Intrinsic Image Decomposition
Momentum
3 papers in the last four weeks, against 2 the four weeks before. 0.0% of all new papers.
Latest papers 25
A surface photographed under even light presents nearly the same appearance from every angle; the same surface under uneven light does not. Exposure changes between views, illumination varies within a single image, and locally strong light sources leave one region bright and its neighbor in shadow. Multi-view reconstruction methods such as 3D Gaussian Splatting treat these lighting artifacts as if they were properties of the scene, entangling capture-specific illumination with the geometry and color they recover. We present EvenSplat, a framework that separates the two. EvenSplat couples an image-space illumination decomposition with an illumination field carried by the Gaussians, so that the same explanation of the lighting is shared between the two-dimensional and three-dimensional views of the scene; a camera-response network and a local exposure-compensation module absorb the global and residual differences that remain across training images. Through extensive experiments across multiple datasets and diverse forms of uneven illumination (cross-view exposure, spatial illumination variation, and high-contrast lighting) on both real-world captured and simulated benchmarks, EvenSplat generally outperforms state-of-the-art methods, particularly under high-contrast illumination.
φ-RIE: From Photorealistic Reconstruction to Interactive Environments
3D Gaussian Splatting (3DGS) can reconstruct a captured scene photorealistically, but the resulting representation does not by itself support physical interaction. Robot simulation instead requires object-level change, \textit{i.e.}, objects must move independently, make contact, and reveal previously occluded surroundings. This gap arises because object appearance may remain entangled with the background, while hidden object geometry and occluded background content may be unobserved. To address this challenge, we present φ-RIE, a Gaussian-native pipeline that converts selected objects into movable simulator assets while preserving the remaining reconstruction. Our key observation is that asset construction and source removal should be coupled, \textit{i.e.}, one object identity should define the movable asset and the scene content to remove and complete. Accordingly, Scene Observation supplies shared evidence to Coupled Scene Construction, which creates registered assets and completed background Gaussians for simulator-driven rendering in an Interactive Environment. This coupling preserves unedited Gaussians while aligning visual and physical state. On 50 ScanNet++ scenes, evidence-based selection and registration retry increase matched F1 at 20,mm from 0.336 to 0.383 at fixed retention. Further tests demonstrate asset executability, manipulation gains over a single-generator baseline, and the visual cost of conversion. Together, these results demonstrate that \name\ enables interactive scene conversion.
GS-PI: An Optimization-Decoupled Appearance Decomposition Approach for Generating PBR Gaussian Assets
Gaussian Splatting (GS) excels at novel-view synthesis but encodes baked-in radiance, tightly entangling illumination with geometry and preventing seamless integration into physically based rendering (PBR) pipelines. Existing inverse-rendering methods attempt to disentangle materials via joint optimization, but often suffer from competing objectives that cause severe ambiguities and residual lighting artifacts. To overcome this, we present GS-PI, a novel optimization-decoupled framework that casts PBR material generation as a geometry-conditioned diffusion process on 3D point clouds. By operating directly in the 3D domain, our method inherently guarantees multi-view consistency, sidestepping the severe pixel correspondence issues that challenge 2D diffusion approaches. We introduce a multi-scale cross-view conditioning mechanism that integrates three complementary components: a global semantic prior, source-anchored photometric cues, and an absolute spatial learned view-direction conditioning signal. This design efficiently compresses complex multi-view evidence, mitigating cross-view projection misalignment and successfully preventing specular highlights from baking into intrinsic colors. By extracting a point cloud from a pre-trained Gaussian model, predicting PBR attributes via conditional diffusion, and distilling them back through differentiable rasterisation, we yield a fully relightable PBR-GS asset. GS-PI outperforms recent inverse-rendering baselines while replacing per-scene joint illumination/BRDF optimization with a learned diffusion pass followed by a short target-driven distillation, without requiring proxy meshes.
Albedo Estimation via Latent Bridge Matching
Recent advances in Intrinsic Image Decomposition (IID) have increasingly relied on generative models. However, progress remains limited by three key challenges: (a) insufficient physical consistency, (b) high computational cost at inference time, and (c) limited generalization capabilities. In this work, we show that latent bridge matching (LBM) effectively addresses these limitations for albedo estimation. We introduce a novel LBM-based architecture that enforces physical consistency through a pixel reconstruction loss, benefits from the inherent efficiency of LBM low-cost inference, and improves generalization across diverse datasets by incorporating a shading conditioning. In this extended version, we additionally show that conditioning the shading estimator itself on the predicted albedo further improves reconstruction fidelity, and we benchmark our best model against stateof-the-art IID methods across five real and synthetic datasets.
EvReflection: Event-Driven Micro-Dynamics for Reflection Removal
Despite remarkable progress in reflection removal, current methods primarily exploit static image priors from a single frame and still suffer from severe residual artifacts due to the inherent ambiguity between the reflection and transmission layers. In this paper, we propose leveraging event signals to break this ambiguity. By employing event cameras to capture micro-dynamics, we reveal the differential motion between these two layers. We thereby present a novel event-driven reflection removal network, EvReflection, that utilizes these dynamic cues for layer separation. Specifically, we design a Micro-Dynamics Decoupler to disentangle layer-specific motions from event streams as priors, which then guide a Parallax-Attention Rectifier to cleanly remove artifacts from the RGB image. Furthermore, to address data scarcity, we develop a parallax-aware simulation pipeline and construct the EVR benchmark dataset, the first real-world dataset for this task. Extensive experiments demonstrate that EvReflection achieves state-of-the-art performance on both synthetic and real-world benchmarks, surpassing the best competing method by more than 1.6 dB and 1.2 dB in PSNR, respectively. The code, dataset, and pre-trained models are available at https://github.com/JiaxiaoWang/EvReflection.
Bag-of-Visual-Words for Spatial Mapping of Lung Adenocarcinoma Growth Patterns
Spatial mapping of lung adenocarcinoma (LUAD) growth patterns across whole slide images (WSIs) requires resolving architectural context at the region level, yet existing methods operate at the individual tile level and produce generic morphological clusters rather than clinically defined pattern maps. We propose a weakly supervised Bag-of-Visual-Words (BoVW) pipeline that learns a visual vocabulary from frozen foundation model embeddings extracted from a small set of annotated regions of interest (ROIs). Pattern prototypes are constructed as mean BoVW histograms of same-label ROIs and used for nearest-prototype classification of sliding-window regions under Jensen--Shannon divergence. The resulting predictions are projected onto the WSI tile grid to produce interpretable spatial pattern maps. We evaluate the method on 87 CPTAC-LUAD patients using three foundation model encoders and multiple vocabulary sizes on two clinically motivated tasks. For tumour/healthy classification, the best configuration achieves a balanced accuracy of with H-Optimus-1, approaching the obtained by a supervised SVM trained on mean-pooled WSI embeddings. For binary histologic grade classification, the BoVW pipeline achieves higher balanced accuracy than the supervised baseline for all encoders, suggesting that ROI-level pattern decomposition preserves grade-relevant heterogeneity that is attenuated by global mean pooling.
Boosting Generalizable Depth Estimation in Endoscopy by Mixture of Lightweight Experts and Intrinsic Image Alignment
Depth estimation is a significant task for 3D perception in endoscopic surgeries. However, illumination interference and feature diversity in various endoscopic scenes are still challenges for generalizable depth estimation and ego-motion estimation. Based on this, a novel self-supervised framework, EndoMINI, is proposed for depth estimation in endoscopic scenes. Specifically, mixture of low-rank experts (MiLoRE) is proposed to perform parameter-efficient fine-tuning, which can also boost the model adaptation to scenes with different characteristics. Meanwhile, an intrinsic image alignment (IIA) is introduced into the training loss to alleviate the influence of light reflectance in endoscopy with a novel intrinsic image decomposition network. The proposed method is evaluated on SCARED datasets for supervised depth estimation, and two endoscopic datasets, Hamlyn and SERV-CT, for zero-shot depth estimation, compared with state-of-the-art works as well. The experimental results demonstrate outstanding performance of the proposed model and the effects of the main contributions.
Lossless-INR: Lossless Volumetric Implicit Neural Representations
Implicit neural representation (INR) methods provide continuous coordinate-to-value mappings and integrate naturally with direct volume rendering, making them attractive for representing volumetric data. However, existing INR-based approaches for volumetric data are inherently lossy, and even small reconstruction errors can propagate through rendering and downstream analysis. In this work, we explore Lossless-INR, a lossless INR framework for 3D scientific volumetric data based on bit-plane decomposition. By decomposing each voxel value into binary bit-planes, we reformulate reconstruction as per-bit binary classification, so that exact recovery reduces to predicting every bit correctly. To make this optimization tractable while keeping the representation compact, we combine an octree block-partitioning strategy that adaptively subdivides complex regions with a ternary feature-grid network whose grid entries are parameterized by a ternary set of values. Experiments on diverse volumetric datasets show that this design can achieve zero bit-error rate and bit-exact reconstruction, enabling faithful rendering and downstream analysis with a compact representation. The code is available at https://github.com/TouKaienn/Lossless-INR.
Dynamic Inverse Rendering for Enhanced Material-Lighting Decomposition
Decomposing outgoing surface radiance into material and illumination during inverse rendering is essential for applications such as relighting and augmented reality, yet it is severely ill-posed since multiple combinations can result in the same observed colour. Capturing an object under multiple lighting conditions usually helps resolve this ambiguity as it constrains the optimization towards correct solutions. In this work, we explore the potential of reconstructing rigidly moving objects -- which provides observations of diverse light-surface interactions -- to resolve the material-lighting ambiguity in inverse rendering. For this purpose, we introduce a relightable approach that marries object tracking and reconstruction with inverse rendering for general rigidly moving objects. Our experimental analysis on synthetic data demonstrates that motion can be an advantage for disentangling material and lighting: the reconstructed material is significantly more accurate when the object is observed under rigid motion than when it is static. Moreover, results on RGB videos of real hand-held objects show that our pipeline preserves this advantage even under noisy real-world conditions.
PRISM: Latent Composition Consistency for Single-Image Reflection Removal
Single-image reflection removal (SIRR) seeks to recover the transmission layer from a mixture corrupted by reflections -- a severely ill-posed problem. Existing methods operate in pixel space, where the nonlinear sRGB formation model entangles the two layers and limits generalization. We observe that pretrained VAE latent spaces exhibit substantially lower coherence between image layers compared to pixel space, providing a more favorable working space for decomposition. Building on this finding, we propose \textbf{PRISM} (Pretrained-latent Reflection Image Separation Model), which reinterprets SIRR as a latent linear separation problem. Under an approximate additive formulation in latent space, PRISM learns a flow matching velocity field on a pretrained FLUX backbone that recovers both transmission and reflection in a single forward pass. To enforce robust disentanglement, we introduce a Latent Composition Consistency (LCC) strategy that constructs synthetic mixtures by swapping reflection latents across samples and enforces consistent decomposition via a cycle loss. We further propose a Layer Contrastive Separation (LCS) loss that promotes semantic separation between layers through patch-level contrastive learning, without requiring explicit reflection targets. Experiments on six benchmarks demonstrate that PRISM consistently outperforms state-of-the-art methods by significant margins, with strong generalization to in-the-wild images.
Extracting Neural Materials from Multi-view Images
Neural materials can represent complex specular reflections and scattering effects in a compact, universal basis. However, acquiring and authoring such materials remains challenging. We present NeuMatEx, a differentiable inverse rendering method for extracting spatially varying neural materials from images. The nonlinear structure of neural material latent spaces makes optimization with naive inverse rendering infeasible. To address this, we train a Large Material Reconstruction Model (LMRM) that directly predicts initialbase color, neural material latents, and aleatoric uncertainty guides from images. This material prior provides a good initialization and better constrains our subsequent optimization using inverse path tracing. The predicted uncertainty further helps by anchoring high-confidence regions more tightly to the LMRM prediction, preventing lighting and complex specular effects from being baked into materials. Experiments on synthetic and real assets show that NeuMatEx extracts complex materials with better visual quality and material decomposition than PBR-based methods.
Dehaze-GaussianImage: Zero-Shot Dehazing via Efficient 2D Gaussian Splatting Representation
Existing single image dehazing methods are often constrained by computational redundancy in pixel-level optimization and the lack of physical interpretability in implicit neural networks. These limitations hinder the balance between representation efficiency and reconstruction fidelity. To address these issues, we propose Dehaze-GaussianImage, the first zero-shot framework that introduces 2D Gaussian Splatting (2DGS) into the image dehazing domain to break the traditional pixel-grid processing paradigm. Distinct from static convolutional neural networks (CNNs) or Transformers, our approach models hazy images as continuous and dynamically evolvable anisotropic Gaussian fields. Specifically, we propose a novel reconstruction-decoupling zero-shot learning strategy that embeds the atmospheric scattering model into the Gaussian parameter space. This strategy drives Gaussian primitives to adaptively split, clone, and prune during optimization, achieving geometric-level decoupling of the transmission medium and clear textures. Furthermore, explicit structure-preserving constraints are introduced to suppress artifacts commonly caused by traditional physical priors. Experimental results demonstrate that the proposed method achieves state-of-the-art (SOTA) performance in a fully unsupervised manner with minimal parameters, highlighting the potential of explicit Gaussian representation for low-level vision tasks.
Principled Reflection Separation via Nonlinear Superposition and Feature Interaction
Single-image reflection separation is fundamentally challenged by the entanglement of transmission and reflection layers under complex image formation processes. Existing approaches largely rely on simplified assumptions or independent modeling, limiting their ability to handle real-world scenarios. In this work, we revisit the problem from a unified perspective and identify a key issue of existing approaches, i.e., the widely adopted linear composition model in the sRGB domain fails to capture the nonlinear coupling introduced by real-world image signal processing pipelines. To address this, we introduce a learnable nonlinear superposition model that more faithfully characterizes layer interactions and improves decomposition fidelity. Building upon this formulation, we propose a generalized dual-stream interactive framework that explicitly models bidirectional dependencies between transmission and reflection through feature exchange. This framework unifies activation-, gating-, and attention-based interaction mechanisms, and is compatible with both CNN and Transformer backbones. Extensive experiments on diverse real-world benchmarks demonstrate that the proposed approach achieves superior performance with strong generalization capability. More importantly, our study reveals that reflection separation is not about undoing a linear mixture, but about learning nonlinear formation and interaction}, offering new insights into the design of principled image decomposition models. Code and models are publicly available at https://mingcv.github.io/DIRS-Page.
αDepth: Learning Single-Pass Soft Boundary Decomposition for Stereo Conversion
Accurately modeling soft boundaries, e.g., hair and defocus blur, is a fundamental challenge in stereo conversion due to the ambiguous blending of foreground and background. Existing depth models primarily predict single-layer depth, leading to ambiguity in depth correspondence at soft boundaries. While matting techniques can capture opacity for layered modeling, they often struggle in complex scenes with multiple targets and usually require user intervention. This paper introduces αDepth, a layered representation that decomposes soft boundaries for high-fidelity stereo conversion. Specifically, we first resolve mixed color and depth ambiguity by estimating layered color and depth values at soft boundaries. Considering complex multi-target scenes, we design a Circular Alpha Representation (CAR) that shifts the paradigm from global target extraction to local boundary decomposition. Unlike prior matting methods restricted to a single foreground/background, CAR enables efficient scene-level inference without manual guidance. Extensive evaluations demonstrate that αDepth achieves state-of-the-art performance in stereo conversion, eliminating background bleeding and structural distortions at soft boundaries.
Stable-Layers: Fine-Tuning Image Layer Decomposition Models with VLM-Scored Reinforcement Learning
We present Stable-Layers, a reinforcement learning framework that eliminates the need for paired supervision by fine-tuning a pretrained layer decomposition model using only feedback from a vision-language model (VLM). Starting from Qwen-Image-Layered, we apply Flow-GRPO with LoRA adaptation, sampling multiple candidate decompositions per image, scoring them with a VLM, and optimising the policy from group-relative advantages. The key challenge lies in designing a reliable reward signal: VLMs scoring samples in isolation tend to compress their judgements into a narrow band, leaving GRPO with little within-group variance to learn from. We address this with a two-stage evaluation pipeline that pairs structured per-sample scoring across five edit-centric criteria with a grid-based calibration step in which the VLM re-scores all candidates side-by-side. Stable-Layers produces decompositions with stronger layer separation, fewer blank or artifact-heavy layers, and lower per-layer reconstruction error on the Crello dataset compared to the base model.
End-to-End Unmixing with Material Prompts for Hyperspectral Object Tracking
Hyperspectral imagery encodes rich material properties that can improve tracking robustness under appearance ambiguity, illumination change, and background clutter. However, due to the limited availability of hyperspectral video data, many existing methods adapt pretrained RGB trackers via spatial or channel fusion strategies, largely neglecting the intrinsic material information in hyperspectral imagery. Moreover, the few material-aware approaches typically rely on external spectral unmixing pipelines that are decoupled from the tracking objective, limiting effective optimization of material representations for target localization. To address these limitations, we formulate hyperspectral object tracking as a joint optimization problem of material decomposition and target localization, coupling the two tasks via a weighted target-oriented unmixing loss that explicitly aligns material representations with localization accuracy. Specifically, we propose a material representation decomposition module for deep learning-based spectral unmixing with adaptive frequency decomposition. Building on the decomposed material representations, we further introduce a dual-branch wavelet-enhanced material prompt module that learns low- and high-frequency material prompts through efficient spatial-material interactions in the frequency domain. The framework is model-agnostic and can be seamlessly generalized to different unmixing backbones. Extensive experiments on standard hyperspectral tracking benchmarks demonstrate state-of-the-art performance and validate the effectiveness of the proposed end-to-end material-aware tracking framework. Code is available at https://github.com/han030927/E2EMPT.
LiWi: Layering in the Wild
Recent advances in generative models have empowered impressive layered image generation, yet their success is largely confined to graphic design domains. The layering of in-the-wild images remains an underexplored problem, limiting fine-grained editing and applications of images in real-world scenarios. Specifically, challenges remain in scalable layered data and the modeling of object interaction in natural images, such as illumination effects and structural boundary. To address these bottlenecks, we propose a novel framework for high-fidelity natural image decomposition. First, we introduce an Agent-driven Data Decomposition (ADD) pipeline that orchestrates agents and tools to synthesize layered data without manual intervention. Utilizing this pipeline, we construct a large-scale dataset, named LiWi-100k, with over 100,000 high-quality layered in-the-wild images. Second, we present a novel framework that jointly improves photometric fidelity and alpha boundary accuracy. Specifically, shadow-guided learning explicitly models the illumination effects, and degradation-restoration objective provides boundary-correction supervision by recovering clean foreground image from degraded one. Extensive experiments demonstrate that our framework achieves state-of-the-art (SoTA) performance in natural image decomposition, outperforming existing models in RGB L1 and Alpha IoU metrics. We will soon release our code and dataset.
RevealLayer: Disentangling Hidden and Visible Layers via Occlusion-Aware Image Decomposition
Recent diffusion-based approaches have made substantial progress in image layer decomposition. However, accurately decomposing complex natural images remains challenging due to difficulties in occlusion completion, robust layer disentanglement, and precise foreground boundaries. Moreover, the scarcity of high-quality multi-layer natural image datasets limits advancement. To address these challenges, we propose RevealLayer, a diffusion-based framework that decomposes an RGB image into multiple RGBA layers, enabling precise layer separation and reliable recovery of occluded content in natural images. RevealLayer incorporates three key components: (1) a Region-Aware Attention module to disentangle hidden and visible layers; (2) an Occlusion-Guided Adapter to leverage contextual information to enhance overlapping regions; and (3) a composite loss to enforce sharp alpha boundaries and suppress residual artifacts. To support training and evaluation, we introduce RevealLayer-100K, a high-quality multi-layer natural image constructed through a collaboration between automated algorithms and human annotation, and further establish RevealLayerBench for benchmarking layer decomposition in general natural scenes. Extensive experiments demonstrate that RevealLayer consistently outperforms existing approaches in layer decomposition.
LiBrA-Net: Lie-Algebraic Bilateral Affine Fields for Real-Time 4K Video Dehazing
Currently, there is a gap in the field of ultra-high-definition (UHD) video dehazing due to the lack of a benchmark for evaluation. Furthermore, existing video dehazing methods cannot run on consumer-grade GPUs when processing continuous UHD sequences of 3--5 frames at a time. In this paper, we address both issues with a new benchmark and an efficient method. Our key observation is that atmospheric dehazing reduces to a per-pixel affine transform governed by the low-frequency depth field, which can be compactly encoded in bilateral grids whose prediction cost is decoupled from the output resolution. Building on this, we propose LiBrA-Net, which factorizes the spatiotemporal affine field into a spatial--color and a temporal bilateral sub-grid predicted at a fixed low resolution, fuses their coefficients in the Lie algebra under group-theoretic regularization, maps the result to invertible GL(3) transforms via a Cayley parameterization, and restores high-frequency detail through a lightweight input-guided branch. We further release UHV-4K, the first paired 4K video dehazing benchmark with depth, transmission, and optical-flow annotations on every frame. Across UHV-4K, REVIDE, and HazeWorld, LiBrA-Net sets a new state of the art among compared video dehazing methods while running native 4K at 25 FPS on a single GPU with only 6.12 M parameters. Code and data are available at https://anonymous.4open.science/r/LiBrA-Net-42B8.
SIMI: Self-information Mining Network for Low-light Image Enhancement
Poor lighting conditions significantly impact image quality, posing substantial challenges for image editing and visualization. Many existing enhancement methods aim at proposing complex models while neglecting the intrinsic information contained within low-light images. In this work, we propose the Self-Information Mining (SIMI) network, an innovative unsupervised framework that decomposes low-light images into multiple components based on bit-plane decomposition. Our approach allows mining intrinsic information without relying on external data. This not only accelerates model convergence but also improves performance and reduces computational overhead. The unsupervised nature of our method facilitates real-world applicability. Experiments conducted on standard benchmarks demonstrate that SIMI achieves state-of-the-art performance.
The frame-level leakage trap: rethinking evaluation protocols for intrinsic image decomposition, with source-separable uncertainty as a case study
Evaluation protocols for learned intrinsic image decomposition on MPI Sintel have been inconsistent. Several prior works split the dataset by frames, which allows spatially similar frames of the same scene to appear in both train and test partitions. We quantify this leakage effect for the first time, across three architectures: a frame-level split inflates test R_PSNR by 1.6 to 2.0 dB (p less than 0.01 for all three, paired t-test across 3 seeds) relative to a scene-level split, confirming an architecture-independent protocol effect. A three-point gradient (random/temporal/scene) shows the gap is continuous, and under extended training the frame-level inflation exceeds 10 dB. We advocate scene-level splits as the community standard and provide reference numbers for six representative models under this protocol. As a case study within the corrected protocol, we present a physics-informed decomposition I = R composed with S + N with a source-separable three-way heteroscedastic uncertainty head. We empirically verify channel specialization: the non-Lambertian uncertainty channel shows r = 0.67 cross-correlation with non-Lambertian residual error, more than 4 times the texture channel's correlation. We further demonstrate downstream utility: filtering out the 75% highest-uncertainty pixels reduces reconstruction MSE by 77% on retained pixels, whereas random filtering produces no improvement. The specialization also holds on out-of-distribution real photographs. We report negative results for a more elaborate variant combining frequency decomposition, cross-task supervision, evidential learning, contrastive loss, and test-time adaptation. Our method reaches 15.98 plus or minus 0.41 dB R_PSNR, within 0.8 dB of a 5-member Deep Ensemble at one-fifth the cost, with the unique capability of source-separated uncertainty.
Soft Anisotropic Diagrams for Differentiable Image Representation
We introduce Soft Anisotropic Diagrams (SAD), an explicit and differentiable image representation parameterized by a set of adaptive sites in the image plane. In SAD, each site specifies an anisotropic metric and an additively weighted distance score, and we compute pixel colors as a softmax blend over a small per-pixel top-K subset of sites. We induce a soft anisotropic additively weighted Voronoi partition (i.e., an Apollonius diagram) with learnable per-site temperatures, preserving informative gradients while allowing clear, content-aligned boundaries and explicit ownership. Such a formulation enables efficient rendering by maintaining a per-query top-K map that approximates nearest neighbors under the same shading score, allowing GPU-friendly, fixed-size local computation. We update this list using our top-K propagation scheme inspired by jump flooding, augmented with stochastic injection to provide probabilistic global coverage. Training follows a GPU-first pipeline with gradient-weighted initialization, Adam optimization, and adaptive budget control through densification and pruning. Across standard benchmarks, SAD consistently outperforms Image-GS and Instant-NGP at matched bitrate. On Kodak, SAD reaches 46.0 dB PSNR with 2.2 s encoding time (vs. 28 s for Image-GS), and delivers 4-19 times end-to-end training speedups over state-of-the-art baselines. We demonstrate the effectiveness of SAD by showcasing the seamless integration with differentiable pipelines for forward and inverse problems, efficiency of fast random access, and compact storage.
Deep Sprite-based Image Models: An Analysis
While foundation models drive steady progress in image segmentation and diffusion algorithms compose always more realistic images, the seemingly simple problem of identifying recurrent patterns in a collection of images remains very much open. In this paper, we focus on sprite-based image decomposition models, which have shown some promise for clustering and image decomposition and are appealing because of their high interpretability. These models come in different flavors, need to be tailored to specific datasets, and struggle to scale to images with many objects. We dive into the details of their design, identify their core components, and perform an extensive analysis on clustering benchmarks. We leverage this analysis to propose a deep sprite-based image decomposition method that performs on par with state-of-the-art unsupervised class-aware image segmentation methods on the standard CLEVR benchmark, scales linearly with the number of objects, identifies explicitly object categories, and fully models images in an easily interpretable way.
Geo-ID: Test-Time Geometric Consensus for Cross-View Consistent Intrinsics
Intrinsic image decomposition aims to estimate physically based rendering (PBR) parameters such as albedo, roughness, and metallicity from images. While recent methods achieve strong single-view predictions, applying them independently to multiple views of the same scene often yields inconsistent estimates, limiting their use in downstream applications such as editable neural scenes and 3D reconstruction. Video-based models can improve cross-frame consistency but require dense, ordered sequences and substantial compute, limiting their applicability to sparse, unordered image collections. We propose Geo-ID, a novel test-time framework that repurposes pretrained single-view intrinsic predictors to produce cross-view consistent decompositions by coupling independent per-view predictions through sparse geometric correspondences that form uncertainty-aware consensus targets. Geo-ID is model-agnostic, requires no retraining or inverse rendering, and applies directly to off-the-shelf intrinsic predictors. Experiments on synthetic benchmarks and real-world scenes demonstrate substantial improvements in cross-view intrinsic consistency as the number of views increases, while maintaining comparable single-view decomposition performance. We further show that the resulting consistent intrinsics enable coherent appearance editing and relighting in downstream neural scene representations.
MVID: Feed-Forward Multi-View Intrinsic Image Decomposition
Intrinsic image decomposition aims to recover material and illumination factors from RGB observations, but real-world images entangle reflectance with illumination, visibility, shadows, and non-diffuse appearance. Recent single-image methods address this entanglement with a residual image formation model, decomposing RGB into albedo, diffuse shading, and a non-diffuse residual. However, applying such decomposition independently to consecutive frames lacks scene-level context, leading to inconsistent factor assignments, albedo drift, and leakage across views. Meanwhile, multi-view inverse-rendering methods recover properties, such as material, lighting, and geometry, but they rely on synthetic data due to the highly uncertain estimation, and do not generalize to supervision by real images. We present MVID, Multi-View Intrinsic image Decomposition, a feed-forward framework built on the residual image formation model. MVID builds a scene-level multi-view representation and decodes a view-consistent albedo together with coherent per-view shading and residual factors through a factor query adapter, while using the same image formation model for self-supervised RGB reconstruction on unlabeled real-world sequences. Experiments on indoor, real-world, and outdoor benchmarks show that MVID improves both per-frame decomposition quality and cross-view consistency over single-view intrinsic, generative intrinsic, and multi-view inverse-rendering baselines. The resulting view-stable factors support practical image-space applications, including multi-view consistent illumination editing and specularity removal.