6D pose estimation remains a key challenge in robotics and computer vision, particularly in industrial environments. The deployment of currently available data-driven methods is often limited by resource-intensive data pipelines, reliance on textured 3D models, and sensitivity to geometric deviations caused by damages or assembly defects. We present PIXIE, a zero-shot framework that estimates the 6D pose of an object from an RGB image using only an untextured 3D model. Synthetic depth and normal maps are rendered from sampled reference viewpoints and matched to the query image via a pretrained cross-modality feature matcher. Matched keypoints are back-projected to obtain 2D--3D correspondences for PnP-based pose estimation. Relying exclusively on geometry makes the method inherently robust to lighting and texture variation, while correspondence filtering handles geometric deviations between the model and physical object. We evaluate on widely-used public benchmarks, reporting state-of-the-art results on texture-less objects without object-specific training, and introduce a novel dataset with assembly defects, texture variations, and occlusion to demonstrate real-world applicability.
Estimating the 6D pose of textureless objects without prior CAD models remains a critical challenge due to the lack of appearance features. While recent generalizable approaches alleviate the dependence on object-specific models, their performance on low-texture objects is often limited by insufficient geometric constraints in the underlying representations. In this work, we propose PG-Pose, a geometry-aware framework combining Planar-based Gaussian Splatting (PGS) reconstruction and Geometry-driven pose optimization. In the offline representation extraction stage, three distinct representations of the object are extracted from multi-view reference RGB images with known poses. PG-Pose reconstructs a 3D Gaussian representation and renders high-fidelity depth maps to generate 3D point clouds through back projection. In the online pose inference stage, the initial pose of the input image is estimated by 2D-3D correspondence matching between the input image and the reconstructed 3D point clouds, followed by a PGS-Refiner for iterative pose optimization. Evaluations on the OnePose-LowTexture datasets, PG-Pose achieves an average accuracy of 94.2% ADD(S)@0.1d, with a 2.1% improvement average accuracy compared with the state-of-the-art (SOTA) GS-based approach. To further demonstrate the effectiveness of PG-Pose for industrial robots in grasping tasks, we deploy it on a dual-arm industrial robot and successfully realize the grasping task on an unseen object.
6D object pose estimation is fundamental to robotic manipulation and automation. Recent zero-shot methods have significantly improved generalization to unseen objects, but most still rely on large-scale pretrained models with substantial GPU computation and memory demands. These requirements complicate deployment on robotic platforms where perception, planning, and control share limited computational resources, while learned intermediate representations offer limited geometric interpretability for task-specific adaptation. To address these limitations, we propose G6D, a learning-free, geometry-driven RGB-D 6D pose solver. Given an RGB-D observation, an object instance mask, camera intrinsics, and a CAD model, G6D generates pose hypotheses through template-based geometric matching and refines them using silhouette and depth consistency, forming a purely geometry-driven pose estimation paradigm. This paradigm requires neither pretrained visual models nor target-specific training and preserves interpretable geometric representations throughout pose estimation. Moreover, adjustable hypothesis counts provide flexible accuracy-computation trade-offs, while a CPU-only configuration supports deployment without GPU resources. Experiments on LineMOD and five BOP19 datasets demonstrate advanced performance. Real-world pick-and-place experiments further demonstrate G6D's applicability to robotic manipulation. The complete project is publicly available at https://ai4control.github.io/G6D-Project-Page .
Object 6D pose estimation formulations have progressively reduced reliance on object-specific priors, evolving from explicit 3D models to multi-view object captures to single reference images. We take this progression to its extreme by introducing prior-free relative 6D pose estimation, which lifts the assumption of knowing which object is to be posed within the scene. This novel setting aims to estimate the relative poses of multiple instances of an unknown object within the same image, without requiring CAD models, templates, or reference images. We solve this by formulating a novel method (PROSE) that finds coarse correspondences between object instances using multimodal foundation features, thus requiring no training. We refine these correspondences by imposing cycle consistency across tuples of instances, and leverage the resulting globally consistent correspondences to estimate the relative 6D pose between any pair of instances. To enable systematic evaluation, we design a novel benchmark (PRENCH) built from three multi-instance BOP datasets and enriched with task-specific metadata. PROSE consistently outperforms baselines obtained by adapting state-of-the-art single-image methods to the proposed setting, while requiring neither task-specific supervision nor additional learned components. Project website: https://tev-fbk.github.io/PROSE/
Behdad Khodabandehloo, Andrea Caraffa, Davide Boscaini +1