Organizations: University of California San Diego, La Jolla, CA, USA · Southern University of Science and Technology, Shenzhen, Guangzhou, China · Norwegian University of Science and Technology, Trondheim, Norway · Microsoft Spatial AI Lab, Zürich, Switzerland · University of Michigan, Ann Arbor, MI, USA
Neural implicit representations have had a significant impact on scene reconstruction by enabling robots to build continuous, differentiable, and high-fidelity 3D maps. Most existing works focus on geometric reconstruction and lack semantic information for high-level spatial understanding and task planning. Also, as the scale and complexity of the environment increase, neural representations face the challenge of maintaining computational efficiency in back-end optimization. To resolve these two challenges, we introduce a hierarchical neural field that leverages multiresolution submaps to achieve an efficient and scalable implicit representation, and a unified query and decoding mechanism to support both geometric and semantic features. More specifically, the learnable map features can be converted to the output with the query and decoding process for both training and inference. For large-scale representation, we decompose a scene into overlapping submaps and do hierarchical optimization within each local submap, thus enabling scalable computation. To further improve efficiency, we design feature encoders that predict initial hierarchical grid features to substantially reduce the time needed to optimize the submap features from scratch. To correct estimation drift among submaps, we align and fuse them entirely within the implicit feature space, leading to substantial acceleration by avoiding the need to decode the final output. Building upon this efficient hierarchical representation, we embed both geometric features and vision-language latent features into the map, and demonstrate it on both Signed Distance Field (SDF) construction and open-vocabulary object grounding. Our approach significantly improves computation and memory efficiency, maintains high estimation accuracy, and endows the robot with spatial awareness on large-scale real-world benchmarks.
Hierarchical 3D Scene Graphs (3DSG) have emerged as an actionable and scalable representation for long-term autonomy incorporating metric, semantic, and topological information in the scene. However, the question of geometric representation of objects in 3DSG has been overlooked as most methods use simplified geometric models such as partial point clouds or 3D bounding boxes. In this work, we introduce a hierarchical object representation that can be leveraged for high-fidelity object-level reconstruction, object-based robust re-localization or map alignment, and efficient and analytical collision checking for safe robot navigation planning in dense and cluttered environments. The representation is structurally organized into four distinct layers, progressively abstracting the scene from raw sensor data to dense 3D meshes to analytical primitives such as superquadrics, which provide a sparse and analytical representation for object geometry. We develop a pipeline that builds the hierarchical object representation from RGB-D image stream captured by a robot, and demonstrate its working in real-world open-set object scenes in both indoor and outdoor environments. Extensive experiments across diverse datasets including HOPE, ReplicaCAD, Kimera-Multi, and NUS Campus Dataset collected using Unitree B2 Robot validate our pipeline in both indoor and outdoor environments. We show that our superquadric-based map alignment method outperforms the current state-of-the-art object based map alignment method ROMAN. Our code can be found at https://github.com/perceptica-robotics/Hickory.
Ceng Zhang, Wan Su, Mohamed Samshad +2
1National University of Singapore (NUS) · 2Mohamed bin Zayed University of Artificial Intelligence (MBZUAI)
Reconstructing coherent 3D geometry and appearance from unposed multi-view images is a fundamental yet challenging problem in computer vision. Most existing visual geometry foundation models predict explicit geometry by regressing pixel-aligned pointmaps, often suffering from redundancy and limited geometric continuity. We propose IVGT, an Implicit Visual Geometry Transformer that implicitly models continuous and coherent geometry from pose-free multi-view images. This formulation learns a continuous neural scene representation in a canonical coordinate system and supports continuous spatial queries at any 3D positions, retrieving local features to predict signed distance (SDF) values and colors using lightweight decoders. It allows direct extraction of continuous and coherent surface geometry, enabling rendering of RGB images, depth maps, and surface normal maps from arbitrary viewpoints. We train IVGT via multi-dataset joint optimization with 2D supervision and 3D geometric regularization. IVGT demonstrates generalization across scenes and achieves strong performance on various tasks, including mesh and point cloud reconstruction, novel view synthesis, depth and surface normal estimation, and camera pose estimation.
Understanding the geometric and semantic structure of environments is essential for embodied navigation and reasoning. Existing semantic mapping methods trade off between explicit geometry and multi-scale semantics, and lack a native interface for large models, thus requiring additional training of feature projection for semantic alignment. To this end, we propose the multi-scale Gaussian-Language Map (GLMap), which introduces three key designs: (1) explicit geometry, (2) multi-scale semantics covering both instance and region concepts, and (3) a dual-modality interface where each semantic unit jointly stores a natural language description and a 3D Gaussian representation. The 3D Gaussians enable compact storage and fast rendering of task-relevant images via Gaussian splatting. To enable efficient incremental construction, we further propose a Gaussian Estimator that analytically derives Gaussian parameters from dense point clouds without gradient-based optimization. Experiments on ObjectNav, InstNav, and SQA tasks show that GLMap effectively enhances target navigation and contextual reasoning, while remaining compatible with large-model-based methods in a zero-shot manner. The code is available at https://github.com/sx-zhang/GLMap.
Sixian Zhang, Yiyao Wang, Xinhang Song +3
State Key Laboratory of AI Safety, Institute of Computing Technology, Chinese Academy of Sciences, Beijing · University of Chinese Academy Sciences, Beijing · Institute of Computing Technology, Chinese Academy of Sciences, Beijing