Voronoi Regions

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2 papers in the last 28 days · 0.0% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-14

1 new paper

A weekly snapshot of new work published in Voronoi Regions.

13 papers

Latest in Voronoi Regions

Sep 13, 2026cs.SD

POLARIS: Training-Free Audio Fingerprinting with Saliency-Based Landmarks and Delaunay Grouping

This work presents POLARIS, a training-free audio fingerprinting system that selects landmarks from a locally normalized saliency field and groups them into sparse fingerprints using Delaunay triangulation. To deal with query distortion, POLARIS adds fingerprints from two-hop Delaunay neighborhoods only at query time, without enlarging the reference index. An adaptive configuration applies this expansion only when the original fingerprints do not produce a confident match. We evaluate POLARIS on synthetic distortions from the public PEX Hard Medium benchmark, excluding queries with pitch or tempo shifts, and on a new benchmark of real re-recorded music. POLARIS achieves the best performance among the evaluated training-free methods on both benchmarks. On the real recordings, its adaptive configuration also outperforms the neural NMFP baseline with a comparable measured query time and a smaller logical reference payload. Code, dataset, and instructions for reproducing all experiments are available at https://github.com/JihengLi/POLARIS.git.
Jiheng Li
Sep 8, 2026cs.CV

CVT-GS: Learning to Simplify 3D Gaussian Splatting with Centroidal Voronoi Tessellation

While 3D Gaussian Splatting (3DGS) has emerged as a powerful representation for real-time novel view synthesis, rendering high-fidelity scenes often relies on a massive number of Gaussian primitives, incurring substantial storage and computational overhead. Existing simplification techniques are largely intrusive, requiring training-time pruning, architectural modifications, or computationally expensive per-scene fine-tuning. These drawbacks limit their deployment on off-the-shelf pretrained models. In this paper, we propose CVT-GS, a novel optimization-free post-hoc simplification framework that directly compresses trained 3DGS scenes without sacrificing visual fidelity. Our approach first constructs spatially coherent cells over Gaussian centers via a geometry-aware Centroidal Voronoi Tessellation (CVT). Subsequently, a lightweight neural cell merger predicts the geometry and appearance of a single, highly representative Gaussian primitive for each cell under differentiable rendering supervision. By formulating simplification as a rendering-aware many-to-one merging process rather than naive primitive pruning, CVT-GS outputs a standard 3DGS scene that is seamlessly compatible with existing renderers. Experiments on various datasets demonstrate the superiority of our method. Notably, when achieving a 100-fold reduction in Gaussian points, our method operates 12 times faster than state-of-the-art methods while improving the PSNR by 1.3 dB.
Bingxian Li, Yilong Li, Jingliang Peng +6
Jul 29, 2026cs.LG

Voronoi Histograms for Adaptive Vectorization of Expected Persistence Diagrams

Persistence Diagram (PD) is known to capture point cloud topology effectively, but its computation has high time complexity. Expected Persistence Diagram (EPD) has been developed to reduce the time cost by studying the topology of multiple subsets of a point cloud and it serves as a distribution of topological features. Existing EPD vectorizations often rely on predefined point transformations, such as Gaussian or landscape functions. We study an alternative discretization based on Voronoi histograms, which trades smooth functional approximation for adaptive partition-based counting. We propose to use Voronoi Diagram-based histogram as the vectorization of EPD, without imposing an explicit smooth point transformation model. Under stated separation and normalization conditions, we establish stability bounds and characterize when the histogram representation preserves Wasserstein-scale variation. We demonstrate the effectiveness of our proposed representation on real-world datasets which have significant topological features for classification and dimensionality reduction tasks.
Kaifeng Zhang, Kai Ming Ting
Jul 19, 2026cs.GR

Feature-Guided Diffusion for Non-Differentiable Inverse Rendering

Inverse rendering is traditionally solved via differentiable renderers and gradient descent, which requires substantial problem-specific engineering and is prone to getting stuck in local minima due to ambiguities. Derivative-free approaches alleviate engineering requirements, but often heavily depend on a good problem initialization. In this work, we propose Feature-Informed Diffusion Evolution (FIDE), a fully black-box framework that requires no gradients or specific initialization: the renderer is treated as an opaque function whose only requirement is to produce images. Our key insight is feature guiding: rather than reducing each candidate rendering to a scalar loss value, we use a Vision Transformer (ViT) to extract dense visual features from it. We subsequently use these features to train a diffusion-based candidate proposal model, allowing the network to use visual cues to predict parameters that would match the target image. The candidate solutions proposed by this diffusion model are then refined in a closed loop with a CMA evolution strategy, continuously narrowing the proposal region as optimization progresses. We validate across diverse inverse problems from path tracing, vector splines, Voronoi shaders, and robotics, and demonstrate that feature-guiding substantially improves convergence over scalar-loss baselines and reliably escapes local minima where gradient-based methods stall.
Andrei-Timotei Ardelean, Michael Fischer, Tim Weyrich +1
Jun 25, 2026cs.CV

Tessellating The Earth

Geolocation encoders, which map geographic coordinates to learned representations, are emerging as an effective means of capturing visual and non-visual characteristics from a latitude-longitude pair alone. However, existing approaches project coordinates onto fixed bases (e.g., spherical harmonics), allocating representational capacity uniformly and devoting equal resources to the open ocean and to a developing city. We introduce Tessellating the Earth (TTE), a location encoder built from learnable Spherical Voronoi partitions that concentrates representational capacity where it is needed in a fully differentiable, end-to-end manner. Each Voronoi site carries its own embedding and migrates during training toward discriminative areas. To bridge the gap between local spatial structure and global semantic understanding, we introduce \emph{global semantic tokens}: a set of shared learnable concept tokens that distill semantic knowledge from the satellite imagery into a compact vocabulary the location encoder can reference at inference, enabling geographically distant sites covering similar environments to share semantics. TTE sets a new state of the art for location encoders across a suite of geospatial classification and regression tasks, and achieves the strongest results when used as a geographic prior for fine-grained species classification on iNaturalist-2018. Code, and weights are available at https://github.com/mvrl/TTE.
Daniel Cher, Hamza Iqbal, Eric Xing +2
Jun 23, 2026cs.RO

Optimization-based Safe Trajectory Planning for Autonomous Ground Vehicle in Multi-Floor Scenarios

The development of trajectory planning strategies for autonomous ground vehicles (AGVs) represents a prevailing research interest within the domain of intelligent transportation systems. This paper introduces a trajectory planning framework tailored for multi-floor scenarios. The framework consists of two main modules: the task planning module and the trajectory planning module. The task planning module involves a strategic selection phase, where a task planning strategy based on generalized voronoi diagrams (GVD) and multi-objective algorithms is proposed to select the floor exits for each floor. The trajectory planning module utilizes optimization-based methods to generate high-quality trajectories, and a warm-started hierarchical planning framework is designed to ensure rapid convergence. Additionally, for handling complex obstacle constraints, a correlation constraint calculation method is designed for reducing obstacle constraints in trajectory planning. Finally, the feasibility and effectiveness of the proposed framework are verified through simulations.
Zishang Xiang, Runda Zhang, Runqi Chai +3
Jun 16, 2026cs.CV

Structured Adversarial Camouflage via Voronoi Diagrams

Pixel-wise adversarial patches are computationally heavy and often visually detectable, limiting utility in security-critical systems. We present adversarial Voronoi camouflage that optimizes only seed-point locations under fixed, printable palettes using a soft assignment, producing structured, splinter camouflage-like patterns without additional regularization. Evaluated on person detection with COCO-style AP@[.5:.95], naive placement (Inria -> COCO) performs comparably bad, while garment-level application via segmentation mask (3DPeople) results in a significant AP drop. The attack transfers to out-of-domain backgrounds and across detector families (YOLOv9/10/11/12), indicating robustness in black-box settings. Repainting with different palettes largely nullifies the effect, and single-color tweaks show limited tolerance (<=0.17), highlighting a structure-palette coupling. The parameter-efficient, palette-constrained design improves visual plausibility while degrading real-time detector performance. Physical validation and color calibration are left for future work. Code: https://github.com/JensBayer/Voronoi This paper was originally presented at the International Conference on Military Communication and Information Systems (ICMCIS), organized by the Information Systems Technology (IST) Scientific and Technical Committee, IST-224-RSY - the ICMCIS, held in Bath, United Kingdom, 12-13 May 2026.
Jens Bayer, Stefan Becker, David Münch +2
Jun 16, 2026cs.RO

Agent Utilities over Generalized Voronoi Regions and their Gradients

In this paper, we generalize the concept of Voronoi regions, define agent utility as the integral of a utility density over the corresponding Voronoi region, derive gradients of the utility, and illustrate the approach in a two-team example from soccer. The generalization of Voronoi regions is in the form of so-called Cost-Induced Voronoi (CIV) regions, where the agent state space may differ from the space being partitioned. One example of such regions is when the cost is given by the optimal solution of an LQR control problem. Then the agent states include position as well as velocity, while the partitioned space only includes positions. The agent utility is defined by integrating some utility density over the CIV region of the agent. This utility density might be the probability density of some beneficial event, such as receiving a pass in soccer. The utility is then the overall probability of receiving a pass and the gradient represents a way to improve that probability. We show how this utility gradient can be computed using the Reynolds Transport Theorem from fluid mechanics, and that this approach achieves similar accuracy while reducing computation time by about an order of magnitude compared to a baseline finite-difference approximation.
Andre N. Costa, Petter Ögren, Carlos H. C. Ribeiro
Jun 9, 2026cs.IR

The Voronoi Bottleneck: Capacity-Aware Dense Retrieval for Product Search

Dense embedding retrieval compresses all relevance information into a single inner product, imposing a fundamental geometric limit -- the Voronoi Bottleneck -- on the number of query-document relevance patterns expressible at fixed embedding dimension (d). We make three contributions. (1) Unified capacity theory. We prove that Voronoi complexity and sign-rank are equivalent for top-1 retrieval, yielding tight dimension bounds and a computable diagnostic, the Capacity Utilization Score (CUS), that predicts per-query retrieval failure with AUC (> 0.8) without relevance labels. (2) Diagnosis. CUS identifies two capacity regimes -- moderate ((δ\gtrsim 1)), where density-aware training yields measurable gains, and vacuous ((δ\ll 1)), where it does not -- giving practitioners an a priori check before investing in retraining. (3) DART training. We introduce AT-DW-InfoNCE, an Adaptive-Temperature Density-Weighted contrastive objective with formally derived optimal weighting (α^* = 2.0). On a 100K-query synthetic product-search corpus with controlled relevance structure, DART improves +1.9 Recall@100 over a same-data InfoNCE baseline ((84.9 \pm 0.0) vs. (83.0 \pm 0.3); 8 seeds, (p < 0.001)), outperforming focal loss and temperature-schedule alternatives. DART requires zero inference-time overhead -- it is a drop-in training objective that improves any dual-encoder system.
Charith Chandra Sai Balne, Rithwik Maramraju, Siddharth Pratap Singh +4
May 14, 2026cs.LG

Critic-Driven Voronoi-Quantization for Distilling Deep RL Policies to Explainable Models

Despite many successful attempts at explaining Deep Reinforcement Learning policies using distillation, it remains difficult to balance the performance-interpretability trade-off and select a fitting surrogate model. In addition to this, traditional distillation only minimizes the distance between the behavior of the original and the surrogate policy while other RL-specific components such as action value are disregarded. To solve this, we introduce a new model-agnostic method called Critic-Driven Voronoi State Partitioning, which partitions a black box control policy into regions where a simple class of model can be optimized using gradient descent. By exploiting the critic value network of the original policy, we iteratively introduce new subpolicies in regions with insufficient value, standing in for a measure of policy complexity. The partitioning, a Voronoi quantizer, uses nearest neighbor lookups to assign a linear function to each point in the state space resulting in a cell-like diagram. We validate our approach on several well known benchmarks and proof that this distillation approaches the original policy using a reasonable sized set of linear functions.
Senne Deproost, Denis Steckelmacher, Ann Nowé
May 5, 2026cs.LG

Hierarchical Support Vector State Partitioning for Distilling Black Box Reinforcement Learning Policies

We introduce State Vector Space Partitioning (SVSP), a novel method to mimic a black box reinforcement learning policy using a set of human-interpretable subpolicies. By partitioning a distillation dataset of state action pairs with linear support vector machine splits, SVSP constructs a compact and structured representation of the original policy. Our method improves mean return by +7.4% over previous critic driven state partitioning attempts such as Voronoi State Partitioning (VSP) and +2.8% over the original TD3 policy, while reducing the number of required subpolicies against VSP by 82.1%. Our results pave the path towards a more flexible form of distillation where both the decision boundary and surrogate models can be chosen within a margin of the original black box behavior.
Senne Deproost, Mehrdad Asadi, Ann Nowé
Apr 27, 2026cs.GR

Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterization

We introduce a differentiable 3D representation that unifies the ray tracing capabilities of foam-based ray tracing with the efficiency of modern rasterization pipelines. While prior foam representations enable constant-time ray traversal through an explicit volumetric partition of space, their potentially unbounded cells hinder efficient tile-based rasterization. We address this limitation by generalizing Voronoi foams to bounded power diagrams with controllable cell extents, enabling spatially bounded primitives without requiring expensive Delaunay triangulations during training. We further introduce an oriented surface formulation that explicitly models interfaces between interior and exterior regions, and decouple geometry from appearance by embedding differentiable texture directly on these surfaces. Together, these contributions yield a representation that preserves state-of-the-art ray tracing efficiency while achieving rasterization performance competitive with current generation 3DGS, providing a practical path toward unified real-time differentiable rendering.
Shrisudhan Govindarajan, Daniel Rebain, Dor Verbin +3
Apr 22, 2026stat.ML

On Bayesian Softmax-Gated Mixture-of-Experts Models

Mixture-of-experts models provide a flexible framework for learning complex probabilistic input-output relationships by combining multiple expert models through an input-dependent gating mechanism. These models have become increasingly prominent in modern machine learning, yet their theoretical properties in the Bayesian framework remain largely unexplored. In this paper, we study Bayesian mixture-of-experts models, focusing on the ubiquitous softmax-based gating mechanism. Specifically, we investigate the asymptotic behavior of the posterior distribution for three fundamental statistical tasks: density estimation, parameter estimation, and model selection. First, we establish posterior contraction rates for density estimation, both in the regimes with a fixed, known number of experts and with a random learnable number of experts. We then analyze parameter estimation and derive convergence guarantees based on tailored Voronoi-type losses, which account for the complex identifiability structure of mixture-of-experts models. Finally, we propose and analyze two complementary strategies for selecting the number of experts. Taken together, these results provide one of the first systematic theoretical analyses of Bayesian mixture-of-experts models with softmax gating, and yield several theory-grounded insights for practical model design.
Nicola Bariletto, Huy Nguyen, Nhat Ho +1