cs.CLJun 3, 2026

DeliChess: A Multi-party Dialogue Dataset for Deliberation in Chess Puzzle Solving

Authors: Xiaochen ZhuGeorgi KaradzhovTom StaffordAndreas Vlachos

Organizations: University of Cambridge · University of Sheffield

Abstract

Multi-party dialogue is a critical setting for studying collaborative reasoning and decision-making, yet existing datasets rarely focus on structured, in-depth complex reasoning tasks. We introduce DeliChess, a novel dataset of group deliberation dialogues in which participants collaboratively solve multiple-choice chess puzzles. Each group first completes the puzzle individually, then engages in a multi-party discussion before submitting a revised collective answer. The dataset includes 107 dialogues with full transcripts, pre- and post-discussion choices, and metadata on puzzle difficulty and move quality. We evaluate performance using three metrics based on chess engine evaluations, and find that deliberation significantly improves group accuracy. We further analyse the role of probing utterances (i.e., messages that elicit proposals, justifications, or strategic reflection) using a classifier trained on prior deliberation data. While probing makes group performance more variable after discussion, it does not consistently lead to better performance. Our dataset offers a rich testbed for modelling group reasoning, dialogue dynamics, and the resolution of differing perspectives and opinions in a well-defined strategic domain.

Explore similar work

Jul 23, 2026cs.LO

Chess\_db: A framework for working with large chess game datasets

Chess is a two player strategic game that is embedded in classical AI culture as it was once the frontier for intelligent behaviour. There was the silent assumption that the advent of computer engines that play better than the best humans will extinguish interest in the game. However, the opposite has come to pass, with a growing following for the game. A lot of the computational resources are now centered around training of players, where the engine output is just one aspect. Access to past games is also an essential part, both in knowing what games a specific player has played previously, and also which continuations at a certain position have led to victory more often for each of the two colour players. We present Chess_db a suite of logic programming tools that can effectively manipulate games both in memory and via creating back end databases. In particular, we provide versatile code that creates databases from PGN (portable game notation) game files and explore the suitability of open source key-value databases for storing position tables that provide near-instant access to information pertaining to substantially large number of games.
Nicos Angelopoulos, Jan Wielemaker
Jul 7, 2026cs.CL

LLM Agents for Deliberative Collaboration: A Study on Joint Decision Making Under Partial Observability

Deliberation plays a crucial role in collaboration; when humans work together, they naturally engage in communication to align information and reach an agreement. In this paper, we investigate deliberative large language model (LLM) agents under partially observable joint decision-making tasks. We formalize deliberative collaboration as a cooperative joint decision problem with partial and asymmetric observations, and introduce a scalable benchmark that instantiates this problem across multiple task settings and domains in which agents must exchange information through deliberation to reach a joint decision with a shared reward. We then instantiate a reference scaffold and evaluation protocol for deliberative agents and conduct a systematic evaluation of a range of representative LLMs. The results reveal that complex deliberative collaboration tasks continue to challenge state-of-the-art language models. Even with the aid of external mathematical tools, language models may fail in either the deliberation process for aligning information or the complex reasoning process for making the decision. On the other hand, diagnostic analysis reveals that the deliberation process may also provide opportunities for reflection and error correction, sometimes improving performance over centralized baselines. Altogether, our work establishes a foundation for evaluating and improving LLM agents in deliberative collaboration and provides insights into the strengths, limitations, and properties of current LLM-based multi-agent systems.
Chenxu Wang, Yongkun Yang, Boyuan Du +2
Sep 16, 2026cs.AI

What Counts as Strategic Reasoning? A Systematic Mapping of Chess Research on Humans, Engines, and Language Models

Chess has long served as a model domain for studying search, expertise, decision-making, and artificial intelligence. The emergence of large language models (LLMs) has renewed the relevance of chess as a controlled environment for investigating strategic reasoning and comparing human and artificial decision-making. We present a systematic mapping study of recent research spanning human players, classical chess engines, neural and reinforcement-learning systems, LLMs, and hybrid approaches. The final map comprises 84 core study families, classified according to agent type, strategic-reasoning stages, and evaluation dimensions. The map reveals a literature strongly concentrated on situation assessment, evaluation, and action selection, while explicit planning, explanation, metacognition, and human--AI collaboration remain less explored. LLM research places particular emphasis on state representation and generalization, whereas grounded explanation appears more frequently in hybrid approaches combining language models with engines, expert knowledge, or other external structures. Two distinctions emerge that the map aggregates rather than resolves: hybrid systems differ in where and when heterogeneous capabilities combine, and evaluations that show improved human performance do not thereby establish human--AI synergy. We propose both as extensions of the mapping framework. We argue that chess provides a useful bridge between cognitive and computational perspectives on strategic reasoning, and identify explicit planning, grounded and faithful explanation, metacognitive calibration, and human--AI complementarity as directions for future research.
Paolo Ciancarini, Remo Pareschi