Audio Diffusion Models

Latest papers 63

Oct 7, 2026eess.AS

Beyond Token Revision: Investigating Mask-and-Replace Diffusion for Zero-Shot Text-to-Speech

Unlike autoregressive models, discrete diffusion-based models for zero-shot text-to-speech generate speech tokens in parallel and can revisit earlier predictions. Mask-and-replace training extends mask-only training by randomly replacing some tokens, and its gains are commonly attributed to self-correction, the ability to revise previously generated tokens. However, exposure to randomly perturbed context during training may itself improve generation, raising the question of whether these gains require inference-time token revision. To investigate this question, we use DeMaR, which combines mask-and-replace training with confidence-ranked mask-only sampling while preserving the total training corruption probability. Trained from scratch on LibriTTS, DeMaR achieves lower word error rates (WER) than autoregressive and mask-only diffusion baselines using the same speech tokenizer. This advantage persists when each token remains unchanged after first being unmasked. Matched training conditions on two heterogeneous speech tokenizers show that both noisy-context augmentation and replacement supervision improve WER under this restriction. These findings demonstrate training-side benefits of replacement beyond enabling inference-time token revision.
Oct 7, 2026eess.AS

VM-ARRAYDPS: Virtual Microphone Augmented Diffusion Posterior Sampling for Unsupervised Blind Speech Separation

Blind Source Separation(BSS) is a fundamental problem in signal processing, aiming to separate multiple source signals from their mixtures without prior knowledge of the sources or the mixing process. Traditional approaches, such as Independent Vector Analysis (IVA) exploits statistical independence of sources. Recently, diffusion-based approaches have emerged as a promising alternative by leveraging powerful generative priors. Among them, ArrayDPS formulates BSS problem as a posterior sampling problem, and utilizes a pretrained speech diffusion model to guide the recovery of clean source signals. A key factor behind its separation capability is the multi-channel consistency (MC) objective, which enforces the estimated source signals to reconstruct the observed microphone mixtures through the estimated acoustic transfer functions. However, the number of microphones in the array is often limited, which constrains the performance of ArrayDPS. To address this issue, we propose VM-ArrayDPS, a novel method that augments the microphone array with virtual microphones with higher-SNR, these microphones can offer extra MC constraints to enhance the separation performance. Experimental results demonstrate that VM-ArrayDPS significantly outperforms ArrayDPS on both 2-speaker and 3-speaker datasets, showcasing the effectiveness of virtual microphone augmentation in improving BSS performance. We also did ablation studies to show the influence of the number of virtual microphones and weight of the MC objective brought by virtual microphones.
Oct 6, 2026cs.SD

WorldSonus: Bringing Sound to Worlds

Recent advances in world models have enabled increasingly realistic visual synthesis. However, these generated environments remain largely silent. Bringing sound to world models poses three core challenges: real-time generation to keep pace with interactive video streams, interactive control to respond to mid-stream sound instructions, and spatially aligned stereo to reflect scene geometry and camera motion. To address these demands, we introduce WorldSonus, an interactive video-to-audio framework designed for real-time spatial sound synthesis in world models. For real-time generation, WorldSonus employs a streaming causal autoregressive diffusion architecture that synthesizes audio chunks at a low real-time factor (RTF) of 0.41. For interactive control, we incorporate an audio-centric captioning pipeline with chunk-indexed prompt scheduling, enabling dynamic manipulation of sound events during generation. For spatial alignment, we leverage high-quality stereo supervision curated from diverse stereo and ambisonic data. Extensive experiments demonstrate that while tailored for world models, WorldSonus generalizes effectively to open-domain video-to-audio benchmarks, matching or outperforming state-of-the-art bidirectional models in both acoustic quality and spatial alignment. Project page: https://noizai.github.io/WorldSonus/
Oct 5, 2026cs.SD

Adapting a Latent Audio Diffusion Model to Historical Guqin Recordings: A Listening-Driven Case Study

We report a small-data case study in adapting a pretrained latent audio diffusion model to the guqin, the seven-string Chinese zither, aiming at an "AI radio" that plays guqin-style music without end. From a library of historical recordings we curate 412 solo performances (42.5 h, 61 performers) and split them by composition. We fine-tune a rank-16 DoRA adapter on Stable Audio 3 Medium using its continuous latents, masking weighted towards continuation, captions that combine researched notes on each piece with mood tags and an automatically estimated pentatonic mode, and random-length crops, stopping when held-out loss stops improving. Seven blind listening studies by one expert listener guided every decision. The final adapter was rated highest for continuing unseen pieces (3.9/5, against 3.4 for the best earlier adapter) and 4.6/5 for generating from free-written scene descriptions. Negative results are equally informative: a from-scratch autoregressive model over the same latents produced no recognisable timbre, a signal-level friction-noise measure correlated with the listener's complaints in the wrong direction, and a pentatonic-fit measure tracked ratings overall but barely within a group of candidates. Chaining continuations for long playback exposed a silent tail on every generated clip and a loudness feedback loop, both with simple fixes. With one listener and at most ten clips per condition, no paired difference is statistically significant; we present an exploratory record of what helped, what did not, and why.
Oct 5, 2026cs.SD

AuraSE: Low-Hallucination Generative Speech Enhancement via Multimodal Flow Matching and Inference Policy Optimization

Generative speech enhancement models can produce cleaner and more natural-sounding speech than conventional discriminative approaches, but may hallucinate by changing speech content or speaker identity, even with transcript conditioning. We present AuraSE, a flow-matching framework that addresses hallucination through complementary modality and inference designs. First, a double-stream-to-single-stream multimodal Diffusion Transformer (MMDiT) allows transcript and acoustic representations to interact while preserving a dedicated pathway for the degraded input. Second, we find that the best decoder configuration, governed by guidance scale, sampling temperature, and step count, varies substantially across utterances. This observation motivates Inference Policy Optimization (IPO), an online, on-policy preference optimization method. IPO generates multiple candidates from the current model under different inference configurations, ranks them with a multi-objective reward, and learns from their relative preferences. AuraSE-IPO ranks first on 11 of 12 metrics across the synthetic test sets and obtains the highest DNSMOS and blind-listening scores among the evaluated systems on the real DNS blind test set. At deployment, it uses a fixed 1010-step ODE decoder without classifier-free guidance (CFG) or per-utterance configuration search.
Oct 5, 2026cs.SD

Smorph: Playable Sound Morphing with Diffusion Models

Sound morphing, generating intermediate sounds that transition from one sonic identity to another, can be a powerful tool for musical sound design. Existing diffusion-based morphing approaches entangle temporal structure and timbral identity, offering no mechanism to hold one fixed while transforming the other. We present smorph, a training-free guidance framework that preserves how a sound behaves over time while transforming what the sound is, allowing users to morph, for instance from brass to strings at a fixed pitch. We demonstrate across three morphing modes: prompt-to-prompt, audio-to-prompt, and audio-to-audio. Evaluations across diverse datasets show that smorph effectively produces smooth morph trajectories while substantially improving temporal-structure and source preservation over baselines, albeit with more conservative target-ward transformation in some settings. In an exploratory case study, musicians found smorph trajectories to be expressive and playable, suggesting structural anchoring can serve as a productive constraint for instrumental interaction.
Oct 5, 2026cs.SD

AudioGAR: Bridging Reconstruction and Generation in Latent Audio Generative Models

Latent audio generative models are typically trained in two stages: an audio codec is learned first, followed by a latent generative model. This decomposition leads to a decoder train-generation mismatch: the codec decoder is trained on encoder-induced latents but deployed on generator-produced latents at inference time. Across diverse datasets and latent generative models, we observe clear reconstruction-generation gaps under both FD and FAD, showing that strong reconstruction quality does not necessarily translate into strong end-to-end generation quality. A natural remedy is to adapt the decoder on generation-produced latents, but generated latents lack correspondence with source audio and therefore cannot directly provide the paired supervision used for decoder fine-tuning. We introduce \textbf{AudioGAR}, which constructs intermediate latents by perturbing encoder latents and denoising them through the frozen latent diffusion model. These latents form a trajectory from reconstruction toward generation, with lower-noise latents retaining source correspondence and supporting paired decoder fine-tuning. We fine-tune only the codec decoder on these latents, while keeping the codec encoder and latent generative model frozen. When applied to AudioX, AudioGAR substantially improves generative performance. It requires only 1.5% of the original training audio hours and 0.26% of the original training cost.
Sep 30, 2026cs.LG

TrueMuse: A Benchmark for Data Attribution in Text-to-Music Models

Text-to-music generation models are trained on massive music collections, creating a growing need for data attribution methods that can quantify the contribution of individual training samples. However, existing attribution methods are difficult to rigorously evaluate due to the lack of reliable ground truth, making it challenging to reliably assess their actual effectiveness. To address this gap, we introduce TrueMuse, a controlled dataset and benchmark for text-to-music data attribution. TrueMuse is constructed by fine-tuning three diffusion-based text-to-music models on carefully curated attribution samples, whose known inclusion in fine-tuning provides controlled attribution targets for evaluation. The benchmark covers four attribution settings, spanning melodic structure, timbral characteristics, artist-level stylistic signatures, and genre-level shared patterns, and includes 133 attributes, 648 fine-tuned models, and 95,456 generated samples across two prompt types. Using TrueMuse, we systematically evaluate existing black-box attribution methods along four dimensions: fine-tuning improvement, prompt-type difficulty, multi-task training, and fine-tuning data size. Our results show that attribution remains challenging, with existing methods exhibiting substantial variation across evaluation settings, highlighting the need for more reliable and generalizable attribution methods for text-to-music generation. Code and Dataset will be released upon acceptance.
Sep 30, 2026cs.SD

Ghost in the Encoder: Decodable Artist Identity Representations in Lyrics-to-Song Generation

Text-to-song generation models can be prompted to imitate specific artists or regurgitate entire songs from their training data. Although these phenomena have been documented behaviorally on small datasets, little is known about the internal representations that may give rise to them. Prior interpretability work on generative audio has focused on locating semantic concepts such as genre or time signature within model activations. In this work, we show that a trained model can be probed for linearly decodable representations of artist identity from song lyrics alone, without any additional identifiers. Through a controlled case study of ACE-Step 1.5 spanning 2,000 songs across 100 artists, we demonstrate that the artist associated with a given set of lyrics can be identified within the model's internal activations, and that this conditioning signal propagates from the lyric encoder to the diffusion backbone during inference. These findings indicate that lyrics constitute an artist-level conditioning channel not addressed by prompt-side replication safeguards. More broadly, our work highlights how latent-space analysis can be used to audit what generative music models have implicitly learned from their training data.
Sep 30, 2026cs.SD

Game Sound-Effect Completion with Event-Level Transformation Hints

Creating sound effects for a new game-character skin requires a distinct acoustic identity while preserving gameplay-event roles. The challenge is to complete a coherent set of related sounds whose required degrees of redesign differ. We formulate this task as completion conditioned on base-skin audio, completed target assets, and a textual design description. We develop a pipeline to collect, process, and align corresponding events across League of Legends skins. Building on Stable Audio 3's pretrained audio prior, we fine-tune a latent inpainting model to jointly complete missing events. A signed soft retention mask encodes available audio and an adjustable transformation hint for each missing event, specifying the requested balance between retention and redesign. Experiments on held-out skins show improved reconstruction over the evaluated general-purpose audio editors. Target-derived hints further improve paired similarity, with three-level hints retaining most of the benefit of continuous guidance.
Sep 29, 2026cs.SD

RAWD-TTS: Ratio-Free Reward Alignment for Discrete-Diffusion Voice Cloning

Zero-shot text-to-speech synthesizes new utterances in a speaker's voice from a short reference recording. Voice cloning requires accurate content and preserved speaker identity, but supervised acoustic-token prediction does not directly optimize these waveform-level properties. Reward-based post-training addresses this mismatch, but in discrete diffusion, token choices and reveal positions jointly define the sampling trajectory, complicating alignment. We introduce RAWD-TTS (Ratio-free Advantage-Weighted Denoising), which scores decoded samples with recognition and speaker rewards and uses group-relative advantages to weight masked-token reconstruction of those samples, without reverse-trajectory likelihoods or target audio. On 500 Russian CV3-Eval voice-cloning prompts, joint alignment reduces word error rate from 3.18% to 2.42% at the reward-selected checkpoint (24.0% relative) and to 2.58% at the final checkpoint (19.0%), while WavLM speaker cosine rises from 0.733 to 0.748 and 0.755. Controlled experiments characterize recognition-identity trade-offs and the effects of corruption count, group composition, and weighting.
Sep 14, 2026cs.SD

DiffSynth-Music: Audio-Conditioned KV-Cache Adapters for Controllable Music Generation

Text and lyrics specify broad musical characteristics and sung content but offer limited control over musical timing, melody, and reference-based style. We introduce DiffSynth-Music (https://modelscope.cn/models/DiffSynth-Studio/DiffSynth-Music), a framework that adds composable audio conditioning to a music synthesis backbone through layer-wise key-value injection. The three template models, Control, Prosody, and Reference, are initialized from the backbone diffusion transformer and trained with conditional flow matching. They support five control types: beats, vocals, accompaniment, prosody, and reference audio. A shared variational autoencoder maps conditioning waveforms into a common latent space, enabling their attention memories to be combined. With the template timestep fixed at the clean-data endpoint and other inputs held constant, each control cache is computed once and reused throughout sampling. Training pairs are derived from music recordings using beat extraction, source separation, vocal resynthesis, and reference-excerpt selection. Single-control evaluations on Mandarin and English songs demonstrate improved adherence across all five control types and better lyric fidelity under vocal conditioning relative to the backbone. Automatic music-quality and instruction-following scores remain broadly comparable to those of the evaluated base models, with metric-specific trade-offs. We release the three template models to support research and creative applications in controllable music generation.
Sep 3, 2026cs.CL

Alignment-Free Text-Audiobox for Voice Dubbing and Full-Duplex Dialogue Synthesis

We present Alignment-Free Text-Audiobox (Text-AB), a unified framework for high-quality voice dubbing and full-duplex dialogue synthesis. Building on a Diffusion Transformer trained with a flow-matching objective, Text-AB departs from the Audiobox system along three dimensions. First, it operates in a latent diffusion framework using DAC-VAE features that encode 48 kHz waveforms into a 25 Hz latent sequence, giving over 10x higher compression than previous EnCodec representations while improving resynthesis quality. Second, Text-AB is alignment-free: it consumes raw text via an off-the-shelf text encoder and learns text-speech alignment through cross-attention, removing the need for forced alignment and explicit duration prediction. Third, we scale model and data substantially, pretraining a 3B-parameter model on 480k hours of monolingual speech, followed by supervised fine-tuning on three downstream tasks: cross-lingual voice dubbing, full-duplex dialogue synthesis, and emotional full-duplex dialogue synthesis. At inference, Text-AB supports one-shot generation for up to ~1 min of speech and arbitrarily long-form generation via a multi-diffusion scheme, plus a multi-stage reranking strategy that enhances quality based on automated metrics. On a real-world dubbing benchmark, Text-AB delivers a step-change improvement over the latest internal dubbing system, with large gains in prosody similarity, voice similarity, naturalness, and shareability. For full-duplex dialogue synthesis, it approaches human recordings on short-form conversations and substantially outperforms the latest internal model on long-form human-likeness and expressivity, while natively modeling turn-taking, back-channeling, and emotional dynamics. For emotional dialogue synthesis, emotion conditioning significantly improves emotion alignment and emotional interaction quality over the unconditioned baseline.
Aug 12, 2026cs.CV

HarmoniDPO: Video-guided Audio Generation via Preference-Optimized Diffusion

Video-to-audio (V2A) generation faces significant challenges in achieving precise temporal synchronization and high perceptual quality due to the complex, ambiguous relationship between visual and auditory cues. Existing methods typically compress video inputs into single feature representations, leading to significant loss of temporal dynamics and fine-grained visual information. These approaches also rely on reconstruction-based training objectives that poorly correlate with human perceptual judgments of audio quality and appropriateness. We propose HarmoniDPO, a novel framework that integrates preference-based optimization into diffusion-based V2A generation to address these limitations. (1) Our approach leverages a dual video representation: combining global context with frame-wise features to preserve temporal dynamics and semantic detail. (2) Inspired by reinforcement learning from human feedback (RLHF), HarmoniDPO employs online Direct Preference Optimization (online-DPO) to fine-tune a diffusion-based V2A model from preference judgments, enhancing perceptual quality and alignment. (3) Additionally, we introduce Dual-scale Diffusion Search (DDS), a test time scaling algorithm that adaptively optimizes output fidelity during inference. Experiments demonstrate that HarmoniDPO outperforms state-of-the-art methods in audio-video synchronization and subjective audio quality, offering a robust solution for generating realistic, human-preferred audio from video.
Aug 5, 2026eess.AS

Diff2Mix: Controllable Music Mixing via Diffusion Models and Differentiable Audio Effects

Automatic music mixing aims to combine multitrack recordings into a balanced and coherent musical piece. Because the content of different songs and the subjective preferences of mixing engineers jointly shape the final outcome, a practical system should deliver well-balanced mixes while allowing for controllable stylistic variation. However, most existing methods treat automatic mixing and mixing style control as separate tasks, making it difficult for a single system to produce high-quality mixes while remaining editable and style-aware. To address this limitation, this paper presents Diff2Mix, a generative automatic mixing system based on diffusion models and a differentiable mixing console. This system offers two levels of optional user control: a reference audio enables overall production style control, and the differentiable mixing console provides explicit audio effects parameters for interpretability and fine-grained optimization. We demonstrate our system's competitive performance through both objective and subjective evaluations in terms of mixing quality and control ability. We provide code and audio samples at our project page https://zys711.github.io/Diff2Mix .
Aug 5, 2026cs.SD

Multi Codec Discrete Diffusion Model for Text Guided Speech Inpainting and Editing

Speech recordings often contain missing, corrupted, or incorrect regions that must be reconstructed or modified without re-synthesizing the entire utterance. Speech inpainting restores missing segments, whereas speech editing replaces spoken content according to an edited transcript. Both tasks require the generated speech to express the intended words while remaining consistent with the surrounding speaker identity, prosody, timing, and recording conditions. Discrete diffusion is particularly well suited to these tasks because it can iteratively refine masked tokens while jointly conditioning on both left and right acoustic context. We introduce SIEDD, a discrete diffusion framework for text-guided speech inpainting and editing over hierarchical codec tokens. Its core architecture, HiCoDD, follows the RVQ generation order by representing previously generated codebooks as clean, committed acoustic context and applying diffusion only to the current refinement codebook. This separation enables leakage-free joint training while matching sequential coarse-to-fine inference. The model further combines phoneme-level conditioning, span-localized classifier-free guidance, and duration prediction to support both fixed-duration inpainting and variable-duration text edits. On the RealEdit benchmark, SIEDD achieves the best overall speech-editing performance among the evaluated methods. It also outperforms the evaluated autoregressive baselines across all speech-inpainting settings, on both single and multiple gaps. These results demonstrate that explicitly modeling the codec hierarchy substantially improves context-preserving speech reconstruction and editing. See our full code at https://github.com/iftachShoham/SIEDD.
Aug 5, 2026cs.CV

Visual Representation Matters: Exploiting Temporal Differences in Video-to-Audio Generation

Video-to-audio (V2A) generation extends image-to-audio generation (I2A) by introducing consecutive frames that provide essential temporal cues for audio synthesis. However, existing conditional diffusion-based V2A methods typically enhance visual conditioning with additional audio-visual supervision, acoustic structure prediction, or reasoning from large multimodal models, requiring extra networks or strong inductive biases. Inspired by recent advances in visual representation learning, we introduce TD-V2A, which leverages temporal differences (TD) as the key representation that distinguishes V2A from I2A, enriching visual conditioning with minimal architectural modification. We first investigate TD at both the frame and feature levels to identify the most effective representation level at which TD complements visual representations. Based on these findings, we develop a hierarchically continual learning strategy and an annealed temporal differences guidance method to progressively learn and exploit TD information during diffusion training and sampling process, respectively. Extensive experiments on benchmark datasets demonstrate that effectively exploiting TD through our proposed framework significantly improves end-to-end V2A generation quality, even outperforming dedicated V2A representations such as contrastive audio-visual pretraining.
Aug 4, 2026cs.SD

On the Geometry of Music Bandwidth Extension in Latent Spaces of Audio Codecs

Recent audio restoration increasingly relies on large-scale conditional latent generative modeling, including diffusion, Schrodinger Bridges, and Flow Matching variants, to invert degradations such as bandwidth limitation or noise. We present an analysis of the performance of various state-of-the-art methods compared to simple arithmetic transformations in the latent spaces of multiple neural codecs for musical bandwidth extension. We show that estimating a single transport vector between the clean and degraded latent centroids on a reference set, and adding it to degraded latents, can yield restoration performance competitive with large diffusion models. This suggests, first, that some neural codec latent spaces exhibit structure aligned with audio bandwidth; and second, that in such cases complex conditional models may offer only limited gains over a simple vector addition. We argue that these findings reveal an interesting avenue for future research whereby models could take advantage of the latent space structure in order to offer greater training and parameter efficiency, and overall better performance. Additionally, we propose to consider this simple arithmetic transformation as a baseline for music bandwidth extension research, as it allows an assessment of the contribution of learnable parameters towards restoration performance.
Aug 4, 2026eess.AS

GROW: Group-Relative Advantage-Weighted On-Policy Reinforcement Learning of Autoregressive-Diffusion Text-to-Speech model

Reinforcement learning for flow-matching text-to-speech is complicated by deterministic ODE sampling: trajectory-level policy-gradient methods typically convert the ODE into an SDE and track per-step likelihood ratios, introducing stochastic perturbations and substantial overhead. We propose GROW, a group-relative advantage-weighted on-policy RL method that acts directly on the standard flow-matching objective. For each prompt, GROW samples a group of on-policy utterances, separately standardizes intelligibility and speaker-similarity rewards within the group, and combines them to reweight flow-matching regression. A Wasserstein-2 velocity penalty anchors the updated model to a frozen pretrained reference. A group-mean reward baseline is introduced to convert reward weighting into advantage weighting. For strong pretrained TTS models with concentrated rewards, positive exponential weighting is dominated by reward-agnostic self-imitation, whereas a zero-mean signed advantage preserves effective within-group credit assignment. Instantiated on DiTAR and evaluated on LibriSpeech and Seed-TTS EN/ZH, GROW reduces average WER from 2.016 to 1.558 and raises speaker similarity from 0.676 to 0.715 while keeping UTMOS. With 10-NFE training rollouts and 32-NFE evaluation, GROW retains comparable performance while training 2.9x faster than 32-NFE DiTAR-GRPO. We will open-source complete GROW codes, faithful DiTAR reproduction, and all model checkpoints.
Aug 1, 2026cs.SD

AnyBand: Unified Multi-Bandwidth Speech Extension via Frequency-Aware In-Context Spectral Infilling

Bandwidth extension (BWE) aims to recover missing high-frequency content from band-limited speech. Existing methods often formulate BWE as a fixed or predefined bandwidth conversion problem, potentially requiring cutoff-specific models or retraining when the input bandwidth changes. This assumption limits their applicability to practical scenarios where speech may arrive with diverse cutoff frequencies. We propose AnyBand, a unified BWE framework that recasts bandwidth extension as in-context spectral infilling. Motivated by prompt-based zero-shot speech generation, AnyBand conditions high-frequency generation on the observed low-frequency spectrum, using the available band as a frequency-domain prompt that conveys content, speaker, prosodic, and spectral-envelope cues. This formulation enables a single model to perform cutoff-conditioned generation over a continuous range of input bandwidths. AnyBand is trained with missing-band conditional flow matching and an Easy-to-Balanced cutoff curriculum over continuously sampled cutoff frequencies. To better exploit the spectral prompt, we introduce a frequency-aware Diffusion Transformer that models cross-frequency interactions and long-range temporal dependencies, followed by a physically motivated multi-view adversarial refinement stage to enhance spectral realism, envelope coherence, and harmonic consistency. Experiments on multiple datasets and bandwidth settings show that AnyBand consistently improves spectral reconstruction over existing baselines while achieving competitive perceptual quality across both standard and irregular input cutoffs. Audio samples are available.
Jul 30, 2026cs.SD

VocalRender: Score-Native Singing Voice Synthesis for Real-World Composition

Existing singing voice synthesis systems often require predefined durations, explicit duration prediction, or time-aligned acoustic guidance, which limits their compatibility with practical composition workflows. We propose VocalRender, a score-native system that directly synthesizes singing from lyrics, pitches, symbolic note values, and tempo. It uses an interleaved lyric--note representation and an autoregressive diffusion model to generate continuous acoustic latents while predicting the output length, eliminating the need for explicit duration prediction. Trained on a 2,300-hour singing dataset, VocalRender achieves strong intelligibility, strong melody control, and high speaker similarity across both in-domain and out-of-domain benchmarks. Notably, it outperforms the strongest baseline by 0.420.42 points in naturalness CMOS, demonstrating the effectiveness of our proposed score-native architecture.
Jul 16, 2026eess.AS

WanSong v1.0 Technical Report

Music generation foundation models have recently attracted significant industry attention. However, achieving efficient generation and high-fidelity long-form audio while supporting controllability remains challenging. To address these needs, we present \textbf{WanSong}, a simple yet powerful approach for long-form, commercial-grade song generation. Unlike autoregressive (AR) and cascaded multi-stage pipelines (\eg, AR followed by diffusion), \textbf{WanSong} is a pure diffusion-based model that directly generates high-fidelity, multilingual songs up to 5 minutes and outputs dual stems (vocals and background music) in a single run. In addition, our diffusion framework enables faster inference through step-distillation, and offers an efficient pathway for fine-tuning and customization to support downstream editing tasks.
Jul 14, 2026eess.AS

Efficient Text-to-Audio Generation via Pruning

Diffusion-based text-to-audio generative models such as AudioLDM achieve high perceptual quality and strong semantic consistency; however, their practical deployment is hindered by the substantial computational cost of the U-Net denoising backbone. In this work, we apply model pruning to improve the computational efficiency of AudioLDM, a U-Net-based text-conditioned audio latent diffusion model. We analyse parameter redundancy across U-Net convolutional blocks and evaluate a filter-pruning strategy. Pruning is guided by norm-based criteria and followed by lightweight finetuning to recover performance losses. Experimental results demonstrate that up to 83% of the parameters and 39% of the multiply-accumulate operations of U-Net have been reduced while maintaining, and in some cases improving, generation quality compared to the baseline unpruned network. We find that pruning affects AudioLDM's ability to generate certain sound events including safety-critical sounds such as gunshots, sirens, and explosions, as well as mechanical sounds such as drills and sewing machines, and other sounds such as sprays and tick-tocks, which are mostly recovered by lightweight finetuning of the pruned model.
Jul 14, 2026cs.SD

Adapting Diffusion-Based Music Synthesis to Speech and Singing Voice Conversion

Recent diffusion-based generative models have achieved strong results in domain-specific audio generation tasks such as speech, singing, and instrumental music synthesis. However, these models are typically specialized and do not generalize well to mixed or intermediate audio types. In this work, we adapt a diffusion-based model originally designed for multi-instrument music synthesis to voice conversion, covering both speech and singing within a unified framework. Specifically, we extend musical note-based conditioning to include phonetic posteriorgrams (PPGs) and pitch contours, and reinterpret timbre conditioning as speaker or singer identity via feature-wise linear modulation. Experiments show that the adapted model matches or surpasses a dedicated voice conversion system in terms of naturalness and performer similarity, while maintaining accurate pitch control across speech and singing. At the same time, we observe limitations in phonetic fidelity and a degradation in vocal quality when incorporating instrumental training data. Furthermore, we demonstrate that off-the-shelf feature extractors provide effective conditioning signals, enabling large-scale self-supervised training without manual annotations. These results highlight the potential of cross-domain model transfer towards unified audio generation systems capable of handling speech, singing, and music. Qualitative samples can be found on our project page: https://benadar293.github.io/voice-conversion
Jul 14, 2026cs.SD

UD-ASD: A Unified Diffusion Model for Anomalous Sound Detection

Anomalous Sound Detection (ASD) aims to determine whether faults have occurred by monitoring sounds. Existing methods detect a limited range of anomalies, exhibit poor generalization, or train a separate model for each machine. Diffusion models possess strong generalization and can generate specific data with condition guidance. We propose a unified diffusion model only with a small module. The audio is first transformed into log-Mel spectrograms. The lightweight module embeds machine IDs into condition embeddings, guiding the model to reconstruct data for specific machines. Then diffusion model reconstructs data with condition, using Gaussian Mixture Models to fit the distributions of reconstruction errors. Our unified model could monitor multiple machine types and learn more fundamental feature spaces with cross-domain learning. Experiments on DCASE2022 Challenge Task 2 show that our model achieves 3.44% AUC and 2.52% pAUC improvements over baseline, validating its effectiveness.
Jul 10, 2026cs.SD

ReGen: Hierarchical Multi-Prompt Representation Generation for Efficient Waveform Diffusion Models

Representation alignment (REPA) has been investigated to accelerate diffusion training, but we observe that regularizing intermediate representations in diffusion Transformers (DiT) may implicitly entangle latents and limit generative capacity. To address this issue, we propose ReGen, a hierarchical multi-prompt representation generation framework that jointly estimates multiple vector fields for both representations and data within a single diffusion model. We further introduce generalized flow matching (GFM) to improve the generalization of conditional flow matching (CFM). We validate ReGen on single-stage waveform diffusion models including neural audio codec and Wave-VAE. ReGen significantly improves waveform generation quality from highly compressed latent representations at 12.5 Hz. We also present ReGenVoice, a latent diffusion model (LDM)-based text-to-speech model that achieves strong speech intelligibility (WER) and speaker similarity (SIM) with a small dataset. Moreover, operating the LDM at 6.25 Hz with rich semantic and acoustic latent representation enables efficient training and sampling, requiring only 1 day of training on 4 GPUs and fast inference with an RTF of 0.08. Audio samples are available at https://regenvoice.github.io/demo/.
Jul 9, 2026cs.SD

A Quantized Native Runtime for On-Device Semantic Audio Generation

Semantic audio applications increasingly require controllable generation on commodity and embedded hardware rather than through framework-heavy datacenter stacks. We present \textit{aria}, a dependency-free native runtime that runs the complete text-to-music pipeline of Stable Audio3 (SA3) on ordinary GPUs, CPU-only machines, and a RaspberryPi~5, with no Python or deep-learning framework underneath. Our main contribution is a study of quantization: running the model at lower numerical precision to fit tight memory budgets, saving memory in place rather than adding to it. Because the runtime owns every internal tensor, it also exposes activation steering, a low-cost way to steer what the model generates. We judge the quality cost with three independent measures of the output (prompt adherence, overall audio quality, taste preservation), each compared against the ordinary variation between random seeds. Eight-bit precision shows no measurable quality loss on any measure while sharply cutting memory, and it is the fastest mode on the GPU; four-bit adds a small, bounded cost but shrinks the footprint enough to run the 1.21.2-billion-parameter model on an 88,GB Pi. Against the official implementation, aria matches or exceeds generation speed and starts about seven times faster. A case study of the steering interface generates music carrying taste associations (\emph{sonic seasoning}), with genuine but bounded control for a subset of attributes. These results make a compact, quantized runtime with built-in control a practical basis for on-device semantic audio in Internet-of-Sounds settings. The \textit{aria} runtime is released at https://github.com/matteospanio/aria.
Jul 8, 2026cs.SD

EscFOA: Enhancing Spatial Learning for Visually Impaired Learners via Generative Spatial Audio in 360-Degree Educational Environments

Immersive 360-degree educational environments often lack accessible spatial structure, limiting visually impaired learners' ability to orient, explore, and construct mental representations. This paper proposes EscFOA, a geometry-aware spatial audio generation framework designed as an \emph{acoustic scaffolding} to support spatial cognition. By integrating 3D Gaussian Splatting (3DGS) with conditional diffusion models, EscFOA reconstructs scene geometry from 360-degree videos to synthesize high-fidelity spatial audio consistent with the environmental structure. Explicitly targeting learning outcomes like independent spatial orientation and reduced cognitive load, EscFOA significantly outperforms conventional monaural and stereo audio in supporting spatial learning behaviors among blindfolded sighted participants (simulating visually impaired learners). These findings demonstrate that geometry-consistent generative audio can effectively enable inclusive access to complex spatial learning materials.
Jun 24, 2026eess.AS

Adaptive Oscillatory Inductive Bias for Modeling Sharp Prosodic Dynamics in Diffusion-Based TTS

Diffusion-based text-to-speech (TTS) models have achieved significant improvements in speech quality. However, modeling sharp prosodic transitions and rapid pitch variations in expressive speech remains challenging. Existing diffusion-based TTS decoders commonly utilize periodic nonlinearities such as Snake activation function to capture harmonic structures, but this activation funcation provides limited adaptability when modeling abrupt amplitude and frequency variations. In this paper, we investigate the role of oscillatory inductive bias in diffusion-based TTS decoders and introduce an adaptive oscillatory nonlinearity that enables controllable periodic modulation while maintaining signal stability through a linear bypass component. We refer the resulting TTS system as OscillaTTS. Experiments on the LJSpeech and Emotional Speech Dataset show consistent improvements across objective and subjective evaluations, indicating improved modeling of expressive prosodic dynamics.
Jun 21, 2026eess.AS

Bridging Self-Supervised Learning and Speech Enhancement: A Wav2Vec2-Conditioned Framework

Diffusion models show potential for speech enhancement but lack linguistic guidance. We condition a diffusion-based model on wav2vec 2.0 features from noisy input, injected at the U-Net bottleneck via Feature-wise Linear Modulation (FiLM). Phonetic representations from wav2vec 2.0 features of degraded speech, anchor the reverse diffusion process. While a frozen wav2vec 2.0 encoder extracts features, a learned FiLM generator produces scale and shift parameters modulating the bottleneck with minimal overhead. Motivated by the optimal Bayesian causal estimator under a linear-Gaussian state-space model, FiLM coefficients are aggregated via exponential smoothing for temporal compression. Evaluation on VoiceBank-DEMAND and LibriMix shows competitive performance against the unconditioned baseline in PESQ, STOI, SI-SDR and DNSMOS. We consistently record an improvement of 0.4 on PESQ score, suggesting self-supervised representations effectively condition diffusion-based speech enhancement.