Policy Learning

Momentum

79 papers in the last four weeks, up 316% on the four weeks before. 0.8% of all new papers.

Jul 13Week of Sep 28

Latest papers 416

Aug 3, 2026cs.LG

HindSearch: Trajectory-Level Hindsight Critique for Search-Augmented Reinforcement Learning

Search-augmented LM agents are typically trained with a binary exact-match reward, which throws away most of what a failed trajectory tells us about why it failed. We introduce HindSearch, a hindsight self-distillation procedure for GRPO: after each rollout, a frozen judge writes a short critique of every failed trajectory using the gold answer, and the critique supplies an auxiliary on-policy distillation signal on the student's search actions. On the standard seven-benchmark suite with Qwen2.5-3B-Instruct, HindSearch reaches 39.4% average EM, outperforming prior search-RL baselines. Removing the judge's access to the gold answer erases most of the gain, isolating hindsight as the source of the improvement.
Aug 2, 2026cs.AI

Reusing Rollouts under Policy Lag: Prefix-Normalized Policy Optimization for LLM Reinforcement Learning

Autoregressive rollout generation is a major computational cost in reinforcement learning for large language models. Reusing each rollout batch for additional learner updates amortizes this cost, but later updates become increasingly off-policy as the learner departs from the behavior policy. At a token position, exact off-policy correction must account for both the current action and the probability of reaching its prefix. The cumulative importance ratio provides this correction, but its product form can produce an unwieldy dynamic range. We study Prefix-Normalized Policy Optimization (PNPO), which replaces the cumulative ratio with the geometric mean of likelihood ratios along each causal prefix, preserving causal-prefix dependence at each position while compressing the log-weight scale. In controlled long-context mathematical reasoning experiments, we induce two off-policy regimes by using one or four policy-update epochs per rollout batch. PNPO does not consistently outperform GSPO with one epoch. With four epochs, it attains the highest observed Avg@32 on each benchmark; the unweighted mean of the three independently selected benchmark peaks is 50.24, 3.00 percentage points above GSPO. Under a matched 2,400-update budget, four-epoch PNPO reaches a final macro Avg@32 of 49.66 after 150 rollout batches, comparable to the 49.56 reached after 600 batches with one epoch. These results provide preliminary evidence that PNPO can be advantageous as training moves further off-policy.
Aug 2, 2026cs.LG

ReBRAC-v2: The Return of the King

Recent offline reinforcement learning methods increasingly rely on expressive generative policies and specialized value-guidance mechanisms. We ask whether comparable progress can instead come from systematically modernizing a conventional behavior-regularized actor-critic while preserving its algorithmic simplicity. We introduce ReBRAC-v2, which directly trains an exact-likelihood normalizing flow as the RL actor, combines likelihood, MSE, and MAE behavior regularization, and integrates a classification-based residual critic, staged optimization, and multi-sample test-time action selection. Rather than tuning this recipe separately for every task, we develop a single shared configuration via roughly 600 Bayesian proposals on six challenging OGBench tasks, freeze all structural and optimization choices, and adapt only two behavior-regularization coefficients over a 16-point grid. Across ten common state-based OGBench categories, ReBRAC-v2 averages 74.8 compared to 52.3 for the next-best aggregate result and ranks first in eight categories. The same recipe, without structural changes, obtains the strongest averages in our comparisons on D4RL AntMaze (90.2) and Adroit (33.6). Fixed-recipe ablations show the largest sensitivity to the selected mixed cloning objective, staged training, sufficient flow capacity, and multi-sample inference, while showing that several smaller choices depend on the values of other hyperparameters. These results show that disciplined, transferable engineering can achieve state-of-the-art aggregate performance without abandoning a minimalist offline RL foundation.
Aug 2, 2026cs.NI

Learning Not to Optimize: Physics-Informed Action-Space Reshaping for Intent-Based Network Control

Modern network policy control maps intent to sequential placement-control decisions. Bellman-style policy optimization primarily asks which action to optimize, while constraints are commonly handled through penalty, barrier, or Lagrangian mechanisms. We observe that before a value function can certify the best deployment, intermediate signals may already identify many candidates that should be excluded from further optimization. This motivates a complementary direction: \emph{Learning Not to Optimize}. Before a value function is accurate enough to select the best placement-control decision, intermediate signals may already show that candidates are equivalent under state--intent relabeling (quotienting), lead to a uniformly worse future state (dominance), or violate executable network laws (residual screening). \LNOQRD{} uses these computed or learned signals as a shadow process to reshape the domain on which primal policy optimization is performed, thereby reducing the action space. We prove lossless quotienting and dominance under explicit equivariance and monotonicity conditions, bound frontier size and ranking cost, and quantify losses from approximate certificates and primal estimates. Experiments show that \LNOQRD{} reduces small-instance candidates by 75.9%75.9\% while retaining 90.8%90.8\% near-oracle coverage and, on large instances, achieves the highest utility and intent satisfaction, the lowest hard-law violation and post-generation latency, and a 73.0%73.0\% average reduction among candidate-based baselines.
Jul 31, 2026cs.AI

Personalizing Large Language Model Agents with Small Policy Models

Large language model (LLM) agents can retrieve memory, call tools, ask clarifying questions, and vary response style, yet adapting these execution decisions to an individual user remains difficult. Fine-tuning a separate LLM is costly or impossible for proprietary systems, while prompts and memory primarily expose user information to the agent rather than adapt its execution decisions from feedback. We formulate personalization of a frozen agent as online learning of a per-user execution policy from scalar feedback observed only for the executed action. We propose FABLE (Factorized Adaptive Bandit Layer for Execution), a lightweight policy layer outside a potentially black-box host agent. FABLE factorizes memory, information-acquisition, and response decisions so feedback updates related choices; filters actions through an externally specified feasible set before exploration; and learns user-specific residual preferences relative to a fixed default-and-cost score via Bayesian contextual Thompson sampling. Under a linear residual-reward model, a calibrated variant inherits an expected-regret bound against the best feasible action. We also characterize preferences unidentifiable under persistent feasibility constraints and provide anytime-valid false-promotion control. Across personalized-reasoning, controlled-feedback, and executable tool-use evaluations, FABLE improves several preference-sensitive behaviors relative to rule-only control while remaining competitive on end-to-end task performance.
Jul 31, 2026cs.LG

When Does On-Policy Interaction Help? Representational Tradeoffs in Value-Based Imitation Learning

Imitation learning (IL)---training an agent to replicate expert behavior from demonstrations---underpins applications from robotics to language model training. Standard approaches such as Behavior Cloning (BC) are known to suffer from compounding errors and performance plateaus, particularly when the learner cannot perfectly represent the expert's policy (as is typical, e.g., in distillation). Two interventions are widely understood empirically to improve performance: querying the expert interactively along the learner's own trajectories, and using value function estimation en route to generating a policy rather than directly fitting the expert's full action distribution. We investigate the nature of these improvements and their potentially surprising interplay. Our main finding is that expert interaction relaxes the representational demands on the learner: one only needs a model capable of realizing the expert's value function, bypassing the (often stricter) requirement of realizing the expert's policy itself. Concretely, we introduce OVI, an interactive on-policy IL algorithm that is statistically efficient whenever the learner can represent the expert's value function and computationally efficient given access to a linear maximization oracle. We complement this with a negative result showing that interaction is necessary. Namely, without stronger assumptions beyond expert-value realizability alone, any offline IL algorithm must scale with the complexity of the expert policy class. Our findings bear out empirically. OVI outperforms offline policy-based (BC), interactive policy-based (DAgger), and offline value-based IL methods, with the largest gains when the learner network is substantially less expressive than the expert's.
Jul 31, 2026cs.LG

Convergence and Regret of the Policy Gradient for Multi-Armed Bandits in Diffusion Environment

This paper studies the policy gradient update for a multi-arm bandit problem in diffusion environment that is described by a stochastic differential equation (SDE) under the continuous-time reinforcement learning framework by Wang et al. (2020), Jia and Zhou (2022b). With the logit parameterization for the stochastic policy, we show that it converges almost surely to the optimal arm under an arbitrary constant learning rate. Furthermore, we derive the non-asymptotic regret upper bound when the constant learning rate is below a time-invariant threshold; and the regret bound has order O(log⁡T)O(\log T). We improve the analysis in Lattimore (2026a) for the same SDE by constructing a novel Lyapunov function and demonstrate the transparency of analyzing policy gradient using the tools in SDEs. In addition, the same Lyapunov function is also helpful in analyzing the discrete-time policy gradient algorithm.
Jul 31, 2026cs.RO

Temporal Policy: History-Initialized Action Generation for Robotic Learning from Demonstration

By relying on independent couplings from uninformative Gaussian priors, standard diffusion and flow matching models are forced to learn complex, high-cost vector fields to reach the physical action space. Generative models excel at capturing multimodal behaviors for robotic Learning from Demonstration (LfD), but often suffer from high inference cost. This paper introduces Temporal Policy, a generative framework based on stochastic interpolants that formulates action generation as a temporally coupled transport problem. By initializing the generative flow at the robot's recent history, we explicitly couple past states to future action sequences. This data-dependent coupling reduces transport cost and produces straight vector fields. We validate Temporal Policy across visuomotor simulation benchmarks and on a physical Barrett WAM 2x 7DoF teleoperation platform. Our approach reduces transport costs by nearly an order of magnitude compared to noise-initialized baselines, achieving a 19.1 ms inference latency on a single NVIDIA RTX 4080. Crucially, these geometric and computational efficiencies are achieved while matching the success rates of state-of-the-art baselines. This simplified transport geometry bypasses the computational bottleneck of independent Gaussian priors, helping enable high-frequency, closed-loop control. The code is publicly available at https://github.com/dmiller12/TemporalPolicy.
Jul 31, 2026cs.LG

Sample Efficient Hierarchical Reinforcement Learning via Best Policy Identification

We present HBPI-UCRL, a model-based algorithm for hierarchical reinforcement learning (HRL) that learns high-level and low-level policies in parallel. HBPI-UCRL exploits the fact that a high-level transition corresponds to a multi-step transition at the low level. We introduce two conditions on the low-level dynamics that are sufficient to make parallel HRL learnable. When these conditions hold, we prove that HBPI-UCRL has a polynomial sample complexity in the problem parameters. In the sparse-reward, goal-directed setting, our sample complexity upper bound for HBPI-UCRL is strictly lower than that of its non-hierarchical counterpart, providing theoretical justification for the empirical success of HRL.
Jul 31, 2026cs.AI

Don't Mix Rewards, Mix Policies: Policy Decomposition and Optimization for Multi-Reward RL

Modern large language models (LLMs) are expected not just to answer correctly, but to adapt their behavior to different human values and use cases. As a result, multi-reward reinforcement learning (RL) has become an increasingly important problem for LLMs, where each reward captures a different aspect of desired behavior. However, optimizing with multiple rewards suffers from a more severe alignment tax issue, where different optimization objectives can trade off or even conflict with each other, leading to unstable and inefficient post-training. In this work, we propose PRISM, a new multi-reward RL framework built upon the idea of policy-space decomposition and composition. Instead of compositing different rewards, PRISM optimizes a set of standalone positive policies and a global negative policy. This alleviates the potential conflict during multi-reward policy optimization, while enabling controllability during inference by flexible policy composition. Experiments on scientific reasoning, tool-use reasoning, and helpfulness-safety alignment show that PRISM consistently outperforms existing multi-reward RL baselines, with extra controllability for inference-time preference control.
Jul 30, 2026cs.LG

ββ-OPSD: Deriving with Policy Optimization, Training with Self-Distillation

On-policy self-distillation (OPSD) is a promising approach to improve reasoning language models, but it remains brittle in practice: making it work reliably often requires substantial engineering effort. We identify a structural source of this difficulty: vanilla OPSD is precisely the β=1β=1 member of a broader policy-optimization family, where ββ weights the KL penalty anchoring the student to a reference policy. This equivalence turns ββ from an implicit value fixed at one into a controllable regularization parameter, yielding a more general formulation that trades off proximity to a reference policy against privileged teacher guidance. We introduce ββ-OPSD and derive its optimal policy as a geometric interpolation between the reference policy and the privileged teacher. Directly optimizing this objective with reinforcement learning, however, would be costly and high-variance. Rather than optimize the RL objective directly, we turn its closed-form solution into a distillation target. Each value of ββ selects a target along the reference-to-teacher path, which we implement efficiently by mixing their token-level logits. In this way, inexpensive distillation approximates the solution of expensive policy optimization. Return-to-go credit assignment further aligns token updates with the sequence-level objective while retaining the simplicity of OPSD. Experiments on mathematical reasoning benchmarks show that ββ-OPSD consistently outperforms vanilla OPSD, improving optimization stability and downstream reasoning performance. Our results provide a principled route from self-distillation to policy optimization and back without sacrificing the efficiency that makes OPSD practical.
Jul 30, 2026cs.LG

On-Policy and Off-Policy Learning for Large Action Spaces

This thesis studies policy learning in interactive systems where an agent observes a context, selects an action from a very large set, and receives partial feedback. The main framework is contextual bandits, with two paradigms: on-policy learning, where the agent interacts sequentially with the environment and minimizes regret, and off-policy learning, where it learns from logged data collected by a logging policy. In large action spaces, both settings face major challenges: inefficient exploration, sparse data coverage, high-variance importance weights, extrapolation bias, and difficult optimization landscapes. The first part develops structured Bayesian methods for on-policy learning. We introduce meTS, a mixed-effect extension of Thompson sampling, and dTS, which leverages diffusion-inspired priors to model dependencies between actions. These methods share information across actions and yield regret guarantees depending on an effective number of actions. The second part addresses off-policy learning. We propose sDM, a structured direct method based on latent variables, show that optimization error can dominate estimation error in large action spaces, and introduce concave, efficiently optimizable policy-weighted log-likelihood objectives. Finally, we develop differentiable pessimistic methods based on exponential smoothing and PAC-Bayesian bounds to control the bias-variance trade-off of regularized importance-sampling estimators.
Jul 30, 2026cs.LG

Hierarchical Multilevel Monte Carlo for Order-Optimal Neural Actor-Critic in Average-Reward CMDPs

Constrained Markov Decision Processes (CMDPs) provide a natural framework for reinforcement learning in safety-critical applications, where agents maximize long-term reward while satisfying long-term constraints. Although primal-dual actor-critic methods with linear critics are well understood, extending order-optimal convergence guarantees to neural critics in average-reward CMDPs has remained open. The main challenge is a fundamental bias-cost trade-off in neural critic estimation: under Neural Tangent Kernel (NTK) analysis, reducing critic bias substantially increases critic optimization cost, preventing order-optimal convergence in the primal-dual framework. We resolve this bottleneck by introducing a hierarchical Multilevel Monte Carlo (MLMC) neural critic that performs debiasing simultaneously across trajectory sampling and critic optimization. The resulting estimator attains the bias of a long critic optimization run with only logarithmic expected sample cost. Building on this estimator, we develop a primal-dual Natural Actor-Critic algorithm that achieves both an optimality gap and a constraint violation of order O~(T−1/2)\tilde{O}(T^{-1/2}). This establishes the first order-optimal convergence guarantees for infinite-horizon average-reward CMDPs with general policy parameterization and neural critics, while eliminating the need to know the underlying mixing time. Our results are novel even in the unconstrained setting.
Jul 30, 2026cs.LG

LoRA Scaffolded Policy Optimization (LSPO): A Sampling-Time Low-Rank Scaffold for Recovering Reinforcement-Learning Gradient on Zero-Reward Cliff Prompts

Reinforcement learning from verifiable rewards (RLVR) for mathematical reasoning suffers from a structural blind spot: on "cliff" prompts-those on which every sampled rollout in a group fails-the group-normalized advantage is identically zero, so GRPO produces no gradient on precisely the prompts at the frontier of the model's capability. We introduce LoRA Scaffolded Policy Optimization (LSPO), a sampling-time mechanism that recovers this lost gradient. Each RL step, LSPO detects cliff prompts, fits a small low-rank (LoRA) adapter by a brief supervised step on their ground-truth solutions, re-rolls the cliffs with the base-plus-adapter model, splices the now-successful completions back into the RL batch with an importance-sampling correction, and takes a GRPO step on the base alone; the adapter receives only the supervised gradient and is discarded at checkpoint, yielding a base-only model. On DeepMath-103K with DeepSeek-R1-Distill-Qwen-1.5B, evaluated over n=5 paired seeds per arm at a matched 1000-step reporting horizon, LSPO's 5-seed mean matches or beats a DAPO baseline on all 16 (benchmark, pass@k) cells (15 strict wins and one exact tie), with gains of up to +10.7 points on AIME24/pass@4, +6.7 points on AIME24 and AIME26 at pass@16, and +2.4 points on MATH500/pass@1; averaged over the 16 cells the improvement is +3.8 points.
Jul 29, 2026cs.LG

Do You Really Need to Pretrain Q-Functions for Online RL Fine-Tuning?

Pre-training followed by fine-tuning has become the dominant recipe for learning performant policies, and in value-based reinforcement learning (RL) this raises a natural question: given a pretrained policy, should the Q-function be pretrained on offline data too? Conventional wisdom suggests it should, but recent results show that online RL with a randomly-initialized Q-function can result in highly performant and reliable policies without needing to pretrain the Q-function. In this paper, we systematically study whether pretraining the Q-function actually helps when fine-tuning on top of a pretrained base policy. We find, surprisingly, that naive Q-function pretraining often provides little benefit over random initialization. We show this stems from a fundamental mismatch: the Q-function learned during pretraining targets the pretrained policy's Q-function, not the Q-function that online fine-tuning converges to, and this gap persists even after offline value maximization. Motivated by this finding, we propose Initialization via Policy Ensemble (IPE), a simple method that trains multiple diverse policies and uses their pooled rollouts to bootstrap the Q-function learning in online RL. Across a suite of challenging continuous control benchmarks, IPE yields an average 1.26x improvement in fine-tuning performance over naive Q-function pre-training.
Jul 28, 2026cs.CL

Pass the Baton: Trajectory-Relayed On-Policy Distillation

On-policy distillation (OPD) grounds token-level supervision in the student's own trajectory, yet suffers from prefix failure: once the student commits to a wrong reasoning direction, all subsequent generation builds on this deviation, producing misdirected continuations that elicit unreliable supervision and waste compute. We identify a teacher-student continuation asymmetry on failed prefixes, where the teacher tends to redirect while the student continues along the original direction, and convert it into a label-free handoff trigger in Relay On-Policy Distillation (Relay-OPD). During training, Relay-OPD constructs relay trajectories by letting the teacher briefly take over at detected trigger points to produce a teacher leg, after which the student resumes and is optimized on the resulting trajectory. A limited relay budget concentrates intervention on critical early positions while limiting departure from the student policy. With a Qwen3-4B-Instruct-2507 teacher and Qwen3-0.6B/1.7B-Non-Thinking students on eight mathematical reasoning benchmarks, Relay-OPD achieves the best or second-best results on every benchmark, outperforming standard OPD by +5.73% and the strongest baseline FastOPD by +1.49% on average for 1.7B, with consistent gains at 0.6B. Training trajectory length is reduced by over 50%.
Jul 28, 2026cs.RO

πR2π\mathbf{R}^2: Reactive Real-time Flow Policies

Generalist manipulation policies increasingly take the form of action-chunking flow policies built on large pretrained backbones. Such chunks run open-loop, so the policy cannot react to sensory input arriving mid-execution, sacrificing \emph{reactivity}. Replanning more often would restore it, but the perception-to-action pipeline (a large backbone plus multiple denoising steps) is too slow: this \emph{latency} forbids frequent replanning and leaves committed actions stale, making such policies ill-suited for dynamic, closed-loop control. We present πR2π\mathbf{R}^2, which makes these policies reactive and real-time while retaining large backbones, expressive multi-modal policies, and multi-action prediction. Built on the per-position noise schedule of diffusion forcing, πR2π\mathbf{R}^2 contributes two ideas. First, it splits conditioning into a fast channel (proprioception, fresh every tick) and an asynchronously updated slow channel (vision-language features), so the policy reacts to proprioception within a chunk while tolerating stale vision. Second, a latency-adaptive flow schedule treats in-flight actions as inpainting conditioning and emits actions in one denoising step per call, letting one trained model adapt to varying hardware latency. Requiring minimal modification to existing architectures, πR2π\mathbf{R}^2 can be finetuned from a pretrained policy: applied to GR00T-N1.7 on a real xArm6+XHand platform, it replans closed-loop roughly 4×4\times faster than the base policy (~2525Hz on an A5000 GPU), acting on a fresh observation every 4040ms. Across simulation and real-world manipulation tasks, πR2π\mathbf{R}^2 improves the success rate by up to 23%23\% in simulation and 30%30\% in the real world over the strongest baseline. Project page: https://pi-r2-flow.github.io/
Jul 27, 2026cs.RO

PAC-DP: PAC-Bayesian Diffusion Policy Learning

Diffusion Policies (DPs) are able to perform complex manipulation tasks. However, DPs are typically trained by minimizing a denoising objective, which provides limited control over generalization in the finite-data regimes common in robotics. In this letter, we propose PAC-DP, an approach that increases the performance of DPs in robotic manipulation tasks. By modeling the DP as a Bayesian neural network, and defining a PAC-Bayes generalization bound, we derive a novel training objective that augments the standard denoising loss with a Kullback-Leibler divergence regularizer between the posterior and prior parameter distributions. From the theoretical perspective, our approach provides a principled approach to regularize the training of DPs without significantly increasing the training time. From the practical point of view, experimental results demonstrate improved denoising performance, lower variational negative log-likelihood, and higher success rates across multiple robotic manipulation benchmarks. Crucially, the largest improvements are observed in low-data training regimes and complex tasks, establishing PAC-DP as a theoretically grounded framework for robot policy learning.
Jul 25, 2026cs.LG

On the Impossibility of Unbiased and Length-Invariant Policy Optimization with Outcome Rewards

Group Relative Policy Optimization (GRPO) is the dominant reinforcement learning algorithm for training reasoning capabilities in large language models, notably adopted by DeepSeek-R1. The recent improvement Dr. GRPO (COLM 2025) identifies the response-level length bias caused by per-trajectory length normalization in GRPO and proposes removing this normalization, claiming the resulting optimizer is "unbiased." We show that this claim is incomplete. Specifically, we establish an impossibility theorem: under the standard outcome reward + GRPO setting, no length-based weighting scheme can simultaneously achieve the following two properties. (P1) Gradient unbiasedness: the gradient estimator is an unbiased estimate of the true policy gradient. (P2) Length invariance: each trajectory's effective contribution to the gradient is independent of its token length. GRPO approximately satisfies P2 but violates P1; Dr. GRPO satisfies P1 but violates P2. We characterize the complete tradeoff spectrum via the parametric family f_alpha(L) = L^{alpha - 1}, where alpha = 0 recovers GRPO, alpha = 1 recovers Dr. GRPO, and provide quantitative analysis showing that Dr. GRPO's length bias can cause longer trajectories to dominate gradient updates by a factor proportional to the length ratio. Our results reveal that neither algorithm is universally "done right"; they occupy opposite ends of a fundamental and unavoidable tradeoff.
Jul 25, 2026cs.LG

Finite-Time Analysis of the Natural Policy Gradient in Finite-Horizon Markov Decision Processes

Natural Policy Gradient (NPG) is a well-established Reinforcement Learning algorithm that underlies widely used methods such as Trust Region Policy Optimization and Proximal Policy Optimization, both of which have demonstrated strong empirical success. In this paper, we study exact NPG in finite-horizon Markov Decision Processes with known dynamics and horizon-dependent transition kernels. We provide the first finite-time convergence guarantees for this algorithm in this setting, for which we consider both constant and increasing step size regimes. With a constant step size ηt=ηη_t=η, we prove that NPG converges sublinearly with a rate of O(H2/t)\mathcal{O}(H^{2}/t) after tt iterations, where HH is the horizon length. We also extend this constant step size analysis to linear MDPs in an exact population-projection oracle under a full support projection distribution, recovering the same sublinear rate as in the tabular setting. Furthermore, with increasing step sizes, we prove that this algorithm achieves a linear convergence rate of O((1−1ϑρ)t)\mathcal{O}\left(\left(1-\frac{1}{\vartheta_ρ}\right)^t\right) for a problem-dependent constant ϑρ>1\vartheta_ρ> 1, and the horizon-only robust schedule of the form ηt=η0(H/(H−1))tη_t=η_0(H/(H-1))^t where η0>0η_0>0 and H≥2H \geq 2, attains this same geometric rate.
Jul 23, 2026cs.RO

Scale Up Strategically: Learning Compositional Generalization via Bias-Aware Evaluation and Data Collection for Robotic Manipulation

Compositional generalization is essential for robot to follow diverse instructions. However, pretrained policies are known to take shortcuts, deferring to salient cues rather than grounding language. We introduce a diagnostic framework that localizes this failure to individual \textit{instruction factors}, \textit{e.g.,} reusable semantic components such as color, verb, object, size, and spatial attribute. Our framework formalizes instruction factor bias, the tendency of fine-tuned policies to over-rely on dominant factors as shortcuts, and quantifies it through two metrics: Factor Dominance Rate (FDR), capturing pairwise bias between factors, and Factor Dominance Hierarchy (FDH), aggregating these into a global ranking. Evaluation on six foundation policies reveals broadly consistent ordering, \textit{i.e.}, color ≥\geq object ≥\geq spatial ≥\geq verb ≥\geq size, with color dominant, and verb and size most under-grounded. We further show the diagnosis is actionable: a bias-aware data collection strategy that reallocates a fixed budget toward under-grounded factors outperforms baselines in simulation and on a real robot using half the demonstrations, thereby enabling more sample-efficient and generalizable policy learning.
Jul 23, 2026cs.AI

PATS: Policy-Aware Training Scaffolding for Agentic Reinforcement Learning

In long-horizon LLM agent reinforcement learning, weak policies often repeat similar failures, producing uninformative rollout trajectories and limiting effective policy optimization. Existing skill-centric methods improve exploration by optimizing, filtering, or internalizing reusable skills. However, they remain centered on the skills themselves rather than being designed as adaptive training-time support for the evolving policy. To address this, we propose a policy-centric training paradigm that reframes skills as a dynamic training scaffold. Our framework, PATS, converts rollout groups from the latest policy into evidence cards and uses task-specific evaluation to adjust the context used in subsequent rollouts. Concrete guidance helps weak policies to complete challenging tasks. As policy improves, redundant context is revised or removed to reduce reliance on explicit guidance while preserving useful rollout variation. The policy is optimized with environmental rewards using standard RLVR, and the training scaffold is discarded at deployment. Across ALFWorld, WebShop, and seven search-augmented QA benchmarks, PATS achieves performance competitive with SOTA baselines while using 25%-50% fewer tokens.
Jul 23, 2026cs.LG

The Dark Room in the Reward Channel: Dense Prediction Rewards Collapse GRPO-Trained LLM Agents -- and The Channel, Not the Content, Decides What Works

Dense per-step supervision is the standard remedy for sparse-reward long-horizon LLM agents: reward the policy for predicting its next observation, which looks provably safe under potential-based shaping. Published prediction-reward and auxiliary-loss variants report both successes and instabilities; we supply the controlled account: 74 preregistered arms dissect one fixed prediction signal under GRPO across ALFWorld, WebShop, a synthetic POMDP, and Qwen3-1.7B/4B/8B, varying only the delivery mechanism. (1) Every run sustaining this difference-form reward under untouched std normalization (no filtering, dynamic-sampling, or decoupling mitigations) collapses: eleven runs across scales, coefficients, group sizes, and groupings (the floor-bound synthetic environment stalls instead); ALFWorld runs end in an absorbing state (prediction accuracy -> 1.0, success -> 0): the optimizer builds the "dark room". The algebra is one line: in all-fail groups z-scoring cancels the shaping coefficient; removing only std normalization restores baseline parity. (2) A signal's danger is set by its within-group variance trajectory, plus hackability as a second axis; it retrodicts every reward-channel collapse and survives preregistered prospective tests. (3) The same signal as a teacher-forced auxiliary loss is harmless on ALFWorld at 4B, but the gain is not the signal's: content-free placebos as a class match or beat gold at both matched seeds (s0: 78.8 vs 68.6; s42: 67.9 vs 57.9); the auxiliary update is the regularizer. (4) At 8B the recipe turns bistable: gold full-weight locks two of three seeds; every content-free or reduced-weight arm stays healthy. No ALFWorld or WebShop reward-channel variant measurably beats its matched-normalization baseline and no gold signal measurably outperforms its content-free placebo: the delivery channel, not the content, decides; which channel is safe is regime-dependent.
Jul 23, 2026cs.LG

Relative Value Learning

In reinforcement learning, critics typically estimate absolute state values V(s)V(s), estimating how good a particular situation is in isolation. However, it turns out that only differences in value are relevant for control. Motivated by this, we propose Relative Value Learning (RV), a framework that learns value differences directly via an antisymmetric function Δ(si,sj)=V(si)−V(sj)Δ(s_i, s_j) = V(s_i) - V(s_j). We introduce a pairwise Bellman operator and prove it is a γγ-contraction with a unique fixed point equal to the true value differences, derive well-posed 11-step, nn-step and λλ-return targets and reconstruct generalized advantage estimation from pairwise differences to obtain an unbiased policy-gradient estimator (R-GAE). Beyond theoretical results, we integrate RV with PPO and achieve competitive performance on the Atari benchmark (49 ALE games) compared to standard PPO, indicating that relative value estimation is an effective alternative to absolute critics.
Jul 23, 2026cs.AI

AttriMem: Attribution-Guided Process Feedback for Agent Memory Construction

Effective memory is crucial for LLM agents, yet constructing it effectively remains challenging. A memory-construction policy decides what information to extract, store, update, compress, or discard as interactions accumulate. Heuristic memory methods rely on subjective, task-specific rules, which can misalign with downstream objectives and limit cross-task adaptability. RL-based methods, by contrast, learn from task feedback but mainly use outcome- or module-level rewards. These coarse signals indicate task success but cannot identify which intermediate memory contents support the final answer, creating a fine-grained credit-assignment bottleneck. However, constructing such process feedback is prohibitively difficult because intermediate memory decisions lack unique ground-truth targets, while the appropriate credit varies with the agent's uncertain reasoning trajectory and therefore cannot be specified in advance. We propose AttriMem, an attribution-guided process-feedback framework for learning memory-construction policies with RL. AttriMem augments the global outcome reward with local rewards derived from token-level contributions to the final answer. Experiments on long-horizon dialogue question answering show that AttriMem outperforms retrieval-based, heuristic, and RL-based baselines, generalizes across benchmarks and answer models, stabilizes RL optimization.
Jul 22, 2026cs.LG

Molt: A Scalable PyTorch-Native Training Framework for Agentic Reinforcement Learning

Agentic reinforcement learning requires rapid experimentation with agents and learning algorithms, yet large policies and long, multimodal trajectories demand substantial distributed infrastructure. We present MOLT, a lightweight, PyTorch- and Hugging Face-native framework that brings these goals together through four contributions. MOLT combines direct loading of Hugging Face models with experimentally validated trillion-parameter scalability in approximately 9.2K lines of framework code. Unified OpenAI- and Anthropic-compatible interfaces integrate existing agents with automatic handling of context compaction. Fully asynchronous training overlaps agent rollouts and policy optimization, accommodating variable agent execution times. Distributed experience storage removes centralized rollout-memory bottlenecks for long, multimodal trajectories. We experimentally validate the complete RL training pipeline on a one-trillion-parameter policy and demonstrate sustained learning with a 30B mixture-of-experts agent, establishing MOLT as a lightweight foundation for large-scale agentic RL research.
Jul 22, 2026cs.LG

Progress-conditioned Group Policy Optimization for Long-Horizon Agentic Tasks

Group-based policy optimization has been increasingly used to train large language model (LLM) agents from sparse outcome rewards by comparing trajectories or steps within a group. However, on difficult long-horizon tasks, this comparison can suffer from a sampling imbalance: repeated or low-effect actions dominate the high-probability region of the policy while useful state-changing actions remain under-sampled. This imbalance produces many all-failed rollout groups, where outcome rewards provide no direction for correcting the policy. Together, these effects can form a self-reinforcing credit trap: failure-dominated sampling yields no outcome-based correction, allowing repeated low-effect actions to persist. To break this loop, we propose Progress-conditioned Group Policy Optimization (ProGPO), which uses first-visit observation coverage only when all samples in a group receive zero outcome reward. Specifically, within such groups, ProGPO assigns higher relative advantages to trajectories or steps that visit more new states since reaching new observations is a prerequisite for task success. Experiments on two challenging agentic benchmarks, ALFWorld and WebShop with Qwen2.5-1.5/7B-Instruct, show that ProGPO consistently improves over group-based baselines, with particularly large gains on hard tasks.
Jul 21, 2026cs.LG

From Trajectories to Instructions: Language-Conditioned Meta-Reinforcement Learning

Model-Agnostic Meta-Learning (MAML) is a widely used framework for reinforcement learning (RL) that enables efficient transfer by learning global policy parameters that can be rapidly adapted to new tasks. MAML training proceeds in two loops: an inner loop where the global parameters are adapted to task-specific parameters, and an outer loop where these task-specific parameters are evaluated and losses are back-propagated to improve the global parameters. Traditionally, the inner loop adaptation is performed by collecting trajectories from the task environment and applying gradient updates on the empirical expected return, which can be a costly operation. We note that it is the outer loop that drives the actual learning of global parameters, and therefore the inner loop adaptation mechanism need not be restricted to be gradient-based. This observation leads us to ask: Can we replace the inner loop trajectory collection and gradient update with a simpler, task-specific signal? In many practical settings, tasks are naturally accompanied by language instructions. Leveraging these instructions as a direct task-specific signal, we propose LA-MAML (Language Adapted MAML), which modifies the inner loop by adapting the global policy parameters in a single step through a learned embedding of the task instruction, replacing the inner loop trajectory collection and gradient-based updates. Experiments on the BabyAI benchmark demonstrate that LA-MAML achieves competitive or improved performance compared to baselines at a significantly lower per-iteration wall-clock training time. These results demonstrate that language instructions are an effective and efficient substitute for trajectory-based inner loop adaptation in meta RL.
Jul 20, 2026cs.LG

OR Else: A Differentiable Trust Region for Policy Optimization

PPO and the GRPO baseline studied here use clipped surrogate objectives whose favorable-direction saturation introduces an abrupt change in the scalar objective's derivative. We ask whether Output Reset (OR), a smooth one-sided saturation rule, offers a useful alternative for large language model post-training. PPO-OR and GRPO-OR replace the clipped policy term with an OR squared-margin loss in rollout-relative token log-ratio space; the advantage sign determines the update direction, and a token contributes zero direct OR residual after crossing the favorable margin. We compare PPO-clip with PPO-OR under generalized advantage estimation (GAE), and GRPO with GRPO-OR under group-relative advantages, using \texttt{Llama-3.2-1B-Instruct} on Anthropic \texttt{hh-rlhf} with one shared reward model and three seeds per method. Under GAE, PPO-OR has a mean final training-time reward-model score 0.3050.305 higher than PPO-clip, with a larger observed across-seed spread. Under group-relative advantages, GRPO-OR does not have a higher mean score, but shows a smaller observed spread, a near-zero terminal OR residual, and a declining overshoot fraction, while the matched GRPO clipped-objective trace remains variable. Both group-relative methods exhibit substantially larger rollout-to-current log-ratio displacement than the GAE methods, and OR does not consistently reduce it. Thus, OR changes optimization behavior in both matched comparisons, but the observed reward effect differs between them. At G=2G=2, the GRPO-OR diagnostics do not translate into a reward-score gain. Whether larger groups change this outcome remains open. The reported scores are training-time reward-model measurements, not held-out human-preference performance.
Jul 20, 2026cs.LG

Theoretical Foundations of max⁡\max@kk Reinforcement Learning

Reinforcement Learning is a cornerstone technique for modern large reasoning models. Usually, for difficult tasks such as code generation and theorem proving, the agent is evaluated by generating KK responses rather than sampling a single response, and performance is then measured using a retry-aware metric such as max⁡\max@kk. Despite their practical importance, the theoretical foundations of learning under such criteria remain limited. In this work, we provide a theoretical study of the max⁡\max@kk learning problem in finite-horizon reinforcement learning. We show that optimizing the max⁡\max@kk objectives is fundamentally different from standard expected-return maximization. In particular, we prove that Markovian policies are in general insufficient, identify a compact state augmentation that restores optimality, and explicitly characterize the performance gap that can arise between history-dependent and non-history-dependent policies. Moreover, we show that learning max⁡\max@kk-optimal policies is statistically harder than standard reinforcement learning and provide an efficient algorithm that achieves the optimal sample complexity rate.