3D Shape Generation
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8 papers in the last four weeks, with none the four weeks before. 0.1% of all new papers.
Latest papers 76
Recent single-stage 3D generative models commonly adopt VecSet representations, encoding 3D shapes as unordered sets of latent tokens. However, compared with two-stage methods that provide explicit positional guidance, these models must implicitly infer token positions throughout denoising, limiting their generation quality. We observe that, despite the absence of explicit positional conditioning, VecSet tokens retain recoverable spatial correspondences. Building on this observation, we propose Position Forcing, a position-based self-conditioning framework. During denoising, Position Forcing recovers token positions from the current clean latent estimate, quantizes them at progressively finer resolutions according to the denoising stage, and feeds the resulting positional encodings back into the diffusion Transformer. This progressively refined positional feedback provides spatial guidance at a granularity appropriate to each denoising stage, guiding shape generation along a coarse-to-fine trajectory and substantially improving generation quality without a separate position generation stage. Experiments demonstrate that Position Forcing achieves strong performance among single-stage 3D generative methods and outperforms several competitive multi-stage approaches.
AnchorGen: Anchored Optimization for Customizable Generative 3D Design
Engineering design often starts from a 2D sketch that fixes style and proportions, yet the subsequent 3D shape optimization relies on learned generative priors to keep the geometry valid. However, these priors are agnostic to the sketch: while they admit a valid design by correcting a drifted proposal back to its training distribution, they often correct it towards the high-density region, ignoring the specified design. We introduce \emph{AnchorGen}, a rectified-flow framework trained unconditionally on the concatenated shape and sketch latents of paired data. The learned manifold represents the joint distribution of shape-sketch pairs, so constraining the sketch component restricts the iterate to the sub-manifold of shapes consistent with a target style. Since training employs no conditioning signal, the constraint is imposed at inference: gradient descent optimizes the shape latent to minimize a differentiable drag surrogate, while constraining the sketch latent to remain close to the target sketch via a token-wise cosine penalty. A single model thereby supports design-preserving optimization, dimensionally explicit design edits, and sketch-only synthesis.
SILSA: Sliding-Window Slice Latents for Topology-Preserving High-Resolution 3D Generation
High-resolution 3D generation increasingly relies on voxel latents and multi-stage pipelines that first predict active structure and then synthesize local geometry. While effective, this design fragments continuous surfaces into many local tokens, inflates generation cost, and often weakens topological consistency for thin or highly connected shapes. We introduce SILSA, a topology-aware 3D generation framework that represents shapes with compact sliding-window slice latents. Instead of generating expensive voxel tokens, SILSA uses a fixed set of overlapping slices along the three canonical axes, where each token summarizes a local depth window to preserve cross-sectional continuity and support single-stage rectified-flow generation. A Slice VAE encodes oriented surface samples into multi-axis slice latents and reconstructs them with a sparse volumetric decoder, while a Volumetric Anchor Lattice coordinates directional slice streams through a shared 3D workspace. To preserve structural correctness, we introduce slice-level topology supervision that matches persistence diagrams and aligns Betti transitions across neighboring slices. Experiments show that SILSA improves structural fidelity while substantially reducing generation cost. SILSA improves PSNR by , coverage by absolute points, and Betti error by over the strongest baseline, while using fewer tokens than the next-most compact baseline and over fewer tokens than sparse or hierarchical tokenizers, effectively reducing training memory by and inference time by . Qualitative results further show improved preservation of thin structures, repeated components, and long-range connectivity.
Seg3DParts: Segmentation-Grounded Controllable Part-Level 3D Generation
Part-level 3D assets are essential for editing, reassembly, and interaction, yet recovering such structure from a single image remains challenging due to occlusion, ambiguous boundaries, and the need for coherent multi-part reasoning. Existing approaches struggle to achieve both controllable part-level generation and coherent multi-part structure, as part identity and spatial allocation are typically inferred implicitly. We present Seg3DParts, a segmentation-grounded framework for controllable part-level 3D generation from a single image. By treating segmentation as an explicit grounding signal, our method defines part identity during generation, enabling each component to be anchored to a corresponding image region. To ensure coherent assemblies, we introduce structured cross-part interaction that allows components to exchange global context throughout the generative process. As a result, Seg3DParts directly generates well-aligned part meshes in a shared canonical space without post-hoc alignment, supporting flexible and controllable decomposition. We further introduce PartObjectNet, a large-scale dataset with over 200K objects and 1M annotated parts. Experiments demonstrate that Seg3DParts achieves superior geometry quality, cross-part coherence, and part-level controllability over existing methods.
FILIGREE3D: Scaling Sparse Latent Flow Matching for Ultra-High-Resolution Image-to-3D Generation
Scaling image-to-3D generation to ultra-high resolutions requires controlling rapidly growing computational costs without sacrificing fine geometric detail. We present \textbf{Filigree3D}, a sparse latent flow-matching framework that generates 3D geometry from a single image at voxel resolutions up to , with straightforward extensibility to . To make training tractable, we introduce Structure-Aware Sparse Scaling, which combines spatial bounding with alternating local-global attention to constrain token growth while preserving both fine-scale details and long-range structural context. To enhance detail reconstruction, we curate training samples based on their high-resolution geometric gains and inject multi-scale image features into a sparse 3D DiT, effectively coupling structural semantics with fine-grained visual cues. Furthermore, a visibility-aware voxel regularization strategy improves robustness against sparse perturbations and facilitates the completion of unobserved geometry. Under our default configuration, Filigree3D maintains peak GPU memory consumption within practical limits for contemporary hardware, enabling the generation of highly intricate 3D geometry in approximately one minute. Extensive experiments demonstrate that our method yields substantial improvements in overall geometric fidelity and fine-detail preservation compared to existing baselines, validating practical, detail-preserving 3D generation at unprecedented resolutions.
ReGDiff: Guided Diffusion in Regulated Latent Space for Exploring Metamaterial Voxel Geometry
Metamaterials are artificially engineered structures whose mechanical and physical behaviors are strongly shaped by geometry rather than composition. Voxel representation provides a unified format for metamaterial geometry generation, as it can express diverse classes such as truss, shell, and porous structures within a single cubic discretization. However, voxel-based generation faces a plausibility-novelty trade-off: staying close to known geometries helps preserve geometric regularities, while moving away from them is necessary for novelty but may produce degenerate geometries. To address this challenge, we propose REGDIFF, a generative framework that couples voxel representation with latent space regulation and guided diffusion. REGDIFF introduces a repel-and-sink (RAS) mechanism to smooth the latent distribution of plausible geometries, and short-range repulsion (SRR) guidance to discourage generation overly close to known samples while maintaining geometric plausibility. We further contribute a voxel-based benchmark covering truss- and shell-type metamaterial geometries, together with an evaluation module for geometric plausibility, novelty, and diversity. Experiments show that REGDIFF outperforms voxel-based generative baselines, achieving +8.9% in geometric plausibility, +46.4% in novelty, and +128.6% in diversity on average across two datasets. These results suggest that REGDIFF is a strong geometry candidate generator for downstream evaluation. Our code is provided at https://github.com/wzhan24/ReGDiff.
NeuralSRNF: Neural Square Root Normal Fields for the Statistical Shape Analysis and Generation of Nonrigid 3D and 4D Objects
We introduce NeuralSRNF, a novel framework for the statistical shape analysis and generation of genus-zero 3D and 4D objects that undergo nonrigid deformations. Traditional methods rely on complex and computationally expensive nonlinear elastic metrics that measure bending and stretching. Recent advances in elastic shape analysis achieve computational efficiency by mapping input 3D shapes to the space of Square Root Normal Fields (SRNFs) where the L2 metric approximates the partial elastic metric, significantly facilitating the process of computing geodesics and summary statistics. SRNFs, however, are not invertible, and the numerical algorithms used to map SRNFs back to the original space of surfaces remain computationally very expensive and often lead to approximate results. This paper addresses this fundamental SRNF inversion problem using a novel neural representation, termed NeuralSRNF. Unlike the commonly used numerical SRNF, NeuralSRNF is (1) continuous, and thus resolution-agnostic, enabling full functional shape analysis, (2) more accurate, and (3) computationally more efficient as it can compute inverse SRNF maps along a geodesic path in less than 3 s compared to over 10 min for the numerical SRNF. We demonstrate, using various datasets, the utility and efficiency of the proposed NeuralSRNF in multiple elastic 3D and 4D shape analysis tasks such as geodesic computation, deformation transfer, statistical summaries computation, and 3D shape generation. We show that it outperforms competing methods on most evaluated datasets and metrics by a wide margin in both accuracy and computational efficiency. The source code and additional results are available at https://awaisnizamani16.github.io/awais/NeuralSRNF/.
KaiNinja: Extending Native 3D Generators to the Part Level
Native 3D generators turn one image into a single mesh. TRELLIS.2 and its peers deliver high-fidelity non-watertight geometry with materials, but the output is one fused object, while downstream work such as editing, rigging and simulation operates on part-level assets. A naive idea is to run a 3D segmentation network on the fused mesh that TRELLIS.2 generates, but such pipelines are slow and bounded by the accuracy of the segmentation. We want a simple way to extend an existing native 3D generator to the part level. But we face a critical problem: the O-Voxel grid stores one sheet of surface per voxel, so a single volume cannot represent the interface where two parts touch, at any resolution. We introduce a dual-volume representation to solve this problem and put forward KaiNinja, a part-level extension of TRELLIS.2 built on a dual-volume form of its O-Voxel representation. KaiNinja keeps the generation speed and quality of TRELLIS.2 while extending it to the part level, with no mask or segmenter in the pipeline. Its training data come from sources of many kinds, including CAD models and assets authored by an LLM-driven agent; to our knowledge it is the first 3D generative model trained on agent-authored part data. Surprisingly, we also find that whole-object fidelity improves over the same backbone fine-tuned on the same dataset. Against part generation pipelines of different paradigms, it lowers whole-object Chamfer distance by 40% and raises strict part F-score by 16%.
ReconPlusGen: Injecting Reconstruction Prior into Multi-view 3D Generation through Noise Inversion and Modulation
Qualitative results and an illustration of our core idea. Top left: reconstruction results on benchmark images. Top right: reconstruction results on real-world images. Bottom: illustration of reconstruction-guided noise initialization and modulation. Given multiple input images, we predict a point cloud in canonical space, deterministically inject the predicted geometry into the diffusion process through noise inversion, and modulate the resulting noise to preserve the generative flexibility required to complete unobserved regions and refine visible geometry.
Guiding Image-to-3D Generation with Test-Time Partial Observations
Image-to-3D models can generate visually compelling 3D assets from a single RGB image, but their geometry is often only loosely constrained by the available observations, limiting their use in applications that require geometric fidelity. In many real-world settings, however, partial geometric observations of the object may be available at test time. We introduce a training-free framework for incorporating such evidence into pretrained image-to-3D generative models without retraining or finetuning. To do this, we guide generation using a ray-consistent observation likelihood defined over the model's occupancy representation, combining surface occupancy and free-space evidence. Applied to SAM 3D and its multi-view extension, our approach substantially improves geometric fidelity across different levels of observability, as well as visual quality. Our results demonstrate that pretrained image-to-3D models can effectively integrate partial geometric observations through explicit test-time guidance, complementing their learned generative priors without modifying the underlying model.
Flow-Corrected Shape Optimization: Taming Manifold Drift in High-Dimensional 3D Models
Optimizing 3D shapes within the latent spaces of deep generative models is fundamental to computer assisted engineering, yet remains prone to a critical failure mode we term manifold drift: the tendency of gradient-based optimization to move latent vectors away from the manifold of valid shapes. This problem is exacerbated in state-of-the-art 3D shape generative models that operate in increasingly high-dimensional latent spaces where valid shapes occupy a vanishingly small fraction of the full space. Existing mitigation strategies, including latent regularization and flow-matching approaches, either sacrifice expressiveness, demand a difficult trade-off between objective guidance and generative fidelity that remains prone to manifold drift, or are computationally infeasible to scale to modern, large-capacity 3D shape models. We introduce a novel optimizer-corrector framework that alternates between gradient steps for objective minimization and guided flow matching to drive the latent state back to the valid shape manifold. By decoupling objective minimization from flow-based correction, optimizing freely and correcting strictly, this alternating design avoids inherent trade-offs, preserving geometric validity without sacrificing expressiveness while remaining computationally feasible on modern 3D shape models. We demonstrate its effectiveness across generative priors of varying complexity, from simple vector latent spaces to large-scale architectures across a variety of downstream optimization tasks, including aerodynamic drag reduction and object compliance optimization.
Hierarchical Flow Matching for 3D Point Cloud Generation
Generating high-quality 3D point clouds requires capturing both global shape topology and local geometric details. Existing flow-based methods rely on continuous normalizing flows (CNFs) that demand expensive ODE solving and trace estimation during training, while diffusion models require hundreds of iterative denoising steps. Moreover, most approaches adopt single-level generation directly in point space, disregarding the hierarchical structure natural to 3D shapes. We propose Hierarchical Flow Matching (HFM) that extends flow matching to bilevel structure for unconditional 3D point cloud generation. HFM decomposes the task into two levels via optimal-transport flow matching: a \textit{Latent Flow Matching} models the global shape manifold in a compact latent space, and a \textit{Conditional Point Flow Matching} reconstructs detailed point clouds conditioned on the latent code. Both flows are trained with simple MSE regression losses. The resulting straight OT paths enable efficient sampling with as few as 15 Euler steps per flow, while the structured latent space supports downstream tasks including classification. Extensive experiments on ShapeNet and ModelNet benchmarks demonstrate that HFM achieves competitive or even best performance compared with prior state-of-the-art methods.
Learning to Tessellate: Point Cloud Generation via Recursive Spectral Partitioning
Autoregressive models have emerged as an effective paradigm for point cloud generation. However, most existing approaches rely on heuristic tokenization strategies, such as spatial sorting or stochastic downsampling, which often disrupt intrinsic point cloud topology and weaken the structural coherence of the generated shapes. In this paper, we present PointRSP, an autoregressive framework that reformulates point cloud generation as a topology-preserving tessellation process via recursive spectral partitioning. Instead of constructing token sequences heuristically, we introduce a topology-aware partitioning autoencoder that decomposes an unstructured point cloud into a non-balanced binary tree through a hybrid recursive spectral partitioning strategy. This hierarchical representation provides a deterministic geometric blueprint that preserves topological relationships while capturing multiscale structural dependencies within a quantized latent space. To synthesize shapes in this space, we propose a dual-stream cascaded generator that jointly models structural evolution and feature synthesis. In addition, we design a geometry-calibrated positional encoding mechanism that anchors latent embeddings using multi-scale structural centers, which stabilizes cascaded generation during the early stages of structural formation. Extensive experiments show that PointRSP achieves state-of-the-art performance in generation quality and diversity, demonstrating strong generalization across complex 3D topologies.
RL-Lock: Reinforcement Learning for Generating Interlocking Assemblies
An interlocking assembly is an assembly in which component parts are connected purely through their geometric arrangement, without relying on external connectors such as glue and nails. Such assemblies have been widely used in a variety of real-world applications due to their structural stability. The problem of generating interlocking assemblies is generally formulated as a shape decomposition problem, where a target 3D object represented as a voxel grid is partitioned into a prescribed number of interlocking pieces. We observe that generating interlocking assemblies is inherently a sequential decision-making problem, where an agent repeatedly decides which piece each voxel should be assigned to. Inspired by the observation, we propose the first reinforcement learning framework RL-Lock for generating interlocking assemblies, without relying on handcrafted search heuristics as existing works did. RL-Lock combines structured action chunking with MCTS-guided policy-value learning to efficiently navigate the large combinatorial search space for interlocking assembly generation. We demonstrate through experiments that RL-Lock allows effective generation of interlocking assemblies, especially for challenging cases in which existing approaches take too long or even fail to find a valid solution.
ROAD: Reciprocal-Objective Alignment of Discriminative Semantics for 3D Shape Generation
High-fidelity 3D generation predominantly relies on scaling model capacity and data, which incurs prohibitive computational costs. This paradigm typically requires learning geometry from scratch and overlooks the rich semantic and structural priors already encapsulated in discriminative 3D foundation models. We contend that leveraging the profound understanding of the 3D world possessed by these discriminative models can significantly reduce generative cost. To this end, we propose ROAD, a framework that reduces the training cost of 3D generation by transferring these rich discriminative priors into diffusion transformers. To address the inherent semantic-structural heterogeneity between generative and discriminative latents, we introduce a reciprocal-objective alignment strategy. This method synergizes Holistic Semantic Condensing to enforce global semantic coherence and Structural Optimal Alignment, which is formulated as a bipartite matching problem to rigorously align microscopic geometric details between disparate latent spaces. The 3D foundation model is only used for training-time supervision of alignment and is not used at inference, incurring no additional inference cost. Compared with the industrial baseline Step1X-3D, the proposed ROAD achieves highly competitive generation performance with only 1.5% of the training data and significantly reduces training costs, effectively reducing the computational overhead of high-fidelity 3D generation. Code is available at https://github.com/H-EmbodVis/ROAD.
FPSGen: Flexible Point Cloud Scene Generation with BEV-Supported Transport Flows
Existing point-based generative methods for outdoor scenes primarily focus on LiDAR-conditioned completion. During training, noisy point clouds are constructed by perturbing complete ground-truth scenes, whereas during inference, they are initialized by adding noise to duplicated partial scans. This train-inference mismatch inherits the sparsity and visibility bias of partial scans, leading to sparse distant regions and incomplete geometry in occluded areas. Moreover, the reliance on partial scans restricts generation when LiDAR observations are unavailable or replaced by layout cues. We present FPSGen, a flexible framework that constructs point sources independently of partial scans. FPSGen first predicts a bird's-eye-view (BEV) prior with density, height, and mask channels from the active cues. The density map is then sampled to form a BEV-supported point source, enabling both unconditional and conditioned initialization. A teacher-student approximate optimal transport scheme then uses teacher-predicted endpoints to learn a velocity field that induces straighter transport paths. By integrating BEV point source construction with path-straightening transport, FPSGen provides a unified framework for unconditional and flexible cue-conditioned scene generation. Extensive experiments show that FPSGen achieves state-of-the-art JSD and voxel IoU performance on SemanticKITTI completion while maintaining strong performance with a single point transport step. On KITTI-360 unconditional generation, it also achieves the best Coverage (COV) among the compared methods.
UMI3D: Robust 3D Generation on Unconstrained Multi-Image Inputs via Simultaneous Focus Cross-Attention Routing
Recent 3D foundation models can generate high-quality assets from a single image, but degrade markedly on unconstrained multi-image inputs, often producing distorted geometry, over-smoothed textures, and chaotic colors. We argue that this failure stems not from limited model capacity, but from a mismatch between single-image cross-attention and the multi-image setting: existing models lack a principled way to decide which image each 3D voxel should trust at each denoising step. Revisiting recent single-image 3D foundation models, we show that explicitly routing each voxel to its most informative image is sufficient to unlock strong performance on inconsistent multi-image inputs. Based on this observation, we propose UMI3D, a training-free and plug-and-play framework that restructures cross-attention for unconstrained multi-image 3D generation. Its core, Simultaneous Focus Cross-Attention (SFC-Attn), activates all conditioning images at each denoising step while allowing each voxel to focus on the single image that best explains it. To enable this routing, we derive the Voxel Reference Score (VRS), a model-intrinsic metric for voxel--image affinity that requires no external matching, segmentation, or correspondence models. Extensive experiments show that UMI3D unlocks the multi-image potential of single-image 3D generation frameworks across diverse tasks. Project Page: UMI3D-Project.github.io.
Axolotl3D: a Unified Framework for Faithful 3D Shape Completion
Recent 3D generative models produce high-quality geometry from a single image using large-scale priors and diffusion architectures. However, they assume complete visibility and single-view inputs, limiting applicability in multi-view, occluded, or editing scenarios. Although prior works address these challenges individually, they lack a unified framework for controllable 3D completion under diverse conditioning signals. We present Axolotl3D, a multi-modal and occlusion-aware 3D generation model that jointly conditions on images, visibility masks, camera parameters, and a partial point cloud. The point cloud serves as a geometric anchor promoting faithful shape completion, while camera parameters ensure consistent multi-view alignment in a shared 3D coordinate system. A unified training strategy synthesizes diverse conditioning regimes from large-scale 3D data, enabling robust cross-modal reasoning. Experiments on Toys4K and OmniObject3D demonstrate state-of-the-art performance under both clean and occluded settings, as well as strong results in real-world reconstruction and geometry-consistent editing.
Autoregressive B-Rep Shape Generation with Parametric Surfaces
Generative CAD modeling has broad design and application potential. Despite significant advances in Boundary Representation (B-Rep) generation, the dominant representation in CAD, existing methods largely depend on uniformly sampled point- or grid-based geometry representations, sacrificing native surface types and parameters and thereby limiting geometric fidelity and downstream usability. We present ParaCAD, an autoregressive framework for point-cloud-conditioned B-Rep generation that directly operates on native parametric surfaces. ParaCAD introduces a surface-centric tokenization that explicitly encodes each face by its exact surface type and continuous parameters, preserving the intrinsic semantics of CAD geometry. Our model first generates parametric surfaces with constrained UV domains, and then constructs a valid B-Rep by globally intersecting these surfaces to recover edges and vertices. ParaCAD places point-cloud-conditioned generation at the core of B-Rep synthesis, making it practical for user-guided reconstruction and seamless integration into existing 3D generation pipelines. Extensive experiments demonstrate that ParaCAD produces accurate B-Reps with faithful point-cloud alignment, outperforming point-based baselines in geometric precision, robustness, watertightness and downstream usability.
Nexus: Native Mesh Generation with Diffusion
Generating high-quality triangle meshes is essential for film, gaming, and interactive 3D applications. Mainstream methods rely on mesh serialization and autoregressive processes, which stuggles in effective inference and is sensitive to error accumulation. In this paper, we present Nexus, a diffusion method that achieves holistic mesh generation via decoupled vertex and topology generation. First, we view mesh vertices as sparse voxels organized as an octree and adopt a diffusion model to generate the vertices in a coarse-to-fine manner. Second, for topology modeling, we propose Spacetime Interval, as an extension of Spacetime Distance to encode arbitrary edge and face topology into continuous per-vertex embeddings. It allows for a global and efficient recovery of complex topology. We then employ a diffusion model to generate the continuous embeddings on the generated vertices. Extensive experiments on the Objaverse and Toys4K datasets and in-the-wild images demonstrate that our method outperforms state-of-the-art autoregressive and two-stage baselines, effectively circumventing the inherent limitations of sequential mesh modeling. A blind user study from 3D practitioners confirms strong perceptual preference for our results.
TreeSRNF: Square-Root Normal Fields for Generative Modelling of the Geometric and Structural Variability in Tree-like 3D Objects
We introduce a novel mathematical framework for analyzing and generating complex tree-shaped 3D objects, such as botanical trees and plants, which deform both in their 3D geometry and branching structure. Unlike previous works, which either consider only the skeletal structure of tree-like objects or approximate their 3D geometry using branch thickness, the proposed framework accurately models both the 3D geometry of the tree branches and the way they are interconnected. In this paper, we first generalize the Square Root Normal Fields (SRNF) representation, originally proposed for the statistical analysis of genus-0 surfaces, to tree-shaped 3D objects. We then treat tree-shaped 3D objects as points on a novel Riemannian tree-shape space equipped with a novel Riemannian metric that measures the amount of surface bending and stretching, and structural changes one needs to apply to one 3D tree-shape to align it with another. This way, deformations become trajectories in this novel tree-shape space. We analyze the theoretical properties of this novel tree-shape space and the corresponding metric and develop algorithms for computing point-wise and branch-wise correspondences and geodesic paths between complex 3D trees. We finally show how to use these building blocks for (1) computing statistical summaries, \ie means and modes of variation, of collections of tree-shaped 3D objects, and (2) synthesizing novel tree-shaped 3D objects by sampling from probability distributions fitted to a population of tree-shaped 3D objects. We demonstrate the performance and utility of the proposed framework on real and synthetic plants and botanical trees and show that it significantly outperforms the state-of-the-art.
DiffGI: Differentiable Geometry Images for High-Fidelity Thin-Shell 3D Generation
Existing 3D generative models predominantly rely on implicit volumetric representations, which enforce watertight topology and struggle to represent thin-shell and non-manifold geometries such as garments. Geometry image-based approaches offer a surface-centric alternative, but existing methods rely on discrete binary occupancy maps whose resolution-dependent boundary encoding causes staircase artifacts and information loss upon downsampling, while surface reconstruction remains a non-differentiable post-processing step disconnected from the learning pipeline. To address this, we propose Differentiable Geometry Image (DiffGI), an end-to-end 3D-to-2D mapping framework that seamlessly integrates surface representation and geometric optimization. DiffGI replaces binary maps with a continuous 2D Truncated Signed Distance Function (TSDF), which encodes boundary position at subpixel precision within a fixed grid resolution, eliminating resolution-dependent staircase artifacts even under aggressive downsampling. Building on this continuous field, we introduce a differentiable Marching Squares algorithm based on analytical linear interpolation, allowing gradients from 3D surface losses to propagate back to the 2D latent space. Leveraging this differentiable pipeline, we train a DiffGI-VAE augmented with a geometry-aware normal rendering loss to compress complex 3D surfaces into an ultra-compact 32X32 latent space, and instantiate a transformer-based latent diffusion model with a flow-matching objective on top of this space for conditional 3D generation. Extensive experiments on garment and object datasets demonstrate that our method achieves superior reconstruction fidelity and boundary precision compared to prior geometry-image and voxel-based approaches, while requiring significantly fewer computational resources.
Compos3D: Interactive Part-Based Composition for Creative Control in Generative 3D Models
While generative AI has unlocked new opportunities for 3D content creation, current workflows often rely on multiple regenerations, which provides limited control and unpredictable outcomes. We present Compos3D, a system that introduces a compositional workflow for generative 3D modeling through remixing. Instead of repeatedly regenerating models, users generate multiple candidates from text or image prompts, select parts of interest via 2D image regions or 3D mesh segments, and assemble them into a coherent design. The system synthesizes these compositions into a refined 3D model, preserving high-level intent while resolving low-level geometry. To evaluate this approach, we conducted a controlled user study comparing remixing and regeneration workflows across both 2D and 3D modalities. Results show that the remixing workflow provides participants with greater creative control, stronger alignment with their intent, and higher satisfaction. We conclude with design recommendations for future AI-assisted 3D modeling workflows.
LATO.2: Factorized 3D Mesh Generation with Vertex and Topology Flow
Flow matching over carefully designed latent representations has recently emerged as a powerful paradigm for topology-aware mesh generation. Existing approaches, however, model vertices and connectivity jointly in a joint latent space, entangling continuous vertex geometry with discrete combinatorial structure; this complicates flow learning and manifests as drifting vertices and broken surfaces. We present LATO.2, a factorized flow matching framework that decomposes mesh generation into a vertex flow followed by a connectivity flow conditioned on the realized vertices, with both stages anchored to a shared coarse voxel scaffold. Dedicated VAEs underpin the two stages, recovering vertices at sub-voxel precision and embedding discrete connectivity into a continuous latent space. We demonstrate two advantages unique to this factorization: (i) part-wise generation, in which the scaffold is partitioned and each part synthesized at full latent capacity, yielding substantially higher-resolution meshes than a monolithic latent permits; and (ii) topology-adaptive editing, in which manipulating first-stage vertices induces the corresponding connectivity without re-optimization. Experiments show that LATO.2 surpasses state-of-the-art topology-aware mesh generators in geometric fidelity and connectivity quality.
Mirror Illusion Art
Mirror Illusion Art is a novel reflection-conditioned 3D illusion where one object yields two target appearances (front and mirror). The task is formulated as inverse design from two target 2D images (front and mirror) to a printable 3D object with geometry and texture. Prior topology-driven and shadow-based approaches demand substantial manual effort, optimize shape only, and often yield non-smooth or incomplete geometry. To address these challenges, we propose AutoMIA, an automated Mirror Illusion Art design pipeline that jointly optimizes shape and color. To stabilize optimization and suppress artifacts, four mechanisms are introduced: (1) projection-alignment component (PAC) selection to reduce surface noise, (2) position-weighted adaptive (PWA) suppression for background noise, (3) internal voxel preservation (IVP) to prevent internal fractures, and (4) shape-color decoupled (SCD) optimization that balance shape and color optimization. AutoMIA generate diverse smooth Mirror Illusion artworks successfully both in the digital and physical world, with only around 76s design time and 2.6 GB memory on average using a single RTX 3090, advancing inverse graphics and computational design. Our code is available at https://github.com/zxp555/AutoMIA.
Vitality-Aware Compression for Efficient Image-to-Shape Diffusion Transformers
We propose the first compression approach for image-to-shape Diffusion Transformers (DiTs) that substantially reduces model size while preserving geometric fidelity. Despite remarkable progress in 3D shape generation, large DiT-based models remain computationally prohibitive in resource-constrained settings. Furthermore, it is difficult to directly transfer existing diffusion model compression strategies developed for different domains to 3D generation, and prior 3D efficiency approaches focus primarily on inference speed rather than backbone compression. To address this limitation, we build a geometry-aware compression framework tailored to image-to-shape DiTs. Guided by the observation that 3D DiT layers exhibit non-uniform importance for geometry synthesis, we introduce a vitality-guided framework integrating structured pruning, adaptive quantization, and targeted fine-tuning. Our method achieves up to 66% model-size reduction across state-of-the-art image-to-3D models while maintaining synthesis fidelity comparable to full-sized counterparts. This highlights the potential of our framework as a plug-and-play solution for efficient 3D shape generation across diverse models.
Deep Spectral Models for Robust Dental Shape Generation
Accurate modeling of dental crown morphology is fundamental for diagnosis, orthodontic planning, and computer-aided restoration design. However, datasets suitable for training such models are typically limited in size. We present ToothForge, a deep spectral generative framework that models dental crown geometries from compact, intrinsic representations. By operating in the spectral domain, ToothForge learns a latent manifold of 3D tooth shapes through synchronized spectral embeddings, ensuring consistent modeling across samples with varying connectivity. Spectral synchronization mitigates the instability of Laplace-Beltrami eigenbases and enables efficient learning in a low-dimensional space. The framework is thoroughly evaluated through robustness analysis, ablation studies, and benchmarking against PCA-based statistical shape models and point-based generative frameworks. Results show that synchronized spectral modeling achieves reconstruction and generative performance comparable to or exceeding spatial approaches, while maintaining compactness and geometric interpretability. Together, the compact synchronized coefficients and low-dimensional learning space make the framework particularly suitable for limited datasets, as often encountered in dental and medical domains, and applicable in real-world scenarios where guaranteeing consistent connectivity across shapes from various clinics is unrealistic.
Sculpting NeRF Geometry: Human-Preference Fine-Tuning of a 3D-Aware Face GAN
Reinforcement learning from human feedback (RLHF) for 3D generation is now established across a number of works, but most existing pipelines optimise explicit surface representations, often by converting radiance fields into meshes and training heavily on surface-supervised data. We instead fine-tune a pretrained 3D-aware generative model directly from a learned reward over radiance-field density () values, with no externally supplied mesh or shape prior. The reward model requires no pretraining, trains easily on a small set of preference samples, and yields robust improvement in 3D geometry. Working on an unconditional 3D-aware face GAN (EG3D), our reward reads the continuous 3D density field of the neural radiance field (NeRF) directly and supplies a geometry-only learning signal, requiring neither text conditioning, mesh extraction, nor multi-view rendering. A density-consistency constraint keeps the 2D appearance qualitatively similar while the geometry is reshaped, at a measurable but bounded distributional cost (FID-50k rises from 4.09 to 6.66): the fine-tuned generator, trained from the preferences of a single annotator as a proof of concept, produces face geometries preferred by users in 74.4% of pairwise comparisons.
ISAP-3D: Identity-Slot Aligned Part-Aware 3D Generation
Part-aware 3D generation aims to synthesize structured objects with semantically meaningful components, yet often suffers from structural ambiguity due to identity-layout entanglement. Existing methods either infer part identity and spatial layout implicitly, which can lead to unstable part allocation (e.g., slot swapping or part merging), or rely on strong layout conditions that are difficult to obtain in practice. We attribute this ambiguity to identity-slot permutation freedom: without explicit identity-slot alignment, the correspondence between semantic parts and generation slots is not identifiable during training, allowing multiple slot assignments to fit the same supervision and leading to inconsistent decomposition. Based on this insight, we argue that stable part-aware generation requires identity-aligned one-to-one slot modelling. We therefore propose an identity-slot aligned framework, ISAP-3D, which anchors each part with semantic identity tokens and performs identity-conditioned one-to-one layout prediction, followed by layout-conditioned geometry synthesis. Structured local-global conditioning maintains identity alignment across semantic, spatial, and geometric stages. We also construct a part-level dataset with a unified semantic protocol to enable learnable and consistent identity-slot alignment. Extensive experiments demonstrate improved structural stability, controllability, and robustness over state-of-the-art part-aware generation baselines.
3D-CBM: A Framework for Concept-Based Interpretability in Generative 3D Modeling
This research introduces a framework for incorporating Concept Bottleneck Models (CBMs) into 3D generative architectures to address the inherent 'semantic gap' in deep geometric learning. As deep models become central to 3D content creation, explainability shifts from a peripheral feature to a fundamental requirement for trust and accountability in safety-critical domains such as healthcare and manufacturing. CBMs provide an intrinsic interpretability solution by constraining latent representations to align with human-defined concepts, yet their application to unstructured 3D data remains largely unexplored. We design, implement, and validate a formal 3D-CBM architecture that maps raw geometric inputs, including point clouds and meshes, into a multi-tiered taxonomy of interpretable primitives and functional attributes. The framework further identifies strategic datasets, such as PartNet and ShapeNet, specialized for concept-based supervision. Experimental results from a 3D part-manipulation proof-of-concept experiment demonstrate the framework's efficacy, achieving a concept prediction accuracy of 88.8% and a Chamfer Distance of 0.0115. Critically, the model enables precise test-time intervention, allowing for the interactive correction of structural errors. This work establishes a foundation for semantically-steerable 3D generation and invites further exploration into collaborative human-in-the-loop design systems.