GPU Kernel Optimization

GPU: Graphics Processing Unit

Momentum

14 papers in the last four weeks, up 75% on the four weeks before. 0.1% of all new papers.

Jul 13Week of Sep 28

Latest papers 126

Aug 3, 2026cs.LG

Meganeura: Portable GPU Training and Inference through Vulkan and Metal

Training and deployed inference often cross export, conversion, and platform-specific runtime boundaries. Meganeura asks whether one compact native compiler can span both phases on consumer GPUs. Its typed static graph, automatic differentiation, optimizer, checkpoint, memory planner, and runtime lower specialized programs through Vulkan and Metal. We compare five matched workloads with PyTorch on NVIDIA and AMD discrete GPUs, an AMD APU, Apple silicon, and an Intel iGPU. The protocol separates strict f32 from validated fast paths and gates forward and backward independently. Forty-eight of 50 device-workload-mode cells pass both gates; the other two share one unresolved backward-reference disagreement on a newly supported APU. In strict f32, Meganeura wins 12 of 20 GPU-referenced minimal-latency cells and has a median valid training gap of 1.8x. On the discrete AMD GPU, four of five inference workloads are within 1.10x of compiled ROCm PyTorch and three training workloads are faster. Under accelerated contracts, the worst training gap is 4.6x. Compilation takes 0.1-2.4 seconds versus 6-96 seconds for torch.compile on supported GPU paths; the stripped binary is 13 MiB. Dispatch profiles localize the largest gaps to convolution derivatives and attention backward. A physical Android XR case study transfers a Meganeura-trained decoder into an Adreno/OpenXR application sharing the graphics queue. The results show that general consumer graphics APIs can support a compact shared train-to-deploy stack at useful, sometimes vendor-competitive performance. The measured gaps point to kernel coverage, scheduling, and arithmetic policy rather than an identified API limitation.
Aug 2, 2026cs.AR

Celty: SpMspV GPU Kernel and SIMT Co-Design for Efficient Dual-Sparse LLM Inference

Large Language Models (LLMs) increasingly rely on sparsity to reduce inference cost, but most prior work targets a single sparsity source-either weight or activation-and optimizes for batched multi-user inference. Dual-sparsity, which combines unstructured weight pruning with runtime activation sparsity, offers a compelling tradeoff among model size, accuracy, and latency for single-user decoding, but formulates as a Sparse Matrix-Sparse Vector (spMspV) workload that existing GPU kernels handle poorly. We propose Celty, a co-designed sparse format, GPU kernel, and SIMT microarchitecture for efficient spMspV in LLM inference. At the kernel level, Celty introduces a Run-Length Compressed CSC (RLC-CSC) format that enables vectorized loading of compressed weight columns and exploits both sparsity sources to skip unnecessary memory accesses, with shared memory used for scattered partial-product accumulation. At the microarchitecture level, the Celty Sparse SIMT Core integrates a pipelined RLC decoder to eliminate software-level index reconstruction and repurposes local register files for conflict-free accumulation-operating directly on the same RLC-CSC format without data layout changes. The Celty GPU kernel achieves up to 2.8x speedup over cuBLAS and 2.4x over Flash-LLM. With the Sparse SIMT Core, speedups reach up to 5.3x over cuBLAS at 70% dual-sparsity.
Jul 27, 2026cs.DC

DrainSinkhorn: Safe Elimination for Batched Entropic Optimal Transport

Fast entropic optimal transport backends reduce the cost of each Sinkhorn update, but static batches still run at full width until the slowest problem finishes. We introduce DrainSinkhorn, a verifier-gated active-packing layer for batches of independent Sinkhorn problems. It combines candidate-axis packing, a Sinkhorn-specific one-sided screen, verifier-gated retirement under the backend's configured two-sided residual check, and physical compaction of all candidate-indexed state. The EOT objective, per-instance Sinkhorn map, and stopping rule are unchanged; later kernels run only on unfinished problems. We characterize the removable work exactly. If completion depths differ within a packed window, active execution removes the padding between the static batch rectangle and the observed survival curve. A quotient nonlinear Perron-Frobenius analysis gives a local explanation for these finite-tolerance depth differences: convergence depends on the full modal spectrum and proposal alignment, not only on the slowest mode. DrainSinkhorn achieves state-of-the-art execution performance on the tested heterogeneous batched-EOT workloads within matched backend families. The complete Flash-backed OT path is 4.110x faster on MetroPT-3, 3.798x faster on ImageNet-32 feature couplings, and 1.250-1.270x faster across a five-tolerance Packer19 sweep. Independent implementations reach 2.600x on ImageNet-32 with OTT-JAX, 3.174x on A2D2 LiDAR with PyKeOps, and 1.415x on large ImageNet-32 PyKeOps couplings. End-to-end speedups remain 4.074x on MetroPT-3 and 2.786x on ImageNet-32 feature-space OT flow matching, with all reported residual, consumer-output, and training-quality checks passing.
Jul 25, 2026cs.DC

X-Stage: Modeling Post-Issue Backpressure in GPU Communication--Computation Fusion

Fine-grained, device-initiated communication allows fused GPU kernels to issue remote stores directly from their compute pipelines, a pattern increasingly used in expert parallelism (EP), tensor parallelism (TP), and Ulysses-style sequence parallelism (UP). Existing designs reason about where communication is issued and when remote data becomes ready, but lack a quantitative model of the sender-side interval after a remote store is accepted and before it becomes visible at the destination. This interval determines whether communication remains decoupled from computation or backpressures it. We identify X-Stage, a software-visible post-issue stage with finite decoupling. Downstream pressure can dissipate while the issuer resumes useful work, whereas sustained injection consumes X-Stage headroom and eventually stalls the compute pipeline. We characterize this behavior and build a calibrated model that predicts whether remote-store arrivals accumulate backpressure or recover during intervening computation. Guided by the model, we reshape bursty arrivals when they would exhaust X-Stage headroom and exploit natural compute windows when headroom can recover concurrently. Evaluation across representative EP, TP, and UP workloads shows up to 1.62x fused-kernel, 1.75x end-to-end, and 1.43x sender-visible speedup, respectively. Microbenchmarks further validate the model's predictions of backlog accumulation, recovery, and sender-side backpressure.
Jul 25, 2026cs.AI

Compiler-Grounded Hierarchical Diagnosis for LLM-Based Triton Kernel Optimization

Recent advances in large language models (LLMs) have enabled automated kernel generation and optimization, but most existing approaches rely on surface signals such as compilation feedback and profiling metrics. These signals reveal that a kernel is slow, but not why the backend compiler fails to realize a profitable optimization, especially on emerging accelerators such as NPUs. We therefore formulate kernel optimization as a progressive cross-layer diagnosis problem that links runtime symptoms to IR structure and compiler behavior before rewriting source. Based on this insight, we present our system, a compiler-grounded and hierarchical optimization framework for Triton kernels. the system escalates from lightweight pattern triage and profiling diagnosis to IR attribution and compiler-grounded analysis only when deeper evidence is needed, then proposes evidence-backed source-level rewrites. We implement the system on Triton for Ascend NPUs and evaluate it on 37 successfully converted entries from a standardized NPUKernelBench-derived Ascend 950 benchmark. Across these entries, the system attains a geometric-mean speedup of 4.35×\times and a median speedup of 2.73×\times from the initial to optimized Triton kernel; 22/37 exceed 2×\times and 13/37 exceed 5×\times. The complete distribution ranges from near-baseline entries to large wins, motivating transparent reporting of the current system's scope and limitations.
Jul 23, 2026cs.LG

Multi-turn RL with Structural and Performance Aware Rewards for CUDA Kernel Generation

Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a powerful technique to enhance the reasoning capacity of LLMs for optimized code generation. However, existing RLVR approaches primarily rely on outcome-based signals such as correctness and speedup, overlooking performance-critical structural properties of programs that are essential for generating optimized code. In this work, we propose CudaPerf, a reflective RL framework that incorporates both verifiable execution rewards and structural code-aware rewards derived from parallelization features (e.g., memory coalescing, occupancy, Arithmatic Intensity, and synchronization patterns). CudaPerf operates in two stages: (1) an offline pairwise ranking module that learns to distinguish strong and weak program candidates via contrastive comparisons, and (2) an online RL training phase that jointly optimizes for correctness, performance, and structural efficiency through a unified reward signal. To further enhance learning, CudaPerf utilizes iterative refinement using execution feedback enabling progressive improvement of generated candidates. We also introduce a dataset comprising 2.9k C to CUDA and 1k PyTorch to CUDA programs, each paired with diverse input configurations and multiple CUDA implementations encompassing diverse optimization strategies. CudaPerf is evaluated across multiple benchmarks comprising both C to CUDA and PyTorch to CUDA transformations. Empirical findings suggest that CudaPerf significantly outperforms strong baselines, including Qwen-3-32B (for C to CUDA) and CUDA Agent (for PyTorch to CUDA) by achieving up to 5X & 3.32X improvements in speedup, and 17% & 7% improvements in correctness, respectively.
Jul 22, 2026cs.AI

KernelGenBench: Can LLMs and Agents Write Efficient Kernels Across Operator Sources and Hardware Platforms?

Modern AI systems depend on specialized accelerator kernels, whose development is complicated by increasingly diverse operators and hardware. LLMs and agentic systems promise to automate this work, but existing evaluations do not show whether their performance transfers across operator sources and hardware platforms, or what such transfer costs. We present KernelGenBench, the first unified multi-source and multi-chip infrastructure for evaluating LLM- and agent-generated Triton kernels. With a common Triton target spanning six hardware platforms, it provides the broadest cross-vendor hardware coverage among existing kernel-generation benchmarks. We report two controlled analytical views: KernelGenBench-MS (Multi-Source) covers 210 operators from PyTorch ATen, production vLLM operators, and proprietary cuBLAS routines, while KernelGenBench-MC (Multi-Chip) evaluates a semantically stable 110-operator subset across six hardware platforms. Our evaluation consumed over 15 billion tokens. Agentic execution improved correctness, but no method dominated across sources and platforms: vLLM posed the strongest correctness challenge, cuBLAS set the highest performance ceiling, and AutoKernel accuracy fell from 87% on NVIDIA to 25% on Iluvatar CoreX. These improvements were costly: specialized agents averaged 4.99 million tokens per successful operator, rising to 6.25 million for CUDA Optimized Skill. The results establish operator source, hardware platform, and agentic scaffold as distinct dimensions of kernel-generation capability, and show that success in a familiar source-hardware setting is not a reliable proxy for deployment readiness.
Jul 21, 2026cs.DC

Fine-grained Computation-Communication Overlap via Tile-level Signaling and Scheduling for Mixture-of-Experts

Mixture-of-Experts (MoE) architectures increase model capacity without proportionally increasing computation cost and have become a key building block for scaling large language models (LLMs) to trillion-parameter regimes. Efficient deployment of these MoE models relies on distributed execution across multiple GPUs, where each MoE layer involves two all-to-all communications: dispatching tokens to expert ranks and returning the expert outputs to their source ranks. Conventional MoE implementations launch this return all-to-all after expert compute completes, exposing communication latency on the critical path and reducing GPU utilization. We present a fine-grained approach that overlaps expert compute with the second all-to-all via tile-level signaling and scheduling. Our producer-consumer co-design combines: (1) a persistent per-rank computation kernel (producer) that covers all local experts on the rank to eliminate repeated kernel launch overhead and prioritizes remote-critical tiles, and (2) a persistent communication kernel (consumer) on a small dedicated partition of streaming multiprocessors (SMs) that issues segment-granular transfers as tiles become ready. Our co-design avoids intrusive changes to the underlying computation operators or communication primitives, making it practical for improving distributed MoE execution efficiency on multi-GPU systems. On a 4-A100 GPU platform, evaluated on three MoE models against four state-of-the-art MoE systems, our approach achieves up to 2.64x end-to-end speedup and 2.74x MoE-layer speedup. Compared with a conventional non-overlap baseline, our approach consistently improves both operator- and MoE-layer-level performance across varying GEMM shapes, router modes, and a broad range of producer/consumer SM partitions, while preserving correctness.
Jul 21, 2026cs.LG

MoA-Structured Decode Attention DNF Derivation, KV-Cache Accumulation, GQA/MQA, and OpenACC Kernel

We derive four memory-optimal inference artifacts for transformer attention using the Mathematics of Arrays (MoA), each following directly from the forward-pass Denotational Normal Form (DNF) of with the query-row index fixed to the current decode step. The artifacts are: (1)~a single-query decode DNF in which the ψψ-reduction eliminates the K⊤K^\top buffer algebraically, achieving (dk+ndk+ndv+dv)×4 B(d_k + nd_k+ nd_v+ d_v)\times4\,{B} Dynamic Random Access Memory (DRAM) traffic result numerically verified to ∥err∥≤2×10−7\|{err}\|_\leq2\times10^{-7}; (2)~a C/OpenACC Graphics Processing Unit (GPU) kernel with Operational Normal Form (ONF) stride arithmetic and hardware-coalesced memory access, verified to ∥err∥∞=0\|\mathrm{err}\|_\infty=0 (exact IEEE-754 floating-point arithmetic); (3)~a multi-step KV-cache with O(dk+dv)O(d_k+d_v) per-step append via MoA concatenation #\#; and (4)~Grouped-Query Attention (GQA) and Multi-Query Attention (MQA) derived via ψψ-selection, achieving a proven hqhkv\frac {h_q} { h_{kv} } reduction in KV traffic. All programs are verified against PyTorch scaled_dot_product_attention.
Jul 20, 2026cs.LG

Sobek: Streaming Equivariant Tensor Product Convolutions

Equivariant graph neural networks repeatedly apply edge-conditioned tensor-product convolutions over graph edges. Conventional implementations materialize edge-specific weights, messages, and adjoints, causing tensor-product workspace and memory traffic to grow rapidly with graph size and operator width. This limits feasible workloads and can prevent larger problems from fully utilizing the GPU. We show that these edge-sized intermediates are artifacts of the execution schedule, not requirements of the equivariant operator. By reassociating radial projection, spherical-harmonic coupling, and graph aggregation, edge-local products can be consumed directly into bounded receiver-side state. The resulting streaming formulation preserves fully connected multiplicity mixing and extends through forward, backward, and double backward. We implement this formulation in Sobek, a generated-CUDA backend, and evaluate it across edge-scaling regimes and varied feature structures. Across two operator families and all three differentiation orders, Sobek is faster in all 75 capacity-matched comparisons, with speedups ranging from 1.2×1.2\times to 49.7×49.7\times, and reduces peak allocated memory by up to 99%. It also executes workloads up to two orders of magnitude beyond OpenEquivariance's capacity while retaining near-peak throughput. These results show that edge-scaled tensor-product workspace is a property of the conventional schedule, not of equivariant convolution itself.
Jul 20, 2026cs.LG

FlashPDE: A Drop-In Fused Triton Operator Library for Neural PDE Solvers

Physics-Informed Neural Networks (PINNs) solve PDEs by incorporating physical constraints into neural-network training, but large-scale problems are limited by automatic-differentiation memory overhead and inefficient execution of grid-based PDE operators. We present FlashPDE, a drop-in fused operator library for grid-based scientific machine learning. FlashPDE replaces fragmented PyTorch finite-difference execution with differentiable Triton kernels. Each operator integrates fused stencil evaluation, an analytic discrete-adjoint backward pass, and boundary-gradient correction within a unified PyTorch autograd Function interface. The library provides 14 differentiable PDE operators covering 17 configurations across 1D--3D elliptic, parabolic, and Navier--Stokes systems, while remaining independent of neural architectures and training strategies. Experiments on an NVIDIA A100 GPU show that FlashPDE reduces peak memory usage by up to 37.0x compared with coordinate-based automatic differentiation and reduces CUDA kernel launches by up to 3.5x compared with eager PyTorch finite-difference implementations. Across six representative PDE benchmarks, FlashPDE achieves up to 2.30x end-to-end time-to-solution speedup and up to 19.2x kernel-level acceleration while maintaining numerical agreement with PyTorch finite-difference references. FlashPDE provides a hardware-efficient execution layer that bridges differentiable PDE solvers and GPU-optimized numerical computation within the PyTorch ecosystem.
Jul 20, 2026cs.LG

Harness Engineering for LLM-Driven GPU Kernel Generation

Large language models (LLMs) can assist GPU kernel generation, but their practical effectiveness depends on whether generated code can be reliably constrained, validated, profiled, and selected. This paper presents a harness-centered system for LLM-driven GPU kernel optimization in the MLSys 2026 FlashInfer AI Kernel Generation Contest on NVIDIA Blackwell B200 GPUs. The system separates an evaluation harness from a profile-backed optimization controller: the harness enforces compilation, correctness, official-aligned timing, and artifact archival, while the controller turns profiler and workload evidence into bounded candidate-generation decisions. Human-authored skills capture operator constraints, references, profiling procedures, and promotion rules, while Codex and Claude Code agents generate candidate kernels inside those constraints. Across five operator definitions, the retained official-aligned artifacts achieved mean-latency speedups over supplied FlashInfer baselines of 1.62x, 18.05x, 29.68x, 1.12x, and 13.70x. The Agent-Assisted kernels outperform the Full-Agent artifacts across the evaluated definitions, indicating that expert-provided optimization directions, high-quality references, and workload context remain critical for reliable AI-driven kernel optimization.
Jul 20, 2026cs.AI

A Hardware-oriented Approach for Efficient Bayesian Inference Computation and Deployment

Bayesian inference provides a principled foundation for reasoning under uncertainty, but its computational cost hinders deployment on resource-constrained edge devices. In this paper, we present a hardware-oriented methodology for accelerating discrete Bayesian inference on commercial off-the-shelf embedded GPUs. We identify that the latency of a broad class of variational message-passing algorithms is dominated by tensor contractions. Our approach restructures the memory layout of these operations using two complementary merging strategies that produce compact, regularly-shaped primitives better suited for efficient GPU execution. We then introduce optional sparse array representations and a tensor-clustering scheme to reduce the memory footprint. We instantiate the methodology and produce optimized variants of three message-passing algorithms for Hidden Markov Models (HMMs), namely variational filtering, variational message passing, and marginal message passing. Furthermore, we complement this with a machine-learning-based autotuner that automatically selects the best-performing algorithmic variant for a given generative model specification. Benchmarked on an NVIDIA Jetson Orin AGX across 770 randomly sampled realistic Partially Observable Markov Decision Process (POMDP) configurations, our implementations achieve speedups of up to 5x, with typical gains of 2-2.5x, while producing numerically identical outputs to the baseline implementations.
Jul 20, 2026cs.CV

CaT-GS: Efficient 3DGS Rendering for Large Scale Scenes via Inter-frame Caching and Tile Scheduling

Recent breakthroughs in 3D Gaussian Splatting (3DGS) have advanced neural rendering with high fidelity and speed. However, its performance degrades significantly in large-scale scenes due to the computational burden of tile-based rasterization. Existing optimization efforts either require costly scene re-training or focus on narrow aspects of the pipeline, overlooking critical inefficiencies in real-world deployments. Through a comprehensive analysis, we identify three primary sources of redundancy and low GPU utilization: redundant inter-frame pre-processing, viewpoint-based occlusion redundancy, and severe tile-level load imbalance. To address these issues, we propose CaT-GS, a novel and efficient 3DGS rendering pipeline. CaT-GS introduces a speculative multi-frame preprocessing method to eliminate redundant computations across consecutive frames, and an inter-frame caching mechanism to eliminate viewpoint redundant rendering stages. Furthermore, it refactors rasterization tasks with a dedicated kernel to mitigate tile load imbalance, significantly boosting GPU utilization. Extensive experiments demonstrate that CaT-GS achieves a speedup of up to 10 times over the original 3DGS and up to 70% over previous state-of-the-art methods, establishing a new benchmark for high-fidelity, real-time rendering of large-scale scenes.
Jul 16, 2026cond-mat.other

A Modern Multimodal Assistant on a 6 GB 2011 GPU: Stage-Validated, All-GPU CUDA Inference for Fermi

A companion study ran a 35B mixture-of-experts model on a 2011 NVIDIA Tesla C2075 (Fermi, sm_20, 6GB) as a GPU-prefill/CPU-decode hybrid, because the 4-bit model did not fit in device memory (arXiv:2606.24031). This report keeps the hardware and asks what a model that fits can do: we deploy MiniCPM-V-4.6, a modern multimodal assistant pairing a SigLIP2 vision encoder and window-attention merger (16x visual token compression) with a compact hybrid gated-delta-net backbone, entirely on the GPU. Three results. (i) An all-GPU engine built on measured foundations: projections that dequantize 8-bit weights once and call the vendor SGEMM still in the last Fermi toolchain (64% of FP32 peak; our best hand-written GEMM hit 37%, wrongly called the ceiling); a chunked delta-rule rewrite of the recurrent layers, 2.8x faster than the sequential scan once attribution exposed one bad kernel; and a measured negative: 4-bit weights make decode slower than 8-bit here, since Fermi issues nibble-unpacking shifts at half rate. (ii) The vision side is a port with a proof obligation: we translate tower, merger, and projector to sm_20 CUDA, validating every stage against a locally generated reference forward (full tower 1.4e-5). One failure, position-embedding bucketization differing on exact rational ties, generalizes to a rule: float tie-breaking in index arithmetic is implementation-defined; call the reference operator, do not reimplement it. (iii) Long context exposes an O(N^2) wall short benchmarks hide: prefill falls from 114 tok/s at 2k tokens to 21 at 10k in a naive attention kernel; per-head vendor-GEMM calls writing into the existing score buffer (zero extra memory) restore a flat profile (408 at 2k, 361 at 10k; 17x), verified by exact needle retrieval from 60% depth. The same rewrite cuts image encoding 6x, to 0.93s. The system answers an image question end-to-end in 1.7s.
Jul 16, 2026cs.AI

Are LLM-Generated GPU Kernels Production-Ready? A Trace-Driven Benchmark and Optimization Agent

Existing GPU kernel generation benchmarks draw problems from synthetic or curated sources that diverge from deployed workloads. We present Atrex-Bench, a benchmark whose 30 operators and 440 shapes are sampled directly from full-cluster production inference traces of compute-limited, memory-rich GPUs. Each problem carries an importance weight derived from its share of observed GPU time, weighted by application card-hours and computed separately for the serving phases in which it runs, together with a per-problem roofline ceiling, so the aggregate score emphasizes the kernels that consume the most serving time. Evaluating six frontier coding agents on Atrex-Bench shows that even the best vanilla model reaches only ∼10%{\sim}10\% of the hardware roofline on production operators; and correctness alone overstates capability, since much of the apparent pass rate comes from PyTorch fallbacks rather than kernels the model wrote. To close this gap, we co-release Atrex-Kernel-Agent (AKA), a profile-driven kernel-optimization agent that combines iterative measure-revise search, optimization dropout for escaping stalled search contexts, and a layered GPU-optimization knowledge base (298 reference-kernel files and 244 optimization-knowledge documents, plus external upstream reference projects for API/ISA lookup). In a controlled case study, the agent converts zero-FlyDSL fallbacks into real kernels that match or exceed hand-tuned production baselines.
Jul 13, 2026cs.RO

WarpMPC: Large-Batch MPC on GPU via ADMM with Unrolled LDL⊤LDL^\top Factorization

This paper introduces numerical optimizations for maximizing throughput on GPU when solving large batches (10,000 to over 100,000) of sequential quadratic programming (SQP) iterations, where all problems have the same structure. The optimizations are implemented in a toolbox WarpMPC for model-predictive control (MPC) in JAX and Warp. Based on the insight that all MPC problem instances in a batch share the same sparsity in time, cost, and constraints, we propose unrolling sparse linear factorizations and solves, which dominate alternating direction method of multipliers (ADMM) solver runtime. We avoid memory access bottlenecks and wasting computations via optimized memory layout, padding-reducing segmentation of the unrolled factorization, and dependency level scheduled backsolves, additionally accelerating sensitivity computation. We achieve throughputs of 8,000 to 250,000 SQP iterations per second on nonlinear cartpole, quadrotor, and humanoid robot benchmarks, outperforming baselines by 3×\times to 25×\times. We illustrate practical usefulness by synthesizing a dataset and training a neural network approximation of an MPC in under 4 minutes that stabilizes a nano quadrotor in hardware experiments.
Jul 13, 2026cs.DC

Decomposing Runtime, Kernel, and Quantization Speedups via a Matched FP16 Intermediate: A Hardware-Conditioned Case Study on Four NVIDIA RTX A5000 GPUs

Reported serving speedups from quantized kernels typically bundle the weight format, the kernel, and the inference runtime into one number. We present an attribution study on four NVIDIA RTX A5000 GPUs, 24 GiB each, on a single host with NVLink-bridged pairs. A matched intermediate stack that keeps the faster runtime without the quantized kernel splits the full speedup into a runtime part and a kernel and quantization part. Under matched greedy decoding the full stack reaches 2.58×2.58\times end to end, with the runtime change accounting for about two thirds of that gain on a logarithmic scale; across three similar model families the kernel and quantization part moves by at most 1.5%. Sharding one instance across all four cards falls well below doubling: a profiler trace attributes about 80% of the per token shortfall to coordination, and an NVLink versus PCIe control on the same hardware shows similar realized bandwidth on both links, pointing away from link bandwidth as the cause. Whether to run one sharded instance or several independent ones depends on the workload and the model, with the ranking reversing on the larger model: the smaller model splits between sharding and multiple instances by workload, while the larger model favors two paired instances on every workload. Quantization extends sustainable concurrent users roughly four times past a reproducible half precision memory cliff. Differences in sampling mode and prompt pool between the two stacks are documented as threats to validity.
Jul 13, 2026cs.LG

LiteTopK: Exploiting the Curse of Dimensionality for a Fused Indexer-TopK Kernel in Long-Context Sparse Attention

Indexer-TopK, the operation to compute the scores and select the top-k candidates, is widely used by sparse attention kernels in large language models and vector retrieval in recommendation systems and vector databases. However, existing GPU-based Indexer-TopK kernels like DeepSeek Sparse Attention (DSA) remain inefficient due to excessive global memory traffic, costly synchronization, and prohibitive memory overhead. In this work, we exploit the curse of dimensionality in high-dimensional spaces, where distances between high-dimensional vectors tend to concentrate within a narrow range, to design LITETOPK, a novel and efficient fused Indexer-TopK kernel. LITETOPK first samples a small subset of data to estimate query-data score ranges, then uses these estimates to partition candidate results into bins online. This organization allows the LITETOPK kernel to maintain a tight approximate threshold, write back only promising candidates, reduce unnecessary I/O, substantially lower memory overhead, and still preserve exact Top-k correctness. Experimental results show that LITETOPK accelerates the prefill stage of GLM 5.2 by 1.2x in real-world deployment scenarios while incurring lower memory overhead.
Jul 11, 2026cs.CV

FlashBEV: Fast and Memory-Efficient Exact BEV Transformation with IO-Awareness

Bird's-eye-view (BEV) perception is a core component of camera-based 3D understanding in autonomous driving, where view transformation (VT) maps multi-camera image features into a unified BEV representation. Sampling-based view transformation (Sampling-VT) is attractive because it supports dense and continuous BEV aggregation for high-resolution and long-range perception. Its deployment bottleneck, however, is systems-level: standard tensorized implementations of Sampling-VT -- which we refer to as Tensorized Sampling-VT -- explicitly materialize large height-dependent intermediate tensors, causing memory and latency costs that scale poorly with vertical resolution and the number of cameras. We revisit Tensorized Sampling-VT from an operator-execution perspective and show that it follows a gather-reduction pattern: each BEV query independently accumulates contributions across cameras and height bins, enabling thread-local accumulation with on-the-fly recomputation that eliminates the need to materialize height- and camera-dependent intermediates. Based on this insight, we propose FlashBEV, a fully fused and IO-aware execution strategy mathematically equivalent to Tensorized Sampling-VT (same operator output) while substantially reducing global memory traffic and kernel-launch overhead. Experiments show that FlashBEV achieves more than an order of magnitude lower peak GPU memory and significant inference-latency speedups, with memory effectively independent of the number of height bins, reducing the operator's peak memory to O(BCXY) (output only). This unlocks higher BEV range/resolution and vertical discretization within fixed deployment budgets on memory-constrained devices. Our contribution is an execution redesign -- same math, different execution -- that removes a key scalability barrier for deployment-ready Sampling-VT. Code available at https://github.com/yokosyun/FlashBEV
Jul 10, 2026cs.LG

FlashTrie: A GPU-Accelerated Constrained Beam Search for Generative Retrieval

Constrained decoding is essential in generative retrieval, where document identifiers generated directly from a query must exactly match a predefined library of valid IDs. At scale, decoding is often constrained using a trie with beam search but most implementations run on CPU. Limited parallelism then makes trie traversal and candidate validation a serving bottleneck as beam width grows. We present FlashTrie, which addresses this limitation by optimizing constrained beam search on GPUs. It introduces an integer-aware succinct trie layout that uses bit compression to reduce memory footprint while keeping the full index in GPU high-bandwidth memory reducing memory stalls, and a cooperative CUDA kernel that performs beam expansion, validation, and pruning entirely on-device without per-step host orchestration. It further replaces CPU-style irregular lookup and heap maintenance with GPU-aware parallel primitives, improving warp utilization and reducing divergence. Together, these designs significantly reduce decoding latency and increase throughput while preserving retrieval quality. On a library of 800M keywords with beam widths up to 1000, FlashTrie reduces trie-search latency to under 3 ms, achieving up to 24x speedup over a highly optimized multi-threaded CPU baseline. These improvements enable FlashTrie to scale beam sizes by up to 5x in latency-critical applications such as sponsored search. In a large-scale online A/B experiment on a popular commercial search engine, it delivers a statistically significant +0.71% revenue lift, enabling real-time constrained decoding at a scale previously feasible only offline. The FlashTrie code will be publicly released after the review process.
Jul 8, 2026cs.DC

CTA-Pipelining: A Latency-Oriented Spatial Scaling Method for Multi-GPU Systems

The evolution of compute infrastructure has transformed multi-GPU systems into tightly integrated shared-memory structures. However, current software still mostly treats these coherent interconnects simply as high-speed networks. Simultaneously, the demand for serving Large Language Models under latency constraints has shifted GPU workload optimization from being throughput-driven to latency-bound, necessitating latency-oriented scaling methods beyond Tensor Parallelism (TP). Thus, we introduce CTA-pipelining, an execution paradigm designed to exploit shared-memory multi-GPU systems. As a latency-oriented spatial scaling technique, CTA-pipelining leverages dependencies at the Cooperative Thread Array level, enabling concurrent execution of dependent kernels across GPUs. We demonstrate its capability using CUTLASS, cuBLAS, and NCCL libraries on 8-GPU H200 and B200 systems. Results show on 2-layer GEMM, representing the MLP operation, CTA-pipelining reduces latency by up to 31.8% compared to micro-batching, and 29.6% compared to TP. It can also be combined with TP as an orthogonal scaling dimension to further push the latency boundary.
Jul 6, 2026cs.LG

FAST: A Holistic Framework for Optimizing Memory-I/O, Computation, and Sampling in Temporal GNN Training

Temporal Graph Neural Networks (TGNNs) are widely used for learning from dynamic graphs in applications such as recommendation, social network analysis, and traffic forecasting. However, scaling TGNN training to large dynamic graphs remains challenging due to three intertwined bottlenecks: memory I/O, irregular computation, and temporal neighbor sampling. Existing systems often optimize these stages in isolation, leaving substantial performance headroom on the table. We present FAST, a holistic framework that accelerates end-to-end TGNN training by jointly optimizing sampling, memory I/O, and computation. FAST introduces SlimCache, which exploits within-batch compression and cross-batch caching to reduce host-device data movement under limited GPU memory budgets. It further designs thread-efficient graph operators tailored to sparse temporal subgraphs, improving GPU cache locality and reducing the latency of aggregation and edge softmax. In addition, FAST employs a topology-aware sampling strategy that improves CPU cache locality and accelerates temporal neighbor sampling. Extensive experiments on real-world large dynamic graphs show that FAST achieves an average of 2.1x (up to 4.7x) speedup over state-of-the-art systems without sacrificing model accuracy.
Jul 2, 2026cs.CV

WBMM: Windowed Batch Matrix Multiplication for Efficient Large Receptive Field Convolution

Large kernel depthwise convolutions achieve strong performance but suffer from significant degradation as kernel size grows due to irregular memory access from gather-based computation; while Large Kernel Acceleration (LKA) helps on small feature maps, it becomes counterproductive on large feature maps, even slower than non-accelerated implementations. We propose Windowed Batch Matrix Multiplication (WBMM), which partitions input into contiguous windows and indexes a compact relative position bias table to construct weight matrices, enabling regular memory access via batched matrix multiplication. This yields a unique property: WBMM's throughput improves with larger windows, opposite to depthwise convolutions that degrade with larger kernels. Operator-level benchmarks show WBMM with 14x14 windows outperforms 5x5 depthwise convolution baselines in speed while providing a 7.8x larger per-layer receptive field. Combined with inter-block cross-window communication and hierarchical window reparameterization, WBMM achieves comparable or higher accuracy on ImageNet-1K, COCO, and ADE20K with 1.31-1.88x training speedup, and demonstrates consistent advantages across GPU, CPU, and edge devices without requiring specialized acceleration kernels. Our code is available at http://github.com/wansong-s/WBMM
Jun 29, 2026cs.DC

GPU Parallelization Strategies for Forward and Backward Propagation in Shallow Neural Networks: A CUDA-Based Comparative Study

We present a comparative study of CUDA optimization strategies applied to forward and backward propagation in a shallow neural network. Three stacked optimizations are evaluated: (1) tiled shared memory with bank-conflict elimination via +1-column padding, (2) pre-transposed weight matrices for coalesced global memory access, and (3) a fused MatMul+ReLU kernel that eliminates intermediate global-memory round-trips. Experiments on an NVIDIA Tesla T4 (CUDA 13.0) across three dataset sizes show that the fully optimized implementation achieves a 1.41x speedup over the baseline CUDA version on the large dataset (25,600 samples), reducing execution time from 21.0s to 14.8s. Results are compared against a sequential CPU baseline and an OpenMP parallel implementation, demonstrating the effectiveness of memory-access optimization in GPU-accelerated deep learning primitives.
Jun 25, 2026cs.AI

EGG: An Expert-Guided Agent Framework for Kernel Generation

High-performance GPU kernels are critical for reducing the exponentially growing computational costs of large language models (LLMs), but their development heavily relies on manual tuning by domain experts. While recent advances in LLM-based approaches show promise for automating kernel generation, they still struggle to achieve both correctness and high performance. This limitation primarily arises from the lack of domain-specific optimization guidance, hindering effective exploration of the optimization space. We propose EGG, an Expert-Guided Agent Framework for Kernel Generation, which incorporates expert optimization principles to guide LLMs' decisions. Inspired by expert workflows, we decompose kernel generation into two hierarchical stages: 1) algorithmic structure design, which establishes a high-quality computational structure foundation; 2) hardware-specific tuning, which performs targeted adjustments through parallel mapping, tensor tiling, and memory optimization. This staged decomposition defines explicit optimization objectives, structuring the design space to achieve progressive refinement. To this end, a stage-aware multi-agent collaboration mechanism is designed for inter and intra-stage context management, ensuring stable optimization trajectories. Experiments on KernelBench and real-world workloads show that EGG achieves a 2.13x average speedup over PyTorch, outperforming existing agent-based and RL-based approaches.
Jun 25, 2026cs.LG

PersistentKV: Page-Aware Decode Scheduling for Long-Context LLM Serving on Commodity GPUs

Autoregressive large language model (LLM) serving is increasingly limited by key-value (KV) cache movement rather than dense matrix multiplication. Modern paged-attention systems reduce fragmentation, and mature kernels like FlashInfer provide highly optimized decode attention. However, the best single-kernel implementation is not always the best serving schedule: low-active long-context decode can under-utilize GPUs, while mixed sequence lengths introduce tension between many exact-length launches and coarse padded batches. We present PersistentKV, a native block-table decode attention engine and page-aware scheduling study for grouped-query attention (GQA). PersistentKV maps work by KV-head group, executes directly over native page tables, and adds a compact workqueue schedule executing only non-empty row-KV-head-sequence-split tasks. On an RTX 3060 (FP16, page size 16, Hq=32, Hkv=8, d=128), a calibrated roofline-style policy selects FlashInfer for small active batches, PersistentKV sequence splitting for batch size 1 (B1) long-context steps, and PersistentKV workqueue scheduling for supported B8 long-context GQA steps. With cost-model constants fixed on calibration traces, five held-out seeds improve mean wall decode-token throughput by 1.04x to 1.08x on B8 bimodal, uniform, and Zipf-like workloads, and by 1.40x on a B1 bucketed trace. For the B4 boundary case and uncalibrated GQA ratios, the policy avoids regressions by routing to FlashInfer. We also report an attention-plus-MLP timing proxy and workload counters showing workqueue scheduling reduces launch fan-out from 16.00 to 2.00 launches per step on held-out bimodal B8. These results show that work assignment is a decisive serving-system variable.
Jun 24, 2026cs.LG

Optimizing CUDA like a Human: Micro-Profiling Tools as Expert Surrogates for LLM-Based GPU Kernel Optimization

We present KernelPro, a closed-loop multi-agent system that automatically generates, profiles, and iteratively optimizes GPU kernel code by integrating large language model (LLM) code generation with hardware profiler feedback and pluggable bottleneck detection tools. KernelPro introduces four contributions: (1) a semantic feedback operator that encodes expert heuristics as pluggable micro-profiling tools, transforming raw hardware metrics into actionable natural language guidance; (2) a two-stage tool invocation architecture where roofline-based bottleneck classification filters which specialized analysis tools execute, combining kernel-level (ncu), instruction-level (SASS), and system-level (nsys) profiling; (3) a domain-adapted MCTS with progressive widening, asymmetric branching, log-reward calibration, dead-end pruning, and search memory for cross-iteration learning; and (4) direct CuTe source-level code generation via autonomous code search over the CUTLASS/CuTe codebase. On KernelBench, KernelPro achieves geometric mean speedups of 2.42x/4.69x/5.30x on Levels 1/2/3, establishing state-of-the-art performance across all difficulty levels. On VeOmni's expert-optimized MoE training kernels, KernelPro achieves 1.23x over hand-tuned Triton by generating a from-scratch raw-CUDA+CuTe Hopper WGMMA kernel. Ablation studies demonstrate that each design component independently and significantly improves optimization quality: micro-profiling tools (p < 0.0001 vs raw metrics), MCTS search (26% higher geometric mean vs greedy, p = 0.004), and proactive tool orchestration (23% improvement, p = 0.035). Finally, KernelPro is the first CUDA kernel coding agent to optimize energy efficiency beyond the speed-only focus of prior systems, demonstrating an 11.6% measured energy reduction at matched speed.
Jun 24, 2026cs.LG

SOLAR: AI-Powered Speed-of-Light Performance Analysis

How fast could a deep-learning model run on target hardware, and how far is today's implementation from that limit? These questions are central to software, hardware, and algorithm optimizations. Speed-of-Light (SOL) analysis answers them by computing a workload's theoretical minimum execution time on a given architecture. Yet deriving SOL bounds remains manual, error-prone, and disconnected from rapid model development. To close this gap, we introduce SOLAR, a framework that automatically derives validated SOL bounds from PyTorch and JAX source code. SOLAR leverages both generative and deterministic components in its flow: an LLM frontend translates any source programs into an executable Affine Loop IR, validated by output comparison; a deterministic flow lifts the IR into an einsum graph; and an analytical backend computes unfused, fused, and cache-aware SOL bounds. SOLAR provides comprehensive operator and language coverage, produces validated bounds with zero observed SOL violations, and offers multi-fidelity analysis that tightens bounds and surfaces optimization insights. We evaluate SOLAR across KernelBench, JAX/Flax models, and robotics workloads. These experiments demonstrate four use cases: headroom analysis at multiple fidelity levels, identifying optimization opportunities, cross-platform exploration, and inverse-roofline hardware provisioning.
Jun 18, 2026cs.LG

StreamKL: Fast and Memory-Efficient KL Divergence for Boosting Attention Distillation

Attention distillation, which trains one attention distribution to match another by minimizing their Kullback-Leibler (KL) divergence, is widely used in knowledge distillation, model compression, continual learning, and sparse-attention LLM training. However, existing approaches materialize both attention distributions before computing the KL reduction, incurring O(NQNK)O(N_QN_K) memory and IO costs that become prohibitive at long context lengths. We present StreamKL, the first fused GPU primitive for attention KL divergence that eliminates this quadratic materialization. StreamKL derives a novel online formulation for the coupled two-distribution KL reduction, enabling a single one-pass forward kernel that streams query-key tiles through on-chip SRAM. For the backward pass, StreamKL recomputes attention probabilities tile-by-tile, avoiding storage of quadratic intermediates. We further design and implement efficient GPU kernels with dedicated optimizations. Experiments show StreamKL delivers up to 43×43\times and 14×14\times speedups over baseline methods in the forward and backward passes, respectively. Most importantly, StreamKL reduces the extra HBM footprint of attention distillation from O(NQNK)O(N_QN_K) to O(1)O(1), enabling long-context distillation on a single GPU.