cs.CVMay 14, 2026

Agentic Pipeline for Self-Synchronized Multiview Joint Angle Monitoring in Uncalibrated Environments

Authors: Juncheng YuLusi AHaoxuan XieWeiming Wang

Abstract

Kinematic monitoring plays a critical role in long-term rehabilitation for patients with spinal cord injury (SCI), where multi-view markerless motion capture methods have shown significant potential. However, owing to the reliance on calibration and the difficulty of achieving multi-view synchronization, their deployment in patient self-deployed environments remains challenging. In this work, we propose an agentic pipeline for self-synchronized multi-view joint angle monitoring in uncalibrated environments using two cameras without hardware triggers. The Multimodal large language models enable automatic video synchronization and agent-driven self-verification. State-of-the-art monocular 2D pose estimation models are employed to extract candidate poses, where an agent-based selection mechanism is then applied to automatically identify and track the target subject, thereby producing consistent 2D poses in the presence of multiple individuals and occlusions. Such 2D poses are optimized to estimate joint angles from uncalibrated multi-view pose sequences, ensuring interpretability through explicit geometric modeling. Validation against Vicon system demonstrated the strong performance, achieving an MAE of 5.97±2.365.97^\circ \pm 2.36^\circ and a Pearson correlation coefficient of 0.962±0.0140.962 \pm 0.014. The proposed method is expected to provide a practical, patient self-deployable system to perform daily kinematic monitoring in uncalibrated home environments.

Explore similar work

Apr 27, 2026cs.CV

Unconstrained Multi-view Human Pose Estimation with Algebraic Priors

Recovering 3D human pose from multi-view imagery typically relies on precise camera calibration, which is often unavailable in real-world scenarios, thereby severely limiting the applicability of existing methods. To overcome this challenge, we propose an unconstrained framework that synergizes deep neural networks, algebraic priors, and temporal dynamics for uncalibrated multi-view human pose estimation. First, we introduce the Triangulation with Transformer Regressor (TTR), which reformulates classical triangulation into a data-driven token fusion process to bypass the dependency on explicit camera parameters. Second, to explicitly embed the inherent algebraic relations of the multi-view variety into the learning process, we propose the Gröbner basis Corrector (GC). This pioneering loss formulation enforces constraints derived from the multi-view variety to ensure the neural predictions strictly adhere to the laws of projective geometry. Finally, we devise the Temporal Equivariant Rectifier (TER), which exploits the equivariance property of human motion to impose temporal coherence and structural consistency, effectively mitigating scale ambiguity in uncalibrated settings. Extensive evaluations on standard benchmarks demonstrate that our framework establishes a new state-of-the-art for uncalibrated multi-view human pose estimation. Notably, our approach significantly closes the performance gap between calibration-free methods and fully calibrated oracles.
Xiaolin Qin, Qianlei Wang, Jiacen Liu +3
Jun 1, 2026cs.CV

MetaWorld: Scaling Multi-Agent Video World Model from Single-view Video Data

Video world models are a foundational generative technology for embodied AI and the Metaverse, yet existing approaches are inherently limited to a single agent observing from a single perspective. Extending these models to multi-agent settings introduces two critical challenges: data scarcity (coordinated multi-view recordings are prohibitively expensive to collect for general open-domain scenarios) and world state alignment (independently generated video streams cannot ensure that shared physical environments and events evolve consistently across views). To address these challenges, we propose MetaWorld, a novel framework that scales multi-agent video world models to open-domain environments directly from single-view videos. First, we introduce Monocular World-State Unrolling (MWSU) to explicitly decompose monocular footage into the camera operator's ego-motion and the visible subject's spatial trajectory. This camera-trajectory decomposition naturally extracts synchronized multi-agent motion data within a shared 3D space, completely bypassing the need for multi-camera setups. Second, for precise visual control, we develop the Subject-Aware World Generator to enable appearance-driven simulation conditioned on per-agent identity images. Finally, to ensure both views are grounded in the identical physical reality, we propose World-State Alignment, a per-frame inter-branch cross-attention mechanism inserted at every transformer layer of the video DiT. By jointly synchronizing the denoising process, WSA enforces both static geometric consistency and dynamic motion consistency, encouraging that the shared 3D environment and physical events remain well-aligned across both egocentric views. Extensive experiments demonstrate that MetaWorld achieves superior cross-view consistency and identity fidelity, establishing a highly scalable, physics-driven paradigm for multi-agent video world modeling.
Teng Hu, Mingchun Lu, Yating Wang +6
May 10, 2026cs.CV

Monocular Biomechanical Tracking of Fingers with Inverse Kinematics to Foundation Models

Accurate hand and finger tracking from video has significant clinical applications for monitoring activities of daily living and measuring range of motion, yet monocular video approaches for obtaining hand biomechanics remain under-developed. We present a method that combines the SAM 3D Body foundation model with inverse kinematics optimization in a full-body biomechanical model to extract anatomically-constrained finger joint angles from single-view video. We port SAM 3D Body from PyTorch to JAX for integration with MuJoCo-MJX, enabling GPU-accelerated optimization, and develop a novel mapping between the Momentum Human Rig (MHR) outputs and biomechanical model markers. Validation against 8-camera multiview reconstruction on 4,590 frames from 7 participants performing a variety of hand poses and object manipulation tasks shows finger joint angle errors of approximately 10 degrees and hand position errors of approximately 6 mm, after Procrustes alignment. Results were consistent across camera viewpoints and robust to different methods for producing reference values from multiview video. This work extends monocular biomechanical analysis to detailed finger tracking, expanding access to quantitative characterization of hand movement from readily available video.
R. James Cotton, Pouyan Firouzabadi, Wendy Murray