Synthetic sonar datasets offer a scalable alternative to costly real-world acquisition, yet their utility remains limited by the absence of rigorous quantitative validation. We present ACOUSIM (ACOustic SIMulation and Validation Platform), a physics-informed framework that evaluates the statistical alignment between synthetic and real sonar imagery without relying on generative models. A Gazebo-based environment generates sonar-like images by explicitly controlling seabed texture, illumination-driven shadowing, platform altitude, and noise. Realism is quantified against two public sonar datasets, SeabedObjects-KLSG-II and Sonar Common Target Detection (SCTD), using global intensity and local texture (LBP) distributions assessed via Kullback-Leibler divergence, Jensen-Shannon divergence, and Earth Mover's Distance. Results show strong texture alignment (KL < 0.07) across all classes, with plane-class intensity alignment outperforming ship-class due to shadow geometry complexity. ACOUSIM establishes a reproducible, distribution-level baseline for sim-to-real sonar evaluation and directly supports reliable dataset validation for underwater image analysis.
As underwater robotics research increasingly addresses complex 3D perception and autonomous navigation, the fidelity of sonar simulation has become a key factor in algorithm development. Current simulation frameworks typically rely on geometry-driven rendering, approximating 3D sonar as an underwater equivalent to LiDAR, which fails to account for fundamental acoustic phenomena such as refraction, multi-path interference, and phase-dependent signal formation. This paper proposes a modular architecture for realistic 3D sonar simulation that integrates GPU-accelerated graphics engines with physically grounded acoustic propagation principles. We implement a volumetric 3D sonar model within the NVIDIA Isaac Sim environment, modeled after the Water Linked 3D-15 sensor, and integrate it into a comprehensive underwater simulation framework. The system is validated through a hardware-in-the-loop configuration, where a modified FastLIO2 SLAM pipeline, executed on an NVIDIA Jetson Orin Nano, performs sensor fusion using synthetic 3D sonar, DVL, IMU, and pressure data. Finally, a qualitative comparison between simulated outputs and real-world data from harbor sheet-pile inspections is provided, characterizing the remaining sim-to-real gap and establishing a roadmap toward fully acoustics-driven volumetric sensing.
Youssef Attia, Davide Costa, Francesco Wanderlingh +2
Scalable machine learning in challenging underwater environments is strongly limited by the lack of labeled real-world training data. This data is often expensive and laborious to gather, making large-scale real-world data challenging to gather and curate. However, simulated data can help close the gap, enabling many learning-based tasks for underwater perception. In this work, we extend OceanSim, an IsaacSim-based underwater perception simulator, with a Synthetic Data Generation (SDG) pipeline for training models to be used in underwater scenarios. The proposed pipeline enables users to generate large, automatically labeled, photorealistic datasets with configurable scene appearance, structure, and sensor settings. We evaluate the pipeline on a real-world sea urchin detection task and study how different forms of synthetic scene variation affect sim-to-real performance. Based on these experiments, we discuss findings on our results, main limitations of the current pipeline and identify future directions for improving underwater rendering fidelity, scene diversity, and the evaluation of sim-to-real generalization. The open-source code can be found at https://github.com/umfieldrobotics/OceanSim.
Synthetic data can reduce the cost of collecting and annotating training data for robotic perception, but generating sensor observations that preserve the characteristics relevant to downstream perception remains challenging, particularly for sonar imagery. In this work, we investigate whether conventional image-fidelity metrics adequately reflect the downstream perception performance of GAN-generated synthetic sonar data. We employ a Pix2Pix conditional generative adversarial network with four discriminator configurations characterized by different receptive fields: PixelGAN, PatchGAN-16, PatchGAN-70, and ImageGAN. The models are trained using sonar imagery from two datasets and evaluated using conventional image-fidelity metrics, including Structural Similarity Index (SSIM), Peak Signal-to-Noise Ratio (PSNR), and Mean Squared Error (MSE). To complement these pixel-level measures with task-oriented evaluation, YOLOX-S, YOLOX-L, and Faster R-CNN detectors are trained exclusively on real sonar imagery and subsequently evaluated on the GAN-generated images using identical test samples and annotations across all discriminator configurations. The results reveal a discrepancy between image-fidelity and downstream object-detection performance: the configuration achieving the best SSIM, PSNR, and MSE does not consistently yield the best detection performance. In particular, PatchGAN configurations achieve strong downstream detection results despite not achieving the highest pixel-level similarity scores. These findings suggest, for the datasets and models considered, pixel-level image-fidelity metrics alone may not consistently capture the task-relevant realism of synthetic sonar observations and motivate the use of task-aware evaluation for synthetic sensor data intended for robotic perception.
Hannan Ejaz Keen, Muhammad Moazam Fraz, Karsten Berns