Multimodal Reward Modeling

Overview

It studies how models can compare or score multimodal outputs and behaviors—such as image edits, generated video or speech, and GUI or robot trajectories—against preferences, instructions, or task progress. Common approaches train vision-language or audio-language judges from pairwise or listwise preferences, or make judgments more interpretable with task-specific rubrics and grounded rationales; other methods derive dense progress signals from video, pretrained representations, or self-evaluation. These rewards guide reinforcement learning and preference optimization, and are tested on generation and editing benchmarks, video-understanding tasks, and embodied simulations or robots. A central challenge is ensuring scores remain calibrated across prompts and domains without encouraging reward hacking or overlooking specific failure modes.

Latest papers

92 papers10 papers in the last four weeks, up 100% on the four weeks before. 0.1% of all new papers.

Apr 21, 2026

DT2IT-MRM: Debiased Preference Construction and Iterative Training for Multimodal Reward Modeling

Multimodal reward models (MRMs) play a crucial role in aligning Multimodal Large Language Models (MLLMs) with human preferences. Training a good MRM requires high-quality multimodal preference data. However, existing preference datasets face three key challenges: lack of granularity in preference strength, textual style bias, and unreliable preference signals. Besides, existing open-source multimodal preference datasets suffer from substantial noise, yet there is a lack of effective and scalable curation methods to enhance their quality. To address these limitations, we propose DT2IT-MRM, which integrates a Debiased preference construction pipeline, a novel reformulation of text-to-image (T2I) preference data, and an Iterative Training framework that curates existing multimodal preference datasets for Multimodal Reward Modeling. Our experimental results show that DT2IT-MRM achieves new state-of-the-art overall performance on three major benchmarks: VL-RewardBench, Multimodal RewardBench, and MM-RLHF-RewardBench.
Apr 21, 2026

Lost in Translation: Do LVLM Judges Generalize Across Languages?

Automatic evaluators such as reward models play a central role in the alignment and evaluation of large vision-language models (LVLMs). Despite their growing importance, these evaluators are almost exclusively assessed on English-centric benchmarks, leaving open the question of how well these evaluators generalize across languages. To answer this question, we introduce MM-JudgeBench, the first large-scale benchmark for multilingual and multimodal judge model evaluation, which includes over 60K pairwise preference instances spanning 25 typologically diverse languages. MM-JudgeBench integrates two complementary subsets: a general vision-language preference evaluation subset extending VL-RewardBench, and a chart-centric visual-text reasoning subset derived from OpenCQA, enabling systematic analysis of reward models (i.e., LVLM judges) across diverse settings. We additionally release a multilingual training set derived from MM-RewardBench, disjoint from our evaluation data, to support domain adaptation. By evaluating 22 LVLMs (15 open-source, 7 proprietary), we uncover substantial cross-lingual performance variance in our proposed benchmark. Our analysis further shows that model size and architecture are poor predictors of multilingual robustness, and that even state-of-the-art LVLM judges exhibit inconsistent behavior across languages. Together, these findings expose fundamental limitations of current reward modeling and underscore the necessity of multilingual, multimodal benchmarks for developing reliable automated evaluators.
Apr 20, 2026

Prioritizing the Best: Incentivizing Reliable Multimodal Reasoning by Rewarding Beyond Answer Correctness

Reinforcement Learning with Verifiable Rewards (RLVR) improves multimodal reasoning by rewarding verifiable final answers. Yet answer-correct trajectories may still rely on incomplete derivations, weak evidence, or statements that contradict their conclusions. This gap between answer correctness and reasoning validity, which we call reasoning-answer inconsistency, motivates trajectory supervision in multimodal RL. We compare two main approaches: reward models (RMs), and Generative Rewards (GRs). RMs are efficient and help early in training, but their gains weaken as the policy distribution shifts; GRs improve performance, but may give unstable rewards and computationally expensive. We therefore propose Groupwise Ranking Reward, which ranks verifier-passed trajectories for the same prompt in one pass and redistributes reward accordingly. Groupwise comparison better separates stronger and weaker correct trajectories with lower judge overhead than GRs. Experiments show that RLVR aggravates reasoning-answer inconsistency, while trajectory supervision alleviates it. Groupwise Ranking Reward performs best overall, improving reliability-conditioned accuracy from 47.4% to 54.7% over RLVR.
Apr 14, 2026

Visual Preference Optimization with Rubric Rewards

The effectiveness of Direct Preference Optimization (DPO) depends on preference data that reflect the quality differences that matter in multimodal tasks. Existing pipelines often rely on off-policy perturbations or coarse outcome-based signals, which are not well suited to fine-grained visual reasoning. We propose rDPO, a preference optimization framework based on instance-specific rubrics. For each image-instruction pair, we create a checklist-style rubric of essential and additional criteria to score responses from any possible policies. The instruction-rubric pool is built offline and reused during the construction of on-policy data. On public reward modeling benchmarks, rubric-based prompting massively improves a 30B-A3B judge and brings it close to GPT-5.4. On public downstream benchmarks, rubric-based filtering raises the macro average to 82.69, whereas outcome-based filtering drops it to 75.82 from 81.14. When evaluating scalability on a comprehensive benchmark, rDPO achieves 61.01, markedly outperforming the style-constrained baseline (52.36) and surpassing the 59.48 base model. Together, these results show that visual preference optimization benefits from combining on-policy data construction with instance-specific criterion-level feedback.
Apr 13, 2026

RationalRewards: Reasoning Rewards Scale Visual Generation Both Training and Test Time

Most reward models for visual generation reduce rich human judgments to a single unexplained score, discarding the reasoning that underlies preference. We show that teaching reward models to produce explicit, multi-dimensional critiques before scoring transforms them from passive evaluators into active optimization tools, improving generators in two complementary ways: at training time, structured rationales provide interpretable, fine-grained rewards for reinforcement learning; at test time, a Generate-Critique-Refine loop turns critiques into targeted prompt revisions that improve outputs without any parameter updates. To train such a reward model without costly rationale annotations, we introduce Preference-Anchored Rationalization (PARROT), a principled framework that recovers high-quality rationales from readily available preference data through anchored generation, consistency filtering, and distillation. The resulting model, RationalRewards (8B), achieves state-of-the-art preference prediction among open-source reward models, competitive with Gemini-2.5-Pro, while using 10-20x less training data than comparable baselines. As an RL reward, it consistently improves text-to-image and image-editing generators beyond scalar alternatives. Most strikingly, its test-time critique-and-refine loop matches or exceeds RL-based fine-tuning on several benchmarks, suggesting that structured reasoning can unlock latent capabilities in existing generators that suboptimal prompts fail to elicit.
Apr 13, 2026

You Only Judge Once: Multi-response Reward Modeling in a Single Forward Pass

We present a discriminative multimodal reward model that scores all candidate responses in a single forward pass. Conventional discriminative reward models evaluate each response independently, requiring multiple forward passes, one for each potential response. Our approach concatenates multiple responses with separator tokens and applies cross-entropy over their scalar scores, enabling direct comparative reasoning and efficient NN-way preference learning. The multi-response design also yields up to N×N\times wall-clock speedup and FLOPs reduction over conventional single-response scoring. To enable NN-way reward evaluation beyond existing pairwise benchmarks, we construct two new benchmarks: (1) MR2^2Bench-Image contains human-annotated rankings over responses from 8 diverse models; (2) MR2^2Bench-Video is a large-scale video-based reward benchmark derived from 94K crowdsourced pairwise human judgments over video question-answering spanning 19 models, denoised via preference graph ensemble. Both benchmarks provide 4-response evaluation variants sampled from the full rankings. Built on a 4B vision-language backbone with LoRA fine-tuning and a lightweight MLP value head, our model achieves state-of-the-art results on six multimodal reward benchmarks, including MR2^2Bench-Image, MR2^2Bench-Video, and four other existing benchmarks. Our model outperforms existing larger generative and discriminative reward models. We further demonstrate that our reward model, when used in reinforcement learning with GRPO, produces improved policy models that maintain performance across standard multimodal benchmarks while substantially improving open-ended generation quality, outperforming a single-response discriminative reward model (RM) baseline by a large margin in both training stability and open-ended generation quality.
Apr 7, 2026

Learning What Matters: Dynamic Dimension Selection and Aggregation for Interpretable Vision-Language Reward Modeling

Vision-language reward modeling faces a dilemma: generative approaches are interpretable but slow, while discriminative ones are efficient but act as opaque "black boxes." To bridge this gap, we propose VL-MDR (Vision-Language Multi-Dimensional Reward), a framework that dynamically decomposes evaluation into granular, interpretable dimensions. Instead of outputting a monolithic scalar, VL-MDR employs a visual-aware gating mechanism to identify relevant dimensions and adaptively weight them (e.g., Hallucination, Reasoning) for each specific input. To support this, we curate a dataset of 321k vision-language preference pairs annotated across 21 fine-grained dimensions. Extensive experiments show that VL-MDR consistently outperforms existing open-source reward models on benchmarks like VL-RewardBench. Furthermore, we show that VL-MDR-constructed preference pairs effectively enable DPO alignment to mitigate visual hallucinations and improve reliability, providing a scalable solution for VLM alignment.
Apr 1, 2026

Reinforcing Consistency in Video MLLMs with Structured Rewards

Multimodal large language models (MLLMs) have achieved remarkable progress in video understanding. However, seemingly plausible outputs often suffer from poor visual and temporal grounding: a model may fabricate object existence, assign incorrect attributes, or collapse repeated events while still producing a globally reasonable caption or answer. We study this failure mode through a compositional consistency audit that decomposes a caption into supporting factual and temporal claims, investigating whether a correct high-level prediction is actually backed by valid lower-level evidence. Our top-down audit reveals that even correct root relational claims often lack reliable attribute and existence support. This indicates that standard sentence-level supervision is a weak proxy for faithful video understanding. Furthermore, when turning to reinforcement learning (RL) for better alignment, standard sentence-level rewards often prove too coarse to accurately localize specific grounding failures. To address this, we replace generic sentence-level rewards with a structured reward built from factual and temporal units. Our training objective integrates three complementary components: (1) an instance-aware scene-graph reward for factual objects, attributes, and relations; (2) a temporal reward for event ordering and repetition; and (3) a video-grounded VQA reward for hierarchical self-verification. Across temporal, general video understanding, and hallucination-oriented benchmarks, this objective yields consistent gains on open-source backbones. These results suggest that structured reward shaping is a practical route to more faithful video understanding.
Mar 30, 2026

SOLE-R1: Video-Language Reasoning as the Sole Reward for On-Robot Reinforcement Learning

Vision-language models (VLMs) have shown impressive capabilities across diverse tasks, motivating efforts to leverage these models to supervise robot learning. However, when used as evaluators in reinforcement learning (RL), today's strongest models often fail under partial observability and distribution shift, enabling policies to exploit perceptual errors rather than solve the task. We introduce SOLE-R1 (Self-Observing LEarner), a video-language reasoning model explicitly designed to serve as the sole reward signal for online RL. Given only raw video observations and a natural-language goal, SOLE-R1 performs per-timestep spatiotemporal chain-of-thought (CoT) reasoning and produces dense estimates of task progress that can be used directly as rewards. To train SOLE-R1, we develop a large-scale video trajectory and reasoning synthesis pipeline that generates temporally grounded CoT traces aligned with continuous progress supervision. This data is combined with foundational spatial and multi-frame temporal reasoning, and used to train the model with a hybrid framework that couples supervised fine-tuning with RL from verifiable rewards. Across four different simulation environments and a real-robot setting, SOLE-R1 enables zero-shot online RL from random initialization: robots learn previously unseen manipulation tasks without ground-truth rewards, success indicators, demonstrations, or task-specific tuning. SOLE-R1 succeeds on 24 unseen tasks and substantially outperforms strong vision-language rewarders, including Robometer, RoboReward, ReWiND, GPT-5, and Gemini-3-Pro, while exhibiting markedly greater robustness to reward hacking. We release all models, data, code, and demos at the anonymous page: https://philip-mit.github.io/sole-r1/
Mar 29, 2026

Wan-R1: Verifiable-Reinforcement Learning for Video Reasoning

Video generation models produce visually coherent content but struggle with tasks requiring spatial reasoning and multi-step planning. Reinforcement learning (RL) offers a path to improve generalization, but its effectiveness in video reasoning hinges on reward design -- a challenge that has received little systematic study. We investigate this problem by adapting Group Relative Policy Optimization (GRPO) to flow-based video models and training them on maze-solving and robotic navigation tasks. We first show that multimodal reward models fail catastrophically in this setting. To address this, we design verifiable reward functions grounded in objective task metrics. For structured game environments, we introduce a multi-component trajectory reward. For robotic navigation, we propose an embedding-level verifiable reward. Our experiments show that RL fine-tuning with verifiable rewards improves generalization. For example, on complex 3D mazes, our model improves exact match accuracy by 29.1% over the SFT baseline, and on trap-avoidance tasks by 51.4%. Our systematic reward analysis reveals that verifiable rewards are critical for stable training, while multimodal reward models could lead to degenerate solutions. These findings establish verifiable reward design as a key enabler for robust video reasoning. Code will be publicly available.
Mar 26, 2026

Neuro-Cognitive Reward Modeling for Human-Centered Autonomous Vehicle Control

Recent advancements in computer vision have accelerated the development of autonomous driving. Despite these advancements, training machines to drive in a way that aligns with human expectations remains a significant challenge. Human factors are still essential, as humans possess a sophisticated cognitive system capable of rapidly interpreting scene information and making accurate decisions. Aligning machine with human intent has been explored with Reinforcement Learning with Human Feedback (RLHF). Conventional RLHF methods rely on collecting human preference data by manually ranking generated outputs, which is time-consuming and indirect. In this work, we propose an electroencephalography (EEG)-guided decision-making framework to incorporate human cognitive insights without behaviour response interruption into reinforcement learning (RL) for autonomous driving. We collected EEG signals from 20 participants in a realistic driving simulator and analyzed event-related potentials (ERP) in response to sudden environmental changes. Our proposed framework employs a neural network to predict the strength of ERP based on the cognitive information from visual scene information. Moreover, we explore the integration of such cognitive information into the reward signal of the RL algorithm. Experimental results show that our framework can improve the collision avoidance ability of the RL algorithm, highlighting the potential of neuro-cognitive feedback in enhancing autonomous driving systems. Our project page is: https://alex95gogo.github.io/Cognitive-Reward/.
Mar 26, 2026

MSRL: Scaling Generative Multimodal Reward Modeling via Multi-Stage Reinforcement Learning

Recent advances in multimodal reward modeling have been largely driven by a paradigm shift from discriminative to generative approaches. Building on this progress, recent studies have further employed reinforcement learning from verifiable rewards (RLVR) to enhance multimodal reward models (MRMs). Despite their success, RLVR-based training typically relies on labeled multimodal preference data, which are costly and labor-intensive to obtain, making it difficult to scale MRM training. To overcome this limitation, we propose a Multi-Stage Reinforcement Learning (MSRL) approach, which can achieve scalable RL for MRMs with limited multimodal data. MSRL replaces the conventional RLVR-based training paradigm by first learning a generalizable reward reasoning capability from large-scale textual preference data, and then progressively transferring this capability to multimodal tasks through caption-based and fully multimodal reinforcement-learning stages. Furthermore, we introduce a cross-modal knowledge distillation approach to improve preference generalization within MSRL. Extensive experiments demonstrate that MSRL effectively scales the RLVR-based training of generative MRMs and substantially improves their performance across both visual understanding and visual generation tasks (e.g., from 66.6% to 75.9% on VL-RewardBench and from 70.2% to 75.7% on GenAI-Bench), without requiring additional multimodal preference annotations. Our code is available at: https://github.com/wangclnlp/MSRL.
Mar 18, 2026

DriveVLM-RL: Neuroscience-Inspired Reinforcement Learning with Vision-Language Models for Safe and Deployable Autonomous Driving

Traditional reinforcement learning (RL) methods rely on manually engineered rewards or sparse collision signals, which fail to capture the rich contextual understanding required for safe driving and make unsafe exploration unavoidable in real-world settings. Recent vision-language models (VLMs) offer promising semantic understanding capabilities; however, their high inference latency and susceptibility to hallucination hinder direct application to real-time vehicle control. To address these limitations, this paper proposes DriveVLM-RL, a neuroscience-inspired framework that integrates VLMs into RL through a dual-pathway architecture for safe and deployable autonomous driving. Inspired by the human brain's habitual and deliberative visual processing, DriveVLM-RL decomposes semantic reward learning into a Static Pathway for continuous spatial safety assessment via CLIP-based contrasting language goals, and a Dynamic Pathway for attention-gated multi-frame semantic risk reasoning via a lightweight detection model and large VLM (LVLM). A hierarchical reward synthesis mechanism fuses these signals with vehicle state information, while an asynchronous training pipeline decouples expensive LVLM inference from environment interaction. Critically, all VLM components operate exclusively during offline training and are completely removed at deployment, eliminating inference latency at test time. Extensive experiments in the CARLA simulator demonstrate that DriveVLM-RL significantly outperforms state-of-the-art baselines in collision avoidance and task success, attaining the highest success rate while reducing collision severity from 10.09 to 1.75 km/h relative to the strongest VLM-based baseline. The demo video, code, and model checkpoints are available at: https://zilin-huang.github.io/DriveVLM-RL-website/
Mar 17, 2026

Rationale Matters: Learning Transferable Rubrics via Proxy-Guided Critique for VLM Reward Models

Generative reward models (GRMs) for vision-language models (VLMs) often evaluate outputs via a three-stage pipeline: rubric generation, criterion-based scoring, and a final verdict. However, the intermediate rubric is rarely optimized directly. Prior work typically either treats rubrics as incidental or relies on expensive LLM-as-judge checks that provide no differentiable signal and limited training-time guidance. We propose Proxy-GRM, which introduces proxy-guided rubric verification into Reinforcement Learning (RL) to explicitly enhance rubric quality. Concretely, we train lightweight proxy agents (Proxy-SFT and Proxy-RL) that take a candidate rubric together with the original query and preference pair, and then predict the preference ordering using only the rubric as evidence. The proxy's prediction accuracy serves as a rubric-quality reward, incentivizing the model to produce rubrics that are internally consistent and transferable. With ~50k data samples, Proxy-GRM reaches state-of-the-art results on the VL-Reward Bench, Multimodal Reward Bench, and MM-RLHF-Reward Bench, outperforming the methods trained on four times the data. Ablations show Proxy-SFT is a stronger verifier than Proxy-RL, and implicit reward aggregation performs best. Crucially, the learned rubrics transfer to unseen evaluators, improving reward accuracy at test time without additional training. Our code is available at https://github.com/Qwen-Applications/Proxy-GRM.
Mar 17, 2026

Rewarding DINO: Predicting Dense Rewards with Vision Foundation Models

Well-designed dense reward functions in robot manipulation not only indicate whether a task is completed but also encode progress along the way. Generally, designing dense rewards is challenging and usually requires access to privileged state information available only in simulation, not in real-world experiments. This makes reward prediction models that infer task state information from camera images attractive. A common approach is to predict rewards from expert demonstrations based on visual similarity or sequential frame ordering. However, this biases the resulting reward function towards a specific solution and leaves it undefined in states not covered by the demonstrations. In this work, we introduce Rewarding DINO, a method for language-conditioned reward modeling that learns actual reward functions rather than specific trajectories. The model's compact size allows it to serve as a direct replacement for analytical reward functions with comparatively low computational overhead. We train our model on data sampled from 24 Meta-World+ tasks using a rank-based loss and evaluate pairwise accuracy, rank correlation, and calibration. Rewarding DINO achieves competitive performance in tasks from the training set and generalizes to new settings in simulation and the real world, indicating that it learns task semantics. We also test the model with off-the-shelf reinforcement learning algorithms to solve tasks from our Meta-World+ training set.
Mar 17, 2026

Large Reward Models: Generalizable Online Robot Reward Generation with Vision-Language Models

Reinforcement Learning (RL) has shown strong potential for improving robotic manipulation policies, yet its practical use remains bottlenecked by the difficulty of specifying reward functions that are both semantically meaningful and reusable across tasks. In this paper, we propose Large Reward Models (LRMs), a framework that adapts foundation VLMs into frame-level reward generators for robot policy refinement. We specialize a state-of-the-art VLM on a multi-source dataset spanning real-world robot trajectories, human-object interactions, and simulated manipulation environments. Unlike prior approaches that mainly evaluate trajectories post-hoc, LRMs expose multiple reward interfaces from visual observations: progress estimation, task completion, and temporal contrastive comparison. Starting from an imitation-learned policy, we use these VLM-derived rewards to guide PPO refinement on held-out long-horizon manipulation tasks. Our experiments show that LRM progress rewards provide the strongest non-privileged online refinement signal, improving the IL baseline and narrowing the gap to privileged environment rewards. We further deploy progress rewards for progress-weighted behavioral cloning on four real-world manipulation tasks spanning two robot platforms, improving over SFT on all four tasks. These results suggest that modality-specific specialization of foundation VLMs can provide practical visual reward signals for both simulated policy refinement and physical robot self-improvement without hand-coded task rewards.
Mar 16, 2026

SDiaReward: Modeling and Benchmarking Spoken Dialogue Rewards with Modality and Colloquialness

The rapid evolution of end-to-end spoken dialogue systems demands transcending mere textual semantics to incorporate paralinguistic nuances and the spontaneous nature of human conversation. However, current methods struggle with two critical gaps: the modality gap, involving prosody and emotion, and the colloquialness gap, distinguishing written scripts from natural speech. To address these challenges, we introduce SDiaReward, an end-to-end multi-turn reward model trained on SDiaReward-Dataset, a novel collection of episode-level preference pairs explicitly targeting these gaps. It operates directly on full multi-turn speech episodes and is optimized with pairwise preference supervision, enabling joint assessment of modality and colloquialness in a single evaluator. We further establish ESDR-Bench, a stratified benchmark for robust episode-level evaluation. Experiments demonstrate that SDiaReward achieves state-of-the-art pairwise preference accuracy, significantly outperforming general-purpose audio LLMs. Further analysis suggests that SDiaReward captures relative conversational expressiveness beyond superficial synthesis cues, improving generalization across domains and recording conditions. Code, data, and demos are available at https://github.com/MM-Speech/SDiaReward/.
Mar 10, 2026

Video-Based Reward Modeling for Computer-Use Agents

Computer-using agents (CUAs) are becoming increasingly capable; however, it remains difficult to scale evaluation of whether a trajectory truly fulfills a user instruction. In this work, we study reward modeling from execution video: a sequence of keyframes from an agent trajectory that is independent of the agent's internal reasoning or actions. Although video-execution modeling is method-agnostic, it presents key challenges, including highly redundant layouts and subtle, localized cues that determine success. We introduce Execution Video Reward 53k (ExeVR-53k), a dataset of 53k high-quality video--task--reward triplets. We further propose adversarial instruction translation to synthesize negative samples with step-level annotations. To enable learning from long, high-resolution execution videos, we design spatiotemporal token pruning, which removes homogeneous regions and persistent tokens while preserving decisive UI changes. Building on these components, we fine-tune an Execution Video Reward Model (ExeVRM) that takes only a user instruction and a video-execution sequence to predict task success. Our ExeVRM 8B achieves 84.7% accuracy and 87.7% recall on video-execution assessment, outperforming strong proprietary models such as GPT-5.2 and Gemini-3 Pro across Ubuntu, macOS, Windows, and Android, while providing more precise temporal attribution. These results show that video-execution reward modeling can serve as a scalable, model-agnostic evaluator for CUAs.
Mar 5, 2026

SarcasmMiner: A Dual-Track Post-Training Framework for Robust Audio-Visual Sarcasm Reasoning

Multimodal sarcasm detection requires resolving pragmatic incongruity across textual, acoustic, and visual cues through cross-modal reasoning. To enable robust sarcasm reasoning with foundation models, we propose SarcasmMiner, a reinforcement learning based post-training framework that resists hallucination in multimodal reasoning. We reformulate sarcasm detection as structured reasoning and adopt a dual-track distillation strategy: high-quality teacher trajectories initialize the student model, while the full set of trajectories trains a generative reward model (GenRM) to evaluate reasoning quality. The student is optimized with group relative policy optimization (GRPO) using decoupled rewards for accuracy and reasoning quality. On MUStARD++, SarcasmMiner increases F1 from 59.83% (zero-shot), 68.23% (supervised finetuning) to 70.22%. These findings suggest that reasoning-aware reward modeling enhances both performance and multimodal grounding.
Mar 2, 2026

MVR: Multi-view Video Reward Shaping for Reinforcement Learning

Reward design is of great importance for solving complex tasks with reinforcement learning. Recent studies have explored using image-text similarity produced by vision-language models (VLMs) to augment rewards of a task with visual feedback. A common practice linearly adds VLM scores to task or success rewards without explicit shaping, potentially altering the optimal policy. Moreover, such approaches, often relying on single static images, struggle with tasks whose desired behavior involves complex, dynamic motions spanning multiple visually different states. Furthermore, single viewpoints can occlude critical aspects of an agent's behavior. To address these issues, this paper presents Multi-View Video Reward Shaping (MVR), a framework that models the relevance of states regarding the target task using videos captured from multiple viewpoints. MVR leverages video-text similarity from a frozen pre-trained VLM to learn a state relevance function that mitigates the bias towards specific static poses inherent in image-based methods. Additionally, we introduce a state-dependent reward shaping formulation that integrates task-specific rewards and VLM-based guidance, automatically reducing the influence of VLM guidance once the desired motion pattern is achieved. We confirm the efficacy of the proposed framework with extensive experiments on challenging humanoid locomotion tasks from HumanoidBench and manipulation tasks from MetaWorld, verifying the design choices through ablation studies.
Feb 28, 2026

CMI-RewardBench: Evaluating Music Reward Models with Compositional Multimodal Instruction

While music generation models have evolved to handle complex multimodal inputs mixing text, lyrics, and reference audio, evaluation mechanisms have lagged behind. In this paper, we bridge this critical gap by establishing a comprehensive ecosystem for music reward modeling under Compositional Multimodal Instruction (CMI), where the generated music may be conditioned on text descriptions, lyrics, and audio prompts. We first introduce CMI-Pref-Pseudo, a large-scale preference dataset comprising 110k pseudo-labeled samples, and CMI-Pref, a high-quality, human-annotated corpus tailored for fine-grained alignment tasks. To unify the evaluation landscape, we propose CMI-RewardBench, a unified benchmark that evaluates music reward models on heterogeneous samples across musicality, text-music alignment, and compositional instruction alignment. Leveraging these resources, we develop CMI reward models (CMI-RMs), a parameter-efficient reward model family capable of processing heterogeneous inputs. We evaluate their correlation with human judgment scores on musicality and alignment on CMI-Pref along with previous datasets. Further experiments demonstrate that CMI-RM not only correlates strongly with human judgments, but also enables effective inference-time scaling via top-k filtering. Code is available at GitHub (https://github.com/Haiwen-Xia/CMI-RewardBench). Model weights: CMI-RM (https://huggingface.co/HaiwenXia/CMI-RM). Datasets: CMI-Pref-Pseudo (https://huggingface.co/datasets/HaiwenXia/cmi-pref-pseudo) and CMI-Pref (https://huggingface.co/datasets/HaiwenXia/cmi-pref)
Feb 26, 2026

MediX-R1: Open Ended Medical Reinforcement Learning

We introduce MediX-R1, an open-ended Reinforcement Learning (RL) framework for medical multimodal large language models (MLLMs) that enables clinically grounded, free-form answers beyond multiple-choice formats. MediX-R1 fine-tunes a baseline vision-language backbone with Group Based RL and a composite reward tailored for medical reasoning: an LLM-based accuracy reward that judges semantic correctness with a strict YES/NO decision, a medical embedding-based semantic reward to capture paraphrases and terminology variants, and lightweight format and modality rewards that enforce interpretable reasoning and modality recognition. This multi-signal design provides stable, informative feedback for open-ended outputs where traditional verifiable or MCQ-only rewards fall short. To measure progress, we propose a unified evaluation framework for both text-only and image+text tasks that uses a Reference-based LLM-as-judge in place of brittle string-overlap metrics, capturing semantic correctness, reasoning, and contextual alignment. Despite using only ∼51\sim51K instruction examples, MediX-R1 achieves excellent results across standard medical LLM (text-only) and VLM (image + text) benchmarks, outperforming strong open-source baselines and delivering particularly large gains on open-ended clinical tasks. Our results demonstrate that open-ended RL with comprehensive reward signals and LLM-based evaluation is a practical path toward reliable medical reasoning in multimodal models. Our trained models, curated datasets and source code are available at https://medix.cvmbzuai.com
Feb 22, 2026

TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics

General-purpose robot learning requires dense, instruction-conditioned feedback that can distinguish meaningful task progress from stalled, failed, or partially completed behavior. Yet obtaining such feedback at scale remains difficult, since existing approaches often rely on manual progress annotations, task-specific demonstrations, or reward models trained on curated robot datasets. We introduce TOPReward, a training-free progress reward method that probes pretrained Video-Language Models (VLMs) through their internal token probabilities rather than asking them to generate numerical progress values. Given a video prefix and a language instruction, TOPReward measures the model's likelihood that the instructed task has been completed, converting latent video-language understanding into a dense reward signal without task-specific reward-model training or manually annotated progress labels. We evaluate TOPReward on ManiRewardBench, our real-world manipulation benchmark spanning 130 unique tasks and four robot platforms, as well as on Open X-Embodiment datasets. Across these settings, TOPReward substantially outperforms prior training-free VLM reward methods on open-source models and is competitive with a trained reward-model baseline on progress-estimation metrics, while requiring no reward-model training. Additional analyses show that the reward is sensitive to the specified instruction and is not explained by time index alone. Finally, TOPReward supports downstream applications including success detection and offline reward-weighted behavior cloning.
Feb 19, 2026

RetouchIQ: MLLM Agents for Instruction-Based Image Retouching with Generalist Reward

Recent advances in multimodal large language models (MLLMs) have shown great potential for extending vision-language reasoning to professional tool-based image editing, enabling intuitive and creative editing. A promising direction is to use reinforcement learning (RL) to enable MLLMs to reason about and execute optimal tool-use plans within professional image-editing software. However, training remains challenging due to the lack of reliable, verifiable reward signals that can reflect the inherently subjective nature of creative editing. In this work, we introduce RetouchIQ, a framework that performs instruction-based executable image editing through MLLM agents guided by a generalist reward model. RetouchIQ interprets user-specified editing intentions and generates corresponding, executable image adjustments, bridging high-level aesthetic goals with precise parameter control. To move beyond conventional, rule-based rewards that compute similarity against a fixed reference image using handcrafted metrics, we propose a generalist reward model, an RL fine-tuned MLLM that evaluates edited results through a set of generated metrics on a case-by-case basis. Then, the reward model provides scalar feedback through multimodal reasoning, enabling reinforcement learning with high-quality, instruction-consistent gradients. We curate an extended dataset with 190k instruction-reasoning pairs and establish a new benchmark for instruction-based image editing. Experiments show that RetouchIQ substantially improves both semantic consistency and perceptual quality over previous MLLM-based and diffusion-based editing systems. Our findings demonstrate the potential of generalist reward-driven MLLM agents as flexible, explainable, and executable assistants for professional image editing.
Feb 7, 2026

Joint Reward Modeling: Internalizing Chain-of-Thought for Efficient Visual Reward Models

Reward models are critical for reinforcement learning from human feedback, as they determine the alignment quality and reliability of generative models. For complex tasks such as image editing, reward models are required to capture global semantic consistency and implicit logical constraints beyond local similarity. Existing reward modeling approaches have clear limitations. Discriminative reward models align well with human preferences but struggle with complex semantics due to limited reasoning supervision. Generative reward models offer stronger semantic understanding and reasoning, but they are costly at inference time and difficult to align directly with human preferences. To this end, we propose Joint Reward Modeling (JRM), which jointly optimizes preference learning and language modeling on a shared vision-language backbone. This approach internalizes the semantic and reasoning capabilities of generative models into efficient discriminative representations, enabling fast and accurate evaluation. JRM achieves state-of-the-art results on MMRB2 and EditReward-Bench, and significantly improves stability and performance in downstream online reinforcement learning. These results show that joint training effectively bridges efficiency and semantic understanding in reward modeling.
Jan 31, 2026

Omni-RRM: Advancing Omni Reward Modeling via Automatic Rubric-Grounded Preference Synthesis

Multimodal large language models (MLLMs) struggle with alignment due to the limitations of existing reward models (RMs), which are predominantly vision-centric, dependent on costly human labels, and provide opaque scalar scores that fail to capture nuanced reasoning, leading to brittle alignment. We present Omni-RRM, an Omni-modal Rubric-grounded Reward Model that generates multi-dimensional reward signals across text, image, video, and audio. To overcome the high cost and inherent inconsistency of human-centric evaluation in multi-dimensional reasoning, we introduce Omni-Preference, a high-quality dataset constructed via automatic rubric-grounded preference synthesis. In this pipeline, teacher models reconcile raw preferences into explicit justifications, ensuring that the synthesized supervision is both high-fidelity and interpretable. Omni-RRM is trained using a progressive SFT + GRPO regimen, specifically optimized to sharpen reward discrimination on low-margin, hard preference pairs. It achieves state-of-the-art accuracy on video (80.2% on ShareGPT-Video) and audio benchmarks (66.8% on Audio-HH-RLHF and 65.0% on TA2T), yielding a five-benchmark Overall accuracy of 70.4% and a +17.0% relative gain over its backbone. Furthermore, Omni-RRM effectively guides Best-of-NN selection and exhibits robust transfer to text-only alignment. All resources, including the dataset, training and inference code, and model checkpoints are available at https://tmfk418.github.io/Omni-RRM.
Jan 6, 2026

Understanding Reward Hacking in Text-to-Image Reinforcement Learning

Reinforcement learning (RL) has become a standard approach for post-training large language models and, more recently, for improving image generation models, which uses reward functions to enhance generation quality and human preference alignment. However, existing reward designs are often imperfect proxies for true human judgment, making models prone to reward hacking--producing unrealistic or low-quality images that nevertheless achieve high reward scores. In this work, we systematically analyze reward hacking behaviors in text-to-image (T2I) RL post-training. We investigate how both aesthetic/human preference rewards and prompt-image consistency rewards individually contribute to reward hacking and further show that ensembling multiple rewards can only partially mitigate this issue. Across diverse reward models, we identify a common failure mode: the generation of artifact-prone images. To address this, we propose a lightweight and adaptive artifact reward model, trained on a small curated dataset of artifact-free and artifact-containing samples. This model can be integrated into existing RL pipelines as an effective regularizer for commonly used reward models. Experiments demonstrate that incorporating our artifact reward significantly improves visual realism and reduces reward hacking across multiple T2I RL setups, demonstrating the effectiveness of lightweight reward augment serving as a safeguard against reward hacking.
Nov 25, 2025

RubricRL: Simple Generalizable Rewards for Text-to-Image Generation

Reinforcement learning (RL) has recently emerged as a promising approach for aligning text-to-image generative models with human preferences. A key challenge, however, lies in designing effective and interpretable rewards. Existing methods often rely on either composite metrics (e.g., CLIP, OCR, and realism scores) with fixed weights or a single scalar reward distilled from human preference models, which can limit interpretability and flexibility. We propose RubricRL, a simple and general framework for rubric-based reward design that offers greater interpretability, composability, and user control. Instead of using a black-box scalar signal, RubricRL dynamically constructs a structured rubric for each prompt--a decomposable checklist of fine-grained visual criteria such as object correctness, attribute accuracy, OCR fidelity, and realism--tailored to the input text. Each criterion is independently evaluated by a multimodal judge (e.g., o4-mini), and a prompt-adaptive weighting mechanism emphasizes the most relevant dimensions. This design not only produces interpretable and modular supervision signals for policy optimization (e.g., GRPO or PPO), but also enables users to directly adjust which aspects to reward or penalize. Experiments with an autoregressive text-to-image model demonstrate that RubricRL improves prompt faithfulness, visual detail, and generalizability, while offering a flexible and extensible foundation for interpretable RL alignment across text-to-image architectures.
Nov 24, 2025

Rethinking Reward Signals in Video GRPO: When Scores Become Targets

Group Relative Policy Optimization (GRPO) enables stable and preference-oriented updates via group-wise comparisons for post-training video generation. However, GRPO directly optimizes reward-induced advantages. Under sustained optimization, the reward score can lose fidelity as a proxy for true video quality, consistent with the phenomenon described by Goodhart's Law. This leads to two recurring issues: (i) shortcut-driven optimization under composite objectives and (ii) reward saturation within prompt groups. To address these issues, we introduce TaRoS, a Target-Robust Reward Signaling framework for Video generation GRPO. TaRoS leverages component level performance assessment together with intra-group sparsity to organize multi-aspect rewards towards optimization objectives. In addition, it adaptively downweights components that exhibit saturation, thereby preserving effective optimization directions and mitigating redundancy. This maintains meaningful optimization directions and preserves within-group ranking separation, thereby preventing reward hacking and leading to more reliable policy updates. Extensive experiments show consistent improvements in visual fidelity, motion coherence, and text-video alignment over strong baselines.
Oct 14, 2025

SRUM: Fine-Grained Self-Rewarding for Unified Multimodal Models

Recently, remarkable progress has been made in Unified Multimodal Models (UMMs), which integrate vision-language generation and understanding capabilities within a single framework. However, a model's strong visual understanding often fails to transfer to visual generation: it may correctly judge prompt-image alignment while failing to generate a faithful image from the same prompt. This raises a compelling question: Can a model improve itself by using its understanding module to reward its generation module? We introduce SRUM, a self-rewarding post-training framework directly applicable to existing UMMs of various designs. SRUM creates a feedback loop where the model's own understanding module acts as an internal ``evaluator'', providing corrective signals to improve generation without additional human-labeled data or external reward models. To provide comprehensive feedback, SRUM uses a global-local dual reward system: a global reward ensures overall visual semantics and layout, while a local reward refines fine-grained, object-level fidelity. SRUM shows strong generalization, boosting performance on T2I-CompBench from 82.18 to 88.37 and on T2I-ReasonBench from 43.82 to 46.75. Overall, our work establishes a powerful paradigm for enabling a UMM's understanding module to guide and enhance its own generation via self-rewarding.