cs.CVNov 5, 2026

InstantHand: Feed-Forward 3D Gaussian Splatting for Animatable Hand Avatar Reconstruction from a Single Image

Authors: Chanho Kim, Muhammad Salman Ali, Kyeonghwan Gwak, Muhammad Shaheryar, Incheol Park, Jeongwan On, Seungryul Baek

Organizations: UNIST, South Korea

Abstract

Hand avatar reconstruction typically relies on multi-view capture or per-subject optimization, limiting its scalability. We introduce InstantHand, a feed-forward framework that constructs an animatable 3D Gaussian hand avatar from a single image using off-the-shelf MANO, camera, and mask estimates, without test-time optimization. Image-averaged losses provide insufficient supervision for alpha leakage, which thickens thin finger contours. To address this issue, we propose a Soft Alpha Band regularizer that concentrates supervision on silhouette boundaries. Furthermore, colors regressed from image features can drift toward a learned prior even in observed regions. Our Reliability-gated Appearance Transfer preserves observed appearance by transferring source colors according to each Gaussian's rendering contribution, while completing unobserved regions using the learned prior conditioned on global source identity. InstantHand constructs an avatar in 2.84 seconds and renders at 161 FPS, matching per-subject-optimized baselines on InterHand2.6M and remaining competitive in zero-shot evaluation on HanCo.

Figures & tables

Appendix figures & tables27 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

CardsList
  1. OASIS: Occlusion-aware Single-image Hand Avatar Reconstruction via 3D Gaussian Splatting

    Jul 31, 2026Zhisheng Han, Shiyao Wu, Jiayan Qiu +63D Gaussian Splatting3D Reconstruction

  2. WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videos

    Feb 24, 2026Hanhui Li, Xuan Huang, Wanquan Liu +53D Hand Reconstruction3D Reconstruction