RoboSimStudio: An Interactive Toolkit for Human and Agent Rapid Real2Sim of Robot Manipulation Tasks
Authors: Kaiyuan Chen, Shuangyu Xie, Uksang Yoo, Xinyue Zhu, Cael Magner, Alvin Zhu, Daehwa Kim, Eric Heiden, Erwin Coumans, Miles Macklin, Spencer Huang, Ken Goldberg
Organizations: University of California, Berkeley · NVIDIA
It has been difficult to accurately model the physics of the interaction between a robot and the objects it manipulates, including contact mechanics, coupled contact dynamics, deformations, stiffness and friction. We present RoboSimStudio (RSS), an interactive toolkit that makes choices of solver, contact model, and physical parameters explicit and editable, allowing both humans and coding agents to quickly create and iteratively refine simulations based on observed physical behavior. We implement RSS with the open Newton physics simulation system and describe experiments with human-guided real2sim using (1) visual evaluation, (2) force-feedback and (3) agentic Real2Sim2Real. Code, video and additional information can be found on the project website: https://robosimstudio.github.io
Figures & tables
Feature
MuJoCo
IsaacLab
ManiSkill3
Genesis
Newton
RoboSimStudio
Physics Simulation
Rigid/articulated bodies
✓
✓
✓
✓
✓
✓
Deformable objects
✓
✓
∼
✓
✓
✓
Coupled multi-physics solvers
–
∼
–
✓
∼
✓
Interactive Interfaces
Interactive scene inspection
✓
✓
✓
✓
✓
✓
Table 1: Comparison of robotics simulation frameworks. Comparison of physics capabilities, interactive interfaces, and Real2Sim workflows. ✓ indicates built-in support, ∼ indicates partial support, and “Custom” indicates that additional implementation is required.
Figure 2: RoboSimStudio Architecture. RoboSimStudio integrates asset creation, robot interfaces, and multi-physics simulation through Newton and external physics solvers. It supports interactive task visualization, human-guided Real2Sim, and agentic Real2Sim through a shared simulation framework.
Figure 3: Multi-physics coupling in RoboSimStudio. Five manipulation tasks using different physics solvers and coupling methods. Top: rendered simulation scenes. Bottom: visualization of the physics solvers used for each object, including MuJoCo-Warp (violet), finite-element simulation (FEM, teal), and Vertex Block Descent (VBD, amber). All tasks use the same robot interface and scene description framework in RoboSimStudio.
Figure 4: RoboSimStudio Interface. Left: a towel and its inspector with material controls, for example, tri_ke controls the stretch stiffness and edge_ke controls the bending stiffness. Right: one towel, four bending and stretch stiffness: the same dragged fold at the same instant.
Figure 5: 18 Challenging contact-rich deformable manipulation task simulations created by RoboSimStudio
Figure 6: Tool-hanging Teleoperation with RoboSimStudio
Figure 7: Agentic Real2Sim2Real for sponge wiping. (a) A real-world bimanual manipulation task, where one arm holds a bar while the other wipes a marker stripe using a sponge. (b) Simulation challenges involving robot motion, object-object contact, and robot-object contact. (c) A coding agent constructs and iteratively refines the simulation through the interactive studio, completing a verified simulated wipe in 56 minutes. (d) A multi-physics simulation in RoboSimStudio. (e) Physical variation of sponge stiffness and spatial variation of the bar and sponge across 30 generated layouts (bottom). (f) GaP [ 5 ] improves the simulated wiped area from 0% to 100% over 14 iterations using spatial-temporal simulation feedback from rss. (g) The improved policy is deployed on the real robot to perform sponge wiping. (h) A real-world failure caused by displacement of a bar support that was fixed in the original simulation. (i) Given the observed failure, the coding agent revises the physical simulation to allow the bar and its supports to move under contact. Under an off-center wiping motion, the revised simulation captures bar displacement and tipping.
Real-to-sim conversion for robotic interaction with objects remains labor-intensive because it requires more than visual reconstruction: a streamlined real2sim process must recover scene geometries and object states, infer physical parameters, and assemble actors, objects, cameras, poses, and trajectories into a runnable physical simulation. Today this process still depends on brittle workflow glue across visual perception tools and simulators: manual tuning of visual foundation models, mesh cleanup, coordinate frame alignments, etc. We introduce Agentic Real2Sim, a framework for generalized physical world modeling with vision-language agents that converts a real-world recording of object-robot interaction into a simulatable episodic twin, and connects the resulting twin to downstream policy fine-tuning and evaluation. We evaluate Agentic Real2Sim on rigid-object manipulation, deformable-object interaction, and humanoid motion scenes, spanning domains that are usually handled by separate Real2Sim pipelines. The framework's agentic decisions can be driven by an open-weight VLM backend at a small fraction of the cost of frontier models, while attaining a comparable conversion success rate. The framework further supports custom scene conversion, fine-tuning of a pretrained policy with data generated from converted episodes, and works effectively as a surrogate for real-world policy evaluation. The project site, including code is available at https://agentic-real2sim.github.io.
Guanxiong Chen, Qianjun Xia, Jiawei Peng +24
University of British Columbia. · National University of Singapore. · Johns Hopkins University. +4
We present CRISP (Contact-RIch Simulation Platform), a high-fidelity physics engine tailored for complex multi-contact simulations such as tight-tolerance robotic manipulation. Achieving high physical fidelity in robotic simulation requires both expressive modeling of geometry and contact interactions, as well as accurate numerical resolution via robust collision detection and contact solvers. However, existing simulators often either rely on limited support for geometric representations and simplified modeling of contact interactions, or employ numerical resolution methods whose accuracy or robustness is inherently constrained. Accordingly, we develop a new simulator that supports diverse geometric representations with accurate optimization-based collision detection, and combines contact modeling with robust augmented Lagrangian-based contact solvers. This integration enables efficient and consistent detection of contact information across complex geometries while accurately resolving multi-contact constraints without problematic relaxations, which is essential for simulating contact-intensive and sharp interactions. We validate the physical fidelity of our simulator against state-of-the-art platforms and further demonstrate its capabilities through complex robotic manipulation scenarios. CRISP is publicly available at https://github.com/INRoL/crisp.
Somang Lee, Sunkyung Park, Jinhee Yun +2
Department of Mechanical Engineering, Seoul National University
The aging global population drives demand for assistive robots, yet the safety risks and costs of physical testing make Human-in-the-Loop (HITL) simulation an attractive alternative. Its fidelity for coupled systems, however, is limited by interaction models whose impedance parameters are tuned heuristically rather than identified from data. We present a Real2Sim pipeline that identifies the coupled Physical Human-Robot Interaction (pHRI) dynamics of a pelvis--strap interface on an overground mobile balance assistant. The interface is modeled as a 6-DoF viscoelastic mechanism whose 12 directional stiffness and damping parameters are identified per subject via Covariance Matrix Adaptation Evolution Strategy (CMA-ES), using the user's ``Safe & Comfortable'' feedback as a reproducible operating point that resolves harness-tightness ambiguity across anthropometrics. An intraclass-correlation analysis over a five-subject cohort separates shareable from subject-specific parameters, yielding a set of prior parameters derived from the existing data. Deploying this prior configures a previously unseen subject by refining only 5 of the 12 parameters. The calibrated model then reproduces the real interaction envelope and induces biomechanically accurate gait adaptations in the Human Digital Twin (HDT). Overly compliant and overly stiff settings, by contrast, fail as extreme settings, confirming a correct operating point that no heuristic tuning procedure can reliably select. The pipeline thus improves HITL simulation fidelity and supports the Human Digital Twin as a predictive tool for pre-clinical verification of personalized controllers.
Chengyuan Yang, Yifan Wang, Chun Kwang Tan +5
School of Mechanical and Aerospace Engineering, Nanyang Technological University, 639798 Singapore · Guangdong Zhongxin Intelligent Rehabilitation Research Institute, Foshan, China 528200