3D Scene Understanding
Momentum
27 papers in the last four weeks, up 200% on the four weeks before. 0.3% of all new papers.
Latest papers 188
Vision-Language Models (VLMs) have demonstrated strong reasoning capabilities over images and videos, yet their application to embodied scene understanding often constrained by the fixed viewpoints stored in episodic RGB-D memories. These observations may fail to capture query-relevant evidence due to occlusions, object truncation, restricted fields of view, or suboptimal view composition. We present SplatReasoner, a framework that introduces novel view synthesis into the VLM reasoning process by leveraging 3D Gaussian Splatting (3DGS). Given a user query about a 3D scene, SplatReasoner retrieves relevant observations and synthesizes query-conditioned viewpoints that reveal the visual evidence needed to answer the query and ground the referred entities in 3D. Experiments show that query-conditioned novel view synthesis improves both embodied reasoning and 3D grounding over fixed-view memory and language-embedded 3DGS baselines.
SpatialMosaic: A Multiview VLM Dataset for Partial Visibility
Recent progress in Multimodal Large Language Models (MLLMs) has enabled 3D scene understanding and spatial reasoning directly from multi-view images, without requiring explicit 3D reconstructions. Nevertheless, key challenges that frequently arise in real-world environments, such as partial visibility, occlusion, and low-overlap conditions that require reasoning from fragmented visual cues, remain under-explored. To address these limitations, we propose a scalable multi-view data generation and annotation pipeline that constructs realistic spatial reasoning QAs, resulting in SpatialMosaic, a comprehensive instruction-tuning dataset with 2M QA pairs. We further introduce SpatialMosaic-Bench, a challenging benchmark for evaluating multi-view spatial reasoning under complex and diverse scenarios, consisting of 1M QA pairs across 11 tasks with both multiple-choice and numerical-answer formats. Our dataset spans both indoor and outdoor scenes, enabling comprehensive evaluation across diverse real-world scenarios. In addition, we provide a practical baseline for multi-view settings by integrating geometry encoders into VLMs for improved cross-view consistency and spatial grounding. Extensive experiments demonstrate that our dataset effectively enhances spatial reasoning under challenging multi-view conditions, validating the effectiveness of our data generation pipeline in constructing realistic and challenging QAs.
OccStress: Stress-Testing the 4D Occupancy Forecasting Chain
Occupancy world models use historical occupancy states to forecast future 3D scenes, but their robustness under corrupted temporal inputs remains poorly understood. Existing evaluations primarily emphasize clean forecasting accuracy and provide limited evidence about how errors enter, persist, and propagate through the occupancy perception-forecasting chain. This paper introduces OccStress, a robustness stress-testing benchmark for the occupancy forecasting chain. OccStress contains 21 corruption families with 61 severity configurations and 10,827 strict temporal anchors across 3 datasets. OccStress covers both 3D occupancy perception and 4D occupancy forecasting through two complementary tracks. This design separates model-mediated pipeline errors under standardized sensor stressors from the intrinsic sensitivity of 4D forecasting models to corrupted occupancy states. OccStress further defines temporal injection protocols to test whether errors in the current state, recent history, or earlier history affect future forecasts differently. OccStress provides aggregate metrics for evaluating robustness along the occupancy forecasting chain. Experiments with five 4D forecasters reveal that current occupancy models are substantially affected by both upstream prediction errors and direct state corruptions, and that clean performance alone is an insufficient description of source- and position-specific robustness. Code, data, and evaluation tools are available at https://insailab.org/OccStress.
Think, Then Look: Active Spatial Reasoning for House-Scale 3D Scene Understanding
Spatial reasoning in large-scale 3D environments remains challenging for current vision--language models, which are typically constrained to room-scale scenarios. We formalize Active House-Scale Spatial Reasoning (AHSR), a new paradigm in which a model reasons over a pre-built house-scale 3D map via virtual spatial tool invocations to answer spatial questions, without exhaustive scene-wide processing. To support AHSR research, we introduce HU3D (Holistic House Understanding in 3D), the first benchmark targeting house-scale 3D scene understanding, featuring environments with an average aggregate floor area of 250.8 m and up to three floors, together with hierarchical coarse-to-fine visual representations. Building on HU3D, we propose SpatialReasoner, an AHSR framework trained via supervised fine-tuning with self-correction, followed by reinforcement learning with a task-aware adaptive exploration reward. SpatialReasoner achieves state-of-the-art performance on HU3D with 64.9% overall accuracy, outperforming strong baselines including GPT-5.4 and Gemini-3.5-Flash, and generalizes effectively to MT-HM3D and HM-EQA. These results demonstrate the clear advantage of active map-directed exploration over passive scene-wide processing in house-scale 3D understanding.
UniFlow: Zero-Shot LiDAR Scene Flow for Autonomous Vehicles
LiDAR scene flow is the task of estimating per-point 3D motion between consecutive point clouds. Recent methods achieve centimeter-level accuracy on popular autonomous vehicle (AV) datasets, but are typically only trained and evaluated on a single sensor. In this paper, we aim to learn general motion priors that transfer to diverse and unseen LiDAR sensors. However, prior work in LiDAR semantic segmentation and 3D object detection demonstrate that naively training on multiple datasets yields worse performance than single dataset models. Interestingly, we find that this conventional wisdom does not hold for motion estimation, and that state-of-the-art scene flow methods greatly benefit from cross-dataset training without architectural modification. We posit that low-level tasks such as motion estimation may be less sensitive to sensor configuration; indeed, our analysis shows that models trained on fast-moving objects (e.g., from highway datasets) perform well on fast-moving objects, even across different datasets. Informed by our analysis, we propose UniFlow, a feedforward model that unifies and trains on multiple large-scale LiDAR scene flow datasets with diverse sensor placements and point cloud densities. Our frustratingly simple solution establishes a new state-of-the-art on Waymo and nuScenes, improving over prior work by 5.1% and 35.2% respectively. Moreover, UniFlow achieves state-of-the-art accuracy on unseen datasets like TruckScenes and AEVAScenes, outperforming prior dataset-specific models by 30.1% and 22.5% respectively.
Social 3D Scene Graphs: Modeling Human Actions and Relations for Interactive Service Robots
Understanding how people interact with their surroundings and each other is essential for enabling robots to act in socially compliant and context-aware ways. While 3D Scene Graphs have emerged as a powerful semantic representation for scene understanding, existing approaches largely ignore humans in the scene, also due to the lack of annotated human-environment relationships. Moreover, existing methods typically capture only open-vocabulary relations from single image frames, which limits their ability to model long-range interactions beyond the observed content. We introduce Social 3D Scene Graphs, an augmented 3D Scene Graph representation that captures humans, their attributes, activities and relationships in the environment, both local and remote, using an open-vocabulary framework. Furthermore, we introduce a new benchmark consisting of synthetic environments with comprehensive human-scene relationship annotations and diverse types of queries for evaluating social scene understanding in 3D. The experiments demonstrate that our representation improves human activity prediction and reasoning about human-environment relations, paving the way toward socially intelligent robots.
SparseLGS: Sparse View Language Embedded Gaussian Splatting
Recently, several studies have combined Gaussian Splatting to obtain scene representations with language embeddings for open-vocabulary 3D scene understanding. While these methods perform well, they essentially require very dense multi-view inputs, limiting their applicability in real-world scenarios. In this work, we propose SparseLGS to address the challenge of 3D scene understanding with pose-free and sparse view input images. Our method leverages a learning-based dense stereo model to handle pose-free and sparse inputs, and a three-step region matching approach to address the multi-view semantic inconsistency problem, which is especially important for sparse inputs. Different from directly learning high-dimensional CLIP features, we extract low-dimensional information and build bijections to avoid excessive learning and storage costs. We introduce a reconstruction loss during semantic training to improve Gaussian positions and shapes. To the best of our knowledge, we are the first to address the 3D semantic field problem with sparse pose-free inputs. Experimental results show that SparseLGS achieves comparable quality when reconstructing semantic fields with fewer inputs (3-4 views) compared to previous SOTA methods with dense input. Besides, when using the same sparse input, SparseLGS leads significantly in quality and heavily improves the computation speed (5speedup). Project page: https://ustc3dv.github.io/SparseLGS
Voxeland: Probabilistic Instance-Aware Semantic Mapping with Evidence-based Uncertainty Quantification
Robots in human-centered environments require accurate scene understanding to perform high-level tasks effectively. This understanding can be achieved through instance-aware semantic mapping, which involves reconstructing elements at the level of individual instances. Neural networks, the de facto solution for scene understanding, still face limitations such as overconfident incorrect predictions with out-of-distribution objects or generating inaccurate masks. Placing excessive reliance on these predictions makes the reconstruction susceptible to errors, reducing the robustness of the resulting maps and hampering robot operation. In this work, we propose Voxeland, a probabilistic framework for incrementally building instance-aware semantic maps. Inspired by the Theory of Evidence, Voxeland treats neural network predictions as \textit{subjective opinions} regarding map instances at both geometric and semantic levels. These opinions are aggregated over time to form evidence, and are formalized through a probabilistic model. This enables us to quantify uncertainty in the reconstruction process, facilitating the identification of map areas requiring improvement (e.g. reobservation or reclassification). As a possible strategy to exploit this uncertainty quantification, we incorporate a Large Vision-Language Model (LVLM) to perform semantic level disambiguation for instances with high uncertainty. Results from the standard benchmarking on the publicly available SceneNN dataset demonstrate that Voxeland outperforms state-of-the-art methods, highlighting the benefits of incorporating and leveraging both instance- and semantic-level uncertainties to enhance reconstruction robustness. This is further validated through qualitative and quantitative experiments conducted on the real-world ScanNet dataset.