Abstract
Marine robotic simulation provides a safe and inexpensive method of developing and testing algorithms for unmanned underwater vehicle (UUV) and unmanned surface vessel (USV) autonomy and perception before full field deployment. However, these simulations are often limited by the availability of simulated environments. Current marine robotics simulation suites offer manual ways to edit or create environments, but they require existing data or specialized knowledge of the environment system. To address these issues, we introduce a novel Unreal Engine 5 level generation pipeline that enables automatic creation of coastal environments for HoloOcean. Our pipeline relies on a user-provided overhead image of a coastal scene. The pipeline then uses the image to generate height map data, as well as automatically select assets and place them in the environment.
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Sep 17, 2026cs.RO
Scalable machine learning in challenging underwater environments is strongly limited by the lack of labeled real-world training data. This data is often expensive and laborious to gather, making large-scale real-world data challenging to gather and curate. However, simulated data can help close the gap, enabling many learning-based tasks for underwater perception. In this work, we extend OceanSim, an IsaacSim-based underwater perception simulator, with a Synthetic Data Generation (SDG) pipeline for training models to be used in underwater scenarios. The proposed pipeline enables users to generate large, automatically labeled, photorealistic datasets with configurable scene appearance, structure, and sensor settings. We evaluate the pipeline on a real-world sea urchin detection task and study how different forms of synthetic scene variation affect sim-to-real performance. Based on these experiments, we discuss findings on our results, main limitations of the current pipeline and identify future directions for improving underwater rendering fidelity, scene diversity, and the evaluation of sim-to-real generalization. The open-source code can be found at https://github.com/umfieldrobotics/OceanSim.
Haoyu Ma, Onur Bagoren, Anja Sheppard +6
Jul 3, 2026cs.MA
Simulation is essential for maritime robotics, supporting operator training, mission rehearsal, and human-vehicle interaction in environments where real-world testing is costly or hazardous. Existing simulators focus primarily on autonomy systems and often lack human-in-the-loop interaction and realistic environmental physics. This paper introduces LOTUSim, an open-source, real-time maritime simulator supporting multi-user interaction across aerial, surface, and underwater robotic systems for coordinated naval-style operations. The first contribution of this work is enabling real-time interactive performance for users while ensuring scalability to large fleets operating within a shared interactive simulation environment. Validation demonstrates robust human-in-the-loop performance, maintaining strict real-time execution and high visual fidelity while scaling to large heterogeneous maritime drone swarms. The second contribution is a computationally efficient, Ekman-inspired layered, underwater current model that captures wind-driven, depth-dependent flow dynamics with sufficient physical fidelity for large-scale simulations. Validation against ocean reanalysis data demonstrates substantially improved accuracy compared to commonly used stochastic Gauss-Markov current models. These results confirm LOTUSim's suitability as a simulation platform for operatorin-the-loop maritime robotics research.
Cédric Buche, Juliette Grosset, Hélène Lechêne +4
Jun 2, 2026cs.CV
The development on robust perception systems for Maritime Autonomous Surface Ships (MASS) is heavily constrained by the scarcity of diverse training data, particularly for adverse weather and low-light conditions. Because collecting paired images in dynamic maritime environments is physically impossible, synthetic data generation via unpaired image-to-image translation offers a critical solution. However, existing generative models suffer from failing to preserve the fine structural details of small navigational objects due to latent compression bottlenecks. In this paper, we introduce a framework for generating synthetic maritime data using CycleGAN-turbo, a one-step unpaired translation architecture. By incorporating zero-convolution skip connections to bypass the Variational Autoencoder (VAE) bottleneck, our approach explicitly preserves small object details (e.g., distant vessels and sea marks) during translation. We compiled a dataset of 7,000 maritime images to train and evaluate models for Day-to-Foggy, Day-to-Sunset, and Day-to-Night domain translations. Qualitative evaluations and variable-strength inference studies demonstrate that our method effectively synthesizes realistic atmospheric conditions while maintaining the underlying semantic structure of the scene. The Day-to-Foggy and Day-to-Sunset models exhibit great structural retention, whereas the Day-to-Night model highlights the challenge of semantic hallucination, such as generating artificial coastal lights, induced by unbalanced training distributions. Ultimately, this work establishes an efficient, structure-aware data synthesis pipeline that directly addresses the data scarcity bottleneck in autonomous maritime navigation.
Santeri Henriksson, Mehdi Asadi, Amin Majd +1