3D Object Understanding

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0 papers in the last 28 days · 0.0% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

23 new papers

A weekly snapshot of new work published in 3D Object Understanding.

Period ending 2026-09-14

19 new papers

A weekly snapshot of new work published in 3D Object Understanding.

Period ending 2026-09-07

41 new papers

A weekly snapshot of new work published in 3D Object Understanding.

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722 papers

Latest in 3D Object Understanding

Date pendingcs.CV

EgoFun3D: Modeling Interactive Objects from Egocentric Videos using Function Templates

We present EgoFun3D, a coordinated task formulation, dataset, and benchmark for modeling interactive 3D objects from egocentric videos. Interactive objects are of high interest for embodied AI but scarce, making modeling from readily available real-world videos valuable. Our task focuses on obtaining simulation-ready interactive 3D objects from egocentric video input. While prior work largely focuses on articulations, we capture general cross-part functional mappings (e.g., rotation of stove knob controls stove burner temperature) through function templates, a structured computational representation. Function templates enable precise evaluation and direct compilation into executable code across simulation platforms. To enable comprehensive benchmarking, we introduce a dataset of 517 egocentric videos featuring challenging real-world interactions with paired 3D geometry, segmentation over 2D and 3D, articulation and function template annotations. To tackle the task, we propose a 4-stage pipeline consisting of: 2D part segmentation, reconstruction, articulation estimation, and function template inference. Comprehensive benchmarking shows that the task is challenging for off-the-shelf methods, highlighting avenues for future work.
Weikun Peng, Denys Iliash, Manolis Savva
Date pendingcs.CV

Reconstruction of a 3D wireframe from a single line drawing via generative depth estimation

Reconstructing 3D geometry from 2D engineering line drawings is an inherently ambiguous problem: while visible strokes determine the object's projected structure, they do not specify the depth of each stroke. Rather than treating this problem as sketch-based asset generation, where models often infer unobserved structure, we study projection-faithful wireframe reconstruction: lifting a user-provided drawing into 3D according to its visible strokes. We formulate this task as conditional depth estimation over line drawings, predicting a depth value for each drawn pixel to produce a 3D wireframe. To model the ambiguities of orthographic projection, we implement a Latent Diffusion Model with spatial conditioning on the input sketch and optional partial-depth conditioning for iterative reconstruction. We train and evaluate our models on over three million synthetic image-depth pairs derived from CAD wireframes, including a newly curated corpus of roughly 90,000 shapes. Across varying shape complexities, our framework achieves robust reconstruction performance; scaling from 256 to 512 resolution with a retrained latent space roughly halves reconstruction error, reaching a 3.9% best-of-five (7.0% average) normalized depth error. These results demonstrate the potential of projection-faithful depth estimation as a user-controlled approach for iterative 3D wireframe creation in engineering design.
Elton Cao, Hod Lipson