Human-AI Co-Creation
Momentum
16 papers in the last four weeks, up 220% on the four weeks before. 0.2% of all new papers.
Latest papers 94
In this pictorial, we consider how the negotiation of creative boundaries with a co-creative AI system can create moments for personal creative reflection. We ground this in our experiences with Froggi-Draw, a single-initiative co-doodling system that gives users power to decide when and how much an AI "collaborator" (Froggi) contributes to their drawing. From a 1-week pilot study where (n=8) novice and experienced artists doodled daily with the system, we report on ways participants navigated creative risk and uncertainty, and how their usage and perceptions of Froggi shifted over time. In moments of disruption, participants described the system as encroaching on their creative territory. We consider how the design of a supportive, co-creative AI "collaborator" might look like the design of a supportive power dynamic---and finding ways to offer users control to find, reflect upon, and flexibly negotiate the boundaries of that dynamic.
SPHERE: Adaptive VR Indoor Scene Generation via LLM-Enhanced Spatial Preference Learning and Human-in-the-Loop RL
While Large Language Models (LLMs) advance 3D indoor scene synthesis, current pipelines fail to retain user-specific preferences across sessions, making immersive authoring a repetitive and physically fatiguing process. We present SPHERE, an adaptive VR generation framework that transforms isolated synthesis into continuous human-AI co-creation. SPHERE extracts persistent spatial preferences from natural multimodal interactions (speech and controller edits). To ensure geometric resilience against spatial distortions, it abstracts these raw edits into hierarchical constraints modeling both local functional and global topological contexts. Furthermore, a human-in-the-loop reinforcement learning mechanism dynamically updates retrieval policies based on the user's final edited scenes. A mixed-design user study () and an offline ablation demonstrate that SPHERE significantly reduces corrective edits and physical demand, preventing bias toward shallow object-level traits to yield geometrically resilient, profile-aligned layouts. Ultimately, SPHERE demonstrates how capturing demonstrated spatial logic enables controlled spatial adaptation, establishing a reliable, governed human-AI collaboration framework for immersive authoring. Project page and source code will be available at: https://github.com/hyeonmin11/SPHERE
Human-AI Collaboration: From Paradoxes to Patterns
Evidence shows that humans and AI systems perform better together, by collaborating, than alone. This paper examines two key design dimensions of human-AI collaboration (autonomy and initiative) and explores the collaboration patterns that they generate. Documenting these patterns starts with identifying the underlying problems and solutions, followed by examining the internal tensions within the problems. The paper uses a paradox perspective to analyze those tensions. It describes a process for surfacing the tensions and mapping the underlying paradoxes. It also illustrates how the pattern descriptions can be derived from mapping these paradoxes. Finally, the paper documents four human-AI collaboration patterns: Instruction, Delegation, Assistance, and Co-creation.
Alignment Games: A Framework for Conceptual Repair in Human-AI Collaboration
The meaning of a concept in use is shaped by the situation, task, goals, and prior knowledge. For example, a request to make a poster "visually appealing for a five-year-old" might evoke bright colors and cartoon imagery for one collaborator, but less text, bold shapes, and visual simplicity for another. We call such task-relevant differences conceptual misalignment. We introduce Alignment Games, a framework for making these differences visible and repairable during human-AI interaction. Drawing on theories of situated conceptualization, we characterize task-specific conceptual frames in terms of relevant attributes, values, relations, constraints, and priorities. We then define alignment moves that intervene on the situation, the reasoning used to interpret it, or the resulting frame. Through examples from educational content generation, creative coding, and argumentative writing, we show how these moves can be composed into repair sequences and derive design principles for supporting task-sufficient conceptual alignment at runtime.
Passing: An Endless Journey through Reconstructed Spacetime with AI-Generated Sound
This paper introduces Passing, an interactive audiovisual installation that generates an endless journey from a single continuous monorail-window recording by reconstructing it as a spatiotemporal volume. Rather than replaying the footage linearly, the work resamples its spatial and temporal structure along nonlinear trajectories, producing a continuously passing landscape whose depth, speed, and temporal order become unstable. A camera-based viewer-presence detection system estimates whether a viewer is present in the viewing zone and uses this presence state to influence transitions among rendered video sequences. The resulting video stream is fed into SpecMaskFoley, a real-time video-to-audio synthesis model that generates a synchronized soundscape for the reconfigured image. The model is not used to reconstruct an objectively correct soundtrack, but functions as a speculative listener, proposing a possible auditory interpretation of a world whose conventional spatial and temporal premises have been disrupted. Passing distributes creative agency across the artist, who defines the rules of spacetime reconstruction; the AI model, which interprets the emergent visual flow as sound; and the audience, whose embodied presence influences the audiovisual trajectory. Through this structure, the work investigates how authorship and listening may be negotiated among human intention, machine inference, and audience interpretation. Artwork page: https://ryufurusawa.com/passing
Does AI Save Time on Product Design? A Randomized Controlled Experiment of AI Prompt-to-Design Workflows
AI tools for digital product design now offer prompt-to-design capabilities, allowing designers and their non-designer colleagues to create prototypes through conversational workflows with large language models (LLMs). While these tools promise time savings, experimental evidence in product design remains limited compared with evidence from software engineering. We conducted a randomized controlled trial with 50 product designers and 50 product managers to evaluate prospective time savings from leveraging Figma Make in design work. Participants attempted three standardized design tasks with or without access to Figma Make. Among participants who completed the study tasks, access to Figma Make was associated with approximately 20% shorter completion times, with larger gains among product managers. Our findings suggest that prompt-to-design tools may enable product managers to further contribute to design work, while the benefits for professional designers may be task dependent.
SocioVerse2: A Longitudinal Dynamic Social Simulation Framework under a Human-AI Co-evolutionary Paradigm
Social simulation offers the social sciences an experimental instrument that the real world cannot supply, and generative agents have transformed it by acting as silicon samples that unite agent-based modeling with real behavioral data. Existing platforms verify collective behavior, align simulated populations with real societies in cross-sections, and employ autonomous agents for the research process. However, two social science requirements remain without systematic support: intervention in the content of a simulation and the researcher's control over the process that produces it. We present SocioVerse2, which extends SocioVerse 1.0 into a human-AI co-evolutionary paradigm built from two loops and one infrastructure. The longitudinal simulation loop simulates the target population with evolving environments and forks counterfactual branches via interventions. The controllable research loop takes the study itself as an editable state and updates state versions via controllable editing. The social science agentic infrastructure carries both loops through composable skills with researcher checkpoints, a population service over five persona pools, and an environment service over 21 real-world signal sources with point-in-time guarantees. We validate SocioVerse2 across three case families and seven case studies, from reproducing canonical agent-based models to modeling policy processes on real records and nowcasting macro-economic indices beyond the response model's knowledge cutoff. With the human-AI co-evolutionary paradigm, these cases go beyond system demonstrations to become substantive studies that investigate frontier questions in their respective disciplines. Code, data services, and a workbench are released as open-source resources.
Ownership in AI-Assisted Everyday Tasks
When does work done with AI still feel like ours? As AI becomes woven into everyday tasks, we must examine what happens to our sense of ownership and contribution when a machine shares in producing what we make. We report an exploratory qualitative survey in which participants were asked to describe two recent, self-selected tasks completed with AI: one that felt like their own and one that did not. We find that felt ownership depends on the process of collaboration: people disown work when they merely approve AI's suggestions, but retain ownership when they lead, iterate, or rewrite. Ownership can also extend to settings where people own the vision for a project but not the execution; respondents reported high ownership on tasks they could not have completed without AI. Loss of personal voice and a lack of comprehension of the output both erode ownership. Finally, willingness to disclose AI use is often decoupled from actual pride or ownership, and instead shaped by community norms and fear of credit erasure. We propose several research directions as a result of these findings to promote AI development that supports people's sense of authorship over their own lives.
Encypher: Shared Agency and Social Presence in Collaborative Music Generation for Dance Cyphers
Music and dance are social practices of expression and connection, yet most HCI work in human-AI co-creation centers the solo performer. As generative music matures, we ask not only what AI can compose but what social encounters it can organize around sound. We present Encypher, a collaborative generative music system that translates collective movement qualities into text prompts conditioning real-time music generation for dance cyphers. Through five weeks of co-design with local dancers, a user study with unacquainted participants, a public museum event, and a live performance, we found that users developed shared agency, perceiving the music as a response to the room's energy. While newcomers felt uncertain, the system fostered social presence by prompting them to look to each other for cues. By treating sociality as a design concern rather than a downstream effect, we offer a framework and design implications for AI systems for collaborative, embodied expression.
New Conditions for Philosophers to Catch the Wave of Citizen Deliberation in the Age of Artificial Intelligence in advance
Powerful technologies labeled ``AI''-without sufficient epistemic caution-are already reshaping political and private life, bringing both new dangers and new opportunities for citizen participation. These range from electoral and legislative engagement to the most ambitious form: political co-creation through citizens' assemblies. Large Language Models (LLMs) could support such processes through moderation, translation, facilitation, summarization, and writing assistance. But this potential remains largely unrealized. The Democratic Commons project takes a fundamentally interdisciplinary approach-from philosophy to computer science-to evaluate LLMs against five proposed democratic principles. At its core, the project is driven by the question of political bias: under what conditions can LLMs be used democratically within forms of citizen participation that are them- selves still largely experimental? Addressing these socio-technical questions requires grounding in political theory and, more broadly, in philosophy-disciplines that provide the normative frameworks without which the democratic evaluation of AI systems cannot be mean- ingfully conducted.
Spook the Machine: Gamified Exploration of Human Imagination of Machine Fear
What happens when AI machines express fear? Do humans engage differently depending on how they express it? And what does it take to design for affective human-AI interaction? We present Spook the Machine, a gamified platform where participants generate images to frighten AI agents endowed with personality-driven phobias. Machines respond with emotional reactions ranging from calm analysis to begging for mercy, and a gallery of successful scares becomes visible to subsequent users. In a public deployment during Halloween 2024, 832 participants created 15,719 artifacts across 89 machines in a design varying the machine's emotional expressiveness (neutral vs. high-emotion) and reward structure (rewarding scariness alone vs. scariness plus novelty). Emotionally expressive machines deepened engagement at moments of failure: users deliberated longer even when the machine did not express fear, and learned faster from the gallery, yet their creative output remained unchanged across all measures. Rewarding novelty sustained collective creative diversity over time; without it, users increasingly repeated what had previously worked. Each machine developed its own trajectory through accumulated social learning, with the gallery shaping what participants created next. These findings show that emotional expression and reward design are complementary levers for steering collective human-AI interaction: emotional expression shapes how deeply users engage, while reward structure shapes how they explore.
Personalizing Personal Health Interfaces: Co-Design with Generative AI
Personal health interfaces present wellbeing data through standardized dashboards that rarely fit how people interpret or act on it. Personalizing them to what people would like to see for themselves often requires design and technical expertise, a barrier that generative AI may potentially lower. Therefore, we ask what designs emerge and how it enables and constrains the design process. We conducted a co-design study where 14 participants redesigned Google and Apple Health interfaces using Figma Make. Participants reimagined interfaces that supported personal context, future planning, and interactive experiences, yet conversational AI designs converged around chat-window conventions. AI helped materialize loosely articulated ideas, but model defaults and generation latency shaped iteration. The process more readily operationalized interpretability and accountability than privacy, trust, and emotional safety. Generative co-design let participants create interfaces directly, blurring the boundary between intentions and model defaults. We discuss implications for preserving agency and flexible user-directed interfaces.
MAIA: Multi-Agent Intent Articulation for Requirement Discovery in Art Commissions
In bespoke art commissions, laypeople know what they feel but lack the words to specify it: one participant wanted a laid-off truck driver depicted as "a ghost in his own machine" but left the medium, scale, and palette unsaid. We frame this as an articulation bottleneck at an under-served upstream stage: requirement discovery, which precedes any artist or image generator and forces the commissioner to constitute intent in the first place. We present MAIA (Multi-Agent Intent Articulation), a multi-agent system that scaffolds this stage through Socratic inquiry under a "Verification over Invention" rule, turning vague affect into a text-only brief of visual terms the user verifies. In a within-subjects study (N = 16), the full configuration produced a large, significant gain in Cognitive Support over a minimal baseline (r = 0.96, p_FDR = 0.015; LMM p_FDR < 0.001). Thematic analysis traces the same mechanism, and a validator gate structurally blocks unratified content. A complementary blind review by three professional concept artists on a sampled set of briefs corroborates this improvement from the artist's side: AI rewriting improved visual completeness and executability in all eight sampled tasks (task-level Wilcoxon p = 0.008; FDR q = 0.010), with directionally larger gains under MAIA than under the baseline (underpowered, d = 1.4-2.6).
The House with a Million Windows: Interactive Fiction for Narrative Restorying
AI-assisted writing can flatten meaning in human storytelling, enabling the production of homogeneous outputs without the intentional effort and sense-making writing entails. To address this challenge, we present The House with a Million Windows (HWAMW), an LLM-based interactive fiction system designed to help users explore both the breadth and depth of potential meanings within their personal stories -- drawing on a psychological paradigm called the restorying intervention. In HWAMW, users play through a text-based narrative in which they tell a story, then encounter a set of LLM-generated "windows" reframing it according to different literary styles. Empirical evidence shows that HWAMW increases users' sense of narrative identity, while an expert review explores how this effect is achieved. Our findings suggest that HWAMW facilitates restorying and offers a valuable paradigm for AI-assisted writing, wherein LLMs do not tell our stories but rather help us see greater potential in the stories we tell.
PeerPen: AI-Assisted Writing for Online Mental Health Peer Support
Online mental health communities thrive on peer support, yet those who volunteer to help often lack formal training and may struggle to articulate supportive responses. AI co-writing could lower this barrier; however, peer support derives much of its value from being perceived as personal, raising questions around authorship, ownership, and trust. We built PeerPen, a writing assistance tool embedded within a Reddit-like interface, supporting two main features: draft generation and revision of user-written responses. Through semi-structured interviews with 15 participants, we find that PeerPen reduced the burden of composing responses and increased confidence in offering support. Participants wanted AI to assist their writing without taking over authorship and anticipated tensions around authenticity and trust. Such assistance could make authorship uncertain even for responses written without it, weakening trust across the community. We contribute design implications for AI writing assistance that scaffolds supportive communication, preserves authorship, and accounts for community-level trust.
A-JIT: Agentic Just-In-Time Software Construction
Traditional software delivery assumes a static paradigm: code is constructed prior to execution and deployed as a fixed artifact. We present Agentic Just-In-Time Software Construction (A-JIT), a paradigm that replaces static binaries with dynamic, software systems that can perpetually evolve to meet changing demands. In A-JIT, an application is an integrated assembly comprising code, a runtime harness, and an embedded AI agent that continuously observes system usage and live execution traces. Much like a traditional JIT compiler specializes machine code to runtime execution paths, A-JIT specializes software logic, workflows, and tool interfaces to meet the specific needs of the end-user. By integrating synthesis directly into the ambient application lifecycle, A-JIT enables applications to dynamically construct missing implementations, generate new capabilities on the fly, and continuously adapt to end-user behavior. We demonstrate how this model supports trace-driven human-AI co-construction and opens a new design space for adaptive, self-evolving software.
Designing Proactive Thought Partners for Writing
Writing involves diverse cognitive activities, from ideation to revision, and writers' needs vary across individuals and moments. Proactive AI promises to provide the right support at the right time, yet existing proactive tools largely focus on generic textual assistance, such as autocomplete. This paper studies the design space of proactive thought partners: AI agents that proactively offer customizable, higher-level cognitive support during writing. We instantiated this concept in a technology probe and deployed it with 16 participants for one week. The probe allows users to create partners by configuring their roles and proactivity. As users write, relevant partners take the initiative at appropriate moments to offer suggestions. Our findings show that participants configured proactive support through prospective planning, used suggestions for both idea generation and self-monitoring, and valued lightweight visual representations alongside non-directive rhetorical framing for non-intrusive interventions. We derive implications for designing proactive writing assistants around customization, timing, engagement, and representation.
A Human-AI Theorem Connecting Spontaneous and Field-Induced Mechanisms of Collective Behavior in One Dimension
Can an artificial intelligence (AI) generate a scientific hypothesis outside a human collaborator's active hypothesis space (AHS), and can human-AI research be organized to make such breakthroughs more likely? We document such a case while proving a theorem that connects two basic organizing mechanisms of statistical physics: collective behavior arising in zero field from competing interactions and that induced or controlled by an external field. A zero-field -vector open chain with arbitrary inhomogeneous nearest- and next-nearest-neighbor interaction functions and is microscopically, via a temperature-independent mapping at the Hamiltonian level, equivalent to a simpler open chain with nearest-neighbor interaction and axial single-spin potential for every integer and every system size . The homogeneous linear specialization maps the foundational frustrated - model onto the canonical - field model---with being the Ising, XY, and Heisenberg classical spin models, respectively; the theorem resolved a longstanding challenge for published in 1990. Its proof was done with an AI-synthesized recursive Householder moving frame and understood via a human-recognized hidden reciprocity. An analogous theorem holds when the continuous spins are replaced by the -state Potts spins, implying a closed-form exact solution of the - standard Potts open chain for every and every . The emergence of these theorems from a human-AI co-development framework suggests that sustained AI involvement throughout a systematic research program may incubate autonomous scientific breakthroughs and make aspects of the discovery process experimentally testable.
ConvDeck: Conversational Paper-to-Slide Generation via Stage-Specific User Feedback
Automatic academic paper-to-slide generation is inherently iterative, because creating an effective presentation requires repeated cycles of generation, critique, and revision. Recent multi-agent systems partially acknowledge this through internal critique-and-revise loops, while conversational approaches allow users to refine generated slide decks through dialog. However, these refinement processes either remain largely closed to the user or introduce feedback only after a complete deck has been produced, limiting the user's ability to participate in the iterative refinement of narrative flow, content allocation, and presentation emphasis. To address this gap, we introduce ConvDeck, a multi-agent pipeline for conversational paper-to-slide generation that distributes interaction across the pipeline through stage-specific loops, allowing users to iteratively refine both the presentation outline and the final slide deck at the stages where each kind of decision is made. These loops are driven by a refinement mechanism in which agents can think, speak, and act, enabling them to either directly apply edits or respond conversationally to clarify user feedback and discuss revision options. Our evaluation shows that stage-specific conversational feedback improves user-goal satisfaction while preserving narrative coherence, content quality, and visual presentation.
Narrative Keyframing for Generative Creative Writing
We introduce narrative keyframing, an interaction technique for AI-assisted creative writing that lets writers specify different types of narrative constraints at selected moments in a story, then use AI to generate intervening prose. Inspired by the use of keyframing in animation, narrative keyframing offers a flexible way to connect story planning with adaptive control over generated text. We explore three types of keyframes: plot keyframes define significant events in a story, character keyframes represent how individual characters change over the narrative, and perspective keyframes capture how individual characters experience different events through first-person narratives. Plot and character keyframes offer a flexible way to adapt the type of high-level conditioning explored in previous AI writing tools to more customizable, iterative, and fine-scale control, while perspective keyframes add a new way to control characterization and focalization by using first-person narratives as an intermediary. Through a user study, we show that narrative keyframing supports a more controllable, transparent, and engaging way to use generative AI in creative writing.
VeriForge: Mitigating Latent Knowledge Gaps in Narrative Drafting via Mixed-Initiative Scaffolding
Great fiction earns its verisimilitude through precise details, from how a longsword is gripped to pierce armor gaps to why a bleeding corpse cannot yet smell of decay, weaving domain expertise into the fabric of invented worlds. Current AI writing tools offer limited support for discovering and integrating unfamiliar domain knowledge into narrative. They require explicit queries that authors cannot formulate, generate finished prose that risks homogenizing voice, or assist only within the boundaries of what authors already know. We argue that AI should reveal latent knowledge gaps to writers while preserving their agency to transform discovered knowledge into authentic prose. Grounded in formative interviews with 9 fiction writers, we present VeriForge, a mixed-initiative writing system that divides cognitive labor so that the system assumes initiative over domain discovery while the author retains full initiative over narrative synthesis. VeriForge realizes this through three complementary mechanisms. Proactive inline highlighting flags potential knowledge gaps as authors draft. Dual-stream querying pairs conversational responses with source-anchored Knowledge Cards for direct fact extraction. A spatial Knowledge Canvas allows authors to organize and connect discovered knowledge across their writing. These mechanisms are powered by a graph-based retrieval-augmented generation pipeline grounded in domain-specific source materials. A within-subjects user study (N=12) provides preliminary evidence that this paradigm helps authors recognize previously overlooked knowledge gaps, supports creative exploration, and is perceived by expert raters to produce passages with stronger domain grounding in a controlled cold-start writing task.
Private Etymology: Designing Relational Reuse of Shared Symbols in Long-Term Human-AI Interaction
Previous studies have shown that people can develop shared symbols, partner-specific expressions, personal idioms, inside jokes, and other parts of a relational microculture. Recent work has also examined how humans and conversational AI negotiate and revise symbolic meanings. However, long-term human-AI systems still lack a clear design model for recording how a dyad-specific expression gains meaning, checking whether both sides still accept that meaning, and safely reusing the expression in later sessions. This concept-and-prototype paper introduces Private Etymology, a machine-representable relational provenance that records how a dyad-specific symbolic expression is proposed, interpreted, negotiated, repaired, reused, revised, stabilized, contested, forgotten, or retired over time. I also propose relational reuse: reactivating a dyad-specific expression in a later session without fully explaining its meaning again. The contribution is not the invention of shared symbols or relational microcultures. Instead, this paper integrates prior ideas into persistent, revisable, and evidence-grounded symbolic units for human-AI relationships. I present a lifecycle model, an illustrative machine-readable schema, a working Apple Watch prototype, and a longitudinal research agenda. In the prototype, a language model classifies discrete conversational evidence, while deterministic local code decides whether a Shared Symbol can be updated. This prevents a free-form model confidence score or an AI proposal by itself from directly updating the persisted symbol. Private Etymology is proposed as infrastructure for conversational agents to participate in changing relational microcultures without inventing their origins or treating relational meaning as a fixed memory value.
Decolonizing Linguistic Policies in Automated Speech Recognition: A Framework for Cross-Culturally Competent Speech AI
This paper focuses on automatic speech recognition (ASR) and ASR-mediated voice interfaces that shape access to public services, healthcare, and education. We argue that persistent failures for low-resource, Indigenous, and non-standard language varieties are not only technical errors, but also implicit linguistic policies that reproduce colonial language hierarchies. Drawing on linguistic capital, raciolinguistic ideology, language policy research, and decolonial computing, we show how data, metrics, and model priors determine whose voices become machine-legible. We introduce the Three Harms (3M) taxonomy---Misrecognition, Misalignment, and Mistrust---and a seven-layer situatedness model for linguistic diversity in ASR and ASR-mediated voice interfaces. We then propose a participatory framework and minimum audit protocol for culturally competent ASR, positioning affected communities as co-designers, evaluators, and governance partners.
Training-Free Token-Level Steering for LLM Personalized Co-Writing
While Large Language Models (LLMs) show great promise for personalization, they often lack specialized domain knowledge. Conventional solutions like fine-tuning struggle with high computational costs and rapid data updates, while Retrieval-Augmented Generation fails to provide fine-grained, token-level steering. Furthermore, chat-based interfaces remain dominant, whereas productive co-writing paradigms have not yet been well exploited beyond the coding domain. To this end, we introduce SteerWrite, a training-free framework designed for personalized co-writing. Our method effectively adapts the base model to specialized domains without gradient updates, with specific designs tailored to small datasets. Experiments demonstrate that SteerWrite achieves state-of-the-art performance across diverse datasets, metrics, and models, significantly reducing human editing effort.
Helping Music Co-Creation Agents 'Listen' Well: Hierarchical Self-Supervised World Models for Understanding and Generation
Collaborative music agents need internal representations rich enough to support both understanding and generation, yet flexible enough for a workflow where the human retains agency. We present a hierarchical self-supervised ``world model'' for symbolic music: a 2.55M-parameter Swin V2 encoder trained on MIDI piano-roll images with JEPA-style objectives (pitch- and time-shift equivariance, masked embedding prediction, and a distributional regularizer), using no labels and no music-theory vocabulary. Probing the frozen embeddings shows that the level at which a musical property becomes decodable tracks its musical time scale: phrase boundaries are read off the coarsest levels, note density and harmonic detail off the finest. Temporal and phrase structure emerge from the self-supervised objectives alone, while harmonic content must be asked for; a small chord-supervision head raises joint chord recovery from .18 to .54, and key detection, which is never supervised, from .16 to .70. Following the Representation AutoEncoder paradigm, a conditional flow-matching model stands in for a trained decoder, flowing in pixel space from PCA-reduced conditioning: it reproduces a target window at pixel F1 , and the same per-level conditioning dropout that controls how far variations stray also enables graphical prompting for masked inpainting with no inpainting-specific sampler. The pipeline runs on CPU producing a suggestion in s, or s on Apple MPS, which we demonstrate in a live interactive demo. In concert with an LLM-based brain, these capabilities supply the core of a collaborative music creation agent in service of, rather than in place of, human agency.
Code Is the Body: Agent-Owned Software Bodies for Recursive Evolution and Descent
Personalized AI agents are often configurable without giving users control over the artifacts that determine their future behavior. We present OurArk, an architecture for persistent personal agents centered on an agent-owned software body: an identity-bearing, inspectable, and versioned artifact under human custody. The body contains behavior-defining code, prompts, tools, skills, policies, tests, and evolution mechanisms. Memories and credentials remain private instance state, while model inference is treated as a replaceable external service. OurArk defines governed self-evolution and recursive descent over the same body. Self-evolution produces isolated candidate changes that are validated, reviewed, and merged under human control, enabling human-agent co-development of the agent's software body. Descent creates an independently versioned descendant with a distinct identity, mission, history, and fresh private-state boundary; compatible descendants can themselves source further descent. After divergence, direct-parent changes and peer skills can be inspected for selective local adaptation. We implement the architecture in the open-source Genesis creation engine and Enoch reference agent. A four-agent, three-descent linear lineage and executable regression tests demonstrate recursive creation, inherited validation contracts, isolated body changes, human-controlled review, and failed-update recovery. OurArk provides a concrete substrate for personal agents that people can possess, govern, specialize, and evolve over time.
Human diversity fuels collective creativity that large language models cannot simulate or sustain
Diverse human groups produce diverse ideas, the raw material of innovation. Generative AI challenges this engine twice over: everyday AI assistance may homogenize what diverse people create, and AI-simulated diversity may replace the people altogether. We tested both challenges in a preregistered creative metaphor experiment with native (L1) and non-native (L2) English writers, who wrote without AI, with AI-generated ideas (AI ideation), or with AI refining their own ideas (AI refinement). L2 writers contributed more collective diversity than L1 writers, with native-language ideation showing the most diverse pools. AI ideation compressed collective diversity for everyone and left the L2 advantage undetectable, whereas AI refinement preserved both. We then simulated the entire writer pool using personas built from participants' real backgrounds, three model families, native-language prompting, and elevated sampling temperatures. Every simulated pool fell below every human pool, and pushing models further induced diversity only through degenerate text. However, at the individual level, AI ideation raised writers' ratings, pitting private incentives against the collective good, except when L2 writers used their native language, which benefited both. Human diversity remains a valuable creative resource that current AI cannot simulate or sustain; the design of human-AI collaborative workflows determines whether it survives.
Detection of AI-generated stems within hybrid human-AI music
This paper presents, to the best of our knowledge, the first study on detecting human-AI hybrid music tracks created by mixing human-produced and AI-generated stems. Building on recent work showing that AI music detectors can identify decoder-related artifacts in fully generated music, we investigate whether such artifacts remain detectable at the stem level after mixing. Using MUSDB18-HQ database in a two-stem vocals + accompaniment setting, we simulate hybrid mixtures by autoencoding individual stems with a neural codec. We compare two strategies combining AI-generated mix detection and source separation. A naive sequential pipeline, where source separation is followed by detection on separated sources, confirms that artifacts associated with an AI-generated stem are not reliably recovered by generic source separation systems. We therefore propose a parallel architecture in which source separation is only used to estimate source-relative energy within the mixture. We then train simple stem-specific binary classifiers that take as input the generated mix prediction together with the relative energy of the target stem on short audio chunks. Averaging chunk-level predictions yields encouraging track-level results, highlighting the potential of such approaches for detecting AI-generated stems in hybrid music.
AI as Friction for Reflection Support in Ideation
Generative AI tools for creative work tend to be designed around the goal of removing friction, on the assumption that smoother iteration and faster output translate into more value for the designer. We argue, however, that this framing leaves out something important about how design ideation works, namely reflection-in-action. The act of accepting, rejecting and reworking candidate ideas is both a path to a final outcome and the process through which designers develop the rationale that allows them to think with their ideas and to communicate them to others. This becomes particularly important in group ideation, where ideas need to be expressed and explained to others to allow the group to extend, reject or combine them further. We suggest that AI in design ideation might be more usefully thought of as a friction agent for reflection rather than as a smoothing agent for output. This reframing opens up a different role for AI in design ideation, one that supports designers in building and carrying rationale rather than substituting for it.
MusiChat: Vibe Composing for Music Creation
Recent advances in AI music generation have enabled users to create complete musical pieces from natural-language prompts. However, most existing systems follow a prompt-and-regenerate paradigm, making iterative refinement difficult because users must repeatedly recreate compositions instead of directly evolving existing musical ideas. We present MusiChat, a conversational vibe composing system that enables collaborative human-AI music creation through natural-language interaction and iterative refinement. At the core of MusiChat is a hierarchical controllable music generation framework that separates lyric-aligned musical structure generation from expressive surface realization, allowing flexible stylistic transformations and structure-preserving edits. The system integrates a large language model with a hybrid symbolic music engine through a memory-augmented architecture that maintains the active composition state and user history across interactions. A hybrid intent-routing mechanism further enables efficient interpretation of both precise musical edits and open-ended creative requests. Rather than regenerating compositions from scratch, MusiChat incrementally transforms an evolving musical artifact while preserving relevant musical structure and user intent. We evaluate MusiChat through objective analysis and human studies, achieving 95.31% and 100% accuracy for single- and multi-turn interactions, respectively, and obtaining like-to-dislike ratios of 2:1 for melody naturalness and 3:1 for musical quality. Our results demonstrate that MusiChat supports coherent multi-turn music authoring and interactive human-AI co-creation through a conversational interface.