Organizations: MIZUNO Corporation, 1-12-35 Nanko-Kita, Suminoe-ku, Osaka-shi, Osaka 559-8510, Japan
Abstract
Quantifying impact phenomena in badminton smashes is important for evaluating both athletic performance and equipment; however, conventional measurement systems involve trade-offs between temporal resolution, data efficiency, and preparation effort. This study proposes a measurement method using two synchronized event cameras to automatically estimate impact time, impact location on the racket face, and post-impact shuttlecock speed in an integrated manner within the same trial. The swing interval was detected from event rate statistics, impact time was estimated from the shuttlecock trajectory inflection in the lateral-view event data, impact location was determined by ellipse fitting to the racket face in the rear-view event image, and shuttlecock speed was calculated in the sagittal plane. To validate the proposed method, Bland-Altman analysis was performed against a high-speed camera-based reference method using 125 smash trials from five players. Impact time and shuttlecock speed were estimated in all 124 analyzable trials, and impact location was estimated in 93.5% (116/124). The bias (95% CI) for impact time, medio-lateral impact location, longitudinal impact location, and shuttlecock speed were 1.84 ms (1.45 to 2.23), 3.45 mm (2.18 to 4.72), -1.92 mm (-2.97 to -0.88), and -1.00 m/s (-2.46 to 0.46), respectively. No proportional bias was observed for any metric. These results suggest that the proposed method can serve as a useful tool for integrated assessment of badminton smash performance and equipment in practical settings.
Multimodal resources for non-periodic court sports with laboratory-grade sensing remain scarce: few publicly pair instrumented ground reaction force (GRF) with high-frame-rate multi-view video, limiting markerless load estimation in realistic training settings. BadmintonGRF records eight synchronized RGB views at ~120 FPS, four Kistler force plates, and Vicon motion capture (C3D) without hardware genlock across modalities; alignment combines human-verified events, automated quality assurance, and per-camera time offsets with uncertainty metadata. Tier 1 distributes pose, time-aligned GRF, metadata, and splits under CC BY-NC 4.0, enabling the primary benchmark without raw RGB or C3D; we report a Tier 1 task that maps 2D pose to GRF. Tier 2 provides raw RGB and C3D under controlled access for studies that require appearance or full kinematics. The public release contains 17,425 impact-segment archives in the 10-subject benchmark tree (156 instrumented trials; raw multi-view RGB alone exceeds 1 TB); benchmark loader gates retain 12,867 view-specific instances and 1,732 unique impacts after multi-view deduplication. We are not aware of prior public badminton corpora that combine this sensing layout with audited video--GRF alignment for impact-centric GRF estimation. We distribute preprocessing code, leave-one-subject-out splits, ten reference baselines, and optional late fusion (one deterministic test-time pass per instance; no test-time augmentation), with a within-trial diagnostic in the supplementary material.
Estimating the precise timing of batting impact is crucial for understanding the rapid sensorimotor control. However, this task is challenging for RGB cameras due to insufficient temporal resolution and motion blur. Similarly, Inertial Measurement Units (IMUs) are impractical for actual matches due to sensor intrusiveness and their limited temporal precision. To overcome these limitations, we propose a novel framework leveraging event-based cameras, which offer microsecond resolution and high dynamic range, to estimate impact timing based on the weighted centroid distance between the detected ball and bat. To address the domain gap between event frames and RGB images that degrades segmentation accuracy, we generate high-density event frames. We then introduce a mask refinement network that leverages these frames and bidirectional mask information, optimized using a novel loss function. Experiments on real-world datasets demonstrate that our method achieves superior accuracy under challenging conditions, including low-light environments and severe occlusions, outperforming baselines by reducing the Mean Absolute Error by approximately 63%.
Robotic table tennis has emerged as a compelling benchmark for real-time robotic perception due to its fast ball dynamics and stringent timing requirements. Accurate, high-frequency, and low-latency ball state estimation is critical for reliable trajectory prediction and timely control. Traditional frame-based cameras face an inherent trade-off: low frame rates leave temporal blind spots that miss fast-moving objects and high frame rates raise data and computational cost. Event cameras instead offer microsecond temporal resolution and, under sufficient illumination, remain largely free of motion blur even at high ball speeds. However, the community lacks large-scale datasets to develop and benchmark event-based perception in realistic sports scenarios. We address this gap by introducing the first large-scale event-camera dataset for table tennis, comprising over 1000 rallies from a diverse group of players ranging from amateurs to elite-level athletes. Each recording captures the event stream alongside 14 synchronized high-speed frame-based cameras at 200 FPS, which we use to produce 1 kHz pseudo ground-truth labels for ball position, velocity, and spin. Building on this dataset, we train a convolutional neural network robust to background player motion that jointly estimates the ball's position and velocity in the image-plane from events. Treating the predicted velocity as an additional measurement in the Kalman filter reduces bounce-point prediction error by 36% relative to a position-only baseline. Finally, we close the perception-action loop by integrating the event-based system with a Stäubli robotic arm, enabling the first real-time human-robot table tennis rallies driven by event-based perception.