OmniSCS: Omni Safety-Critical Scenario Synthesis for Autonomous Driving via a Fully Editable Driving World
Authors: Xiaoyun Dong, Qian Xu, Yang Lu, Yang Lou, Yung-Hui Li, Jianping Wang
Organizations: City University of Hong Kong · Hon Hai Research Institute
Abstract
The synthesis of safety-critical scenarios (SCS) and their evaluation through closed-loop simulations are crucial for developing robust autonomous driving systems. A key aspect of this process involves editing agent states in both appearance and trajectory levels within existing scenes. However, current methods struggle to preserve data fidelity after scene editing and fail to efficiently generate high-quality SCS through such modifications. To overcome these limitations, we propose OmniSCS, an innovative system that generates photorealistic SCS with high physical fidelity while enabling closed-loop testing in synthetic environments. OmniSCS comprises two key modules: 1) A Fully Editable Driving World Construction module that maintains high-fidelity agent appearance and background during scene editing via dual-strategy agent reconstruction and depth-refinement background reconstruction methods. 2) A SCS Synthesis module that facilitates object insertion and agent trajectory editing to synthesize diverse SCS while preserving data fidelity. Experiments on nuScenes, Waymo, and KITTI datasets show that OmniSCS outperforms state-of-the-art methods in edited scene fidelity. We further validate its ability to enhance autonomous driving algorithms and support real-time (13Hz) closed-loop testing. Overall, OmniSCS provides a safer, more effective, and cost-efficient solution for SCS optimization and testing in autonomous driving.
Reliable autonomous driving relies on large-scale, well-labeled data and robust models. However, manual data collection is resource-intensive, and traditional simulation suffers from a persistent reality gap. While recent generative frameworks and radiance-field methods improve visual fidelity, they still struggle with temporal and spatial consistency and cannot ensure physics-aware behavior, limiting their applicability to driving scenario generation. To address these challenges, we propose Real2Sim, an unified framework that combines 4D Gaussian Splatting (4DGS) with a differentiable Material Point Method (MPM) solver. Real2Sim explicitly reconstructs dynamic driving scenes as temporally continuous Gaussian primitives, supports instance-level editing, and simulates realistic object-object and object-environment interactions. This framework enables physics-aware, high-fidelity synthesis of diverse, editable scenarios, including challenging corner cases such as collisions and post-impact trajectories. Experiments on the Waymo Open Dataset validate Real2Sim's capabilities in rendering, reconstruction, editing, and physics simulation, demonstrating its potential as a scalable tool for data generation in downstream tasks such as perception, tracking, trajectory prediction, and end-to-end policy learning.
Realistic and controllable simulation is critical for advancing end-to-end autonomous driving, yet existing approaches often struggle to support novel view synthesis under large viewpoint changes or to ensure geometric consistency. We introduce HybridWorldSim, a hybrid simulation framework that integrates multi-traversal neural reconstruction for static backgrounds with generative modeling for dynamic agents. This unified design addresses key limitations of previous methods, enabling the creation of diverse and high-fidelity driving scenarios with reliable visual and spatial consistency. To facilitate robust benchmarking, we further release a new multi-traversal dataset MIRROR that captures a wide range of routes and environmental conditions across different cities. Extensive experiments demonstrate that HybridWorldSim surpasses previous state-of-the-art methods, providing a practical and scalable solution for high-fidelity simulation and a valuable resource for research and development in autonomous driving.
Generating safety-critical scenarios is essential for validating and improving autonomous driving systems, yet it inherently requires maximizing adversariality to expose failures while preserving realism. Existing methods usually manage this trade-off with handcrafted heuristics, confining generation to known priors and overlooking underexplored patterns. While recent open-ended agentic evolution can push this limit, unconstrained general agents lack strict simulator grounding and tend to collapse the multi-objective tension into single-scalar maximization. Here we present EvoDrive, the first automated, LLM-based agentic evolution framework for multi-objective scenario generation. EvoDrive employs a simulator-grounded actor-critic architecture where a memory-driven actor iteratively proposes improvements to the generators and critics filter out implausible candidates, and a self-evolving world evaluator routes promising proposals to optimize simulation budgets. EvoDrive further maintains a Pareto archive of evaluated candidates to preserve diverse attack-realism trade-offs and guide future evolution via simulation feedback. Benchmark results on MetaDrive and CARLA show that EvoDrive not only significantly expands the Pareto frontier across various generators, but also produces valuable scenarios for policy training.