3D Gaussian Splatting (3DGS) provides high-fidelity scenes for large-scale embodied simulation, but constructing large-scale urban assets remains constrained by expensive equipment and delayed quality feedback. Preset surveys can leave complex surfaces insufficiently observed, with defects discovered only after reconstruction, requiring return visits and repeated processing. We present OpenFlyScan, a quality-guided aerial reconstruction system for consumer drones that integrates a GS quality model, a reacquisition planner, and a custom-designed mobile app. The model learns from GS rendering errors to predict regional reconstruction quality. Based on these predictions, the planner then generates complementary reacquisition strips to be executed through the app, which also supports automated oblique surveys and data transfer without additional hardware on board. Across real aerial scenes, the model effectively identifies regions that are likely to be poorly reconstructed. In the Expo West field experiment, targeted reacquisition improves PSNR at additional views by 10.95 dB. With consumer drones, OpenFlyScan integrates capture, targeted reacquisition, and reconstruction to support rapid, low-cost urban asset creation. Code and models will be made publicly available at https://openflyscan.github.io/.
Reconstructing large-scale urban scenes from sparse aerial views is a crucial yet challenging task. Due to biased top-down and shallow-oblique camera poses, sparse aerial captures exhibit strong evidence imbalance: roofs and open regions are repeatedly observed, while facades, distant buildings, and occluded structures receive little multi-view support. Existing feed-forward 3D Gaussian Splatting methods directly regress a deterministic representation from sparse inputs, but this often leads to ghosting, melted facades, and stretched textures. Recent pseudo-view and video-based generative reconstruction methods use additional supervision or generative priors. However, they often lack a clear separation between observed geometry and prior-driven content, which can lead to plausible but inconsistent structures. We propose AnyCity, an observation-grounded generative reconstruction framework for sparse aerial urban scenes. AnyCity first predicts an observation-supported geometry latent to anchor reliable structures, and then uses scaffold-conditioned aerial completion tokens to predict a gated residual update for weakly constrained content before Gaussian decoding. During training, dense-to-sparse distillation transfers structural cues from dense-view reconstruction, while an aerial-adapted video diffusion prior provides fine-grained urban appearance cues through gated token conditioning. Observation-preserving objectives keep the refined representation consistent with input-supported geometry. At inference time, AnyCity reconstructs the final 3D Gaussian scene from sparse aerial views in a single feed-forward pass, achieving coherent urban novel-view synthesis with second-level inference. Experiments on synthetic, aerial-domain, UAV-textured, and real-world scenes show consistent improvements over feed-forward baselines.
Existing feed-forward 3D reconstruction methods typically process a bounded number of images and recover cameras and geometry in local or internally normalized frames. Extending them to large-scale UAV mapping requires scalable multi-chunk processing and reliable aggregation, while full Sim(3) alignment can become unstable for near collinear trajectories. We present GeoFF3D, which combines a coordinate-anchored model with a spatial large-scale reconstruction framework (SLRF). The model uses georeferenced camera translations and optional geometric priors to predict camera poses and dense point maps directly in a gravity-aligned Z-up metric frame. SLRF partitions images into spatially overlapping chunks, propagates shared-view priors, and aggregates local reconstructions hierarchically, while remaining applicable to different bounded-view models. Across nine aerial mapping blocks, GeoFF3D achieves the best average reconstruction quality, improving F@5 from 0.829 for Pi3X + SLRF to 0.877. On long UAVScenes sequences, it reaches 0.848, compared with 0.687 for Pi3X + SLRF and 0.451 for the strongest evaluated SLAM/streaming baseline. GeoFF3D reconstructs 2,000 images in approximately five minutes, demonstrating scalable and robust large-scale UAV reconstruction.The code is available at https://github.com/yanxian-ll/GeoFF3D.
While feed-forward 3D reconstruction (3R) offers efficient end-to-end modeling, its application in large-scale UAV mapping is hindered by the prohibitive memory cost of Transformer attention. Current scalable streaming 3R methods assume temporally and spatially continuous inputs, rendering them ineffective for the weakly ordered or unordered image streams common in cross-strip UAV operations. To address this, we propose On-the-Fly3R, a training-free, progressive online 3D reconstruction framework for large-scale UAV images that upgrades various 3R backbones for large-scale UAV scenarios. Our method enables reconstruction from unordered inputs via retrieval-guided dynamic subset construction, which adaptively selects spatially relevant images. To further improve the robustness, a validation-rejection-retry mechanism is designed to guarantee global consistency, performing a pre-integration consistency check and automatically rejecting misaligned images and retrying with alternative subset. Finally, inspired by VSLAM, pose graph optimization based on the retrieval loop closure is employed to mitigate camera drift. Evaluations on several UAV benchmarks show that our On-the-Fly3R successfully scales various 3R models to over 5,000 images across square-kilometer UAV scenes, delivering substantially superior accuracy compared to several SOTA streaming 3R methods. Code is available at https://github.com/Sh1nZzz/On_the_Fly3R