Instruction-Based Video Editing
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4 papers in the last four weeks, against 1 the four weeks before. 0.0% of all new papers.
Latest papers 35
Multimedia editing requires generative models to interpret complex, compositional instructions and modify only the desired elements across modalities, a capability largely beyond existing systems. Current approaches are typically limited to simple, single-attribute edits within one modality, since diverse, high-quality editing pairs are hard to obtain, especially for cross-modal tasks where aligned audiovisual (AV) data is scarce. We present CrossEdit, a unified omni-modal editing model for images, audio, and video that performs AV movie scene edits zero-shot through cross-modal transfer. Our key observation is that complex instruction-following, once learned in any modality, generalizes to others. We exploit the additive nature of acoustic signals to procedurally generate large-scale audio editing pairs with compositional instructions, and show that fine-tuning on this synthetic data and self-supervised AV masked reconstruction, alongside a targeted set of curated cross-modal tasks, induces instruction-following that transfers zero-shot to unseen modality and instruction combinations. To evaluate this capability, we release CrossEditBench, a human-annotated benchmark of AV edits on movie scenes, and propose AV-FES, a metric that jointly scores instruction following and consistency. We show that our proposed techniques improve performance on zero-shot AV movie scene editing, while maintaining or improving performance on lip-synced speech editing and standard image, video, and audio editing benchmarks. Demos are available at https://wanchichen.github.io/crossedit/.
ALIVE: Interaction-Aligned Object Insertion for First-Frame-Guided Video Editing
Current video editors can insert objects but often struggle to make them participate in interactions such as being picked up or manipulated. We introduce ALIVE, a framework that makes inserted objects "alive" through coherent interactions with the source video's contents, using an edited first frame and an instruction naming only the added object. We curate 35,800 editing pairs combining 3D-rendered, model-generated, and real-world videos with general editing pairs from ROSE. Each pair differs in the target object's presence while preserving the surrounding action, teaching editors coordinated object behavior and source preservation. We further train a vision-language model (VLM) to predict interaction guidance from the same inputs. We introduce the ALIVE-interaction benchmark to assess interaction fidelity, source preservation, and visual coherence using a unified VLM-based protocol, and evaluate on the general video object insertion benchmark. Without VLM guidance, ALIVE improves Overall over the strongest evaluated baseline by 43.9% and 4.4% on the two benchmarks, respectively. VLM-predicted guidance further improves the ALIVE-interaction score by 0.95 points without additional user inputs.
A Spatiotemporal Semantic Importance-Guided Unified Compression and Editing Framework for AI-Generated Videos
AI-generated videos are rapidly increasing in volume, duration, and resolution, creating growing demands for efficient storage and transmission. Unlike natural videos captured from the physical world, AI-generated videos are samples from a learned generative distribution, where semantic structures are critical to content consistency, while many local textures and stochastic details can be plausibly regenerated. This distinction suggests that compression should preserve semantically important spatiotemporal information rather than reconstruct every pixel of a particular generative sample. Beyond reconstruction, AI-generated videos also create a practical need for prompt-based editing, where users expect to modify generated content while preserving its original spatiotemporal semantics. Motivated by these observations, we propose a unified compression and editing framework for AI-generated videos that incorporates a frozen video generator as a reusable generative prior. Within this framework, we design three spatiotemporal semantic importance-guided techniques that respectively address what to transmit, how much to transmit, and how to use the transmitted side information. First, an innovation selection method projects the latent discrepancy using spatiotemporal semantic importance, so that the selected innovations prioritize semantic invariants over replaceable generative variations. Second, a frame-adaptive bit allocation method estimates the nonuniform semantic demands of latent frames and allocates more innovations to frames requiring stronger semantic preservation. Third, a unified reconstruction and editing method continuously adjusts the influence of the transmitted side information, enabling the same compressed representation to provide strong guidance for faithful reconstruction or serve as a flexible semantic anchor for structure-preserving prompt-driven editing.
ThinkV2V: Unleashing the Reasoning Capability of MLLMs for Instruction-Guided Video Editing
Instruction-guided video editing has made significant progress, yet existing methods use multimodal large language models (MLLMs) primarily as semantic encoders, so they often fall short in working with implicit edits that require causal or semantic reasoning. To bridge this fundamental gap in video editing, we propose ThinkV2V, a reasoning-driven framework for complex instruction-guided video editing, explicitly activating MLLM thinking before visual generation. At its core, ThinkV2V builds on a practical MLLM-to-DiT architecture to turn explicit thinking over the source video and instruction into refined conditioning signals for video editing. Further, we equip it with a dedicated training and inference recipe, combining Progressive Curriculum Training, which gradually cultivates the model from basic editing to reasoning-intensive cases, with Inference-Time Thinking Scaling, which iteratively refines candidate prompts and selects the most reliable one, to better elicit reasoning in challenging editing scenarios. We also curate the ThinkV2V-150K dataset and introduce ThinkV2V-Bench to support training and evaluation of video editing with implicit intent and causal reasoning. Experimental results demonstrate the state-of-the-art performance of ThinkV2V on both complex and standard editing scenarios, in which our 5B-scale DiT model substantially outperforms larger 10B-scale baselines.
Reimagine Video Dynamics
Most video editing methods focus on changing the appearance of the source video, while offering limited control over its dynamics. We introduce Reimagine Video Dynamics (RVD), a framework that disentangles a compact, editable dynamics token from visual context. We learn this token through self-supervised reconstruction: given the first frame as visual context, a renderer must recover the original video from the dynamics token, encouraging it to capture how the scene evolves rather than how it looks. This disentanglement allows video dynamics to be edited directly while preserving visual context. We develop a language-guided dynamics-token editor that transforms source dynamics into target dynamics, and train it with a scalable counterfactual video-pair pipeline and a two-stage training strategy. Extensive experiments show that RVD enables effective video dynamics editing, training-free retiming, and appearance-controlled re-rendering.
Precise Editing and Flexible Referencing for Interactable Worlds
We present EditWorld, a video world model for precise editing and flexible referencing in interactable worlds. Existing video world models primarily focus on navigation, letting users explore generated worlds but offering limited control over how existing world content is modified. EditWorld extends world modeling from exploration to precise modification by streaming editing instructions and reference images during autoregressive generation. To support these capabilities, EditWorld introduces Gated Causal Attention for temporally varying editing conditions and reference images, together with a Sparse Context mechanism that maintains a bounded historical context for long-horizon inference. We further adopt joint autoregressive and bidirectional training with annealed self-resampling, and construct a dedicated data synthesis and annotation pipeline that provides supervision for world editing. We also present WBench-Editing to systematically evaluate streaming world editing capabilities. EditWorld achieves the best overall performance on WBench-Editing with an overall score of 73.8 and an editing score of 80.0, substantially outperforming existing methods on editing-related metrics. https://github.com/leoisufa/EditWorld
VideoX-Qwen: Data-Centric Instruction-Based Video Editing
Progress in general-purpose video editing depends on constructing large-scale paired supervision and effectively adapting video-generation backbones to instruction-driven editing. Unlike video generation, video editing must execute a requested transformation while preserving unrelated subjects, scene structure, motion, and temporal continuity. We present VideoX-Qwen, an integrated data-construction and model-training framework for general instruction-based video editing. Our scalable production pipeline organizes specialized generation and understanding models into complementary routes for addition, removal, replacement, and attribute editing, followed by quality screening and instruction enrichment. It produces more than 1.2 million directional video-editing records, including over 400,000 records in each major task group, with an automatic acceptance rate of 89%. The resulting corpus provides broad and structured coverage of common editing operations through a unified source-instruction-target interface. We further develop a unified Qwen-Wan editor that combines multimodal semantic conditioning with dense source-video latent guidance. A progressive image-video training strategy aligns the multimodal instruction interface, adapts the video generator to source-conditioned editing, and refines output quality with selected high-resolution data. In a 100-example comparison with UniVideo and Kling O1, VideoX-Qwen achieves the best mean result on nine of eleven reported metrics, including instruction following, editing quality, content preservation, structural and perceptual similarity, and video-distribution quality. Together, the large-scale data-production system and unified training framework provide a practical foundation for more capable instruction-driven video editing.
One Editor, Many Edits: A Unified Training-Free Framework for Diverse Video Editing
Video editing spans diverse editing paradigms, yet achieving high-quality instruction-guided and subject-guided editing within a single unified framework remains challenging. We introduce EditVid, a training-free framework combining sparse causal memory for local coherence, correspondence-based post-attention token injection for long-range identity preservation, and soft latent blending for edit locality. The same framework supports instruction-guided and reference-guided edits, including style transfer, attribute modification, object insertion, part-level editing, and subject replacement. On FiVE, EditVid achieves 78.16 FiVE-Acc, compared with 58.95 for the strongest evaluated training-free baseline, while obtaining competitive results on IVEBench. A user study further shows a 51.8% overall preference for EditVid over 7 competing methods.
OmniEdit-Bench: A Comprehensive Benchmark for Instruction-based Video Editing
Instruction-based video editing (IVE) is an emerging field with broad applications, yet evaluating editing models remains challenging. Existing benchmarks suffer from two major limitations: limited task coverage inherited from image editing, which overlooks video-specific dimensions, and inadequate metrics that fail to measure instruction fidelity, allowing incorrect edits to receive high scores due to strong visual priors from the original video. To address these issues, we introduce a comprehensive and structured benchmark for IVE. Our benchmark decomposes editing tasks into multiple video-specific dimensions, including spatial, temporal, audio, and reference-based editing, extending beyond conventional frame-level evaluation. It also distinguishes explicit and implicit instructions and incorporates reasoning-based scenarios to better reflect real-world requirements. Furthermore, we propose an evaluation framework that assesses editing quality from four complementary dimensions: accuracy, preservation, realism, and consistency, using both human judgments and state-of-the-art vision-language models. To emphasize instruction fidelity, we introduce an accuracy-aware penalty mechanism that conditions other scores on accuracy, preventing visually plausible but incorrect edits from receiving inflated evaluations. Extensive experiments on representative open-source and commercial models show that current IVE models remain far from satisfactory. OmniEdit-Bench provides a comprehensive and reliable testbed for evaluating instruction-based video editing and offers insights into future research directions. The project page is https://omniedit-bench.github.io/.
CoT-Edit: Let CoT Guide Instruction Video Editing
Text-driven instruction-based video editing in complex scenes remains challenging: purely textual prompts often fail to capture precise spatial relationships and physical constraints, resulting in target ambiguity and physically implausible outcomes. To address this, we propose a plan--guide--edit framework that explicitly bridges semantic intent and spatial execution. In our framework, a Chain-of-Thought (CoT)-enhanced multimodal large language model (MLLM) serves as a planner, performing structured reasoning over the video and instructions to derive a precise sequence of bounding boxes and attribute-enriched editing directives. These spatial priors then guide a box-conditioned mask generator, transforming ambiguous global retrieval into localized, context-aware refinement and producing masks that more accurately capture object scale, contact relationships, and placement. Building on these spatial and semantic signals, a diffusion-based editor integrates the masks, enriched instructions, and frame features to render high-fidelity edits that remain temporally coherent and spatially well aligned. Trained first in a modular manner and then jointly, our framework achieves superior performance with reduced data requirements, delivering precise localization in scenes with multiple similar objects and physically consistent object additions, and extensive experiments demonstrate state-of-the-art performance over multiple strong baseline methods. More details are available at: https://github.com/flying-sky999/CoT-Edit
MEDit-Bench: A Dataset for Evaluating Message-Driven Narrative Video Editing
Video editing is fundamentally message-driven: even from the same source footage, the selected shots change depending on the narrative the editor wishes to convey. Benchmarks for a closely related task, video summarization, reduce editorial intent to a single, message-agnostic notion of saliency and thus do not account for this diversity. For evaluating message-driven video editing, we present \textbf{MEDit-Bench}, a dataset and benchmark, which pairs long-form videos with multiple editing messages and multiple professionally produced edits per message, demonstrating that different messages yield substantially different edits from the same source. We define an automatic evaluation protocol based on temporal alignment metrics, and find that an LLM-as-a-judge preference, a natural proxy for narrative quality, is unreliable for this task due to severe position bias. We additionally annotate each message with ambiguity and contextfulness scores, and show that both dimensions negatively correlate with model performance, establishing message difficulty as a meaningful stratification factor. Experiments with state-of-the-art MLLMs and reinforcement fine-tuned baselines show that while strong models approach human temporal alignment at lenient thresholds, all models fall behind humans at stricter criteria. A human perceptual study further confirms a large quality gap, with professional human edits remaining consistently preferred over model outputs.
EgoPlay: Event-Triggered Video Editing for Egocentric Streams
We introduce EgoPlay, an event-triggered video-to-video editor for egocentric streams, obtained by fine-tuning a pretrained V2V diffusion transformer on event-conditioned data built primarily from Ego4D. Given a monocular video and an event-triggered prompt of the form "when X happens, do Y," EgoPlay infers whether and when event X occurs, preserves pre-event frames, and applies edit Y only to the post-event continuation. Rather than cascading a separate event detector with an editor, EgoPlay learns event recognition, temporal restraint, and pixel-level editing jointly in a single end-to-end model, while also handling negative and multi-event prompts. To support this, we construct a large-scale dataset of 106K event-triggered clip-prompt pairs spanning positive triggers, fabricated-trigger negatives, and multi-event prompts. We then train a bidirectional video diffusion editor with event-triggered supervision and derive a causal variant for chunk-by-chunk streamable inference. We further introduce an event-aware evaluation protocol that separately measures post-trigger editing quality, pre-trigger preservation, and false-trigger robustness. On the Ego4D benchmark, EgoPlay substantially outperforms EgoEdit, the state-of-the-art instruction-based egocentric video editing baseline, with relative gains of 17.7%, 16.9%, and 16.4% in editing quality, visual quality, and background consistency. It also surpasses a VLM-guided detector-editor baseline by 15.7%, 14.5%, and 13.5% on the same metrics, while using less than half the GPU memory.
OSVE: One Step Video Editing with One Step Diffusion Models
Text-guided video editing with diffusion models is impractically slow, hindered by costly multi-step sampling and inversion. We present OSVE, the first framework to successfully adapt one-step Text-to-Image (T2I) models for high-quality video editing, addressing the core challenges of inversion, editability, and temporal consistency. To bypass slow iterative inversion, we train a learnable encoder that predicts the initial noise for each frame in a single forward pass. This encoder is trained with a novel Structure-Aware Editing (SAE) loss on a curated dataset of structurally-aligned image pairs, teaching it to preserve the source video's geometry during edits. For temporal coherence, we introduce Unified-Frame Editing (UFE), a technique that concatenates frame latents to facilitate cross-frame attention in a single generation step. Furthermore, for long videos, a sliding-window strategy with an anchor frame maintains global consistency. Our extensive experiments demonstrate that OSVE achieves editing quality comparable or superior to state-of-the-art multi-step methods, while operating approximately 155--171 times faster. This breakthrough paves the way for practical, real-time video editing applications. Code is available at https://github.com/KU-VGI/OSVE.
FlowMimic: Mask-free Visual Editing and Generation with Pixel-pair Warped Flow Field for Online Video Editing Data Generation and Modality Mimicry
In line with the prevailing direction of vision research, we explore the integration of both generation and editing capabilities for video and image modalities within a single model. Current approaches to collecting video editing data typically depend on labour-intensive, time-consuming curated procedures--involving object mask annotation, the use of error-introducing pair synthesis via I2V model and ControlNet-like guidance, and VLM-based quality filtering or refinement--and demonstrate limited task scalability. As a result, the diversity of editing tasks remains substantially narrower than that available for image editing models. We develop a pixel-pair temporal warped flow field that can directly generate corresponding video editing samples in real time from image editing samples, and we demonstrate across multiple levels of video editing tasks that a model can learn video editing using only such data. We regard the image modality as a particular form of the video modality. Accordingly, we design a modality mimic generation loss and a modality mimic editing loss to relatively align the capabilities--and thereby the output distributions--of the two modalities through mutual imitation. Moreover, language-based visual editing entails the comprehension of the editing instruction and the reference visual content, the localization of the region corresponding to that instruction within the reference visual contents, and the modification of that region alone. Existing approaches predominantly rely on external aids, such as fine-tuning an additional MLLM or explicitly supplying a mask sequence as auxiliary input during inference. In contrast, we aspire for the model to internalize this capability. To that end, we introduce sense-related tasks--for instance, referring expression segmentation--along with corresponding editing-region-aware latent-level loss and attention-level loss.
AVE-Compass: Towards Holistic Evaluation for Audio-Video Editing Abilities
While instruction-based video editing has advanced rapidly, real-world videos contain tightly coupled audio and visual signals, and editing one modality often requires coordinated changes in the other. Existing benchmarks primarily evaluate visual transformations on silent clips or isolated audio editing, leaving complex audio-visual editing and cross-modal consistency underexplored. We introduce AVE-Compass, a comprehensive benchmark with 145 curated source videos, 196 audio-visually coupled editing instructions, and 2,688 fine-grained checklist items. It evaluates Instruction Following, Fidelity Preserving, Realism, and Editing Intent through checklist-based MLLM judging and a dedicated realism rubric, complemented by automated cross-modal, video, and audio metrics. Extensive evaluation shows that state-of-the-art models still struggle to execute cross-modal instructions while preserving non-target content. We further propose AVE-Agent, a modular agent framework that decomposes complex instructions into dependent subtasks and iteratively improves editing results through self-reflection and evaluator feedback. AVE-Agent improves instruction execution, Fidelity Preserving, and audio-visual alignment in joint editing while maintaining competitive perceptual quality.
ReBind: Multi-Reference Video Editing via Structured Instructions with Explicit Reference Relationships
Recent diffusion-based video generation models have made significant progress in multi-reference image-conditioned video editing. However, existing methods still struggle to coordinate information from multiple visual sources accurately. We identify a critical deficiency in existing approaches. Existing editing instructions lack explicit reference relationships, and most multimodal large language models (MLLMs) cannot generate them reliably. To address this problem, we propose ReBind, a systematic framework that introduces semantic instructions with embedded reference tokens as the intermediate representation for multi-reference image-conditioned video editing. Our key insight is embedding reference tokens at semantic positions to eliminate ambiguity and establish precise bindings between visual attributes and their sources. We develop ReBind-Instruct, a specialized MLLM that learns to establish explicit bindings between visual attributes and their reference sources through a two-stage progressive scheme for precise reference relationships. We further develop ReBind-Edit, which enables lightweight adaptation of text-to-video models to coordinate multiple references by binding visual attributes to their designated sources. Extensive experiments demonstrate that ReBind substantially outperforms general-purpose MLLMs in instruction quality and achieves state-of-the-art performance among open-source methods on reference image conditioned video editing. Our project webpage: https://rebind-mrv2v.github.io/.
Consistent and Editable: A Balanced Framework for Text-Guided Video Editing
Recently, diffusion models have achieved considerable success in the text-guided video editing domain. However, existing works often struggle to balance the trade-off between temporal consistency and editability in video editing, with consistency and editability typically being inversely related. To address this, we propose a high-quality video editing framework enhanced for consistency and editability, named EquiEdit, which improves coordinatively the temporal consistency and editability of the edited videos while achieving a balance between the two. In terms of temporal consistency, the proposed temporal Mamba module with a tailored temporal-aware scanning scans fused video sequences following four designed directions, effectively enhancing the inter-frame consistency of edited videos. For editability, we design a noise injection strategy based on the spectral transformation to increase editing flexibility, where the Fourier transform is used to preserve the hidden structure in the initial latent noise used for editing, ensuring inter-frame consistency of the edited video and fidelity to the input video. Extensive qualitative and quantitative experiments demonstrate the effectiveness of our method in terms of temporal consistency and editability, as well as its great fidelity to the input video itself.
Goku: A Million-Scale Universal Dataset and Benchmark for Instruction-Based Video Editing
Existing instruction-based video editing datasets commonly focus on single-task appearance editing, failing to meet the complex creative demands of real-world scenarios. To bridge this gap, we present Goku, a large-scale dataset featuring 2 million high-quality, instruction-aligned video editing pairs, which is the first to extend task boundaries from basic appearance editing to multi-task and structural manipulations(e.g., precise control of subject movement). To tackle the data synthesis challenges inherent in these complex tasks, we design an efficient data synthesis pipeline that decomposes complex edits into controllable sub-problems and introduce a progressive filtering system for data reliability throughout the whole process. Furthermore, we explore the optimal network structures on Goku, and propose Goku-Edit. To deeply comprehend complex editing instructions, Goku-Edit leverages an MLLM as its text encoder and adopts a decoupled dual-branch design: a dedicated mask branch handles structural control, freeing the main branch for appearance rendering. A comprehensive video editing benchmark, Goku-Bench, is also proposed with 1,000 human-verified test cases and 7 novel editing-specific metrics. Evaluated on Goku-Bench, Goku-Edit obtains up to +8% improvement on other open-source models in terms of instruction following.
Geometry-Instructed Video Editing
Object-level geometric edits, including translating, rotating, scaling, duplicating, or removing an object, are routine operations in digital content creation (DCC) workflows, yet they remain unreliable in generative video editing. The key challenge lies in specifying the target object's 3D state change unambiguously across viewpoint and time, while consistently updating geometry-dependent secondary effects such as shadows and reflections. We introduce GIVE, a geometry-instructed video editing framework that represents edits through a unified object-state formulation. Two video-aligned geometry streams describe the target object before and after editing: a depth-box encoding coarse 3D placement and extent, and an orientation-box providing an appearance-agnostic orientation cue. Together, these streams provide a compact pre/post geometric specification for object-state transitions. To provide paired supervision for learning these edits, we build a scalable graphics-engine pipeline that executes object-level edit programs and renders controlled before/after pairs, isolating the intended geometric edit while keeping secondary effects consistent with the transformation. Experimental results demonstrate that GIVE produces faithful geometric edits with temporal coherence and consistent secondary effects across operators in a unified framework, and shows promising transfer to in-the-wild videos. Project page: https://geometry-instructed-video-editing.github.io/give/
CoVEBench: Can Video Editing Models Handle Complex Instructions?
While recent text-guided video editing models excel at elementary tasks (e.g., style transfer, object insertion), real-world user requests are highly compositional. A single prompt often demands multiple coupled edits, such as modifying subjects, actions, and camera views, while strictly preserving unrelated spatiotemporal content. Existing benchmarks, heavily constrained by isolated edits and coarse global metrics, fail to diagnose how models handle such complex workflows. To address this gap, we introduce CoVEBench, a compositional video editing benchmark comprising 416 curated source videos, 626 multi-point editing instructions, and 9,990 fine-grained checklist items. Covering diverse editing dimensions, CoVEBench evaluates models via MLLM-judged instruction compliance and video fidelity, alongside automated metrics for video quality. Extensive experiments reveal that compositional editing remains a profound challenge: current models frequently omit edits, violate preservation constraints, or introduce artifacts when handling multiple operations simultaneously. CoVEBench provides a challenging, diagnostic testbed to advance video editing toward realistic user workflows.
TIDE: Task-Isolated Diffusion for Unified Video Editing and Generation
Recent advances in Diffusion Transformers have driven rapid progress in video generation and editing, yet these capabilities are still handled by separate, task-specific models. Building a unified framework that supports diverse video tasks remains an open challenge: existing unified attempts either require dedicated auxiliary encoders or lack explicit mechanisms to distinguish heterogeneous conditioning tokens, struggling when the number and type of visual conditions vary across tasks. We propose TIDE, a unified framework that integrates instruction-based editing, reference-guided editing, and multi-reference generation. At its core, we introduce per-token task embeddings that assign each input token a task-specific identifier, enabling the model to explicitly disambiguate target, source, and reference tokens. To simultaneously capture high-level semantic understanding and fine-grained structural fidelity, we design a dual-path conditioning scheme that couples a vision-language model with a VAE latent path for complementary signals. We further devise a multi-task progressive training strategy that incrementally introduces tasks of increasing complexity, effectively harmonizing diverse objectives and enabling smooth generalization across heterogeneous task distributions. Extensive experiments on multiple video editing and generation benchmarks demonstrate that TIDE achieves state-of-the-art performance across all evaluated tasks. Our project page is available at https://LittleWork123.github.io/tide.
V2V-Bench: A Comprehensive Benchmark for Video-to-Video Generation Evaluation
Video-to-video (V2V) generation is difficult to evaluate because outputs must both follow editing instructions and preserve frame-level correspondence with the source video, which existing T2V and I2V metrics do not capture. We introduce V2V-Bench, a 11-dimension benchmark organized into five categories: temporal alignment, structural fidelity, transformation quality, video quality, and semantic alignment. V2V-Bench pairs diverse source videos with challenging editing tasks and evaluates two commercial models, Grok Imagine and Gemini Veo3, and one open-source model, Open Sora 2. Results show complementary model strengths: Grok performs better on editing fidelity, while Veo3 achieves stronger visual quality. On six V2V-specific dimensions, V2V-Bench reaches a Spearman correlation of 0.905 with human judgments.
JAVEDIT: Joint Audio-Visual Instruction-Guided Video Editing with Agentic Data Curation
While instruction-based video editing has seen significant progress, joint audio-visual editing remains constrained by the absence of dedicated datasets and benchmarks. To bridge this gap, we present JAVEdit-100k, the first large-scale, high-quality dataset tailored for instruction-guided joint audio-visual editing. Focusing on human-centric videos, JAVEdit-100k comprises approximately 100K editing triplets spanning five distinct categories, including subject editing and speech editing. This dataset is rigorously constructed via four meticulously designed generation pipelines, seamlessly paired with an agent-in-the-loop quality control mechanism. Furthermore, to address the lack of standardized evaluation within the field, we introduce JAVEditBench, a comprehensive benchmark featuring curated source videos and human-aligned instructions across all editing categories. Finally, we propose JAVEdit, a pioneering baseline model for instruction-guided joint audio-visual editing. Experiments show that \model\ outperforms all baselines on five of six evaluation metrics.
Crayotter: Traceable Multi-Agent Workflows for Long-Form Video Editing
Editing a long-form video from heterogeneous footage requires more than selecting clips: an agent must preserve narrative intent across material preparation, timeline construction, post-production, and revision while leaving enough evidence to diagnose failures. We present \textbf{Crayotter}, an open-source multimodal multi-agent system for prompt-driven video editing. Crayotter organizes production into three phases: coverage-aware material preparation, artifact-based editing research, and tool-grounded timeline execution. Each phase externalizes inspectable artifacts, including coverage reports, multimodal analyses, editing blueprints, tool calls, and intermediate renders. These artifacts make an editing run traceable and allow failed segments to be diagnosed and selectively revised instead of requiring a full restart. We evaluate Crayotter on 23 editing themes against CapCut-Mate and CutClaw. Under human evaluation, Crayotter achieves an average score of 3.40/5, compared with 2.44 and 1.70 for the two baselines, with consistent gains in theme alignment, narrative coherence, and editing smoothness. We additionally describe a replayable trajectory schema and verifiable reward design that prepare these workflows for future policy optimization. Code, traces, and examples are publicly available at https://github.com/idwts/Crayotter.
Reasoning to Align: Implicit Reasoning in Diffusion Transformers for Video Editing
Instruction-based video editing requires transforming a source video according to a natural-language instruction while preserving irrelevant content and remaining temporally coherent. We argue that existing Diffusion Transformer (DiT) editors struggle with this task for two structural reasons. First, conditioning signals are fed undifferentiated into all transformer blocks, forcing a single token stream to encode both global editing intent and fine-grained visual evidence. Second, the cross-attention patterns that govern the edit are supervised only indirectly through pixel-level reconstruction, leaving the model's internal reasoning process under-constrained. To address both limitations, we propose RVEDiT, an implicit Reasoning Video Editing DiT framework built around two complementary components. The first, Granularity-Routed Token Conditioning, introduces learnable editing tokens distilled from a multimodal LLM and routes them to shallow blocks, while reserving native visual and textual tokens for deeper blocks, thereby inducing a coarse-to-fine editing process inside the backbone. The second, Reference-Anchored Attention Alignment, employs a parameter-sharing reference branch during training and maximizes the mutual information between the attention features of the editing and reference branches, regularizing the model's internal reasoning without incurring any additional inference cost. Experiments on standard instruction-based video editing benchmarks show that RVEDiT consistently outperforms state-of-the-art baselines, with particularly strong gains on localized and compositional edits.
What Semantics Survive the Connector? Diagnosing VLM-to-DiT Alignment in Video Editing
Flow matching based video generative models have been increasingly relying on prepended Vision-Language Models (VLMs) to handle complex, instruction-based video editing. The prevailing assumption underlying this paradigm is that a connector module can seamlessly align the VLM's rich multi-modal reasoning with the original text embedding space of DiTs. However, we hypothesize that this alignment acts as a severe semantic bottleneck, degrading fine-grained structural variables. Verifying this is challenging, as end-to-end evaluations conflate alignment failures with generation errors, and natural datasets lack disentangled annotations. To rigorously investigate this, we propose a controlled data processing pipeline based on video composition that results in TRACE-Edit, a diagnostic dataset focusing on relation-based editing. Leveraging this dataset, we propose a comprehensive diagnostic protocol to analyze two important designs of meta-query and connector in the existing video editing models. Systematic evaluation of four representative model cases reveals that fine-grained structural semantics can be severely degraded during alignment. Our findings overturn the assumption of lossless semantic transfer, identifying the VLM-to-DiT alignment as a major bottleneck and providing a new diagnostic foundation for future multi-modal alignment architectures.
Aurora: Unified Video Editing with a Tool-Using Agent
Recent video editing models have converged on a unified conditioning design: a single diffusion transformer jointly consumes text, source video, and reference images, and one set of weights covers replacement, removal, style transfer, and reference-driven insertion. The design is flexible, but it assumes that the user already provides model-ready text, reference images, and spatial grounding for local edits, which real requests often omit. We present Aurora, an agentic video editing framework that pairs a tool-augmented vision-language model (VLM) agent with a unified video diffusion transformer. The VLM agent maps a raw user request to a structured edit plan aligned with the transformer's conditioning channels, thereby resolving textual and visual underspecification before generation. We train the VLM agent with supervised data for complete edit planning and reference-image selection, together with preference pairs for robust tool use and instruction refinement. We introduce AgentEdit-Bench to evaluate agent-enhanced video editing under textual and visual underspecification. Experiments on AgentEdit-Bench and two existing video editing benchmarks show that Aurora improves over instruction-only baselines and that the VLM agent transfers to compatible frozen video editing models. Project page: https://yeates.github.io/Aurora-Page
InstructAV2AV: Instruction-Guided Audio-Video Joint Editing
Recent diffusion-based methods have achieved impressive progress in video content manipulation. However, they typically ignore the accompanying audio, leaving the audio disjointed from the edited results. In this paper, we propose InstructAV2AV, the first end-to-end framework for instruction-guided audio-video joint editing. We first develop a scalable data synthesis pipeline and construct InsAVE-80K, the first large-scale audio-video editing dataset with high-quality source-to-target pairs. With this data foundation, we adapt an audio-video generation backbone to leverage its robust priors. We concatenate the audio-video input with noisy latent codes to anchor the source context, propose the source-instruction gated attention to improve instruction following and content preservation, and introduce a two-stage training strategy to effectively transfer these pre-trained priors. Extensive experiments demonstrate that InstructAV2AV outperforms state-of-the-art methods across 11 metrics spanning three aspects on two evaluation sets, highlighting its potential for controllable content creation. Project page: https://hjzheng.net/projects/InstructAV2AV/.
Tuning-free Instruction-based Video Editing Via Structural Noise Initialization and Guidance
Video editing poses a significant challenge. While a series of tuning-free methods circumvent the need for extensive data collection and model training, they often underutilize the rich information embedded within noisy latent, leading to unsatisfactory results. To address this, we propose a \textit{tuning-free, instruction-based} video editing framework. We approach video editing from the perspective of noisy latent: we design a Structural Noise Initialization Strategy (SNIS) to secure a superior editing starting point by assigning higher noise levels to edited regions (to facilitate content change) and lower noise levels to unedited regions (to maintain content consistency). We introduce a Noise Guidance Mechanism (NGM), which leverages the video prior in the generative model and effectively integrates rich information within the noisy latent to guide the denoising process, thereby preserving unedited content and overall visual coherence. Experiments show that our proposed method achieves better visual quality and state-of-the-art performance.
MiVE: Multiscale Vision-language features for reference-guided video Editing
Reference-guided video editing takes a source video, a text instruction, and a reference image as inputs, requiring the model to faithfully apply the instructed edits while preserving original motion and unedited content. Existing methods fall into two paradigms, each with inherent limitations: decoupled encoders suffer from modality gaps when processing instructions and visual content independently, while unified vision-language encoders lose fine-grained spatial details by relying solely on final-layer representations. We observe that VLM layers encode complementary information hierarchically -- early layers capture localized spatial details essential for precise editing, while deeper layers encode global semantics for instruction comprehension. Building on this insight, we present MiVE (Multiscale Vision-language features for reference-guided video Editing), a framework that repurposes VLMs as multiscale feature extractors. MiVE extracts hierarchical features from Qwen3-VL and integrates them into a unified self-attention Diffusion Transformer, eliminating the modality mismatch inherent in cross-attention designs. Experiments demonstrate that MiVE achieves state-of-the-art performance by ranking highest in human preference, outperforming both academic methods and commercial systems.