Object-Level Control
Momentum
1 paper in the last four weeks, with none the four weeks before. 0.0% of all new papers.
Latest papers 16
Recent advances in agentic systems have substantially enhanced the long-horizon capability of embodied manipulation. However, many existing frameworks still follow a passive execution paradigm, which limits their applicability to real-world scenarios involving textual semantic cues, distractors, and initially invisible targets. To bridge this gap, we propose an agent-based active exploration framework that enables robots to dynamically interact with the environment rather than merely execute predefined instructions. Specifically, our framework consists of three collaborative modules: a planning module for high-level task reasoning, a perception module for visual scene understanding, and an execution module for low-level manipulation. This design allows the robot to actively acquire task-relevant information, adapt its behavior based on environmental feedback, and complete manipulation tasks under partial observability. Furthermore, we introduce a fine-grained perception-execution interleaving strategy, which tightly couples visual feedback with skill execution to improve exploration robustness. We evaluate our method on a realistic Find-and-Place task, demonstrating its effectiveness in challenging environments where target objects must be actively discovered before manipulation.
SatEdit: Mask-Conditioned Image Editing via VLM-Guided Segment Annotation
Satellite image editing requires spatially precise object-level control, but supervised editing datasets for overhead imagery are costly to build because object masks, semantic labels, and paired edits are rarely available at scale. We introduce SatEdit, a mask-conditioned satellite image editing framework that constructs training supervision from unlabeled imagery. SatEdit proposes object masks with a seg- mentation foundation model, assigns semantic la- bels to sampled segments with a Vision-Language Model, and applies lightweight human verification before generating paired addition and removal exam- ples through mask-guided inpainting. We fine-tune a high-resolution image editing backbone with LoRA on a SODA-A-derived dataset containing 1,014 im- ages and 852 verified object annotations across 91 classes. In controlled comparisons with open- source and proprietary image editing models, SatE- dit achieves the highest aggregate masked-region se- mantic alignment, with a CLIP score of 0.6322 and CLIP delta of 0.0726, while preserving the surround- ing scene qualitatively. These results suggest that VLM-assisted segment annotation is a practical route to data-efficient, spatially controllable satellite image editing.
Integrating High-Level Requirements to Low-Level Tests with Machine-Readable V&V Specifications
Modern software teams have mature tools for low-level testing, such as pytest, JUnit, and Jest, which make it inexpensive to write unit tests and run them on every commit. Systems engineering, in parallel, has developed rigorous principles for design verification and validation (V&V), which has worked very well across engineering discipline to align user expecations and requirements with developers' deliverables. In practice, however, the two rarely connect, and the link between users' high-level requirements and the low-level tests that machines actually run is maintained by hand, if at all. This gap is increasingly costly for AI-enabled and cyber-physical systems, for which regulators now ask for traceable evidence that high-level requirements are met, while raw test results provide little of the structure such evidence requires. We introduce VNVSpec, an open-source framework that makes V&V specifications machine-readable and executable. With this framework, users state high-level requirements directly or import them from catalogs derived from published standards. Then, the framework checks requirement quality, supports decomposition into module-level requirements with explicit metrics and acceptance criteria, links these requirements to test results through a traceability graph, and compiles the collected evidence into verdicts and audit-ready reports. We evaluate the framework by self-application, in which it is continuously assessed in CI against its own specification of 36 requirements verified by 449 tests, completed within limited time which scales linearly and thus can handle up to 10,000 requirements. We also discuss how the framework extends to testing black-box AI models and AI coding agents. The framework, its full test suite, the catalogs, and the benchmark scripts are available at https://github.com/ai-vnv/vnvspec.
Mind the Gap: Promises and Pitfalls of Hierarchical Planning in LeWorldModel
We investigate whether temporal hierarchy can improve LeWorldModel on long-horizon goal-conditioned control. We introduce Hi-LeWM, an extension that freezes the pretrained low-level LeWM and adds high-level planning over latent subgoals. We evaluate Hi-LeWM on PushT and Cube across increasing goal offsets. Hierarchy does not automatically improve performance: at short horizons, the best configuration uses a one-step high-level horizon, while longer horizons reveal a mismatch between the learned high-level action space and the inference-time search distribution. Experiments with true future latent subgoals show that the frozen low-level controller can execute well-aligned intermediate targets, indicating that high-level subgoal generation is the main bottleneck. Unconstrained search can select latent macro-actions that appear favorable under the learned model but produce poor control targets. Constraining search around macro-actions encoded from training trajectories, with appropriate subgoal execution timing, recovers useful hierarchical regimes, improving over flat LeWM by +11.3 percentage points at medium-range horizons and +14.7 percentage points at the longest PushT horizon. Overall, temporal abstraction can benefit compact frozen LeWM, but only when high-level search remains compatible with the low-level controller
SceneFrom3D: Geometry-Conditioned Outdoor 3D Scene Generation via View Scheduling with Object-Level Control
Geometry-conditioned 3D scene generation enables the creation of 3D environments from user-provided geometry, offering direct control over scene structure and object layout. To generate such 3D scenes, current methods commonly adopt a three-stage design that first defines a view schedule, then synthesizes multi-view observations along the scheduled views, and finally reconstructs a 3D representation from the generated images. However, defining the view schedule becomes a major bottleneck for outdoor scenes, where large, unstructured, and unbounded geometry makes it difficult to obtain views that provide sufficient coverage while supporting stable generation. To address this bottleneck, we present SceneFrom3D, a framework that automatically schedules views from outdoor input geometries. SceneFrom3D constructs a directed generation graph whose nodes represent anchor views and whose edges represent interpolation trajectories, defining which views to synthesize, which view pairs to interpolate, and in which order generation should proceed. Beyond automatic view scheduling, SceneFrom3D further improves controllability through object-level conditioning, assigning each object an identity image for appearance guidance and a geometry-adherence parameter for region-wise control over the input geometry. Experiments demonstrate that SceneFrom3D achieves state-of-the-art geometry-conditioned outdoor 3D scene generation, producing high-quality scenes with controllable object appearance and geometry adherence.
UniSAE: Unified Speech Attribute Editing on Speaker, Emotion and Low-Level Content via Discrete Phonetic Posteriorgram Modelling
Speech editing aims to modify specific portions of an utterance while preserving the remaining speech. Existing approaches primarily focus on word-level content modification and typically treat content, speaker, and emotion editing as separate tasks, limiting both editing granularity and flexibility. We propose UniSAE, a unified speech attribute editing framework which supports composable speaker, emotion and content editing from sub-phoneme to word level within a single architecture. UniSAE introduces a Discrete Phonetic PosteriorGram (DPPG) representation that factorizes speech content into discrete tokens encoding phoneme identity, pronunciation variants, and duration, enabling direct phoneme- and sub-phoneme-level editing. For higher-level modifications, an autoregressive content transformer predicts edited DPPG sequences for word-level content editing. The edited sequences are rendered into speech by a diffusion-based acoustic decoder, conditioned on disentangled speaker and emotion representations. Experimental results demonstrate that the proposed unified framework supports precise speaker and emotion control, content editing at multiple granularities, and joint modification of all three attributes within a single framework.
Vision-Language Models for Deployable Social Robot Navigation: Bridging Semantic Reasoning and Low-Level Control
Social robot navigation (SRN) requires more than geometric path planning; it demands understanding human intentions, social norms, and contextual cues to generate socially compliant behaviors. Although classical navigation methods provide reliable metric planning and collision avoidance, they often lack the semantic reasoning capabilities necessary for operation in complex human-centered environments. Recent advances in Vision-Language Models (VLMs) have opened new opportunities for SRN by enabling high-level VLM understanding, commonsense reasoning, and natural language interaction. However, a fundamental challenge remains: how to integrate VLMs into real-time, safety-critical navigation systems and reliably translate their high-level reasoning into grounded navigation actions. In this survey, we present a unified perspective of VLM-based SRN and organize existing approaches into three interconnected components: high-level VLM reasoning, low-level planning and control, and intermediate mechanisms that bridge reasoning and action. Based on this perspective, we propose a structured roadmap for coupling VLMs with navigation systems, covering semantic reasoning, evaluators, spatial grounding, intermediate representations, and control modules. The roadmap highlights both the strengths of VLMs and the necessity of hybrid architectures for practical deployment. We further review representative datasets and evaluation platforms developed for SRN. Finally, we discuss key open challenges. This survey aims to provide a foundation for building reliable, socially compliant, and deployable VLM-enabled navigation systems.
Synthesizing the Lombard Effect: Multi-Level Control of Speech Clarity and Vocal Effort in TTS
Humans tend to speak louder and clearer in challenging environments, such as noisy conditions or when addressing hearingimpaired listeners, which is called Lombard effect. To simulate this behavior in speech synthesis systems, we introduce a flow-matching based text-to-speech (TTS) model trained with vocal effort and articulation pseudo-labels. The proposed model achieves continuous and disentangled control of vocal effort and articulation, while also enabling word-level emphasis for clarifying specific segments of an utterance. Experimental results show that these control mechanisms effectively improve clarityrelated acoustic features. Furthermore, speech-in-noise experiments demonstrate that our model successfully simulates the intelligibility gains of human clear speech in noisy conditions.
IDAG-Edit: Multi-Object Video Editing via Instance-Decoupled Attention and Guidance
Diffusion-based video editing has made significant progress; however, achieving precise and temporally consistent object-level control, especially in multi-object scenarios, remains challenging due to attention leakage, identity drift, and unstable temporal dynamics. In this work, we propose IDAGEdit, a training-free framework for fine-grained multi-object video editing with strong temporal consistency. The framework adopts Layout-guided Attention Modulation to facilitate coherent multi-object editing, while Instance-level Masks are introduced to preserve individual object identity and enforce localized attention within each object region, thereby enabling fine-grained, object-level editing. Extensive qualitative and quantitative evaluations demonstrate that our method improves temporal stability and multi-object controllability over state-of-the-art video editing approaches.
DUET: Decentralized Bilevel Optimization without Lower-Level Strong Convexity
Decentralized bilevel optimization (DBO) provides a powerful framework for multi-agent systems to solve local bilevel tasks in a decentralized fashion without the need for a central server. However, most existing DBO methods rely on lower-level strong convexity (LLSC) to guarantee unique solutions and a well-defined hypergradient for stationarity measure, hindering their applicability in many practical scenarios not satisfying LLSC. To overcome this limitation, we introduce a new single-loop DBO algorithm called diminishing quadratically-regularized bilevel decentralized optimization (DUET), which eliminates the need for LLSC by introducing a diminishing quadratic regularization to the lower-level (LL) objective. We show that DUET achieves an iteration complexity of for approximate KKT-stationary point convergence under relaxed assumptions, where and are control parameters for LL learning rate and averaging, respectively. In addition, our DUET algorithm incorporates gradient tracking to address data heterogeneity, a key challenge in DBO settings. To the best of our knowledge, this is the first work to tackle DBO without LLSC under decentralized settings with data heterogeneity. Numerical experiments validate the theoretical findings and demonstrate the practical effectiveness of our proposed algorithms.
FlexPooling with Simple Auxiliary Classifiers in Deep Networks
In computer vision, the basic pipeline of most convolutional neural networks consists of multiple feature extraction layers, where the input signal is downsampled to a lower resolution in each subsequent layer. This downsampling process is commonly referred to as pooling, which is an essential operation in CNNs. Pooling improves robustness against transformations, reduces the number of trainable parameters, increases the receptive field, and lowers computation time. Since pooling is a lossy process but remains important for extracting high-level information from low-level representations, it is important to preserve the most prominent information from previous activations to improve network discriminability. Standard pooling is usually performed using dense pooling methods, such as max pooling or average pooling, or through strided convolutional kernels. In this paper, we propose a simple yet effective adaptive pooling method, called FlexPooling, which generalizes average pooling by learning a weighted average over activations jointly with the rest of the network. We further show that attaching Simple Auxiliary Classifiers (SAC) to the CNN improves performance and demonstrates the effectiveness of the proposed method compared with standard pooling methods. Experiments on multiple popular image classification datasets show that FlexPooling consistently outperforms baseline networks, achieving approximately 1 to 3 percent improvement in accuracy.
WISE: A Long-Horizon Agent in Minecraft with Why-Which Reasoning
Rapid advances have been made in developing general-purpose embodied agent in environments like Minecraft through the adoption of LLM-augmented hierarchical approaches. Despite their promise, low-level controllers often become performance bottlenecks due to repeated execution failures. We argue that a key limitation is not only the lack of episodic memory, but also the decoupling of \textit{what-where-when} memory from \textit{which-why} reasoning. To address this, we propose \textbf{WISE} (Which-Why Informed Semantic Explorer), a long-horizon agent framework with an enhanced low-level controller equipped with a Causal Event Graph that augments episodic memory with explicit causal structure linking observations to task relevance. Unlike prior work such as MrSteve, which relies on feature similarity for retrieval, WISE enables robust recall under viewpoint changes and supports opportunistic task reordering through causal reasoning. Building on this memory, we propose an Opportunistic Task Scheduler that dynamically re-prioritizes subtasks when causally relevant opportunities are detected. We further equip WISE with a multi-scale progressive exploration strategy to provide spatially comprehensive observations for downstream reasoning. Experiments show that WISE largely improves task success and efficiency on long-horizon sparse tasks, particularly in settings requiring adaptive decision-making.
Latent Reward Steering: An Adaptive Inference-Time Framework that Implicitly Promotes Cognitive Behaviors in Reasoning LLMs
Strong reasoning depends not only on model knowledge but also on how effectively cognitive behaviors are deployed during generation. Existing methods often rely on explicit behavior-level control, making them insufficiently adaptive when failures and required corrections vary across reasoning states, tasks, and models. To this end, we propose Latent Reward Steering (LRS), an adaptive inference-time framework that promotes cognitive behaviors by optimizing the sparse-autoencoder (SAE) latent states that implicitly carry them. Rather than relying on predefined cognitive behaviors or steering directions derived from them, LRS trains a latent reward model on reasoning traces by final answer correctness to estimate the quality of intermediate latent states. During inference, reward gradients provide state-specific correction directions for fragile latent states, while a reward and confidence gate restricts intervention to states the reward signal flags as fragile. Experiments on multiple reasoning LLM backbones and benchmarks show that \ours consistently improves performance over various baselines, and post-hoc analyses further indicate that \ours implicitly promotes good cognitive behaviors that fix the original reasoning errors. Code is available at: https://github.com/jiakanglee/Latent-Reward-Steering.
Select-then-differentiate: Solving Bilevel Optimization with Manifold Lower-level Solution Sets
We study optimistic bilevel optimization when the lower-level problem has a non-isolated manifold of minimizers. In this setting, the hyper-objective may be non-differentiable because the upper-level criterion must choose among multiple lower-level solutions. Under a local Polyak--Łojasiewicz (PŁ) condition, we show that differentiability does not require the lower-level solution set to be a singleton: uniqueness of the optimistic selection is sufficient. This yields an explicit pseudoinverse-based hyper-gradient formula extending the classical singleton-minimizer result. We further characterize the regularity of the hyper-objective: non-degeneracy of the selected minimizer along the solution manifold yields local smoothness, while failure of uniqueness can create many non-differentiable points and failure of non-degeneracy can destroy all positive Hölder regularity of the hyper-gradient. Motivated by this theory, we propose HG-MS, a select-then-differentiate method combining explicit optimistic selection with efficient pseudoinverse-based hyper-gradient computation. Despite the nonconvex nature of optimistic selection over the lower-level solution manifold, we show that HG-MS converges to a stationary point of the optimistic objective with complexity governed by the intrinsic dimension of the solution manifold rather than its ambient dimension. Empirically, we test a practical variant of HG-MS for matched-budget LLM source reweighting. This variant preserves the select-then-differentiate principle and obtains the best GSM8K/MATH scores across the tested backbones, along with competitive or best MT-Bench instruction-following results.
IPAD-CLIP: Teaching CLIP to Detect Image Local Perceptual Artifacts
Current image quality assessment methods are heavily biased towards global distortions (e.g., noise, blur), neglecting local perceptual artifacts such as ghosting, lens flare, and moire effects. Although significant progress has been made in artifact removal, the fundamental problem of automatic artifact detection remains largely unexplored. In this paper, we formalize the Image Perceptual Artifact Detection (IPAD) task to address this gap. We contribute a benchmark dataset comprising 3,520 artifact images, including 520 real-captured and 3,000 synthetic samples, each paired with pixel-level masks across three representative artifact categories. The core challenge of IPAD lies in the localized, subtle, and semantically weak nature of these artifacts, which makes them prone to missed detection. To overcome this, we introduce IPAD-CLIP, a novel framework built upon CLIP that enhances artifact discrimination in both textual and visual spaces while preserving generalization capabilities. Our key insight is that local artifacts often exhibit strong correlations with specific semantic contexts. Accordingly, we learn artifact-aware text embeddings to explicitly model the object-artifact relationships, resulting in enhanced representations that clear differentiate between clean and artifact prompts. These text embeddings are then used as anchors to shift the visual encoder's attention from high-level semantics to subtle, low-level artifacts. Extensive experiments demonstrate that IPAD-CLIP offers a resource-efficient adaptation of CLIP for detection, significantly outperforming advanced image anomaly detection and manipulation detection methods on our benchmark. To the best of our knowledge, this is the first study addressing multi-class local perceptual artifact detection in terms of both dataset and model.
Bridging the Inter-Domain Gap through Low-Level Features for Cross-Modal Medical Image Segmentation
This paper addresses cross-modal medical image segmentation, focusing on MRI-CT transfer in a source-only domain generalization setting. During training, only source-modality samples are available, while unlabeled target-modality images are used for testing. We propose LowBridge, which builds on the observation that cross-modal images share similar low-level features (e.g. edges) as they depict the same types of anatomical structures. Specifically, we first train a generative model to recover the source images from their edge features, followed by training a segmentation model on the generated source images, separately. At test time, edge features from the target images are input to the pretrained generative model to generate source-style target domain images, which are then segmented using the pretrained segmentation network. Experiments on various public datasets demonstrate that LowBridge achieves state-of-the-art performance, outperforming ten existing approaches. Ablation studies further show that LowBridge is compatible with different types of generative and segmentation models, suggesting its generalizability and potential to benefit from future advances in these models. The code will be available at https://github.com/JoshuaLPF/LowBridge.