Distributionally Robust RL

RL: Reinforcement Learning

Momentum

3 papers in the last four weeks, with none the four weeks before. 0.0% of all new papers.

Jul 13Week of Sep 28

Latest papers 21

Sep 27, 2026cs.AI

RSD-Poker: Structure-Adaptive and Shift-Robust Risk-Utility Certification for Residual Policies in Imperfect-Information Games

Residual policy adaptation provides a lightweight way to modify a strong reference policy, but a shared scale and a fixed subgroup partition can hide heterogeneous degradation and become fragile when the deployment mixture of information states changes. We introduce RSD-Poker, a structure-adaptive and shift-robust certification framework that freezes a bank of residual families and scales, learns a policy-visible partition on an independent structure split, and freezes that partition before calibration labels are joined. Each candidate-group pair receives a weighted simultaneous upper certificate for anchor-relative risk and a lower certificate for weak-response utility. A robust group-to-candidate map is then selected over a predeclared uncertainty set of deployment group proportions. Under independent calibration units drawn from each frozen group's law, a candidate bank and partition fixed before calibration, and invariant within-group conditionals, the selected map satisfies its declared mixture-robust risk budget and utility certificate with probability at least 1−ζrisk−ζutil1-ζ_{risk}-ζ_{util}. The information contract supports both a teacher-backed transform and a teacher-free observation-only student. The retained deterministic 24-state audit remains an exact replay diagnostic: empirical-zero selects α=0.08α=0.08, raising the weak-response proxy from 4.2082 to 4.2889 with 0/120/12 held-out threshold crossings. On stratified held-out states, the learned-partition dual selector raises weak utility from 4.4074 under global dual certification to 4.4936 and lowers held-out violation from 0.0215 to 0.0078; its mixture-robust variant reaches violation 0.0059. Across five observation-only checkpoints, risk-calibrated residuals attain weak utility 4.3659±0.01774.3659\pm0.0177 and violation rate 0.0178±0.00570.0178\pm0.0057.
Sep 20, 2026cs.LG

Statistical Convergence of Transformer Encoder-Accelerated Robust Reinforcement Learning

Obtaining the optimal action-value function in Markov decision processes is computationally intensive in large state--action spaces. In this study, we present statistically rigorous convergence results for a robust reinforcement learning algorithm warm-started by a transformer-based action-value function prediction, where natural language prompts encode task specifications. Our framework adopts the R-contamination model to characterize uncertainty in the state transition kernel, and employs conformal prediction to certify convergence via trajectory-level nonconformity scores constructed from the contracting Bellman residual. The resulting conformal quantile bounds the gap between the running and optimal action-value functions simultaneously over all iterations, thereby yielding a pre-certified stopping rule that requires little knowledge of the true transition kernel. Numerical case studies on perturbed maze environments of varying size and contamination level confirm that the transformer-based warm start measurably reduces the initial error and accelerates convergence, while the proposed conformal bounds track the true error trajectory more tightly than existing guarantees.
Sep 16, 2026cs.LG

Online Robust Reinforcement Learning Through Monte-Carlo Planning

Monte Carlo Tree Search (MCTS) is a powerful framework for solving complex decision-making problems, yet it often relies on the assumption that the simulator and the real-world dynamics are identical. Although this assumption helps achieve the success of MCTS in games like Chess, Go, and Shogi, the real-world scenarios incur ambiguity due to their modeling mismatches in low-fidelity simulators. In this work, we present a new robust variant of MCTS that mitigates dynamical model ambiguities. Our algorithm addresses transition dynamics and reward distribution ambiguities to bridge the gap between simulation-based planning and real-world deployment. We incorporate a robust power mean backup operator and carefully designed exploration bonuses to ensure finite-sample convergence at every node in the search tree. We show that our algorithm achieves a convergence rate of O(n−1/2)\mathcal{O}(n^{-1/2}) for the value estimation at the root node, comparable to that of standard MCTS. Finally, we provide empirical evidence that our method achieves robust performance in planning problems even under significant ambiguity in the underlying reward distribution and transition dynamics.
Aug 6, 2026cs.LG

Robust Average-Reward Markov Decision Processes: Minimax-Optimal Learning via Plug-in Reductions

Distributionally robust Markov decision processes provide a principled framework for sequential decision making under model uncertainty. We study how many samples are necessary and sufficient to learn an ε\varepsilon-optimal robust policy under the average-reward criterion. A generative model provides samples from the nominal transition kernel, whereas policy performance is evaluated over (s,a)(s,a)-rectangular total-variation uncertainty sets of radius at most σσ. Let H0H_0 and HσH_σ denote the nominal and robust optimal bias spans, respectively. We identify σH0σH_0 as the perturbation scale separating high- and low-tolerance regimes. Our matching upper and lower bounds show that, up to logarithmic factors, the minimax total sample complexity is NSA≍SAε2{min⁡{H0,Hσ},ε≳σH0,min⁡{H0,Hσ}+σHσ2,ε≲σH0.NSA \asymp \frac{SA}{\varepsilon^2}\begin{cases} \min\{H_0,H_σ\}, & \varepsilon\gtrsimσH_0,\\ \min\{H_0,H_σ\}+σH_σ^2, & \varepsilon\lesssimσH_0. \end{cases} Here SS and AA are the numbers of states and actions, and NN is the number of samples per state-action pair. The sample complexity consists of a linear-span term that resembles the nominal AMDP results and a robustness-specific term that appears only in the low-tolerance regime. We attain these rates using reduction-based plug-in procedures that select the reduction---nominal or robust---and its discount factor: a span-informed procedure that makes these choices using known span parameters, and a span-agnostic procedure that calibrates both choices from data.
Jul 3, 2026math.OC

Entropy Regularization Improves Policy Robustness in Continuous-Time Reinforcement Learning

Entropy regularization is widely used in continuous-time reinforcement learning (RL) to reduce sensitivity to environmental perturbations, yet its robustness benefits lack a rigorous theoretical foundation. This paper establishes the first robustness guarantees for entropy-regularized continuous-time Markov decision processes. We show that maximizing an entropy-regularized objective yields a lower bound on a worst-case robust RL problem with joint reward and transition perturbations. We analytically characterize the induced robust sets and prove that they expand monotonically with the regularization strength, justifying the empirical observation that stronger entropy improves robustness. In contrast to prior discrete-time analyses, our results remove the intractable state-distribution entropy term and provide guarantees invariant to action frequency. Experiments on queueing network control and market making confirm our theory, showing that entropy-regularized policies outperform greedy and εε-greedy baselines under dynamics perturbations.
Jun 21, 2026cs.LG

Stationary Robust Mean-Field Games under Model Mismatches

Deploying multi-agent reinforcement learning (MARL) in the real world is often limited by model mismatches between the training simulators and the true environment, which could be further amplified through strategic interactions and result in severe performance degradation upon deployment. Distributional robustness offers a principled response by optimizing policies against worst-case transition models drawn from an uncertainty set, but standard robust MARL frameworks become increasingly intractable as the number of agents grows. This paper develops an infinite-horizon, stationary mean-field game framework that incorporates distributional model uncertainty directly into the population-coupled dynamics. We establish a robust dynamic programming principle with a contractive Bellman operator and prove the existence of a stationary robust mean-field equilibrium via a fixed-point argument. We further develop the first concrete algorithm with convergence guarantees. We then connect the mean-field solution to a finite-population robust game whose ambiguity sets depend on the empirical distribution, showing that the mean-field equilibrium policy induces approximate equilibrium behavior as the population size increases. Under a contractive robust-dynamics regime, we further obtain explicit non-asymptotic error bounds. Numerical experiments further illustrate the qualitative and quantitative impact of robustness under multiple uncertainty models, validating our theoretical findings.
Jun 18, 2026math.OC

Robust QQ-learning for mean-field control under Wasserstein uncertainty in common noise

In this article, we present a robust QQ-learning algorithm for discrete-time mean-field control problems under Wasserstein uncertainty in the common noise law. The algorithm combines a quantization-and-projection scheme with a Wasserstein dual reformulation on the common-noise space. We establish its convergence together with finite-time iteration bounds for both synchronous and asynchronous learning schemes. Numerical experiments on systemic risk and epidemic models compare the asynchronous implementation with an idealized Bellman iteration, illustrate the robustness-performance tradeoff under common-noise misspecification, and report the observed convergence behavior of the asynchronous QQ-learning algorithm.
Jun 8, 2026cs.LG

A Unifying Lens on Reward Uncertainty in RLHF

Reinforcement learning from human feedback (RLHF) is bottlenecked by reward hacking, where the policy exploits errors in a proxy reward model (RM) and produces high RM scores without genuine quality gains. A natural mitigation is pessimism: lowering rewards in regions where the RM is uncertain. However, standard scalar RMs provide no principled notion of uncertainty. We argue that the right object is a distributional reward model p(r∣x,y)p(r\mid x,y). Under either a Bayesian inference or a KL-distributionally robust optimization (KL-DRO) lens, the KL-regularized RLHF objective admits a closed-form effective reward r~(x,y)=±βlog⁡Ep[e±r/β]\tilde r(x,y) = \pmβ\log\mathbb{E}_p[e^{\pm r/β}]. The pessimistic branch unifies the prior heuristics for RM ensemble aggregation: mean aggregation, worst-case optimization (WCO), and uncertainty-weighted optimization (UWO) all emerge as limits or truncations of this single expression. This also clarifies the implicit assumptions of each existing rule.
May 14, 2026cs.LG

Distributionally Robust Multi-Task Reinforcement Learning via Adaptive Task Sampling

Multi-task reinforcement learning (MTRL) aims to train a single agent to efficiently optimize performance across multiple tasks simultaneously. However, jointly optimizing all tasks often yields imbalanced learning: agents quickly solve easy tasks but learn slowly on harder ones. While prior work primarily attributes this imbalance to conflicting task gradients and proposes gradient manipulation or specialized architectures to address it, we instead focus on a distinct and under-explored challenge: imbalanced data allocation. Standard MTRL allocates an equal number of environment interactions to each task, which over-allocates data to easy tasks that require relatively few interactions to solve and under-allocates data to hard tasks that require substantially more experience to solve. To address this challenge, we introduce Distributionally Robust Adaptive Task Sampling (DRATS), an algorithm that adaptively prioritizes sampling tasks furthest from being solved. We derive DRATS by formalizing MTRL as a feasibility problem from which we derive a minimax objective for minimizing the worst-case return gap, the difference between a desired target return and the agent's return on a task. In benchmarks like MetaWorld-MT10 and MT50, DRATS improves data efficiency and increases worst-task performance compared to existing task sampling algorithms.
May 8, 2026cs.LG

Central Limit Theorem for Two-Time-Scale Approximate Distributionally Robust RL

Designing model-free algorithms for distributionally robust reinforcement learning (DRRL) poses fundamental challenges. The robust Bellman operator is nonlinear in the transition kernel, which makes one-sample Bellman updates biased, while the adversarial optimization underlying robustness makes robust evaluation computationally demanding. To address these difficulties, we consider the natural small-ambiguity regime under Kullback--Leibler ambiguity sets and propose an approximate DRRL framework based on a first-order expansion of the relevant robust functional. This yields an approximate robust Bellman equation that removes the adversarial optimization while remaining first-order accurate in the ambiguity radius. To learn the fixed point of this approximate equation, we propose Mean-Variance Stochastic Approximation (MVSA), a model-free algorithm that uses only one-sample updates. This is achieved via a lifted stochastic approximation dynamics and a two-time-scale design. We then prove convergence and a central limit theorem for MVSA: its main iterate satisfies a central limit theorem at the canonical n−1/2n^{-1/2} scale, with explicitly characterized asymptotic covariances. Finally, we validate our theoretical findings with a numerical experiment.
May 5, 2026cs.LG

Quantile Geometry Regularization for Distributional Reinforcement Learning

Quantile-based distributional reinforcement learning methods learn return distributions through sampled quantile regression, but their bootstrapped target quantiles may induce distorted or degenerate distribution estimates. We propose Robust Quantile-based Implicit Quantile Networks (RQIQN), a lightweight Wasserstein distributionally robust enhancement boosted from a quantile estimation perspective. We first reinterpret a snapshot of IQN loss as a collection of local empirical quantile estimation problems over sampled current fractions. We then robustify each local slot with a Wasserstein distributionally robust quantile estimation formulation, yielding a closed-form, fraction-dependent correction to the Bellman target. This correction directly addresses distributional degeneration: its median antisymmetry preserves the risk-neutral quantile average, while its monotonicity enlarges upper-lower quantile gaps and counteracts collapsed distributional spread. RQIQN thus regularizes quantile geometry without changing the underlying value objective or requiring additional sample set reconstruction. Finally, we empirically show that the proposed RQIQN outperforms other existing quantile-based distributional reinforcement learning algorithms in risk-sensitive navigation and Atari games.
May 4, 2026cs.LG

Taming the Curses of Multiagency in Robust Markov Games with Large State Space through Linear Function Approximation

Multi-agent reinforcement learning (MARL) holds great potential but faces robustness challenges due to environmental uncertainty. To address this, distributionally robust Markov games (RMGs) optimize worst-case performance when the environment deviates from the nominal model within a uncertainty set. Beyond robustness, an equally urgent goal for MARL is data efficiency -- sampling from vast state and action spaces that grow exponentially with the number of agents potentially leads to the curse of multiagency. However, current provably data-efficient algorithms for RMGs are limited to tabular settings with finite state and action spaces, which are only computationally manageable for small-scale problems, leaving RMGs with large-scale (or infinite) state spaces largely unexplored. The only existing work beyond tabular settings focuses on linear function approximation (LFA) for a restrictive class of RMGs using vanish minimal value assumption and still suffers from sample complexity with the curse of multiagency. In this work, we focuses on general RMGs with LFA. For uncertainty sets defined by total variation distance, we develop provably data-efficient algorithms that break the curse of multiagency in both the generative model setting and a newly proposed online interactive setting. To our knowledge, our results are the first to break the curse of multiagency of sample complexity for RMGs with large (possibly infinite) state spaces, regardless of the uncertainty set construction.
Apr 30, 2026cs.LG

Wasserstein Distributionally Robust Regret Optimization for Reinforcement Learning from Human Feedback

Reinforcement learning from human feedback (RLHF) is a central post-training tool for aligning large language models, but its training reward is only a learned proxy for true human utility. This creates a decision problem under objective misspecification: the policy is optimized against an estimated reward, while deployment performance is governed by an unobserved population preference. The resulting gap leads to reward over-optimization, where proxy reward keeps improving after true quality deteriorates. We propose distributionally robust regret optimization (DRRO) for RLHF with a Wasserstein ambiguity set over reward laws, using promptwise ℓp\ell_p distances between reward vectors as transport costs. Unlike standard distributionally robust optimization, which pessimizes worst-case value, DRRO pessimizes worst-case regret relative to the best policy under the same plausible reward perturbation. We show that the expressive-policy problem decomposes into promptwise regret problems. For each prompt, the inner adversary has a dual-norm closed form; under the ℓ1\ell_1 transport cost used by our algorithm, the optimizer has a water-filling structure. These results lead to a practical policy-gradient algorithm that adds a simple sampled bonus to GRPO-style training. Theory and experiments both show that DRRO is less over-pessimistic than standard DRO and mitigates over-optimization more effectively than existing baselines.
Apr 28, 2026cs.AI

A Distributionally Robust Reinforcement Learning Framework for Constrained Urban EV Dispatch

We study city-scale control of electric-vehicle (EV) ride-hailing fleets where dispatch, repositioning, and charging decisions must respect charger and feeder limits under uncertain, spatially correlated demand and travel times. We formulate the problem as a hex-grid semi-Markov decision process (semi-MDP) with mixed actions -- discrete actions for serving, repositioning, and charging, together with continuous charging power -- and variable action durations. To guarantee physical feasibility during both training and deployment, the policy learns over high-level intentions produced by a masked, temperature-annealed actor. These intentions are projected at every decision step through a time-limited rolling mixed-integer linear program (MILP) that strictly enforces state-of-charge, port, and feeder constraints. To mitigate distributional shifts, we optimize a Soft Actor-Critic (SAC) agent against a Wasserstein-1 ambiguity set with a graph-aligned Mahalanobis ground metric that captures spatial correlations. The robust backup uses the Kantorovich-Rubinstein dual, a projected subgradient inner loop, and a primal-dual risk-budget update. Our architecture combines a two-layer Graph Convolutional Network (GCN) encoder, twin critics, and a value network that drives the adversary. Experiments on a large-scale EV fleet simulator built from NYC taxi data show that PD-RSAC achieves the highest net profit, reaching $1.22M, compared with $0.58M-$0.70M for strong heuristic, single-agent RL, and multi-agent RL baselines, including Greedy, SAC, MAPPO, and MADDPG, while maintaining zero feeder-limit violations.
Oct 2, 2025cs.LG

Finite-Time Convergence of Single-Trajectory Chi-Square Robust Q-Learning With Linear Function Approximation

Distributionally robust reinforcement learning seeks policies that remain effective when the deployment environment differs from the one that generated the training data. We study model-free robust Q-learning with χ2χ^2 uncertainty sets and linear function approximation, using data from a single trajectory of an unknown nominal MDP. Evaluating the χ2χ^2 robust Bellman target introduces the square root of a conditional second moment, which cannot be estimated unbiasedly from one transition, while the projected robust Bellman operator need not be contractive. We address these obstacles through a variational reformulation of the robust Bellman target and a blockwise frozen-target scheme, and establish a finite-time error bound relative to the optimal robust Q-function for every γ∈(0,1)γ\in(0,1). A neural-network experiment illustrates how the variational target can be used in a continuous-state nonlinear-control task.
Aug 5, 2025cs.MA

Distributionally Robust Markov Games with Average Reward

We propose and study distributionally robust Markov games (DR-MGs) with the average-reward criterion as a crucial framework for multi-agent decision-making under model mismatches and over extended horizons. Under a standard irreducible assumption, we first derive a correspondence between the optimal policies and the solutions of the robust Bellman equation, based on which we further show the existence of a stationary Nash Equilibrium (NE) of the game. We further study DR-MGs under a more general weakly communicating setting. We construct a set-valued map based on the constant-gain optimal robust Bellman operator and show that its value is a subset of the best-response policies. We further prove that this map admits a fixed point, which implies the existence of NE. We then design two algorithms, Robust Nash-Iteration and robust TD Descent, with provably convergent guarantees. Finally, we show that the NE under average-reward can be approximated by the ones for the discounted DR-MGs as the discount factor approaches one. Our studies provide a comprehensive theoretical and algorithmic foundation for decision-making in complex, uncertain, and long-running multi-player environments.
Jun 8, 2025cs.LG

Efficient Q-Learning and Actor-Critic Methods for Robust Average-Reward Reinforcement Learning

We study model-free methods for distributionally robust infinite-horizon average-reward Markov decision processes (MDPs). We present non-asymptotic convergence analyses of Q-learning and actor-critic algorithms for robust average-reward MDPs under contamination, total-variation distance, and Wasserstein uncertainty sets. A key ingredient of our analysis is showing that the optimal robust Bellman operator is a strict contraction with respect to a carefully designed semi-norm. This property enables a stochastic approximation update that learns the optimal robust QQ-function with O~(ε−2)\tilde{\mathcal{O}}(ε^{-2}) dependence on the target accuracy. We also establish robust TD convergence bounds whose constants are uniform over all stationary policies, yielding an efficient data-driven routine for robust critic estimation. Building on this, we introduce an actor-critic algorithm that learns an εε-optimal robust policy with O~(ε−2)\tilde{\mathcal{O}}(ε^{-2}) dependence on the target accuracy. We provide numerical simulations to illustrate the qualitative behavior of the proposed algorithms. Our results contribute to the theoretical foundations of robust planning under model misspecification and to model-free approaches for building robust long-run policies directly from simulation data.
May 25, 2025cs.LG

Distributionally Robust Deep Q-Learning

We propose a novel distributionally robust QQ-learning algorithm for the non-tabular case accounting for continuous state spaces where the state transition of the underlying Markov decision process is subject to model uncertainty. The uncertainty is taken into account by considering the worst-case transition from a ball around a reference probability measure. To determine the optimal policy under the worst-case state transition, we solve the associated non-linear Bellman equation by dualising and regularising the Bellman operator with the Sinkhorn distance, which is then parameterised with deep neural networks. This approach allows us to modify the Deep Q-Network algorithm to optimise for the worst case state transition. We illustrate the tractability and effectiveness of our approach through several applications, including a portfolio optimisation task based on S&{P}~500 data. We also establish convergence guarantees for exact and approximate robust fitted QQ-iteration, decompose the numerical RDQN error into interpretable components, and discuss extensions to compact continuous action sets.
May 18, 2025cs.LG

Model-Free Robust Average-Reward Reinforcement Learning with Sample Complexity Analysis

Robust reinforcement learning (RL) under the average-reward criterion is essential for long-term decision-making, particularly when the environment may differ from its training dynamics. However, most existing studies focus on model-based settings and provide only asymptotic guarantees, hindering their principled understanding and practical deployment, especially in data-limited scenarios. We aim to close this gap by proposing a model-free algorithm, \textbf{Robust Halpern Iteration (RHI)}. We first design our algorithm based on a black-box sampling oracle, which can estimate the worst-case performance accurately. We then derive the finite sample complexity of RHI under the generative model setting, assuming the sampling oracle. To concretely design such an oracle, we propose a KK-order multi-level Monte-Carlo estimator, which is shown to have a lower bias compared to prior methods. We further instantiate our design for multiple uncertainty models, including KL and χ2χ^2 divergence sets, and show that our RHI algorithm achieves an ε\varepsilon-optimal robust policy with a sample complexity of O~(SAH2ε(2+o(1)))\tilde{\mathcal{O}}\left( \frac{SA\mathcal{H}^2}{\varepsilon^{(2+o(1))}}\right), where S,AS,A are the number of states and actions, and H\mathcal{H} is the robust optimal span. Our result asymptotically matches the best complexity in robust average reward RL.
Mar 1, 2025cs.LG

Distributionally Robust Reinforcement Learning with Human Feedback

Reinforcement learning from human feedback (RLHF) has evolved to be one of the main methods for fine-tuning large language models (LLMs). However, existing RLHF methods are non-robust, and their performance deteriorates if the downstream task differs significantly from the preference dataset used in fine-tuning. In order to mitigate this problem, we introduce a distributionally robust RLHF for fine-tuning LLMs. In particular, our goal is to ensure that a fine-tuned model retains its performance even when the distribution of prompts significantly differs from the distribution encountered during fine-tuning. We formulate distributionally robust optimization (DRO) version of two popular fine-tuning methods -- (1) reward-based RLHF and (2) reward-free DPO (direct preference optimization). We propose a minibatch gradient descent based algorithms for both of them, and theoretically prove convergence guarantees for the algorithms. Subsequently, we evaluate our algorithms on an out-of-distribution (OOD) task by first training the model on the Unified-Feedback dataset and evaluating its performance on two different datasets. The experimental results show that our robust training improves the accuracy of the learned reward models on average, and markedly on some tasks, such as reasoning. Furthermore, we show that the robust versions of policy optimization methods, similarly improve performance on OOD tasks.
Apr 4, 2024cs.LG

Distributionally Robust Reinforcement Learning with Interactive Data Collection: Fundamental Hardness and Near-Optimal Algorithms

The sim-to-real gap, which represents the disparity between training and testing environments, poses a significant challenge in reinforcement learning (RL). A promising approach to addressing this challenge is distributionally robust RL, often framed as a robust Markov decision process (RMDP). In this framework, the objective is to find a robust policy that achieves good performance under the worst-case scenario among all environments within a pre-specified uncertainty set centered around the training environment. Unlike previous work, which relies on a generative model or a pre-collected offline dataset enjoying good coverage of the deployment environment, we tackle robust RL via interactive data collection, where the learner interacts with the training environment only and refines the policy through trial and error. In this robust RL paradigm, two main challenges emerge: managing distributional robustness while striking a balance between exploration and exploitation during data collection. Initially, we establish that sample-efficient learning without additional assumptions is unattainable owing to the curse of support shift; i.e., the potential disjointedness of the distributional supports between the training and testing environments. To circumvent such a hardness result, we introduce the vanishing minimal value assumption to RMDPs with a total-variation (TV) distance robust set, postulating that the minimal value of the optimal robust value function is zero. We prove that such an assumption effectively eliminates support shift pathologies for RMDPs with a TV distance robust set, and present an algorithm with near-optimal sample complexity. To demonstrate the breadth of our framework, we extend our algorithm and theory to new robust set formulations and robust Markov games. To illustrate the operational relevance, we apply our algorithm to data-driven robust inventory control.