Autoregressive Video Generation

Overview

Autoregressive video generation studies how to produce a sequence of frames or video chunks conditioned on earlier content, enabling streaming output and interactive control. Common approaches use causal diffusion transformers, often distilled from bidirectional models to reduce denoising steps, and add action, camera, audio, or text conditioning for world models and editing. To extend generation beyond short clips, methods train on model-generated histories and use retrieval, compressed KV caches, or structured memory to preserve identities, scenes, and motion. The central challenge is balancing speed and bounded memory with visual quality, diverse motion, and consistency over long rollouts, which benchmarks such as VBench-Long and task-specific interaction tests attempt to measure.

Latest papers

211 papers46 papers in the last four weeks, up 207% on the four weeks before. 0.3% of all new papers.

Jun 9, 2026

FadeMem: Distance-Aware Memory Consolidation for Autoregressive Video Diffusion

Autoregressive video generators synthesize long videos by generating successive temporal segments, but their historical KV cache grows with video length. Existing bounded-cache methods reduce this cost with local windows, sink tokens, or compressed memory states, yet they usually assign fixed roles to different parts of the history. We propose FadeMem, a distance-aware KV memory consolidation mechanism that organizes historical KV blocks into a temporal hierarchy under a fixed cache budget. This design is motivated by frequency-dependent temporal decay: fine details decorrelate quickly, while coarse scene structure and identity remain useful over longer horizons. During generation, new history is inserted as fine-grained entries, while older adjacent entries are progressively merged under a power-law temporal allocation schedule, yielding a dense-near, sparse-far memory within one cache. Without architectural changes, FadeMem preserves recent context for short-term dynamics and compact long-range anchors for identity and scene coherence. Experiments show improved subject consistency, background stability, and temporal coherence over existing bounded-cache strategies.
Jun 8, 2026

BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregression

Transitioning bidirectional video diffusion models into an autoregressive paradigm improves the interactivity of video world models, but existing causal pipelines need many stages (control fine-tuning, autoregressive training, causal initialization, few-step distillation) and still trail bidirectional models in quality due to error accumulation. Recent world models such as Yume-1.5 and Matrix-Game-3.0 instead adopt a bidirectional autoregressive approach, gaining fidelity and stable long-horizon rollout from self-correcting error propagation, yet open-source frameworks (e.g., minWM) support only causal models. We present BiWM, the first full-stack framework for interactive video world models under the bidirectional autoregressive paradigm, jointly optimizing generation quality and inference speed. From a pretrained video backbone, BiWM injects camera control by fine-tuning, then runs a few-step Distribution Matching Distillation (DMD) stage that turns the backbone into an action/camera-controllable world model: just two training stages instead of four in minWM, converging in a few hundred steps on 8xH200 GPUs. A single recipe spans Wan2.1-1.3B, Wan2.2-5B, HunyuanVideo-1.5-8B, and LTX-2.3-22B, and also supports secondary fine-tuning of existing bidirectional models. BiWM enables real-world camera control where minWM loses controllability, integrates pluggable history compression (FramePack-style and PackForcing-style) for long rollouts, and offers an optional NVFP4 4-bit training/inference pipeline. To counter DMD's mode-seeking degradation, we add GAN and mass-covering forward-KL objectives that preserve scene dynamics. We open-source BiWM for resource-constrained research and high-fidelity environment simulation.
Jun 8, 2026

OmniGen-AR: AutoRegressive Any-to-Image Generation

Autoregressive (AR) models have demonstrated strong potential in visual generation, offering superior performance with simple architectures and optimization objectives. However, existing methods are typically limited to single-modality conditions, e.g., text, restricting their applicability in real-world scenarios that demand image synthesis from diverse controls. In this work, we present OmniGen-AR, a unified autoregressive framework for Any-to-Image generation. By discretizing various visual conditions through a shared visual tokenizer and text prompts with a text tokenizer, OmniGen-AR supports a broad spectrum of conditional inputs within a single model, including text (text-to-image generation), spatial signals (segmentation-to-image and depth-to-image), and visual context (image editing, frame prediction, and text-to-video generation). To mitigate the risk of information leakage from condition tokens to content tokens, we introduce Disentangled Causal Attention (DCA), which separates the full-sequence causal mask into condition causal attention and content causal attention. It serves as a training-time regularizer without affecting the standard next-token prediction during inference. With this design, OmniGen-AR achieves new state-of-the-art or at least competitive results across a range of benchmark, e.g., 0.63 on GenEval and 80.02 on VBench, demonstrating its effectiveness in flexible and high-fidelity visual generation.
Jun 7, 2026

BioVid: Autoregressive Video Generation with Biological Behavior Semantic Comprehension

Video generation for biological behavior requires more than visually plausible motion: the duration of an action is itself a semantic property. Existing models usually rely on fixed temporal windows, external continuation, or prompt-driven stories, so length is specified externally rather than learned from behavior. To address this gap, we propose BioVid, a data-driven autoregressive framework for adaptive-length biological behavior generation. BioVid uses a 2D-encode/3D-decode tokenizer: a two-dimensional FSQ-R3GAN encoder converts each frame into discrete visual tokens, preserving single-frame information suited for next-token prediction and EOS-based termination, while a temporally inflated and video-finetuned three-dimensional decoder reconstructs generated tokens with temporal context to reduce flickering. A causal Transformer then models the frame-wise token sequence and, conditioned only on the first frame, stops generation when it emits an End-of-Sequence token, allowing duration to emerge from the learned behavior distribution. We evaluate BioVid on the A001 drinking action from NTU RGB+D. On 94 held-out clips, BioVid achieves a Wasserstein-1 distance of 1.24 frames from the real duration distribution. In comparison, fixed-length baselines yield distances of approximately 6-7 frames even when configured to the available length closest to the dataset mean, and approximately 15 frames when using the conventional 16-frame generation length. These results demonstrate the ability of BioVid to learn and reproduce the intrinsic duration distribution of biological behavior.
Jun 5, 2026

Streaming Video Generation with Streaming Force Control

We introduce StreamForce, a streaming video generation framework that enables physically grounded control through continuous force inputs. Unlike prior video models that train separate models for different force types, assume fixed forces, or rely on non-causal processing, StreamForce is a causal and unified model that responds instantly and coherently to both local and global, time-varying forces. To achieve this, we design a unified force representation as a control signal and develop a distillation pipeline for force-controllable video generation. Our model combines autoregressive efficiency with force responsiveness, sustaining stable photometric and dynamic realism. StreamForce runs at up to 16.6 FPS on a single GPU, achieving state-of-the-art performance in both force adherence and motion realism. Project website: https://neu-vi.github.io/StreamForce/
Jun 3, 2026

Echo-Infinity: Learning Evolving Memory for Real-Time Infinite Video Generation

We present Echo Infinity, an autoregressive (AR) framework towards real-time infinite video generation that employs a learnable evolving memory to dynamically filter, abstract, and compress any-length history at constant cost. Existing methods mainly curate memory with predefined KV-cache schedules, fixed-ratio heuristic compression, or inference-time RoPE adaptation. These designs inevitably lose historical information and amplify compounding errors due to their limited cache window and ignorance of autoregressive generation noise. Inspired by human memory consolidation, Echo-Infinity replaces handcrafted memory curation with learnable Memory Query, which are updated by attention and a gating mechanism when past frames are evicted from the local window. The queries are optimized end-to-end with the video diffusion transformers (DiTs), forming an evolving memory that supports arbitrary compression ratios with constant computation independent of video length. They also act as a generalizable generation prior, improving quality even when only the optimized initial state is used. We further introduce Unified Relative RoPE Recipe, which anchors the sink frames to start from id 0 and lets the newest frame id grow at most to the DiTs' pretrained maximum temporal RoPE id throughout training and inference, freeing the model from the finite RoPE constraint and closing the train-test RoPE extrapolation gap. In long and short video generation, Echo-Infinity achieves state-of-the-art performance, and, to our knowledge, demonstrates promising 24-hour (>1.3 M frames) real-time rollouts for the first time, suggesting a practical path toward infinite video generation.
Jun 3, 2026

DSA: Dynamic Step Allocation for Fast Autoregressive Video Generation

Video diffusion transformers have achieved state-of-the-art visual quality, but their high inference cost remains a major bottleneck for real-time applications. Recent distillation frameworks produce autoregressive video diffusion models with reduced latency, yet these models still use a fixed number of denoising steps per frame, wasting computation on predictable frames and under-refining challenging ones. We present DSA, a confidence-guided adaptive computation framework for AR video diffusion. DSA introduces a lightweight confidence head, trained jointly with the generator under a distribution-matching distillation objective, to estimate per-frame denoising reliability. At inference, this confidence signal dynamically adjusts the number of diffusion steps: simple frames terminate early for speed, while complex frames receive additional refinement. Our method requires no extra video data, no heuristics, and little architectural modification. Experiments show that DSA achieves real-time autoregressive video generation, reaching 22.63 FPS with sub-second latency on H100 GPUs, while maintaining competitive or superior VBench quality compared to recent autoregressive and bidirectional video diffusion models. Our results demonstrate that confidence-guided adaptive sampling provides an effective and practical path toward interactive video generation.
Jun 2, 2026

AAD-1: Asymmetric Adversarial Distillation for One-Step Autoregressive Video Generation

We present AAD-1, an Asymmetric Adversarial Distillation framework for One-step autoregressive image-to-video generation. State-of-the-art methods adopt adversarial distillation but suffer from motion collapse and training instability, resulting in static videos. AAD-1 addresses these challenges through two key designs in architecture and training strategy. Our key architectural insight is to break the symmetry between generator and discriminator. While the generator remains causal to preserve autoregressive sampling capability, the discriminator attends bidirectionally over the full spatiotemporal context and produces a single holistic realism score for the entire video sequence. This asymmetric design enables the discriminator to effectively detect global temporal failures and long-range drift that cause motion collapse in autoregressive generation. To stabilize training, we introduce a phased strategy that first uses distribution matching to bootstrap a stable one-step generator, providing a warm-up phase that brings the student distribution closer to the teacher before adversarial distillation begins. Extensive experiments on VBench demonstrate that AAD-1 achieves state-of-the-art performance in one-step autoregressive video generation.
Jun 2, 2026

Video-Mirai: Autoregressive Video Diffusion Models Need Foresight

Causal video generators must predict from the past, but they need not learn only from it. In streaming autoregressive video diffusion, each emitted segment becomes a commitment that future segments must preserve. Standard training, however, only asks each causal state to explain the present. This creates what we call a representation-level planning gap: states that fit the current segment may discard identity, layout, and motion information needed for a consistent future. We introduce Video-Mirai, a training-only method that closes this gap without changing causal inference: the generator rolls out causally, a frozen foresight encoder reads the completed rollout non-causally, and a lightweight predictor distills the resulting stopped-gradient targets into causal states. Future frames supervise representations, never generator inputs. At inference, the encoder and predictor are discarded, leaving the original architecture, per-step FLOPs, and KV-cache behavior unchanged. Video-Mirai improves a strong Causal-Forcing baseline on 5-second VBench from 83.8 to 84.6 in terms of Total Score. On 30-second rollouts beyond the training horizon, subject consistency improves from 84.9 to 88.5 and background consistency from 90.2 to 91.9. Ablations identify future-conditioned targets as the key ingredient, and probes show that future frames become more decodable from current features. Causality should constrain inference, not representation supervision. Our study highlights that visual autoregressive models need foresight. Project page: https://y0uroy.github.io/Video-Mirai.
Jun 2, 2026

Steady-Forcing: Balancing Spatial Persistence and Motion Continuity in Long-Horizon Nature Video Diffusion

Autoregressive video diffusion models enable streaming generation but often degrade over long rollouts: static scene layouts drift, while mechanisms that improve spatial stability tend to suppress motion, causing natural flows such as water, fire, or smoke to stagnate. We study this stability-motion trade-off in fixed-camera long-horizon nature video generation, where the two failure modes can be more clearly separated than in moving-camera settings. We propose Steady-Forcing, a memory and training framework combining a persistent visual anchor (V-Sink), an exponential moving-average motion memory (EMA-Sink), block-relative temporal encoding, periodic cache purification, and distillation from a Wan2.1-14B teacher with motion-rewarded priors under task-focused configurations. Together, these components are designed to preserve background identity while sustaining visually plausible fluid dynamics over multi-minute autoregressive rollouts. Evaluations across seven baselines show that Steady-Forcing improves long horizon background consistency and imaging quality, while a blind user study indicates stronger perceived stability and motion continuity. The benchmark evaluation further suggest that generic VBench aggregate scores under-penalize fixed-camera artifacts as well as rewarding drift-induced optical flow as Dynamic Degree while not directly penalizing texture hardening or flow stagnation - motivating future task-specific benchmarks for static-camera nature-flow evaluation. Project page: https://minar09.github.io/steadyforcing/
Jun 2, 2026

NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation

As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck. In closed-loop simulation, the driving policy model actively interacts with the environment, where its actions dynamically update the simulator state and directly influence the next set of generated sensor observations. While recent reconstruction-based neural simulators offer photorealism, they are fundamentally constrained by their initial captured data and struggle to generalize to highly dynamic or novel scenes. To overcome these limitations, we introduce OmniDreams, a foundation generative world model mid- and post-trained from the Cosmos diffusion model to autoregressively generate action-conditioned videos in real time. By leveraging the rich visual priors of Cosmos and mid- and post-training on 21k hours of driving scenarios, OmniDreams synthesizes complex, unobserved phenomena that are hard for traditional simulators to capture, such as extreme weather and unpredictable dynamic agent behaviors. Crucially, it autoregressively conditions its photorealistic sensor generation on past frames, the current simulator state, and immediate driving actions. Deployed in a closed-loop system with the Alpamayo 1 policy model and AlpaSim orchestrator, OmniDreams acts as a highly responsive, reactive environment, providing a scalable and comprehensive solution for training and evaluating next-generation autonomous driving policies. We additionally show preliminary results indicating that a world-action model (WAM) post-trained from OmniDreams achieves strong performance on the Physical AI Autonomous Vehicles NuRec dataset, surpassing the VLA-based Alpamayo 1.5 research policy model while using only 1/5 the total parameters. These results highlight the potential for a real-time world model like OmniDreams to also serve as a backbone for policy architectures.
Jun 1, 2026

From Zero to Hero: Training-Free Custom Concept Spawning in World Models

Autoregressive world models have emerged as a powerful paradigm for interactive video generation, allowing users to navigate dynamically generated environments through actions. These models are typically conditioned on a text prompt and/or a single reference frame, from which the entire world is generated. Yet the moment the user navigates beyond what is visible in that frame, the unseen regions are populated by the base model's priors, with no mechanism for the user to specify what should appear and where. This is a fundamental limitation for applications such as gaming, interactive storytelling, and simulation, where controllable scene composition is essential. We refer to this missing capability as concept spawning; introducing a user-specified visual concept into a world model, analogous to spawning in a game engine. We introduce SPAWN (Swapping Pinned Anchor with Windowed iNjection), a training-free method for concept spawning. SPAWN exploits a structural property of image-to-video backbones: the first slot of the context memory is pinned to the reference frame and acts as a foundational anchor for every generated chunk. By swapping this anchor with an external concept latent over a short injection window and letting the original anchor return, we cause the concept to propagate naturally through the rollout via the model's own memory. SPAWN supports concepts from fine-grained entities such as characters and props to large-scale elements such as buildings and landmarks, and accepts either a concept image or a text description as input. Experiments show that SPAWN integrates concepts with consistent lighting, scale, and perspective while preserving identity and temporal coherence, demonstrating that controllable concept spawning is achievable in existing autoregressive world models without any training.
Jun 1, 2026

LongLive-RAG: A General Retrieval-Augmented Framework for Long Video Generation

Autoregressive (AR) video diffusion enables variable-length synthesis, but long-horizon generation often suffers from accumulated errors and identity drift. For efficiency, existing methods commonly adopt sliding-window attention during generation. This creates an irreversible generation trajectory: once the active window accumulates appearance errors, subsequent generations can only condition on this degraded trajectory and drift further away. We address this limitation by formulating long video generation as a retrieval-augmented generation (RAG) problem. Rather than relying solely on the recent window, we treat previously generated latents as a dynamic, searchable history. We propose LongLive-RAG, a general retrieval framework for AR video generation. At each new block, LongLive-RAG uses a query embedding to retrieve relevant historical latents. This lightweight retrieval step adds only a small overhead relative to generation and lets the generator condition on non-local context instead of only the recent window. To make retrieval more discriminative, we introduce the Window Temporal Delta Loss that suppresses redundant local similarity and encourages embeddings to capture meaningful temporal changes. Together, these components help reduce error accumulation caused by sliding-window attention. Experiments across multiple AR backbones and generation lengths show improved long-video quality and the best average VBench-Long rank. To our knowledge, among open-ended AR long video generation methods, LongLive-RAG is the first to formulate self-generated latent history as content-addressable retrieval memory. Code is available at https://github.com/qixinhu11/LongLive-RAG.
Jun 1, 2026

Real-Time Generation of Streamable Talking Portrait Video with Reference-Guided Deep Compression VAEs

Video diffusion models have significantly advanced portrait video generation, yet their high computational demands limit their use in interactive applications. This work presents a framework for streamable talking portrait video generation conditioned on speech audio and reference images. Designed meticulously for streaming scenarios, it features a causal video VAE for deep latent compression and an autoregressive latent denoising model. Our causal VAE integrates a variable number of reference images as guidance, allowing the network to focus on dynamic information rather than static appearance, thereby enhancing compression efficacy and reconstruction quality. Additionally, we extend the residual auto-encoding paradigm to improve spatial-temporal causality handling in our VAE. The generator is based on a Rectified Flow Transformer architecture and produces video latents in a blockwise auto-regressive manner. Our method enables the real-time generation of high-quality talking portrait videos, achieving speeds significantly faster than baseline models. Furthermore, comprehensive experiments demonstrate that it is on par with or even outperforms these large models in realism, vividness, and video quality.
May 29, 2026

Robust Dreamer: Deviation-Aware Latent Gaussian Memory for Action-Controlled AR Video Generation

Frame-wise action-controlled image-to-video generation is a promising paradigm for interactive world simulation, where each control signal should elicit an immediate visual response. However, maintaining visual fidelity and 3D consistency over long autoregressive rollouts remains challenging. Existing 3D-aware methods often suffer from catastrophic drift due to two impediments: information loss from Latent--RGB Cycling, where generated latents are repeatedly decoded to RGB and re-encoded for future conditioning, and the training--inference gap induced by the error-free hypothesis, where clean training memory fails to match prediction-corrupted inference memory. To address these challenges, we present Robust Dreamer, a memory-augmented framework built around how to design 3D memory and how to use it robustly. First, we introduce Latent Gaussian Memory, which anchors diffusion latents inherited from the generation process to Gaussian primitives and recalls them via latent-space Gaussian splatting. This provides dense, geometry-aware, view-aligned conditioning while avoiding accumulated degradation from repeated VAE conversion. Second, we propose Deviation Learning with Dynamic Deviation Archive, which synthesizes rollout-induced latent deviations through a one-step approximation, stores them by autoregressive stage and denoising timestamp, and injects them into historical memory during training. This exposes the generator to realistic corrupted memory states and teaches internal correction before inference. Experiments on ScanNet, DL3DV, and OmniWorldGame demonstrate state-of-the-art long-horizon performance.
May 28, 2026

OmniMem: Scalable and Adaptive Memory Retrieval for Long Video Generation

Autoregressive (AR) video generation extends videos by producing latent chunks sequentially, but scaling to long videos requires repeated access to a growing historical KV cache. Existing methods reduce this cost by truncating the KV cache or compressing it into implicit memory, but both lose explicit access to query-relevant historical details. We propose OmniMem, an explicit full-range memory retrieval framework that performs sparse KV retrieval over the historical cache. To make this practical for chunk-based AR video generation, OmniMem addresses two issues: (i) local bias in sparse KV selection and (ii) Union Explosion in memory access. Adaptive Window Exclusion removes local-window blocks from the selection candidates when sufficient long-range history is available, preserving the sparse budget for informative long-range retrieval. Query-Shared KV Selection reduces cross-query diversity, while Per-Head Scattered KV Access avoids expanding head-specific selections into a large selected KV buffer. This allows each attention head to retrieve non-contiguous KV blocks according to its own selection pattern. Experiments on long-video generation show that OmniMem improves Dynamic Degree by 52.3% and preserves strong consistency over strong baselines, while maintaining comparable memory usage.
May 28, 2026

VideoMLA: Low-Rank Latent KV Cache for Minute-Scale Autoregressive Video Diffusion

Long-rollout causal video diffusion has converged on a fixed-size sliding-window KV cache, with recent progress innovating within this layout by changing which tokens occupy the window or how their positions are encoded. The per-head KV layout itself, a dominant contributor to streaming memory and latency, has been mostly left unchanged. In this paper, we present the first study of Multi-Head Latent Attention (MLA) in video diffusion. VideoMLA replaces per-head keys and values with a shared low-rank content latent and a shared decoupled 3D-RoPE positional key, reducing per-token KV memory by 92.7% at every cached layer. We further investigate why MLA succeeds in video diffusion even though the spectral assumption often used to motivate it in language models does not hold: pretrained video attention is not low-rank, with 99%-energy effective rank far above any practical latent dimension. VideoMLA retains quality at compression ratios where direct spectral approximation would predict large reconstruction error. We show that the MLA bottleneck, rather than the pretrained spectrum, determines the effective rank: both spectral and random initialization occupy nearly the full rank budget from initialization, and training preserves this budget while adapting within it. On VBench, VideoMLA matches short-horizon streaming video diffusion baselines, achieves the best overall score at long horizons among evaluated methods, and improves throughput by 1.23x on a single B200.
May 28, 2026

AdaState: Self-Evolving Anchors for Streaming Video Generation

Autoregressive video diffusion models generate streaming video by producing frames sequentially, conditioning each chunk on previously generated content. These models are structurally anchored to the first frame: its key-value representation occupies a privileged position in the attention cache and serves as the primary scene reference throughout generation. As the cleanest and most error-free position in the cache, this anchor draws disproportionate attention, suppressing video dynamics, and locking scene composition to the initial viewpoint even as the scene naturally evolves. The result is a temporally shallow video in which motion, camera movement, and scene progression are dampened in favor of static consistency. To address this, we replace the static anchor with an adaptive state, a hidden latent that the model denoises alongside content at every chunk but never renders. Rather than referencing a frozen first frame, the model generates its own scene anchor at each step by attending to both the previous state and the current content, producing a reference that evolves with the generated content. Unlike standard video generation, which encodes an absolute notion of time, our formulation treats time as relative: every generation step sees the same positional structure regardless of how far generation has progressed, and the state transition is identical at every chunk. Together, these properties introduce a recurrence into the generation process, where denoising serves as the transition function, and the KV cache serves as the carrier, requiring no external module. Experiments demonstrate that the adaptive state substantially improves video dynamics, enabling richer motion and natural scene progression within generated videos.
May 28, 2026

VPG: Visual Prefix Guidance for Autoregressive Image and Video Generation

Autoregressive image and video generators are trained with teacher-forced histories but must sample from their own generated prefixes at inference time, making them vulnerable to exposure bias and prefix drift. Existing remedies either modify training or apply sampling-time guidance aimed primarily at external semantic conditions, such as class labels or text prompts, rather than testing whether a next-step prediction provides strong posterior support for the generated prefix itself. We propose Visual Prefix Guidance (VPG), a training-free inference-time guidance method for autoregressive image and video generation. VPG improves next-step prediction by contrasting the model's output under the generated prefix with its output under a corrupted prefix, then extrapolating logits toward candidates that strengthen the posterior support of the generated prefix. Across class-conditional image generation with VAR, text-to-image generation with Infinity, and text-to-video generation with InfinityStar, VPG improves generation quality without retraining the base model, reducing FID on VAR by 0.36 on average and improving benchmark performance on both image and video generation.
May 28, 2026

minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models

Recent video diffusion foundation models have achieved remarkable progress in high-quality video generation, yet turning them into real-time interactive video world models remains challenging. Interactive world models require controllable, causal, and low-latency rollout, which in practice demands a full pipeline spanning data construction, controllable fine-tuning, autoregressive training, few-step distillation, and streaming inference. In this work, we present minWM, a full-stack open-source framework for building real-time interactive video world models. minWM provides an end-to-end pipeline that converts existing bidirectional T2V/TI2V video foundation models into camera-controllable few-step autoregressive world models. Specifically, minWM first fine-tunes a bidirectional video diffusion model with camera control, and then applies the Causal Forcing / Causal Forcing++ pipeline, including AR diffusion training, causal ODE or causal consistency distillation, and asymmetric DMD, to distill it into a few-step autoregressive generator for low-latency rollout. The framework is modular and architecture-extensible: we instantiate it on representative open backbones, including Wan2.1-T2V-1.3B and HY1.5-TI2V-8B, covering both cross-attention-based condition injection and MMDiT-style architectures. minWM also supports adapting existing video world models, such as HY-WorldPlay, to new data distributions, training recipes, and latency targets. Beyond releasing runnable scripts, checkpoints, documentation, and inference code, we provide practical ablations on camera trajectory quality, controllability training steps, and minimal batch-size requirements. We hope minWM serves as a reproducible and extensible recipe for building and adapting real-time interactive video world models. Project Page: https://github.com/shengshu-ai/minWM
May 28, 2026

Future Forcing: Future-aware Training-free KV Cache Policy for Autoregressive Video Generation

Autoregressive (AR) video generation has emerged as a promising paradigm for long-horizon video synthesis, where each frame is generated conditioned on previously generated tokens. To accelerate inference, the KV cache is used to avoid redundant recomputation across generation steps. Nevertheless, its growth with generation length introduces increasing memory and error accumulation, limiting the scalability of AR models to even longer sequences. Existing KV cache compression methods mitigate this issue by selectively retaining only video tokens deemed important. However, most existing methods assess token importance using short-horizon signals derived from the current or historical generation context, making these methods prone to overlooking tokens that appear unimportant at early steps but later become critical for future frames. In this work, we identify an important property of trained AR video models: although RoPE-modulated queries evolve across autoregressive steps, the underlying canonical pre-RoPE query distribution remains remarkably stable throughout the video generation process. This approximate stationarity implies that future query distributions are estimable from historical statistics, enabling principled future-aware cache decisions without any additional training. Building on this insight, we propose Future Forcing, a training-free future-aware KV cache policy for AR video generation. Specifically, Future Forcing first constructs a future query proxy from historical statistics, then scores KV cache tokens by their importance under this proxy, and finally merges redundant token pairs within the affine subspace induced by the future query. Extensive experiments show that Future Forcing improves long-horizon consistency under limited KV caches, achieving up to 1.49 improvement in subject consistency on VBench-Long for 60s generation over existing AR video KV cache policies.
May 27, 2026

DriveWAM: Video Generative Priors Enable Scalable World-Action Modeling for Autonomous Driving

Pretrained foundation models have become an important basis for end-to-end autonomous driving. In contrast to vision-language models pretrained primarily on static image-text pairs, video generative models capture temporal dynamics and motion priors that are naturally suited for driving. We present DriveWAM, a driving world-action model that adapts a pretrained video diffusion transformer into an autoregressive video-action policy. DriveWAM organizes video and action streams into a unified temporal token sequence and trains them under a joint flow-matching objective, preserving the pretrained video-generation architecture while adapting its large-scale video priors to action generation. To incorporate high-level scene understanding, we introduce scene-evolving driving guidance, where a frozen VLM produces chunk-specific semantic intent to guide video-action generation. To keep long-horizon rollout bounded, we further introduce selective KV memory, which maintains bounded modality-aware video and action memory pools through relevance-redundancy cache selection at inference time. Experiments on NAVSIM and the PhysicalAI-Autonomous-Vehicles benchmark show that DriveWAM achieves strong planning performance, and a data-scaling study from 4k to 100k driving clips further confirms the scaling potential of world-action modeling for end-to-end autonomous driving.
May 25, 2026

Quantized Keys Steal Attention: Bias Correction for KV-Cache Compression in Video Diffusion

Chunk-wise autoregressive video diffusion models rely on a KV cache of previously generated chunks to avoid redundant computation, but this cache quickly becomes a memory bottleneck as videos grow longer. Methods that quantize the KV cache to low bitwidths reduce memory pressure but degrade video quality. We show that a key driver of this degradation is a systematic bias in attention weights: due to the convexity of the exponential in softmax attention, quantization noise inflates the contribution of cached keys, a phenomenon we call the Jensen bias. This effect causes quantized keys to steal attention mass from the unquantized current chunk. We derive a per-attention-score correction that removes this bias in expectation, computed on the fly from the quantization step sizes of the cached keys and the query norm. Using a second-order Taylor approximation, the additional computational overhead is negligible, and no additional memory is needed alongside the cache. Evaluated on MAGI-1, SkyReels-V2, and HY-WorldPlay at INT2 quantization, our correction recovers most of the quality lost to aggressive quantization, reaching near-BF16 video quality, and can outperform INT4 quantization while using 50% less memory.
May 25, 2026

On-Policy Adversarial Flow Distillation for Autoregressive Video Generation

Autoregressive video generators are attractive for streaming, long-horizon, and interactive applications, but distilling strong black-box teachers into causal students remains difficult. The student must learn under its own rollout distribution, whereas practical teachers may expose only prompt-conditioned completed videos and may differ in architecture, capacity, temporal design, and sampling schedule. This interface makes supervised fine-tuning off-policy, score-based distillation inapplicable, and direct adversarial imitation too sparse for denoising-time credit assignment. We propose Adversarial Flow Distillation (AFD), an on-policy framework for heterogeneous black-box video distillation. AFD queries the teacher and rolls out the current student on the same prompts, trains a prompt-paired Bradley-Terry discriminator to estimate clean-sample teacher-student discrepancy, and converts the resulting on-policy advantage into forward-process flow-matching updates on the student's own noised states. Thus, AFD provides dense velocity-field supervision while requiring no teacher scores, latents, denoising trajectories, step alignment, or reverse-chain reinforcement learning. Experiments across two causal AR student families show that AFD consistently improves motion- and physics-sensitive generation while preserving general video quality, and ablations validate the importance of adaptive on-policy feedback and forward-process credit assignment. The method requires only clean teacher videos and student rollouts, providing a practical route for distilling proprietary or heterogeneous video generators into efficient autoregressive students.
May 24, 2026

WorldCraft: From Camera Navigation to Object Manipulation in Interactive Video World Models

Recent video world models enable interactive camera navigation but provide limited control over individual objects. We study persistent object-state control in autoregressive video world models, where an object-trajectory action must remain effective across viewpoint changes, generation chunks, and intervals of temporary invisibility. This setting introduces an action-memory conflict because autoregressive memory records the last observed object state, whereas an intervening action may update that state off-screen. We present WorldCraft, the first camera-navigable autoregressive video world model to jointly compose camera navigation and object-trajectory control. Given a user-selected object and a 2D motion path, Normalized World Trajectory (NWT) anchors the path in a normalized world coordinate system and projects it into each camera view, producing a consistent object-action signal throughout the autoregressive rollout. Trajectory-Anchored State Persistence (TASP) combines persistent NWT guidance with selective memory refresh to maintain action-updated object states through off-screen intervals and re-entry. A pathway-selective LoRA introduces object control while retaining the pretrained camera controller. WorldCraft achieves accurate composable camera-object control and preserves camera fidelity. We further find that it maintains action-updated object states across extended intervals of complete target invisibility without off-screen trajectory supervision.
May 22, 2026

EM-Vid: Training-Free Entity-Centric Memory for Efficient and Consistent Multi-Shot Video Generation

Multi-shot video generation requires maintaining a consistent appearance of recurring entities across shots while remaining faithful to shot-specific text prompts. Recent autoregressive methods reuse previously generated frames as memory. However, full-frame storage entangles persistent entity information with transient scene context, leading to irrelevant information leakage and high computational cost. We propose an entity-centric memory in the form of an entity-indexed bank of latent patches. We introduce sparse token conditioning compatible with pretrained models, restricting self-attention to entity-relevant tokens and reducing computational cost. To support this, we introduce a structured multi-shot script format. We additionally propose a budgeted memory update strategy to maintain a compact, evolving memory. Finally, we equip the entity representation with a noise-injection mechanism that enables fine-grained appearance control, preventing leakage of irrelevant information. Our method improves prompt adherence and efficiency while preserving subject consistency.
May 22, 2026

One-Forcing: Towards Stable One-Step Autoregressive Video Generation

Recent advances in autoregressive diffusion-based video generation have substantially improved the quality of real-time video synthesis. However, most existing methods still require multiple denoising steps, while reducing sampling to a single step often leads to severe quality degradation: trajectory-based consistency distillation methods often produce videos with weak dynamics, whereas DMD-based methods, such as Self-Forcing, tend to generate blurry frames. We attribute this limitation to the teacher trajectories exhibiting highly concentrated curvature near the high-noise endpoint, which poses a fundamental geometric challenge for one-step distillation under the consistency distillation framework. To address these limitations, we propose One-Forcing, a simple yet effective approach that augments the DMD objective with an auxiliary GAN loss for high-quality and efficient one-step video generation. We further find that framewise autoregression stabilizes adversarial training, enabling higher-quality generation with substantially fewer training iterations than chunkwise autoregression. Experiments on VBench show that One-Forcing achieves a total score of 83.76, establishing state-of-the-art performance among one-step causal video generation methods while remaining competitive with strong multi-step approaches.
May 21, 2026

WorldKV: Efficient World Memory with World Retrieval and Compression

Autoregressive video diffusion models have enabled real-time, action-conditioned world generation. However, sustaining a persistent world, where revisiting a previously seen viewpoint yields consistent content, remains an open problem. Full KV-cache attention preserves this consistency but breaks real-time constraints: memory footprint and attention cost grow linearly with rollout length. Sliding window inference restores throughput but discards long-term consistency. We propose WorldKV, a training-free framework with two components: World Retrieval and World Compression. World Retrieval stores evicted KV-cache chunks in GPU/CPU memory and selectively retrieves scene-relevant chunks via camera/ action correspondence, inserting them back into the native attention window without re-encoding. World Compression prunes redundant tokens within each chunk via key-key similarity to an anchor frame, halving per-chunk storage to fit 2x more history under a fixed budget. On Matrix-Game-2.0 and LingBot- World-Fast, WorldKV matches or exceeds full-KV memory fidelity at roughly 2x the throughput, and is competitive with memory-trained baselines without any fine-tuning. Project Page: https://cvlab-kaist.github.io/WorldKV/
May 20, 2026

Q-ARVD: Quantizing Autoregressive Video Diffusion Models

Autoregressive video diffusion models (ARVDs) have emerged as a promising architecture for streaming video generation, paving the way for real-time interactive video generation and world modeling. Despite their potential, the substantial inference cost of ARVDs remains a major obstacle to practical deployment, making model quantization a natural direction for improving efficiency. However, quantization for ARVDs remains largely unexplored. Our empirical analysis shows that directly applying existing quantization schemes developed for standard diffusion transformers to ARVDs leads to suboptimal performance, revealing quantization behaviors that differ from those observed in bidirectional diffusion models. In this paper, we identify two critical challenges in quantizing ARVDs: (C1) Highly unbalanced frame-wise quantization sensitivity. Error accumulation during autoregressive generation can induce severely skewed quantization sensitivity across frames, following an exponential-like decay pattern. (C2) Prominent and heterogeneous outlier patterns in weights. Weight distributions exhibit pronounced outlier channels, whose patterns vary substantially across layer types and block depths. To address these issues, we propose Q-ARVD, a novel framework for accurate ARVD quantization. (S1) To tackle the highly unbalanced frame-wise sensitivity, Q-ARVD incorporates a final-quality aware frame-weighting mechanism into the quantization objective. (S2) To prevent heterogeneous outliers from degrading performance, Q-ARVD introduces an outlier-aware adaptive dual-scale quantization, which automatically detects the presence and quantity of outlier channels for an arbitrary layer, and isolates them to protect normal channels. Extensive experiments demonstrate the superiority of Q-ARVD.
May 20, 2026

DySink: Dynamic Frame Sinks for Autoregressive Long Video Generation

Autoregressive long video generation often adopts bounded-memory streaming for efficiency, typically combining local windows for short-term continuity with static early-frame sinks as long-range anchors. However, this fixed allocation keeps early frames cached even when the current visual state has substantially diverged from them, while discarding potentially more relevant intermediate history. As a result, the retained long-range context may become less adaptive and bias generation toward outdated cues; in severe cases, RoPE-induced phase re-alignment can homogenize inter-head attention and cause sink collapse, where content regresses toward sink frames. We propose DySink, a retrieval-based framework that maintains a compact memory bank and selects visually relevant historical frames as dynamic frame sinks. DySink couples adaptive retrieval with a sink anomaly gate, which detects excessive inter-head consensus over retrieved context and suppresses collapse-prone context. Experiments on minute-long videos show that DySink consistently improves temporal quality over strong baselines while also achieving higher dynamic degree, enabling coherent and more natural long-horizon visual evolution. The code and model weights are released at https://github.com/yebo0216best/DySink.