AV-QTSS: Class-Query Target Sound Spatialization in Multi-Source 360 Videos
Organizations: Centre for Vision, Speech and Signal Processing (CVSSP), University of Surrey, U.K.
Abstract
Spatial audio is central to immersive 360 media, yet existing audio-visual spatialization renders the scene as a whole, leaving no control over an individual source. We introduce Audio-Visual Query-conditioned Target Sound Spatialization (AV-QTSS): given a monaural multi-source mixture, a 360 video and a class query from the 13-class DCASE sound-event ontology, it generates the first-order Ambisonics (FOA) signal of the queried source alone. The omnidirectional mixture contains no explicit spatial cues, so direction has to be inferred from the video, where several objects may sound at once. We propose a query-conditioned dense binding localizer that predicts a spherical probability map over the whole scene, coupled to the renderer so both are optimized jointly. Experiments with one to four concurrent sources show improved localization and spatial accuracy relative to established methods and ablated variants, and the localizer transfers to real 360 recordings after adaptation.
Figures & tables
| Model | Reconstruction Metrics | Spatial Metrics | Subjective Metrics | ||||||
|---|---|---|---|---|---|---|---|---|---|
| MOS-C | MOS-S | ||||||||
| Comparison to Separator Methods | |||||||||
| No-Separator | 21.7 | 1.50 | 1.75 | 4.70 | 29.5° | 19.1° | 39.2° | 2.33 | 2.95 |
| USS [ 13 ] | 3.66 | 0.82 | 1.71 | 3.43 | 19.4° | 12.4° | 26.4° | 3.05 | 3.36 |
| Ablation on Localizer Components | |||||||||
| No-Binding [ 35 ] | 4.07 | 0.62 | 1.70 | 3.20 | 43.9° | 13.5° | 47.4° | 3.85 | 2.44 |
| Dataset | Localizer | ||||
|---|---|---|---|---|---|
| AV-QTSS-Syn | No-Binding [ 35 ] | 97.0 | 76.6 | 65.5 | 55.1 |
| No-Class | 97.1 | 78.5 | 69.9 | 60.4 | |
| QDB | 97.9 | 90.6 | 89.6 | 82.7 | |
| STAIRS26 | No-Binding [ 35 ] | 38.8 | 44.0 | 47.1 | 19.7 |
| No-Class | 42.3 | 58.1 | 57.9 | 20.1 | |
| QDB | 55.0 | 69.4 | 60.2 | 29.6 |
Spatial Audio
Spatial audio studies how sound is captured, represented, generated, and perceived with direction, distance, motion, and room acoustics.
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