Latest papers

8 papers1 paper in the last four weeks, against 1 the four weeks before. 0.0% of all new papers.

Nov 6, 2026

Seeing vs. Counting: Complexity Twins Show Where Multimodal LLMs Fail on Diagrams

When a multimodal LLM miscounts in a diagram, does it fail at seeing or at counting? Existing visual graph and puzzle benchmarks vary visual density and algorithmic hardness together, confounding the two. We pair counting questions about the same drawing that sit in different counting-complexity classes, such as its spanning trees (a determinant) and its simple paths (#P-complete), and use a transcription probe and a text-only control to separate reading from computing. We test Gemini, Gemma and Qwen3-VL models; for the Gemini models, the answer depends on how the model computes. In chain of thought, most of them read small drawings correctly and then fail at counting, at a rate set far more by the size of the answer than by its complexity class (for the primary model, the odds of an exact answer fall 2.38-fold per decade of the answer). Given code and an exact transcription, the primary model counts correctly even on 10x10 grids, and reading becomes the bottleneck: a single view misses horizontal edges, and a second reading of a rotated copy with crop checks reads 86/96 large grids exactly, against 57/96 when the upright reading is simply repeated.
Oct 19, 2026

SciFigBench: A Benchmark for Scientific Method Figure Understanding

Scientific method figures often provide researchers with a clear visual entry point into a paper's methodology and core contributions, yet their dense layouts and complex information flows are difficult for Vision Language Models (VLMs) to interpret. Existing benchmarks predominantly focus on coarse-grained tasks, such as context-based retrieval or holistic comprehension, overlooking the fine-grained content and inter-module relations within complex methodological diagrams. To address these overlooked aspects, we introduce Scientific Figure Benchmark (SciFigBench), a benchmark for evaluating core capabilities required for scientific method figure understanding. Specifically, it targets three capabilities: dense content perception, visual relation comprehension, and information-flow tracing. For this purpose, we curate 4,352 scientific method figures from real-world research papers and construct 40,670 QA pairs to operationalize these capabilities as measurable question-answering tasks. All annotations are generated by dedicated pipelines and then manually verified. We further propose SciFigCue, a training-free visual prompting module that externalizes arrow-induced dependencies as visual relational evidence for method-figure reasoning. Experiments across open-source and proprietary VLMs show that even strong models remain substantially limited in visual relation comprehension, while SciFigCue improves performance across several tasks without parameter updates. The code and related resources are available at https://github.com/LeNcyer/SciFigBench.
Sep 29, 2026

Back2Struct: Making Structured Images Editable Again

Structured images, such as diagrams, charts, and flowcharts, are inherently symbolic and can be compactly represented in an editable format, yet in practice, they are often rendered as images, and therefore not graphically editable. This mismatch presents a significant challenge for researchers, engineers, and designers who wish to incorporate modified versions of existing graphic content into new materials without manually reconstructing it. In this study, we presentBack2Struct, which "makes structured images editable again" by directly recovering vector graphics code (SVG / XML) from image representations. Given an image of a structured graphic, Back2Struct predicts semantically object-level SVG / XML code that explicitly encodes text, shapes, topology, and layout, rather than performing low-level pixel vectorization. The generated code can be seamlessly imported into tools such as PowerPoint, allowing users to edit, refine, restyle, and reuse graphic content while preserving structural fidelity. Beyond supervised fine-tuning on ground-truth SVG token sequences, we further optimize Back2Struct with reward-based learning to better match deployment-time requirements: the output should be syntactically valid, properly concise, and visually faithful to the input diagram. Specifically, we design a composite reward that jointly encourages SVG / XML compilability, length consistency with the reference code, and structural or semantic similarity between the generated and ground-truth graphics. These complementary signals guide the model to produce SVGs that are not only closer to the training distribution, but also more complete, editable, and renderable in practice. Experiments show that Back2Struct improves accuracy, editability, validity, and user alignment over baselines. Dataset and code are available at: pengyu965.github.io/Back2Struct.github.io
Aug 31, 2026

Reactivating Test-Time Scaling for Plane Geometry Problem Solving

Plane geometry problem (PGP) solving has become a critical benchmark for multimodal reasoning because it requires accurate visual perception and precise multi-step symbolic deduction. Although test-time scaling (TTS) has demonstrated remarkable success in general mathematical reasoning, it fails to scale effectively under the symbolic-program paradigm for plane geometry. We identify two key obstacles: limited reasoning diversity induced by rigid symbolic programs and insufficient explicit visual grounding before symbolic deduction. To address these issues, we propose Multi-Trace Synthesis (MTS), which converts each symbolic program into heterogeneous reasoning traces, including executable Python scripts and CoT-augmented variants. We further propose Perception-Augmented (PA) training, which parses diagrams into structured semantic clauses before deduction, and Consensus-Guided Multi-Trace Ensemble (CG-MTE) for efficient self-adaptive inference. Experiments on three geometry benchmarks show that our method consistently improves PGP-solving across model scales and achieves strong performance against both general-purpose MLLMs and specialized geometry solvers. Under test-time scaling, CG-MTE achieves comparable accuracy to high-budget self-consistency while reducing sampling cost by up to 8x. Code and data are publicly available at https://github.com/Jason8Kang/ReTTS-PGPS.
Jul 27, 2026

Generative Artificial Intelligence (GenAI) to convert images of queuing networks into verifiable simulation models: an open-weight LLM workflow approach

Recent work has explored the use of Large Language Models (LLMs) to automate simulation model building, typically by generating executable code directly from natural language descriptions. However, this raises challenges for verification and reproducibility particularly for users without programming expertise. We propose Sketch2DES, a sketch-to-simulation workflow that converts diagrammatic representations of queuing networks into verifiable discrete-event simulation models using open-weight LLMs. The workflow has three stages: (1) translation of a diagram into a semi-structured textual description using a multimodal LLM; (2) conversion into schema-validated structured data (JSON) via an LLM with a reflection-based verification loop; and (3) deterministic transformation into an executable simulation model using a software adapter. Intermediate artefacts can therefore be inspected and automatically validated before execution. We evaluate the approach on eight queuing-network diagrams of varying complexity. The workflow achieved high reliability for all stages, and results were statistically indistinguishable from human-coded and analytical benchmarks. Compared to direct code generation, the workflow improves reproducibility, transparency, and verifiability, while reducing the need for programming expertise. Limitations include restricted model scope and dependence on accurate visual interpretation. The results demonstrate the feasibility of structured, workflow-based model generation as a robust foundation for LLM-assisted simulation modelling.
Mar 9, 2026

Text to Automata Diagrams: Comparing TikZ Code Generation with Direct Image Synthesis

Diagrams are widely used in teaching computer science courses. They are useful in subjects such as automata and formal languages, data structures, etc. These diagrams, often drawn by students during exams or assignments, vary in structure, layout, and correctness. This study examines whether current vision-language and large language models can process such diagrams and produce accurate textual and digital representations. In this study, scanned student-drawn diagrams are used as input. Then, textual descriptions are generated from these images using a vision-language model. The descriptions are checked and revised by human reviewers to make them accurate. Both the generated and the revised descriptions are then fed to a large language model to generate TikZ code. The resulting diagrams are compiled and then evaluated against the original scanned diagrams. We found descriptions generated directly from images using vision-language models are often incorrect and human correction can substantially improve the quality of vision language model generated descriptions. This research can help computer science education by paving the way for automated grading and feedback and creating more accessible instructional materials.
Feb 27, 2026

Pseudo Contrastive Learning for Diagram Comprehension in Multimodal Models

Recent multimodal models such as Contrastive Language-Image Pre-training (CLIP) have shown remarkable ability to align visual and linguistic representations. However, domains where small visual differences carry large semantic significance, such as diagram understanding, remain challenging due to the models' limited sensitivity to fine-grained structural variations. We propose a new training paradigm designed to enhance diagram comprehension in vision-language models. Our approach introduces pseudo contrastive samples generated by a diagram renderer that creates synthetic diagrams using randomly picked text elements. These samples highlight structural differences in diagrammatic imagery without requiring any modification or editing of the original data. By incorporating these pseudo contrastive samples into the training objective, the model learns to capture more precise and semantically consistent diagram structures. Empirical evaluations on a benchmark dataset of flowcharts demonstrate substantial improvements over standard CLIP and hard-negative CLIP training in both image-text matching and visual question answering tasks. The results underscore the value of domain-specific training strategies and contribute to advancing diagrammatic understanding within the broader context of vision-language learning.
Feb 26, 2026

Enhancing Geometric Perception in VLMs via Translator-Guided Reinforcement Learning

Vision-language models (VLMs) often struggle with geometric reasoning due to their limited perception of fundamental diagram elements. To tackle this challenge, we introduce GeoPerceive, a benchmark comprising diagram instances paired with domain-specific language (DSL) representations, along with an efficient automatic data generation pipeline. This design enables the isolated evaluation of geometric perception independently from reasoning. To exploit the data provided by GeoPerceive for enhancing the geometric perception capabilities of VLMs, we propose GeoDPO, a translator-guided reinforcement learning (RL) framework. GeoDPO employs an NL-to-DSL translator, which is trained on synthetic pairs generated by the data engine of GeoPerceive, to bridge natural language and DSL. This translator facilitates the computation of fine-grained, DSL-level scores, which serve as reward signals in reinforcement learning. We assess GeoDPO on both in-domain and out-of-domain datasets, spanning tasks in geometric perception as well as downstream reasoning. Experimental results demonstrate that, while supervised fine-tuning (SFT) offers only marginal improvements and may even impair performance in out-of-domain scenarios, GeoDPO achieves substantial gains: +26.5%+26.5\% on in-domain data, +8.0%+8.0\% on out-of-domain data, and +39.0%+39.0\% on downstream reasoning tasks. These findings underscore the superior performance and generalization ability of GeoDPO over SFT. All codes are released at https://github.com/Longin-Yu/GeoPerceive to ensure reproducibility.