6-DOF Grasp Pose Estimation

Latest papers

11 papers3 papers in the last four weeks, against 1 the four weeks before. 0.0% of all new papers.

Nov 5, 2026

GraspBench: Execution-Aware Cross-Robot Evaluation of 6-DoF Grasp Generation in MuJoCo

Modern 6-DoF grasp generators are often evaluated using grasp scores, dataset-level metrics, or single-robot demonstrations, yet proposal quality alone does not determine whether a grasp is executable by a particular robot. We present GraspBench, a controlled MuJoCo protocol for evaluating complete grasp-generation pipelines after robot-specific inverse-kinematics filtering, motion planning, and fixed approach-close-lift execution. GraspBench evaluates six configured pipelines across four robot embodiments, five diagnostic objects, and a structured tabletop pose grid, yielding 540 scenarios per method and 3,240 method-scenario evaluations in total. Missing outputs are conservatively counted as failures, and success follows the binary lift criterion produced by each method's execution runner. GraspGen achieves the highest overall success rate (73.1%), followed by EconomicGrasp (63.5%), while robot- and object-conditioned analyses reveal substantial variation across embodiments and object geometries. GPG produces the largest native candidate sets but achieves 44.3% success, indicating that proposal volume alone does not guarantee robot-executable grasps. Cluster-aware paired intervals support the principal method differences while not estimating repeated-execution uncertainty. The results characterize complete configured pipelines on fixed scenarios rather than intrinsic model quality or stochastic repeatability, showing that grasping performance depends jointly on the generator, robot embodiment, scene, and execution protocol.
Oct 28, 2026

Skeleton-Guided Geometry-Aware Auto-Labeling for Robotic Grasping: From 4-DoF Learning to 6-DoF Execution

Robotic grasping relies on large manually annotated datasets, which are costly to create. We introduce a straight-skeleton-based algorithm for generating two-finger grasp keypoints and identifying regions suitable for stable, feasible grasps. Our automated pipeline produces consistent grasp annotations without human intervention. We also propose the Skeleton-based Generative Grasp Convolutional Neural Network (SkelGG-CNN), a 4-DoF architecture that learns geometric grasp features from skeleton-based guidance. To extend auto-labeling to 6-DoF grasping, we develop a generalized quasi-3D skeletonization algorithm that operates directly on point clouds. Using automatically generated 4-DoF labels, SkelGG-CNN achieves accuracies of 95.42%, 96.55%, and 97.1% on Jacquard V1, Jacquard V2, and Cornell, respectively. On the GraspNet novel split, 6-DoF auto-labeling achieves an average precision of 18.33, comparable to state-of-the-art model-based approaches. In simulation, the 6-DoF method achieves success rates of 98.4% on Dex-Net and 89.1% on EGAD!. Real-world experiments with a Delta parallel robot show success rates of 97.4% on single household objects and 95.0% in cluttered scenes, outperforming state-of-the-art methods without domain adaptation. The 4-DoF pipeline adapts across environments and produces annotations approaching human-level precision, enabling efficient training of lightweight models on small datasets. The generalized 6-DoF method provides scalable, geometry-aware annotations for cluttered 3D scenes.
Oct 26, 2026

MMGNet: Multi-Modal 6-DoF Grasp Synthesis for Cluttered Scenes

Grasping is a foundational capability in robotic manipulation. Scene-level 6-DoF grasp synthesis relies on point clouds for metric geometry, yet real-world point observations are often noisy, incomplete, and over-smoothed. RGB images provide object-region, boundary, and appearance cues, yet two bottlenecks limit their effective use in scene representation and local grasp reasoning. We present MMGNet, a Multi-Modal Grasp Synthesis Network that addresses these bottlenecks through hierarchical image-to-3D feature injection and rotational graspness modeling. Hierarchical injection integrates multi-scale image features throughout 3D representation formation, while the rotational graspness jointly predicts the grasp approach direction and in-plane rotation before organizing local image-informed features through grasp-shaded grouping. Ablation studies show that these two modules provide complementary gains. MMGNet achieves a mean AP of 60.34 on GraspNet-1Billion with RealSense, surpassing all compared methods. In real-world experiments with adversarial grasp objects, MMGNet improves the grasp success rate over AnyGrasp by 8.46 percentage points. Code, models, and data will be released upon publication.
Oct 14, 2026

TGrasp6D: Task-Informed Vision-Language Priors and Pose Refinement enable Zero-Shot Task-Oriented 6DoF Grasping

Task-Oriented Grasping (TOG) has emerged as an important skill for purposeful robotic manipulation. Given the task of using a knife to "slice bread," a robot must choose to grasp from the handle, whereas for "hand[ing] the knife over," it is preferable for the handle to remain unobstructed for safe handoff. Current approaches for TOG either focus on 2D planar grasping, remain limited by their reliance on task-agnostic grasp generators, or are constrained by reliance on finite, manually-annotated, task-specific grasp datasets that cannot cover all possible grasp-task pairs. To that end, we present TGrasp6D, a vision-language based approach for generating task-oriented 6DoF grasps in a zero-shot manner. Given a task and a single RGB-D image of an associated object, TGrasp6D reasons about the appropriate semantic affordance for the given task and object geometry to produce an initial task- informed prior. This generated prior is further refined via 6DoF pose optimization for collision avoidance while preserving task consistency. Our approach achieves state-of-the-art success rate of 94% on the TaskGrasp dataset, with the best baseline at 74%. We also deploy our approach on a Franka Research 3 robot to demonstrate zero-shot generalization to real world objects
Sep 25, 2026

Vision-Based 6-DoF Grasp Pose Estimation for Robot Cloth Unfolding

Cloth manipulation is a challenging task due to the deformable and high-dimensional nature of cloth, which leads to complex interaction dynamics and perceptual ambiguity arising from frequent occlusions of critical visual cues such as folds, edges, and grasp points. In this work, we tackle cloth unfolding using a regrasping-in-the-air strategy, where one manipulator holds the cloth while the other grasps it at an optimally selected point to unfold it. To this end, we propose CeDiRNet-6DoF, a deep learning framework that jointly predicts effective grasp points and the complete 6-DoF grasp pose from the observed cloth configuration. By integrating dense 3D grasp regression with segmentation and sine-cosine-encoded Euler angles, the proposed method reliably estimates the grasp configuration that maximizes the unfolded cloth area. We extensively evaluated CeDiRNet-6DoF on a bimanual robotic setup within the ICRA 2024 Cloth Competition framework, achieving state-of-the-art performance. An ablation study further validates the benefits of key design components, including joint segmentation, background randomization, and image cropping. These results establish CeDiRNet-6DoF as a robust and versatile foundation for reliable robotic cloth manipulation in unstructured environments.
Sep 2, 2026

MS-MEM: Multi-Skill Manipulation-Enhanced Mapping via Uncertainty- and Disturbance-Aware Action Selection

Accurate scene understanding in confined, cluttered spaces such as shelves is essential for service robots, as many everyday tasks require them to locate and retrieve objects reliably. Yet, it remains challenging due to severe occlusions, restricted accessibility, and the need to avoid excessive scene changes. In this paper, we propose Multi-Skill Manipulation-Enhanced Mapping (MS-MEM), an evidential framework for uncertainty-aware mapping that integrates active viewpoint selection, object pushing, and grasping. MS-MEM combines scene-level metric-semantic evidential belief estimators with an uncertainty-aware grasp representation. This representation is learned using a novel full-evidential grasp estimator that models both grasp affordance and orientation uncertainty. In our framework, candidate perception and manipulation actions are evaluated within a unified action selection pipeline using a common information gain criterion. For manipulation actions, we further introduce a collateral disturbance constraint (CDC) that discourages excessive changes to confident regions of the scene belief. This enables MS-MEM to select actions that effectively reduce map uncertainty while limiting collateral scene changes. Experimental results show that, compared with single-skill and unconstrained baselines that ignore scene disturbance, MS-MEM achieves higher mapping accuracy while substantially reducing scene disturbance, highlighting the synergistic effects of active viewpoint selection, push, and grasp actions.
Aug 2, 2026

GraRe: Grasp Candidate Re-Ranking for Frozen 6-DoF Grasp Detectors

Existing 6-DoF grasp detectors typically rank grasp candidates by detector confidence. However, our analysis on GraspNet-1Billion shows that detector confidence is often poorly aligned with grasp quality, leaving successful grasp candidates at low ranks. Motivated by this observation, we study whether learned re-ranking can improve candidate ordering while keeping detector parameters and grasp candidates unchanged. We propose GraRe, which estimates grasp quality from candidate attributes, shell-stratified local geometry, and object context. Candidate attributes condition the local geometric and object-context representations, and a Transformer fuses all three feature types. The predicted quality is combined with detector confidence to produce the final ranking. Experiments on GraspNet-1Billion with five frozen detectors show consistent improvements, with gains of up to 13.56 points in Average AP. Real-robot experiments further demonstrate robust grasping in cluttered scenes. These results show that improving candidate ranking provides a practical way to enhance frozen 6-DoF grasp detectors. Project code is available at \href{https://github.com/Minakanmi-Yuki/grare}{\textcolor{grarelink}{`*https://github.com/Minakanmi-Yuki/grare*`}}.
Jun 7, 2026

GraspFoM: Towards Reconstruction-Driven Robotic Grasping with 3D Foundation Priors

Robotic grasping is a fundamental capability in robotic manipulation. Yet grasping remains challenging under partial observations. Reliable grasping depends on both local contact cues and object-level 3D structure. Existing geometry-aware grasping methods recognize the value of reconstruction, but they typically treat geometry as an intermediate prediction rather than a reusable object prior for grasping. In this paper, we present GraspFoM, a unified framework that leverages 3D foundation priors (SAM3D) to build a shared 3D object latent for both reconstruction and grasp pose prediction. Built on this shared object latent, we introduce an anchor-initialized truncated pose-reasoning diffuser that predicts continuous and multimodal grasp poses without directly relying on discrete grasp candidates. We further investigate the interaction between reconstruction and grasping through a reconstruction-aware scorer and a residual latent updater. Reconstruction provides grounded geometric cues, while grasp supervision refines the shared object latent toward grasp-relevant affordances. GraspFoM jointly predicts grasp poses and reconstructs high-fidelity 3D assets in mesh and 3DGS forms. Comprehensive experiments demonstrate that GraspFoM achieves state-of-the-art results on both reconstruction and grasping. Notably, these improvements require only a small number of additional trainable parameters. Component-wise ablation studies also demonstrate the contribution of each component.
Jun 5, 2026

A Cross-view Fusion Framework for Robust 6-DoF Grasp Pose Estimation

In this paper, we propose a cross-view fusion framework that enhances the robustness of 6-DoF grasp pose estimation in corner views. Our framework alleviates occlusion by incorporating an auxiliary view and avoids the time-consuming, task-agnostic multi-view reconstruction through a post-fusion strategy. To enhance cross-view fusion, we propose a self-supervised contrastive learning strategy that leverages cross-view associations to regularize point cloud features. In brief, a cross-view point pair is considered a match if the two points correspond to the same 3D location, and a non-match if they represent distinct grasp directions. The learning strategy significantly enhances the spatial consistency and direction distinctiveness of point features, thereby facilitating cross-view fusion and improving estimation robustness. Furthermore, we propose a cross-view-aligned cylinder integration module to fuse grasp-relevant geometry into a comprehensive representation. Specifically, the module first aligns the cross-view points and features according to their similarity to enhance the robustness against noise. Subsequently, these points are registered into the cylindrical coordinate frame, emphasizing the rotation-symmetric geometry which is important for grasping. Finally, local self-attention and seed cross-attention layers are alternately employed, respectively enabling interactions within single views and across views, which supports fine-grained representation of grasp-relevant geometry. Our framework achieves strong performance on the GraspNet-1Billion benchmark and in real-world applications. Code is available at https://github.com/KJZhuAutomatic/Cross-view-Grasp.
Mar 17, 2026

MG-Grasp: Metric-Scale Geometric 6-DoF Grasping Framework with Sparse RGB Observations

Single-view RGB-D grasp detection remains a common choice in 6-DoF robotic grasping systems, which typically requires a depth sensor. While RGB-only 6-DoF grasp methods has been studied recently, their inaccurate geometric representation is not directly suitable for physically reliable robotic manipulation, thereby hindering reliable grasp generation. To address these limitations, we propose MG-Grasp, a novel depth-free 6-DoF grasping framework that achieves high-quality object grasping. Leveraging two-view 3D foundation model with camera intrinsic/extrinsic, our method reconstructs metric-scale and multi-view consistent dense point clouds from sparse RGB images and generates stable 6-DoF grasp. Experiments on GraspNet-1Billion dataset and real world demonstrate that MG-Grasp achieves state-of-the-art (SOTA) grasp performance among RGB-based 6-DoF grasping methods.
Feb 6, 2026

MultiGraspNet: A Multitask 3D Vision Model for Multi-gripper Robotic Grasping

Vision-based models for robotic grasping automate critical, repetitive, and draining industrial tasks. Existing approaches are typically limited in two ways: they either target a single gripper and are potentially applied on costly dual-arm setups, or rely on custom hybrid grippers that require ad-hoc learning procedures with logic that cannot be transferred across tasks, restricting their general applicability. In this work, we present MultiGraspNet, a novel multitask 3D deep learning method that predicts feasible poses simultaneously for parallel and vacuum grippers within a unified framework, enabling a single robot to handle multiple end effectors. The model is trained on the richly annotated GraspNet-1Billion and SuctionNet-1Billion datasets, which have been aligned for the purpose, and generates graspability masks quantifying the suitability of each scene point for successful grasps. By sharing early-stage features while maintaining gripper-specific refiners, MultiGraspNet effectively leverages complementary information across grasping modalities. This design preserves a compact architectural footprint of only 15.75M parameters and enables fast inference on a single GPU, enhancing adaptability and efficiency in cluttered scenes. We characterize MultiGraspnet's performance with an extensive experimental analysis, demonstrating its competitiveness with single-task models on relevant benchmarks while reducing computational cost. Moreover, real-world experiments on a single-arm multi-gripper robotic setup show that our approach outperforms normalization-based multi-gripper approaches. Project page: https://vandal-lab.github.io/multigraspnet-project