GUI Automation

GUI: Graphical User Interface

Overview

GUI automation studies how AI agents interpret screens or structured interface data, plan actions, and complete tasks in desktop, mobile, and web applications. Common approaches combine vision-language models and visual grounding with planning, action verification, memory and reusable skills, and training from demonstrations, reinforcement learning, or synthetic trajectories. Benchmarks such as OSWorld, AndroidWorld, and WindowsAgentArena test task completion, while newer evaluations probe dynamic interfaces, occlusion, drag interactions, and cross-device workflows. A central challenge is making agents reliable and efficient over long tasks, especially when screenshots, action interfaces, and real-world state changes provide incomplete or misleading feedback.

Latest papers

39 papers3 papers in the last four weeks, down 62% on the four weeks before. 0.0% of all new papers.

Apr 20, 2026

Temporal UI State Inconsistency in Desktop GUI Agents: Formalizing and Defending Against TOCTOU Attacks on Computer-Use Agents

GUI agents that control desktop computers via screenshot-and-click loops introduce a new class of vulnerability: the observation-to-action gap (mean 6.51 s on real OSWorld workloads) creates a Time-Of-Check, Time-Of-Use (TOCTOU) window during which an unprivileged attacker can manipulate the UI state. We formalize this as a Visual Atomicity Violation and characterize three concrete attack primitives: (A) Notification Overlay Hijack, (B) Window Focus Manipulation, and (C) Web DOM Injection. Primitive B, the closest desktop analog to Android Action Rebinding, achieves 100% action-redirection success rate with zero visual evidence at the observation time. We propose Pre-execution UI State Verification (PUSV), a lightweight three-layer defense that re-verifies the UI state immediately before each action dispatch: masked pixel SSIM at the click target (L1), global screenshot diff (L2a), and X Window snapshot diff (L2b). PUSV achieves 100% Action Interception Rate across 180 adversarial trials (135 Primitive A + 45 Primitive B) with zero false positives and < 0.1 s overhead. Against Primitive C (zero-visual-footprint DOM injection), PUSV reveals a structural blind spot (~0% AIR), motivating future OS+DOM defense-in-depth architectures. No single PUSV layer alone achieves full coverage; different primitives require different detection signals, validating the layered design.
Apr 14, 2026

PrecisionCUA: Iterative Visual Refinement for Pixel-Precise Cursor Grounding in Code Editors

Computer Use Agents (CUAs) fundamentally rely on graphical user interface (GUI) grounding to translate language instructions into executable screen actions, but editing-level grounding in dense coding interfaces (such as VS Code and Cursor), where sub-pixel accuracy is required to interact with dense IDE elements, remains underexplored. Existing approaches typically rely on single-shot coordinate prediction, which lacks a mechanism for error correction and often fails in high-density interfaces. In this technical report, we conduct an empirical study of pixel-precise cursor localization in coding environments. Instead of a single-step execution, our agent engages in an iterative refinement process, utilizing visual feedback from previous attempts to reach the target element. This closed-loop grounding mechanism allows the agent to self-correct displacement errors and adapt to dynamic UI changes. We evaluate our approach across Claude, Qwen, and GPT on a suite of complex coding benchmarks, demonstrating that multi-turn refinement significantly outperforms state-of-the-art single-shot models in both click precision and overall task success rate. Our results suggest that iterative visual reasoning is a critical component for the next generation of reliable software engineering agents. Code: https://github.com/microsoft/precision-cua-bench/tree/main.
Apr 7, 2026

Don't Act Blindly: Robust GUI Automation via Action-Effect Verification and Self-Correction

Autonomous GUI agents based on vision-language models (VLMs) often assume deterministic environment responses, generating actions without verifying whether previous operations succeeded. In real-world settings with network latency, rendering delays, and system interruptions, this assumption leads to undetected action failures, repetitive ineffective behaviors, and catastrophic error accumulation. Moreover, learning robust recovery strategies is challenging due to the high cost of online interaction and the lack of real-time feedback in offline datasets.We propose VeriGUI (Verification-driven GUI Agent), which explicitly models action outcomes and recovery under noisy environments. VeriGUI introduces a Thinking--Verification--Action--Expectation (TVAE) framework to detect failures and guide corrective reasoning, and a two-stage training pipeline that combines Robust SFT with synthetic failure trajectories and GRPO with asymmetric verification rewards. We further construct a Robustness Benchmark based on AndroidControl to evaluate failure recognition and correction. Experiments show that VeriGUI significantly reduces failure loops and improves recovery success while maintaining competitive standard task performance.
Apr 2, 2026

GPA: Learning GUI Process Automation from Demonstrations

GUI Process Automation (GPA) is a lightweight but general vision-based Robotic Process Automation (RPA), which enables fast and stable process replay with only a single demo. Addressing the fragility of traditional RPA and the non-deterministic risks of current vision language model-based GUI agents, GPA introduces three core benefits: (1) Robustness via Sequential Monte Carlo-based localization to handle rescaling and detection uncertainty; (2) Deterministic and Reliability safeguarded by readiness calibration; and (3) Privacy through fast, fully local execution. This approach delivers the adaptability, robustness, and security required for enterprise workflows. It can also be used as an MCP/CLI tool by other agents with coding capabilities so that the agent only reasons and orchestrates while GPA handles the GUI execution. We conducted a pilot experiment to compare GPA with Gemini 3 Pro (with CUA tools) and found that GPA achieves higher success rate with 10 times faster execution speed in finishing long-horizon GUI tasks.
Mar 31, 2026

Owl-AuraID 1.0: An Intelligent System for Autonomous Scientific Instrumentation and Scientific Data Analysis

Scientific discovery increasingly depends on high-throughput characterization, yet automation is hindered by proprietary GUIs and the limited generalizability of existing API-based systems. We present Owl-AuraID, a software-hardware collaborative embodied agent system that adopts a GUI-native paradigm to operate instruments through the same interfaces as human experts. Its skill-centric framework integrates Type-1 (GUI operation) and Type-2 (data analysis) skills into end-to-end workflows, connecting physical sample handling with scientific interpretation. Owl-AuraID demonstrates broad coverage across ten categories of precision instruments and diverse workflows, including multimodal spectral analysis, microscopic imaging, and crystallographic analysis, supporting modalities such as FTIR, NMR, AFM, and TGA. Overall, Owl-AuraID provides a practical, extensible foundation for autonomous laboratories and illustrates a path toward evolving laboratory intelligence through reusable operational and analytical skills. The code are available at https://github.com/OpenOwlab/AuraID.
Mar 18, 2026

AdaZoom-GUI: Adaptive Zoom-based GUI Grounding with Instruction Refinement

GUI grounding is a critical capability for vision-language models (VLMs) that enables automated interaction with graphical user interfaces by locating target elements from natural language instructions. However, grounding on GUI screenshots remains challenging due to high-resolution images, small UI elements, and ambiguous user instructions. In this work, we propose AdaZoom-GUI, an adaptive zoom-based GUI grounding framework that improves both localization accuracy and instruction understanding. Our approach introduces an instruction refinement module that rewrites natural language commands into explicit and detailed descriptions, allowing the grounding model to focus on precise element localization. In addition, we design a conditional zoom-in strategy that selectively performs a second-stage inference on predicted small elements, improving localization accuracy while avoiding unnecessary computation and context loss on simpler cases. To support this framework, we construct a high-quality GUI grounding dataset and train the grounding model using Group Relative Policy Optimization (GRPO), enabling the model to predict both click coordinates and element bounding boxes. Experiments on public benchmarks demonstrate that our method achieves state-of-the-art performance among models with comparable or even larger parameter sizes, highlighting its effectiveness for high-resolution GUI understanding and practical GUI agent deployment.
Mar 12, 2026

HATS: Hardness-Aware Trajectory Synthesis for GUI Agents

Graphical user interface (GUI) agents powered by large vision-language models (VLMs) have shown remarkable potential in automating digital tasks, highlighting the need for high-quality trajectory data to support effective agent training. Yet existing trajectory synthesis pipelines often yield agents that fail to generalize beyond simple interactions. We identify this limitation as stemming from the neglect of semantically ambiguous actions, whose meanings are context-dependent, sequentially dependent, or visually ambiguous. Such actions are crucial for real-world robustness but are under-represented and poorly processed in current datasets, leading to semantic misalignment between task instructions and execution. To address these issues, we propose HATS, a Hardness-Aware Trajectory Synthesis framework designed to mitigate the impact of semantic ambiguity. We define hardness as the degree of semantic ambiguity associated with an action and develop two complementary modules: (1) hardness-driven exploration, which guides data collection toward ambiguous yet informative interactions, and (2) alignment-guided refinement, which iteratively validates and repairs instruction-execution alignment. The two modules operate in a closed loop: exploration supplies refinement with challenging trajectories, while refinement feedback updates the hardness signal to guide future exploration. Extensive experiments show that agents trained with HATS consistently outperform state-of-the-art baselines across benchmark GUI environments.
Oct 7, 2025

Agent+P: Guiding UI Agents via Symbolic Planning

Large Language Model (LLM)-based UI agents show great promise for UI automation but often hallucinate in long-horizon tasks due to their lack of understanding of the global UI transition structure. To address this, we introduce AGENT+P, a novel framework that leverages symbolic planning to guide LLM-based UI agents. Specifically, we model an app's UI transition structure as a UI Transition Graph (UTG), which allows us to reformulate the UI automation task as a pathfinding problem on the UTG. This further enables an off-the-shelf symbolic planner to generate a provably correct and optimal high-level plan, preventing the agent from redundant exploration and guiding the agent to achieve the automation goals. AGENT+P is designed as a plug-and-play framework to enhance existing UI agents. Evaluation on the AndroidWorld benchmark demonstrates that AGENT+P improves the success rates of state-of-the-art UI agents by up to 14.32% and reduces the action steps by 37.70%. Our code is available at: https://github.com/KiteFlyKid/agentp.
Sep 27, 2025

GUI-PRA: Process Reward Agent for GUI Tasks

Long-horizon GUI automation remains challenging due to error accumulation over extended interaction sequences. Process Reward Models (PRMs) provide dense step-level supervision for mitigating error accumulation, yet standard PRMs are poorly suited to GUI verification. Standard PRM judgments often rely on superficial visual alignment rather than functional correctness, reflecting an evaluative knowledge gap caused by missing domain-specific adjudication logic. Standard PRMs also perform passive, single-pass visual assessment, which creates Visual Ambiguity when reliable judgment requires actively locating, parsing, or inspecting task-relevant UI evidence. We introduce GUI-PRA, a Process Reward Agent that transforms GUI process evaluation from passive scoring into active investigation. GUI-PRA couples Experience-Injected Criterion Synthesis, which distills generalized verification principles into state-specific criteria, with Criterion-Guided Autoregressive Perception, which uses these criteria to navigate multi-granularity visual tools and gather grounded evidence. On AndroidWorld and Mobile-MiniWoB++, GUI-PRA achieves improvements of 5.0% and 6.5% over standard PRMs on the Qwen-VL series, with Qwen3-VL attaining 54.74% success rate on AndroidWorld. On the offline OS-Critic Bench, GUI-PRA demonstrates strong competitiveness against fully trained critic models.