MeshFM: 2D Features Are All You Need for 3D Shape Understanding
Authors: Jinfan Zhou, Richard Liu, Itai Lang, Rana Hanocka
Organizations: University of Chicago, Chicago IL 60637, USA
Abstract
We present MeshFM, an efficient feedforward framework for extracting rich features from 3D inputs. Our method distills 2D features from visual foundation models into 3D. We train a feedforward network to directly predict 3D features without requiring optimization during inference. The approach utilizes a two-stage training strategy. First, we optimize a feature field in 3D using only 2D feature supervision. Second, we train a network to regress this feature field. The entire procedure requires no 3D annotation, instead relying on the powerful information in 2D foundation models. We demonstrate that our learned features can be immediately applied to downstream tasks, including part segmentation, dense correspondence, and mesh deformation. Extensive experiments show that MeshFM, trained solely with 2D supervision, performs on par with methods trained explicitly with 3D supervision, even without task-specific fine-tuning. Moreover, our model is trained to be robust to extreme rotations of the input objects. Project page: https://threedle.github.io/MeshFM/
Foundation features from self-supervised vision models and text-to-image diffusion models have proven effective for semantic correspondence estimation. However, because these features are learned primarily from 2D image objectives, they lack explicit 3D awareness and often confuse symmetric object sides, repeated parts, and visually similar structures that are distinct in 3D. We introduce a 3D-aware post-training framework that goes beyond available 2D foundation features by incorporating priors from 3D foundation models. Given an image, our method uses SAM3D to estimate object geometry and pose, and refines the pose through render-and-compare optimization. Subsequently, we render PartField descriptors from the reconstructed geometry into the image plane based on the estimated object pose. The resulting geometry-aware feature maps complement DINO and Stable Diffusion features, while geodesic distances on the reconstructed shapes enable reliable filtering of candidate correspondences. We use the filtered matches as supervision to train a lightweight adapter on top of DINO and Stable Diffusion for semantic correspondence. In contrast to prior post-training approaches that require pose annotations and rely on coarse spherical geometry, our method automatically obtains instance-specific 3D structure and uses it to guide correspondence learning. Experiments show that our approach improves semantic correspondence over the prior methods while reducing manual geometric supervision. Code and model can be found at https:/github.com/GenIntel/3D-SC.
We consider the problem of regenerating 3D objects from 2D images and initial 3D shapes. Most 3D generators operate in a one-shot fashion, converting text or images to a 3D object with limited controllability. We introduce instead MeshReGen, a 3D regenerator that is conditioned on an initial 3D shape. This conceptually simple formulation allows us to support numerous useful tasks, including 3D enhancement, reconstruction, and editing. MeshReGen uses a new conditioning mechanism based on VecSet, which allows the regenerator to update or improve the input geometry with consistent fine-grained details. MeshReGen learns a widely applicable regeneration prior from off-the-shelf 3D datasets via self-supervised pretext tasks and augmentations, without additional annotations. We evaluate both the geometric consistency and fine-grained quality of MeshReGen, achieving state-of-the-art performance in controllable 3D generation across several tasks.
Geon Yeong Park, Roman Shapovalov, Rakesh Ranjan +3
Monocular 3D shape recovery is fundamental to geometric understanding, yet achieving robust generalization across arbitrary viewpoints and unseen object categories remains a significant challenge. In this paper, we present a generalizable deformation learning framework that reconstructs 3D objects by explicitly deforming a category-level shape template to match the target observation. To address complex shape variations between the template and the target, we introduce a geometry-guided feature modeling mechanism. This process first enriches foundation features with template topology to yield a geometry-aware representation, which is then explicitly correlated with the target observation to guide precise deformation. Furthermore, to bridge the disparity between the fixed template and arbitrary target views, we propose a view-adaptive feature aggregation module. This module leverages multi-view template features and their corresponding camera poses to enrich the canonical template representation, ensuring robust feature alignment regardless of the target's perspective. Extensive experiments demonstrate that our approach significantly outperforms state-of-the-art methods in handling large shape variations and diverse viewpoints, exhibiting strong generalization to novel categories and effectively supporting downstream real-world dexterous robotic manipulation tasks. Project homepage: https://GODeform.github.io/