Latest papers

15 papers5 papers in the last four weeks, with none the four weeks before. 0.0% of all new papers.

Oct 15, 2026

From Sketch to Scene: Relightable Garment Reconstruction from Marked Sketches

Sketching is one of the most natural ways for people to express visual ideas. Unlike the text prompts that most generative systems rely on today, a sketch captures spatial structure and intent directly, including where a designer wants highlights and shadows to appear. Yet current sketch-to-3D pipelines have no input for that intent: they bake the drawn shading into the texture as dark paint, and the light cannot be moved. We propose a system that transforms a rough garment sketch, marked with sparse annotations (a star for a highlight and a moon for a shadow), and a short text prompt describing the texture, into a textured 3D mesh with an explicit directional light, as a scene that can be relit and edited after generation. The two symbols are the most frequent proposals in an elicitation study with art students. From the marked sketch the system predicts the scene's directional light and, separately, a displacement field that bends the surface so that the moon-marked regions fall into shadow under that light, rather than being painted dark in the texture.
Oct 14, 2026

MagicGarment: Benchmarking Single-Image Standalone 3D Garment Reconstruction

Single-image 3D reconstruction has advanced rapidly, yet standalone garments remain challenging due to thin-shell geometry, open boundaries, and layered structures. Existing datasets and evaluation protocols provide limited support for systematic evaluation in this setting. We introduce MagicGarment, a benchmark for single-image standalone 3D garment reconstruction with 1,518 professionally constructed assets across 17 composite garment types, aligned multimodal annotations, and a unified evaluation protocol. We further establish a garment-aware reference baseline by adapting a pretrained image-to-3D backbone at two levels: Grounded Semantic Refinement (GSR) provides garment-focused visual conditioning, while Flow-Time-Route LoRA (FTR-LoRA) adapts the frozen 3D generative backbone using flow-timestep, token-routing, and expert-load information. Experiments demonstrate MagicGarment's benchmark utility and the effectiveness of garment-aware adaptation. Project page: https://1019538157.github.io/MagicGarment/.
Oct 12, 2026

ClothAtlas: Joint Garment Identification and State Estimation under Self-Occlusion

Garment manipulation requires inferring both garment identity and complete configuration from partial, self-occluded observations. This creates a chicken-and-egg problem: completing a partial observation requires a garment-specific deformation prior, while identifying the garment requires a configuration that explains the observation. We introduce ClothAtlas, which jointly identifies garments and estimates their complete configurations from partial point clouds and a library of canonical meshes. A shared graph-conditioned flow-matching model samples configurations for each candidate mesh and ranks candidates by observation fit. The model accommodates different mesh shapes, vertex counts, and connectivities, allowing new garments to be added from canonical meshes alone without retraining. On held-out DexGarmentLab garments, ClothAtlas ranks the correct mesh first among 221 candidates for all 22 test garments from a single flat observation. From a single self-occluded observation, it identifies 15/22 garments, compared with 8/22 for a deterministic graph estimator. Persistent vertex identities support grasp-target localization on real garments, reducing mean error from 15.4 to 6.4 cm overall and from 17.0 to 8.3 cm on occluded targets compared with dense descriptor matching. Project page: https://clothatlas.github.io/
Oct 11, 2026

Inverse Garment Design with Visual Agents

We study the problem of inverse garment design, reconstructing simulation-ready 3D outfits with arbitrary layers from a single image, with visual agents. Unlike differentiable optimization that is time-consuming, or feed-forward methods limited by training data, we introduce DressAgent, a hierarchical agentic system that recovers garment sewing patterns through planning and closed-loop refinement grounded in physical simulation. To this end, we first present an enhanced representation based on GarmentCode for diverse styles and arbitrary dressing layers, and build the first multi-layer sewing pattern dataset with over 15K outfits for supervision and benchmarking. Inverse design then proceeds coarse to fine: In layer planning and coarse estimation, agents infer layer order and relations, peel each layer into its own view, and estimate coarse patterns. In fine-grained refinement, an agentic trio of Tailor, Critic, and Orchestrator refines patterns in a closed loop of editing, simulating, and judging against the reference with visual and measured evidence. Carefully designed tools and an evolving memory make this refinement converge on the target geometry. We also design an agentic generation method for high-fidelity textures. DressAgent outperforms feed-forward methods by a large margin, surpasses or matches differentiable optimization in a fraction of the time, and generalizes to complex layering, diverse poses, and body shapes.
Sep 24, 2026

OmniFabric: Coherent UV Space Texture Synthesis for 3D Garment Reconstruction

Automated generation of production-ready 3D garment assets from a single image is a central challenge in digital content creation. While recent generative models have significantly advanced 3D geometry reconstruction, synthesizing high-quality textures remains a bottleneck. Existing methods often bake environmental illumination and shadows directly into the texture map, or they fail to maintain global structural coherence, making the resulting assets unusable for physical simulation and relighting. In this work, we introduce OmniFabric, a novel approach that synthesizes globally coherent texture maps directly within the 2D sewing pattern space. Given a single reference image, our pipeline utilizes an estimated 3D mesh and generative priors of powerful Vision-Language Models (VLM) to establish a complete but coarse texture initialization across the unwrapped sewing patterns. We then leverage a specialized diffusion transformer, trained via an automated synthetic data engine and conditioned on 3D positional features, to refine this initialization directly in the canonical UV domain. This effectively removes distortion and baked-in artifacts to extract a clean and normalized texture map that preserves the original garment design. Extensive experiments demonstrate that OmniFabric significantly outperforms state-of-the-art baselines, yielding photorealistic 3D garments with high-quality textures.
Jul 31, 2026

Forwardrobe: Garment-Aware Gaussian Avatars from a Single Image

Reconstructing animatable 3D human avatars from a single image remains particularly challenging for loose garments, whose geometry and motion cannot be adequately represented by body-aligned topology and skinning. We present Forwardrobe, a feed-forward framework for reconstructing garment-aware Gaussian avatars from a single image. Forwardrobe explicitly separates clothing from the body in canonical Gaussian space and equips the garment layer with continuity-aware geometry and skinning initialization, pose-conditioned non-rigid deformation, and appearance adaptation. These designs improve garment reconstruction and visual quality during animation, particularly for skirts and dresses. The separated garment layer additionally forms an independently controllable 3D asset, enabling garment editing, transfer, and 3D virtual try-on. Experiments demonstrate improved garment reconstruction quality and greater flexibility in garment manipulation compared with existing single-image avatar reconstruction methods.
Jul 1, 2026

Stitched Embeddings: A Unified Latent Space for 3D Garments and 2D Patterns

While garments are essential for realistic digital humans, their topological variety makes them much harder to model than parametric bodies. Traditional tailoring relies on 2D sewing patterns, yet bridging these patterns to 3D geometry currently requires physical simulations. We present Stitched Embeddings, the first simulation-free framework to unify 3D garment reconstruction and sewing pattern inference within a single bidirectional latent space. By leveraging the geometric priors of a pretrained 3D foundation model, our approach overcomes the data scarcity typically associated with high-quality garment modeling. We propose to use the BoxMesh as a critical intermediate representation to align 2D panels into 3D configurations without the computational overhead of a simulator. This architecture achieves state-of-the-art accuracy in pattern reconstruction while significantly improving efficiency. Furthermore, our differentiable pipeline enables novel applications, including pattern recovery from meshes and 3D editing from 2D patterns. Finally, this work provides a scalable link between neural 3D vision and the physical garment manufacturing pipeline. Project Page: https://andreus00.github.io/stitchedembeddings
Jun 23, 2026

PatternGSL: A Structured Specification Language for Template-Free and Simulation-Ready 3D Garments

Reconstructing realistic, physically plausible garments from a single image remains a fundamental challenge. Template-free methods capture surface geometry but lack explicit sewing structure for simulation; while programmatic systems are simulation-ready but constrained by predefined templates. This reveals a fundamental representation gap between geometric reconstruction and structured garment construction. We present PatternGSL, a structured garment representation in the form of a template-free and learnable specification language that encodes complete sewing patterns, including panel boundaries, parameterized seams, and explicit stitch topology, in a compact and standardized form. PatternGSL preserves the physical rigor of pattern-based models while removing template dependence, elevating sewing structure as a first-class target for generative modeling. We further propose a vision-language framework that predicts PatternGSL specifications directly from a single image and decodes them into garments using lightweight deterministic validity handling, without optimization-based refinement or manual cleanup. In addition, we introduce PatternGSLData, the first large-scale image-to-GSL paired dataset comprising 300K samples with complete sewing pattern annotations, enabling supervised VLM training for structured garment reconstruction. Experiments demonstrate improved pattern accuracy over prior baselines, explicit sewing-structure recovery, reliable cloth simulation, and pattern-level editing through the same deterministic decoding pipeline. Code and data-processing scripts will be released at https://lagrangeli.github.io/PatternGSL/.
May 25, 2026

MuNet: A Mutualistic Network for Joint 3D Human Mesh Recovery and 3D Clothed Human Reconstruction from Single Images

3D human mesh recovery and 3D clothed human reconstruction are inherently related, yet they have long been studied in isolation, thereby overlooking the potential gains of joint optimization. To overcome this limitation, we propose to address these two tasks within a unified framework, which allows their mutual dependencies to be effectively exploited. Building on this idea, we propose MuNet, a mutualistic network for joint 3D human mesh recovery and 3D clothed human reconstruction from single images. First, we adopt 2-manifold graphs as a unified representation for all 3D models, enabling consistent modeling across 3D human mesh recovery and clothed human reconstruction. Second, we design an end-to-end graph convolutional network that progressively deforms an initial graph into a 3D human mesh and refines it into a detailed 3D clothed human model. Third, we introduce a mutualistic mechanism that allows reciprocal interaction between the two tasks {during training}, where 3D human mesh recovery provides guidance for 3D clothed human reconstruction, and reconstruction feedback refines the 3D human mesh recovery. We extensively evaluate MuNet on six benchmark datasets for 3D human mesh recovery and 3D clothed human reconstruction, including Human3.6M, 3DPW, MPI-INF-3DHP, THuman2.0, CAPE, and RenderPeople. Experimental results demonstrate that MuNet achieves state-of-the-art performance on both tasks across all datasets. The code of MuNet is released for research purposes at https://github.com/starVisionTeam/MuNet.
May 20, 2026

DAMA: Disentangled Body-Anchored Gaussians for Controllable Multi-Layered Avatars

Existing 3D clothed avatar reconstruction methods achieve high visual fidelity but ignore geometric structure and physical plausibility. They either model clothed humans as a single deformable surface or attempt garment disentanglement without enforcing geometric constraints, resulting in ambiguous garment boundaries and no control over stacking or layer ordering. To address these limitations, we introduce DAMA (Disentangled body-Anchored Gaussians for Controllable Multi-layered Avatars), a 3D avatar reconstruction method that produces physically plausible clothed avatars through a dedicated representation and reconstruction method. At the representation level, we bind Gaussians to SMPL-X faces using barycentric in-plane coordinates and a positive normal offset. Based on this parameterization, the reconstruction method lifts 2D segmentations to body-anchored Gaussians, refines layers using topology-guided correction, and jointly optimizes geometry and appearance. DAMA is the first Gaussian avatar reconstruction method from multi-view images to achieve physically plausible layering, clean garment separation, and explicit stacking control. On the full 4D-DRESS dataset (82 scans), it achieves state-of-the-art performance in geometry reconstruction, garment separation, penetration rate, and penetration depth. The representation further supports user-defined garment reordering and fast conversion of body-conforming garments to simulation-ready meshes. Project Page: https://danieleskandar.github.io/dama/
Apr 3, 2026

InverseDraping: Recovering Sewing Patterns from 3D Garment Surfaces via BoxMesh Bridging

Recovering sewing patterns from draped 3D garments is a challenging problem in human digitization research. In contrast to the well-studied forward process of draping designed sewing patterns using mature physical simulation engines, the inverse process of recovering parametric 2D patterns from deformed garment geometry remains fundamentally ill-posed for existing methods. We propose a two-stage framework that centers on a structured intermediate representation, BoxMesh, which serves as the key to bridging the gap between 3D garment geometry and parametric sewing patterns. BoxMesh encodes both garment-level geometry and panel-level structure in 3D, while explicitly disentangling intrinsic panel geometry and stitching topology from draping-induced deformations. This representation imposes a physically grounded structure on the problem, significantly reducing ambiguity. In Stage I, a geometry-driven autoregressive model infers BoxMesh from the input 3D garment. In Stage II, a semantics-aware autoregressive model parses BoxMesh into parametric sewing patterns. We adopt autoregressive modeling to naturally handle the variable-length and structured nature of panel configurations and stitching relationships. This decomposition separates geometric inversion from structured pattern inference, leading to more accurate and robust recovery. Extensive experiments demonstrate that our method achieves state-of-the-art performance on the GarmentCodeData benchmark and generalizes effectively to real-world scans and single-view images.
Mar 4, 2026

Gaussian Wardrobe: Compositional 3D Gaussian Avatars for Free-Form Virtual Try-On

We introduce Gaussian Wardrobe, a novel framework to digitalize compositional 3D neural avatars from multi-view videos. Existing methods for 3D neural avatars typically treat the human body and clothing as an inseparable entity. However, this paradigm fails to capture the dynamics of complex free-form garments and limits the reuse of clothing across different individuals. To overcome these problems, we develop a novel, compositional 3D Gaussian representation to build avatars from multiple layers of free-form garments. The core of our method is decomposing neural avatars into bodies and layers of shape-agnostic neural garments. To achieve this, our framework learns to disentangle each garment layer from multi-view videos and canonicalizes it into a shape-independent space. In experiments, our method models photorealistic avatars with high-fidelity dynamics, achieving new state-of-the-art performance on novel pose synthesis benchmarks. In addition, we demonstrate that the learned compositional garments contribute to a versatile digital wardrobe, enabling a practical virtual try-on application where clothing can be freely transferred to new subjects. Project page: https://ait.ethz.ch/gaussianwardrobe
Feb 27, 2026

Spatio-Temporal Garment Reconstruction Using Diffusion Mapping via Pattern Coordinates

Reconstructing 3D clothed humans from monocular images and videos is a fundamental problem with applications in virtual try-on, avatar creation, and mixed reality. Despite significant progress in human body recovery, accurately reconstructing garment geometry, particularly for loose-fitting clothing, remains an open challenge. We propose a unified framework for high-fidelity 3D garment reconstruction from both single images and video sequences. Our approach combines Implicit Sewing Patterns (ISP) with a generative diffusion model to learn expressive garment shape priors in 2D UV space. Leveraging these priors, we introduce a mapping model that establishes correspondences between image pixels, UV pattern coordinates, and 3D geometry, enabling accurate and detailed garment reconstruction from single images. We further extend this formulation to dynamic reconstruction by introducing a spatio-temporal diffusion scheme with test-time guidance to enforce long-range temporal consistency. We also develop analytic projection-based constraints that preserve image-aligned geometry in visible regions while enforcing coherent completion in occluded areas over time. Although trained exclusively on synthetically simulated cloth data, our method generalizes well to real-world imagery and consistently outperforms existing approaches on both tight- and loose-fitting garments. The reconstructed garments preserve fine geometric detail while exhibiting realistic dynamic motion, supporting downstream applications such as texture editing, garment retargeting, and animation.
Feb 24, 2026

NGL: Natural Garment Language for Training-Free Sewing Pattern Estimation

Estimating sewing patterns from images is a practical approach for creating high-quality 3D garments, but it remains challenging due to the scarcity of paired real-world image and sewing-pattern data. Existing methods address this limitation by training vision-language models (VLMs) to learn low-level sewing-pattern representations from synthetic garments sampled from parametric garment models. However, they often struggle to generalize to in-the-wild images, fail to capture real-world correlations between garment parts, and are restricted to single-layer outfits. In contrast, we observe that VLMs are effective at describing garments in natural language, but mapping these descriptions into valid sewing patterns remains difficult. To bridge this gap, we propose NGL (Natural Garment Language), a novel domain-specific language that represents garments in terms aligned with VLMs' natural descriptive abilities. Leveraging NGL, we introduce a fully training-free pipeline that queries large VLMs to extract structured garment specifications and deterministically converts them into valid sewing patterns. We evaluate our method on the Dress4D, CloSe and a newly collected dataset of 253 in-the-wild fashion images. Our approach achieves state-of-the-art performance on standard geometry metrics and is preferred in both human and GPT-based perceptual evaluations compared to existing baselines. Furthermore, NGL recovers multi-layer outfits whereas competing methods focus mostly on single-layer garments, highlighting its strong generalization to real-world images even with occluded parts. These results demonstrate that an efficient garment representation is critical for sewing pattern estimation with VLMs. Our code and data will be released for research use.
Feb 18, 2026

DressWild: Feed-Forward Pose-Agnostic Garment Sewing Pattern Generation from In-the-Wild Images

Recent advances in garment pattern generation have shown promising progress. However, existing feed-forward methods struggle with diverse poses and viewpoints, while optimization-based approaches are computationally expensive and difficult to scale. This paper focuses on sewing pattern generation for garment modeling and fabrication applications that demand editable, separable, and simulation-ready garments. We propose DressWild, a novel feed-forward pipeline that reconstructs physics-consistent 2D sewing patterns and the corresponding 3D garments from a single in-the-wild image. Given an input image, our method leverages vision-language models (VLMs) to normalize pose variations at the image level, then extract pose-aware, 3D-informed garment features. These features are fused through a transformer-based encoder and subsequently used to predict sewing pattern parameters, which can be directly applied to physical simulation, texture synthesis, and multi-layer virtual try-on. Extensive experiments demonstrate that our approach robustly recovers diverse sewing patterns and the corresponding 3D garments from in-the-wild images without requiring multi-view inputs or iterative optimization, offering an efficient and scalable solution for realistic garment simulation and animation.