Audio Generation

Momentum

9 papers in the last four weeks, up 80% on the four weeks before. 0.1% of all new papers.

Jul 13Week of Sep 28

Latest papers 95

Jul 15, 2026eess.AS

Improving Text-to-Audio Instruction Following via Fine-Grained Feedback from Audio-Aware Large Language Models

Recent text-to-audio models generate high-quality audio, but often fail to follow instructions involving multiple sound events and temporal order. This gap arises because existing evaluation and training signals mainly emphasize global similarity or perceptual quality, with limited supervision on instruction-level correctness. We propose an instruction-level framework that uses audio-aware large language models (ALLMs) as fine-grained judges to verify target event presence and temporal relations in generated audio. After validating ALLM judgments on benchmarks and through human verification, we use their feedback to construct preference pairs for direct preference optimization. We further introduce S3Bench, a narrative benchmark for evaluating multi-event temporal instruction following. Experiments show that our method improves event completeness, temporal ordering, and joint instruction-following accuracy across existing benchmarks and S3Bench, while maintaining audio quality.
Jul 14, 2026cs.SD

Adapting Diffusion-Based Music Synthesis to Speech and Singing Voice Conversion

Recent diffusion-based generative models have achieved strong results in domain-specific audio generation tasks such as speech, singing, and instrumental music synthesis. However, these models are typically specialized and do not generalize well to mixed or intermediate audio types. In this work, we adapt a diffusion-based model originally designed for multi-instrument music synthesis to voice conversion, covering both speech and singing within a unified framework. Specifically, we extend musical note-based conditioning to include phonetic posteriorgrams (PPGs) and pitch contours, and reinterpret timbre conditioning as speaker or singer identity via feature-wise linear modulation. Experiments show that the adapted model matches or surpasses a dedicated voice conversion system in terms of naturalness and performer similarity, while maintaining accurate pitch control across speech and singing. At the same time, we observe limitations in phonetic fidelity and a degradation in vocal quality when incorporating instrumental training data. Furthermore, we demonstrate that off-the-shelf feature extractors provide effective conditioning signals, enabling large-scale self-supervised training without manual annotations. These results highlight the potential of cross-domain model transfer towards unified audio generation systems capable of handling speech, singing, and music. Qualitative samples can be found on our project page: https://benadar293.github.io/voice-conversion
Jul 13, 2026cs.LG

BackgroundMellow: A Multi-Modal Cohesive Framework for Narrative-Driven Rich Cinematic Soundscape Generation

Generating immersive, synchronized and cinematic audio for long-form textual narratives remains a significant challenge in multi-modal AI. While current Text-to-Audio (TTA) frameworks successfully synthesize isolated sound effects, they struggle with narrative cohesion, temporal alignment, and cinematic emotional depth. We present BackgroundMellow, a framework that treats story-to-audio generation as a precise orchestration and signal processing problem. This framework is enabled without ground-truth through a master-specialist agent architecture that decomposes text into precise and multi-layered audio cues, generates each category of sounds with suitable specialist model, and superimposes the soundscapes to create a unified and aligned audio segment. Our pipeline is built over Tango2 latent diffusion model for environmental synthesis alongside a novel Cinematic BGM Retriever mined from professional soundtracks. To automate the sound mixing process, we use an NLP based module that predicts precise audio parameters, like start time, duration, and relative loudness, based on the narrative timeline. We further empirically evaluate and show the efficacy of the proposed framework leveraging nearest-neighbor retrieval against a curated dataset of YouTube cinematic trailers to measure temporal synchronization, coverage, and spectral richness.
Jul 10, 2026cs.SD

A Production-Oriented Framework for Evaluation of SFX Generation

Industrial sound design requires audio generation systems that not only produce realistic audio, but also preserve the perceptual identity of a reference, support controllable variation, and remain efficient for practical workflows. Existing evaluations are usually tied to text-to-audio (TTA), unconditional, or task-specific settings, limiting assessment for reference-guided sound effects (SFX) variation. To address this gap, we present a production-oriented evaluation framework for structured comparison of heterogeneous audio generation and editing methods. Our framework identifies nine production requirements and explicitly accounts for differences in model capabilities, enabling comparison under a common production objective. A two-stage protocol is introduced: (1) a reference-guided audio-to-audio (ATA) variation task, in which all methods are evaluated under the same ESC-50 SFX adaptation setup, and (2) capability-specific analyses of native operations such as SFX morphing, temporal and energy alignment, inpainting, and targeted editing. This framework combines objective metrics (including FAD, ImageBind-based reference alignment, and diversity across generated variants), together with a human study of perceptual identity preservation and transient diagnosis. Our study reveals complementary strengths and trade-offs across baselines for different production needs. Among the full-generation baselines evaluated under a shared ATA setting, AudioX provides the strongest overall trade-off between reference alignment and diversity while still supporting SFX morphing. Other baselines remain most suitable for specific editing operations. Our framework establishes a structured evaluation and decision protocol for reference-guided SFX variation and provides a practical basis for designing future unified industrial audio generation pipelines. Audio demos are on the accompanying web page.
Jul 8, 2026cs.SD

MMGenre: Benchmarking Singing Voice Synthesis across Multiple Musical Genres

Singing voice synthesis (SVS) has progressed rapidly, yet its ability to generalize across diverse musical genres remains underexplored. Existing benchmarks are heavily biased toward pop music, limiting systematic analysis of genre-dependent behavior. We introduce MMGenre, a benchmark for multi-genre SVS diagnosis, supported by an automatic pipeline for constructing genre-aligned music scores. MMGenre spans 10 major genres and 26 subgenres, enabling comprehensive analysis of genre-aware synthesis. Extensive evaluation of representative SVS models reveals limited genre discrimination: synthesized vocals across genres exhibit highly similar acoustic characteristics and weak separability. While zero-shot genre adaptation yields only marginal improvements, lightweight genre-specific continued training leads to substantial gains. MMGenre provides a standardized framework for multi-genre SVS evaluation and exposes critical challenges in achieving genre-aware singing voice synthesis.
Jul 5, 2026eess.AS

DELTA-TTS: Adapting Autoregressive Model into Diffusion Language Model for Text-to-Speech

Autoregressive (AR) text-to-speech (TTS) models generate discrete speech tokens sequentially, which makes inference slow and can degrade robustness by propagating local errors and hallucinations. This limitation stems from their left-to-right AR commitment: each token must be determined before future speech-token context is available. However, such ordering is not an inherent requirement for TTS, as the full input text is available before synthesis. In this paper, we introduce DELTA-TTS, a lightweight LoRA-based adaptation framework that converts a pretrained AR TTS model into a discrete diffusion language model (dLLM) for confidence-ordered speech-token decoding. To better capture the local structure of speech, DELTA-TTS incorporates a convolution module that injects local acoustic context, together with a 1/t1/t-weighted training objective and a time-shifted inference schedule that defer low-confidence positions to later steps. Trained on only 585585 hours of LibriTTS, DELTA-TTS achieves a 1.75%\textbf{1.75}\% WER on Seed-TTS test-en, outperforming its AR backbone while generating tokens 3.3×\textbf{3.3}\times faster. Further analysis shows that DELTA-TTS produces sharper text--speech alignment, increases overall decoding confidence, and mitigates hallucinations observed in AR generation.
Jul 2, 2026eess.AS

An Efficient vLLM-Based Inference Pipeline for Unified Audio Understanding and Generation

While Large Multimodal Models excel in comprehension, high-throughput inference engines lack native support for multimodal generation. This is severe in Speech Language Models, where generating multi-layered audio tokens via decoupled AR+NAR or synchronous Multi-Token Prediction (MTP) with delay-pattern interleaving conflicts with standard single-stream loops. We present a vLLM-based inference pipeline for unified speech understanding and generation. We extend autoregressive decoding to natively execute delay-pattern de-interleaving and coordinated multi-stream sampling, integrating an on-GPU acoustic decoder for end-to-end waveform synthesis. Crucially, we overcome the shared intuition that Classifier-Free Guidance (CFG) halves throughput. By co-scheduling paired conditional and unconditional requests within a continuous batch, our CFG implementation sustains 80% of non-CFG throughput, absorbing dual-request and logit merging overheads. We open-source our framework.
Jul 1, 2026cs.SD

A Text-Steerable Instrument for Sketching Procedural Soundscapes via Language Models

We present a real-time musical interface that converts natural-language scene descriptions into evolving procedural soundscapes. A performer types a prompt such as "warm jazz cafe at midnight" and steers it through direct parameter adjustments - stepping brightness down, switching a rhythm style - each producing a predictable, audible shift without re-prompting. Where GPU-bound text-to-audio systems synthesize monolithic waveforms, our instrument generates human-readable configurations over a categorical schema, enabling fine-grained performer control; most valid combinations are designed to sound musically coherent. Three interchangeable backends - embedding retrieval for sub-second CPU-only use, hosted LLMs via API, and a fine-tuned 270M local model - all emit the same schema. A live generator architecture continuously emits audio while resolving new instructions in the background, crossfading seamlessly when ready; even when an LLM takes 5-12 seconds to respond, the audience hears uninterrupted sound - reframing text-to-music as an ongoing performable stream rather than a one-shot generation. We evaluate text-audio semantic alignment using LAION-CLAP on held-out prompts as a technical proxy, finding that retrieval-based configuration outperforms random valid configurations on this metric, while noting that LAION-CLAP also informed retrieval-map construction. We report performance observations, informal listener feedback, and release materials for the SDK, dataset artifacts, model, and audiovisual performance interface.
Jun 29, 2026cs.SD

Predicting Timbre Traits for Interpretable Assessment of Musical Sound Synthesizers

Measuring neural audio synthesizers' performance is now routinely conducted using distribution based metrics such as the Fréchet Audio Distance (FAD). Although this metric can be correlated with human perception, it offers limited interpretability beyond ranking different approaches. In this paper, we introduce a deep neural timbre trait predictor composed of a pretrained audio neural embedding (CLAP), and a shallow learnable component. The latter is trained using the RWC musical instrument database and human judgments of 20 timbre descriptions (e.g., woody, percussive, rumbling, etc.) for 31 instruments. The resulting model shows strong correlation with average human ratings (r = 0.66, p < 0.001). We then demonstrate the benefit of this predictor for evaluating the performance of TokenSynth, a neural sound synthesizer. First, the Mean Absolute Error (MAE) computed over the set of generated sounds under different conditioning modalities of the model provides the same ranking as a FAD computed with the RWC database as a reference, suggesting that the proposed predictors are able to provide equivalent information on a distributional basis. Second, because the model is able to qualitatively analyze isolated sounds, we can determine which generated sounds could be improved and identify specific timbral dimensions that need adjustment.
Jun 22, 2026eess.AS

AudioCALM: Continuous Autoregressive Language Modeling for Universal Audio Generation

Unifying speech, sound, and music generation in one model is hindered by tradeoffs between fidelity, end-to-end training, in-context conditioning, and variable-length synthesis that no current paradigm fully resolves. To address this challenge, we present AudioCALM, a universal audio generation framework that extends autoregressive (AR) next-token prediction from discrete tokens to continuous audio latents: a thin flow-matching head replaces the softmax to predict rectified-flow velocities at each position, and a block-causal AR-Flow attention pattern produces arbitrary-length output. Joint training of multiple audio generation tasks faces an asymmetric text--audio mismatch: speech transcripts align to specific time spans and demand tight, time-aligned attention, whereas sound and music captions describe only overall semantics and rely on diffuse, holistic attention; mixing the two disproportionately degrades sound and music generation. We address this asymmetry at two levels: a data reformulation strategy that unifies all three tasks under a single description-style conditioning interface, and a novel architecture Asymmetric Mixture-of-Modality-Experts (A-MoME), which adds a dedicated residual expert for speech while sound and music share the backbone, incurring no inference overhead on non-speech inputs. Experimental results demonstrate that AudioCALM matches modality-specific state-of-the-art and outperforms prior unified baselines on speech, sound, and music generation benchmarks.
Jun 19, 2026cs.SD

Gradient-Based Learning of Parametric Engine Sound Representations for Real-Time Resynthesis and Tuning on Embedded Systems

Engine order enhancement is central in automotive sound design, where selective harmonics are synthesized to shape perceptual qualities such as sportiness, refinedness, or power. This paper investigates a neural network-based approach to combustion engine sound modeling that extends conventional engine order analysis and enhancement by deriving synthesis parameters from audio data with machine learning and incorporating stochastic components into the synthesis framework. The system parameterizes engine sounds as a compact representation capturing per-order and broadband timbral variation across the full RPM-torque operating range, while remaining manually tunable and compatible with established automotive audio frameworks. The approach leverages gradient-based optimization and analysis-by-synthesis through an end-to-end differentiable implementation. The resulting synthesis parameter set is directly transferable to conventional DSP implementations for deployment on embedded targets. Spectral metrics and listening tests confirm high reconstruction fidelity, and integration into an established automotive audio development platform (EVx Suite) demonstrates technical feasibility on deployment-ready embedded systems.
Jun 19, 2026cs.SD

Bagpiper-Edit: Zero-Shot Open-Ended Audio Editing via Rich-Caption

Current text-guided audio editing methods rely on paired training data, predefined operation templates, and separate processing pipelines across speech, music, and sound. We present Bagpiper-Edit to enable open-ended audio editing via free-form natural language instructions. We reformulate audio editing as a rich-caption rewriting task by treating a rich caption as the semantic representation of an audio clip. The user request is translated into an edited caption, which then guides Bagpiper-Edit to generate the target edited audio with the original audio as contextual acoustic anchor. This unlocks the potential of free-form editing, and circumvents the need for paired audio-editing training data, enabling powerful zero-shot editing capabilities. Evaluations across speech, audio, and free-form editing show Bagpiper-Edit maintains good consistency to the original audio and achieves similar performance to other expert models in most cases. Demo: https://bagpiper-edit.github.io, Codes: https://github.com/espnet/espnet/pull/6417 & https://github.com/HsunGong/espnet
Jun 17, 2026cs.SD

Reference-Driven Multi-Speaker Audio Scene Generation from In-the-Wild Priors

Existing multi-speaker dialogue systems bind speakers to utterances through structured supervision: per-turn tags, multi-stream transcriptions, or learnable speaker embeddings. These systems operate within speech-only pipelines that produce clean vocal sequences without the ambient texture of real conversations. We take a different approach. Our method, ScenA, conditions a text-to-audio flow-matching foundation model, pretrained on large-scale in-the-wild data, directly on multiple reference voices and a free-form natural language prompt that describes an entire multi-speaker audio scene. Leveraging such a foundational model allows us to inherit its capacity for natural, non-studio audio: background noise, room acoustics, overlapping dialogue, and spontaneous paralinguistic events, while adding multi-speaker control without any per-turn structure. Concretely, reference latents are concatenated into the model's token sequence and distinguished by lightweight identity-aware positional encodings. However, we identify a critical obstacle to this approach: the \textit{Reference Shortcut}. During training under standard noise schedules, the model can identify the matching reference by acoustic similarity to the noisy target, bypassing the text prompt entirely. We address this with a high-noise-biased timestep distribution that forces the model to rely on the text prompt for speaker assignment. We evaluate ScenA on the CoVoMix2-Dialogue benchmark, showing that it outperforms existing multi-speaker systems on speaker-binding metrics while generating rich conversational audio with overlapping speech, emotional vocalizations, and ambient sound. Our results demonstrate the advantage of using a general-purpose audio model conditioned on a free-form scene description, rather than passing structured dialog scripts through a speech-only pipeline.
Jun 15, 2026eess.AS

Unified Audio Generation and Editing via Joint Condition Modeling and Progressive Training

With the growing focus on audio in multimedia applications, numerous advanced works on audio generation have emerged. Existing studies typically treat text-to-audio (TTA) and other related audio generation tasks, such as instruction-based audio editing, as independent challenges, adopting task-specific architectures or modules. This absence of a unified modeling paradigm substantially increases the overhead and complexity of building a system for both audio generation and editing, while also leading to limited scalability. To address this issue, we introduce AudioWeave, a unified model for TTA and audio editing without additional task-specific components. Specifically, we propose a joint condition modeling approach with a factorized position embedding, enabling the diffusion transformer backbone to operate under heterogeneous inputs of TTA and audio editing. We further propose a progressive multistage training strategy to mitigate task competition and catastrophic forgetting caused by interference among multiple tasks. This in turn helps maintain the performance of each individual task and may even lead to improvements in certain aspects. Experimental results on TTA task and six audio editing tasks show that our unified model achieves competitive performance with task-specific models, laying a groundwork for further exploration of unified audio generation models.
Jun 13, 2026cs.SD

FreeSonic: Training-Free Temporal-Aware Decoupled Attention for Precise Audio Editing

Text-to-audio (TTA) generation has made significant strides, yet achieving precise and consistent audio editing remains a major challenge. However, existing methods struggle to balance temporal consistency with background preservation. In this paper, we propose FreeSonic, a training-free framework leveraging the state-of-the-art Rectified Flow-based TangoFlux model. FreeSonic utilizes an optimized inversion-reverse process and joint text-audio attention maps for precise target segment extraction. For content editing, a novel scheduled attention decoupling confines modifications to target regions while preserving original acoustic context. Furthermore, task-oriented noise injection enhances versatility for tasks such as audio removal and non-rigid replacement. Extensive experimental results demonstrate that FreeSonic achieves a superior balance by providing a high-fidelity and efficient solution for precise and consistent audio editing. Project and demos: https://free-sonic.github.io/
Jun 13, 2026cs.SD

AUDEDIT: Inversion-Free Text-Guided Editing with Pretrained Audio Flow Models

We introduce AudEdit, an inversion-free method for text-guided editing of real audio with a pretrained rectified-flow audio generator. Text-to-audio systems such as Stable Audio 3 already expose audio-to-audio editing by noising an input recording and denoising it under a new prompt, but this inversion-style route must trade prompt adherence against preservation of rhythm, transients, timbre, and long-range musical structure. Motivated by recent inversion-free flow editing in computer vision, we develop an audio-specific direct source-to-target ordinary differential equation for one-dimensional Stable Audio 3 latents: at each flow step, we compare the target- and source-conditioned velocity fields under a shared stochastic source marginal, and update the edited latent by their difference. The resulting editor requires no training, no paired edit data, no optimization, and no access to internal attention maps. Across sound-effect and music editing sets built from FSD50K and the Song Describer Dataset, AudEdit improves CLAP text alignment and audio preservation over SDEdit, ODE inversion, and FireFlow; for example, on sound effects it raises target-text CLAP similarity from 0.42 to 0.52 over the strongest baseline while reducing FAD from 65.70 to 50.37.
Jun 12, 2026cs.SD

FoleyGenEx: Unified Video-to-Audio Generation with Multi-Modal Control, Temporal Alignment, and Semantic Precision

We present FoleyGenEx, a unified video-to-audio (VTA) framework integrating multi-modal control, frame-level temporal alignment, and fine-grained semantics, enabling synchronized, versatile audio synthesis for diverse tasks. Existing VTA methods either have multi-modal control but weak temporal alignment or strong alignment but lack reference audio conditioning and semantic precision. FoleyGenEx fills this gap via three core innovations: a conditional injection mechanism for audio-controlled VTA and Foley extension, a multi-modal dynamic masking strategy preserving training synchronization, and an adverb-based data augmentation algorithm leveraging signal processing and large language models to enhance textual supervision with nuanced semantics. Experiments on AudioCaps, VGGSound, and Greatest Hits demonstrate its competitive controllable VTA performance against existing methods. Demo samples are available at https://foleygenex.github.io/FoleyGenEx.
Jun 11, 2026cs.CY

Vocal Identity Under Siege by AI Voice Cloning Technologies

The advent of sophisticated AI-driven voice cloning has brought to the fore critical legal and ethical challenges regarding the protection of vocal identity. Prompted by recent controversies - including the striking resemblance between OpenAI's ChatGPT-4o voice and that of Scarlett Johansson - this article examines how generative AI technologies undermine the unique value of the human voice and further complicate the legal questions surrounding personality right. Through a comparative analysis, the paper evaluates three principal legal frameworks: the right of publicity, personality rights, and the personal data protection right. Each framework - rooted in different legal traditions o offers distinct strengths and limitations in addressing the threats posed by AI-generated voice cloning. By analysing these doctrines' scope, remedies, and posthumous protections, the study offers a foundation for understanding how existing legal approaches may be applied to the evolving challenges of vocal identity in the era of generative AI.
Jun 10, 2026cs.SD

AudioX-Turbo: A Unified Framework for Efficient Anything-to-Audio Generation

Audio and music generation based on flexible multimodal control signals is a widely applicable topic, with the following key challenges: 1) a unified multimodal modeling framework, 2) large-scale, high-quality training data, and 3) the prohibitive inference cost of multi-step diffusion sampling. As such, we propose AudioX-Turbo, a unified and efficient framework for anything-to-audio generation that integrates varied multimodal conditions (i.e., text, video, and audio signals) in this work. AudioX-Turbo follows a teacher-student paradigm. The teacher AudioX-Base is built on a Multimodal Diffusion Transformer with a Multimodal Adaptive Fusion module that aligns diverse multimodal inputs for high-fidelity synthesis, and is then distilled into the few-step student AudioX-Turbo via Distribution Matching Distillation adapted to flow matching, complemented by a diffusion-based discriminator for high-quality few-step generation. To support the training of AudioX-Turbo, we construct a large-scale, high-quality dataset, IF-caps-Pro, comprising approximately 9.2M samples curated through a two-stage data collection and annotation pipeline. We benchmark AudioX-Turbo across a wide range of tasks, finding that our model achieves superior performance, especially on text-to-audio and text-to-music generation, while operating at only 4 sampling steps and requiring approximately 25x fewer function evaluations (NFE) than multi-step baselines. These results demonstrate that our method is capable of audio generation under flexible multimodal control, showing efficient and powerful instruction-following capabilities. The code and datasets will be available at https://zeyuet.github.io/AudioX-Turbo/.
Jun 8, 2026cs.SD

Quality-Diversity Search in Sound Generation: Investigating Innovation Engines for Audio Exploration

This study addresses the challenges composers and sound designers face in creating and refining tools to achieve their musical goals. Using evolutionary processes to promote diversity and foster serendipitous discoveries, we automate the search through uncharted sonic spaces for sound discovery, arguing that diversity-promoting algorithms can bridge the gap between the theoretical realisation and practical accessibility of sounds. We describe a system for generative sound synthesis combining Quality Diversity (QD) algorithms with a supervised discriminative model, inspired by the Innovation Engine algorithm, and explore different configurations and the interplay between the chosen synthesis approach and the discriminative model. We examine the interaction between Compositional Pattern Producing Networks (CPPNs) and Digital Signal Processing (DSP) graphs, introducing a novel approach that uses multiple specialised CPPNs for different frequency ranges; this yields simpler networks while maintaining performance comparable to single-CPPN setups. We also investigate evolutionary stepping stones by analysing goal switches between musical and non-musical contexts, revealing how lineages traverse unlikely paths to current elites. Expanding the behaviour space of a previous study to include various sound durations, we uncover specialisation within temporal niches. Results indicate that CPPN and DSP graphs coupled with a Multi-dimensional Archive of Phenotypic Elites (MAP-Elites) and a deep learning classifier can generate a substantial variety of synthetic sounds, diverse and innovative across temporal and contextual dimensions. We present the generated sound objects through an online explorer and as rendered sound files, and, in the context of music composition, an experimental application that showcases their creative potential across various durations and contexts.
Jun 5, 2026cs.SD

Audio-Oscar: A Multi-Agent System for Complex Audio Scene Generation, Orchestration, and Refinement

In recent years, audio generation has made significant progress in tasks such as text-to-speech (TTS), text-to-audio (TTA) and text-to-music (TTM). However, generating long-form and controllable audio from complex audio scene descriptions remains a significant challenge, as such scenes often require coordinated speech, sound effects, music, songs, temporal structure, and post-production. In this work, we introduce \textbf{Audio-Oscar}, a multi-agent framework for generating audio from complex descriptions. Audio-Oscar coordinates a set of specialist agents, each responsible for a different aspect of the audio scene, including character modeling and voice design, speech generation, fine-grained timeline planning, model selection, non-speech generation, and audio post-production. Audio-Oscar further incorporates feedback-driven refinement. In addition, to address the lack of suitable benchmarks for evaluating audio generation from complex audio scene descriptions, we construct \textbf{ASG-Bench}, an Audio Scene Generation Benchmark containing both scene descriptions paired with reference audio and text-only scene descriptions. Each scene is annotated with target audio events and temporal statements to evaluate whether the generated audio faithfully realizes the required scene content and temporal structure. Experimental results show that Audio-Oscar can effectively generate audio that matches complex scene descriptions. Project samples are available at https://audiooscar.github.io/. Our code is available at https://github.com/ziye26/Audio-Oscar.
Jun 5, 2026cs.SD

VoxCPM2 Technical Report

We present VoxCPM2, a https://info.arxiv.org/help/prep#abstractsfully open-source multilingual and controllable speech generation foundation model that extends the hierarchical diffusion-autoregressive modeling paradigm of VoxCPM. VoxCPM2 advances the framework in three key dimensions: (i) capability, by unifying 30 languages, 9 Chinese dialects, natural-language voice design, style-controllable voice cloning, and high-fidelity continuation cloning within a single backbone; (ii) quality, through an asymmetric AudioVAE that encodes at 16 kHz and reconstructs at 48 kHz, enabling implicit super-resolution with high encoding efficiency; and (iii) scale, by jointly scaling the model to 2B parameters and the training data to over 2 million hours of multilingual speech. To support these diverse capabilities within one model, we introduce a unified sequence organization that expresses all generation modes through different arrangements of the same input building blocks, allowing joint training under a single set of parameters and objective. VoxCPM2 achieves state-of-the-art or competitive performance on public zero-shot and instruction-following TTS benchmarks. On our internal 30-language evaluation set, it attains an average WER of 1.68%. These results demonstrate that hierarchical continuous-latent modeling, without relying on any external discrete speech tokenizer, offers a viable and powerful foundation for large-scale multilingual and controllable speech generation. The model weights, fine-tuning code, and inference tools are publicly released under the Apache 2.0 license to foster community research and development.
Jun 4, 2026cs.SD

F3-Tokenizer: Taming Audio Autoencoder Latents for Understanding and Generation

Continuous audio autoencoders reconstruct waveforms well but often produce latents with weak structure for understanding, while self-supervised audio encoders capture semantics but are not directly decodable. This mismatch complicates a single audio tokenizer that must support both understanding and generation. We adapt continuous autoencoder latents to this setting with two components: a noise-regularized autoencoder bottleneck and a latent-side representation encoder. The bottleneck uses channel normalization and stochastic perturbation instead of KL-based variational training, yielding scale-controlled continuous latents for reconstruction and autoregressive generation. The representation encoder is trained on frozen autoencoder latents with RQ-MTP and frozen-LLM supervision. The resulting tokenizer provides high-dimensional representations for understanding while preserving normalized continuous latents as generation targets
Jun 4, 2026cs.SD

UniVoice: A Unified Model for Speech and Singing Voice Generation

Text-to-speech (TTS) and singing voice synthesis (SVS) both aim to generate human vocal audio from symbolic inputs, but they impose different requirements on the generation process. Speech generation relies on flexible, language-driven prosody, whereas singing generation requires explicit melody control and accurate rhythmic alignment. This mismatch makes it challenging to train a single model that can generate both natural speech and controllable singing, since melody-related conditions should strongly constrain singing but should not restrict speech prosody. We present UniVoice, a unified speech and singing voice generation framework based on conditional flow matching. Instead of using a single undifferentiated conditioning representation, UniVoice factorizes the condition into content, melody, and timbre, which are encoded by modality-appropriate encoders and consumed by a shared Diffusion Transformer (DiT) backbone. For singing, the melody condition is represented by MIDI note sequences; for speech, it is replaced with a learned null melody token, allowing the model to infer prosody from linguistic and acoustic context. This design preserves explicit melody control for singing while avoiding the need to impose melody constraints on speech. We further analyze the null melody token as an approximation to melody marginalization in the conditional flow. Trained on 30k hours of speech and 35k hours of singing data, UniVoice achieves a speech PER of 5.26%, comparable to dedicated TTS systems such as F5-TTS (5.21%) and CosyVoice3 (5.30%). On singing generation, UniVoice achieves a PER of 16.22%, outperforming the unified baseline Vevo1.5 (24.72%).
Jun 2, 2026cs.SD

Foley-Omni: A Unified Multimodal Generation Model from Task-Level Audio Synthesis to Complete Video Soundtrack Generation

Recent unified audio generation models can support diverse tasks across speech, sound effects, and music, but most of them still focus on isolated task-level synthesis. However, real video production often requires multiple components of a complete audio track to be generated jointly and consistently for the same video. We present Foley-Omni, a unified multimodal audio generation model that extends isolated task-level synthesis to complete video soundtrack generation by jointly modeling speech, sound effects, and music within a shared latent generation process. To support training and reproducible evaluation, we develop an audiovisual data curation pipeline and introduce V2ST-Bench, a benchmark for holistic video soundtrack generation evaluation. Experiments show that Foley-Omni achieves competitive performance with expert systems on individual synthesis tasks, while improving speech intelligibility, audiovisual consistency and perceptual quality for mixed soundtrack generation.
Jun 2, 2026eess.AS

WavTTS: Towards High-Quality Zero-Shot TTS via Direct Raw Waveform Modeling

Recently, diffusion models operating on VAE latents or mel-spectrograms have become the dominant paradigm for zero-shot TTS. Although these compressed representations improve generation efficiency, they inevitably suffer from information loss and non-end-to-end training. Theoretically, directly modeling raw waveforms circumvents these issues; however, this direction remains underexplored and is often deemed difficult due to the extremely long sequence length of audio signals. To overcome this, we propose WavTTS, the first raw waveform generative TTS model that substantially narrows the gap with latent-space generative models. Built upon the flow matching with Diffusion Transformer (DiT), WavTTS directly models speech waveforms via a simple patchification strategy, while integrating multi-scale mel-spectrogram supervision to provide perceptual guidance during training. Furthermore, we investigate the impact of prediction targets and noise scheduling in waveform diffusion, and develop an effective schedule design to improve generation quality. Evaluations on open-source benchmarks demonstrate that WavTTS closely approaches the performance of current state-of-the-art latent generative zero-shot TTS models, while substantially outperforming previous end-to-end speech generation models. Our findings demonstrate the feasibility of scaling diffusion-based TTS directly in the waveform space, opening a new direction for end-to-end speech generation.
Jun 1, 2026cs.SD

C2GA: A Class-Controllable Generative Augmentation Framework for Respiratory Sound Classification

Background: Respiratory sound classification plays a critical role in the clinical identification of pulmonary pathologies. However, its performance is often hindered by the limited size, severe noise, and class imbalance of real-world auscultation datasets. Although conventional audio augmentation techniques are easy to implement, they may inadvertently distort subtle pathological characteristics. Meanwhile, existing Variational Autoencoder (VAE)- or Generative Adversarial Network (GAN)-based generative approaches often suffer from limited sample fidelity and insufficient controllability over class semantics, particularly under conditions of scarce supervision. Methods: To overcome these limitations, we propose C2GA, a class-controllable generative augmentation framework. C2GA first constructs a semantically rich discrete latent space using a conditional Vector-Quantized Variational Autoencoder (VQ-VAE), in which local acoustic tokens are explicitly decoupled from global class prototypes. Subsequently, a Transformer-based autoregressive prior is trained to generate label-consistent token sequences. These generated tokens are then fused with the corresponding class prototypes and decoded into high-fidelity Mel-spectrograms for data augmentation. Conclusion: These results indicate that C2GA provides an effective and semantically reliable augmentation strategy for respiratory sound analysis. By enabling controllable and high-quality data generation, the proposed framework offers a promising solution for improving the robustness and generalization of respiratory sound classification in realistic clinical scenarios.
Jun 1, 2026cs.SD

JenBridge: Adaptive Long-Form Video Soundtracking across Scene Transitions

We address the challenge of generating high-fidelity, long-form soundtracks that remain coherent across scene transitions. Existing AI music systems are mainly designed for short, isolated clips and lack mechanisms to ensure narrative continuity. We present JenBridge, a modular and interpretable framework for adaptive long-form video soundtracking that ensures both high-fidelity audio generation and transition naturalness. The core architecture is a Transformer-based generative model trained with a flow-matching objective, following a two-stage paradigm: pretraining on large-scale text-audio corpora to establish robust musical priors, then adapting to the video domain with dual text-visual conditioning for precise cross-modal alignment. Crucially, to achieve long-form coherence across diverse scene changes, JenBridge incorporates a novel adaptive transition mechanism. This system features a versatile toolkit of transition styles, including a generative transition method, and uniquely employs a Large Language Model (LLM) Agent that acts as a director to select the most appropriate transition for each narrative shift intelligently. To rigorously assess this task, we propose the LVS Benchmark, a new benchmark that includes a curated dataset and novel evaluation metrics focusing on holistic and transition-aware assessment. Extensive experiments on the proposed benchmark demonstrate that JenBridge significantly outperforms existing methods in both objective and subjective metrics, particularly in terms of transition naturalness and overall narrative coherence. JenBridge represents a significant step towards fully automated, professional-quality video soundtracking.
Jun 1, 2026cs.SD

UniVocal: Unified Speech-Singing Code-Switching Synthesis

We propose UniVocal, a unified framework that implicitly infers vocal modes from text context to pioneer Speech-Singing Code-Switching (SCS) Synthesis - a task where transitions are autonomously driven by textual semantics, akin to seamless human language blending. Unlike single-mode generation or systems relying on switching-control tags, our proposed UniVocal implicitly infers vocal modes solely from text context. To achieve this, we employ a data-efficient two-stage curriculum learning strategy that progressively trains a competitive TTS system to acquire the desired SCS capability. Addressing data scarcity, we introduce a scalable pipeline to synthesize diverse code-switching data that is both semantically and acoustically natural, alongside a new multi-scenario benchmark, SCSBench. To address limitations of semantic tokenizers in capturing acoustic details, we also introduce refined cent token and Chain-of-Thought (CoT) generation for planning prosody before content generation, effectively enhancing empathetic speech generation and singing melody. Experimental results demonstrate that UniVocal achieves state-of-the-art performance on SCSBench while maintaining competitive performance on regular speech and singing tasks. Audio samples are available at https://project-univocal-demo.github.io/demo/. The code and dataset are released at https://github.com/FunAudioLLM/FunResearch/tree/main/UniVocal.
May 30, 2026cs.SD

Quality Audio Prototyping: a prototype system for unified sound retrieval and procedural generation

Sound design workflows frequently oscillate between time-consuming library searches and the complexity of procedural synthesis, with practitioners typically relying on disconnected tools to address each challenge separately. This paper introduces Quality Audio Prototyping (QuAP), a working prototype that unifies content-based audio retrieval and procedural sound generation within a single interface, reducing the procedural distance between a narrative concept and its sonic realisation. QuAP integrates a similarity-based retrieval engine with real-time procedural audio models, complemented by a rule-based assistant that provides perceptually informed parameter guidance, offering definitions and recommendations derived from empirical optimisation rather than requiring prior synthesis knowledge. Preliminary evaluation confirms the viability of this approach: subjective assessment demonstrated statistically significant quality improvements in five of six embedded synthesis models, and an encoder ablation study established the preferred retrieval architecture on a sound effect dataset. A user evaluation with 16 practitioners confirmed the tool's workflow utility, with all participants agreeing that the parameter assistant preserved creative agency while lowering the barrier to procedural interaction.