Human-AI Co-Creation

Momentum

16 papers in the last four weeks, up 220% on the four weeks before. 0.2% of all new papers.

Jul 13Week of Sep 28

Latest papers 94

Aug 27, 2024cs.CY

Measuring Human Contribution in AI-Assisted Content Generation

With the growing prevalence of generative artificial intelligence (AI), an increasing amount of content is no longer exclusively generated by humans but by generative AI models with human guidance. This shift presents notable challenges for the delineation of originality due to the varying degrees of human contribution in AI-assisted works. This study raises the research question of measuring human contribution in AI-assisted content generation and introduces a framework to address this question that is grounded in information theory. By calculating mutual information between human input and AI-assisted output relative to self-information of AI-assisted output, we quantify the proportional information contribution of humans in content generation. Our experimental results demonstrate that the proposed measure effectively discriminates between varying degrees of human contribution across multiple creative domains. We hope that this work lays a foundation for measuring human contributions in AI-assisted content generation in the era of generative AI.
Date pendingcs.AI

Generative AI Assisted Workflows in Architectural Conceptual Design: Performance, Creative Self-Efficacy, and Cognitive Load

Generative AI (GenAI) is increasingly adopted in design education, yet evaluating its educational value through final outcomes provides an incomplete picture. This study compares two ecologically plausible workflows in an architectural conceptual design task: GenAI-assisted image generation and ArchDaily-based precedent search. The comparison concerns complete workflows rather than the isolated contributions. Thirty-six students completed a two-phase design task, first designing independently and then revising with their assigned workflow. Eight judges rated design performance, while participants reported task-specific and general creative self-efficacy and cognitive load after each phase. Difference-in-differences analyses showed no significant overall differences between the GenAI and precedent-search workflows in design performance, cognitive workload, or task-specific creative self-efficacy. Beyond these null overall effects, three patterns were observed. General creative self-efficacy showed a significant relative decline under the GenAI workflow. A subgroup analysis suggested higher revision-phase performance among novice students using GenAI than among those using precedent search (F (1,32) = 4.303, p = 0.046). However, this exploratory interaction should be interpreted cautiously due to low rating reliability, small subgroup cells, and imprecise estimation. Third, exploratory prompt analyses suggested that iterative, task-specific prompting strategies (CD3, CD6) were associated with cognitive load reductions at the uncorrected level, but neither association survived multiple-comparison correction. Overall, the GenAI workflow did not produce uniform gains. Its educational value may depend on pedagogical framing, learner characteristics, and human-AI interaction structure, underscoring the need to preserve creative agency and develop prompt literacy.
Date pendingcs.HC

Tinker Tales: A Tangible Dialogue System for Child-AI Co-Creative Storytelling

Conversational AI agents are increasingly explored as creative partners, yet how conversation design shapes child-AI dialogue in co-creative settings remains underexplored. We present Tinker Tales, a tangible dialogue system for child-AI collaborative storytelling, in which educational frameworks (narrative development and social-emotional learning) are instantiated as conversation design, shaping how the agent engages children across four narrative stages. The system combines a physical storytelling board, NFC-embedded toys, and a mobile app mediating multimodal interaction through tangible manipulation and voice-based dialogue. We conducted a home-based user study with 10 children (ages 6-8) across two conversation design conditions varying in how the agent structured elaboration, with and without educational scaffolding. Our findings show that prompt framing shapes the form and consistency of children's narrative contributions, structuring how they participate in co-creative dialogue with AI.
Date pendingcs.HC

"What Are You Really Trying to Do?": Co-Creating Life Goals from Everyday Computer Use

Recent advances in user modeling make it feasible to conduct open-ended inference over a person's everyday computer use. Despite longstanding visions of systems that deeply understand our actions and the purposes they serve in our lives, existing systems only capture what a person is doing in the moment, not why they are doing it, limiting these systems to surface-level support. We introduce striving co-creation, a process for inferring broader life goals from unstructured observations of computer use. Grounded in Activity Theory and Emmons' personal strivings framework, our system progressively constructs a hierarchical representation of a person's activities. Strivings are, however, difficult to fully resolve from observation alone, as the same action can be driven by many different goals. Our system therefore supports an editing interface that gives people agency over how they are understood by the system, feeding their corrections back into subsequent rounds of striving induction. In a week-long field deployment (N=14), we find that our co-creation process produces strivings that participants recognize as representative of their long-term goals and gives them greater agency than baseline methods.