Fast-Slow
Momentum
3 papers in the last four weeks, against 2 the four weeks before. 0.0% of all new papers.
Latest papers 15
Reinforcement learning with verifiable rewards (RLVR) has become an important approach for improving reasoning during post-training. Recent work suggests that some difficult prompts remain resistant to learning even when they occasionally produce correct solutions. We revisit this unlearnability phenomenon and find that the affected prompts do improve, at roughly one third of the learnable rate, while the difficulty-defined set used to study them is much less reproducible than expected. These difficulty labels are estimated from a limited number of sampled responses. Combining them across seeds can further change which prompts are selected instead of simply reducing measurement noise. We develop a sampling-based framework for quantifying this instability and determining how much evaluation is required for difficulty assignments to reproduce reliably. We also revisit the gradient-similarity evidence proposed to explain unlearnability and show that part of the observed separation arises because difficult prompts provide fewer correct rollouts from which their gradients can be estimated. Matching this sample count weakens the gradient difference but does not remove it. Overall, the slow-learning phenomenon survives our reanalysis, while both the prompts used to define it and the evidence used to explain it require more careful measurement.
SpikeCredit: Temporal Credit Carrier for Reinforcement Learning with Sparse Rewards
Reinforcement learning (RL) with sparse rewards is challenging because delayed outcomes provide little guidance about which intermediate computations caused success or failure. We argue that reliable credit assignment requires policy dynamics that preserve and expose credit-relevant information over time, a role we formalize as Temporal Credit Carriers (TCCs) and that spiking neural networks (SNNs) naturally fulfill through graded membrane traces and event-driven spikes. Based on this hypothesis, we propose SpikeCredit, an SNN-based framework for RL with sparse rewards that first performs task-adaptive TCC selection and then closes the loop between a fast TCC-reading pathway, where self-motion feedback constraint uses local behavior-grounded cues to constrain transition-level credit recovery, and a slow TCC-writing pathway, where credit-targeted trace alignment feeds recovered credit back into the actor to make future TCC dynamics more credit-readable. Across sparse-reward MuJoCo tasks, SpikeCredit improves Last10 return over sparse SNN baselines by +1169% on Ant, +953% on Hopper, +723% on Swimmer, and +1781% on Walker2d, and exceeds the dense-reward baseline on Swimmer by +113%. Mechanistic analyses further show substantially stronger alignment with dense rewards than the sparse SNN baseline. These results position spiking dynamics as credit-preserving substrates for sparse-reward RL.
Slow Decay and Silenced Expression: Iterated Subliminal Trait Transfer in Language-Model Lineages
Language models are increasingly trained on the outputs of other models, forming chains that we call lineages, in which a trait present in one generation can pass to the next. Prior work on subliminal learning has shown that a teacher's trait can transmit to a student through filtered data carrying none of the trait's content. However, the evidence covers only a single training step. We study whether such a trait holds or fades across lineages. We instill the trait into three copies of Qwen2.5-7B-Instruct and iterate the training step to depth ten from each, reading every generation two ways on the same held-out prompts: a keyword screen that looks for expressions of the trait in the model's output, and an activation probe that projects each model's displacement from the base onto a direction built from the other lineages' teachers. We report two findings. First, the trait persists through ten generations across three lineages. The instilled models express it on every completion; the keyword-screen rate falls to 55.6% after the first step and to 21.1% by generation ten. The base itself matches the screen on none of its 300 completions. Second, the trait can be present internally while absent behaviorally. When the model's default system prompt is removed at evaluation, the generation-ten students' keyword-screen rate is zero on every prompt while the probe score stays positive on every prompt. Steering the untreated base with the displacement of a generation-ten student, which is trained and measured under the default system prompt, induces screened expression of the trait even with the system prompt removed, while that same student shows no expression of the trait with the system prompt removed.
TAO-Force: Unifying Force-Aware Perception and Fast-Slow Control for Contact-Rich Manipulation
Vision-Language-Action (VLA) models have demonstrated strong performance across diverse robotic manipulation tasks, yet their predominantly vision-centric perception and position-controlled execution remain insufficient for contact-rich manipulation. Visual observations alone often provide limited evidence of contact onset and interaction magnitude, while position-control policies cannot respond compliantly to rapidly changing contact dynamics. To bridge both the perception and control gaps, we propose TAO-Force, a force-conditioned VLA framework that combines force-aware policy learning with contact-regulated execution. For force-aware perception, TAO-Force introduces Force-conditioned Feature-wise Linear Modulation (F-FiLM) to inject encoded force feedback into the representations of a frozen pretrained visual-language backbone while preserving its semantic priors. For responsive control, it employs a contact-gated fast-slow architecture, with a slow position-control branch tracking nominal trajectories during non-contact phases and a fast admittance-control branch regulating physical interaction during contact phases. Detailed analyses on a force-perception task and real-world evaluations across four contact-rich manipulation tasks validate the effectiveness and robustness of TAO-Force.
ReactVAU: A Slow-Fast Decoupled Framework for Streaming Video Anomaly Understanding
In this paper, we propose ReactVAU, a Slow-Fast Decoupled Framework for real-time streaming Video Anomaly Understanding (VAU). Existing VAU methods rely on offline inference with global temporal sampling, which violates causality and prevents deployment in live surveillance streams. Conversely, general streaming video models satisfy causal access but dilute rare transient anomalies during memory compression and often invoke heavyweight MLLMs uniformly over long normal intervals. React VAU addresses this gap with three synergistic components: a lightweight Fast Detection Module based on Spatial Grid Folding (SGF) for continuous anomaly filtering; an Anomaly-Aware Persistent Memory (AAPM) that protects critical visual cues from temporal decay; and a heavyweight Slow Reasoning Module that remains dormant during normal streams and is awakened only by suspicious events for semantic verification and causal description. Extensive experiments on multiple benchmarks demonstrate that ReactVAU operates under strict streaming constraints while simultaneously achieving competitive performance in both anomaly detection and causal reasoning, alongside significantly enhanced computational efficiency by minimizing heavyweight MLLM invocations. Project page is available at https://huiyuiui.github.io/ReactVAU/
Dual-Layer Agentic Memory with Fast Write Routing and Slow Consolidation
Large language model (LLM) agents operate in dynamic environments where knowledge continuously evolves. Existing memory systems typically treat external memory as a monotonically growing repository, inevitably leading to retrieval degradation and increasing computational costs over time. We argue that the core challenge is not retrieval alone, but managing the knowledge lifecycle: deciding what to externalize, update, or ultimately internalize. Inspired by Complementary Learning Systems (CLS) theory in neuroscience, we propose Dual-Layer Agentic Memory, a framework that shifts memory management to the write phase through cost-aware epistemic routing and periodic parametric consolidation. Incoming information is categorized as non-write, write-new, or write-update, and routed through a small-to-large model cascade that minimizes routing overhead while filtering redundant memories. A subsequent write-back phase selectively consolidates high-value external memories into model parameters via supervised fine-tuning. Experiments demonstrate the dual efficiency of our approach: a 1.7B/8B cascade prunes up to 68% of redundant external memory while escalating fewer than 50% of inputs, yet retains over 98% of the downstream QA Exact Match (EM) achieved by an exhaustive retention baseline. We further show that periodic consolidation successfully internalizes external knowledge, allowing the router to adaptively suppress redundant writes as the model's epistemic boundaries evolve. Overall, our framework presents a unified paradigm for agent memory: selective externalization followed by selective internalization. Code and dataset will be released upon acceptance.
WhiteMatter: All-to-All Cross-Layer Connections via KV Source Mixing
When generating text, a Transformer produces representations of past tokens at every layer, but each layer can normally use only representations from the same depth. This restriction prevents the model from fully reusing information it has already computed. We introduce WhiteMatter, which allows every layer to draw on past-token representations from any depth. A learned mixer selects the most useful depths for the current context and combines their representations into shared key-value (KV) cache channels. Sharing these channels across layers can reduce the cache size. Given the same number of training tokens, WhiteMatter with a full-size cache performs comparably to a standard Transformer with 50% more layers. With half the KV cache, WhiteMatter outperforms matched standard Transformers at two model scales, up to 1.3B parameters. Cross-layer connections, however, introduce dependencies that slow training and prompt processing. We address this problem with cyclic iteration, which updates interleaved groups of tokens in turn while processing the tokens within each group in parallel. On a reference model trained with exact autoregressive execution, cyclic iteration converges 12.5x faster than standard Jacobi iteration.
The Latent Bridge: A Continuous Slow-Fast Channel for Real-Time Game Agents
A real-time agent for general computer use - with games as the most demanding case - must act within tens of milliseconds while still planning over seconds. These two regimes sit at opposite ends of the latency-quality tradeoff. A reasoning VLM (Qwen3-VL-8B-Thinking) deliberates effectively but requires ~1.5 s per response - far too slow for a 15 Hz control loop. In contrast, a reactive VLM (MiniCPM-o 4.5) acts in milliseconds but underperforms on planning-heavy tasks. We couple two frozen models of matched scale (9B reactive, 8B reasoning), leaving the communication channel as the sole trainable component. The standard coupling is a Text Bridge (T): the slow model writes a suffix the fast model reads. We introduce a learned continuous Latent Bridge (L) that projects the slow model's residuals into the fast model's input-embedding space in a LLaVA-style manner, avoiding any text round-trip; both are compared against Fast-Only (F). On 7 Atari games and a driving domain (MetaDrive), tuning the action decoder per channel on held-out seeds, the Latent Bridge matches or beats the Text Bridge in every domain: it significantly improves two games (MsPacman +57%, RoadRunner +28%) and is a safe drop-in elsewhere. Combining both channels interferes destructively (RoadRunner -96%), so only one should be used. The benefit is highly predictable: the bridge helps if and only if slow reasoning already beats fast reaction (T > F) - the Latent and Text gains over Fast-Only move together at r=0.93. MetaDrive is the controlled negative, where the Latent Bridge is demonstrably inert because the Text Bridge adds no value. We release replay recordings and reproducible pipelines.
Fast and Slow Variational Continual Learning
Continual learning remains a major challenge for modern deep networks, partly because commonly used optimizers lack inherent mechanisms for continual adaptation. One such natural mechanism is fast and slow adaptation to balance stability and plasticity. This mechanism has deep roots in neuroscience and biology, but there is no consensus on how to best incorporate it in commonly used optimizers. Here, we show that this can be easily done via the VCL framework, where past posteriors are used as priors in the future. Our key idea is to incorporate slow adaptation via merging of past posteriors to slow down the drift in the knowledge as learning progresses. The merged posterior is then used as the prior in the VCL update to implement the fast-weight updates. These steps can be seamlessly implemented in the IVON optimizer, whose form and costs are nearly identical to that of Adam. We call this new optimizer the Continual IVON (CoVON) optimizer and show that it not only consistently improves over existing VCL optimizers, but also performs better than other weight-regularization strategies across domain-incremental learning, continual pre-training, and fine-tuning of large language models.
Attention is Just Another Name for Coupling? A Fast-Slow ODE Perspective on Hierarchical Pretraining
We re-interpret Transformer pretraining as a fast-slow, singularly perturbed flow along depth, with untied weights as its non-autonomous feature. The linearised dynamics is a depth-ordered product of layer maps. Along a token-homogeneous reference trajectory, the linearised layer factorises along the eigenbasis of a frozen attention kernel. Past a computable saturation depth, the flow factors through the block coarse-graining -- in other words, running the layers is running the coarse variable, dually. Weight perturbations supported on the decaying bundle move neither the persistent component of the distinguished trajectory nor the frozen kernel to first order, so the framework partitions parameter space into visible and invisible directions, with the cross-block coupling of the slow path sitting entirely on the visible side. How large a gate the slow path can carry is bounded by a stability margin. On the data side: if block emissions follow an exponential family, block-mean pooling captures all the information the slow path can use; but if neighbouring blocks carry no shared structure, no cross-block channel can help the prediction, and the gate amplitude is invisible in the prediction risk. Stability delimits what the architecture may do; the data decides what it will.
Approaching I/O-optimality for Approximate Attention
We revisit the I/O complexity of attention in large language models. Given query-key-value matrices , and a machine with fast memory size , the goal is to compute the "attention matrix" with the minimal number of data transfers between fast and slow memory. Existing methods in the literature, most notably FlashAttention and its variants, incur an I/O cost that depends quadratically on , while a trivial lower bound only requires I/O's to read the inputs and write the output. In this work, we present a technique for computing attention where the I/O cost only depends almost-linearly on in most parameter regimes. This is achieved by developing I/O-efficient algorithms inspired by the recent approximate attention framework of Alman and Song. We also prove corresponding lower bounds in each parameter regime to show that our algorithms are indeed close to I/O-optimal.
Closing the Loop: Unified 3D Scene Generation and Immersive Interaction via LLM-RL Coupling
Recent advances in large language models (LLMs) have significantly improved language-driven 3D content generation, but most existing approaches still treat scene generation and user interaction as separate processes, limiting the adaptability and immersive potential of interactive multimedia systems. This paper presents a unified framework that closes the loop between language-driven 3D scene generation and immersive user interaction. Given natural language instructions, the system first constructs structured scene representations using LLMs, and then optimizes spatial layouts via reinforcement learning under geometric and semantic constraints. The generated environments are deployed in a virtual reality setting to facilitate HRI-in-the-loop, where user interactions provide continuous feedback to align generated content with human perception and usability. By tightly coupling generation and interaction, the proposed framework enables more responsive, adaptive, and realistic multimedia experiences. Experiments on the ALFRED benchmark demonstrate state-of-the-art performance in task-based scene generation. Furthermore, qualitative results and user studies show consistent improvements in immersion, interaction quality, and task efficiency, highlighting the importance of closed-loop integration of generation and interaction for next-generation multimedia systems. Our project page can be found at https://proj-showcase.github.io/h3ds/.
CCL-D: A High-Precision Diagnostic System for Slow and Hang Anomalies in Large-Scale Model Training
As training scales grow, collective communication libraries (CCL) increasingly face anomalies arising from complex interactions among hardware, software, and environmental factors. These anomalies typically manifest as slow/hang communication, the most frequent and time-consuming category to diagnose. However, traditional diagnostic methods remain inaccurate and inefficient, frequently requiring hours or even days for root cause analysis. To address this, we propose CCL-D, a high-precision diagnostic system designed to detect and locate slow/hang anomalies in large-scale distributed training. CCL-D integrates a rank-level real-time probe with an intelligent decision analyzer. The probe measures cross-layer anomaly metrics using a lightweight distributed tracing framework to monitor communication traffic. The analyzer performs automated anomaly detection and root-cause location, precisely identifying the faulty GPU rank. Deployed on a 4,000-GPU cluster over one year, CCL-D achieved near-complete coverage of known slow/hang anomalies and pinpointed affected ranks within 6 minutes-substantially outperforming existing solutions.
SlowBA: An efficiency backdoor attack towards VLM-based GUI agents
Modern vision-language-model (VLM) based graphical user interface (GUI) agents are expected not only to execute actions accurately but also to respond to user instructions with low latency. While existing research on GUI-agent security mainly focuses on manipulating action correctness, the security risks related to response efficiency remain largely unexplored. In this paper, we introduce SlowBA, a novel backdoor attack that targets the responsiveness of VLM-based GUI agents. The key idea is to manipulate response latency by inducing excessively long reasoning chains under specific trigger patterns. To achieve this, we propose a two-stage reward-level backdoor injection (RBI) strategy that first aligns the long-response format and then learns trigger-aware activation through reinforcement learning. In addition, we design realistic pop-up windows as triggers that naturally appear in GUI environments, improving the stealthiness of the attack. Extensive experiments across multiple datasets and baselines demonstrate that SlowBA can significantly increase response length and latency while largely preserving task accuracy. The attack remains effective even with a small poisoning ratio and under several defense settings. These findings reveal a previously overlooked security vulnerability in GUI agents and highlight the need for defenses that consider both action correctness and response efficiency. Code can be found in https://github.com/tu-tuing/SlowBA.
Contrastive Deep Learning Reveals Age Biomarkers in Histopathological Skin Biopsies
As global life expectancy increases, so does the burden of chronic diseases, yet individuals exhibit considerable variability in the rate at which they age. Identifying biomarkers that distinguish fast from slow ageing is crucial for understanding the biology of ageing, enabling early disease detection, and improving prevention strategies. Using contrastive deep learning, we show that skin biopsy images alone are sufficient to determine an individual's age. We then use visual features in histopathology slides of the skin biopsies to construct a novel biomarker of ageing. By linking with comprehensive health registers in Denmark, we demonstrate that visual features in histopathology slides of skin biopsies predict mortality and the prevalence of chronic age-related diseases. Our work highlights how routinely collected health data can provide additional value when used together with deep learning, by creating a new biomarker for ageing which can be actively used to determine mortality over time.