3D Morphable Models

Also known as 3DMM

Momentum

0 papers in the last four weeks, against 1 the four weeks before. 0.0% of all new papers.

Jul 13Week of Sep 28

Latest papers 10

Oct 7, 2026cs.CV

MOTIF: Person-of-Interest Deepfake Detection Beyond 3DMM Coefficients

Video deepfakes targeting a specific individual, the Person-of-Interest (POI), are the most harmful ones, and, since a public figure is abundantly recorded, a detector can be built from genuine footage of that individual. Such detectors commonly describe a subject through a 3D Morphable Model (3DMM) and adopt its coefficients as a whole, so which part of that description carries the signal has never been measured. We dissect it, holding the encoder, the training corpus and the enrollment protocol fixed and varying only what the encoder observes. The groups of coefficients prove largely redundant, since the shape block alone recovers almost all the accuracy of the full vector, and their temporal evolution contributes a real but bounded amount. We further show that the dense surface the same fit returns, which these detectors discard, carries identity information that the coefficients do not, and that it helps precisely where they are weakest. We assemble the best configuration into MOTIF, a visual-only detector trained on real videos only, with no manipulated video and no POI-specific data. It improves on both state-of-the-art POI detectors in every dataset and manipulation of our benchmark and at two quality levels. Our experimental code will be released at https://github.com/polimi-ispl/MOTIF.
Aug 10, 2026cs.CV

RealDenseFace: Real-time Monocular 3D Face Reconstruction from Dense UV-space Priors

Recent monocular 3D face reconstruction methods achieve high fidelity by fitting a 3D Morphable Model (3DMM) to dense priors predicted by networks, but the optimization stage is computationally expensive, often taking tens of seconds per image. We present RealDenseFace, a real-time optimization-based 3D face reconstruction method with dense UV-space network predictions. Our key idea is to formulate 3DMM fitting as a nonlinear least-squares problem and solve it with a tailored Gauss-Newton solver that converges in only a few iterations. The reconstruction is conducted in two stages. In the first stage, the network predicts two dense UV-space maps from a single RGB image: a correspondence map for UV-to-image alignment, and a relative-depth map for geometric constraints along the viewing direction. In the second stage, the solver fits per-vertex targets sampled from these maps at the vertex UV coordinates. The solver supports all three reconstruction settings: single-image fitting, offline sequence reconstruction, and online tracking. Our method achieves state-of-the-art accuracy on the NeRSemble SVFR benchmark. The online tracker runs at 80+ FPS, and the offline sequence reconstruction is over 20 times faster than previous optimization-based baselines.
Jul 26, 2026cs.CV

GRAPE: Graduated Routing for Articulated Portrait mesh Estimation

Articulated portrait mesh estimation is fundamental to 3D understanding, avatar generation, and immersive interaction. Existing approaches primarily rely on 3D Morphable Models (3DMMs). However, face-centric models suffer from the "floating head" assumption, conflating head pose with global rotation due to the lack of neck kinematics. Conversely, body-centric models lack high-fidelity facial expression capabilities. Furthermore, current methods struggle to disentangle jaw articulation from expression blendshapes, often over-relying on expressions for mouth opening. These limitations make monocular portrait recovery difficult across representation, supervision, and anatomical parameter estimation. To address these limitations, we introduce GRAPE(Graduated Routing for Articulated Portrait mesh Estimation). We build a Portrait Parametric Model (PPM) with an explicit torso-to-head kinematic chain and a canonical injection step to merge FLAME and the SMPL-X torso. We propose a Progressive Anatomical Alignment (PAA) network, which is composed of a pretrained portrait encoder, a Graduated-Mask Router, and coarse-to-fine experts that follow the portrait anatomical prior. We then train this network with multi-source supervision that combines sparse anatomical keypoints, feature distillation, foreground mask constraints, and relative geometry constraints. Experiments show that GRAPE improves portrait mesh recovery quality, pose alignment, and jaw--expression disentanglement over prior methods. We also demonstrate that our method can benefit the downstream tasks of audio-driven talking-head generation and 3D portrait generation.
Jul 8, 2026cs.CV

Discovering Geometric Biases in 3D Face Reconstruction: A Curvature-Aware Spectral Framework for Fairness Evaluation

3D Morphable Models (3DMMs) remain the standard parametric shape priors for many state-of-the-art 3D face reconstruction algorithms. However, as these models are derived from a finite number of 3D face samples, they inherit the morphological biases of their training data, potentially limiting their generalizability across diverse global populations. In this paper, we propose a novel framework to analyze 3DMM reconstructions through the lens of surface curvature, with the objective to discover, quantify and visualize biases. While standard evaluation metrics often rely on Euclidean distances, our reconstruction error captures subtle surface nuances such as local topology or undulations. To do so, we leverage the Laplace-Beltrami Operator (LBO) to generate high-resolution curvature error maps, providing a localized and geometrically meaningful visualization of discrepancies between ground truth faces and reconstructed meshes. We derive from it an error metric that we validated through a user study, observing a significantly higher correlation to human perception compared to traditional methods. Furthermore, we conduct extensive experiments across several 3DMM bases and fitting algorithms, uncovering systematic age-related biases and providing preliminary evidence of biases associated with gender and ethnicity. Our findings highlight the necessity of adopting curvature-aware evaluation protocols to ensure demographic fairness and geometric precision in future 3D face reconstruction research.
May 27, 2026cs.CV

Category-Level 3D Correspondence in Camera Space via Morphable Object Priors

Understanding 3D objects from images is fundamental to robotics and AR/VR applications. While recent work has made progress in category-level pose estimation, current representations fail to capture the fine-grained semantics needed for reasoning about object parts, functions, and interactions. In this work, we study category-level 3D correspondence in camera space -- predicting, from a single image, 3D locations that remain consistent across instances within a category -- and show that it can emerge without explicit correspondence supervision by learning a shared morphable object prior. To enable research in this direction, we introduce HouseCorr3D, the first large-scale benchmark for monocular category-level 3D correspondence with 178k images across 50 household object categories, 280 unique instances, and 3D keypoint annotations directly on CAD models. Crucially, HouseCorr3D provides amodal correspondence labels for occluded regions and explicit symmetry annotations, addressing key limitations of existing datasets. We further propose Morpheus, a method that learns morphable category-level shape priors by disentangling canonical shape, deformation, and object pose. Through this shared canonical grounding, semantically meaningful 3D correspondences in camera space emerge implicitly. These emerging 3D correspondences set a new state of the art on HouseCorr3D, demonstrating that semantic 3D object understanding can arise without direct correspondence supervision. Data and code are publicly available at https://github.com/GenIntel/HouseCorr3D.
May 22, 2026cs.CV

Loki: Representation over Architecture for Diffusion-Based Portrait Animation

Portrait animation transfers a driver clip's facial expression and head pose onto a single reference image while preserving the reference's identity. State-of-the-art diffusion systems address this by stacking trained modules for expression, pose, and identity in turn, paying for it in trainable parameters, proprietary corpora, and residual entanglement between the very axes the system is meant to control independently. This complexity compensates for an upstream choice -- learning facial expression and head pose from RGB, a representation in which identity, pose, and expression are inseparable without being learned apart. Loki steps out of RGB on the conditioning path. Driver expression and head pose are encoded by a face model whose parameter axes are identity-orthogonal by construction, then rasterised into a spatial map that the diffusion backbone consumes natively. Identity is routed separately through the diffusion backbone's own pretrained features via lightweight key-value injection. Because the parametric representation factorises identity from expression and pose, cross ID reenactment reduces to a coefficient substitution at inference, requiring no cross ID training data. Loki requires ~43% fewer inference parameters than leading diffusion baselines and trained on 1496x less video samples. We define two metrics that directly measure whether the generated head pose trajectory and facial expression followed the driver's -- the questions portrait animation actually asks; Loki leads or co-leads on both.
May 5, 2026cs.CV

3D Human Face Reconstruction with 3DMM face model from RGB image

Nowadays as convolution neural networks demonstrate its powerful problem-solving ability in the area of image processing, efforts have been made to reconstruct detailed face shapes from 2D face images or videos. However, to make the full use of CNN, a large number of labeled data is required to train the network. Coarse morphable face model has been used to synthesize labeled data. However, it is hard for coarse morphable face models to generate photo-realistic data with detail such as wrinkles. In this project, we present a pipeline that reconstructs a human face 3D model from a single RGB image. The pipeline includes face detection, landmark detection, regression of 3DMM model parameters, and soft rendering. Mentor: Zhipeng Fan (Email: [email protected]) Code Repository: https://github.com/SeVEnMY/3d-face- reconstruction Code Reference: https://github.com/sicxu/Deep3DFaceRecon pytorch
May 3, 2026cs.CV

Profile-Specific 3DMM Regression from a Single Lateral Face Image

Single-image 3D face reconstruction is a core problem in computer vision, with important clinical applications such as cephalometric landmark analysis in orthodontics. Traditionally, this analysis relies on lateral X-ray imaging; however, frequent X-ray exposure is impractical due to radiation concerns. While recent research has explored detecting landmarks from lateral RGB images as an alternative, existing methods typically rely on 2D features such as the eyes, mouth, ears, and boundary silhouettes, failing to fully exploit the underlying 3D facial geometry spanning the facial profile and jawline, which is essential for accurate diagnosis. Meanwhile, although 3D face reconstruction from frontal views has seen significant progress, most learning-based 3D morphable model (3DMM) regressors are developed and benchmarked on near-frontal images, where appearance cues are abundant. In extreme profile views (yaw ≈90∘\approx 90^\circ), much of the face is occluded, and the available signal is dominated by boundary cues, making accurate 3D reconstruction challenging. In this paper, we bridge this gap with geometry-conditioned synthetic data and a simple profile-specific FLAME regression baseline for single lateral images. We introduce ProfileSynth, a dataset created by sampling FLAME shape and pose parameters in extreme yaw ranges and generating photorealistic profile images using a diffusion model conditioned on depth and normal maps. We further study a profile-specific baseline with visibility-aware jawline regularization. Our framework provides a practical baseline for "profile ×\times 3DMM" reconstruction and a promising foundation for more accurate, non-invasive cephalometric analysis from lateral RGB images.
Nov 26, 2025cs.CV

FIELDS: Face reconstruction with accurate Inference of Expression using Learning with Direct Supervision

Monocular 3D face reconstruction estimates a 3D morphable model (3DMM) representation from a single image, providing geometry-aware expression codes that are useful for facial expression analysis and affect understanding. Despite strong progress, most pipelines are trained with image-level self-supervision and evaluated primarily by geometric fidelity, which does not necessarily maximize the affective utility of the learned expression representation and may encourage intensity-amplifying shortcuts when affect supervision is naively coupled. We propose FIELDS (Face reconstruction with accurate Inference of Expression using Learning with Direct Supervision), a task-driven framework that learns FLAME expression codes for facial expression recognition (FER) under a geometric plausibility constraint. Using hybrid 2D/3D supervision, FIELDS improves affect prediction in both in-domain and external evaluations while maintaining competitive geometric fidelity on held-out and out-of-domain 3D benchmarks.
Date pendingcs.CV

GNM Head: A Generative aNthropometric Model of the human head

Parametric models of the human head are essential tools traditionally used in computer vision and graphics for animation, rendering, and reconstruction. More recently, they serve as crucial conditioning signals within generative large vision models, allowing for tight spatial control of generated imagery. However, existing publicly available models are typically limited in anatomical scope, modeling only outer geometry while ignoring intra-oral and ocular structures, and frequently suffer from reduced geometric quality stemming from low-fidelity input datasets. In this report we introduce a new parametric model dubbed Generative aNthropometric Model (GNM), named as a homophone of the human genome. GNM encompasses the head, face, neck, eyeballs, teeth, and tongue, and it is built on an extensive database of high-resolution 3D scans combined with high-quality anatomy specific artist-made samples. This report details the data provenance, the model architecture including the specialized sub-models for the ocular and intra-oral structures, and shows its SotA performance on fitting target 3D face scans. To foster community innovation, the complete GNM framework is made publicly available.