Hearing the Room Through the Shape of the Drum: Modal-Guided Sound Recovery from Multi-Point Surface Vibrations
Authors: Shai Bagon, Matan Kichler, Mark Sheinin
Organizations: Weizmann Institute of Science, Israel
Abstract
Optical vibration sensing enables recovering the scene sound directly from the surface vibration of nearby objects, turning everyday objects into ``visual microphones''. However, most prior methods had focused on capturing the vibrations of specific objects with highly favorable vibration responses. These include objects where the surface vibrations are generated by the object itself (e.g., speaker membrane or guitar body) or objects consisting of a thin membrane which is highly reactive to sound (e.g., a chip bag or the leaf of a plant). In this paper, we tackle sound recovery for a more challenging class of solid objects whose vibration responses are poor or highly resonant. We simultaneously capture vibrations for multiple surface points on the object using a speckle-based vibrometry imaging system. Then, we derive a novel physics-guided vibration formation model that relates the scene sound source to the captured multi-point multi-axis vibrations via the object's vibrational modes. The model is then used to reverse the resonant transfer function of the vibrating object, fusing multiple vibration signals to estimate the original sound source in the scene. We evaluate our approach by recovering sound from a variety of everyday objects, demonstrating that it significantly outperforms traditional single-point speckle vibrometry in challenging scenarios and other signal-processing-based methods for multi-signal fusing.
While modern 3D reconstruction excels at modeling object geometry and appearance, it largely ignores the rich acoustic cues revealed through physical interaction. Object impact sounds convey material, stiffness, and structural properties that complement vision, yet existing impact sound modeling approaches either rely on expensive physics-based simulation or require large datasets to generalize in a purely data-driven manner. We introduce Audio-Visual Modal Sound Field (AV-MSF), a novel object-level acoustic representation reconstructed from multi-view images and only a few impact sound recordings. AV-MSF builds on 3D Gaussian Splatting integrated with dense 3D visual feature to provide a strong geometry-aware prior, and represents the impact sound field using compact, physically meaningful modal parameters, enabling robust few-shot reconstruction. Experiments on two real-world datasets show that AV-MSF achieves state-of-the-art impact sound rendering, outperforming both physics-based and data-driven baselines. Furthermore, we demonstrate downstream applications enabled by our representation, including contact localization and object sound editing.
A mobile phone vibrating on a hard surface often sounds qualitatively unlike ordinary audiovisual recordings when reproduced through laptop loudspeakers. We propose that part of this perceptual distinctiveness can be described as a nested periodicity: a first-order cepstral structure reflecting the vibration period and its multiples, and a second-order cepstral structure reflecting repeated spacing within the first-order cepstrum. Treating the perceptual effect as real and using a deliberately transparent synthetic signal chain, we model six stages: mechanical generation, surface and air propagation, microphone capture, encoding and decoding, laptop-speaker playback, and re-recording or post-processing. The synthetic analysis shows that the first-order cepstral periodicity is preserved across the chain, whereas a cleaner bimodal or quasi-bimodal second-order cepstral signature is most evident at the mechanical source and at laptop-speaker playback. The result supports, but does not prove, the hypothesis that laptop reproduction can re-emphasize a latent contact-vibration periodicity that is less cleanly expressed in intermediate recorded and encoded forms. We frame second-order cepstral bimodality as an exploratory descriptor of contact-vibration playback rather than as a completed perceptual metric. Required validation includes recordings of real devices, controlled playback transfer functions, perceptual judgments, and comparisons against ordinary speech, music, and environmental recordings.
In this paper, we propose a reconstruction framework that leverages the Wavelet Scattering Transform (WST) as a multi-scale feature extractor to impose statistical priors under sparse observation conditions. The reconstruction problem is formulated as an optimization task and solved using a neural field, with the WST incorporated into the training loss function. As a proof of concept, we validate the proposed method on HRTF upsampling. A masking strategy is applied to the WST coefficients, resulting in a two-phase procedure. The first phase learns a binary mask from a small multi-subject dataset, while the second phase applies the learned mask to the WST coefficients of an individual HRTF to preserve informative statistical structures during reconstruction. Validation against baseline methods, which also serve as an ablation study of the different components of the framework, demonstrates the effectiveness of the proposed approach.
Xinmeng Luan, Samuel A. Verburg, Efren Fernandez-Grande +1