Linear Function Approximation
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Temporal difference (TD) learning with linear function approximation is a core method for policy evaluation. Its classical continuous-time description is an ordinary differential equation (ODE), which captures the asymptotic mean dynamics but neglects stochastic fluctuations determining the error floor. We introduce a stochastic differential equation (SDE) approximation for linear TD(0) under Markovian noise. The resulting model distinguishes the contraction dynamics governed by the projected Bellman operator from the influence of Markovian sampling. As a consequence, the model explains the constant-stepsize error floor through the interaction between Markovian long-run covariance and the contraction geometry of the projected Bellman operator.
Fast and Robust Convergence Rate for TD(0) with Linear Function Approximation, Universal Learning Steps and I.I.D. Samples
In this paper, we study the finite-time behavior of the TD(0) temporal-difference method with linear function approximation (LFA). We consider on-policy independent and identically distributed (i.i.d.) samples, a constant learning step, and the Polyak-Juditsky averaging method. We establish a new convergence rate, for the Mean-Square Error (MSE) on the approximated function, that is (i) fast in the sense that it admits an optimal dependency in the number of iterations k (i.e., of order 1/k), (ii) robust to ill-conditioning: it only depends on an initial error and modelindependent constants and (iii) sharp up to a multiplicative constant lower than 11. In particular, it does not depend on the smallest eigenvalue of the uncentered covariance matrix of the linear parametrization, unlike all pre-existing O(1/k) rates in the TD(0) literature. We also introduce PCTD(0), a variant of TD(0), which benefits from better convergence properties under an additional assumption of strong mixing on the Markov Chain.
Optimal Data Acquisition for Reinforcement Learning: A Large Deviations Perspective
Data acquisition efficiency is a central challenge in deploying reinforcement learning in business and healthcare operations, where interactions are costly, slow, and often involve humans in the loop. This paper develops a unified large deviations framework for data acquisition in infinite-horizon reinforcement learning. We introduce the exponential decay rate of the policy-selection error probability as a principled efficiency metric and derive a variational characterization of this rate via large deviations theory for Markov chains, yielding a nested optimization problem. Based on this characterization, we formalize two complementary notions of optimality in terms of the optimal solution of the nested problem. Because the resulting program is implicit and generally intractable, we propose a tractable convex relaxation with explicit constraints. We then develop a lazy one-step projected subgradient method to solve the relaxed problem and use its iterates to construct an adaptive data acquisition policy. We prove that the resulting reinforcement learning algorithm is near-robustly optimal under our optimality criterion, up to a constant factor. Finally, we extend the framework to linear function approximation to improve scalability, and numerical experiments support the effectiveness of the proposed approach.
Behavior-Aware Auxiliary Corrections for Off-Policy Temporal-Difference Prediction
Temporal-difference learning with function approximation can be unstable under off-policy sampling. TDC stabilizes off-policy TD through an auxiliary covariance correction, and TDRC further regularizes this correction in a single-timescale recursion. This paper studies a behavior-aware replacement of the auxiliary covariance geometry in the linear prediction setting, which is the standard local model for understanding the feature-space dynamics of value-function approximation. We first replace the TDC auxiliary matrix (C) by the behavior Bellman matrix (A_μ), yielding BA-TDC, and then regularize the same behavior-aware equation to obtain BA-TDRC. This two-step construction separates the contribution of behavior-aware geometry from the contribution of regularization. The linear analysis also provides a tractable model for an auxiliary-geometry design question that arises in neural-network value approximation, where feature covariances and temporal transition matrices jointly shape the last-layer correction dynamics. We give a finite-state mean-system formulation, prove fixed-point preservation and almost-sure convergence under a Hurwitz stability condition on the instantiated mean system, and compare deterministic mean rates through the spectral radius of the exact linear error recursion. Experiments on the two-state counterexample, Baird's counterexample, Random Walk, and Boyan Chain show that the behavior-aware replacement can be highly beneficial by itself on some tasks, but that regularization is necessary for robust performance across harder settings.
A Switching System Theory of Q-Learning with Linear Function Approximation
Q-learning is a fundamental algorithmic primitive in reinforcement learning. This paper develops a new framework for analyzing linear Q-learning from a switching linear system (SLS) viewpoint, where linear Q-learning denotes Q-learning with linear function approximation. We derive a stochastic SLS representation of the linear Q-learning error and obtain a finite-time error analysis for linear Q-learning through the joint spectral radius (JSR) of the associated SLS family; the JSR is the exact worst-case exponential rate of the corresponding SLSs. The JSR-based rate is tied to the intrinsic worst-case exponential rate of the SLS representation. Moreover, we provide a JSR-based certificate for convergence of linear Q-learning, which can be less conservative than one-step norm bounds.
Taming the Curses of Multiagency in Robust Markov Games with Large State Space through Linear Function Approximation
Multi-agent reinforcement learning (MARL) holds great potential but faces robustness challenges due to environmental uncertainty. To address this, distributionally robust Markov games (RMGs) optimize worst-case performance when the environment deviates from the nominal model within a uncertainty set. Beyond robustness, an equally urgent goal for MARL is data efficiency -- sampling from vast state and action spaces that grow exponentially with the number of agents potentially leads to the curse of multiagency. However, current provably data-efficient algorithms for RMGs are limited to tabular settings with finite state and action spaces, which are only computationally manageable for small-scale problems, leaving RMGs with large-scale (or infinite) state spaces largely unexplored. The only existing work beyond tabular settings focuses on linear function approximation (LFA) for a restrictive class of RMGs using vanish minimal value assumption and still suffers from sample complexity with the curse of multiagency. In this work, we focuses on general RMGs with LFA. For uncertainty sets defined by total variation distance, we develop provably data-efficient algorithms that break the curse of multiagency in both the generative model setting and a newly proposed online interactive setting. To our knowledge, our results are the first to break the curse of multiagency of sample complexity for RMGs with large (possibly infinite) state spaces, regardless of the uncertainty set construction.
Bridging the Gap Between Average and Discounted TD Learning
The analysis of Temporal Difference (TD) learning in the average-reward setting faces notable theoretical difficulties because the Bellman operator is not contractive with respect to any norm. This complicates standard analyses of stochastic updates that are effective in discounted settings. Although a considerable body of literature addresses these challenges, existing theoretical approaches come with limitations. We introduce a novel algorithm designed explicitly for policy evaluation in the average-reward setting, utilizing sampling from two Markovian trajectories. Our proposed method overcomes previous limitations by guaranteeing convergence to the unique solution of a properly defined projected Bellman equation. Notably, and in contrast to earlier work, our convergence analysis is uniformly applicable to both linear function approximation and tabular settings and does not involve explicit dimension-dependent terms in its convergence bounds. These results align with what is known to hold in the discounted setting. Furthermore, our algorithm achieves improved dependence on the problem's condition number, reducing the sample complexity from quartic, as in prior literature, to quadratic scaling, and thus matching the efficiency seen in the discounted setting.
Multi-agent imitation learning with function approximation: Linear Markov games and beyond
In this work, we present the first theoretical analysis of multi-agent imitation learning (MAIL) in linear Markov games where both the transition dynamics and each agent's reward function are linear in some given features. We demonstrate that by leveraging this structure, it is possible to replace the state-action level "all policy deviation concentrability coefficient" (Freihaut et al., arXiv:2510.09325) with a concentrability coefficient defined at the feature level which can be much smaller than the state-action analog when the features are informative about states' similarity. Furthermore, to circumvent the need for any concentrability coefficient, we turn to the interactive setting. We provide the first, computationally efficient, interactive MAIL algorithm for linear Markov games and show that its sample complexity depends only on the dimension of the feature map . Building on these theoretical findings, we propose a deep MAIL interactive algorithm which clearly outperforms BC on games such as Tic-Tac-Toe and Connect4.
Finite-Time Convergence of Single-Trajectory Chi-Square Robust Q-Learning With Linear Function Approximation
Distributionally robust reinforcement learning seeks policies that remain effective when the deployment environment differs from the one that generated the training data. We study model-free robust Q-learning with uncertainty sets and linear function approximation, using data from a single trajectory of an unknown nominal MDP. Evaluating the robust Bellman target introduces the square root of a conditional second moment, which cannot be estimated unbiasedly from one transition, while the projected robust Bellman operator need not be contractive. We address these obstacles through a variational reformulation of the robust Bellman target and a blockwise frozen-target scheme, and establish a finite-time error bound relative to the optimal robust Q-function for every . A neural-network experiment illustrates how the variational target can be used in a continuous-state nonlinear-control task.
Rethinking the Global Convergence of Softmax Policy Gradient with Linear Function Approximation: The Case of Multi-Armed Bandits
Policy gradient (PG) methods have played an essential role in the empirical successes of reinforcement learning. In order to handle large state-action spaces, PG methods are typically used with function approximation. In this setting, the approximation error in modeling problem-dependent quantities is a key notion for characterizing the global convergence of PG methods. We study Softmax PG with linear function approximation (referred to as ) and demonstrate that the approximation error is irrelevant to the algorithm's global convergence even in the bandit setting. Consequently, we rethink the effect of approximation error in the standard stochastic multi-armed bandit problem. We first identify the conditions on the policy feature representation that can guarantee the asymptotic global convergence of . Under these feature conditions, we further prove that iterations of with a problem-specific learning rate result in an convergence to the optimal policy. Moreover, we prove that with an arbitrary constant learning rate can ensure asymptotic convergence to the optimal policy.