Motion

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Period ending 2026-09-21

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A weekly snapshot of new work published in Motion.

Period ending 2026-09-07

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447 papers

Latest in Motion

Dec 17, 2025cs.CR

Attention in Motion: Secure Platooning via Transformer-based Misbehavior Detection

Vehicular platooning promises transformative improvements in transportation efficiency and safety through the coordination of multi-vehicle formations enabled by Vehicle-to-Everything (V2X) communication. However, the distributed nature of platoon coordination creates security vulnerabilities, allowing authenticated vehicles to inject falsified kinematic data, compromise operational stability, and pose a threat to passenger safety. Traditional misbehaviour detection approaches, which rely on plausibility checks and statistical methods, suffer from high False Positive (FP) rates and cannot capture the complex temporal dependencies inherent in multi-vehicle coordination dynamics. We present Attention In Motion (AIMformer), a transformer-based framework specifically tailored for real-time misbehaviour detection in vehicular platoons with edge deployment capabilities. AIMformer leverages multi-head self-attention mechanisms to capture intra-vehicle temporal dynamics, with a spatio-temporal variant that further models inter-vehicle spatial correlations. It incorporates global positional encoding with vehicle-specific temporal offsets to handle join/exit maneuvers. We propose a Precision-Focused Binary Cross-Entropy (PFBCE) loss function that penalizes FPs to meet the requirements of safety-critical vehicular systems. Extensive evaluation across 4 platoon controllers, multiple attack vectors, and diverse mobility scenarios demonstrates superior performance (\geq 0.93) compared to state-of-the-art baseline architectures. A comprehensive deployment analysis utilizing TensorFlow Lite (TFLite), Open Neural Network Exchange (ONNX), and TensorRT achieves sub-millisecond inference latency, making it suitable for real-time operation on resource-constrained edge platforms. Hence, validating AIMformer is viable for both in-vehicle and roadside deployment.
Konstantinos Kalogiannis, Ahmed Mohamed Hussain, Hexu Li +1
Dec 15, 2025cs.CV

MoLingo: Motion-Language Alignment for Text-to-Human Motion Generation

We introduce MoLingo, a text-to-motion (T2M) model that generates realistic, lifelike human motion by denoising in a continuous latent space. Recent works perform latent space diffusion, either on the whole latent at once or auto-regressively over multiple latents. In this paper, we study how to make diffusion on continuous motion latents work best. We focus on two questions: (1) how to build a semantically aligned latent space so diffusion becomes more effective, and (2) how to best inject text conditioning so the motion follows the description closely. We propose a semantic-aligned motion encoder trained with frame-level text labels so that latents with similar text meaning stay close, which makes the latent space more diffusion-friendly. We also compare single-token conditioning with a multi-token cross-attention scheme and find that cross-attention gives better motion realism and text-motion alignment. With semantically aligned latents, auto-regressive generation, and cross-attention text conditioning, our model sets a new state of the art in human motion generation on standard metrics and in a user study. We will release our code and models for further research and downstream usage.
Yannan He, Garvita Tiwari, Xiaohan Zhang +4
Dec 15, 2025cs.CV

A Study of the Design Space of Motion and Disocclusion Control in Video Generation

Disocclusion occurs when object movement reveals previously hidden content. Existing image-to-video methods provide different forms of motion and disocclusion control, yet the design space they span remains poorly understood. In this work, we systematically explore an algorithmic design space spanning motion specification (text-based versus tracking-based) and disocclusion specification (text-based versus image-based). To facilitate this study, we construct a benchmark consisting of both synthetic scenes and captured scenes, covering rigid and deformable motions, as well as static and dynamic disoccluded objects. We compare existing and adapted methods across this design space to analyze the strengths and limitations of different control strategies for handling disocclusions during motion. Our study reveals that tracking-based guidance improves motion accuracy, while image-based guidance improves the fidelity of newly revealed content. However, jointly controlling the appearance and dynamics of disoccluded objects remains a challenging open problem, particularly in scenarios where newly revealed objects undergo their own motion after becoming visible.
Anran Qi, Changjian Li, Adrien Bousseau +1
Dec 11, 2025cs.CV

Track and Caption Any Motion: Open-Vocabulary Spatiotemporal Captioning via Trajectory-Conditioned Generation

We present TCAM (Track and Caption Any Motion), a generative framework that watches a video and with no text query and no region prompt decides what is moving, describes each motion in open vocabulary, locates it in time, and points to the exact trajectories that carry it. Two mature lines of work make this possible yet leave it unsolved: dense point trackers follow pixels with sub-object precision but emit no language, while video-language models produce fluent descriptions only when handed a query and only from clip-level features that cannot resolve which pixels move. Object-level captioners narrow the gap but still reason over detector boxes or masks, never reaching individual trajectories. TCAM couples tracking and language at point granularity through a Caption-Aware Resampler, where a small set of learnable queries cross-attends to dense point trajectory tokens and distills them into a fixed-length motion context that conditions a language decoder. The decoder generates an entire video's events in a single pass, each with a free-form caption, a start and end time, and a pointer to the trajectories it refers to, for sequential events and several subjects active at once. Training uses only existing segmentation annotations, with no extra event labeling, to supervise caption quality, pointer-mask alignment, and pointer diversity. On over 50K clips, TCAM outperforms dense video captioning baselines and matches dedicated, query-based grounding and point-tracking methods despite using no query, showing that trajectory-conditioned generation is a direct route to motion-driven video understanding.
Bishoy Galoaa, Sarah Ostadabbas
Dec 10, 2025cs.CV

FunPhase: A Periodic Functional Autoencoder for Motion Generation via Phase Manifolds

Learning natural body motion remains challenging due to the strong coupling between spatial geometry and temporal dynamics. Embedding motion in phase manifolds, latent spaces that capture local periodicity, has proven effective for motion prediction; however, existing approaches are tied to fixed skeletons and narrow motion distributions, limiting their applicability across diverse settings. We introduce FunPhase, a functional periodic autoencoder that learns a phase manifold for motion and replaces discrete temporal decoding with a function-space formulation, enabling smooth trajectories that can be sampled at arbitrary temporal resolutions. FunPhase unifies motion prediction and generation within a single interpretable phase manifold, enabling motion generation via latent diffusion, generalizes across skeletons and datasets, and supports downstream tasks such as motion super-resolution and partial-body completion. Our model achieves substantially lower reconstruction error than prior periodic autoencoder baselines, achieving uniform improvements of at least 45%45\% across all metrics, while enabling a broader range of applications and performing on par with state-of-the-art motion generation methods.
Marco Pegoraro, Evan Atherton, Bruno Roy +2
Dec 4, 2025cs.CV

FMA-Net++: Motion- and Exposure-Aware Joint Video Super-Resolution and Deblurring

Joint video super-resolution and deblurring (VSRDB) requires both efficient long-range temporal modeling and robustness to frame-wise exposure-duration variation, which changes the extent of motion blur across video frames. We propose FMA-Net++, a non-recurrent, sequence-level framework built from Hierarchical Refinement with Bidirectional Aggregation (HRBA) blocks. By stacking HRBA blocks, FMA-Net++ processes video frames in parallel while hierarchically expanding the temporal receptive field, avoiding the limited temporal receptive field of sliding-window designs and the sequential bottleneck of recurrent ones. To handle exposure-duration-dependent blur, we introduce an Exposure Time-aware Modulation (ETM) layer that conditions HRBA features on exposure embeddings from an Exposure Time-aware Feature Extractor (ETE). The conditioned features guide an exposure-aware flow-guided dynamic filtering module to predict motion- and exposure-aware degradation kernels. FMA-Net++ decouples degradation learning from restoration: the former predicts degradation priors and the latter exploits them for efficient high-resolution restoration. To evaluate VSRDB under controlled exposure-duration variation, we introduce the REDS-ME (multi-exposure) and REDS-RE (random-exposure) benchmarks. Trained solely on synthetic data, FMA-Net++ achieves state-of-the-art accuracy and temporal consistency on these benchmarks. It further shows strong out-of-distribution performance on GoPro and challenging real-world videos, while outperforming recent methods in both restoration quality and inference speed.
Geunhyuk Youk, Jihyong Oh, Munchurl Kim
Dec 3, 2025cs.CV

LAMP: Language-Assisted Motion Planning for Controllable Video Generation

Video generation has achieved remarkable progress in visual fidelity and controllability, enabling conditioning on text, layout, or motion. Among these, motion control - specifying object dynamics and camera trajectories - is essential for composing complex, cinematic scenes, yet existing interfaces remain limited. We introduce LAMP that leverages large language models (LLMs) as motion planners to translate natural language descriptions into explicit 3D trajectories for dynamic objects and (relatively defined) cameras. LAMP defines a motion domain-specific language (DSL), inspired by cinematography conventions. By harnessing program synthesis capabilities of LLMs, LAMP generates structured motion programs from natural language, which are deterministically mapped to 3D trajectories. We construct a large-scale procedural dataset pairing natural text descriptions with corresponding motion programs and 3D trajectories. Experiments demonstrate LAMP's improved performance in motion controllability and alignment with user intent compared to state-of-the-art alternatives establishing the first framework for generating both object and camera motions directly from natural language specifications. Code, models and data are available on our project page.
Muhammed Burak Kizil, Enes Sanli, Niloy J. Mitra +3
Dec 1, 2025cs.CV

Generative Action Tell-Tales: Assessing Human Motion in Synthesized Videos

Despite rapid advances in video generative models, robust metrics for evaluating visual and temporal correctness of complex human actions remain elusive. Critically, existing pure-vision encoders and Multimodal Large Language Models (MLLMs) are strongly appearance-biased, lack temporal understanding, and thus struggle to discern intricate motion dynamics and anatomical implausibilities in generated videos. We tackle this gap by introducing a novel evaluation metric derived from a learned latent space of real-world human actions. Our method first captures the nuances, constraints, and temporal smoothness of real-world motion by fusing appearance-agnostic human skeletal geometry features with appearance-based features. We posit that this combined feature space provides a robust representation of action plausibility. Given a generated video, our metric quantifies its action quality by measuring the distance between its underlying representations and this learned real-world action distribution. For rigorous validation, we develop a new multi-faceted benchmark specifically designed to probe temporally challenging aspects of human action fidelity. Through extensive experiments, we show that our metric achieves substantial improvement of more than 68% compared to existing state-of-the-art methods on our benchmark, performs competitively on established external benchmarks, and has a stronger correlation with human perception. Our in-depth analysis reveals critical limitations in current video generative models and establishes a new standard for advanced research in video generation.
Xavier Thomas, Youngsun Lim, Ananya Srinivasan +2
Nov 25, 2025cs.CV

Learning to Generate Human-Human-Object Interactions from Textual Descriptions

The way humans interact with each other, including interpersonal distances, spatial configuration, and motion, varies significantly across different situations. To enable machines to understand such complex, context-dependent behaviors, it is essential to model multiple people in relation to the surrounding scene context. In this paper, we present a novel research problem to model the correlations between two people engaged in a shared interaction involving an object. We refer to this formulation as Human-Human-Object Interactions (HHOIs). To overcome the lack of dedicated datasets for HHOIs, we present a newly captured HHOIs dataset and a method to synthesize HHOI data by leveraging image generative models. As an intermediary, we obtain individual human-object interaction (HOIs) and human-human interaction (HHIs) from the HHOIs, and with these data, we train an text-to-HOI and text-to-HHI model using score-based diffusion model. Finally, we present a unified generative framework that integrates the two individual model, capable of synthesizing complete HHOIs in a single advanced sampling process. Our method extends HHOI generation to multi-human settings, enabling interactions involving more than two individuals. Experimental results show that our method generates realistic HHOIs conditioned on textual descriptions, outperforming previous approaches that focus only on single-human HOIs. Furthermore, we introduce multi-human motion generation involving objects as an application of our framework.
Jeonghyeon Na, Sangwon Baik, Inhee Lee +2
Nov 12, 2025cs.RO

SMF-VO: Direct Ego-Motion Estimation via Sparse Motion Fields

Traditional Visual Odometry (VO) and Visual Inertial Odometry (VIO) methods rely on a 'pose-centric' paradigm, which computes absolute camera poses from the local map thus requires large-scale landmark maintenance and continuous map optimization. This approach is computationally expensive, limiting their real-time performance on resource-constrained devices. To overcome these limitations, we introduce Sparse Motion Field Visual Odometry (SMF-VO), a lightweight, 'motion-centric' framework. Our approach directly estimates instantaneous linear and angular velocity from sparse optical flow, bypassing the need for explicit pose estimation or expensive landmark tracking. We also employed a generalized 3D ray-based motion field formulation that works accurately with various camera models, including wide-field-of-view lenses. SMF-VO demonstrates superior efficiency and competitive accuracy on benchmark datasets, achieving over 100 FPS on a Raspberry Pi 5 using only a CPU. Our work establishes a scalable and efficient alternative to conventional methods, making it highly suitable for mobile robotics and wearable devices.
Sangheon Yang, Yeongin Yoon, Hong Mo Jung +1
Nov 5, 2025cs.RO

Manifold-constrained Hamilton-Jacobi Reachability Learning for Decentralized Multi-Agent Motion Planning

Safe multi-agent motion planning (MAMP) under task-induced constraints is a critical challenge in robotics. Many real-world scenarios require robots to navigate dynamic environments while adhering to manifold constraints imposed by tasks. For example, service robots must carry cups upright while avoiding collisions with humans or other robots. Despite recent advances in decentralized MAMP for high-dimensional systems, incorporating manifold constraints remains difficult. To address this, we propose a manifold-constrained Hamilton-Jacobi reachability (HJR) learning framework for decentralized MAMP. Our method solves HJR problems under manifold constraints to capture task-aware safety conditions, which are then integrated into a decentralized trajectory optimization planner. This enables robots to generate motion plans that are both safe and task-feasible without requiring assumptions about other agents' policies. Our approach generalizes across diverse manifold-constrained tasks and scales effectively to high-dimensional multi-agent manipulation problems. Experiments show that our method outperforms existing constrained motion planners and operates at speeds suitable for real-world applications. Video demonstrations are available at https://youtu.be/RYcEHMnPTH8 .
Qingyi Chen, Ruiqi Ni, Junyoung Kim +1
Oct 16, 2025cs.RO

STITCHER: Constrained Trajectory Planning in Complex Environments with Real-Time Motion Primitive Search

Autonomous high-speed navigation through large, complex environments requires real-time generation of agile trajectories that are dynamically feasible, collision-free, and satisfy state or actuator constraints. Modern trajectory planning techniques primarily use numerical optimization, as they enable the systematic computation of high-quality, expressive trajectories that satisfy various constraints. However, stringent requirements on computation time and the risk of numerical instability can limit the use of optimization-based planners in safety-critical scenarios. This work presents an optimization-free planning framework called STITCHER that stitches short trajectory segments together with graph search to compute long-range, expressive, and near-optimal trajectories in real-time. STITCHER outperforms modern optimization-based planners through our innovative planning architecture and several algorithmic developments that make real-time planning possible. Extensive simulation testing is performed to analyze the algorithmic components that make up STITCHER, along with a thorough comparison with three state-of-the-art optimization planners. Simulation tests show that safe trajectories can be created within a few milliseconds for paths that span the entirety of two 50 m x 50 m environments. Hardware tests with a custom quadrotor verify that STITCHER can produce trackable paths in real-time while respecting nonconvex constraints, such as limits on tilt angle and motor forces, with flight speeds up to 63 km/h.
Helene J. Levy, Brett T. Lopez
Sep 25, 2025cs.GR

ControlHair: Synergizing Physics Simulator and Video Diffusion for Controllable Dynamic Hair Rendering

Hair simulation and rendering are challenging due to complex strand dynamics, diverse material properties, and intricate light-hair interactions. Recent video diffusion models can generate high-quality videos, but they lack fine-grained control over hair dynamics. We present ControlHair, a hybrid framework that integrates a physics simulator with conditional video diffusion to enable precise and controllable dynamic hair rendering. ControlHair adopts a three-stage pipeline: it first encodes physics conditions into per-frame geometry using a simulator, then extracts per-frame control signals, and finally feeds control signals into a video diffusion model to generate videos with desired hair dynamics. This cascaded design decouples physics reasoning from video generation, supports diverse physics, and makes training the video diffusion model easy. Trained on a curated 10K video dataset, ControlHair outperforms text- and pose-conditioned baselines, delivering precisely controlled hair dynamics. We also demonstrate three use cases of ControlHair, including dynamic hairstyle try-on, bullet-time effects, and cinemagraphic. Project page: https://linwk20.github.io/controlhair-web.
Weikai Lin, Haoxiang Li, Yuhao Zhu
Sep 18, 2025cs.RO

A Scalable Whole-body Motion Transfer via Implicit Kinodynamic Motion Retargeting

Human-to-humanoid imitation learning presents a promising pathway to address the severe data scarcity bottleneck in robotics by utilizing abundant, large-scale human motion collections. However, scaling this paradigm requires addressing two key challenges. First, human motion data acquired from videos, motion capture systems, or generative models often contains spatial noise, jitter, and frame-level flickering, which can be amplified during retargeting and lead to unsafe or physically infeasible robot motions. Second, existing motion retargeting methods typically rely on frame-by-frame numerical optimization, making them too computationally expensive for large-scale dataset synthesis. To overcome these limitations, we introduce Implicit Kinodynamic Motion Retargeting (IKMR), a highly scalable, neural-based data transformation pipeline. IKMR leverages a skeleton-based graph convolutional dual autoencoder to map cross-structural human and humanoid kinematic configurations into a shared topological latent space. To guarantee the physical viability of the generated data, the framework incorporates a physics-informed refinement phase that utilizes simulated physical tracking feedback to learn a robust motion prior. This implicit formulation fundamentally resolves both challenges. By shifting the computational burden from online optimization to offline inference, IKMR achieves an unprecedented data conversion throughput exceeding 5000 frames per second. Furthermore, leveraging the learned motion prior, it functions as an intrinsic data curation mechanism and naturally filters out high-frequency noise and spatial jitters from source data, yielding smooth trajectories that ensure physical hardware safety. Extensive evaluations, including real-world whole-body control deployments on humanoid robot, confirm that IKMR bridges the gap between human motion and robotic data.
Xingyu Chen, Hanyu Wu, Sikai Wu +7
Aug 29, 2025cs.CV

ECHO: Ego-Centric modeling of Human-Object interactions

Modeling human-object interactions (HOI) from an egocentric perspective is a critical yet challenging task, particularly when relying on sparse signals from wearable devices like smart glasses and watches. We present ECHO, the first unified framework to jointly recover human pose, object motion, and contact dynamics solely from head and wrist tracking. To tackle the underconstrained nature of this problem, we introduce a novel tri-variate diffusion process with independent noise schedules that models the mutual dependencies between the human, object, and interaction modalities. This formulation allows ECHO to operate with flexible input configurations, making it robust to intermittent tracking and capable of leveraging partial observations. Crucially, it enables training on a combination of large-scale human motion datasets and smaller HOI collections, learning strong priors while capturing interaction nuances. Furthermore, we employ a smooth inpainting inference mechanism that enables the generation of temporally consistent interactions for arbitrarily long sequences. Extensive evaluations demonstrate that ECHO achieves state-of-the-art performance, significantly outperforming existing methods lacking such flexibility. The project page is available at https://ptrvilya.github.io/echo/.
Ilya A. Petrov, Vladimir Guzov, Riccardo Marin +5
Aug 23, 2025cs.RO

LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenes

Physics-based human motion control can make a simulated character walk, sit, and manipulate objects with high physical realism. Almost always, though, this happens in short, isolated clips that are re-initialized between interactions. We instead aim for continuous, reset-free long-horizon motion: a physically simulated humanoid that repeatedly walks to a displaced object, lifts it with a balanced whole-body posture, carries it past obstacles, and places it at a goal, over and over within a single uninterrupted take. The hard part is not any individual motion but the transitions between them. Without a reset, each cycle must end in a state that both leaves the object just placed undisturbed and lets the next cycle begin, yet every placement leaves the character off-balance in a non-canonical pose where naive end-to-end reinforcement learning fails. Our key idea is to treat this handoff as a two-sided problem of recoverability: the character must disengage from the object it just placed so the prior success is preserved, and settle into a state from which a balanced continuation exists. Instead of engineering a transition by hand, we learn to shape where each cycle ends so that it lands in this recoverable region. We introduce LHM-Humanoid. One goal-conditioned controller completes a fetch--carry--place cycle and, through a learned release-and-retreat behavior, steers its terminal state into this region; a second controller then takes over from the resulting state distribution. Both are regularized by an adversarial motion prior and distilled into a single goal-conditioned policy that runs the whole sequence as one reset-free rollout. Across 350 cluttered layouts spanning four room types, LHM-Humanoid produces far more successful and stable long-horizon motion than end-to-end RL, hierarchical RL, and prior physics-based human-scene-interaction methods, on both seen and unseen scenes.
Haozhuo Zhang, Jingkai Sun, Michele Caprio +5
Aug 20, 2025cs.CV

GaussianArt: Unified Modeling of Geometry and Motion for Articulated Objects

Reconstructing articulated objects is essential for building digital twins of interactive environments. However, prior methods typically decouple geometry and motion by first reconstructing object shape in distinct states and then estimating articulation through post-hoc alignment. This separation complicates the reconstruction pipeline and restricts scalability, especially for objects with complex, multi-part articulation. We introduce a unified representation that jointly models geometry and motion using articulated 3D Gaussians. This formulation improves robustness in motion decomposition and supports articulated objects with up to 20 parts, significantly outperforming prior approaches that often struggle beyond 2--3 parts due to brittle initialization. To systematically assess scalability and generalization, we propose MPArt-90, a new benchmark consisting of 90 articulated objects across 20 categories, each with diverse part counts and motion configurations. Extensive experiments show that our method consistently achieves superior accuracy in part-level geometry reconstruction and motion estimation across a broad range of object types. We further demonstrate applicability to downstream tasks such as robotic simulation and human-scene interaction modeling, highlighting the potential of unified articulated representations in scalable physical modeling.
Licheng Shen, Saining Zhang, Honghan Li +4
Jul 31, 2025cs.RO

Simulation-based planning of Motion Sequences for Automated Procedure Optimization in Multi-Robot Assembly Cells

Reconfigurable multi-robot cells offer a promising approach to meet fluctuating assembly demands. However, the recurrent planning of their configurations introduces new challenges, particularly in generating optimized, coordinated multi-robot motion sequences that minimize the assembly duration. This work presents a simulation-based method for generating such optimized sequences. The approach separates assembly steps into task-related core operations and connecting traverse operations. While core operations are constrained and predetermined, traverse operations offer substantial optimization potential. Scheduling the core operations is formulated as an optimization problem, requiring feasible traverse operations to be integrated using a decomposition-based motion planning strategy. Several solution techniques are explored, including a sampling heuristic, tree-based search and gradient-free optimization. For motion planning, a decomposition method is proposed that identifies specific areas in the schedule, which can be solved independently with modified centralized path planning algorithms. The proposed method generates efficient and collision-free multi-robot assembly procedures that outperform a baseline relying on decentralized, robot-individual motion planning. Its effectiveness is demonstrated through simulation experiments.
Loris Schneider, Marc Ungen, Elias Huber +1
Jul 18, 2025cs.RO

NeHMO: Neural Hamilton-Jacobi Reachability Learning for Decentralized Safe Multi-Arm Motion Planning

Safe multi-arm motion planning is a challenging problem in robotics due to its high dimensionality, coupled configuration space, and complex collision constraints. Centralized planners are capable of coordinating all arms but often face scalability limitations, restricting applicability in real-time settings. On the other hand, decentralized methods are scalable and recent deep learning-based approaches have shown promising results. However, these depend on accurate behavior prediction or coordination protocols and may fail when other arms act unpredictably. To address these challenges, we introduce a neural Hamilton-Jacobi Reachability (HJR) learning-based approach to approximate a safety value function that captures worst-case inter-arm safety constraints. We further develop a decentralized trajectory optimization framework that uses the learned HJR representation for real-time planning. The proposed method is scalable and data-efficient, generalizes across multi-manipulator systems, and outperforms state-of-the-art baselines on challenging multi-arm motion planning tasks.
Qingyi Chen, Zachary Kingston, Ahmed H. Qureshi
Jun 24, 2025cs.CV

When Distillation Breaks Motion Control: Restoring Generative Trajectories for Fast Video Generators

Training-free motion customization imposes motion patterns from reference videos onto video generators through test-time computation. Most existing methods target full diffusion models, requiring many denoising steps and high computational cost. With the rise of efficient distilled models, a natural question arises: can test-time motion customization be applied directly to distilled generators with their accelerated sampling and efficiency gains? However, our analysis reveals that existing training-free techniques fail on distilled models. Distillation fundamentally alters the denoising dynamics that prior test-time guidance relies on, and the large denoising steps of distilled generators discard the dense intermediate states that score guidance requires, rendering existing motion control strategies incompatible with fast generation. To address this limitation, we propose MotionEcho, a novel training-free test-time distillation framework that enables motion customization for distilled video generators. The key idea is to correct the student model's sampling trajectory with restricted usage of a high-quality diffusion teacher at inference time. Teacher supervises the student's denoising by re-noising the student's endpoint onto its dense trajectory to form a motion-aligned clean endpoint, then interpolating it with the student's, while an adaptive scheduling mechanism determines when and how much teacher guidance is needed. As a result, MotionEcho restores generative trajectories for distilled video generators via lightweight, adaptive test-time teacher guidance, enabling accurate motion control without compromising generation efficiency. Extensive experiments on multiple distilled video generation models demonstrate that our method significantly improves motion fidelity and visual quality while retaining the efficiency advantages of distilled generation.
Jintao Rong, Xin Xie, Xinyi Yu +4
Jun 2, 2025eess.SY

Captivity-Escape Games as a Means for Safety in Online Motion Generation

This paper addresses conservatism, limited numerical accuracy, and high computational effort in existing methods ensuring safety by design in online model-based motion generation. The presented method employs a novel captivity-escape zero-sum differential game to adapt the planning model's performance so that resulting reference trajectories are trackable within a prescribed safety margin by a jointly synthesized safety controller. A numerical example demonstrates orders-of-magnitude faster computation and improved numerical accuracy compared to the state of the art.
Christopher Bohn, Manuel Hess, Sören Hohmann
May 30, 2025cs.LG

Boosting Automatic Exercise Evaluation Through Musculoskeletal Simulation-Based IMU Data Augmentation

Automated evaluation of movement quality can enhance physiotherapeutic treatment and sports training by providing objective, real-time feedback. However, deep learning models that assess movements captured by inertial measurement units (IMUs) are often limited by data scarcity, class imbalance, and label ambiguity. We present a data augmentation method that generates IMU data using musculoskeletal simulations integrated with systematic modifications of movement trajectories. The approach enforces anatomically plausible kinematic constraints and enables automatic labeling by combining inverse kinematic parameters with a knowledge-based evaluation strategy. Across four datasets of varying complexity, augmented variants closely resemble real-world data and contribute to gains in classification accuracy, generalization to unseen subjects, and patient-specific fine-tuning from few examples. The magnitude of these gains varies with dataset properties, in particular class balance and label ambiguity. These findings indicate that musculoskeletal simulation-based augmentation can address common challenges faced by deep learning applications in physiotherapeutic exercise evaluation.
Andreas Spilz, Heiko Oppel, Michael Munz
May 28, 2025cs.RO

Prior Reinforce: Goal-Conditioned Dynamic Manipulation with Limited Trials

Embodied robots have achieved strong performance in many real-world manipulation tasks, yet agile dynamic manipulation remains challenging due to high sensitivity to motion parameters and sparse outcome-level feedback. Tasks such as shooting a basketball into a hoop require precise control of fast open-loop motions, where small trajectory variations can lead to large outcome deviations, making data-efficient adaptation difficult for existing methods that rely on large-scale interaction, reward engineering, or accurate dynamic modeling. We propose Prior Reinforce (P.R.), a simple and practical framework for goal-conditioned dynamic manipulation. The method first learns a structured motion manifold from a small set of demonstrations using a conditional diffusion model, and then adapts motions toward new goals through feedback-driven optimization in a low-dimensional condition space. By separating motion generation from outcome-driven adaptation, the framework enables efficient refinement using only a small number of real-world trials under noisy perception. Experiments on multiple real-world dynamic manipulation tasks demonstrate that P.R. reliably achieves new goals within as few as ten total trials while remaining robust to perception noise and hardware uncertainty, suggesting a practical approach for low-trial real-world robot adaptation. Project website: https://adap-robotics.github.io/.
Yihang Hu, Pingyue Sheng, Yuyang Liu +2
May 27, 2025cs.RO

Multi-Embodiment Robotic Retargeting via Guided Diffusion Model

Motion retargeting for specific robot from existing motion datasets is one critical step in transferring motion patterns from human behaviors to and across various robots. However, inconsistencies in topological structure, geometrical parameters as well as joint correspondence make it difficult to handle diverse embodiments with a unified retargeting architecture. In this work, we propose a novel unified graph-conditioned diffusion-based motion generation framework for retargeting reference motions across diverse embodiments. The intrinsic characteristics of heterogeneous embodiments are represented with graph structure that effectively captures topological and geometrical features of different robots. Such a graph-based encoding further allows for knowledge exploitation at the joint level with a customized attention mechanisms developed in this work. For lacking ground truth motions of the desired embodiment, we utilize an energy-based guidance formulated as retargeting losses to train the diffusion model. As one of the first cross-embodiment motion retargeting methods in robotics, our experiments validate that the proposed model can retarget motions across heterogeneous embodiments in a unified manner. Moreover, it demonstrates a certain degree of generalization to both diverse skeletal structures and similar motion patterns.
Zhefeng Cao, Ben Liu, Shunpeng Yang +3
Mar 25, 2025cs.CV

Pose-Based Fall Detection System: Efficient Monitoring on Standard CPUs

Falls among elderly residents in assisted living homes pose significant health risks, often leading to injuries and a decreased quality of life. Current fall detection solutions typically rely on sensor-based systems that require dedicated hardware, or on video-based models that demand high computational resources and GPUs for real-time processing. In contrast, this paper presents a robust fall detection system that does not require any additional sensors or high-powered hardware. The system uses pose estimation techniques, combined with threshold-based analysis and a voting mechanism, to effectively distinguish between fall and non-fall activities. For pose detection, we leverage MediaPipe, a lightweight and efficient framework that enables real-time processing on standard CPUs with minimal computational overhead. By analyzing motion, body position, and key pose points, the system processes pose features with a 20-frame buffer, minimizing false positives and maintaining high accuracy even in real-world settings. This unobtrusive, resource-efficient approach provides a practical solution for enhancing resident safety in old age homes, without the need for expensive sensors or high-end computational resources.
Vinayak Mali, Saurabh Jaiswal
Feb 28, 2022cs.CV

Domain Knowledge-Informed Self-Supervised Representations for Workout Form Assessment

Maintaining proper form while exercising is important for preventing injuries and maximizing muscle mass gains. Detecting errors in workout form naturally requires estimating human's body pose. However, off-the-shelf pose estimators struggle to perform well on the videos recorded in gym scenarios due to factors such as camera angles, occlusion from gym equipment, illumination, and clothing. To aggravate the problem, the errors to be detected in the workouts are very subtle. To that end, we propose to learn exercise-oriented image and video representations from unlabeled samples such that a small dataset annotated by experts suffices for supervised error detection. In particular, our domain knowledge-informed self-supervised approaches (pose contrastive learning and motion disentangling) exploit the harmonic motion of the exercise actions, and capitalize on the large variances in camera angles, clothes, and illumination to learn powerful representations. To facilitate our self-supervised pretraining, and supervised finetuning, we curated a new exercise dataset, Fitness-AQA (https://github.com/ParitoshParmar/Fitness-AQA), comprising of three exercises: BackSquat, BarbellRow, and OverheadPress. It has been annotated by expert trainers for multiple crucial and typically occurring exercise errors. Experimental results show that our self-supervised representations outperform off-the-shelf 2D- and 3D-pose estimators and several other baselines. We also show that our approaches can be applied to other domains/tasks such as pose estimation and dive quality assessment.
Paritosh Parmar, Amol Gharat, Helge Rhodin
Date pendingcs.GR

A Unified Conditional Flow for Motion Generation, Editing, and Intra-Structural Retargeting

Text-driven motion editing and intra-structural retargeting, where skeletons share topology but may differ in bone lengths and rest pose, are traditionally handled by fragmented pipelines with incompatible inputs and representations: editing relies on specialized generative steering, while retargeting is deferred to geometric post-processing. We present a unified conditional-flow framework that casts generation, semantic editing, and intra-structural retargeting as condition-modulated transport within one text- and skeleton-conditioned rectified-flow model. Under this formulation, editing changes the semantic condition while preserving skeletal structure, whereas retargeting changes the skeletal condition while preserving motion semantics. This makes FlowEdit-style transport a unified inference rule for motion manipulation rather than a task-specific editor. To instantiate this for articulated 3D motion, we develop a text- and skeleton-conditioned rectified-flow transformer. The model uses per-joint tokenization and explicit joint self-attention to capture spatial kinematic dependencies. We further inject text conditions at both joint and frame levels, while residual multi-condition classifier-free guidance balances text adherence and skeletal conformity. Experiments on SnapMoGen and a multi-character Mixamo subset show that one trained model supports text-to-motion generation, zero-shot editing, and zero-shot intra-structural retargeting without task-specific fine-tuning. This unified framework replaces separate pipelines with a single conditional motion transport model while keeping the same-topology retargeting scope explicit.
Junlin Li, Xinhao Song, Siqi Wang +2