GPU Kernel Generation
GPU: Graphics Processing Unit
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3 papers in the last four weeks, down 25% on the four weeks before. 0.0% of all new papers.
Latest papers 45
Compiler backends are expensive to build and maintain as programming models, workloads, and accelerators evolve. We investigate whether large language models can replace the conventional optimizing and lowering pipeline, a process that we call AI lowering. We study AI lowering from Triton to NVIDIA PTX: an LLM agent translates Triton kernels directly into PTX. We build an environment that evaluates candidate PTX, and an agentic harness in which an LLM translates Triton kernels into PTX. Across twelve common kernels on Ada, Hopper, and Blackwell GPUs and ten kernels from recent ML papers, AI lowering achieves 0.83x-3.34x the performance of autotuned Triton. The largest gains come from transformations that Triton's lowering pipeline does not perform, such as decoding packed binary weights directly into Tensor Core operands (3.34x on BitDelta), assigning each thread a complete softmax row in tensor memory (1.37x on FlashAttention), and reusing overlapping convolution windows (up to 2.23x). These results rely on a robust evaluation harness with comprehensive verification support. We build on Volta, an existing PTX verifier, and substantially extend it to support modern GPU architectures by introducing support for Blackwell's tcgen05 Tensor Core interface. This requires modeling three architectural features: managed tensor memory, descriptor-based operand layouts, and asynchronous execution coordinated through commits, waits, memory barriers, and proxy fences. We discuss the challenges involved in formalizing them, as well as the current limitations. Our results suggest an emerging future in which AI compilers replace custom-written intermediate representations and checkers, reducing the time and engineering effort required to bring up software for new general-purpose and custom chips.
GPUPhysBench: Benchmarking Coding Agents for Correct and Efficient GPU Physics Simulation
Writing fast GPU code for physical simulation is difficult: implementations must preserve numerical accuracy while handling irregular data access, synchronization, and iterative solvers. We introduce GPUPhysBench, a benchmark of 50 tasks testing whether coding agents can meet these demands. Tasks cover fluids, deformable solids, and granular materials, from individual simulation operators to complete simulators. Agents write, compile, test, and optimize GPU code with access to a NVIDIA GPU under fixed time budgets. We report pass rates and runtime performance relative to expert-optimized reference implementations. In a single-attempt evaluation of six frontier model-harness pairs, the two strongest pass all 50 tasks, but even the fastest reaches at least 0.9 the reference speed on only 22% of them, and no submission is more than 5% faster than the reference. The largest gaps arise in collision detection, constraint solving, and iterative solvers. GPUPhysBench brings physical simulation workloads to coding-agent evaluation, testing both the ability to implement numerical methods correctly and the ability to make them run efficiently.
AMDKernelVault: Large-Scale Datasets and Agentic Training for AMD GPU Kernel Optimization
We introduce AMDKernelVault, an open HIP and Triton kernel corpus and training framework for recent AMD CDNA GPUs. Existing LLM-based kernel agents are largely CUDA/NVIDIA-centric and often depend on repeated frontier-LLM calls for generation, reflection, and optimization. To address this gap, we develop HIPKernelGen and TritonKernelGen, agent-driven pipelines that transform PyTorch references into HIP or Triton kernels, compile and validate candidates under ROCm, and latency-profile them on AMD hardware. The corpus contains 62,153 execution-verified HIP kernel samples, 2,377 production-grounded ROCm Libraries QA entries, and 39,893 Triton kernels. We further train Qwen3-8B with supervised fine-tuning and execution-aware reinforcement learning as a demonstration of the corpus's utility. Under fixed evaluation budgets, it achieves the highest correctness among the compared models on PyTorch-to-HIP (34.0% Pass@1), TritonBench-G (33.2% Corr@3), and ROCmBench (41.94% Corr@3), but does not uniformly lead compilation or speed metrics. The corpus and documentation are available at https://huggingface.co/datasets/amd/AIG-Datasets, and the associated training and kernel-generation code is available at https://github.com/AMD-AGI/hip_kernel_llm_lab.
PTXBench: Benchmarking and Adapting LLMs for GPU Kernel Optimization with Architecture-specific PTX
We introduce PTXBench, a benchmark for evaluating and adapting large language models (LLMs) to use architecture-specific PTX for GPU kernel optimization. PTXBench measures functional correctness, whether selected target instructions execute at runtime, and speedup over frontier libraries across GEMM and attention workloads on H100 and B200 GPUs. Our evaluation shows that architecture-specific PTX capability remains uneven: success rates fall substantially on complex attention backward workloads, and executing the target instructions does not necessarily translate into competitive performance. No evaluated model consistently matches frontier libraries across the suite. We further adapt Qwen3.6-27B using supervised fine-tuning. Repair-conditioned training improves several tasks, but generalization remains uneven; data coverage, balance, and the quality of the reasoning teacher matter in addition to dataset size. PTXBench provides an auditable testbed for measuring and improving LLMs' ability to exploit evolving GPU architectures.
A Contract-Grade Verifier for LLM-Generated GPU Kernels, and a Native Blackwell Backward for the Gated-Linear-Recurrence Family
Systems that generate GPU kernels with language models report high correctness rates. Those rates come from a single loose test: run the kernel on a few random inputs at one fixed shape and accept it if the output is close to a reference. A kernel can pass that test and still be silently wrong. It can return an ordinary number where the true answer is a NaN or an infinity, differ from run to run, break when the shape changes, or accumulate in fp16 where the reference keeps an fp32 total. We build the instrument that checks correctness properly: a contract-grade verifier of twelve adversarial gates, each a property a correct kernel must satisfy, several of them tolerance-free, so no choice of threshold can explain a failure away. Aimed outward, the verifier audits 2,638 machine-generated kernels that a public system's own harness had already accepted as correct. It finds 39.5% broken beyond any tolerance argument and 62.1% carrying at least one violation. The field's standard test accepts 1,487 kernels the verifier rejects, against only 14 the other way. We defend the finding four independent ways: a 7/7 positive control, a threshold-calibration sweep, 98.5% agreement with the reference benchmark's own correctness code, and a stratified hand-audit. Aimed inward, the verifier judges a kernel of our own: the first native Blackwell tcgen05 training backward for the gated-linear-recurrence (GDN) family, including the reverse-state stage the field still runs on a fallback. We establish its correctness independently, against a double-precision oracle, and train five family members through it. The correctness signal behind reported progress in kernel generation is far weaker than the numbers suggest, and a set of tolerance-free contracts would close most of the gap.
CAKE: Compiler-Agent Co-Design for Frontier Kernel Evolution
GPU kernel agents and GPU programming languages have advanced separately, leaving expert kernels difficult to reproduce. Agents usually treat the compiler as a fixed black box and receive only errors, correctness outcomes, and timing, while existing DSLs either hide critical scheduling decisions or expose them through difficult layout abstractions. We present CAKE, a compiler-agent co-design in which agents author CAKE IR, a typed, hardware-explicit schedule representation. CAKE exposes warp roles, memory movement, synchronization, and pipelines while supporting verification, cost modeling, and localized diagnostics. The harness itself evolves: recurring failures become verifier rules, IR primitives, model calibrations, and reusable optimization tactics. In matched implementation-hidden Flash-KMeans clean starts on B200, the best CAKE IR candidate at an 80-million-token budget runs at 1.144x the tuned FlashML baseline, compared with 0.928x for direct CUDA/PTX. Beyond this benchmark, agent-generated Kimi Delta Attention achieves a 2.05x geometric-mean speedup over official FlashKDA and passes end-to-end serving validation. Dispatcher-backed KNN and KMeans improve performance by 1.42x to 2.12x across more than 400 shapes, and four kernel changes are available as upstream PRs. CAKE targets NVIDIA GPUs from Ampere through Blackwell and separates single-shape evolution from library generalization and dispatch.
RealisticTritonBench: A Benchmark for Triton-Kernel Generation in Real-World AI Frameworks
In modern AI frameworks, GPU kernels are key to overall system performance. Combining usability, portability, and near-handwritten CUDA performance, Triton is widely adopted for implementing GPU kernels. Recent advances show the potential of large language models (LLMs) to automatically generate Triton kernels, reducing the manual effort required from expert kernel developers. Several benchmarks evaluate LLM-generated Triton kernels. However, they suffer from three key limitations: (1) they restrict tasks to PyTorch-to-Triton translation, failing to reflect the diversity and complexity of real-world Triton tasks; (2) they evaluate only individual-kernel performance rather than end-to-end performance, the core criterion for real-world deployment in AI frameworks; and (3) they rely on manually written evaluation scripts for individual kernels, which may contain flaws that models can exploit to bypass correctness checks and obtain inflated scores. To address these limitations, we introduce RealisticTritonBench, the first benchmark to derive Triton kernel generation tasks from real-world pull requests in popular AI frameworks, enabling realistic, production-like evaluation. RealisticTritonBench systematically extracts PRs that modify Triton kernels from popular open-source AI frameworks and transforms them into generation tasks with concrete engineering contexts. Each task takes a natural language requirement as input and requires a corresponding Triton kernel implementation, with a complete and reproducible evaluation environment. Unlike prior benchmarks focused on isolated kernel performance, RealisticTritonBench integrates generated kernels into their original frameworks and evaluates them using end-to-end tests, enabling a more faithful assessment. We evaluate leading LLMs on RealisticTritonBench and find that they still struggle with real-world Triton kernel generation tasks.
SparseDitto: An Agentic Sparse Compilation Framework through Architecture-Aware Synthesis on GPUs
Sparse matrix computation performance on GPU depends on how representation and execution schedule match the input structure and target hardware. No single implementation consistently dominates across sparsity patterns, operators, and hardwares. Existing sparse compilers and specialized systems cannot cover all of them simultaneously. We present SparseDitto, an agentic sparse compilation framework for sparse matrix computation on GPUs. It jointly synthesizes representation, execution schedule, and hardware mapping in a unified compilation plan. Structural analysis and a learned template-ranking prior guide architecture-aware synthesis. LLM-guided lowering realizes each plan as CUDA code, while target-GPU profiling drives plan refinement. SparseDitto covers multiple operators, e.g., SpMV, SpMM, and SpGEMM, and various representations within one framework. It can also automatically adapt to different hardwares. Across various SuiteSparse matrices, SparseDitto achieves geometric-mean speedups over cuSPARSE of on an NVIDIA RTX PRO 6000 and on an NVIDIA H200 (up to 146.61). Its generated SpMM kernels accelerate full-batch GCN training by up to .
Don't Regenerate, Debug: A Domain-Specific Agent for Repairing Near-Miss Hardware Operators
Kernel generation for hardware accelerators such as GPUs and NPUs has become a proving ground for large language models (LLMs), and state-of-the-art systems raise correctness through pipelines that couple LLMs with agentic reinforcement learning and evolutionary search. Such pipelines generate, compile, and execute large numbers of candidate kernels, discarding most of them and forgoing the opportunity to distill failures into reusable knowledge. Many discarded candidates are near-miss operators that compile and run but fail numerical validation; each embodies genuine domain knowledge and a nontrivial investment in LLM inference, cross-compilation, and hardware execution. We argue for a paradigm shift: rather than regenerate, debug. Debugging is far more constrained than generating from scratch: the search space is small and feedback is dense. We present a domain-specific debug agent that addresses three core challenges in autonomous repair: mitigating knowledge scarcity through retrieved patterns and diagnostic instrumentation, ensuring integrity through anti-cheat detection and full-coverage evaluation, and controlling cost via convergence guards and bounded iteration. Debugging serves two complementary roles: it extends the capability frontier by recovering operators that repeated regeneration fails to produce, and it lowers cost per deliverable operator. Debug Pass@1 achieves 66.7% versus Regenerate Avg Pass@1's 25.9% and Regenerate Pass@3's 40.7%, while consuming 92.8% fewer tokens per success than three-trial regeneration. Component ablations show that the knowledge base drives recovery, while integrity gates reject 12.5-33.3% of the successes the workflow itself accepted.
LEAP: Lean Environment-Feedback via Adaptive Pruning for Code RL in GPU Kernel Generation
Post-training large language models (LLMs) via reinforcement learning (RL) has significantly advanced code generation capabilities. To bypass the heavy memory footprint of critic networks, current state-of-the-art frameworks leverage critic-free paradigms like Group Relative Policy Optimization (GRPO) tied to rule-based verification sandboxes. However, applying these frameworks to low-level systems programming, such as CUDA kernel generation-presents severe challenges: binary pass/fail rewards introduce severe signal sparsity, while multi-turn environmental feedback loops suffer from prohibitive compilation latencies and reward dilution across trajectories. In this work, we introduce LEAP (Lean Environment-Feedback via Adaptive Pruning), a scalable and computationally efficient multi-turn RL framework optimized for low-level hardware accelerator alignment. LEAP features Difficulty-Conditioned Pruning (DCP), a dynamic gating mechanism that adaptively cuts off simple and overly catastrophic tasks from multi-turn expansion, focusing resource-heavy compilation and hardware exploration exclusively on high-value, complex tasks. To fully operationalize these paths without manual hyperparameter engineering, we propose a Rank-Based Reward formulation. By deriving scale-free relative advantages from pairwise tournament outcomes within the GRPO rollout group, our method inherently penalizes token inefficiency on simple prompts while maximizing learning gradients on challenging distributions. Empirical evaluations show that LEAP achieves superior first-turn proficiency and robust multi-turn debugging resilience while converging faster than unpruned multi-turn baselines, establishing a practical paradigm for low-level code RL.
Meganeura: Portable GPU Training and Inference through Vulkan and Metal
Training and deployed inference often cross export, conversion, and platform-specific runtime boundaries. Meganeura asks whether one compact native compiler can span both phases on consumer GPUs. Its typed static graph, automatic differentiation, optimizer, checkpoint, memory planner, and runtime lower specialized programs through Vulkan and Metal. We compare five matched workloads with PyTorch on NVIDIA and AMD discrete GPUs, an AMD APU, Apple silicon, and an Intel iGPU. The protocol separates strict f32 from validated fast paths and gates forward and backward independently. Forty-eight of 50 device-workload-mode cells pass both gates; the other two share one unresolved backward-reference disagreement on a newly supported APU. In strict f32, Meganeura wins 12 of 20 GPU-referenced minimal-latency cells and has a median valid training gap of 1.8x. On the discrete AMD GPU, four of five inference workloads are within 1.10x of compiled ROCm PyTorch and three training workloads are faster. Under accelerated contracts, the worst training gap is 4.6x. Compilation takes 0.1-2.4 seconds versus 6-96 seconds for torch.compile on supported GPU paths; the stripped binary is 13 MiB. Dispatch profiles localize the largest gaps to convolution derivatives and attention backward. A physical Android XR case study transfers a Meganeura-trained decoder into an Adreno/OpenXR application sharing the graphics queue. The results show that general consumer graphics APIs can support a compact shared train-to-deploy stack at useful, sometimes vendor-competitive performance. The measured gaps point to kernel coverage, scheduling, and arithmetic policy rather than an identified API limitation.
Multi-turn RL with Structural and Performance Aware Rewards for CUDA Kernel Generation
Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a powerful technique to enhance the reasoning capacity of LLMs for optimized code generation. However, existing RLVR approaches primarily rely on outcome-based signals such as correctness and speedup, overlooking performance-critical structural properties of programs that are essential for generating optimized code. In this work, we propose CudaPerf, a reflective RL framework that incorporates both verifiable execution rewards and structural code-aware rewards derived from parallelization features (e.g., memory coalescing, occupancy, Arithmatic Intensity, and synchronization patterns). CudaPerf operates in two stages: (1) an offline pairwise ranking module that learns to distinguish strong and weak program candidates via contrastive comparisons, and (2) an online RL training phase that jointly optimizes for correctness, performance, and structural efficiency through a unified reward signal. To further enhance learning, CudaPerf utilizes iterative refinement using execution feedback enabling progressive improvement of generated candidates. We also introduce a dataset comprising 2.9k C to CUDA and 1k PyTorch to CUDA programs, each paired with diverse input configurations and multiple CUDA implementations encompassing diverse optimization strategies. CudaPerf is evaluated across multiple benchmarks comprising both C to CUDA and PyTorch to CUDA transformations. Empirical findings suggest that CudaPerf significantly outperforms strong baselines, including Qwen-3-32B (for C to CUDA) and CUDA Agent (for PyTorch to CUDA) by achieving up to 5X & 3.32X improvements in speedup, and 17% & 7% improvements in correctness, respectively.
KernelGenBench: Can LLMs and Agents Write Efficient Kernels Across Operator Sources and Hardware Platforms?
Modern AI systems depend on specialized accelerator kernels, whose development is complicated by increasingly diverse operators and hardware. LLMs and agentic systems promise to automate this work, but existing evaluations do not show whether their performance transfers across operator sources and hardware platforms, or what such transfer costs. We present KernelGenBench, the first unified multi-source and multi-chip infrastructure for evaluating LLM- and agent-generated Triton kernels. With a common Triton target spanning six hardware platforms, it provides the broadest cross-vendor hardware coverage among existing kernel-generation benchmarks. We report two controlled analytical views: KernelGenBench-MS (Multi-Source) covers 210 operators from PyTorch ATen, production vLLM operators, and proprietary cuBLAS routines, while KernelGenBench-MC (Multi-Chip) evaluates a semantically stable 110-operator subset across six hardware platforms. Our evaluation consumed over 15 billion tokens. Agentic execution improved correctness, but no method dominated across sources and platforms: vLLM posed the strongest correctness challenge, cuBLAS set the highest performance ceiling, and AutoKernel accuracy fell from 87% on NVIDIA to 25% on Iluvatar CoreX. These improvements were costly: specialized agents averaged 4.99 million tokens per successful operator, rising to 6.25 million for CUDA Optimized Skill. The results establish operator source, hardware platform, and agentic scaffold as distinct dimensions of kernel-generation capability, and show that success in a familiar source-hardware setting is not a reliable proxy for deployment readiness.
Harness Engineering for LLM-Driven GPU Kernel Generation
Large language models (LLMs) can assist GPU kernel generation, but their practical effectiveness depends on whether generated code can be reliably constrained, validated, profiled, and selected. This paper presents a harness-centered system for LLM-driven GPU kernel optimization in the MLSys 2026 FlashInfer AI Kernel Generation Contest on NVIDIA Blackwell B200 GPUs. The system separates an evaluation harness from a profile-backed optimization controller: the harness enforces compilation, correctness, official-aligned timing, and artifact archival, while the controller turns profiler and workload evidence into bounded candidate-generation decisions. Human-authored skills capture operator constraints, references, profiling procedures, and promotion rules, while Codex and Claude Code agents generate candidate kernels inside those constraints. Across five operator definitions, the retained official-aligned artifacts achieved mean-latency speedups over supplied FlashInfer baselines of 1.62x, 18.05x, 29.68x, 1.12x, and 13.70x. The Agent-Assisted kernels outperform the Full-Agent artifacts across the evaluated definitions, indicating that expert-provided optimization directions, high-quality references, and workload context remain critical for reliable AI-driven kernel optimization.
Are LLM-Generated GPU Kernels Production-Ready? A Trace-Driven Benchmark and Optimization Agent
Existing GPU kernel generation benchmarks draw problems from synthetic or curated sources that diverge from deployed workloads. We present Atrex-Bench, a benchmark whose 30 operators and 440 shapes are sampled directly from full-cluster production inference traces of compute-limited, memory-rich GPUs. Each problem carries an importance weight derived from its share of observed GPU time, weighted by application card-hours and computed separately for the serving phases in which it runs, together with a per-problem roofline ceiling, so the aggregate score emphasizes the kernels that consume the most serving time. Evaluating six frontier coding agents on Atrex-Bench shows that even the best vanilla model reaches only of the hardware roofline on production operators; and correctness alone overstates capability, since much of the apparent pass rate comes from PyTorch fallbacks rather than kernels the model wrote. To close this gap, we co-release Atrex-Kernel-Agent (AKA), a profile-driven kernel-optimization agent that combines iterative measure-revise search, optimization dropout for escaping stalled search contexts, and a layered GPU-optimization knowledge base (298 reference-kernel files and 244 optimization-knowledge documents, plus external upstream reference projects for API/ISA lookup). In a controlled case study, the agent converts zero-FlyDSL fallbacks into real kernels that match or exceed hand-tuned production baselines.
Nova: An End-to-End MLIR Compiler for Deep Learning
The performance of deep learning models at scale relies heavily on how effectively high-level mathematical operations are mapped to underlying physical hardware. While high-level tensor frameworks provide flexible abstractions, their execution models inherently lack the whole-graph visibility required to maximize hardware utilization, often forcing a reliance on opaque, hand-written kernel libraries for complex operations like Attention. To bridge this gap, we present the next iteration of Nova, an automated end-to-end JIT compiler that achieves absolute control over hardware mapping by synthesizing fine-grained kernels directly from the computation's structure. In this work, we extend Nova's compilation pipeline to natively support full Transformer architectures. By capturing eager executions and unifying forward and backward passes into a single value-semantic dialect, Nova unlocks aggressive whole-graph optimizations. Rather than relying on rigid, pre-compiled library calls, Nova focuses on extensive cross-operator fusions, collapsing complex causal attention sub-graphs, element-wise operations, and memory-bound normalizations directly into single fused kernels to drastically reduce global memory roundtrips. In our evaluations training a full GPT-2 architecture on Ada 6000 GPUs, Nova demonstrates superior end-to-end throughput, averaging 441K tokens/second compared to 406K for our own eager execution and 405K for torch.compile. By drastically reducing memory-bound overheads through compiler-native fusion, Nova enables efficient full LLM compilation on modern hardware while strictly maintaining numerical parity.
EGG: An Expert-Guided Agent Framework for Kernel Generation
High-performance GPU kernels are critical for reducing the exponentially growing computational costs of large language models (LLMs), but their development heavily relies on manual tuning by domain experts. While recent advances in LLM-based approaches show promise for automating kernel generation, they still struggle to achieve both correctness and high performance. This limitation primarily arises from the lack of domain-specific optimization guidance, hindering effective exploration of the optimization space. We propose EGG, an Expert-Guided Agent Framework for Kernel Generation, which incorporates expert optimization principles to guide LLMs' decisions. Inspired by expert workflows, we decompose kernel generation into two hierarchical stages: 1) algorithmic structure design, which establishes a high-quality computational structure foundation; 2) hardware-specific tuning, which performs targeted adjustments through parallel mapping, tensor tiling, and memory optimization. This staged decomposition defines explicit optimization objectives, structuring the design space to achieve progressive refinement. To this end, a stage-aware multi-agent collaboration mechanism is designed for inter and intra-stage context management, ensuring stable optimization trajectories. Experiments on KernelBench and real-world workloads show that EGG achieves a 2.13x average speedup over PyTorch, outperforming existing agent-based and RL-based approaches.
Optimizing CUDA like a Human: Micro-Profiling Tools as Expert Surrogates for LLM-Based GPU Kernel Optimization
We present KernelPro, a closed-loop multi-agent system that automatically generates, profiles, and iteratively optimizes GPU kernel code by integrating large language model (LLM) code generation with hardware profiler feedback and pluggable bottleneck detection tools. KernelPro introduces four contributions: (1) a semantic feedback operator that encodes expert heuristics as pluggable micro-profiling tools, transforming raw hardware metrics into actionable natural language guidance; (2) a two-stage tool invocation architecture where roofline-based bottleneck classification filters which specialized analysis tools execute, combining kernel-level (ncu), instruction-level (SASS), and system-level (nsys) profiling; (3) a domain-adapted MCTS with progressive widening, asymmetric branching, log-reward calibration, dead-end pruning, and search memory for cross-iteration learning; and (4) direct CuTe source-level code generation via autonomous code search over the CUTLASS/CuTe codebase. On KernelBench, KernelPro achieves geometric mean speedups of 2.42x/4.69x/5.30x on Levels 1/2/3, establishing state-of-the-art performance across all difficulty levels. On VeOmni's expert-optimized MoE training kernels, KernelPro achieves 1.23x over hand-tuned Triton by generating a from-scratch raw-CUDA+CuTe Hopper WGMMA kernel. Ablation studies demonstrate that each design component independently and significantly improves optimization quality: micro-profiling tools (p < 0.0001 vs raw metrics), MCTS search (26% higher geometric mean vs greedy, p = 0.004), and proactive tool orchestration (23% improvement, p = 0.035). Finally, KernelPro is the first CUDA kernel coding agent to optimize energy efficiency beyond the speed-only focus of prior systems, demonstrating an 11.6% measured energy reduction at matched speed.
The Correctness Illusion in LLM-Generated GPU Kernels
Benchmarks for LLM-generated GPU kernels (KernelBench, TritonBench, GEAK) score correctness through fixed-shape, small-sample allclose-style checks. The number of inputs varies between benchmarks. The shape, dtype, and tolerance are fixed for each kernel. We test that oracle empirically. We construct a controlled corpus of 24 Triton and CPU stand-in kernels (15 correct controls and 9 LLM-style buggy variants seeded with documented transcription errors) and re-evaluate it under op-schema-aware seeded fuzzing with a high-precision (fp64) CPU reference and per-(op, dtype) absolute tolerances. The seeded oracle flags 9 of 9 buggy kernels and passes 15 of 15 correct controls, at zero precision cost on controls. We extend the corpus to 26 ops (adding a flash-attention pair) and re-run the same protocol on five GPU classes (RTX 3060, A10, L40S, A100 SXM4, H100 NVL). The verdicts are identical across all five GPUs: 10 of 10 illusions caught and 16 of 16 controls clean. The corpus result is about LLM-style transcription bugs that the allclose-on-one-shape oracle certifies as correct, not about the bug rate of any specific deployed LLM. Every flagged failure replays byte-for-byte from a stored seed.
daVinci-kernel: Co-Evolving Skill Selection, Summarization, and Utilization via RL for GPU Kernel Optimization
GPU kernel optimization represents a paradigm where functional correctness is assumed and execution efficiency is the objective. We present daVinci-kernel, a reinforcement learning framework that couples skill discovery with skill exploitation through a dynamically evolving skill library. daVinci-kernel jointly trains three agents sharing one LLM backbone: a Skill Selection Agent that retrieves relevant techniques via BM25 and LLM reranking, a Policy Agent that generates multi-turn CUDA/Triton kernels conditioned on selected skills, and a Skill Summary Agent that distills successful rollouts into reusable skills. Candidate skills are added only after execution-based verification confirms reproducible speedups. All three agents share a single LLM backbone, are initialized via a structured SFT cold start on diversity-filtered data, and are then jointly optimized end-to-end with multi-turn REINFORCE and per-agent advantage estimation. On KernelBench, daVinci-kernel-14B achieves 37.2%, 70.6%, and 32.2% on Level 1, Level 2, and Level 3 under the Fast threshold, outperforming the strongest prior RL-trained model, Dr. Kernel-14B.
From Tokens to Regions: CUDA-Sensitive Instruction Tuning for GPU Kernel Generation
High-performance CUDA kernels are essential for scalable AI systems, while Large Language Models (LLMs) still struggle to generate correct kernels due to strict and implicit execution constraints. Existing LLM-based approaches either rely on costly agentic or reinforcement-learning (RL) pipelines, or adopt supervised fine-tuning (SFT) objectives that fail to explicitly model CUDA sensitivity, namely code tokens or regions tightly coupled with execution constraints. In this work, we investigate CUDA sensitivity from the perspective of token confidence patterns, showing that CUDA sensitivity appears at both token and region levels, where most CUDA-sensitive tokens are predicted with high confidence, while a smaller low-confidence subset forms regions corresponding to execution-critical structures. These findings suggest that effective CUDA kernel generation should both leverage high-confidence CUDA-sensitive tokens and preserve low-confidence CUDA-sensitive regions. Building on these insights, we propose \textbf{\underline{CU}DA-\underline{Se}nsitive Instruction \underline{T}uning (CuSeT)}, a low-cost post-training method within a simple SFT framework. CuSeT follows the principle of ``from tokens to regions'' by combining \emph{adaptive token-level masking} with \emph{region-aware sample reweighting}. Experiments show that CuSeT consistently improves functional correctness across multiple model families and scales, outperforming standard SFT and advanced SFT variants, while achieving competitive performance against frontier CUDA kernel generation models with substantially lower inference cost.
AutoMegaKernel: A Statically-Checked Agent Harness for Self-Retargeting Megakernel Synthesis
AutoMegaKernel (AMK) compiles a HuggingFace Llama-family model into a single persistent cooperative CUDA kernel that runs the whole forward pass in one launch, with no per-model hand-written CUDA. The contribution is the system, not raw speed. A frozen schedule-IR validator statically certifies deadlock-freedom and race-freedom via static graph checks (not a mechanized proof), so an unsafe agent-proposed schedule is rejected before launch: across 7,160 adversarial schedules (6,091 unsafe) it had zero false-accepts and accepted all 360 real lowerings. The same source retargets sm_80/sm_90/sm_120 from one codebase, auto-generates correct megakernels for 10 of 10 supported models, and on a real SmolLM2-135M checkpoint reproduces HuggingFace greedy decode token-for-token (perplexity match 2.5e-7). An unattended, agent-drivable autoresearch loop self-improves the megakernel over its own baseline (1.25-1.72x). A search-found int8 (W8A16) megakernel beats CUDA-graphed cuBLAS bf16 at batch-1 decode across NVIDIA's datacenter inference fleet: L4 up to 1.33x, the current-gen L40S 1.25-1.27x, A10G up to 1.08x at scale, and the consumer RTX 5090 1.19-1.23x. The ordering is not a clean function of bandwidth (the 864 GB/s L40S beats the 600 GB/s A10G); the divide is inference-class vs training-class. AMK trails cuBLAS on the high-bandwidth training-class A100/H100, where the harness localizes the cross-SM-sync bottleneck; we report the gap plainly. This is a precision-asymmetric (W8A16 vs bf16) comparison at decode position 0; the largest real checkpoint is TinyLlama-1.1B. Code and the harness: https://github.com/RightNow-AI/AutoMegaKernel
AgentCompile: An LLM-Guided Compiler for Direct CUDA Inference
Transformer inference increasingly depends on specialized compiler and runtime support, but real model graphs still require semantic decisions about which regions are worth specializing and which CUDA implementation families are plausible. We present AgentCompile, an LLM-guided CUDA inference compiler that uses LLM outputs only as advisory search metadata. Given compiler-derived region summaries and bounded candidate spaces, the LLM proposes semantic labels, candidate priorities, parameter hints, and risk annotations; the compiler materializes CUDA candidates through templates, checks interface and hardware constraints, validates candidates empirically, selects implementations by measured latency, and falls back when specialization is unsupported or unprofitable. In end-to-end autoregressive generation, AgentCompile averages 5.66x, 4.05x, and 4.26x speedup over PyTorch eager on Qwen3-1.7B, Qwen3-4B, and Llama-3.2-1B-Instruct, respectively, across five representative workloads. We will open-source the project.
MusaCoder: Native GPU Kernel Generation with Full-Stack Training on Moore Threads GPU
Native GPU kernel generation turns high-level tensor programs into executable, efficient low-level code. Existing Large Language Models (LLMs) struggle with this task, while execution-based reinforcement learning suffers from sparse rewards, reward hacking, and training instability. We present MusaCoder, a full-stack training framework for native GPU kernel generation on CUDA and MUSA backends. MusaCoder combines progressive kernel-oriented data synthesis, diversity-preserving rejection fine-tuning, and execution-feedback Reinforcement Learning (RL) through MooreEval, a distributed verifier and reward environment. To stabilize RL, MusaCoder introduces PrimeEcho for first-turn-anchored multi-turn rewards, Buffered Dynamic Retry for recovering signals from all-failed hard samples, and MirrorPop for off-policy sequence filtering. Experiments on KernelBench and a MUSA-ported variant show that MusaCoder outperforms strong open-source and proprietary baselines in both correctness and empirical speedup, with the 9B model matching or exceeding frontier closed-source models and the 27B model establishing a new state of the art. These results demonstrate not only the effectiveness of full-stack execution-feedback training for native kernel generation, but also the capability of Moore Threads GPUs to support the complete LLM post-training stack, providing a practical foundation for large-model training and optimization on emerging accelerators.
KForge: LLM-Driven Cross-Platform Kernel Generation for AI Accelerators
Production inference increasingly targets a heterogeneous mix of accelerators. Agentic pipelines interleave reasoning, tool calls, and multi-agent coordination, each with distinct compute and memory profiles. For optimal efficiency, each stage should run on the accelerator best suited to it. This creates a systems challenge: each pipeline now requires high-performance kernels across a growing set of hardware backends and programming models. Writing these kernels by hand is time-consuming, demands deep low-level expertise, and does not scale as kernel complexity grows. Recently, Large Language Models (LLMs) have been leveraged for automatic kernel generation, but challenges in low-level code generation and cross-backend generalization persist. We present KForge, a cross-platform framework built around an iterative refinement loop driven by two collaborating LLM-based agents: a generation agent that produces and progressively refines kernels using compilation and correctness feedback, and a performance-analysis agent that interprets profiling data, from programmatic APIs to GUI-based tools, and emits recommendations that steer the next round of synthesis. The loop alternates between functional passes, which drive a candidate to correctness, and optimization passes, which close the performance gap to hand-tuned baselines. We evaluate KForge on two backends with very different baseline reference availability. On NVIDIA B200, KForge achieves a 2.12 improvement in end-to-end throughput compared to TensorRT-LLM on the gpt-oss-20b inference speed benchmark. On Intel Arc B580, KForge generates Triton kernels achieving a 5.13 geometric mean speedup over the faster of PyTorch eager and torch.compile on 37 GEMM + tail-ops workloads from KernelBench Level 2, primarily via operator fusion and mixed-precision execution.
On Efficient Scaling of GNNs via IO-Aware Layers Implementations
Graph Neural Networks (GNNs) are bottlenecked by sparse, irregular memory access. Popular frameworks such as DGL and PyTorch Geometric support general message passing, but complex layers often materialize edge-wise intermediates, increasing memory traffic and limiting scalability on large graphs. We take an I/O- and arithmetic-intensity--centric view and show that widely used layers fall into three kernel families: SpMM-based convolutions, reduction-based aggregations, and attention-based layers (GATv2/Graph Transformer). For each family, we develop GPU kernels that reduce data movement, improve locality, and remain robust across realistic graphs. We also study graph reordering and find that its impact depends on the kernel mapping: it benefits neighbor-parallel (gather-dominated) kernels more consistently than feature-parallel designs. Empirically, our fused attention kernels reach up to speedup for Graph Transformer (median ), with Tensor Core (block-sparse) variants up to on locally dense graphs; for GATv2 we reach up to speedup (median ) while reducing peak memory by up to (median ). Our degree-aware reduction kernels achieve up to speedup (median ). For SpMM-based layers, properly cached cuSPARSE achieves up to speedup over DGL and outperforms evaluated custom baselines in the majority of evaluations. We release our implementations as drop-in replacements to support reproducible, hardware-aware GNN acceleration.
Caspar: CUDA Accelerator for Symbolic Programming with Adaptive Reordering
We present Caspar, a library that makes the power of modern GPUs more accessible in robotics and provides a state-of-the-art nonlinear GPU solver that can be applied to a wide range of different optimization problems. Caspar bridges the gap between expressive symbolic programming in Python and high-performance GPU runtimes in C++ by automatically generating optimized CUDA kernels from symbolic expressions. Building on the SymForce library, users can easily define and combine symbolic expressions, including Lie group operations, to generate custom CUDA kernels. To use Caspar as a solver, users need only define the symbolic residual functions; Caspar then uses symbolic differentiation to generate the necessary GPU kernels and interfaces to perform nonlinear optimization. In this paper, we present the core components of Caspar and showcase its performance by performing bundle adjustment on the Bundle Adjustment in the Large (BAL) dataset. We benchmark Caspar against other state-of-the-art bundle adjusters and show that it is 5 to 20 times faster than the best alternative, requires less memory, and achieves similar accuracy. This illustrates the benefit of our symbolic GPU programming approach. Caspar is released as part of SymForce and is freely available at https://github.com/symforce-org/symforce
HTAM: Hierarchical Transition-Attended Memory for Operator Optimization
High-performance GPU kernels are essential for efficient LLM deployment, yet optimizing them remains expertise-intensive. Recent LLM-based code generation makes automatic GPU operator generation promising, but operator optimization remains a hardware-aware search problem. Existing LLM-based methods face a granularity mismatch: coarse hints are reusable but hard to execute, whereas detailed memories are actionable but enlarge the search space and obscure optimization bottlenecks. The key challenge is therefore to organize optimization experience at an appropriate granularity. To address this issue, this paper proposes HTAM (Hierarchical Transition-Attended Memory), a coarse-to-fine framework for LLM-based operator optimization. HTAM builds a two-level Hierarchical Transition Graph (HTG) to organize coarse global directions, detailed local strategies, and transition experience between optimization steps. During each evolution step, HTAM selects a global direction from the current state and recent optimization history, retrieves the corresponding local strategy memory, and uses it to guide concrete CUDA code generation. Experiments on the full KernelBench suite demonstrate that HTAM consistently improves correctness, fast-solution rate, and speedup over LLM-based baselines, while backend and Robust-KBench studies indicate transferable benefits from structured memory.
KLineage: Recovering the Missing When of Kernel Optimization by Deoptimizing Experts
LLM-based agents are increasingly used to generate GPU kernels, but they often struggle to determine when an optimization is sound because its required code state and dependencies are implicit in expert implementations. We introduce KLineage, which learns this missing "when" knowledge from expert kernels: instead of relying on forward rollouts, KLineage walks expert implementations backward through validation-gated simplifications and reverses each accepted step into a reusable optimization skill. Each skill records not only the optimization intent, but also when to apply the optimization technique, including where it applies in code, what conditions made it valid, what effect it has, and what failures its assumptions avoid. A downstream LLM materializes these skills on new code surfaces under the same compile/correctness/profile gate. This guidance on when to apply each optimization can help downstream models to generate higher-performance kernels. On five expert workloads across two NVIDIA architectures, these lineage-derived skills serve as an effective optimization curriculum, exceeding recent memory-based LLM-kernel baselines in both final kernel quality and optimization efficiency under the same fixed budget. We also demonstrate that the KLineage framework extends beyond NVIDIA GPUs to Ascend NPUs. Our code is publicly available at https://github.com/ict-agent/klineage.
Towards Feedback-to-Plan Decisions for Self-Evolving LLM Agents in CUDA Kernel Generation
Large language models (LLMs) have shown strong empirical gains as self-evolving agents for CUDA kernel generation, driven by feedback-conditioned planning across generations. However, how planning decisions attribute and combine heterogeneous feedback signals remains opaque. Standard end-to-end ablations fail to resolve this question, as iterative planning amplifies early perturbations and conflates feedback effects with trajectory-dependent drift. We introduce \texttt{CUDAnalyst}, a unified analysis layer for controlled, generation-level attribution of planning decisions to feedback components via trajectory freezing and selective feedback injection. \texttt{CUDAnalyst} enables stable generation-level evaluation and principled coalitional-style attribution of feedback effects and interactions. Our results show that explicit planning is beneficial only when feedback is aligned, that effective planning emerges from structured multi-feedback interactions, and that high-level plans from stronger reasoning models can partially transfer to weaker ones. These trends hold across reference backbones, representative workloads, and reference induction regimes, indicating that the identified feedback-to-plan structure is robust within the controlled axes studied.