Human Motion
Human motion research aims to understand, model, and generate human movement, focusing on both the mechanics of movement and its contextual meaning. Current research heavily utilizes deep learning, employing architectures like transformers, graph convolutional networks, and diffusion models to analyze motion capture data, videos, and textual descriptions, often integrating multimodal information for improved accuracy and realism. This field is crucial for advancements in areas such as healthcare (e.g., gait analysis for disease diagnosis), robotics (e.g., creating more natural and human-like robot movements), and animation (e.g., generating realistic human motion for films and video games). The development of large-scale, diverse datasets is a key driver of progress, enabling the training of more robust and generalizable models.
Papers
Sim-to-real transfer of active suspension control using deep reinforcement learning
Viktor Wiberg, Erik Wallin, Arvid Fälldin, Tobias Semberg, Morgan Rossander, Eddie Wadbro, Martin Servin
MotionGPT: Finetuned LLMs Are General-Purpose Motion Generators
Yaqi Zhang, Di Huang, Bin Liu, Shixiang Tang, Yan Lu, Lu Chen, Lei Bai, Qi Chu, Nenghai Yu, Wanli Ouyang