Agentic RL
RL: Reinforcement Learning
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28 papers in the last four weeks, up 300% on the four weeks before. 0.3% of all new papers.
Latest papers 140
Long-horizon LLM agents depend on intermediate information-gathering turns, yet training feedback is usually observed only at the final answer, because process-level rewards require high-quality human annotation. Existing turn-level shaping methods reward turns that increase the likelihood of a gold answer, but they require answer supervision or stable task-specific verifiers. Conversely, label-free RL methods extract self-signals from output distributions, but mainly at the answer or trajectory level and therefore cannot assign credit to intermediate turns. We propose Self-Induced Outcome Potential (SIOP), which treats semantic clusters of final answers as latent future outcome states for potential-based turn-level credit assignment. For each query, SIOP samples multiple rollouts, clusters final answers into semantic outcome modes, and builds a reliability-aware target distribution over these states. It then rewards turns for increasing posterior support for reliable future states using a tractable cluster-level approximation. The objective generalizes information-potential shaping from gold-answer supervision to settings without task-specific gold verifiers while avoiding the broadcasted rollout-level advantages used by standard GRPO. We formalize the framework, characterize its supervised gold-answer limit, and show that SIOP improves average performance over verifier-free outcome-level baselines on seven search-augmented agentic reasoning benchmarks while approaching a gold-supervised outcome baseline. Code is available at https://github.com/dl-m9/SIOP.git.
TPO: Uncertainty-Guided Exploration Control for Stable Multi-Turn Agentic Reinforcement Learning
Recent progress in multi-turn reinforcement learning (RL) has significantly improved reasoning LLMs' performances on complex interactive tasks. Despite advances in stabilization techniques such as fine-grained credit assignment and trajectory filtering, instability remains pervasive and often leads to training collapse. We argue that this instability stems from inefficient exploration in multi-turn settings, where policies continue to generate low-information actions that neither reduce uncertainty nor advance task progress. To address this issue, we propose Token- and Turn-level Policy Optimization (TPO), an uncertainty-aware framework that explicitly controls exploration at fine-grained levels. At the token level, TPO monitors uncertainty dynamics and triggers a thinking intervention once the marginal uncertainty change falls below a threshold. At the turn level, TPO identifies interactions with negligible exploration progress and dynamically resamples such turns to avoid wasted rollouts. We evaluate TPO in diverse environments, including WebShop, ALFWorld, and Search QA, demonstrating substantial gains in training stability and performance improvements with better exploration efficiency. Code is available at: https://github.com/WillDreamer/T2PO.
AEM: Adaptive Entropy Modulation for Multi-Turn Agentic Reinforcement Learning
Reinforcement learning (RL) has substantially improved the ability of large language model (LLM) agents to interact with environments and solve multi-turn tasks. However, effective agentic RL remains challenging: sparse outcome-only rewards provide limited guidance for assigning credit to individual steps within long interaction trajectories. Existing approaches often introduce dense intermediate supervision, such as process reward models or auxiliary self-supervised signals, which increases supervision and tuning complexity and may limit generalization across tasks and domains. We present AEM, a supervision-free credit assignment method that adaptively modulates entropy dynamics during RL training to improve the exploration-exploitation trade-off. Since in agentic RL the environment is typically affected by a complete response, rather than an individual token, our analysis lifts entropy dynamics from the token level to the response level, aligning uncertainty estimation with the effective action granularity of LLM agents and reducing sensitivity to token-level sampling noise. We further show that entropy drift under natural-gradient updates is governed by the interaction between the sampled-response advantage and its relative surprisal. Motivated by this result, AEM derives a practical response-level uncertainty proxy and uses it to rescale advantages, leveraging the evolving balance between positive and negative samples to naturally transition from exploration to exploitation. Extensive experiments on ALFWorld, WebShop, and SWE-bench-Verified with models ranging from 1.5B to 32B demonstrate that AEM consistently improves strong RL baselines, including a +1.4% gain when integrated into a state-of-the-art software-engineering RL training framework.
Rethinking Agentic Reinforcement Learning In Large Language Models
Reinforcement Learning (RL) has traditionally focused on training specialized agents to optimize predefined reward functions within narrowly defined environments. However, the advent of powerful Large Language Models (LLMs) and increasingly complex, open-ended tasks has catalyzed a paradigm shift towards agentic paradigms within RL. This emerging framework extends beyond traditional RL by emphasizing the development of autonomous agents capable of goal-setting, long-term planning, dynamic strategy adaptation, and interactive reasoning in uncertain, real-world environments. Unlike conventional approaches that rely heavily on static objectives and episodic interactions, LLM-based Agentic RL incorporates cognitive-like capabilities such as meta-reasoning, self-reflection, and multi-step decision-making directly into the learning loop. In this paper, we provide a deep insight for looking the conceptual foundations, methodological innovations, and effective designs underlying this trend. Furthermore, we identify critical challenges and outline promising future directions for building LLM-based Agentic RL.
FutureWorld: A Live Reinforcement Learning Environment for Predictive Agents with Real-World Outcome Rewards
Live future prediction refers to the task of making predictions about real-world events before they unfold. This task is increasingly studied using large language model-based agent systems, and it is important for building agents that can continually learn from the real world. It can provide a large number of prediction questions grounded in diverse real-world events, while preventing answer leakage. To leverage the advantages of future prediction, we present FutureWorld, a live agentic reinforcement learning environment that closes the training loop between prediction, outcome realization, and parameter updates. Specifically, we modify and extend verl-tool, resulting in a new framework that we call verl-tool-future. Unlike standard reinforcement learning training frameworks that rely on immediate rewards, verl-tool-future stores prediction-time rollouts, backfills rewards after real-world outcomes become available, and then replays the completed trajectories for policy update. Across three open-source agents, successive FutureWorld training rounds lead to consistent improvements in prediction accuracy, probabilistic scoring, and calibration, demonstrating that delayed real-world outcome feedback can serve as an effective reinforcement learning signal.
AgenticQwen: Training Small Agentic Language Models with Dual Data Flywheels for Industrial-Scale Tool Use
Modern industrial applications increasingly demand language models that act as agents, capable of multi-step reasoning and tool use in real-world settings. These tasks are typically performed under strict cost and latency constraints, making small agentic models highly desirable. In this paper, we introduce the AgenticQwen family of models, trained via multi-round reinforcement learning (RL) on synthetic data and a limited amount of open-source data. Our training framework combines reasoning RL and agentic RL with dual data flywheels that automatically generate increasingly challenging tasks. The reasoning flywheel increases task difficulty by learning from errors, while the agentic flywheel expands linear workflows into multi-branch behavior trees that better reflect the decision complexity of real-world applications. We validate AgenticQwen on public benchmarks and in an industrial agent system. The models achieve strong performance on multiple agentic benchmarks, and in our industrial agent system, close the gap with much larger models on search and data analysis tasks. Model checkpoints and part of the synthetic data: https://huggingface.co/collections/alibaba-pai/agenticqwen. Data synthesis and RL training code: https://github.com/haruhi-sudo/data_synth_and_rl. The data synthesis pipeline is also integrated into EasyDistill: https://github.com/modelscope/easydistill.
DR-Venus: Towards Frontier Edge-Scale Deep Research Agents with Only 10K Open Data
Edge-scale deep research agents based on small language models are attractive for real-world deployment due to their advantages in cost, latency, and privacy. In this work, we study how to train a strong small deep research agent under limited open-data by improving both data quality and data utilization. We present DR-Venus, a frontier 4B deep research agent for edge-scale deployment, built entirely on open data. Our training recipe consists of two stages. In the first stage, we use agentic supervised fine-tuning (SFT) to establish basic agentic capability, combining strict data cleaning with resampling of long-horizon trajectories to improve data quality and utilization. In the second stage, we apply agentic reinforcement learning (RL) to further improve execution reliability on long-horizon deep research tasks. To make RL effective for small agents in this setting, we build on IGPO and design turn-level rewards based on information gain and format-aware regularization, thereby enhancing supervision density and turn-level credit assignment. Built entirely on roughly 10K open-data, DR-Venus-4B significantly outperforms prior agentic models under 9B parameters on multiple deep research benchmarks, while also narrowing the gap to much larger 30B-class systems. Our further analysis shows that 4B agents already possess surprisingly strong performance potential, highlighting both the deployment promise of small models and the value of test-time scaling in this setting. We release our models, code, and key recipes to support reproducible research on edge-scale deep research agents.
StepPO: Step-Aligned Policy Optimization for Agentic Reinforcement Learning
Agentic reinforcement learning (RL) is emerging as a critical post-training paradigm for improving LLM agent capabilities. Existing RL algorithms for LLMs largely follow the token-centric paradigm as in RLHF and RLVR, where tokens serve as the basic units for modeling and optimization. However, this paradigm introduces a granularity mismatch in agentic RL, as it optimizes token-level predictions while LLM agents make step-level decisions through cycles of environmental observations and actions. To bridge this gap, we propose \textbf{StepPO}, a step-centric paradigm for agentic RL via step-aligned policy optimization. Specifically, we reformulate agentic RL from a token-level Markov Decision Process (MDP) into a step-level MDP, where interaction steps serve as the basic trajectory representations. We further propose step-level credit assignment to align policy optimization with the natural granularity of agent decisions. Together, StepPO optimizes agent policies at the step level for multi-turn agent-environment interaction. Experiments across multi-hop QA, academic paper search, and text-world action tasks show that StepPO consistently outperforms various RL algorithms. Further analyses provide insights into how step-centric paradigm improves agent training. We hope this step-centric paradigm offers a useful lens for understanding agent behavior and a practical path for training more capable LLM agents.
LiteResearcher: A Scalable Agentic RL Training Framework for Deep Research Agent
Reinforcement Learning (RL) has emerged as a powerful training paradigm for LLM-based agents. However, scaling agentic RL for deep research remains constrained by two coupled challenges: hand-crafted synthetic data fails to elicit genuine real-world search capabilities, and real-world search dependency during RL training introduces instability and prohibitive cost, which limits the scalability of Agentic RL. LiteResearcher is a training framework that makes Agentic RL scalable: by constructing a lite virtual world that mirrors real-world search dynamics, we enable a continuously improving training recipe that empowers a tiny search agent to outperform large-scale open-source and commercial models (e.g., Tongyi DeepResearch and Claude-4.5 Sonnet). Specifically, on common benchmarks such as GAIA and Xbench, our LiteResearcher-4B achieves open-source state-of-the-art results of 71.3% and 78.0% respectively, demonstrating that scalable RL training is a key enabler for Deep Research Agents.
TrafficClaw: A Generalizable LLM Agent in the Unified Physical Environment for Urban Traffic Control
Large language model (LLM) agents have shown strong capabilities in long-horizon reasoning, tool use, and decision-making in digital environments, yet extending them to physically grounded systems remains challenging. Unlike web, code, or game environments, where objectives are often weakly coupled, physical systems evolve through tightly coupled dynamics in which local interventions propagate across interacting subsystems over time. Urban traffic control exemplifies this challenge, as traffic signals, freeways, public transit, and taxi systems continuously interact through shared spatial infrastructure and temporal mobility demand. Existing optimization, reinforcement learning (RL), and LLM-based approaches are largely designed for isolated subsystems, limiting coordinated reasoning and system-level optimization. We propose TrafficClaw, a LLM-based generalizable traffic control agent for physical urban systems. TrafficClaw operates within a unified traffic environment that exposes coupled urban dynamics and feedback, performs executable spatiotemporal reasoning with persistent memory for long-horizon adaptation, and leverages multi-stage agentic RL for coordinated system-level optimization. Experiments across three metropolitan regions and six traffic-control tasks demonstrate strong generalization, robustness, and cross-subsystem coordination. Our project is available at https://github.com/usail-hkust/TrafficClaw.
GrandCode: Achieving Grandmaster Level in Competitive Programming via Agentic Reinforcement Learning
Competitive programming remains one of the last few human strongholds in coding against AI. The best AI system to date still underperforms the best humans competitive programming: the most recent best result, Google's Gemini3 Deep Think, attained 8th place even not being evaluated under live competition conditions. In this work, we introduce GrandCode, a multi-agent RL system designed for competitive programming. The capability of GrandCode is attributed to two key factors: (1) It orchestrates a variety of agentic modules (hypothesis proposal, solver, test generator, summarization, etc) and jointly improves them through post-training and online test-time RL; (2) We introduce Agentic GRPO specifically designed for multi-stage agent rollouts with delayed rewards and the severe off-policy drift that is prevalent in agentic RL. GrandCode is the first AI system that consistently beats all human participants in live contests of competitive programming: in the most recent three Codeforces live competitions, i.e., Round1087 (Mar 21, 2026), Round1088 (Mar 28, 2026), and Round1089 (Mar 29, 2026), GrandCode placed first in all of them, beating all human participants, including legendary grandmasters. GrandCode shows that AI systems have reached a point where they surpass the strongest human programmers on the most competitive coding tasks.
ARLArena: A Unified Framework for Stable Agentic Reinforcement Learning
Agentic reinforcement learning (ARL) has rapidly gained attention as a promising paradigm for training agents to solve complex, multi-step interactive tasks. Despite encouraging early results, ARL remains highly unstable, often leading to training collapse. This instability limits scalability to larger environments and longer interaction horizons, and constrains systematic exploration of algorithmic design choices. In this paper, we first propose ARLArena, a stable training recipe and systematic analysis framework that examines training stability in a controlled and reproducible setting. ARLArena first constructs a clean and standardized testbed. Then, we decompose policy gradient into four core design dimensions and assess the performance and stability of each dimension. Through this fine-grained analysis, we distill a unified perspective on ARL and propose SAMPO, a stable agentic policy optimization method designed to mitigate the dominant sources of instability in ARL. Empirically, SAMPO achieves consistently stable training and strong performance across diverse agentic tasks. Overall, this study provides a unifying policy gradient perspective for ARL and offers practical guidance for building stable and reproducible LLM-based agent training pipelines.
Pushing Forward Pareto Frontiers of Proactive Agents with Behavioral Agentic Optimization
Proactive large language model (LLM) agents aim to actively plan, query, and interact over multiple turns, enabling efficient task completion beyond passive instruction following and making them essential for real-world, user-centric applications. Agentic reinforcement learning (RL) has recently emerged as a promising solution for training such agents in multi-turn settings, allowing them to learn long-horizon decision-making strategies. However, existing pipelines face a critical challenge in balancing task performance with user engagement, as passive agents cannot efficiently adapt to users' intentions while overuse of human feedback increases the burden on users, which forms a Pareto Frontier between these two objectives. To push forward this frontier, we propose Behavior Agentic Optimization (BAO), an agentic RL framework that enhances and regularizes inter-turn behaviors to improve information-gathering capabilities and suppress inefficient or redundant interactions with users. We evaluate BAO on multiple tasks from the UserRL benchmark suite and demonstrate that it substantially outperforms proactive agentic RL baselines in terms of both higher task performance and lower user efforts, while achieving comparable or even superior performance to commercial LLM agents, highlighting its effectiveness for training proactive, user-centric LLM agents in complex multi-turn scenarios. Our website: https://proactive-agentic-rl.github.io/.
CLEANER: Self-Purified Trajectories Boost Agentic Reinforcement Learning
Agentic Reinforcement Learning (RL) has empowered Large Language Models (LLMs) to utilize tools like Python interpreters for complex problem-solving. However, for parameter-constrained models (e.g., 4B--7B), the exploration phase is often plagued by frequent execution failures, creating noisy trajectories that hinder policy optimization. Under standard outcome-based reward settings, this noise leads to a critical credit assignment issue, where erroneous actions are inadvertently reinforced alongside successful outcomes. Existing mitigations face a dilemma: dense rewards often trigger reward hacking, while supersampling incurs prohibitive computational costs. To address these challenges, we propose CLEANER. Distinct from external filtering methods, CLEANER exploits the model's intrinsic self-correction capabilities to eliminate error-contaminated context directly during data collection. At its core, the Similarity-Aware Adaptive Rollback (SAAR) mechanism autonomously constructs clean, purified trajectories by retrospectively replacing failures with successful self-corrections. Based on semantic similarity, SAAR adaptively regulates replacement granularity from shallow execution repairs to deep reasoning substitutions. By training on these self-purified paths, the model internalizes correct reasoning patterns rather than error-recovery loops. Empirical results on AIME24/25, GPQA, and LiveCodeBench show average accuracy gains of 6%, 3%, and 5% over baselines. Notably, CLEANER matches state-of-the-art performance using only one-third of the training steps, highlighting trajectory purification as a scalable solution for efficient agentic RL. Our models and code are available at GitHub
PaperScout: An Autonomous Agent for Academic Paper Search with Process-Aware Sequence-Level Policy Optimization
Academic paper search is a fundamental task in scientific research, yet most existing approaches organize retrieval around predefined workflows or structured interaction protocols that struggle with complex, conditional queries. To address this limitation, we propose PaperScout, an autonomous agent that reformulates paper search as a sequential decision-making process. Unlike static workflows, PaperScout dynamically decides whether, when, and how to invoke search and expand tools based on accumulated retrieval context. However, training such agents presents a fundamental challenge: standard reinforcement learning methods, typically designed for single-turn tasks, suffer from a granularity mismatch when applied to multi-turn agentic tasks, where token-level optimization diverges from the granularity of sequence-level interactions, leading to noisy credit assignment and unstable training dynamics. We introduce Proximal Sequence Policy Optimization (PSPO), a process-aware, sequence-level policy optimization method that aligns optimization with agent--environment interaction. Comprehensive experiments on both synthetic and real-world benchmarks demonstrate that PaperScout significantly outperforms strong structured retrieval and RL baselines in both recall and relevance, validating the effectiveness of our adaptive agentic framework and optimization strategy.
OpenTinker: Separating Concerns in Agentic Reinforcement Learning
We introduce \textsc{OpenTinker}, an open infrastructure for training large language model (LLM) agents with many LoRA-backed policies over shared execution resources. Modern agent workloads mix supervised fine-tuning (SFT), online reinforcement learning (RL), rollout generation, validation, and multi-turn environment interaction. In such workloads, LoRA adapters are not static inference artifacts: they are frequently updated policy states whose optimizer state, rollout snapshot, and training data attribution must remain consistent. \textsc{OpenTinker} centers the runtime around this policy lifecycle. Users define environments, agents, and learning objectives, while the system manages training clients, rollout samplers, checkpoint handles, and policy-version refresh. The same data path supports SFT and RL by converting trajectories into token sequences with explicit masks: context and environment observations condition the model, while generated action tokens carry supervised weights or RL advantages. This design enables multi-LoRA SFT/RL training in which many users, tasks, or agents can share a base model while keeping adapter updates, checkpoints, and rollout snapshots isolated. We describe the system architecture, the adapter lifecycle, the service-backed snapshot handoff used by the current implementation, the backend contract for mixed-adapter rollout kernels, and the training scheduler that isolates adapter-local gradients and optimizer state. Representative validation tasks exercise single-turn, multi-turn, LoRA, and multi-agent agentic training.
LLM-Empowered Agentic MAC Protocols: A Dynamic Stackelberg Game Approach
Medium Access Control (MAC) protocols, essential for wireless networks, are typically manually configured. While deep reinforcement learning (DRL)-based protocols enhance task-specified network performance, they suffer from poor generalizability and resilience, demanding costly retraining to adapt to dynamic environments. To overcome this limitation, we introduce a game-theoretic LLM-empowered multi-agent DRL (MARL) framework, in which the uplink transmission between a base station and a varying number of user equipments is modeled as a dynamic multi-follower Stackelberg game (MFSG), capturing the network's natural hierarchical structure. Within this game, LLM-driven agents, coordinated through proximal policy optimization (PPO), synthesize adaptive, semantic MAC protocols in response to network dynamics. Protocol action grammar (PAG) is employed to ensure the reliability and efficiency of this process. Under this system, we further analyze the existence and convergence behavior in terms of a Stackelberg equilibrium by studying the learning dynamics of LLM-empowered unified policies in response to changing followers. Simulations corroborate that our framework achieves a 77.6% greater throughput and a 65.2% fairness improvement over conventional baselines. Besides, our framework generalizes excellently to a fluctuating number of users without requiring retraining or architectural changes.
DeepTravel: An End-to-End Agentic Reinforcement Learning Framework for Autonomous Travel Planning Agents
Travel planning (TP) agent has recently worked as an emerging building block to interact with external tools/resources for travel itinerary generation, ensuring an enjoyable user experience. Despite its benefits, existing studies rely on hand-craft prompt and fixed agent workflow, hindering more flexible and autonomous TP agents. This paper proposes DeepTravel, an end-to-end agentic reinforcement learning framework for building an autonomous travel planning agent, capable of autonomously planning, executing tools, and reflecting on tool responses to explore, verify, and refine intermediate actions in multi-step reasoning. To achieve this, we first construct a robust travel sandbox by caching transportation, accommodation and POI data, facilitating TP agent training without being constrained by real-world APIs limitations (e.g., inconsistent outputs). Moreover, we develop a hierarchical reward modeling system, where a trajectory-level verifier first checks spatiotemporal feasibility and filters unsatisfied travel itinerary, and then the turn-level verifier further validate itinerary's detail consistency with tool responses, enabling efficient and precise reward service. Finally, we propose the reply-augmented reinforcement learning method that enables TP agent to periodically replay from a failure experience buffer, emerging notable agentic capacity. We deploy the trained TP agent in the DiDi Enterprise Solutions application. A three-month online test shows that it achieves 82% accuracy in travel itinerary generation. Comprehensive offline evaluations further demonstrate that DeepTravel enables small-sized LLMs (e.g., Qwen3-32B) to significantly outperform frontier LLMs (e.g., OpenAI o1/o3 and DeepSeek-R1) and existing TP agent frameworks.
AgentFly: Scaling Agentic Reinforcement Learning with Unified Resource System
Methods to build LLM agents have evolved from prompt engineering and supervised finetuning to agentic reinforcement learning (agentic RL). However, agentic RL remains bottlenecked by its surrounding systems: agents must interact with heterogeneous environments, such as sandboxes, model services, and external APIs. Their allocation, reuse, and lifecycle dominate rollout cost and cap the scale at which training becomes practical. In this work, we present AgentFly, an agentic RL framework built with a unified resource layer that treats each of these environments as a distinct, typed resource scheduled through one engine, with per-tool acquisition for multi-turn reuse, asynchronous backpressure, and rollout versus global-scoped lifecycles. AgentFly adopts a four-layer design: (I) agent layer that abstracts the agent, tool, and reward concepts, decomposing agentic RL into defining agents, tools, and reward functions; (II) rollout layer that composes these into agent loops and computes rewards; (III) context layer that organizes rollouts, injects contextual information, and arranges resources; and (IV) a low-level resource layer that performs resource management. We provide a suite of prebuilt tools and environments, demonstrate successful agent training across multiple tasks and models, and report the first controlled cross-framework throughput comparison against agentic RL frameworks.
Agentic Episodic Control
Reinforcement learning (RL) remains fundamentally limited by poor data efficiency and weak generalization. Prior episodic RL methods attempt to alleviate this via external memory modules, yet they suffer from two key limitations: a representation bottleneck caused by shallow encoders, and a retrieval dilemma where episodic memory is accessed indiscriminately. To address these challenges, we propose Agentic Episodic Control (AEC), a novel architecture that integrates large language models (LLMs) into episodic RL. AEC uses an LLM-based semantic augmenter to generate semantic representations from raw observations, and a critical state recognizer to selectively retrieve valuable experiences. This transforms memory usage from passive similarity matching into strategic, context-aware recall. Across five BabyAI-Text environments, AEC achieves 2-6x higher data efficiency than baselines and is the only method to solve complex tasks like UnlockLocal with over 90% success. It further demonstrates strong cross-task and cross-environment generalization, maintaining performance even under distribution shifts. AEC shows that combining LLM-derived priors with reinforcement learning yields more sample-efficient and adaptable agents.