Delayed RL
RL: Reinforcement Learning
Latest papers
13 papers1 paper in the last four weeks, with none the four weeks before. 0.0% of all new papers.
RL agents trained on a single trajectory-level return face a credit-assignment problem: when a reward arrives many steps after the decision that caused it, every action gets the same signal regardless of causal responsibility. This paper studies Visual Causal-chain Bookmarking (VCBM), which concentrates credit on the decision points that determine an episode's return, via two instantiations. The first targets a fully observed, low-dimensional MDP (a delayed-reward watch-repair task), where VCBM statistically discovers which state components the agent causally controls and estimates per-decision-point action values directly, evaluated against ground truth and RUDDER, an LSTM-based baseline. VCBM converges to 95.07% correct decisions in a mean of 1,532.3 episodes across 20 seeds, versus RUDDER's slower, more variable convergence (mean 3,327.1 episodes; p<0.001); VCBM's discovered causal structure exactly matches ground truth in all seeds. The second targets a partially observed, language-based setting: an LLM agent trained with Leave-One-Out PPO (LOOP) in AppWorld, where causal discovery is intractable and a structural heuristic (state-mutating tool calls) substitutes for it, with credit distributed via retrieval over episodic memory and blended with LOOP's advantage. Over 200 iterations on identical Qwen2.5-7B-Instruct/LoRA/FSDP2 configurations, VCBM-blended LOOP improves task success over plain LOOP (0.354 vs. 0.458), reduces final-step max importance weight, and improves token efficiency, with a small KL exception favouring LOOP. The watch-repair result supports the claim that weighting causally relevant steps is more sample-efficient than an undifferentiated baseline or a learned return-redistribution network; the AppWorld result, limited to one seed per arm by a 2-GPU budget, is a compute-limited demonstration at a harder, natural-language scale, not a statistical confirmation.
Explore Beyond the Boundary Using Entropic Information
In reinforcement learning, exploration with sparse and delayed rewards presents a significant challenge due to the limited feedback available for guiding the learning process. Addressing this issue requires extensive exploration in the state space to discover valuable reward signals. In this paper, we propose Entropic Information for Exploration (ENTINEX), a novel method that enhances exploration by incentivizing agents to explore beyond the boundaries of the state distribution. ENTINEX achieves this by assigning intrinsic rewards to these boundaries, leveraging entropic information to identify them effectively. Through extensive experimentation, we demonstrate that ENTINEX consistently improves exploration performance in environments characterized by sparse and delayed rewards. Our experimental results show that ENTINEX outperforms existing exploration methods, highlighting its effectiveness in both sparse and delayed reward scenarios.
Reinforcement Learning on Cost-Constrained Quadrupedal Hardware
Deploying learned control policies on low-cost robotic platforms introduces transport latencies and noisy motor feedback that systematically widens the sim-to-real gap. The chasm of simulation to deployment in hardware lies in the delay of the actuator reaching the commanded position. On platforms such as the Mini Pupper 2, a measured >50 ms transport delay transforms the locomotion task from a standard Markov decision process into a partially observable one. In this paper, we take a biologically inspired approach of handling noisy and delayed feedback to close the sim-to-real gap, thereby expanding the capability of reinforcement learning on cost-constrained hardware. Using a low-cost quadrupedal hardware platform, we find that using a forward model of the average actuator delay, paired with a time-aware neural network results in robust locomotion. Additionally, our time-aware neural network learned a central pattern generator (CPG): a self-sustaining rhythmic gait that is robust to +320 ms latency perturbations, mirroring the CPGs found in the spinal cords of vertebrates. We posit that temporal self-organization may be a general strategy for cost-constrained locomotion.
Diffusion-Guided Uncertainty-Aware Delayed Policy Optimization
Reinforcement learning in real world environments often suffers from severe performance degradation due to delayed feedback. Existing approaches typically mitigate performance degradation caused by observation delays by constructing augmented states or predicting the true states. However, these methods often overlook the inherent discrepancy between delayed state and true states induced by stochastic MDP. We theoretically prove the existence of such a discrepancy and show that it leads to the degradation of the optimal policy. To address this challenge, we propose Diffusion Guided Uncertainty Aware Delayed Policy Optimization (DUPO). Our method explicitly models the relationship between delayed state message and the current state using a diffusion model, and leverages the resulting discrepancy estimates to weight delayed policies. Extensive experiments on continuous robotic control tasks with multiple stochastic delays demonstrate that DUPO consistently outperforms existing methods and remains effective even under long and random delay scenarios.
Retroactive Advantage Correction: Closed-Form V-Trace Bias Correction for Delay-Aware RLHF
Reinforcement learning from human feedback (RLHF) in production does not always have a synchronous reward signal. Code-execution verifiers, slow judge ensembles, and queued human review can return several gradient steps after the rollout that produced them, breaking the synchronous-reward assumption underlying standard PPO. We address this gap with Retroactive Advantage Correction (RAC): each pending slow completion is queued, aged through a non-negative kernel, and reinjected as a clipped residual into the next optimiser step's advantage. We prove that under an unbiased clipped importance ratio, the cumulative RAC correction is exactly unbiased when the effective delay kernel reinjects all of its mass, and carries a bias linear in the unreinjected fraction otherwise; at the no-delay identity kernel it reduces to V-trace. On a tabular Markov decision process (MDP) proof-of-concept, RAC reduces the closed-form policy bias by up to 47.9x at the two-slow-channel configuration, beating wait-for-slow at lower wall-clock cost. RAC integrates with PPO and GRPO through a two-line reward-manager patch.
Multi-Agent Reinforcement Learning from Delayed Marketplace Feedback for Objective-Weight Adaptation in Three-Sided Dispatch
Dispatch in three-sided marketplaces provides a natural setting for reinforcement learning from world feedback: decisions are evaluated by delayed operational outcomes such as delivery speed, courier utilization, and merchant congestion. We present a deployed reinforcement learning system at DoorDash that adapts dispatch objective weights in a large-scale food-delivery marketplace using delayed signals. Rather than replacing the combinatorial assignment optimizer, a store-level policy learned from logged marketplace data selects a discrete multiplier that shifts the dispatch optimizer's tradeoff between delivery quality and batching efficiency. This interface enables offline policy learning under noisy, delayed, and coupled feedback while preserving production feasibility constraints and operational safeguards. We train a shared value function using centralized offline data and decentralized store-level execution, with Double Q-learning targets and a conservative regularizer to reduce out-of-distribution value overestimation. In a production switchback experiment, the offline-trained policy increases batching and reduces courier-side time costs without degrading customer-facing delivery quality. Results illustrate how world feedback from a live economic and logistics system can be used to safely adapt decision policies online.
Transferable Delay-Aware Reinforcement Learning via Implicit Causal Graph Modeling
Random delays weaken the temporal correspondence between actions and subsequent state feedback, making it difficult for agents to identify the true propagation process of action effects. In cross-task scenarios, changes in task objectives and reward formulations further reduce the reusability of previously acquired task knowledge. To address this problem, this paper proposes a transferable delay-aware reinforcement learning method based on implicit causal graph modeling. The proposed method uses a field-node encoder to represent high-dimensional observations as latent states with node-level semantics, and employs a message-passing mechanism to characterize dynamic causal dependencies among nodes, thereby learning transferable structured representations and environment dynamics knowledge. On this basis, imagination-driven behavior learning and planning are incorporated to optimize policies in the latent space, enabling cross-task knowledge transfer and rapid adaptation. Experimental results show that the proposed method outperforms baseline methods on DMC continuous control tasks with random delays. Cross-task transfer experiments further demonstrate that the learned structured representations and dynamics knowledge can be effectively transferred to new tasks and significantly accelerate policy adaptation.
Delay-Empowered Causal Hierarchical Reinforcement Learning
Many real-world tasks involve delayed effects, where the outcomes of actions emerge after varying time lags. Existing delay-aware reinforcement learning methods often rely on state augmentation, prior knowledge of delay distributions, or access to non-delayed data, limiting their generalization. Hierarchical reinforcement learning, by contrast, inherently offers advantages in handling delays due to its hierarchical structure, yet existing methods are restricted to fixed delays. To address these limitations, we propose Delay-Empowered Causal Hierarchical Reinforcement Learning (DECHRL). DECHRL explicitly models both the causal structure of state transitions and their associated stochastic delay distributions. These are then incorporated into a delay-aware empowerment objective that drives proactive exploration toward highly controllable states, thereby improving performance under temporal uncertainty. We evaluate DECHRL in modified 2D-Minecraft and MiniGrid environments featuring stochastic delays. Experimental results show that DECHRL effectively models temporal delays and significantly outperforms baselines in decision-making under temporal uncertainty.
FutureWorld: A Live Reinforcement Learning Environment for Predictive Agents with Real-World Outcome Rewards
Live future prediction refers to the task of making predictions about real-world events before they unfold. This task is increasingly studied using large language model-based agent systems, and it is important for building agents that can continually learn from the real world. It can provide a large number of prediction questions grounded in diverse real-world events, while preventing answer leakage. To leverage the advantages of future prediction, we present FutureWorld, a live agentic reinforcement learning environment that closes the training loop between prediction, outcome realization, and parameter updates. Specifically, we modify and extend verl-tool, resulting in a new framework that we call verl-tool-future. Unlike standard reinforcement learning training frameworks that rely on immediate rewards, verl-tool-future stores prediction-time rollouts, backfills rewards after real-world outcomes become available, and then replays the completed trajectories for policy update. Across three open-source agents, successive FutureWorld training rounds lead to consistent improvements in prediction accuracy, probabilistic scoring, and calibration, demonstrating that delayed real-world outcome feedback can serve as an effective reinforcement learning signal.
Delayed homomorphic reinforcement learning for environments with delayed feedback
Reinforcement learning in real-world systems often involves delayed feedback, which breaks the Markov assumption and impedes both learning and control. Canonical augmentation-based approaches cause state-space explosion, which imposes a severe sample-complexity burden. Despite recent progress, state-of-the-art augmentation-based baselines either mainly alleviate the burden on the critic or rely on non-unified treatments for the actor and critic. In this study, we propose delayed homomorphic reinforcement learning (DHRL), a framework grounded in MDP homomorphisms that defines a belief-equivalence relation over the augmented state space to collapse control-redundant augmented states. In principle, this yields exact abstraction under deterministic dynamics and approximate abstraction under stochastic dynamics, enabling both the actor and critic to benefit from a structured abstraction mechanism. In finite domains, exact abstraction preserves optimality and recovers the delay-free sample-complexity order, whereas approximate abstraction admits a value-loss bound on the resulting policy. For continuous domains, we introduce deep delayed homomorphic policy gradient (DHPG), a deep actor-critic instantiation of the DHRL framework. Experiments on continuous-control tasks in MuJoCo show that DHPG outperforms strong augmentation-based baselines.
Minimax Optimal Strategy for Delayed Observations in Online Reinforcement Learning
We study reinforcement learning with delayed state observation, where the agent observes the current state after some random number of time steps. We propose an algorithm that combines the augmentation method and the upper confidence bound approach. For tabular Markov decision processes (MDPs), we derive a regret bound of , where and are the cardinalities of the state and action spaces, is the time horizon, is the number of episodes, and is the maximum length of the delay. We also provide a matching lower bound up to logarithmic factors, showing the optimality of our approach. Our analytical framework formulates this problem as a special case of a broader class of MDPs, where their transition dynamics decompose into a known component and an unknown but structured component. We establish general results for this abstract setting, which may be of independent interest.
State-Action Inpainting Diffuser for Continuous Control with Delay
Signal delay poses a fundamental challenge in continuous control and reinforcement learning (RL) by introducing a temporal gap between interaction and perception. Current solutions have largely evolved along two distinct paradigms: model-free approaches which utilize state augmentation to preserve Markovian properties, and model-based methods which focus on inferring latent beliefs via dynamics modeling. In this paper, we bridge these perspectives by introducing State-Action Inpainting Diffuser (SAID), a framework that integrates the inductive bias of dynamics learning with the direct decision-making capability of policy optimization. By formulating the problem as a joint sequence inpainting task, SAID implicitly captures environmental dynamics while directly generating consistent plans, effectively operating at the intersection of model-based and model-free paradigms. Crucially, this generative formulation allows SAID to be seamlessly applied to both online and offline RL. Extensive experiments on delayed continuous control benchmarks demonstrate that SAID achieves state-of-the-art and robust performance. Our study suggests a new methodology to advance the field of RL with delay.
Adaptive Reinforcement Learning for Unobservable Random Delays
In standard reinforcement learning (RL) settings, the interaction between the agent and the environment is typically modeled as a Markov decision process (MDP), which assumes that the agent observes the system state instantaneously, selects an action without delay, and executes it immediately. In real-world dynamic environments, such as cyber-physical systems, this assumption often breaks down due to delays in the interaction between the agent and the system. These delays can vary stochastically over time and are typically unobservable when deciding on an action. Existing methods deal with this uncertainty conservatively by assuming a known fixed upper bound on the delay, even if the delay is often much lower. In this work, we introduce the interaction layer, a general framework that enables agents to adaptively handle unobservable and time-varying delays. Specifically, the agent generates a matrix of possible future actions, anticipating a horizon of potential delays, to handle both unpredictable delays and lost action packets sent over networks. Building on this framework, we develop a model-based algorithm, Actor-Critic with Delay Adaptation (ACDA), which dynamically adjusts to delay patterns. Our method significantly outperforms state-of-the-art approaches across a wide range of locomotion benchmark environments, including real-world measured delays.