Point Cloud Compression

Latest papers 13

Sep 28, 2026cs.CV

Transform-Aligned Learned Features for Lossy Point Cloud Attribute Compression

Transform-based methods provide an effective framework for point cloud attribute compression by representing attributes as transform coefficients. Introducing learned spatial context into this framework requires mapping spatial representations to the transform domain, but this known basis change is often left for the network to learn implicitly. We propose Transform-Aligned Learned Features (TALF) by applying the attribute transform to learned spatial representations, explicitly aligning them with the coding targets. Our analysis shows that the resulting features exactly represent the first-order prediction term of a smooth nonlinear model, with a bounded Taylor remainder. We integrate TALF into a transform-based attribute codec with explicit coefficient prediction and conditional residual entropy modeling under a unified coefficient-domain rate--distortion objective, while retaining explicit quantization-step control. Extensive experiments across three benchmark datasets and multiple transform bases demonstrate that TALF improves rate--distortion performance over conventional and learned baselines.
Sep 2, 2026cs.CV

CC-4DGS: Computational Deformation and Point-Cloud Compression for Storage-Efficient Dynamic Gaussian Splatting

Dynamic four-dimensional (4D) Gaussian Splatting has emerged as a powerful explicit representation for high-quality view synthesis, yet existing methods still require tens to hundreds of megabytes per scene due to their heavy reliance on large multi-resolution hash tables and high-dimensional Gaussian attributes. This paper presents CC-4DGS, a storage-efficient and scalable framework that rethinks both deformation modeling and canonical attribute storage. First, we introduce a computational deformation field (CDF) that replaces large multi-resolution learnable hash tables with deterministic dense hash encoding and compact neural decoders, enabling on-the-fly synthesis of deformation features while reducing deformation storage to only 1--3 MB per scene. Second, we propose a compression of canonical point-cloud attributes (CCA) pipeline that compresses high-dimensional spherical harmonic appearance terms and auxiliary Gaussian attributes via conditional autoencoding, selective quantization, and residual codebooks, achieving 3--5×\times point-cloud reduction with negligible quality loss. Together, these components yield a unified representation that preserves real-time rendering performance while reducing total storage to 20--30 MB. Extensive experiments across the N3DV and Technicolor Light Field datasets demonstrate that CC-4DGS achieves reconstruction accuracy comparable to state-of-the-art methods such as Swift4D, while offering significantly improved storage efficiency and favorable runtime-memory trade-offs.
Aug 11, 2026eess.IV

Geometry-Based Compression of Plenoptic Point Clouds

Plenoptic point clouds (PPC) are novel data structures that represent the light from different viewing directions in order to provide a higher degree of realism to regular point clouds. This is achieved by associating each point to multiple colors instead of a single one. Here, we present a method to efficiently compress the attributes of a PPC, consisting of a Karhunen-Loève transform over the color attributes followed by multiple attribute coders with intra prediction capability. This compression scheme can be incorporated within the MPEG's geometry-based PCC (G-PCC) standard, using any of G-PCC's existing solutions for attribute coding. Compression performance assessment using PPCs of different spatial resolutions reveals competitive results in comparison to existing methods, such as RAHT-based or video-based PCC solutions. We believe our coder to be the new state of the art.
Aug 1, 2026cs.CV

Proteus: A Truncation-Robust Entropy Model for Progressive LiDAR Compression

LiDAR point clouds provide explicit, deterministic physical boundaries critical for collaborative safety-critical perception. However, wireless channels inherently impair and corrupt transmitted signals. Existing robust frameworks (such as deep JSCC or MDC) attempt to counter these channel impairments through statistical or parametric estimation, turning exact physical measurements into unverified algorithmic estimates. To address this, we propose Proteus, a learned LiDAR codec operating on 2D range images. By decoupling the frame representation into independent coders for the \textbf{sig}nificant range bit-planes (SIG) and the \textbf{ins}ignificant range bit-planes and attributes (INS), Proteus achieves overall stream-level truncation robustness. The non-truncatable SIG block encodes the most significant range bit-planes to establish a necessary, self-contained perceptual lower bound, below which the reconstructed point cloud is severely degraded. Meanwhile, INS employs bit-plane slicing representation and coding, ensuring that range truncation mathematically maps to a deterministic spatial precision degradation. Subordinate attributes are reconstructed via a hybrid lossless-predictive method, leveraging the decoded geometry as a strong structural prior for fine-grained approximation. Furthermore, strategic ordering within INS prioritizes geometry over attributes under bandwidth drops. Experimental results on the Waymo Open Dataset and SemanticKITTI demonstrate that Proteus tolerates up to approximately 70% bitstream truncation, while outperforming established standards (G-PCC, Draco, and JPEG XL) and the representative learned compressor Unicorn under ideal channel conditions.
Jul 3, 2026eess.IV

Motion Estimation Techniques for Volumetric Video Attribute Compression

Point cloud compression relies on techniques to compress both geometry and attributes. Motion-based approaches for dynamic solid point cloud geometry compression within the geometry-based point cloud compression (G-PCC) framework have achieved significant reductions in geometry rate. However, motion-based techniques for attribute compression remain underexplored, making it challenging to achieve significant reductions in the temporal redundancy of attributes. Firstly, this paper proposes a geometry-based inter-coding scheme to compress the attributes of dynamic solid point clouds. Secondly, a graph-based motion-estimation scheme for point-cloud attribute compression is proposed. Thirdly, an interpolation-free fractional-voxel motion estimation method is proposed to refine motion accuracy to fractional-voxel precision. Our experimental results on the MPEG point cloud dataset show that the proposed scheme outperforms G-PCC, GeS-TM, and V-PCC in lossless and lossy geometry conditions. We achieve average bitrate savings of 55.3%55.3\%, 42.3%42.3\%, and 16.5%16.5\% over G-PCC, GeS-TM, and V-PCC, respectively, under lossy-geometry conditions.
Jun 4, 2026cs.MM

GS-NFS: Bandwidth-adaptive Streaming of Dynamic Gaussian Splats and Point Clouds

Dynamic 3D Gaussian Splatting (3DGS) holds great promise as a 3D video streaming technology since it can represent complex 3D scenes with high fidelity. In this approach, every frame in a 3D video represents the environment as a collection of Gaussians with position and other attributes such as scale, rotation, opacity, and color. Frames capture fine details, permit views from any arbitrary perspective, but are an order of magnitude, or more, larger than 2D video frames. A line of recent work has explored how to compress dynamic 3DGS frames, but these approaches are often slow, in part because their compression techniques are not amenable to efficient acceleration. GS-NFS accelerates dynamic 3DGS compression and decompression on a GPU, to the point where it can encode and decode at full frame rate. It achieves this by developing novel GPU-based parallelizations of existing algorithms for encoding both positions and attributes of Gaussians. As a result, it is 1-2 orders of magnitude faster than the state-of-the-art in encoding and decoding a frame, while offering competitive compression performance and rendering quality.
May 18, 2026eess.IV

Inter-LPCM: Learning-based Inter-Frame Predictive Coding for LiDAR Point Cloud Compression

Because LiDAR sensors acquire point clouds with a fixed angular resolution, the resulting data can be systematically parameterized and efficiently compressed in the spherical coordinate system. Traditional spherical coordinate-based point cloud compression methods have demonstrated strong rate-distortion (RD) performance, with the predictive geometry coding (PredGeom) method in the geometry-based point cloud compression (G-PCC) standard being a prominent example. Although PredGeom includes an inter-frame prediction mode, it relies on a simple linear model, which limits its ability to capture complex motion patterns and structural dependencies. Meanwhile, existing learning-based compression methods in the spherical domain do not exploit inter-frame correlations to reduce geometry redundancy. To address these limitations, we propose a learning-based inter-frame predictive coding method, termed Inter-LPCM. For azimuth prediction, we employ a delta coding strategy based on the predefined angular resolution. To improve radius compression, we introduce an inter-frame radius predictive (Inter-RP) model that estimates the current point's radius using neighboring points from both the current frame and the registered reference frame. In addition, we design a lightweight attention-based prediction (LAEP) model to predict elevation angles by capturing long-range geometric correlations across different coordinates. For quantization, we propose an RD-optimized method to select quantization steps in the spherical coordinate system. For entropy coding, we design distinct models for each spherical coordinate component. These models are adapted to the statistical priors of each coordinate, enabling more accurate probability estimation. Our source code is publicly available at https://github.com/SDUChangSun/Inter-LPCM
May 2, 2026cs.CV

PACE: Post-Causal Entropy Modeling for Learned LiDAR Point Cloud Compression

LiDAR point cloud compression is vital for autonomous systems to handle massive data from high-resolution sensors. While learned entropy modeling built upon octree structures yields high compression gains, it faces two critical bottlenecks: 1) prohibitive latency, particularly during decoding, caused by causal, multi-stage context modeling; and 2) a rigid performance-latency trade-off, preventing a single model from adapting to varying constraints. These limitations stem from the tight coupling between the context aggregation backbone and probability prediction. To address this, we propose PACE, a new framework that reformulates ancestral context aggregation as a non-causal backbone and confines causality to a lightweight, stage-scalable predictor, eliminating repetitive backbone executions and reducing computational overhead. The predictor supports an arbitrary number of prediction stages, enabling seamless adaptation across diverse performance-latency trade-offs without reloading parameters. Experiments demonstrate that PACE sets a new state-of-the-art in compression efficiency, achieving notable BD-BR savings and reducing decoding latency by over 90% in autoregressive mode, making it attractive for practical applications.
Apr 30, 2026cs.CV

TAFA-GSGC: Group-wise Scalable Point Cloud Geometry Compression with Progressive Residual Refinement

Scalable compression is essential for bandwidth-adaptive transmission, yet most learned codecs are optimized for a fixed rate-distortion point, making rate adaptation costly due to re-encoding or maintaining multiple bitstreams. In this work, we propose TAFA-GSGC, a scalable learned point cloud geometry codec that enables multi-quality decoding from a single bitstream and a single trained model. TAFA-GSGC combines layered residual refinement with channel-group entropy coding, and introduces a Target-Aligned Feature Aggregation module to reduce cross-layer redundancy in enhancement residuals. Our framework supports up to 9 decodable quality levels with monotonic quality improvement as more subbitstreams are received, while maintaining strong compression efficiency. Compared with the PCGCv2 baseline, TAFA-GSGC demonstrates improved RD performance, achieving average BD-rate reductions of 4.99% and 5.92% in terms of D1-PSNR and D2-PSNR, respectively.
Mar 26, 2026cs.CV

Towards Practical Lossless Neural Compression for LiDAR Point Clouds

LiDAR point clouds are fundamental to various applications, yet the extreme sparsity of high-precision geometric details hinders efficient context modeling, thereby limiting the compression speed and performance of existing methods. To address this challenge, we propose a compact representation for efficient predictive lossless coding. Our framework comprises two lightweight modules. First, the Geometry Re-Densification Module iteratively densifies encoded sparse geometry, extracts features at a dense scale, and then sparsifies the features for predictive coding. This module avoids costly computation on highly sparse details while maintaining a lightweight prediction head. Second, the Cross-scale Feature Propagation Module leverages occupancy cues from multiple resolution levels to guide hierarchical feature propagation, enabling information sharing across scales and reducing redundant feature extraction. Additionally, we introduce an integer-only inference pipeline to enable bit-exact cross-platform consistency, which avoids the entropy-coding collapse observed in existing neural compression methods and further accelerates coding. Experiments demonstrate competitive compression performance at real-time speed. Code will be released upon acceptance. Code is available at https://github.com/pengpeng-yu/FastPCC.
Sep 10, 2025eess.IV

Deep Unrolling of Sparsity-Induced RDO for 3D Point Cloud Attribute Coding

Given encoded 3D point cloud geometry available at the decoder, we study the problem of lossy attribute compression in a multi-resolution B-spline projection framework. A target continuous 3D attribute function is first projected onto a sequence of nested subspaces Fl0(p)⊆⋯⊆FL(p)\mathcal{F}^{(p)}_{l_0} \subseteq \cdots \subseteq \mathcal{F}^{(p)}_{L}, where Fl(p)\mathcal{F}^{(p)}_{l} is a family of functions spanned by a B-spline basis function of order pp at a chosen scale and its integer shifts. The projected low-pass coefficients Fl∗F_l^* are computed by variable-complexity unrolling of a rate-distortion (RD) optimization algorithm into a feed-forward network, where the rate term is the sparsity-promoting ℓ1\ell_1-norm. Thus, the projection operation is end-to-end differentiable. For a chosen coarse-to-fine predictor, the coefficients are then adjusted to account for the prediction from a lower-resolution to a higher-resolution, which is also optimized in a data-driven manner.
Jun 9, 2025cs.GR

Squeeze3D: Extreme Neural Compression with Latent Space Bridging

We propose Squeeze3D, a novel framework that leverages implicit prior knowledge learnt by existing pre-trained encoders and decoders to compress 3D data at extremely high compression ratios. Our approach bridges the latent spaces between a pre-trained encoder and a pretrained decoder model through trainable mapping networks. Any 3D asset represented as a mesh, point cloud, or radiance field is first encoded by the pre-trained encoder and then transformed (i.e. compressed) into a highly compact latent code by a mapping network. This latent code can effectively be used as an extremely compressed representation of the mesh, point cloud, or radiance field. A mapping network transforms the compressed latent code into the latent space of a powerful generative model; the decoder of this generative model then recreates the original 3D asset (i.e. decompression). Squeeze3D is trained entirely on generated synthetic data and does not require any 3D datasets. The Squeeze3D architecture can be flexibly used with existing pre-trained 3D encoders and existing generative models. It can flexibly support different formats, including meshes, point clouds, and radiance fields. Our experiments demonstrate that Squeeze3D achieves compression ratios of up to 2187×\times for textured meshes, 58.5×\times for point clouds, and more than 650×\times for radiance fields while maintaining visual quality comparable to many existing methods. Squeeze3D only incurs a small compression and decompression latency since it does not involve training object-specific networks to compress an object.
May 14, 2025cs.CV

Efficient LiDAR Reflectance Compression via Scanning Serialization

Reflectance attributes in LiDAR point clouds provide essential information for downstream tasks but remain underexplored in neural compression methods. To address this, we introduce SerLiC, a serialization-based neural compression framework to fully exploit the intrinsic characteristics of LiDAR reflectance. SerLiC first transforms 3D LiDAR point clouds into 1D sequences via scan-order serialization, offering a device-centric perspective for reflectance analysis. Each point is then tokenized into a contextual representation comprising its sensor scanning index, radial distance, and prior reflectance, for effective dependencies exploration. For efficient sequential modeling, Mamba is incorporated with a dual parallelization scheme, enabling simultaneous autoregressive dependency capture and fast processing. Extensive experiments demonstrate that SerLiC attains over 2x volume reduction against the original reflectance data, outperforming the state-of-the-art method by up to 22% reduction of compressed bits while using only 2% of its parameters. Moreover, a lightweight version of SerLiC achieves > 10 fps (frames per second) with just 111K parameters, which is attractive for real-world applications.