Agentic RL

RL: Reinforcement Learning

Momentum

28 papers in the last four weeks, up 300% on the four weeks before. 0.3% of all new papers.

Jul 13Week of Sep 28

Latest papers 140

Oct 8, 2026cs.CL

MiMo-V2.6: Scaling Reinforcement Learning Towards Self-Improvement

Reinforcement learning (RL) is the central training paradigm for advancing large foundation models towards self-improvement. This report introduces the MiMo-V2.6 series, an omni-modal family that pushes the frontier of model intelligence by scaling RL compute. Prior to RL, we conduct mid-training on a broad multimodal corpus to provide ample exploration space, and build a solid infrastructure on the pretrained hybrid-SWA architecture to support subsequent scale-up. We scale RL compute along three dimensions: (1) larger batches and higher throughput, with an asynchronous training that consumes 1,568 samples and 2.7-3.7B tokens per step at context lengths of up to 1M; (2) more diverse and complex environments, spanning code, general, visual, and cyber domains under a mixture of agent harnesses; and (3) more grader compute, via groupwise agentic grading that yields more accurate reward signals for long-horizon tasks and steers the model towards shorter, more token-efficient solutions. To keep training stable at scale, we freeze the MoE router and establish a multi-layer defense against reward hacking. We further build infrastructure for mixed-task agentic RL, including a unified trajectory representation, high-concurrency multi-framework rollout, decoupled control and data planes, and training-inference consistency. We open-source the training dynamics, RL environments, and RL framework to facilitate reproduction and further research on scaled RL and model self-improvement.
Oct 6, 2026cs.AI

Self-Retrospection Distillation: Turning Post-hoc Experiences into Prior Foresight

Reinforcement learning with verifiable rewards (RLVR) turns agent experience into learning signals primarily through scalar outcome rewards after interaction. For group-relative objectives, however, this signal vanishes when all rollouts receive the same reward, even though their trajectories may reveal useful information about what the task requires and how the agent fails. We ask a complementary question: can hindsight teach an agent what it could have anticipated before acting? We introduce prospective learning, which uses post-hoc experience to supervise foresight predictions from the pre-interaction view, and instantiate it with Self-Retrospection Distillation (SRD). Intuitively, a completed trajectory reveals knowledge that would have been useful and pitfalls that should be avoided; SRD distills this privileged hindsight into trajectory-blind foresight of the same policy. Foresight serves only as a training target and need not be explicitly generated at inference time. Across 10 tool-integrated reasoning and long-horizon agentic tasks, SRD complements RLVR and self-distillation baselines with gains of up to 24.2 pp. Its advantage is especially pronounced when reward contrast is scarce: when 37--98% of rollout groups are reward-uniform across model scales, yet SRD can still exploit learning signal from sampled trajectories. In the 2B setting, where 98% of groups are all-failure, the RLVR training ends up at 0.0% success, while adding SRD reaches 60.6% under the same rollout budget. Our results suggest that post-hoc agent experience is useful not only for evaluating or improving behavior, but also for shaping predictive representations before available interaction.
Oct 5, 2026cs.LG

Structuring MoE Expert Selection for Agentic Reinforcement Learning

Long-horizon LLM agents are frequently implemented using sparse mixture-of-experts (MoE) models, yet the co-design of agentic behavior and MoE structures remains underexplored. In this work, we comprehensively study the connections between agentic post-training and MoE expert selection. In off-the-shelf MoE models, we observe expert selection exhibits a specialized structure that naturally aligns with agentic trajectories. Specifically, expert routing overlaps more between turns where the agent performs semantically similar operations (e.g., READ, UPDATE) than between turns with differing operations. However, standard RL algorithms ignore this specialization, allowing the MoE routing to go uncontrolled during training, which empirically limit task performance and inference efficiency. To address this, we introduce a hierarchical routing control framework for agentic tasks. We explicitly encourage turn-level expert selections to align with agentic operations while regularizing token-level expert selections to maintain local consistency. To resolve stability issues that arise during post-training with the proposed methods, we further introduce an entropy-gated control mechanism. Overall, our routing control framework achieves over 10-point improvements in success rate on all evaluated benchmarks. These results demonstrate that agentic trajectory structure provides an effective signal for optimizing MoE capacity during RL post-training.
Oct 5, 2026cs.LG

ThunderSyncRL: Lossless Acceleration of Agentic Reinforcement Learning

Language models are moving beyond generating answers to pursuing long-horizon goals in interactive environments. Post-training these agents requires long, heterogeneous trajectories, and synchronous systems leave learner engines idle until rollout and verification finish. To squeeze out these pipeline bubbles, asynchronous training overlaps rollout and learning across updates, but comes at the cost of policy staleness. We introduce ThunderSyncRL, which starts gradient computation as soon as all required inputs are fixed, without policy staleness. For group relative policy optimization (GRPO), ThunderSyncRL computes each trajectory's score gradient as soon as the reward for that trajectory arrives, without waiting for the group. For on-policy distillation (OPD), it computes gradients for each completed agentic turn's teacher-scored actions while tool calls run in the sandbox. We prove that gradient streaming produces the same GRPO and OPD updates as batch-synchronous training, without changing either objective. On SWE-bench Verified and Terminal Bench 4.0, we train models to the same performance up to 1.9×1.9 \times faster than synchronous training. With zero policy staleness, ThunderSyncRL also outperforms asynchronous training at a fixed budget by up to 2.472.47 percentage points.
Oct 1, 2026cs.LG

Do Your Own Research: Learning to Forecast by Learning to Search

Outcome-based reinforcement learning can train language models to forecast real-world events, but prior forecasting work either freezes research context before training or deploys agentic research only at test time, so the skill of gathering evidence is never shaped by the reward. We introduce an agentic forecasting environment, dataset, and harness built from 2,100+ resolved Polymarket questions; the agent acquires its own context at rollout time (web search, page reading, and financial time series, all restricted by layered leak filtering to information published before each question's cutoff), and we train Qwen3.5-35B-A3B (3B active parameters) on it with single-epoch GRPO under a Brier-score reward. Training changes how the agent interacts with information: calibration improves 30-40%, and search attempts fall from 3.8 to 2.25 per rollout as evidence discipline is learned. Evaluated in an identical harness against four frontier models, the trained policy also finishes ahead of every frontier model tested at evidence-based forecasting, including Claude Opus 4.5 (soft-Brier 0.254 vs. 0.256, n=265), at about 5% of the inference cost, and its margin is widest on the hardest questions, the ones the crowd itself had not decided. We release the environment, dataset, and per-rollout records as a reusable harness for temporal forecasting agents.
Oct 1, 2026cs.AI

Sharpening Tax in Post-Training

An emerging hypothesis about reinforcement learning (RL) post-training of large language models (LLMs) is that it merely sharpens existing behaviors of a base model, improving single-shot accuracy at the cost of solution coverage. Although this trade-off has been observed in math and coding tasks, it need not extend to agentic tasks, where multi-turn tool use and interaction may require capabilities newly acquired during post-training. Our surprising finding is that pre-trained LLMs, equipped with a light inference harness, can serve as capable agents. Despite far lower accuracy (pass@1), they often surpass their post-trained counterparts in solution coverage (pass@K) given a sufficient test-time budget. We further analyze the underlying mechanism and show that post-training pushes tasks toward two extremes, always solved or never solved, and thereby improves sampling efficiency and consistency at the cost of solution coverage. To measure this cost, we propose Sharpening Tax, a diagnostic metric that quantifies the loss in test-time scalability after post-training. Across 14 base/post-trained model pairs from four families and three agentic benchmarks (42 cases in total), the tax is prevalent in most settings, can be estimated from a few rollouts, and correlates well with other metrics. Finally, we present posterior-tempered group sampling (PTGS), a simple plug-and-play Bayesian sampler that adapts the sampling temperature per prompt to its estimated difficulty. Applied during RL training in two agentic environments, PTGS pays a smaller tax than the fixed-temperature baseline, solving more tasks under repeated sampling while also improving single-shot accuracy.
Oct 1, 2026cs.AI

Dependency-Aware Reward Shaping for Agentic Reinforcement Learning

When training large language models with reinforcement learning, terminal rewards provide little guidance about which steps matter. Common methods for assigning step credit overlook that work built on uncorrected mistakes is wasted while independent work remains valid. With only a final success/failure reward, every step in a failed episode has zero total future reward, even when it made progress. We propose Dependency-Aware Reward Shaping (DARS), which represents task progress as predicates linked by prerequisite relations and assigns step-level credit over the dependency graph. An annotator marks which predicates each step verifies, invalidates, or repairs. Verified predicates are discounted according to graph distance from the nearest broken prerequisite, while independent predicates are unaffected. Repairs update these weights based on any errors that remain; invalidated predicates need re-verification to regain credit. A fixed potential converts these annotations into signed per-step rewards. A common reward and annotation interface allows DARS to integrate with a range of reasoning and agentic training methods, such as GiGPO and ARPO/AEPO, without changing their rollout strategies or optimizers. Across five task families and models from 1.5B to 8B, DARS improves success by up to 10 points over GiGPO trained with the same budget and harness (ALFWorld), raises the WebShop task score and Search-R1 QA accuracy, complements AEPO's entropy-based training on AIME24/25 with a Python interpreter, and exceeds OmniOPD in controlled tool-free reasoning comparisons at 1.7B and 4B. Ablations show that step-level credit, dependency attenuation, and graph topology each contribute. On ALFWorld, a distilled 8B annotator matches the API annotator, enabling DARS to run efficiently without a frontier judge. Code is available at https://github.com/JianhuiWei7/DARS.
Oct 1, 2026cs.CL

My FAULT: Self-Diagnosis as Credit Assignment in Self-Evolving Agentic Reinforcement Learning

Agentic reinforcement learning (RL) has emerged as a powerful approach for training large language model agents on multi-step tasks, yet reliance on terminal outcome rewards creates two credit-assignment problems, particularly in long-horizon tasks. First, same-outcome rollout groups provide no learning signal from terminal rewards. Second, terminal rewards provide only trajectory-wide feedback, making it difficult to identify which decisions caused a failure. Recent work supplements terminal rewards with finer-grained information from trajectory analysis, such as natural-language reflections on intermediate decisions and errors. However, natural-language diagnoses are difficult to use directly for credit assignment: their error claims may be unreliable, and they do not quantify how much each error should affect learning. We propose Self-Diagnosis-guided Terminal Credit Redistribution (FAULT), which turns diagnosed errors into explicit step-level credit anchored by terminal outcomes. FAULT checks diagnostic evidence and learns relative error costs from task outcomes. During training, the policy and self-diagnoser co-evolve, while error costs are updated online from recent outcomes. On ALFWorld, FAULT recovers learning signals from same-outcome groups, reaching 95% signal coverage versus 41% for GRPO and 72% for GiGPO, while better localizing credit to specific error steps. Across two model scales, FAULT delivers strong. improvements on the long-horizon ALFWorld and WebShop tasks while remaining competitive on short-horizon Search-based QA.
Sep 30, 2026cs.LG

SHARPO: Segment-Level Credit Assignment for Agentic Reinforcement Learning

Agentic reinforcement learning (RL) trains a large language model (LLM) to act over long, multi-step interactions. However, a single localized error can cause task failure, while trajectory-level rewards provide limited guidance for assigning credit to individual decisions. To address this limitation, we introduce Segment-level Hindsight Advantage Reweighting for Policy Optimization (SHARPO), a credit-assignment mechanism that refines Group Relative Policy Optimization (GRPO) at the level of environment-facing segments. Inspired by the existing on-policy self-distillation (OPSD) method, SHARPO computes teacher-student log-probability gaps within each segment and uses the resulting signal to compute a bounded multiplier on the GRPO advantage. This multiplier is shared by all tokens within the segment, allowing credit to vary across different segments. With Qwen2.5-7B-Instruct, SHARPO outperforms existing baselines on the ALFWorld and WebShop benchmarks, including GRPO, SDAR, RLSD, and StepOPSD.
Sep 30, 2026cs.LG

T2SPO: Trajectory-to-Step Policy Optimization for Agentic Reinforcement Learning

Reinforcement learning enables large language model (LLM) agents to learn multi-step behaviors through interaction with their environments. However, rewards in many interactive tasks reflect only the final outcome, providing limited guidance on which intermediate decisions advance the task. Successful training trajectories contain intermediate states that can provide supervision for subsequent interactions. We introduce Trajectory-to-Step Policy Optimization (T2SPO), a method that uses past interaction trajectories to provide step-level feedback for policy learning. T2SPO derives remaining-distance targets from successful trajectories and pairs them with representations of the states visited along the way. Conditioned on these examples, a pretrained TabPFN regressor estimates the remaining distance to success at each state of a new rollout. Changes in this distance estimate across consecutive states yield auxiliary credit for agent steps alongside task-level supervision. As training proceeds, newly completed trajectories refresh the estimator's context, incorporating new experience without updating its parameters. Experiments with 1.5B and 7B language models on ALFWorld and WebShop show that T2SPO consistently improves overall task success over GRPO.
Sep 30, 2026cs.LG

From Imitation to Reward Discovery: On-Policy Warmup for Agentic RL

Reinforcement learning with a verifiable reward (RLVR) offers a scalable approach to training language-model agents, yet sparse outcome rewards can leave early training with little signal for policy improvement. We identify an On-Policy Acceleration Phenomenon: in our main comparisons, RLVR initialized with on-policy distillation reaches high performance earlier in training and achieves both higher average performance during subsequent RLVR and higher final performance than the alternative baselines. Motivated by this observation, we study On-Policy Warmup (OPW), a teacher-guided stage in which the student trains with teacher supervision on its own interaction trajectories before transitioning to RLVR. Unlike imitation on fixed teacher-generated trajectories, OPW targets states induced by the student's own decisions, including imperfect actions and recovery situations. We provide a theoretical explanation by connecting on-policy reverse-KL distillation to trajectory-level distribution matching. Under a competent teacher and sufficiently small population distillation loss, this connection yields a lower bound on initial verifier success and a corresponding bound on reward-discovery complexity. For group-relative RLVR, we further characterize when increased success probability produces more reward-informative groups. Together, our findings support on-policy distillation as an effective warmup for agentic RLVR and identify initial reward discovery as a mechanism that can contribute to the observed acceleration.
Sep 29, 2026cs.AI

Guide, Then Let Go: Gap-Adaptive Teacher Scheduling for Sparse-Reward Agentic RL

Reinforcement learning for long-horizon agents typically relies on sparse outcome-based rewards. This leads to a severe cold-start problem, as early-stage policies often fail to solve sampled tasks, leaving little useful reward signal for learning. To mitigate this problem, we use on-policy distillation (OPD) to provide token-level guidance on the student's own rollouts. We find that the benefit of this guidance depends on the performance gap between the teacher and the student. When the teacher substantially outperforms the student, distillation helps guide the student through the early training stage where outcome rewards provide little learning signal. As the gap narrows and eventually reverses, however, continued distillation becomes less beneficial and may hinder further improvement. Motivated by this observation, we propose Gap-Adaptive Teacher Scheduling (GATS), which augments the student's RL objective with an OPD term whose weight adapts to the teacher-student performance gap. Specifically, GATS gradually reduces teacher guidance as the student approaches the teacher's reference performance and withdraws it once that reference is reached. This enables GATS to leverage task-trained teachers smaller than the student, since teacher guidance is primarily needed during early training. Across ALFWorld, WebShop, and ScienceWorld with three Qwen2.5 teacher-student configurations, GATS achieves the highest average success rate among the compared methods in all three configurations, improving over reward-only GRPO by 4.37%-11.87% under matched student rollout budgets. Code is available at https://github.com/Ricardo-H/guide-then-let-go.
Sep 29, 2026cs.LG

VACE: Validation-Gated Alternating Co-Evolution of Agent Models and Harnesses

Language model agents can be improved by updating their model weights or refining the harness that guides task execution. These components are coupled: weight updates change how the model uses the harness, while harness updates change the trajectories used for training. We propose VACE, Validation-Gated Alternating CoEvolution, which alternates agentic reinforcement learning with trajectory-driven harness refinement. After each RL stage, VACE reuses the collected trajectories to propose a harness revision and evaluates the incumbent and candidate with the updated model held fixed. The candidate guides subsequent training only if it improves validation performance. With Qwen3.5-9B, VACE achieves 45.26% test accuracy on OfficeQA and a mean partial-credit score of 75.19% on AutomationBench, exceeding weight-only RL by 6.43 and 9.09 percentage points and ungated alternation by 4.59 and 6.95 points, respectively. Across 44 harness proposals, 17 reduce validation performance at the updated checkpoint and are rejected before subsequent RL training, highlighting the importance of validation gating.
Sep 28, 2026cs.LG

Reward-rate Policy Gradient for Efficient Machine Learning Engineering Agents

Traditional reinforcement learning (RL) techniques focus on maximizing expected cumulative reward, where each action assumes to take a constant unit of time. However, this assumption does not hold for agentic RL tasks such as machine learning engineering (MLE) agents, where actions involve data loading, feature engineering, and model training that take variable durations. Efficiency matters in modern agentic RL where actions are costly. To address this limitation, we adapt from continuous-time RL and Semi-Markov Decision Process (SMDP) formulation and propose Reward-rate Policy Gradient (RPG), where we focus on optimizing the reward rate -- the long-term reward per unit of time. RPG estimates the reward rate from off-policy samples, then charges each action for the time it consumes at that rate. We first conduct theoretical analysis in the bandit setting to establish that RPG approximates the optimal reward rate and empirically demonstrate it outperforms baselines while avoiding enumeration over the policy space, a known issue for an existing method. We then further apply RPG on a small language model (Qwen3.5-4B) with self-improvement loops and empirically show it obtains higher rewards within a fixed time budget than vanilla RL on MLE-Bench and NanoGPT, with a 19.2% and 85.7% margin, respectively. Our method provides a practical solution for optimizing performance under wait time considerations in modern agentic RL tasks, where actions interact with external environments and cost time.
Sep 28, 2026cs.CL

Targeting Pivotal Decisions for Credit Assignment in Agentic Reinforcement Learning

Group Relative Policy Optimization (GRPO) has become a promising approach for training large language model agents. However, its uniform assignment of trajectory-level advantages to all policy tokens fails to distinguish consequential decisions from less relevant ones, obscuring which intermediate decisions contributed to success. We introduce ProVer, a framework that targets potentially pivotal decisions for fine-grained credit assignment in agentic reinforcement learning. Given a rollout group, an agentic judge contrasts successful and failed trajectories to propose a segment potentially responsible for their divergent outcomes. Rather than directly trusting the judge's assessment, ProVer verifies the proposed segment by estimating its advantage from the difference in terminal success rates between current-policy continuations sampled before and after the segment. Positive estimates are then incorporated into the GRPO advantages of policy tokens within the proposed segment. By using model judgment only to select where to verify, ProVer grounds local credit in observed outcomes without exhaustively evaluating every intermediate state. Across ALFWorld, WebShop, and SearchQA, ProVer achieves the strongest average performance at both model scales, with relative improvements over GRPO of 9.91% and 7.12% for Qwen3.5-2B and Qwen3.5-4B, respectively. Further analyses demonstrate that informed segment selection improves policy training with modest additional generation overhead, even without a frontier-scale judge model, highlighting the effectiveness and efficiency of selectively targeting pivotal decisions for fine-grained credit assignment in agentic reinforcement learning.
Sep 28, 2026cs.LG

KV-streams for Efficient Compaction in Agentic Reinforcement Learning

Scaling the horizon of agentic LLMs is bottlenecked by the need to fit ever longer context traces in GPU memory. Context compaction has been the most popular mechanism to alleviate this issue, keeping GPU memory constant for a given trace. Unfortunately, most compaction strategies rely on prefilling the LLM context many times over, hindering training throughput. To alleviate this bottleneck and enable efficient trainable compaction, we propose KV-streams, a plug-and-play strategy compatible with any compaction strategy that substantially increases throughput while showing no evidence of hindering performance. KV-streams enable scalable compaction by streaming the KV cache forward rather than flushing it after each compaction. We show that KV-streams enable three different compaction strategies, achieving a 2.6 to 5x wall-clock speedup in training. Beyond efficiency, we find that the streamed KV cache can act as a recurrent state, carrying forward information that has long since disappeared from the context. Specifically, in a controlled setting we show that, contrary to prior work, RL alone is all that is needed for this behavior to emerge. Overall, we show KV-streams to be an efficient and lightweight plug-and-play addition to any post-training pipeline.
Sep 28, 2026cs.AI

ARISE: Adapting to Evolving Capability Gaps in Agentic Reinforcement Learning

As a long-horizon agent improves through experience, previously observed weaknesses may recede while new limitations emerge, continually changing what it still needs to learn. Yet the learning process often remains tied to a static view of these needs: fixed behavioral criteria and training priorities can become misaligned with evolving agent capabilities, while sparse task-level feedback makes such misalignment more difficult to detect. Even when capability gaps are identified, rollouts from the current policy may repeatedly reproduce the same failures rather than explore better alternatives. To address this, we introduce Adaptive Rubric-Skill Co-Evolution (ARISE), a reinforcement learning framework that uses rollout evidence to continually adapt evaluation criteria, exploration guidance, and training priorities. Rubrics evolve to reward partial behavioral progress, while their paired skills are refined and selectively activated to guide exploration toward unresolved weaknesses. Alongside this co-evolution, capability-based adaptive sampling prioritizes tasks that target behaviors needing further improvement. Experiments on two challenging long-horizon agent benchmarks, SkillsBench and Terminal-Bench, demonstrate that ARISE successfully enhances both overall task performance and training efficiency. The project page is at https://foundation-model-research.github.io/ARISE .
Sep 28, 2026cs.AI

ASCT: Attentive Search over Counterfactual Trees for Credit Assignment in Agentic Reinforcement Learning

Terminal utility evaluates a complete agentic workflow, but learning requires credit for the decisions within it. We introduce Attentive Search over Counterfactual Trees (ASCT), a framework that turns training-time multi-step search into local action credit. At actor-visited states, an auxiliary tree evaluates alternative legal actions from the same recoverable prefix. Its action-value table is centered by the frozen actor's probabilities and supplies credit for PPO on actor-sampled trajectories. This protocol connects counterfactual evaluation to policy learning while deploying the actor alone. Uniform, UCT, and cost-aware AgentUCT instantiate the framework. On HotpotQA agentic retrieval-augmented generation, all three improve mean held-out utility over trajectory-return PPO and workflow-adapted VinePPO. Across three seeds, ASCT-AgentUCT reaches 0.6187 utility versus 0.5939 for VinePPO, with gains in answer F1 and execution cost, and uses 50.3% fewer recorded auxiliary Qwen tokens. Transfer and component-description studies examine the learned policies beyond the training setting.
Sep 28, 2026cs.AI

PEARL: Adaptive Prefill-Decode Execution with Elasticity for Agentic Reinforcement Learning

Multi-turn rollout dominates the cost of agentic reinforcement learning (RL). Asynchronous execution and elastic GPU resources can accelerate this stage, but adding rollout replicas yields diminishing returns while training GPUs remain idle between updates. We observe that effective resource use also depends on the prefill--decode (PD) configuration. Both the choice between colocation and disaggregation and the optimal PD ratio vary with the workload, making resource scaling and PD configuration interdependent. Exploiting this opportunity requires selecting effective configurations and realizing their benefits within transient resource-availability windows despite reconfiguration costs. We present PEARL, an asynchronous agentic RL system that coordinates external resource elasticity, temporary reuse of idle training GPUs, and adaptive PD execution. PEARL maintains a unified GPU--worker--role state and uses runtime profiles to predict rollout batch completion time, accounting for environment-induced reductions in decode concurrency. It selects the PD mode and ratio under the current GPU budget and translates each decision into an incremental transition plan that minimizes worker and role changes. Cost-aware switching and borrowing policies suppress transitions with insufficient expected benefit while ensuring timely return of training GPUs. Our evaluation show that PEARL achieves 2.172.17--2.79×2.79\times the throughput of fixed-resource ROLL across different LLMs. Compared with RLBoost+, throughput improves by up to approximately 26.9% for Qwen3-8B and 36.3% for Qwen3-30B-A3B.
Sep 28, 2026cs.LG

Cross-Rollout Bellman Closure for Long-Horizon Agentic Reinforcement Learning

Group-based reinforcement learning such as GRPO trains LLM agents by comparing rollouts sampled for each task, without a learned critic. In long-horizon settings, these rollouts revisit shared anchor states, offering cross-rollout evidence for step-level credit. Ideally, step-level credit should incorporate evidence beyond the realized suffixes observed at an anchor while aggregating alternative continuations according to their empirical frequencies. Visit-local averaging pools realized suffix returns at shared anchors and respects observed frequencies, but does not recursively propagate evidence across rollouts, whereas shortest-path estimators have global reach but allow a rarely observed route to dominate an anchor's value. We introduce Cross-Rollout Bellman Closure (CRBC), which merges each rollout group into a finite empirical process with absorbing success and failure boundaries and evaluates its behavior-policy Bellman fixed point with one linear solve. This fixed point uses the same empirical action and transition frequencies to propagate evidence through shared anchors and aggregate alternative continuations. Backing up the resulting state values through observed transitions yields action values, whose gain over the corresponding state value provides step-level credit. A corresponding finite-depth family recovers visit-local return averaging at zero depth and converges to the exact closure as depth increases. The normalized closure credit is combined with the trajectory-level group advantage for policy optimization, without additional environment rollouts. Across ALFWorld, WebShop, and Sokoban benchmarks with multiple model scales, CRBC consistently improves final performance and learning efficiency. For example, CRBC outperforms the strongest evaluated baseline by 5.59 percentage points on ALFWorld with Qwen2.5-1.5B-Instruct.
Sep 28, 2026cs.LG

TIDE: Teacher-Student Transition via Informative Distillation and Exploration for Agentic RL

Effective multi-turn agents require interaction strategies that coordinate information gathering, actions, and feedback over long horizons. GRPO is a reinforcement learning algorithm used to train these agents, but sparse trajectory-level rewards limit early exploration in small models. Recent methods augment RL with on-policy distillation (OPD) from a stronger teacher. However, a fixed mixture assumes that teacher guidance and reward optimization should retain a constant relative role throughout training and across interaction turns. This assumption can fail at two scales. Globally, as training progresses, maintaining strong distillation pressure can constrain the model from moving beyond the teacher's capabilities. Locally, teacher--student disagreement identifies where the student departs from the teacher, but cannot tell whether that departure is exploration supported by better outcomes or low-quality policy drift. Our methodological insight is that teacher guidance and reward optimization should be dynamically rebalanced over training and jointly allocated across turns. We instantiate this insight in \tide. Globally, \tide uses the measured disagreement trend as a practical schedule signal, advancing an OPD-to-RL handoff when discrepancy reduction becomes slow but remains positive and progressively increasing the relative weight of RL. Locally, \tide jointly modulates teacher-guided and reward-driven updates: relative action value and disagreement prioritize the OPD signal, whereas relative action value supplies the RL advantage and normalized disagreement reweights it across turns. Coupled with the global handoff, \tide allocates stronger teacher guidance early and gives reward-driven updates greater relative weight later in training. Experiments across multiple benchmarks, student scales, and controlled ablations support the effectiveness of TIDE's adaptive OPD--RL coordination.
Sep 28, 2026cs.AI

UniOPSD: Unifying Outcome and Hindsight Feedback for Agentic Reinforcement Learning

Reinforcement learning has become an effective approach to training language model agents, but sparse and delayed outcome rewards provide limited guidance for credit assignment across long interaction sequences. Recent work on on-policy self-distillation (OPSD) offers complementary supervision by evaluating a policy's sampled responses under privileged training-time context. However, our diagnostics show that positive average agreement between outcome and hindsight feedback coexists with substantial local disagreement, raising the question of how to allocate influence between them at each decision. We introduce UniOPSD (Unified On-Policy Self-Distillation), which unifies these feedback sources through adaptive local credit arbitration. UniOPSD constructs comparable credit estimates from environmental returns and successful-peer hindsight at shared interaction anchors. Historical agreement determines the global mixing level, while current signal availability and relative precision adjust each source's influence at individual decisions. The episode-level outcome contribution is retained, and bounded token modulation refines the fused step credit for policy optimization. With Qwen2.5-3B-Instruct and Qwen2.5-7B-Instruct, UniOPSD achieves ALFWorld success rates of 82.8%82.8\% and 83.6%83.6\%, WebShop success rates of 75.0%75.0\% and 82.0%82.0\%, and Search-QA aggregate accuracies of 45.3%45.3\% and 49.8%49.8\%, respectively. On 3B WebShop, UniOPSD improves over SDAR by 7.07.0 percentage points. Our code is available at https://github.com/Zenghuang-Fu/Uniopsd
Sep 28, 2026cs.AI

SIPO: Selective-Inference Policy Optimization for Tree-Structured Agentic RL

Tree-structured reinforcement learning trains search agents by comparing alternative continuations and propagating terminal rewards to intermediate decisions. Adaptive expansion, however, creates a statistical asymmetry: an incumbent is selected using its own generation statistic, whereas fresh siblings are sampled after selection. When that statistic is associated with return, branch values can reflect selection history as well as continuation quality, even for a shared parent. We propose Selective-Inference Policy Optimization (\SIPO{}), which incorporates this distinction into tree-based credit estimation. Its scale-free branch criterion keeps generation scores and sibling penalties on a consistent relative scale; exchangeable branching supplies multiple fresh continuations from each selected parent; and order-statistic correction adjusts retained incumbent values using selection rank and the estimated score--outcome association. These mechanisms preserve the leaf budget and the host policy optimisation objective. Across seven QA benchmarks using Qwen3-4B, Qwen3-8B, and Qwen2.5-7B, \SIPO{} achieves the highest reported multi-hop and single-hop averages among the compared methods. On Qwen3-8B, it improves these averages over AT\textsuperscript{2}PO by 1.311.31 and 1.071.07 percentage points, respectively, and ranks first on six of seven benchmarks. Component ablations evaluate the individual and combined changes, while early-training paired diagnostics show a selected--fresh value gap alongside a near-zero fresh--fresh reference. Together, these results support accounting for selection history when constructing and evaluating search-agent rollouts. Our code is available at https://github.com/Zenghuang-Fu/SIPO
Sep 24, 2026cs.AI

Qwen-Planner-Agent: A Closed-Loop AI-for-AI Framework for Real-World Mobile Planner Agents

The rapid progression of large language models is extending AI from passive content generation into the active workflows of engineering and scientific discovery. This shift raises a compelling question: can AI be both the object of development and an active participant in building next-generation AI systems? We explore this question by building Qwen-Planner-Agent within a closed-loop AI-for-AI framework for scalable development and iterative improvement. Mobile planning offers a demanding test of this approach: complex, long-horizon tasks challenge agent reliability, while costly real-device interaction limits development scalability. The framework connects data production, model training, and deployment through a shared action-feedback-verification contract. (i) AI for Data builds a human-gated agentic data flywheel in which specialized agents construct tasks, collect interaction trajectories, curate and balance training data, and use training feedback to guide subsequent data generation. (ii) AI for Training combines a supervised planning cold start with hybrid-environment online agentic reinforcement learning, where we introduce Competence-Aware Reward-and-Advantage Engineering (CARE) to reduce reasoning and tool-use costs while preserving task performance. (iii) AI drives model--harness co-evolution through an execution-evidence-driven loop that orchestrates memory, skills, and tools at runtime and feeds structured action feedback and preserved failure traces back into coordinated model and harness adaptation. Qwen-Planner-Agent achieves the best overall performance among all evaluated models and systems on MobilePA-Bench, improving over its base model across tool use, memory, skills, and sub-agent coordination. Further evaluations of our model show improvements across non-mobile agentic benchmarks while largely preserving general capabilities.
Sep 24, 2026cs.AI

Back to the Definition: Estimating Step-Level Advantages via Trajectory Graphs for Agentic Reinforcement Learning

Group-based reinforcement learning (RL) methods, such as GRPO and its variants, have become a leading paradigm for training reasoning and agentic large language models (LLMs). While their group-normalized advantage estimation is reliable at the response level, it becomes systematically biased at the step level, since coarse-grained trajectory-level advantages are hard to accurately reflect the contribution of individual steps (i.e, failed trajectories may contain valuable steps). Revisiting the foundational RL definition, we notice that GRPO's success on single-turn tasks stems from its advantage estimation strategy, which adheres to the basic definition: the mean reward of multiple actions sampled from the same state constitutes a credible state-value estimate. Extending the faithful estimation to step-level would in principle demand sampling multiple actions from each intermediate state, which is too costly on a per-state basis. To mitigate this issue, we propose a Graph-based Faithful sTep-level credit-assignment framework (GRAFT) that grafts all rollout trajectories into a trajectory graph, recovering node state-values via Bellman iteration on the graph, and assigning credit to each edge by the node value difference. Theoretically, the estimated step-level advantage faithfully adheres to the basic advantage definition in RL. To further ensure the reliability of step-level advantage estimation, we further propose Graph GAE, which extends GAE to the trajectory graph for reducing the impact of state-value estimation bias. Experiments across a range of multi-turn agentic benchmarks show consistent gains over GRPO and superior performance compared to recent agentic RL algorithms. Code will be available at https://github.com/xcyao00/GRAFT.
Sep 23, 2026cs.LG

ProCredit: From Outcome Rewards to Progress Credit in Agentic Reinforcement Learning

Long-horizon agentic tasks require an agent to modify an environment through a sequence of tool calls, with success determined by the final state. The standard recipe assigns a single outcome reward at the end and compares trajectories sampled for the same task. As a result, a group with no successful trajectory yields no training signal, failed attempts cannot be told apart by how close they came to completion, and turns that advance the task receive the same credit as turns that only query the environment. Prior work refines the unit of comparison from the trajectory to the step, or trains a reward model to supply intermediate signal: the former still derives its signal from final success alone, and the latter estimates it with a model. We observe that the acceptance checks that decide success can also be run on intermediate states, so progress is as verifiable as the outcome. We propose ProCredit, which turns this verified progress into credit: it reruns the acceptance checks after each turn, rewards the turn by its change in progress, and uses these rewards to assign credit both across attempts at the same task and across the turns within a trajectory. Starting from Qwen3.5 base models at three scales on AppWorld, ProCredit outperforms outcome-reward baselines and progress-based baselines in task completion rate at every scale on both test sets, exceeding the strongest outcome-reward baseline by 4.1 percentage points at 4B, and results in a second environment show the same direction of improvement. Ablations show that adding the final progress to the trajectory score alone does not improve performance: the gain comes from crediting progress to the turn where it occurs.
Sep 23, 2026cs.AI

Verifiable Hidden Dynamics Play: Generating Agentic RL Environments from Solved Mechanisms

Language-model agents increasingly face long-horizon tasks with evolving state, interdependent decisions, and delayed outcomes. Scaling their training requires diverse agentic environments, dependable outcome signals, and low extension cost. Existing generation pipelines commonly construct an environment before defining its outcome rule or annotating its trajectories, leaving dynamics and evaluation to be aligned post hoc. VHD-Play reverses this dependency by sampling and solving a mathematical model before a corpus-grounded setter renders its decision process as stateful tools. The executable dynamics and trajectory-scoring reference are inherited from the same solved model. The pipeline produces 3,300 diverse agentic environments at a cost of a few cents each. Training Qwen3.6-35B-A3B on three families raises its mean agentic score from 0.204 to 0.815 in a five-family diagnostic. Gains also appear on held-out instances from all three training families and eight unseen mechanism families, then extend beyond the generated substrate to external benchmarks for general function calling, travel planning, and 365-day e-commerce. On E-Commerce Bench, the trained checkpoint completes every run without bankruptcy and exceeds Qwen3.7-Max. We compare written-out problems with stateful versions that reveal or hide their parameters. The comparison shows that most of the learnable gap lies in stateful interaction rather than underlying problem solving. A frozen 35B setter realizes larger environments, and scale-matched training retains gains as mechanism size and horizon grow, indicating the potential for an evolving training substrate.
Sep 17, 2026cs.CL

RetireOPD: Self-Retiring On-Policy Distillation for Agentic Reinforcement Learning

Multi-turn agents trained with reinforcement learning (RL) receive a single scalar reward per trajectory, which motivates self on-policy distillation (OPD) to supply dense token-level supervision from a self-teacher with privileged task skills, letting a skill-free student internalize them. This recipe, however, is undermined by two findings in agentic tasks: privileged information alone does not always make a teacher reliable, and the benefit of teacher supervision is stage-dependent. We therefore propose RetireOPD (Self-Retiring On-Policy Distillation), which first optimizes a decoupled, skill-conditioned teacher with environment rewards and then trains a skill-free student jointly with RL and OPD. Rather than following a predefined distillation schedule, RetireOPD adopts Adaptive Retirement: the student drops the teacher on its own once their discrepancy stops shrinking and it reaches a target fraction of the teacher's success rate, after which training proceeds with RL alone. Across Qwen2.5 models from 1.5B to 7B, RetireOPD improves ALFWorld success rate over RL baseline by 14.1% to 18.8% and WebShop accuracy by 11.8% to 19.0%, and surpasses its own skill-conditioned teacher in every setting.
Sep 17, 2026cs.AI

Reach or Solve? Attributing Agentic RL Gains with Checkpoint Handoffs

Reinforcement learning now trains language-model agents that act over dozens of steps in live environments. The gains are large, and they are read as better decision-making. An agent in a closed loop writes its own inputs. Each observation follows from its own earlier actions, so the states it meets late in an episode are partly of its own making. An SFT checkpoint and an RL checkpoint are then scored from different states, even on identical tasks. Endpoint success mixes two changes: where the agent arrives, and what it does once it is there. Restricting the comparison to states both policies reach does not separate them. That restriction selects on an outcome, and in our data it flips the sign of the effect. We introduce checkpoint handoff, an evaluation protocol that clones a state one released checkpoint reached and hands it to another, with no retraining. Crossing a reacher role and a solver role over SFT and RL splits an endpoint gain into REACH and SOLVE. REACH is how often a policy arrives at a state the environment confirms is a fixed number of actions from success. SOLVE is how often it finishes from an identical cloned state. Across two benchmarks and two independently released pipelines, the reacher by solver interaction is positive in all five conditions. An RL history is worth more to an RL solver than the same history is to an SFT solver. On ALFWorld, RL improves both terms, and the SFT solver never succeeds where the RL solver fails. Independent REACH and SOLVE gaps predict the aggregate interaction. Handoff asks only that one checkpoint's history can be replayed under another, so long-horizon evaluation can report arrival and completion beside endpoint success.
Sep 10, 2026cs.CV

AgenticGen: Reward-Guided Agentic Video Generation for Advertising

Advertising video generation is not only a video synthesis task, but also a product-conditioned reasoning problem whose success is measured by online business metrics. Recent video foundation models can generate realistic clips from multimodal conditions, yet they do not optimize how a product should be transformed into an effective advertisement or how future generation should be improved from online business feedback. To close this loop, we propose AgenticGen, a reward-guided agentic framework that decomposes advertising video generation into two trainable reasoning stages, strategy selection and draft generation, thereby exposing optimization targets that online business feedback can supervise. AgenticGen learns a performance-based reward from accumulated online feedback and a complementary rubric-based reward aligned with human quality standards, then uses them to supervise policy optimization. DPO first moves the agentic policies toward online preferences, and GRPO further refines both stages with process and outcome rewards. Offline experiments validate the reward models and successive policy optimization. Online A/B experiments in the TikTok advertising system show that AgenticGen after DPO and GRPO improves CTR by 2.72%, CVR by 2.63%, and Advv by 9.61% over the SFT baseline.