Motion

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Period ending 2026-09-21

24 new papers

A weekly snapshot of new work published in Motion.

Period ending 2026-09-14

19 new papers

A weekly snapshot of new work published in Motion.

Period ending 2026-09-07

12 new papers

A weekly snapshot of new work published in Motion.

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447 papers

Latest in Motion

May 26, 2026cs.RO

Look Further: Socially-Compliant Navigation System in Residential Buildings

The distance at which a mobile robot reacts to a person strongly impacts various qualities of the human-robot interaction. In this paper, we focus on the navigation of a mobile delivery robot platform in a residential indoor hallway environment. Social navigation methods typically focus on avoiding uncomfortable human-robot interactions, such as when a robot encroaches on someone's personal space. Since personal space has been shown to be in the range of just a few meters, social navigation methods typically focus on deconflicting and resolving these short-range interactions. In this work, however, we demonstrate that by extending the reaction distance to over eight meters, far beyond the typical interaction distance, we can improve the human's perception of the robot's motion. We introduce the Proactive Lane-Changing (PLC) motion pattern and a navigation system that leverages it to react to people at an increased distance. This pattern consists of changing the robot's lateral position as it navigates down the hallway from the center to the side at an eight-meter distance from an oncoming person. We conducted a user study with 42 participants to assess their impressions of the delivery robot based on three service objectives: safety, smoothness, and politeness. In the straight hallway scenario (Frontal Approach), results showed significant improvement in each of these three objectives compared to typical motion patterns found in the literature: slowing down, stopping, and reactive collision avoidance in the proximity of a person. In contrast, in the intersection (Blind Corner) scenarios, none of the approaches performed significantly better than any other, with participants having a diverse range of preferences among robot motion patterns.
Akira Shiba, Marina Obata, Nathan Kau +4
May 25, 2026cs.CV

RoMo: A Large-Scale, Richly Organized Dataset and Semantic Taxonomy for Human Motion Generation

Success in generative modeling across language, image, and video demonstrates that large, well-curated datasets are the key driver for building capable models. 3D Human motion, however, has lagged behind, constrained by an unsatisfying choice between small, high-fidelity motion capture datasets and large-scale in-the-wild collections dominated by static or low-quality sequences. We introduce RoMo, a rich, large-scale, carefully curated dataset of in-the-wild human motions that resolves these tradeoffs. To ensure quality, we introduce a taxonomy-aware filtering pipeline that aggressively removes static and artifact-prone sequences. Every sequence is annotated with detailed captions and organized by a novel three-level semantic taxonomy. This hierarchical structure enables fine-grained, per-category evaluation, that reveals model strengths and weaknesses obscured by global metrics. We demonstrate that models trained on RoMo achieve state-of-the-art fidelity and diversity while gaining a superior understanding of complex, subtle text prompts. Finally, we release the Motion Toolbox to standardize metrics, data conversion, and visualization, establishing a foundation for reproducible and interpretable motion generation research.
Jiahao Zhang, Joseph Liu, Young-Yoon Lee +9
May 25, 2026cs.CV

DRFusion: Drift-Resilient Temporally Consistent Infrared-Visible Video Fusion

Infrared and visible video fusion is essential for achieving comprehensive perception in dynamic scenes. However, maintaining temporal consistency remains a formidable challenge. Conventional methods relying on optical flow often suffer from geometric rigidity and ghosting artifacts. Moreover, standard diffusion-based fusion models typically operate in a frame-by-frame manner; when extended to autoregressive settings, they lack intrinsic temporal constraints and are prone to severe error accumulation and drifting, where minor artifacts amplify over time. To address these limitations, we propose a drift-resilient video fusion method that reformulates the task as history-conditioned motion generation. We introduce Stabilized History Guidance and Soft Temporal Anchoring to reframe temporal consistency as spectral filtering, implicitly aggregating motion dynamics without rigid alignment. Furthermore, our Decoupled Structure-Motion Adaptation strategy bridges pre-trained priors and structural constraints via two-stage training and latent refinement. Extensive experiments demonstrate that our method achieves state-of-the-art performance in both fusion quality and temporal stability.
Xingyuan Li, Haoyuan Xu, Shulin Li +3
May 25, 2026cs.RO

HumanFlow -- Diffusion-Driven MAV Navigation Among Humans via Tightly-Coupled Motion Tracking, Forecasting, and Control

Robust and accurate perception of humans in their 3D scene context is essential for integrating robots into everyday environments. Existing approaches, however, often fail to predict plausible and accurate human motion estimates that are consistent with the surrounding scene, especially in the presence of heavy occlusions or partial visibility. This can limit both safety and efficiency for robotic operations. We introduce HumanFlow, a latent diffusion model that unifies human motion tracking and forecasting, conditioned on the 3D scene context. We show that our human motion model produces smooth and accurate predictions under challenging conditions, including heavy occlusions, and outperforms state-of-the-art methods in tracking accuracy while being significantly more efficient. Furthermore, we show how HumanFlow's latent space can be tightly coupled with control by conditioning a flow-matching-based, approximate MPC policy on these representations. We validate our policy in simulation with real human trajectories for MAV social navigation, demonstrating superior navigation performance and remaining collision-free, even under partial observability of the human.
Simon Schaefer, Joshua Näf, Stefan Leutenegger
May 23, 2026eess.SY

Passivity-based Semi-autonomous Rotational Motion Navigation for Rigid-body Networks: Stability and Human Passivity Analysis

This paper presents a novel passivity-based semi-autonomous attitude control framework, with a particular focus on attitude kinematics defined on the special orthogonal group SO(3)SO(3). While human-robot interaction facilitates the successful execution of complex tasks, ensuring stability of human-in-the-loop systems on the SO(3)SO(3) manifold remains a largely unsolved challenge. We first propose a new control architecture in which a multi-robot system preserves invariance of the average information fed back to the human operator through so-called stealthy control, and the human intervention is mediated through a virtual leader, which is coupled with the robots via a passivity-based attitude synchronization law. We then rigorously prove closed-loop stability of the proposed human-in-the-loop system under the assumption that the human behaves as a passive system. To support this analysis, simulation studies are conducted to identify the human operator as a dynamical system, and to examine passivity properties of the identified model.
Reiji Terunuma, Yuta Nakamura, Takeshi Hatanaka
May 23, 2026cs.CV

EMA: Effort Metric Attention for Anatomical Effort-Guided Human Motion Diffusion

Human motion diffusion models can synthesize action sequences from text, but controlling motion intensity remains challenging. Existing approaches rely on effort-related adverbs, which are ambiguous and fail to capture quantitative aspects such as pacing, often resulting in flat and monotonous dynamics. We propose an intensity-control framework based on Effort Metric Attention (EMA), a cross-attention module that conditions diffusion on numerical effort signals. Inspired by Laban Movement Analysis (LMA), the framework focuses on the Time and Weight effort factors. We approximate these factors using two kinematic metrics: peak joint positional change for pacing and collective joint positional change for motion amount. EMA enables fine-grained, region-wise control without costly post-hoc optimization. We introduce two evaluation tasks, metric-to-motion consistency and body-part-level effort modulation, to assess numerical fidelity and localized control. Experiments and a user study show near-monotonic alignment between specified effort levels, generated motion dynamics, and established LMA descriptors. These results indicate effective and interpretable control of effort dynamics in practice.
Joshua Siy, Huakun Liu, Yutaro Hirao +3
May 23, 2026cs.RO

Elevator-LIO: Robust LiDAR-Inertial Odometry for Multi-Floor Navigation under Elevator-Induced Non-Inertial Motion

This paper presents Elevator-LIO, a LiDAR-inertial odometry framework designed to achieve continuous robot localization during elevator travel, thereby supporting cross-floor robotic tasks. To address the state-estimation problem in non-inertial frames, Elevator-LIO establishes a decoupled state-estimation model that separately models the robot motion relative to the elevator and the elevator motion itself, and embeds it into a mode-dependent iterated error-state Kalman filter framework. This framework degenerates to conventional LIO estimation in ordinary indoor environments, while enabling the propagation and constrained update of elevator-related states in elevator non-inertial environments, thereby achieving continuous and stable localization. An elevator mode manager detects elevator entry and exit events using LiDAR ranging statistics and estimated states, and introduces event-triggered zero-velocity and zero-acceleration updates when the elevator stops to suppress accumulated vertical drift. In addition, this paper adopts an adaptive voxel downsampling strategy to maintain a stable number of effective points under significant environmental scale changes. We conduct extensive experiments on 20 real-world sequences containing 79 elevator rides, including practical challenges such as large-scale spaces, long vertical travel, dynamic pedestrian interference, and mirror reflections. The results show that Elevator-LIO maintains continuous localization accuracy in all sequences, with terminal height error below 1 cm in 17 sequences. In contrast, existing representative localization systems perform poorly on these elevator sequences. Tests on the Hilti 2022/2023 datasets further show that the proposed method remains competitive in standard indoor scenarios. The project page is available at https://xiaofan4122.github.io/Elevator_LIO_Page/.
Yifan Zhang, Yudong Huang, Yuchong Zhang +4
May 22, 2026cs.CV

FAST-ME: Foundation-aware Adaptive Stopping for Motion Estimation for Efficient IoT Video Analysis

In modern multimedia systems, efficient video processing is critical, especially in resource-constrained environments such as IoT-based camera networks, autonomous platforms, and wireless sensor multimedia systems. A key bottleneck in video compression and understanding is block motion estimation (ME), a process that remains computationally expensive despite the development of fast search techniques. This work introduces an Optimal Stopping Theory (OST) algorithm for block motion estimation based on the assessment of spatiotemporal differences within and across video frames. It also proposes a semantic-aware motion estimation framework that integrates Foundation Models (FMs) with the OST-based decision process. By leveraging pretrained visual models such as Vision Transformers (ViT) and the Segment Anything Model (SAM), the framework extracts semantic attention scores that indicate the importance of motion within specific spatial regions. These scores are fused with traditional distortion-based metrics, such as the Sum of Absolute Differences (SAD), to guide a hybrid stopping criterion that jointly considers motion magnitude and semantic relevance. The resulting adaptive algorithm stops early in redundant regions while continuing the search in areas where motion is semantically significant. Experiments compare the proposed solution with widely used approaches from the literature on benchmark and multimodal video datasets. The proposed method achieves a significant reduction in computation with minimal accuracy loss and improved semantic coverage. The results highlight the benefits of bridging low-level motion analysis with high-level semantic reasoning, offering a promising direction for efficient multimodal video understanding in next-generation smart systems.
Kakia Panagidi, Stathes Hadjieftymiadis
May 22, 2026cs.RO

Sparse Compositional Flow Matching by geometric assembly from motion primitives

Embodied trajectories, such as the executable motion sequences of robotic manipulators, underwater vehicles, and mobile robots, are a fundamental output of embodied AI. Modern generative models often treat them as a dense, monolithic signal generated point by point, fitting an intricate high-dimensional posterior while leaving the data's latent structure unmodeled, the same sample inefficiency long identified by the structured generative model literature. We argue that a compositional latent structure is a natural choice: many embodied tasks share recurring motion fragments that can be made explicit as a finite repertoire of reusable motion primitives, and compositional units naturally align with subtask boundaries to support task decomposition. Existing compositional generators, however, compose in a latent space and rely on post-hoc decoding to relate sampled units to actual trajectory segments. We instead compose directly in the physical trajectory space through a flow-matching framework with two coupled designs. Motion-Primitive Dictionary Learning equips each atom with a learnable length mask and binary starting indicators so the atom itself is the primitive, reused verbatim wherever it is placed. Structural Sparse Flow Matching with Geometric Constraints then generates a binary placement matrix using duration-aware tokenization and a differentiable geometric loss that enforces spatial continuity and temporal contiguity where adjacent primitives meet. On Open X-Embodiment and 3DMoTraj, the framework attains state-of-the-art accuracy and reduces the FDE/ADE ratio from 1.8 to 1.07, improving ADE by 19.2% and FDE by 21.0% over the strongest baseline.
Yan Tang, Yuanbo Tang, Tingyu Cao +2
May 21, 2026cs.RO

UfM*: Uncertainty from Motion* for DNN Depth Estimation Using Gaussians

Reliable uncertainty estimation is critical for deploying monocular depth deep neural networks (DNNs) in safety-critical robotic systems. Conventional uncertainty methods such as ensembles and sampling-based approaches require multiple inferences per image, incurring substantial compute and memory overhead. Moreover, uncertainty predicted from a single image misses out on measuring disagreement between predictions across views of the same region. We propose Uncertainty from Motion* (UfM*), an uncertainty estimation algorithm that measures multiview disagreement efficiently by comparing previous and current views using a compact Gaussian mixture, requiring only a single DNN inference per image. Using Gaussians to compute multiview disagreement is not only more compute- and memory-efficient than a prior approach using a point cloud, but also improves uncertainty by measuring disagreement across regions of 3D space. UfM* paired with aleatoric uncertainty improves expected calibration error by 24-28% compared to an ensemble, while requiring only 3% of the energy and 0.02% of the memory on 100 out-of-distribution ScanNet sequences. We demonstrate UfM* consumes only 63 mJ per 224x224 image while running real-time at 30 FPS on an Arm Cortex-A76 CPU onboard a miniature energy-constrained robot, highlighting that measuring multiview disagreement using Gaussians enables efficient uncertainty for resource-constrained robotic systems.
Soumya Sudhakar, Sertac Karaman, Vivienne Sze
May 21, 2026cs.CV

Millimeter-wave Imaging for Anthropometric Body Measurement

Body shape and circumferences are clinically informative biomarkers for risk stratification, including measures such as waist to hip ratio, limb and trunk girths, yet conventional tools such as manual tape measures and optical scanners often require undressing and sustained poses. These demands slow workflows, compromise dignity, and exclude many older adults and people with limited mobility. To make measurement fast and contactless, we leverage millimeter-wave (mmWave) radar, which preserves privacy and operates through typical clothing, enabling quick full-body acquisition. In this work, we present a new optimization-based framework to recover 3D human shape and extract a comprehensive set of anthropometric measurements from volumetric mmWave data. Our method introduces a weighted registration pipeline that fits a parametric body model (SMPL) directly to the noisy mmWave point cloud. The core of our contribution is a vertex-weighting strategy that modulates a Chamfer energy function for reliable surface alignment and noise elimination. We further stabilize the fit by incorporating a foot-ground plane constraint and pose priors, optimizing directly for the SMPL parameters. Together, these components enable a fast, privacy preserving workflow that delivers high fidelity body shape and measurements through clothing without cameras or disrobing and with minimal cooperation, supporting frequent risk oriented assessments in clinics and care facilities for patients of all ages and mobility levels.
Miriam Senne, Benjamin D. Killeen, Christoph Baur +2
May 21, 2026cs.CV

The TIME Machine: On The Power of Motion for Efficient Perception

Video representation learning has seen tremendous progress in recent years. This has been driven by many factors, including the scale of training and the success of visual models trained contrastively with language. While these factors have pushed the boundaries of what video models can do, they also introduce their own set of limitations: first, scaling video models can reach prohibitive costs and second, learning from language restricts the range of concepts that can be learned to those in captions. As a result, video models still struggle with temporal understanding. In this paper we propose a novel approach that uses motion as the central modality for video representation. In particular, given the motion in a video in the form of point-tracks, we use a masked-autoencoder to mask some of the tracks and train the autoencoder to reconstruct the missing tracks. This allows us to learn a representation in a self-supervised manner. We show that using motion to represent videos actually addresses both of the core limitations of video technology. First, it allows us to massively reduce the scale of training data, as motion is inherently appearance-independent and hence needs fewer examples to generalize well. Second, motion allows us to bypass the language-dependent training paradigm, learning better fine-grained concepts. The result is an embedding that we call TIME (Temporally Informed Motion Embedding), a representation trained exclusively on synthetic motion data. We test this embedding on a wide set of tasks in a zero-shot manner. We observe that without bells and whistles, performance is on par with state-of-the-art models using up to 4 orders of magnitude less training data. This is a stepping stone towards a new paradigm of video models that are both more temporally aware as well as more scalable.
Mantas Skackauskas, Xinyue Hao, Laura Sevilla-Lara
May 21, 2026cs.CV

CoMoGen: COntrollable MOtion Dynamics and Interactions with Mask-Guided Video GENeration

We present CoMoGen, a controllable video generation framework that generates realistic interactive dynamics from a single binary mask sequence conditioned on an input image. CoMoGen introduces a lightweight MaskAdapter that encodes binary mask sequences into a latent residual signal, injected into the Multi Modal Diffusion Transformer (MMDiT) model through a cosine-weighted schedule. Unlike the hierarchical coarse-to-fine design of UNet architectures, MMDiT operates as a sequence of uniform transformer blocks, making it difficult to identify which layers are responsible for the motion generation. Therefore, we propose a novel way to determine "Motion Layers" operating in the attention space of MMDiT. We fine-tune the model by using Low-Rank Adaptation (LoRA) to the Motion Layers, without requiring any architecture change in the MMDiT. This selective adaptation enables our method to focus on motion-critical components, yielding reduced computational cost. Despite its simplicity, CoMoGen enables precise subject motion and plausible interactions with surrounding humans, objects, and scenes. Comprehensive experiments on different datasets show that CoMoGen consistently outperforms prior controllable video generation methods and achieves state-of-the-art performance in motion fidelity and perceptual realism. Project page: mericadil.github.io/CoMoGen.
Adil Meric, Lin Geng Foo, Mert Kiray +3
May 21, 2026cs.RO

Verified Task-Space Motion Planning Under Joint-Space Constraints

Reactive task-space planners such as Bug2 operate with fixed Cartesian step sizes and are unaware of the manipulator's joint-angle limits. When the Jacobian is poorly conditioned, even small Cartesian steps can demand joint changes that exceed admissible bounds; clipping the joints to their limits causes tracking drift and can prevent goal reaching entirely. We address this by computing, at each planning step, the largest Cartesian hyperrectangle that is \emph{certifiably reachable} under joint displacement bounds. Using a second-order polynomial approximation of the inverse kinematics and the S-procedure, we formulate a small semidefinite program whose solution yields the certified half-width~λ⋆λ^\star. An equivalent bisection procedure exploiting the quadratic structure solves the certification in sub-millisecond time. Integrating this certificate with Bug2 yields a planner whose step size adapts to local kinematic conditioning. In a statistical evaluation over 94 adversarial scenarios spanning six joint-limit settings, the SOS-verified planner achieves \emph{zero} joint-limit violations with a 100% goal-reaching rate, whereas a standard Bug2 planner violates joint limits in 6--11% of steps and fails to reach the goal in up to 18% of scenarios.
Hanjiang Hu, Changliu Liu, Yebin Wang
May 21, 2026q-bio.NC

Active Sensing Subserves Task-Level Control

Active sensing is traditionally defined as the expenditure of energy, typically in the form of movement, for obtaining information. Here, we propose that the combination of reliance on adaptive sensors, the linkage between movement and sensing, and task-level control inevitably gives rise to the emergence of active sensing movements. In this way, active sensing is not driven by sensory goals, such as minimizing uncertainty about the state, but rather is necessary for task-level control. This hypothesis, that active sensing subserves control, is supported by both empirical data from organisms and mathematical theory. Interestingly, active sensing behaviors often occur in discrete epochs, interspersed with goal-oriented behavior. This suggests that animals switch between two behavioral modes with distinct control policies, an explore' mode in which animals produce dynamic movements to shape sensory feedback, and an exploit' mode in which animals produce slower compensatory movements that are directly related to achieving task goals. This strategy for feedback control that relies on adaptive sensors, active sensing, and mode switching is not commonly used in engineered systems despite being ubiquitous in biology. Engineered systems comprising state-of-the-art sensors, actuators, and mechanical designs can outperform animals with respect to ``cost functions'' such as maximum force generation, precision, and speed. Nevertheless, animals routinely achieve robust, graceful behaviors that are currently unmatched by engineered systems, suggesting that current control systems are insufficient. These insights, expressed in the language of control theory, may be critical for improving robotic sensing and control.
Andrew Lamperski, Debojyoti Biswas, Eric S. Fortune +3
May 21, 2026cs.CV

Which Way Did It Move? Diagnosing and Overcoming Directional Motion Blindness in Video-LLMs

Video Large Language Models (Video-LLMs) have made rapid progress on temporal video understanding, yet many fail at a basic perceptual primitive: signed image-plane motion direction. On simple videos of a single object moving left, right, up, or down, most Video-LLMs perform near chance, with above-chance cases largely attributable to prediction biases rather than genuine direction understanding. We call this failure directional motion blindness. We localize the failure by tracing motion direction information through the Video-LLM pipeline. Motion direction remains linearly accessible from the vision encoder, projector, and LLM hidden states, but the readout fails to bind this signal to the correct verbal answer option, revealing a direction binding gap. Although synthetic motion direction instruction tuning reduces this gap on the source domain, motion direction concept vector analysis shows that visual complexity weakens the signal magnitude and limits out-of-domain generalization. We introduce MoDirect, a dataset family for motion direction instruction tuning and evaluation, and DeltaDirect, a diagnosis-driven, projector-level objective that predicts normalized 2-D motion vectors from adjacent-frame feature deltas. On MoDirect-SynBench, instruction tuning with DeltaDirect improves motion direction accuracy from 25.9% to 85.4%. On MoDirect-RealBench, DeltaDirect improves real-world motion direction accuracy by 21.9 points over the vanilla baseline without real-world tuning data, while preserving standard video-understanding performance. Code: https://github.com/KHU-VLL/DeltaDirect
Jongseo Lee, Hyuntak Lee, Sunghun Kim +3
May 21, 2026cs.CV

AnyMo: Geometry-Aware Setup-Agnostic Modeling of Human Motion in the Wild

As wearable and mobile devices become increasingly embedded in daily life, they offer a practical way to continuously sense human motion in the wild. But inertial signals are highly dependent on the sensing setup, including body location, mounting position, sensor orientation, device hardware, and sampling protocol. This setup dependence makes it difficult to learn motion representations that transfer across devices and datasets, and limits the broader use of wearable IMUs beyond closed-set recognition. We introduce AnyMo, a geometry-aware framework for setup-agnostic human motion modeling. AnyMo uses physics-grounded IMU simulation over dense body-surface placements to generate diverse and plausible synthetic signals, pre-trains a graph encoder from paired synthetic placement views and masked partial observations, tokenizes multi-position IMU into full-body motion tokens, and aligns these tokens with an LLM for motion-language understanding. We evaluate AnyMo on three complementary tasks: zero-shot activity recognition across 14 unseen downstream datasets, cross-modal retrieval, and wearable IMU motion captioning, where it improves average Accuracy/F1/R@2 by 11.7%/11.6%/22.6% on HAR, increases zero-shot IMU-to-text and text-to-IMU retrieval MRR by 15.9% and 28.6%, respectively, and improves zero-shot captioning BERT-F1 by 18.8%. These results support AnyMo as a generalist model for wearable motion understanding in the wild. Project page: https://baiyuchen.com/project/AnyMo.
Baiyu Chen, Zechen Li, Wilson Wongso +5
May 21, 2026cs.CV

AtomicMotion: Learning Human Motion From Different Human Parts

Accurately reconstructing full-body poses from sparse head and hand trajectories is a foundational challenge for immersive AR/VR telepresence. Current methods often struggle with error accumulation and unnatural joint coordination, primarily because they treat the human body as a monolithic entity, thereby failing to capture the fine-grained ``atomic intents'' embedded in subtle signal variations and overlooking the inherent structural topology. To bridge this gap, we present AtomicMotion, a framework designed to decouple and re-integrate body dynamics through three core innovations. First, we introduce a logical body partitioning scheme that decomposes the skeleton into five distinct clusters based on functional intent; this ensures that each partition preserves internal joint synergies while isolating local motion primitives. Second, to robustly map sparse inputs to high-dimensional poses, we employ a masked full-body pre-conditioning strategy during training, forcing the model to internalize global skeletal topology and latent kinematic constraints. Finally, addressing the limitations of vanilla spatial attention, which often ignores fixed physiological connectivity, we propose Kinematic Attention. By embedding the classical kinematic tree structure into the attention mechanism, we ensure biological plausibility in the synthesized motions. Extensive evaluations on the AMASS dataset demonstrate that AtomicMotion significantly outperforms existing baselines, yielding higher reconstruction fidelity and superior biomechanical realism.
Runzhen Liu, Chuhua Xian, Fa-Ting Hong
May 21, 2026cs.RO

Decoupling Ego-Motion from Target Dynamics via Dual-Interval Motion Cues for UAV Detection

Object detection from Unmanned Aerial Vehicles (UAVs) is challenged by severe ego-motion, camera jitter, and large scale variations. While modern detectors perform well on static images, their direct application to UAV video often fails, particularly for small objects in dynamic scenes. Existing motion-based methods either rely on computationally expensive optical flow or use single-interval differencing, which is sensitive to jitter and limited in capturing diverse motion patterns. We propose a vision-only motion-guided detection framework that decouples target motion from camera-induced disturbances. A homography-based Global Motion Compensation (GMC) first aligns adjacent frames. We then introduce a Dual-Interval Motion Extraction strategy that captures both short-term and long-term motion cues. To integrate these cues, a lightweight Motion-Guided Attention (MGA) module enhances feature representations within a Feature Pyramid Network. Experiments on the VisDrone-VID dataset demonstrate consistent improvements over a strong YOLOv8 baseline under severe ego-motion. Ablation studies further confirm the effectiveness of the dual-interval design and the proposed motion-guided attention mechanism.
Liuyang Wang, Feitian Zhang
May 21, 2026cs.CV

Segment Anything with Motion, Geometry, and Semantic Adaptation for Complex Nonlinear Visual Object Tracking

Traditional visual object tracking (VOT) methods typically rely on task-specific supervised training, limiting their generalization to unseen objects and challenging scenarios with distractors, occlusion, and nonlinear motion. Recent vision foundation models, exemplified by SAM 2, learn strong video understanding priors from large-scale pretraining and offer a promising foundation for building more robust and generalizable trackers. However, directly applying SAM 2 to VOT remains suboptimal, as it does not explicitly model target motion dynamics or enforce geometric and semantic consistency across frames, both of which are essential for reliable tracking. To address this issue, we propose SAMOSA, a new tracking framework that adapts SAM 2 to complex VOT scenarios by explicitly leveraging motion, geometry, and semantic cues. Specifically, we introduce a lightweight nonlinear motion predictor to model target dynamics and guide mask selection as well as memory filtering. We further exploit semantic cues to detect target shifts and recover from tracking failures, while geometric cues are incorporated as structural constraints to improve tracking stability. In this way, SAMOSA bridges the gap between the implicit video understanding prior of SAM 2 and explicit tracking-oriented modeling. Extensive experiments show that SAMOSA consistently outperforms state-of-the-art SAM 2--based approaches on general benchmarks, demonstrates stronger generalization than supervised VOT methods, and achieves substantial gains on anti-UAV datasets, which typify complex nonlinear motion scenarios. Our code is available at https://github.com/DurYi/SAMOSA.
Deyi Zhu, Yuji Wang, Yong Liu +4
May 21, 2026cs.RO

Quantifying Full-Body Immersion

Humanity is at the forefront of yet another digital revolution, where the lines between real and virtual worlds are dissolving, reshaping how we perceive and interact with our surroundings. In this context, we introduce a transformative paradigm for immersive virtual experiences centered around whole-body kinetic interactions. Our approach redefines immersion through three distinct levels: audio-visual immersion, capturing sensory realism; physical immersion, delivering haptic feedback; and full-body immersion (FBI), where dynamic bodily interaction integrates seamlessly with virtual environments. At the core of this innovation lies a scalable, distributable platform based on modular robotic surface units inspired by the adaptive designs of nature. These units enable the rendering of immersive environments at any scale, from intimate personal experiences to expansive multi-user settings, dynamically adapting to interactions in real-time. The modular system distributes force, shape, and motion feedback throughout entire spaces, replicating the physical characteristics of the environment and enabling new depth of engagement through FBI. By combining scalability, adaptability, and dynamic physical engagement, this framework bridges the gap between real and virtual worlds. It offers an unprecedented level of immersion where users can engage their entire bodies in symbiotic interactions with the virtual space. This work not only advances immersive technology but also redefines how humans and virtual environments coexist, setting a foundation for a new era of human-environment synthesis.
Alihan Bakir, Ekrem Yüksel, Fabio Zuliani +3
May 21, 2026cs.CV

Moment-Reenacting: Inverse Motion Degradation with Cross-shutter Guidance

Motion degradation, manifested as blur in global shutter (GS) images or rolling shutter (RS) distortion in RS counterparts, remains a fundamental challenge in computational imaging, especially under fast motion or low-light conditions. While prior works have treated blur decomposition and RS temporal super-resolution as separate tasks, this separation fails to exploit their intrinsic complementarity. In this paper, we propose a unified framework to invert motion degradation and reenact imaging moment by jointly leveraging the complementary characteristics of GS blur and RS distortion. To this end, we introduce a novel dual-shutter setup that captures synchronized blur-RS image pairs and demonstrate that this combination effectively resolves temporal and spatial ambiguities inherent in both modalities. For allowing flexible performance-cost trade-offs, we further extend this dual-shutter setup to a stereo Blur-RS configuration with a narrow baseline. In addition, we construct a triaxial imaging system to collect a real-world dataset with aligned GS-RS pairs and ground-truth high-speed frames, enabling robust training and evaluation beyond synthetic data. Our proposed network explicitly disentangles motion into context-aware and temporally-sensitive representations via a dual-stream motion interpretation module, followed by a self-prompted frame reconstruction stage. Extensive experiments validate the superiority and generalizability of our approach, establishing a new paradigm for realistic high-speed video reconstruction under complex motion degradations. Codes and more resources are available at https://jixiang2016.github.io/dualBR_site/.
Xiang Ji, Guixu Lin, Zhengwei Yin +2
May 20, 2026cs.RO

Safe and Steerable Geometric Motion Policies for Robotic Dexterous Manipulation

Robotic dexterous manipulation requires continuously reconciling objectives and constraints defined on heterogeneous geometric spaces: a robot controlled on a R7\mathbb{R}^7 configuration manifold may need to track end effector poses on SE(3)\mathrm{SE}(3) while satisfying obstacle avoidance margins in R\mathbb{R}. We present Safe Pullback Bundle Dynamical Systems (SafePBDS), a geometrically consistent framework that computes optimal, certifiably safe configuration manifold accelerations from objectives and safety requirements on arbitrary task manifolds. SafePBDS builds on prior work that combines predefined task manifold dynamical systems to produce autonomous motion. Its first innovation is a pullback control barrier function construction, which converts task manifold safety conditions into linear constraints on configuration manifold accelerations. The second innovation is a task manifold action interface that allows a high-level policy to inject low dimensional residual motions; zero input recovers the autonomous behavior, while safety is preserved under arbitrary inputs. This lets high-level policies efficiently steer exploration while leaving precise motion to the autonomous behavior. We validate SafePBDS in simulation and on a 23-DOF Franka Panda-Allegro Hand platform. On dexterous grasping, SafePBDS achieves a 92.5%92.5\% success rate across 20 household objects and 120 trials. Using the action interface, the method can exclude any one of the four fingers during grasping via a one-dimensional action, achieving 94.4%94.4\% 3-finger grasp success across 3 objects and 36 trials. The efficient planning and safety guarantee of SafePBDS also enables the first model-based, fully actuated palm-down in-hand reorientation, exceeding 360∘360^\circ of yaw rotation in both directions under varying object weight and wrist motion. Demo video and details: https://tml.stanford.edu/safe-pbds
Albert Wu, Riccardo Bonalli, Thomas Lew +1
May 20, 2026cs.CV

BodyReLux: Temporally Consistent Full-Body Video Relighting

Being able to relight human performance is a fundamental task for post production and content creation. We present BodyReLux, a subject-specific video diffusion-based framework for relighting full-body human performances in a temporally consistent way. Our model is trained on a hybrid dataset of pixel-aligned video relighting pairs, covering a diverse combination of lighting conditions, performances and viewpoints. To acquire such dataset, we combine traditional static One-Light-at-a-Time (OLAT) capture and a novel dynamic performance capture in which two smoothly varying lighting sequences are rapidly interleaved. Because the lighting operates above the human flicker-fusion threshold, the interleaving does not appear to strobe. We train our video relighting model from a pretrained text-to-video model to fully leverage the generative priors for producing high quality videos. To achieve accurate lighting control, we introduce a new lighting conditioning method that represents each light source as a token. We further condition on sequences of lighting using masked attention to support dynamic lighting control. Together with a carefully designed data augmentation pipeline, we achieve photorealistic, robust, and temporally consistent video relighting of subject-specific human performances.
Li Ma, Mingming He, Xueming Yu +4
May 20, 2026cs.RO

Motion Design for Grasp-Based Dynamic Locomotion in Microgravity

Locomotion in microgravity often relies on sparsely and irregularly arranged anchors, motivating grasp-based mobility with multiple limbs. In this setting, dynamic locomotion is feasible only through deliberate regulation of both anchored interactions and whole-body coordination under coupled dynamic and kinematic constraints. This paper presents design insights for grasp-based dynamic locomotion with multi-limbed robotic systems in microgravity, targeting scenarios that require 6D limb manipulation to establish contacts with candidate anchors. The investigated design parameters include gait pattern, stride length, locomotion speed, and nominal posture. A parameterizable locomotion planning framework is proposed to support variations of these parameters and to evaluate the resulting locomotion performance in terms of stability and actuation demand. Two representative quadruped morphologies are adopted for evaluation in physics-based simulation. The results demonstrate that enlarging the feasible contact wrench space and attenuating impulsive whole-body dynamics improve locomotion performance. These findings inform strategies for contact configuration selection and whole-body coordination in microgravity locomotion with multi-limbed systems.
Chaerim Moon, Joohyung Kim, Justin K. Yim
May 20, 2026cs.CV

Latent Dynamics for Full Body Avatar Animation

Pose-driven full-body avatars built on neural rendering produce high-quality novel views of a captured subject. Yet loose clothing and other dynamic elements deform in ways pose alone cannot explain: the same pose can correspond to many different states, because their motion depends on history, inertia, and contact. Explicit simulation and layered-garment methods can model such dynamics, but they require either a dedicated garment template, which raw multi-view capture does not naturally provide, or a test-time physics simulator with non-trivial runtime cost. A parallel line of work learns data-driven clothing avatars that avoid explicit garment layers. These methods add an auxiliary latent for variation beyond pose; at inference, they fix it, regress it from pose, or retrieve it from training data, without explicitly modeling how the latent evolves with its own dynamics. Additionally, even in everyday motion with loose clothing, existing architectures often struggle to capture fine-grained detail, producing blurry renderings and temporal artifacts. We augment a pose-conditioned 3D Gaussian avatar with a transformer-based decoder and a dynamics residual latent that captures temporal appearance and geometry variation beyond the driving signals. At inference, a learned latent dynamics model evolves the residual latent from a short pose history and the previous latent state. The model decomposes each update into driving, restoring, and dissipative forces, producing temporally coherent, history-dependent rollouts with negligible added cost. Different initial conditions yield diverse yet plausible motion trajectories, and the force decomposition exposes controls such as stiffness. Across nine captured sequences of everyday motion with diverse loose garments, quantitative metrics and a perceptual user study show improved animation quality over recent data-driven baselines.
Shichong Peng, Chengxiang Yin, Fei Jiang +7
May 20, 2026cs.CV

DrawMotion: Generating 3D Human Motions by Freehand Drawing

Text-to-motion generation, which translates textual descriptions into human motions, faces the challenge that users often struggle to precisely convey their intended motions through text alone. To address this issue, this paper introduces DrawMotion, an efficient diffusion-based framework designed for multi-condition scenarios. DrawMotion generates motions based on both a conventional text condition and a novel hand-drawing condition, which provide semantic and spatial control over the generated motions, respectively. Specifically, we tackle the fine-grained motion generation task from three perspectives: 1) freehand drawing condition. To accurately capture users' intended motions without requiring tedious textual input, we develop an algorithm to automatically generate hand-drawn stickman sketches across different dataset formats; 2) multi-condition fusion. We propose a Multi-Condition Module (MCM) that is integrated into the diffusion process, enabling the model to exploit all possible condition combinations while reducing computational complexity compared to conventional approaches; and 3) training-free guidance. Notably, the MCM in DrawMotion ensures that its intermediate features lie in a continuous space, allowing classifier-guidance gradients to update the features and thereby aligning the generated motions with user intentions while preserving fidelity. Quantitative experiments and user studies demonstrate that the freehand drawing approach reduces user time by approximately 46.7% when generating motions aligned with their imagination. The code, demos, and relevant data are publicly available at https://github.com/InvertedForest/DrawMotion.
Tao Wang, Lei Jin, Zhihua Wu +7
May 19, 2026cs.RO

KIO-planner: Attention-Guided Single-Stage Motion Planning with Dual Mapping for UAV Navigation

Autonomous UAV flight in confined, wall-dense environments requires low-latency and reliable motion planning under strict safety constraints. Traditional optimization-based planners suffer from mapping latency and easily fall into local minima when navigating through dense structural obstacles. Meanwhile, existing end-to-end learning methods struggle to extract fine-grained geometric features from raw depth images and lack hard kinodynamic constraints, leading to unpredictable collisions near walls. To address these issues, we propose KIO-planner, an attention-guided single-stage trajectory planning framework. First, we integrate a Convolutional Block Attention Module (CBAM) into the perception backbone to adaptively focus on critical structural edges and traversable space. Second, we introduce a novel Dual Mapping mechanism--comprising physical bounds activation and a deterministic Geometric Safety Shield in the depth-pixel space--to enforce kinodynamic feasibility and collision-free flight without global map fusion. Extensive high-fidelity simulated experiments demonstrate that KIO-planner enables highly agile navigation at speeds up to 3.0 m/s. Compared to the state-of-the-art baseline, KIO-planner achieves lower inference latency (approximately 24 ms) and generates significantly smoother trajectories, reducing control cost by 28.4%. Most notably, our Dual Mapping substantially increases the worst-case safety margin, measured by minimum distance to obstacles, from 0.48 m to 0.76 m, ensuring fast, smooth, and safer navigation in highly constrained environments.
Dexing Yao, Haochen Li, Junhao Wei +11
May 19, 2026cs.CV

Bézier Degradation Modeling for LiDAR-based Human Motion Capture

LiDAR-based 3D human motion capture has broad applications in fields such as autonomous driving and robotics, where accurate motion reconstruction is crucial. However, existing methods often struggle with unstable inputs and severe occlusions, leading to jittery or even failed pose predictions. To address these challenges, we propose BMLiCap, a coarse-to-fine framework that models motion using temporally compressible Bézier curves. By reducing control points through a trajectory-preserving strategy, we obtain a coherent and learning-friendly motion representation. To reconstruct human actions from LiDAR point-cloud cues, we design a progressive motion-reconstruction module. Specifically, a Time-scale Motion Transformer (TMT) is introduced to predict motion curves at multiple temporal scales, and a Multi-level Motion Aggregator (MMA) is utilized to adaptively fuse the multi-scale curves to recover detailed, temporally coherent poses, effectively bridging observation gaps caused by occlusions and noise. Across four mainstream benchmarks LiDARHuman26M, FreeMotion, NoiseMotion, and SLOPER4D, BMLiCap achieves state-of-the-art accuracy and temporal continuity in complex scenes, demonstrating its ability to compensate for severe occlusions and reduce prediction jitter.
Xiaoqi An, Lin Zhao, Jun Li +2
May 19, 2026cs.CV

Rebalancing Reference Frame Dominance to Improve Motion in Image-to-Video Models

Image-to-video models often generate videos that remain overly static, compared to text-to-video models. While prior approaches mitigate this issue by weakening or modifying the image-conditioning signal, they often require additional training or sacrifice fidelity to the reference image. In this work, we identify reference-frame dominance as a key mechanism behind motion suppression. We observe that non-reference frames in I2V models allocate excessive self-attention to reference-frame key tokens, causing reference information to be over-propagated across time and suppressing inter-frame dynamics. Based on this finding, we propose DyMoS (Dynamic Motion Slider), a training-free and model-agnostic method that rebalances the attention pathway from generated frames to the reference frame during initial denoising steps. DyMoS leaves both the input image and model weights unchanged and introduces a single scalar parameter for continuous control over motion strength. Experiments across multiple state-of-the-art I2V backbones demonstrate that DyMoS consistently improves motion dynamics while maintaining visual quality and fidelity to the reference image.
Wooseok Jeon, Seungho Park, Seunghyun Shin +3
May 18, 2026eess.SY

Probabilistic Recursively Feasible Motion Planning Under Uncertain Environments

Safe motion planning in uncertain, time-varying environments is challenging because the safe region can change unpredictably across planning steps, often causing a loss of recursive feasibility. In this work, we present a Probabilistic Recursively Feasible Model Predictive Control (PRF-MPC) framework that guarantees recursive feasibility with a specified probability. We introduce properties that an ideal predictor should satisfy to ensure distributional consistency, and use these properties to derive closed-form expressions for the means and covariances of trajectories predicted at future time steps. Building on this analysis, we construct safety constraints that ensure, with high probability, that the current safe set is contained within the safe sets at future time steps, thereby probabilistically guaranteeing recursive feasibility. Simulation results on a lane-change scenario demonstrate that the proposed method significantly improves recursive feasibility.
Hyeontae Sung, Hyeongchan Ham, Junyoung Park +2
May 18, 2026cs.CV

MotionMERGE: A Multi-granular Framework for Human Motion Editing, Reasoning, Generation, and Explanation

Recent motion-language models unify tasks like comprehension and generation but operate at a coarse granularity, lacking fine-grained understanding and nuanced control over body parts needed for animation or interaction. This stems from fundamental issues in both the model and the data, in which the model can't focus on motion's localized pattern, and the training data lacks fine-grained supervision. To tackle this, we propose MotionMERGE, a unified framework that bridges the granularity gap. First, we pioneer the study of fine-grained languageguided motion control, including detailed understanding and localized editing, by explicitly modeling motion at part and temporal levels within a single LLM, thereby endowing the model with robust priors for precise control. Second, we design ReasoningAware Granularity-Synergy pre-training, a novel strategy that employs joint supervision for cross-granularity alignment, temporal grounding, localized alignment, motion coherency, and motion-grounded chain-of-thought (CoT) reasoning. This equips the model with fine-grained motion-language alignment, crossgranularity synergy, and explicit reasoning ability. Third, we curate MotionFineEdit, a large-scale dataset (837K atomic + 144K complex triplets) with the first fine-grained spatio-temporal corrective instructions and motion-grounded CoT annotations, establishing a new benchmark for fine-grained text-driven motion editing and motion-grounded reasoning. Extensive experiments demonstrate the capability of MotionMERGE for more precise motion generation, understanding, and editing, and compelling zero-shot generalization to other complex motion tasks. This work represents a significant step toward models that interact with motion in finer granularity and human-like reasoning.
Bizhu Wu, Jinheng Xie, Wenting Chen +5
May 18, 2026cs.CV

StableHand: Quality-Aware Flow Matching for World-Space Dual-Hand Motion Estimation from Egocentric Video

Recovering world space 4D motion of two interacting hands from egocentric video is a fundamental capability for supervising robot policy learning, where wrist trajectories track the end-effector and finger articulations specify the grasp pose. Two major challenges arise in this setting: hands frequently leave the camera view for extended periods due to head motion, and persistent hand-object interactions cause severe occlusions of one or both hands. Existing methods uniformly condition on noisy hand motion observations without accounting for their per-frame reliability, leading to substantial performance degradation. Our key insight is that accurate world space hand motion estimation is tightly coupled with the quality of per-frame hand observations. To this end, we decompose the quality of hand motion observations extracted from an off-the-shelf hand pose estimator into four channels: wrist global translation and finger articulations for both hands. We propose StableHand, a quality-aware flow-matching framework conditioned on these four-channel quality signals, which are predicted by a learned quality network. We naturally incorporate the quality signals into the flow-matching process through a per-channel forward schedule, a quality-adjusted velocity target, AdaLN modulation of the DiT denoiser, and a quality-aware ODE initialization. This unified generative process preserves high-quality observations while reconstructing unreliable ones using a learned bimanual motion prior. Experiments on HOT3D and ARCTIC, two egocentric benchmarks featuring long missing-hand spans and persistent hand-object occlusions, show that StableHand achieves state-of-the-art performance across all reported metrics, reducing W-MPJPE by 20-25% compared to the strongest baseline, with the largest gains on heavily occluded ARCTIC sequences.
Huajian Zeng, Chaohua Yao, Yuantai Zhang +3
May 18, 2026cs.CV

DanceHMR: Hand-Aware Whole-Body Human Mesh Recovery from Monocular Videos

Monocular video human mesh recovery is essential for digital humans, avatar animation, and embodied simulation, where both temporal stability and expressive whole-body motion are required. Existing video HMR methods produce coherent body motion but often overlook detailed hand articulation, while image-based whole-body methods recover SMPL-X meshes independently per frame, often leading to jittery and inaccurate hand motion. We present a temporally coherent whole-body HMR framework for challenging in-the-wild monocular videos. Our model unifies body context and part-specific hand observations through residual body-hand fusion, enabling stable body motion and detailed hand recovery within a single temporal architecture. We further introduce close-up-aware augmentation to improve robustness under upper-body framing. Experiments on whole-body and body-only benchmarks demonstrate improved hand reconstruction and competitive body accuracy. Our method also produces temporally stable and 2D-consistent SMPL-X motion in challenging real-world videos.
Wenhao Shen, Ming Zhou, Hengyuan Zhang +3
May 18, 2026eess.IV

See Silhouettes in Motion with Neuromorphic Vision

Quasi-bimodal objects, such as text, road signs, and barcodes, play a basic yet vital role in daily visual communication. By boiling these down to clear silhouettes, binarization uses a minimal language to convey essential vision cues for maximum downstream efficiency, especially for tasks that require simple geometric, topological reasoning rather than heavy appearance modeling. The catch is that frame-based imaging often struggles on mobile platforms like drones, self-driving cars, and underwater vehicles, in which rapid motion causes severe motion blur and harsh lighting washes out scene details. To overcome these physical limits, neuromorphic vision via event cameras, featuring microsecond time resolution and high dynamic range, steps in as a natural solution. Building upon this event-driven paradigm, we propose a simple yet effective dual-modal approach that harnesses the synergy between frames and events for training-free, real-time, high-frame-rate binarization on CPU-only devices. Extensive evaluations show that it earns competitive performance against leading techniques in reducing blur artifacts and delivers impressive improvements under challenging illumination at a lower computational cost. Besides, its asynchronous nature bypasses long-standing event-scarcity issues that break traditional time-binning reconstruction at fixed time slots, maintaining clear target shapes even at extreme kilohertz frame rates. Its binary results further serve as reliable representations to facilitate a range of downstream tasks. This work paves the way towards lightweight perception and interaction in embodied intelligence on resource-constrained edge platforms.
Pei Zhang, Shijie Lin, Zhou Ge +2
May 16, 2026cs.CV

iMiGUE-3K: A Large-Scale Benchmark for Micro-Gesture Analysis with Self-Supervised Learning

Emotion understanding is a fundamental challenge in affective computing and artificial intelligence. While existing approaches predominantly focus on facial expressions and speech, they often overlook the rich emotional cues conveyed through body language. Recently, micro-gestures (MGs), unintentional, subconscious movements driven by inner feelings, have attracted increasing attention as an alternative to other cues. However, there are no existing large-scale datasets supporting the pre-training of the MG foundation model. To advance MG research, we present a new benchmark for micro-gesture-based emotion understanding, featuring key contributions with a novel dataset (iMiGUE-3K) and a series of foundation models for different tasks. Using a model-based crowd-sourcing data collection strategy, we construct iMiGUE-3K, the largest MG dataset to date. It comprises video recordings from 332 distinct professional tennis players' public press interviews over the past seven years, totaling more than 3.4K long video clips and 37 million frames. The dataset includes 32 micro-gesture classes with rich descriptive annotations, making it the first large-scale, in-the-wild, video dataset for fine-grained gesture-based emotion analysis. Built on iMiGUE-3K, we propose MG-FMs, a discriminative foundation model for transferable gesture presentation learning. Based on the foundation model, we establish five comprehensive evaluation tasks: MG recognition (unsupervised, semi-supervised, supervised), MG retrieval, and MG emotion recognition. Our systematic evaluation of representative methods demonstrates that micro-gesture-based analysis significantly improves emotion understanding. We hope this work can provide comprehensive tools for MG analysis and set a solid foundation for future research in psychological diagnostics, affective computing, and advanced human-computer interaction.
Chengyan Wang, Haoyu Chen, Hui Wei +3
May 16, 2026cs.CV

Markerless Motion Capture for Biomechanical Whole-Body Kinematic Estimation in Infants

arly identification of motor impairment in infancy relies on expert visual assessment of spontaneous movement, motivating the development of automated, objective alternatives. One promising approach is using computer vision, which benefits from high quality pose estimation from video. In this study, we systematically evaluated three state-of-the-art pose estimation frameworks (MeTRAbs-ACAE, SAM 3D Body, and Sapiens) on 100 videos over 13 sessions of 8 infants recorded with a multi-view markerless motion capture system. We quantified keypoint detection accuracy using reprojection error, geometric consistency, and Procrustes-aligned 3D position error, and demonstrated proof-of-concept for fitting an inverse kinematic framework to infant data. While Sapiens achieved the lowest reprojection error and highest geometric consistency of the methods evaluated (22.8 pixels and 0.82, respectively), SAM 3D Body provided the most comprehensive 3D information for kinematic reconstruction with Procrustes-aligned position errors of 19 to 28 mm. We demonstrate in a case comparison example that biomechanical models fit to SAM 3D estimates distinguish representative movement patterns in infants related to motor development, as identified by a clinical expert. Together, these findings highlight both the promise and current limitations of 3D pose estimation for infant biomechanics and establish preliminary groundwork for scalable, video-based assessment of early motor development.
Divya Joshi, J. D. Peiffer, Colleen Peyton +1
May 15, 2026cs.CV

FashionChameleon: Towards Real-Time and Interactive Human-Garment Video Customization

Human-centric video customization, particularly at the garment level, has shown significant commercial value. However, existing approaches cannot support low-latency and interactive garment control, which is crucial for applications such as e-commerce and content creation. This paper studies how to achieve interactive multi-garment video customization while preserving motion coherence using only single-garment video data. We present FashionChameleon, a real-time and interactive framework for human-garment customization in autoregressive video generation, where users can interactively switch garment during generation. FashionChameleon consists of three key techniques: (i) Instead of training on multi-garment video data, we train a Teacher Model with In-Context Learning on a single reference-garment pair. By retaining the image-to-video training paradigm while enforcing a mismatch between the reference and garment image, the model is encouraged to implicitly preserve coherence during single-garment switching. (ii) To achieve consistency and efficiency during generation, we introduce Streaming Distillation with In-Context Learning, which fine-tunes the model with in-context teacher forcing and improves extrapolation consistency via gradient-reweighted distribution matching distillation. (iii) To extend the model for interactive multi-garment video customization, we propose Training-Free KV Cache Rescheduling, which includes garment KV refresh, historical KV withdraw, and reference KV disentangle to achieve garment switching while preserving motion coherence. Our FashionChameleon uniquely supports interactive customization and consistent long-video extrapolation, while achieving real-time generation at 23.8 FPS on a single GPU, 30-180×\times faster than existing baselines.
Quanjian Song, Yefeng Shen, Mengting Chen +5
May 15, 2026cs.CV

AnyAct: Towards Human Reenactment of Character Motion From Video

We study the problem of directly deriving an initial human reenactment from a monocular video of a non-human character. Our goal is not to reconstruct the source character itself but to reinterpret its motion as a plausible and editable human performance for downstream animation authoring. This task is challenging because existing video-based motion capture methods are largely restricted to human-centric structural spaces, while motion retargeting methods typically require structured 3D source motions and known source topologies. Our key insight is that sparse local articulated motion cues can preserve essential dynamics across large structural differences, providing a stable bridge from character video to human reenactment. Based on this observation, we propose AnyAct, which formulates character-video-driven human reenactment as conditional human motion generation from transferable sparse local 2D articulated motion. To make this practical, we introduce three key designs: human-motion-only supervision via augmented 3D-to-2D projection, progressive 3D-to-2D training to alleviate conditioning ambiguity, and global-local motion decoupling for reliable local motion control. We further construct a benchmark primarily covering diverse non-human character videos. Experiments on the benchmark show that AnyAct produces high-fidelity initial human reenactments that preserve the essential dynamics of the characters in reference videos, and further ablation studies validate the effectiveness of its core designs.
Liuhan Chen, Lei Zhong, Jiawei Wang +5
May 14, 2026cs.RO

HoloMotion-1 Technical Report

In this report, we present HoloMotion-1, a humanoid motion foundation model for zero-shot whole-body motion tracking. A key innovation of HoloMotion-1 is to scale control-policy training with a large-scale hybrid motion corpus, where video-reconstructed motions from in-the-wild videos provide the dominant source of motion diversity, while curated motion-capture and in-house motion data provide higher-fidelity supervision and deployment-oriented coverage. This data regime enables HoloMotion-1 to move beyond conventional MoCap-only training and exposes the policy to substantially broader behaviors, capture conditions, and motion styles. Learning from such heterogeneous data introduces new challenges, including reconstruction noise, source-domain mismatch, uneven motion quality, and the need for temporal modeling under large behavioral variation. To address these challenges, HoloMotion-1 integrates large-capacity temporal modeling, a sparsely activated Mixture-of-Experts Transformer with KV-cache inference for real-time control, and a sequence-level training strategy that improves learning efficiency on extended motion sequences. Extensive experiments on multiple unseen motion benchmarks show that HoloMotion-1 generalizes robustly across diverse motion types and capture conditions, significantly improves tracking accuracy over prior methods, and transfers directly to a real humanoid robot without task-specific fine-tuning.
Maiyue Chen, Kaihui Wang, Bo Zhang +7
May 14, 2026cs.CV

Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Control

We present MSCoT, a multi-scale, coarse-to-fine model for test-time human motion synthesis and control. Unlike recent approaches that rely on multiple iterative denoising/token-prediction steps, or modules tailored for specific control signals, MSCoT discretizes motion into a multi-scale hierarchical representation and predicts the entire token sequence at each temporal scale in a coarse-to-fine fashion. Building on this coarse-to-fine paradigm, we propose an efficient multi-scale token guidance strategy that overcomes the challenge of discrete sampling and steers the token distribution towards the control goals, allowing for fast and flexible control. To address the limitations of a discrete codebook, a lightweight token refiner further adds continuous residuals to the discrete token embeddings and allows differentiable test-time refinement optimization to ensure precise alignment with the control objectives. MSCoT is able to produce quality motions, consistent with the control constraints, while offering substantially faster sampling than diffusion-based approaches. Experiments on popular benchmarks demonstrate state-of-the-art controllable text-to-motion generation performance of MSCoT over existing baselines, with better motion quality (48% FID improvement), higher control accuracy (-61% avg error), and 10×10 \times faster inference speed on HumanML3D.
Nhat Le, Daochang Liu, Anh Nguyen +1
May 14, 2026cs.CV

MechVerse: Evaluating Physical Motion Consistency in Video Generation Models

Text- and image-conditioned video generation models have achieved strong visual fidelity and temporal coherence, but they often fail to generate motion governed by kinematic and geometric constraints. In these settings, object parts must remain rigid, maintain contact or coupling with neighboring components, and transfer motion consistently across connected parts. These requirements are especially explicit in articulated mechanical assemblies, where motion is constrained by rigid-link geometry, contact/coupling relations, and transmission through kinematic chains. A generated video may therefore appear plausible while violating the intended mechanism, such as rotating a part that should translate, deforming a rigid component, breaking coupling between parts, or failing to move downstream components. To evaluate this gap, We introduce MechVerse, a benchmark for mechanically consistent image-to-video generation. MechVerse contains 21,156 synthetic clips from 1,357 mechanical assemblies across 141 categories, organized into three tiers of increasing kinematic complexity: independent articulation, pairwise coupling, and densely coupled multi-part mechanisms. Each clip is paired with a structured prompt describing part identities, stationary supports, moving components, motion primitives, direction, speed/extent, and inter-part dependencies. We evaluate proprietary, open-source, and fine-tuned image-to-video models using standard video metrics, instruction-following scores, and human judgments of motion correctness and kinematic coupling. Results show that current models can preserve appearance and smoothness while failing to generate mechanically admissible motion, with errors increasing as coupling complexity grows. MechVerse provides a benchmark for measuring and improving mechanism-aware video generation from image and language inputs.
Rahul Jain, Mayank Patel, Asim Unmesh +1
May 14, 2026cs.CV

BioHuman: Learning Biomechanical Human Representations from Video

Understanding human motion beyond surface kinematics is crucial for motion analysis, rehabilitation, and injury risk assessment. However, progress in this domain is limited by the lack of large-scale datasets with biomechanical annotations, and by existing approaches that cannot directly infer internal biomechanical states from visual observations. In this paper, we introduce a simulation-based framework for estimating muscle activations from existing motion capture datasets, resulting in BioHuman10M, a large-scale dataset with synchronized video, motion, and activations. Building on BioHuman10M, we propose BioHuman, an end-to-end model that takes monocular video as input and jointly predicts human motion and muscle activations, effectively bridging visual observations and internal biomechanical states. Extensive experiments demonstrate that BioHuman enables accurate reconstruction of both kinematic motion and muscle activity, and generalizes across diverse subjects and motions. We believe our approach establishes a new benchmark for video-based biomechanical understanding and opens up new possibilities for physically grounded human modeling.
Yujun Huo, He Zhang, Chentao Song +3
May 14, 2026cs.GR

UMo: Unified Sparse Motion Modeling for Real-Time Co-Speech Avatars

Speech-driven gestures and facial animations are fundamental to expressive digital avatars in games, virtual production, and interactive media. However, existing methods are either limited to a single modality for audio motion alignment, failing to fully utilize the potential of massive human motion data, or are constrained by the representation ability and throughput of multimodal models, which makes it difficult to achieve high-quality motion generation or real-time performance. We present UMo, a unified sparse motion modeling architecture for real-time co-speech avatars, which processes text, audio, and motion tokens within a unified formulation. Leveraging a spatially sparse Mixture-of-Experts framework and a temporally sparse, keyframe-centric design, UMo efficiently performs real-time dense reconstruction, enabling temporally coherent and high-fidelity animation generation for both facial expressions and gestures. Furthermore, we implement a multi-stage training strategy with targeted audio augmentation to enhance acoustic diversity and semantic consistency. Consequently, UMo preserves fine-grained speech-motion alignment even under strict latency constraints. Extensive quantitative and qualitative evaluations show that UMo achieves better output quality under low latency and real-time performance constraints, offering a practical solution for high-fidelity real-time co-speech avatars.
Xiaoyu Zhan, Xinyu Fu, Chenghao Yang +9
May 14, 2026cs.GR

AnchorRoute: Human Motion Synthesis with Interval-Routed Sparse Contro

Sparse anchors provide a compact interface for human motion authoring: users specify a few root positions, planar trajectory samples, or body-point targets, while the system synthesizes the full-body motion that completes the under-specified intent. We present AnchorRoute, a sparse-anchor motion synthesis framework that uses anchors as a shared scaffold for both generation and refinement. Before generation, AnchorRoute converts sparse anchors into anchor-condition features and injects the resulting condition memory into a frozen Transition Masked Diffusion prior through AnchorKV and dual-context conditioning. This preserves the generation quality of the pretrained text-to-motion prior while learning sparse spatial control. After generation, the same anchors are evaluated as residuals: their timestamps define refinement intervals, and their residuals determine where correction should be concentrated. RouteSolver then refines the motion by projecting soft-token updates onto anchor-defined piecewise-affine interval bases. This couples generation-time anchor conditioning with residual-routed refinement under one anchor scaffold. AnchorRoute supports root-3D, planar-root, and body-point control within the same formulation. In benchmark evaluations, AnchorRoute outperforms prior sparse-control methods under the sparse keyjoint protocol and consistently improves anchor adherence across control families. The results show that the learned anchor-conditioned generator and RouteSolver refinement are complementary: the generator preserves text-motion quality, while RouteSolver provides a controllable path toward stronger anchor adherence.
Pengcheng Fang, Tengjiao Sun, Dongjie Fu +4
May 14, 2026cs.CV

PhyMotion: Structured 3D Motion Reward for Physics-Grounded Human Video Generation

Generating realistic human motion is a central yet unsolved challenge in video generation. While reinforcement learning (RL)-based post-training has driven recent gains in general video quality, extending it to human motion remains bottlenecked by a reward signal that cannot reliably score motion realism. Existing video rewards primarily rely on 2D perceptual signals, without explicitly modeling the 3D body state, contact, and dynamics underlying articulated human motion, and often assign high scores to videos with floating bodies or physically implausible movements. To address this, we propose PhyMotion, a structured, fine-grained motion reward that grounds recovered 3D human trajectories in a physics simulator and evaluates motion quality along multiple dimensions of physical feasibility. Concretely, we recover SMPL body meshes from generated videos, retarget them onto a humanoid in the MuJoCo physics simulator, and evaluate the resulting motion along three axes: kinematic plausibility, contact and balance consistency, and dynamic feasibility. Each component provides a continuous and interpretable signal tied to a specific aspect of motion quality, allowing the reward to capture which aspects of motion are physically correct or violated. Experiments show that PhyMotion achieves stronger correlation with human judgments than existing reward formulations. These gains carry over to RL-based post-training, where optimizing PhyMotion leads to larger and more consistent improvements than optimizing existing rewards, improving motion realism across both autoregressive and bidirectional video generators under both automatic metrics and blind human evaluation (+68 Elo gain). Ablations show that the three axes provide complementary supervision signals, while the reward preserves overall video generation quality with only modest training overhead.
Yidong Huang, Zun Wang, Han Lin +6
May 13, 2026cs.CV

Coordinating Multiple Conditions for Trajectory-Controlled Human Motion Generation

Trajectory-controlled human motion generation aims to synthesize realistic human motions conditioned on both textual descriptions and spatial trajectories. However, existing methods suffer from two critical limitations: first, the conflict between text and trajectory conditions disrupts the denoising process, resulting in compromised motion quality or inaccurate trajectory following; second, the use of redundant motion representations introduces inconsistencies between motion components, leading to instability during trajectory control. To address these challenges, we propose CMC, a decoupled framework that effectively coordinates text and trajectory conditions through a divide-and-conquer strategy. CMC follows a divide-and-conquer paradigm, comprising two cascaded stages: Trajectory Control and Motion Completion. In the first stage, a diffusion model generates a simplified representation of the controlled joints under trajectory guidance, based on the given trajectories, ensuring accurate and stable trajectory following. In the second stage, a text-conditioned diffusion inpainting model generates full-body motions using the simplified representation from the first stage as partial observations. To mitigate overfitting caused by limited inpainting training data, we further introduce the Selective Inpainting Mechanism (SIM), which alternates between text-to-motion generation and motion inpainting tasks during training. Experiments on HumanML3D and KIT datasets demonstrate that CMC achieves state-of-the-art performance in control accuracy and motion quality, demonstrating its effectiveness in coordinating multimodal conditions and representations.
Deli Cai, Haoyang Ma, Changxing Ding
May 13, 2026cs.CV

Stylized Text-to-Motion Generation via Hypernetwork-Driven Low-Rank Adaptation

Text-driven motion diffusion models are capable of generating realistic human motions, but text alone often struggles to express fine-level nuances of motion, commonly referred to as style. Recent approaches have tackled this challenge by attaching a style injection mechanism to a pretrained text-driven diffusion model. Existing stylization methods, however, either require style-specific fine-tuning of existing models or rely on heavy ControlNet-based architectures, limiting efficiency and generalization to unseen styles. We propose a lightweight style conditioning framework that dynamically modulates a pretrained diffusion model through hypernetwork-generated LoRA parameters. A style reference motion is encoded into a global style embedding, which is mapped by a hypernetwork to low-rank updates applied at each denoising step of the diffusion model. By structuring the style latent space with a supervised contrastive loss, our framework reliably captures diverse stylistic attributes, improves generalization to unseen styles, and supports optimization-based guidance without requiring predefined style categories. Experiments on the HumanML3D and 100STYLE datasets show state-of-the-art stylization results, while achieving improved stylization for unseen styles.
Junhyuk Jeon, Seokhyeon Hong, Junyong Noh
May 12, 2026cs.CV

EchoTracker2: Enhancing Myocardial Point Tracking by Modeling Local Motion

Myocardial point tracking (MPT) has recently emerged as a promising direction for motion estimation in echocardiography, driven by advances in general-purpose point tracking methods. However, myocardial motion fundamentally differs from motion encountered in natural videos, as it arises from physiologically constrained deformation that is spatially and temporally continuous throughout the cardiac cycle. Consequently, motion trajectories typically remain locally confined despite substantial tissue deformation. Motivated by these properties, we revisit the architectural design for MPT and find that coarse initialization in commonly used two-stage coarse-to-fine architectures may be unnecessary in this domain. In this work, we propose a fine-stage-only architecture, \textbf{EchoTracker2}, which enriches pixel-precise features with local spatiotemporal context and integrates them with long-range joint temporal reasoning for robust tracking. Experimental results across in-distribution, out-of-distribution (OOD), and public synthetic datasets show that our model improves position accuracy by 6.5%6.5\% and reduces median trajectory error by 12.2%12.2\% relative to a domain-specific state-of-the-art (SOTA) model. Compared to the best general-purpose point tracking method, the improvements are 2.0%2.0\% and 5.3%5.3\%, respectively. Moreover, EchoTracker2 shows better agreement with expert-derived global longitudinal strain (GLS) and enhances test-rest reproducibility. Source code will be available at: https://github.com/riponazad/ptecho.
Md Abulkalam Azad, Vegard Holmstrøm, John Nyberg +4
May 12, 2026cs.RO

Closing the Motion Execution Gap: From Semantic Motion Task Constraints to Kinematic Control

This paper addresses the Motion Execution Gap, the disconnect between high-level symbolic task descriptions using semantic constraints and executable robot motions. Motion Statecharts are introduced as an executable symbolic representation for complex motions. They allow the arbitrary arrangement of motion constraints, monitors or nested statecharts in parallel and sequence. World-centric motion specification and generalization across embodiments are enabled through the use of a unified differentiable kinematic world model of both, robots and environments. Motion execution is realized through a lMPC-based implementation of the task-function approach, in which smooth transitions during task switches are ensured using jerk bounds. Cross-platform transferability was demonstrated by deploying the method on eight robot platforms, operating in diverse environments. The proposed framework is called Giskard and is available open source: https://github.com/cram2/cognitive_robot_abstract_machine.
Simon Stelter, Vanessa Hassouna, Malte Huerkamp +1
May 12, 2026cs.CV

ScaleMoGen: Autoregressive Next-Scale Prediction for Human Motion Generation

We present ScaleMoGen, a scale-wise autoregressive framework for text-driven human motion generation. Unlike conventional autoregressive approaches that rely on standard next-token prediction, ScaleMoGen frames motion generation as a coarse-to-fine process. We quantize 3D motions into compositional discrete tokens across multiple skeletal-emporal scales of increasing granularity, learning to generate motion by autoregressively predicting next-scale token maps. To maintain structural integrity, our motion tokenizers and quantizers are explicitly designed so that discrete tokens at every scale strictly preserve the skeletal hierarchy. Additionally, we employ bitwise quantization and prediction, which efficiently scale up the tokenizer vocabulary to preserve motion details and stabilize optimization. Extensive experiments demonstrate that ScaleMoGen achieves state-of-the-art performance, establishing an FID of 0.030 (vs. 0.045 for MoMask) on HumanML3D and a CLIP Score of 0.693 (vs. 0.685 for MoMask++) on the SnapMoGen dataset. Furthermore, we demonstrate that our skeletal-temporal multi-scale representation naturally facilitates training-free, text-guided motion editing.
Inwoo Hwang, Hojun Jang, Bing Zhou +3
May 12, 2026cs.RO

Sampling-Based Follow-the-Leader Motion Planning for Manipulator-Mounted Continuum Robots

Follow-the-leader (FTL) motion exploits the unique morphology of continuum robots (CRs) to navigate confined spaces by having the body retrace the path of the tip. While extensively studied, existing FTL methods typically assume a fixed base or a single degree-of-freedom insertion mechanism, limiting their applicability to practical systems in which CRs are mounted on robotic manipulators with fully actuated SE(3) base pose. This paper presents a sampling-based motion planner for FTL motion of manipulator-mounted CRs that jointly considers robot configuration and base pose. The key idea is to decouple global shape search from base pose determination by computing the base pose through a closed-form geometric construction, thereby avoiding iterative optimization during online planning. The approach supports general forward models and enables efficient planning by shifting the majority of computation offline. We establish theoretical guarantees including resolution complete shape search and converging tip tracking throughout waypoint traversal and interpolation. Experiments on 120 simulated paths over 3 test classes demonstrate 0% tip error and 1.9% mean shape deviation (w.r.t. robot length) at 100% success rate. We validate the practicality of our approach on a 6-DOF tendon-driven CR mounted on a serial manipulator. Code and visualization available at https://continuumroboticslab.github.io/sb-ftl-cr-planner/.
Chengnan Shentu, Nicholas Baldassini, Oluwagbotemi D. Iseoluwa +2
May 12, 2026cs.CV

Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllers

Generating physically plausible dynamic motions of human-object interaction (HOI) remains challenging, mainly due to existing HOI datasets limited to static interactions, and pretrained agents capable of either dynamic full-body motions without objects or static HOI motions. Recent works such as InsActor and CLoSD generate HOI motions in planning and execution stages, are yet limited to either static or short-term contacts e.g. striking. In this work, we propose a framework that fulfills dynamic and long-term interaction motions such as running while holding a table, by combining pretrained motion priors and imitation agents in planning and execution stages. In the planning stage, we augment HOI datasets with dynamic priors from a pretrained human motion diffusion model, followed by object trajectory generation. This plans dynamic HOI sequences. In the execution stage, a composer network blends actions of pretrained imitation agents specialized either for dynamic human motions or static HOI motions, enabling spatio-temporal composition of their complementary skills. Our method over relevant prior-arts consistently improves success rates while maintaining interaction for dynamic HOI tasks. Furthermore, blending pretrained experts with our composer achieves competitive performance in significantly reduced training time. Ablation studies validate the effectiveness of our augmentation and composer blending.
Sanghyeok Nam, Byoungjun Kim, Daehyung Park +1
May 11, 2026cs.CV

M2^2E-UAV: A Benchmark and Analysis for Onboard Motion-on-Motion Event-Based Tiny UAV Detection

Tiny UAV detection from an onboard event camera is difficult when the observer and target move at the same time. In this motion-on-motion regime, ego-motion activates background edges across buildings, vegetation, and horizon structures, while the UAV may appear as a sparse event cluster. Unlike static- or ground-observer event-based UAV detection, onboard UAV-view detection breaks the clean-background assumption because sensor ego-motion can activate dense background events over the entire field of view. To explore this practical problem, we present M2^2E-UAV, to the best of our knowledge, the first onboard UAV-view motion-on-motion event-based dataset and benchmark for tiny UAV detection, where both the sensing platform and the target UAV are moving. M2^2E-UAV provides synchronized event streams and IMU measurements collected from an onboard sensing platform, together with event-level UAV foreground labels derived from temporally propagated 10 Hz bounding-box annotations. The processed benchmark contains 87,223 training samples and 21,395 validation samples across four scene families: sunny building-forest, sunny farm-village, sunset building-forest, and sunset farm-village. We define a train/validation split and an evaluation protocol for comparing representative existing baselines across event-frame, voxel-grid, and point-set representations, with optional IMU input. The benchmark results show that existing baselines remain limited under sparse tiny-target evidence and dense ego-motion-induced background events. Code and benchmark files will be released at https://github.com/Wickyan/M2E-UAV.
Weiqi Yan, Lixin Chen, Xiangrui Hou +5
May 11, 2026cs.CV

PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstruction

Dynamic scene reconstruction represents a fundamental yet demanding challenge in computer vision and robotics. While recent progress in 3DGS-based methods has advanced dynamic scene modeling, obtaining high-fidelity rendering and accurate tracking in scenarios with substantial, intricate motions remains significantly challenging. To address these challenges, we propose PaMoSplat, a novel dynamic Gaussian splatting framework incorporating part awareness and motion priors. Our approach is grounded in two key observations: 1) Parts serve as primitives for scene deformation, and 2) Motion cues from optical flow can effectively guide part motion. Specifically, PaMoSplat initializes by lifting multi-view segmentation masks into 3D space via graph clustering, establishing coherent Gaussian parts. For subsequent timestamps, we leverage a differential evolutionary algorithm to estimate the rigid motion of these parts using multi-view optical flow cues, providing a robust warm-start for further optimization. Additionally, PaMoSplat introduces an adaptive iteration count mechanism, internal learnable rigidity, and flow-supervised rendering loss to accelerate and optimize the training process. Comprehensive evaluations across diverse scenes, including real-world environments, demonstrate that PaMoSplat delivers superior rendering quality, improved tracking precision, and faster convergence compared to existing methods. Furthermore, it enables multiple part-level downstream applications, such as 4D scene editing.
Yinan Deng, Jianyu Dou, Jiahui Wang +3
May 11, 2026cs.RO

EFGCL: Learning Dynamic Motion through Spotting-Inspired External Force Guided Curriculum Learning

Learning dynamic whole-body motions for legged robots through reinforcement learning (RL) remains challenging due to the high risk of failure, which makes efficient exploration difficult and often leads to unstable learning. In this paper, we propose External Force Guided Curriculum Learning (EFGCL), a guided RL approach based on the principle of physical guidance, in which external assistive forces are introduced during training. Inspired by spotting in artistic gymnastics, EFGCL enables agents to physically experience successful motion executions without relying on task-specific reward shaping or reference trajectories. Experiments on a quadrupedal robot performing Jump, Backflip, and Lateral-Flip tasks demonstrate that EFGCL accelerates learning of the Jump task by approximately a factor of two and enables the acquisition of complex whole body motions that conventional RL methods fail to learn. We further show that the learned policies can be deployed on real robot, reproducing motions consistent with those observed in simulation. These results indicate that physically guided exploration, which allows agents to experience success early in training, is an effective and general strategy for improving learning efficiency in dynamic whole-body motion tasks.
Keita Yoneda, Kento Kawaharazuka, Kei Okada
May 11, 2026cs.CV

MoPO: Incorporating Motion Prior for Occluded Human Mesh Recovery

Although recent studies have made remarkable progress in human mesh recovery, they still exhibit limited robustness to occlusions and often produce inaccurate poses and severe motion jitter due to the insufficient spatial features for occluded body parts. Inspired by the rapid advancements in human motion prediction, we discover that compared to occluded image features, pose sequence inherently contains reliable motion prior for estimating occluded body parts. In this paper, we incorporate Motion Prior for Occluded human mesh recovery, called MoPO. Our MoPO mainly consists of two components: 1) The motion de-occlusion module, where we propose a spatial-temporal occlusion detector to detect joint visibility, and then we propose a lightweight motion predictor to complete the occluded body parts by predicting the most plausible joint positions based on history poses. 2) The motion-aware fusion and refinement module, which fuses the completed joint sequence with image features to estimate human shape and initial human pose. Moreover, the completed joint sequence is further used to refine the final human pose through inverse kinematics, which provides the occlusion-free motion prior for regressing human poses. Extensive experiments demonstrate that MoPO achieves state-of-the-art performance on both occlusion-specific and standard benchmarks, significantly enhancing the accuracy and temporal consistency of occluded human mesh recovery. Our code and demo can be found in the supplementary material.
Tao Tang, Hong Liu, Xinshun Wang +1
May 9, 2026cs.RO

Beyond Self-Play: Hierarchical Reasoning for Continuous Motion in Closed-Loop Traffic Simulation

Closed-loop traffic simulation requires agents that are both scalable and behaviorally realistic. Recent self-play reinforcement learning approaches demonstrate strong scalability, but their equilibrium strategies fail to capture the socially aware behaviors of real human drivers. We propose a hierarchical architecture that goes beyond self-play by combining high-level multi-agent interaction reasoning with low-level continuous trajectory realization. Specifically, a Stackelberg-style Multi-Agent Reinforcement Learning (MARL) module generates interaction-aware intention commands. These commands condition a low-level continuous motion module, translating the strategic intent into physically consistent, scene-responsive control sequences. To mitigate distribution shift in closed-loop deployment, we introduce a hybrid co-training scheme combining MARL with auxiliary recovery supervision. Experiments on a SUMO-based urban network demonstrate that the proposed framework achieves superior control smoothness and safety compared to self-play and passive imitation baselines, while maintaining competitive traffic efficiency.
Weifan Zhang, Xiaofeng Zhao, Adel Bazzi +3
May 9, 2026cs.CV

Restoration-Aligned Generative Flow Models for Blind Motion Deblurring

Generative flow models offer powerful priors learned from large-scale natural images, but directly adapting them to restoration tasks such as motion deblurring causes severe fidelity degradation, as their training objective is inherently misaligned with restoration. We present DeblurFlow, a framework that resolves this misalignment by reformulating the flow trajectory itself: we replace the noise endpoint with the blur observation, which makes the underlying vector field coincide with the residual error between blur and clean images. Under this formulation, the standard flow matching loss naturally takes the form of a residual loss, allowing pretrained flow models to be optimized under restoration-aligned objectives via LoRA adaptation. This formulation further enables a dual-expert sampling strategy: a fidelity expert provides a high-fidelity initialization, e.g., PSNR 33.69 dB, and DeblurFlow enhances perceptual quality with only a marginal fidelity reduction to 33.05 dB, whereas directly applying a generative model on top of a fidelity expert decreases PSNR to 27.60 dB. To make this practical, we further introduce r-space, a latent space tailored for residual decoding rather than image reconstruction, which reduces encoder-decoder cost by up to 9×\timesover standard VAE latents. Extensive experiments on GoPro, HIDE, RealBlur, and RWBI demonstrate that DeblurFlow achieves strong restoration fidelity and perceptual realism, while remaining computationally practical.
Insoo Kim, Jinwoo Shin
May 9, 2026cs.CV

Unison: Harmonizing Motion, Speech, and Sound for Human-Centric Audio-Video Generation

Motion, speech, and sound effects are fundamental elements of human-centric videos, yet their heterogeneous temporal characteristics make joint generation highly challenging. Existing audio-video generation models often fail to maintain consistent alignment across these modalities, leading to noticeable mismatches between motion, speech, and environmental sounds. We present Unison, a unified framework that explicitly promotes coherence across the motion, speech, and sound modalities. Within the audio stream, Unison employs a semantic-guided harmonization strategy that decouples the generation of speech and sound-effect components. Leveraging bidirectional audio cross-attention and semantic-conditioned gating for semantic-driven adaptive recomposition, this approach effectively mitigates speech dominance and enhances acoustic clarity. For audio-motion synchronization, we propose a bidirectional cross-modal forcing strategy where the cleaner modality guides the noisier one through decoupled denoising schedules, reinforced by a progressive stabilization strategy. Extensive experiments demonstrate that Unison achieves state-of-the-art performance in both audio perceptual quality and cross-modal synchronization, highlighting the importance of explicit multimodal harmonization in human-centric video generation.
Shihao Cheng, Jiaxu Zhang, Quanyue Song +6