Organizations: Jilin University, China · Zhejiang University, China · North China University of Technology, China
Abstract
Creating photorealistic 3D assets requires bridging the appearance gap between real-world observations and synthetic models. A promising approach is to transfer visual attributes from real images onto synthetic 3D surfaces. Traditional methods struggle with resolution mismatch and the inherent discreteness of point correspondences. In contrast, resolution-robust functional maps enable smooth attribute propagation but rely on near-isometry assumptions and topological consistency. To address these limitations, we propose RealSkin, a self-supervised framework that performs correspondence optimization in a learned spectral domain, guided by spatial correspondences. We first introduce a spatial-guided registration algorithm to establish coarse correspondences under severe topological discrepancies. To relax strict isometric assumptions and handle partial correspondences, we further design a spectral-aware neural adjoint network that incorporates partial correspondences into a neural function space and models non-isometric residuals for correspondence refinement. Experimental results demonstrate that our method achieves state-of-the-art performance on challenging real-to-synthetic scenarios. The code will be publicly released.
Synthetic data generation has emerged as a powerful tool for improving data scalability in computer vision. Recent diffusion-based pipelines have demonstrated strong photorealism. However, how to enforce precise 3D structure and pose consistency in generated images remains challenging. Existing methods leverage visual prompts such as edge maps to guide diffusion models, but often suffer from over-conditioning artifacts that degrade image realism and limit dataset quality. In this paper, we present a diffusion-based image generation framework that enforces 3D structural alignment while preserving photorealism through adaptive conditioning. Our framework, Adaptive Conditioning for 3D-Aware Synthetic Data Generation (AC3S), introduces a self-supervised visual prompt modulator that dynamically adjusts the strength of ControlNet conditioning, preventing over-conditioning and enabling the diffusion model to retain its generative expressiveness. To further enhance diversity and semantic consistency, we develop a multi-agent vision language model framework that composes detailed and 3D-aware prompts aligned with the underlying geometric structure. Together, these components enable the scalable generation of high-quality synthetic datasets with accurate 2D and 3D annotations. Extensive experiments demonstrate that our method significantly improves image quality and downstream utility.
Native 3D generative models have achieved remarkable fidelity and speed, yet they suffer from a critical limitation: inability to prescribe precise structural articulations, where precise structural control within the native 3D space remains underexplored. This paper proposes SK-Adapter, a simple yet efficient and effective framework that unlocks precise skeletal manipulation for native 3D generation. Moving beyond text or image prompts, which can be ambiguous for precise structure, we treat the 3D skeleton as a first-class control signal. SK-Adapter is a lightweight structural adapter network that encodes joint coordinates and topology into learnable tokens, which are injected into the frozen 3D generation backbone via cross-attention. This design allows the model to not only effectively ``attend'' to specific 3D structural constraints but also preserve its original generative priors. To bridge the data gap, we contribute the Objaverse-TMS dataset, a large-scale dataset of 24k text-mesh-skeleton pairs. Extensive experiments confirm that our method achieves robust structural control while preserving the geometry and texture quality of the foundation model, significantly outperforming existing baselines. Furthermore, we extend this capability to local 3D editing, enabling region-specific editing of existing assets with skeletal guidance, which is unattainable by previous methods. Project page: https://sk-adapter.github.io/
3D Gaussian Splatting has achieved remarkable success in photorealistic and efficient rendering, leading to a rapid increase in 3D assets represented by 3D Gaussian primitives. Directly rigging these assets with arbitrary skeleton topologies is highly desirable. However, training a feed-forward skinning framework is infeasible due to the lack of high-quality 3D Gaussian rigging datasets. An alternative solution is to transfer mesh-based techniques to 3D Gaussian-based representation, but 3D Gaussian primitives are not restricted to the surface and lack explicit topological connectivity. Moreover, this kind of method suffers from poor generalization to unseen data due to its strong dependence on training data, while acquiring high-quality rigging data is prohibitively expensive. To address this challenging problem, we propose G-Skin, a novel generative skinning framework designed for expressive and high-fidelity animation with 3D Gaussian representation. To overcome this 3D data scarcity, we introduce a skeleton-controllable image generation model leveraging 2D vision foundation models to distill powerful motion priors into pseudo-guidance. Guided by these priors, we formulate an optimization pipeline incorporating geometry-aware regularizations, which stabilizes the learning process and ensures smooth, structurally coherent skinning weights. G-Skin also generalizes flexibly to the augmented variants of 3D Gaussian representation designed to mitigate animation-induced rendering artifacts. Extensive experiments validate the effectiveness of our approach, demonstrating clear advantages over state-of-the-art methods. Project page: https://yaoyx689.github.io/GSkin.html.