cs.CVSep 29, 2026

ORMA: Optimization-based Monocular 4D Reconstruction of Articulated Animals

Authors: Xuyi Hu, Francesco Palandra, Shangzhe Wu, Daniel Cremers, Riccardo Marin, Silvia Zuffi

Organizations: University of Cambridge · IMATI-CNR, Milan, Italy · Technical University of Munich, Germany · Munich Center for Machine Learning, Germany

Abstract

Recovering articulated 4D representations of animals from monocular videos remains challenging due to the large diversity of quadruped morphologies and lack of animal 4D supervision data. Existing learning-based reconstruction methods operate on individual images and rely on synthetic or model-fitted 3D supervision, which inherits the constraints of strong parametric priors and limits generalization to out-of-distribution species. When applied to out-of-distribution animals, they often recover a plausible pose while producing inaccurate geometry because the underlying shape model cannot faithfully represent the observed instance. We present ORMA, a training-free reconstruction framework that decouples articulation from shape, using the predicted pose as reference for optimization while leveraging generative 3D priors for accurate shape reconstruction. Given a reference image, we reconstruct the animal geometry and register it to the parametric model SMAL+, yielding an articulated shape adapted to the observed instance. We then combine per-frame articulated pose estimates with globally consistent camera poses to recover animal motion in a shared world coordinate frame, and further refine the reconstruction using self-supervised DINO correspondences and temporal consistency. To enable quantitative evaluation, we introduce PAW4D, a synthetic multi-species benchmark with ground-truth 3D geometry and camera motion. Experiments on PAW4D, PFERD, and challenging in-the-wild videos demonstrate that ORMA improves reconstruction accuracy while recovering globally consistend animal motion across diverse quadruped species.

Figures & tables

Appendix figures & tables5 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Jun 30, 2026cs.CV

Progressive Pose-Guided 4D Animal Reconstruction from Monocular Video

Reconstructing 4D animals from monocular videos is challenging due to large inter-species variation, complex articulations, and the lack of reliable templates. Existing approaches typically rely on either strict category-specific priors that restrict generalization, or unconstrained generative models that sacrifice input fidelity. To bridge this gap, we present a progressive test-time optimization framework built on 3D Gaussian Splatting for high-fidelity 4D animal reconstruction from a single video. Our key insight is that a coarse shape prior suffices when coupled with a progressive strategy that disentangles articulated pose from non-rigid deformation. Specifically, we employ a symmetry-aware temporal encoding that exploits bilateral cues while absorbing camera estimation drift and a part-conditioned deformation mechanism guided by learnable part anchors and a learnable skinning field. Extensive experiments demonstrate that our approach generalizes robustly across diverse species, achieving superior geometric accuracy, temporal consistency, and visual fidelity compared to existing baselines, even under severe prior mismatch.
Jun 1, 2026cs.CV

PRIMA: Boosting Animal Mesh Recovery with Biological Priors and Test-Time Adaptation

We present PRIMA (PRIors for Mesh Adaptation), a framework for robust 3D quadruped mesh recovery under severe species and pose imbalance. Existing animal reconstruction methods often regress toward mean shapes and poses due to limited 3D supervision and long-tailed species distributions, resulting in poor generalization to underrepresented animals and rare articulations. PRIMA addresses this challenge through three key contributions. First, we incorporate BioCLIP embeddings as biological priors to inject semantic and morphological knowledge into the reconstruction process, enabling more accurate and generalizable shape prediction across diverse quadrupeds. Second, we introduce a test-time adaptation (TTA) strategy that refines SMAL predictions using 2D reprojection constraints together with auxiliary keypoint guidance, improving pose and shape estimation while enabling the generation of high-quality pseudo-3D annotations from existing 2D datasets. Third, leveraging this TTA framework, we construct Quadruped3D, a large-scale pseudo-3D dataset that covers diverse species and pose variations to systematically improve model performance. Extensive experiments on Animal3D, CtrlAni3D, Quadruped2D, and Animal Kingdom demonstrate that PRIMA achieves state-of-the-art results, with particularly strong improvements on underrepresented species and challenging poses. Our results highlight the importance of biological priors and adaptation-driven data expansion for scalable and generalizable animal mesh recovery. Code is available at https://github.com/AdaptiveMotorControlLab/PRIMA.
Jun 30, 2026cs.CV

One Video, One World: Turning Monocular Video into Physical 4D Scenes

We introduce \textbf{OVOW}, the first training-free system that reconstructs \emph{instance-level, simulation-ready} 4D mesh scenes from a single monocular video. Recent 4D reconstruction achieves impressive rendering quality, but its outputs (\eg, implicit fields, Gaussian primitives, or point clouds) lack the watertight topology, instance separation, and standardized physical interfaces required by physics simulators and embodied AI. OVOW closes this gap with a four-stage pipeline: a vision-language model discovers, labels, and motion-classifies all instances; category-aware reconstruction yields per-instance meshes for rigid objects and topology-consistent mesh sequences for deformable ones; an iterative render-match-optimize procedure recovers metric scale and 6-DoF pose trajectories; and physics-grounded assembly enforces ground contact and inter-object support. Crucially, we model all motion, rigid and non-rigid, through direct vertex deformation without category-specific priors or skeleton rigging, producing watertight mesh scenes ready for downstream physics simulation and editing. We further establish the first benchmark for \emph{structured Video-to-4D} evaluation, with metrics for geometric correctness, instance separation, and physical plausibility beyond visual fidelity; the same pipeline doubles as a scalable engine for \emph{synthesizing} paired video-to-4D simulation data for future 4D world models and embodied AI. Across two synthetic benchmarks (static and 4D), OVOW attains the best overall layout and geometry accuracy and the lowest photometric and semantic error among all baselines, and on monocular video runs one to two orders of magnitude faster than the baselines, while downstream physics simulation confirms its physical stability.