Public Neuroqwerty

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Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

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A weekly snapshot of new work published in Public Neuroqwerty.

19 papers

Latest in Public Neuroqwerty

Sep 15, 2026cs.CV

Zing-0.5: Toward Playable Worlds with Real-Time Joint Action and Text Control

We introduce Zing-0.5, a 5B autoregressive world model designed for playability: users can explore generated worlds, influence unfolding events, and respond to the resulting feedback through joint keyboard and online text control. Our approach brings together three technical contributions: (1) Unified action and text conditioning, combining magnitude-aware keyboard inputs with temporally aligned text instructions and jointly annotated videos to learn navigation and event control within the same sequence; (2) Event-scale supervision for incremental generation, using a segment-level teacher trained on connected multi-prompt videos to supervise a block-level causal student through distribution-matching distillation; and (3) Low-cost real-time interaction, combining four-step generation with context-preserving streaming to support 832 x 480 inference at 24 FPS at an estimated server rental cost of approximately USD 0.009 per stream-minute. Zing-0.5 achieves an overall score of 81.0 and a consistency score of 88.5 across 158 WBench Navigation cases. A joint-control demonstration shows a text-directed event change during continued navigation without restarting generation. We release the model weights, inference code, and Zing-SGLang serving implementation to support further work on playable generated worlds.
Mingyang Chen, Shengdong Chen, Xiaoxiao Fu +13
Aug 17, 2026cs.LG

Transfer Learning of Keystroke Dynamics for Cross-Device User Authentication

Keystroke dynamics (typing patterns) can be used as a behavioural biometric modality for user authentication, with applications such as fraud prevention. While the modality has been shown to work well for single device authentication, its application to cross-device scenarios is more challenging. Dynamics learned on one device (eg., phone) may not be directly applicable to authentication on a secondary device with a different form factor (eg., tablet) due to changes in typing patterns that can lead to distribution drifts. To address this, we propose a cross-device user authentication system based on inductive transfer learning, where keystroke dynamics learned on one device are adapted to a secondary device. The adapted data is then combined with necessarily limited training data for the secondary device, which is used to robustly train a binary classifier. Furthermore, an extended set of keystroke features is used to better capture discriminative dynamics. Experiments on the BBMAS dataset show that proposed system achieves an equal error rate of 14.2% for the cross-device scenario, surpassing previous methods.
Nuwan Kaluarachchi, Sevvandi Kandanaarachchi, Kristen Moore +2
Aug 4, 2026cs.AI

Should We Type or Talk to LLM Agents? A Comprehensive Study of Voice and Keyboard Input Perturbations

Human input reaches language models by typing or speaking, and each channel leaves a distinct signature: orthographic noise for keyboards; for voice, disfluency from conventional transcription and restructuring from AI-backed dictation tools. How do they impact an LLM's performance? In this paper we present HIVE (Human Input-Variation Engine), a suite of voice transcription perturbations and QWERTY keyboard perturbations. We use HIVE to evaluate how robust models are to these perturbations. We present seven findings. (i) Voice transcription perturbations lower accuracy across every instruction-tuned model we test, and it is the structure of the transcription rather than its fillers that carries the cost. (ii) QWERTY keyboard perturbations cost less, and a model absorbs a lot of them before accuracy falls away. (iii) Both trace back to one cause, how many of the question's tokens survive the perturbation: destroying a token is what hurts, while adding new ones alongside it costs little. (iv) The gap between the two channels appears only where the answer must be constructed or deduced; on multiple choice there is none. (v) The harm does not solely come from test-set contamination. (vi) It cannot be trained away with lightweight adaptation. (vii) A thinking budget recovers the keyboard channel almost entirely but leaves the spoken registers untouched, and compressed speech is worse with it.
Zizhao Hu, Nathan Elijah Segura, Mohammad Rostami +1
Aug 1, 2026cs.HC

bFaaaP: An Inclusive, Head-Angle Piano-Pedal Interaction that Quantitatively Reproduces a Pianist's Intended Pedalling -- Foot-Free, for Acoustic and Electronic Pianos

Expressive piano performance depends on the sustain (damper) pedal, operated by foot, excluding players who cannot readily use their feet: wheelchair users and others with lower-limb impairments, small children, and some elderly or disabled players. We present bFaaaP (barrier-Free assist as a Pedal), an inclusive, foot-free interaction that operates the pedal from the angle of the player's head: a smartphone tracks head pose with on-device augmented-reality (AR) face tracking and streams a compact command over Bluetooth Low Energy (BLE) to a pedal device. Supported by patent examination, our central claim is not the head-to-pedal architecture (anticipated by prior art) but a quantitative, user-tunable control law -- the patentable "key" to a natural, expressive result: the player presets a small angular dead-zone (offset 3-10 degrees) and a multiplier (10-50), which together fix a secondary, pre-adjustable response speed that reproduces the pianist's intended pedalling. An engineering trick decouples the fast AR sampling from the slower BLE rate. Two co-equal realizations share one controller: a non-destructive robotic actuator for acoustic pianos (Pro), anchored by a pneumatic "airback" (our coined term for an inflatable air-braced anchor) that absorbs the reaction force without modifying the instrument; and an electronic sustain switch for digital pianos (Switch). In a human-subject Auxiliary Pedal Effect Evaluation (APEE) with 15 participants, bFaaaP significantly increased sustained-tone energy (p<0.01) and was statistically indistinguishable from a player's own foot (p>0.05), with no significant difference across classes; one participant with a leg disability and a tracheostomy performed successfully. With nothing worn on the face and fast setup, bFaaaP has run in formal public concerts (2018-2025). We release the full hardware and software as open source.
Tomoyuki Shishido, Masahiro Ootaki, Hiroyuki Narusawa
Jul 24, 2026cs.CR

Transforming Keystroke Noise to Text: Self-Supervised Acoustic Eavesdropping Attacks on Keyboards

We present a self-supervised acoustic eavesdropping attack that reconstructs typed text solely from keystroke sounds, without requiring labeled data for the target device. The proposed attack enables stealthy eavesdropping in two real-world scenarios-physical spaces (public and semi-public) and online meetings. Our method combines unsupervised acoustic clustering with Transformer-based language model inference and iterative self-training, enabling stable character inference under highly uncertain acoustic-to-character mappings. We demonstrate that the proposed method achieves over 99% reconstruction accuracy with only 100-150 observed keystrokes under a close-proximity recording setup using a smartphone placed near the target device, significantly outperforming prior unsupervised baselines in low-data regimes. We further evaluate robustness across multiple laptop platforms and in realistic acquisition channels, including distance recording from approximately 3 meters away on the same desk, through-the-wall eavesdropping with a contact microphone, and background keyboard noise in online conferencing systems. Across these scenarios, the proposed method achieves high reconstruction accuracy (often exceeding 90%) with approximately 150-250 observed keystrokes. These results indicate that accurate text reconstruction from keystroke sounds is feasible in practice under an audio-only setting, even with limited observed keystrokes and without requiring device-specific labeled data, highlighting a realistic and previously underestimated privacy risk.
Atsunori Okada, Akira Ito, Rei Ueno +2
Jul 2, 2026cs.CV

QWERTY: Training-Free Motion Control via Query-Warped Video Diffusion Transformers

Video diffusion transformers (DiTs) generate high-fidelity and temporally coherent videos, yet motion control remains implicit, primarily relying on text prompts. As a result, achieving desired motion often requires extensive prompt engineering and repeated resampling. While fine-tuning models with additional spatial prompts (e.g., bounding boxes or point trajectories) enables explicit control, it demands substantial data curation and computation, and may compromise the generative capabilities of pretrained models. Consequently, training-free motion control using such spatial prompts has been explored in U-Net-based video diffusion models, but remains largely unexplored for DiTs. We introduce QWERTY, a training-free framework that enables flexible motion control in pretrained image-to-video DiTs via user-defined object warping and optical flow. We carefully manipulate the 3D full attention of DiTs by warping the frame-invariant semantic subspace of queries. We find that the noise predicted by the query-warped DiT naturally guides the diffusion trajectory toward the desired motion, and further show that leveraging this noise as self-guidance for latent optimization improves control stability and visual quality. Experiments show that QWERTY achieves the most effective motion control among existing training-free approaches on a recent image-to-video DiT, with performance comparable to fine-tuning-based methods.
Kyobin Choo, Youngmin Kim, Hyunkyung Han +4
Jun 28, 2026cs.CV

Empirical Evaluation of Multi-Modal Touch Detection in Over-the-Shoulder Video Surveillance

Video Intelligence Surveillance (VIDINT) on over-the-shoulder footage is a proposed vector for monitoring human-computer interaction patterns without direct screen recording access. In this paper, we evaluate a Behavioral Intelligence (BEHINT) touch-detection framework designed to reconstruct keystroke events on mobile keypad interfaces from physical finger interactions. Our system integrates four parallel detection modalities: (1) anatomical hand landmarks via MediaPipe, (2) HSV skin color filtering, (3) temporal frame differencing for motion detection, and (4) shape-guided Canny edge analysis. We map relative touch coordinates to a reference screen layout to reconstruct typing sequences. Evaluation on a 120-frame first-person staged video of passcode entry reveals that while MediaPipe and Skin Detection fail to run autonomously due to partial hand occlusion and ambient noise, Motion-Only and Edge-Only configurations achieve F1-scores of 18.5% and 18.2%, respectively. The combined multi-modal configuration achieves an F1-score of 16.7% and a sequence similarity of 3.0% when mapped to the iOS passcode layout. We conduct ablation, resolution decay, noise sensitivity, and proximity threshold tuning to characterize the system's operational envelope. We then audit generalization on 5 real, publicly licensed third-person phone videos and find that the detector emits a median of 57 touch points per frame (peaking at 205), one to three orders of magnitude more than the rate of real taps, because the skin filter responds to the whole hand rather than to fingertip contact. The staged keystroke result does not survive contact with uncontrolled footage; the system does not achieve reliable keystroke reconstruction outside the calibrated staged setting.
Mohammadreza Rashidi
Jun 25, 2026cs.HC

Budget-Aware Keyboardless Interaction

Interacting with computers typically relies on traditional input devices such as keyboards, mice, and monitors, which can be cumbersome for users seeking greater mobility. Virtual keyboards have been explored to address these limitations, but they often involve complex setups or expensive equipment. This paper proposes a novel virtual keyboard system that leverages only a standard camera and a paper with a printed keyboard layout. Unlike previous methods requiring complex calibration or special lighting conditions, our approach can work on standard environment using modern computer vision technologies. Combining modern segmentation and detection models with traditional image processing algorithms, we efficiently identify the keyboard region. Touch detection is performed using an algorithm analyzing the color of the user's fingernail. Experiments demonstrated a promising results our proposed solution of keyboard and keystroke detection for practical applications. Participants attended our user study also found the proposed system interesting.
Quang-Thang Nguyen, Gia-Phuc Song-Dong, Minh-Triet Tran +1
Jun 24, 2026cs.LG

Inverse Reinforcement Learning for Interpretable Keystroke Biomarkers in Parkinson's Disease

Keystroke dynamics have been explored extensively as a passive digital biomarker for Parkinson's disease (PD), typically by extracting summary statistics from typing timing and training a classifier to discriminate PD from healthy controls. We instead apply inverse reinforcement learning (IRL) to keystroke data, modeling each keystroke as a discrete choice over typing speed and recovering, per subject, an interpretable reward function that explains their observed timing behavior. To our knowledge this is the first application of IRL to keystroke dynamics. On the public neuroQWERTY MIT-CSXPD dataset (85 subjects, 42 with PD), an initial four-parameter reward decomposition (speed, effort, smoothness, hand-alternation cost) was found to suffer severe feature collinearity between two terms (r=1.000r=1.000 in typical contexts); we diagnose and correct this, yielding an identifiable three-parameter model. The recovered speed-preference weight correlates with UPDRS-III severity at r=0.607r=-0.607 (p<0.001p<0.001, n=42n=42), replicates independently across two sub-cohorts, is stable across nine sensitivity configurations, and retains a statistically significant contribution beyond raw typing speed alone (incremental R2R^2 from 0.194 to 0.338, p=0.006p=0.006). Two other recovered weights (consistency, hand-alternation) did not survive confound checks and are reported as negative results. We document two implementation bugs found during adversarial code review (session-boundary contamination, a rolling-window data leakage) and show the headline result is materially unchanged after fixing both. We discuss this result in the context of a literature where reported accuracies vary widely between studies (pooled AUC 0.85, I^2=94% in a 2022 meta-analysis), and argue that the validation process itself, not only the correlation coefficient, is part of the contribution.
Navin Bondade
Jun 24, 2026cs.HC

FUTO Swipe: Layout-Agnostic Neural Swipe Decoding

Neural swipe decoders are typically tied to the keyboard they were trained on, requiring a new corpus and training run for each layout. In this report, we document our approach toward training models that can function on any contiguous mobile keyboard layout. At each point along the swipe, our encoder predicts whether the user is indicating a character and where on the keyboard that character lies. The keyboard layout is supplied at inference time and used to map the spatial and temporal prediction to a logit at each key, rather than being learned during training. Training neural models requires substantial data, but public swipe data is limited, particularly for non-QWERTY layouts. We release swipe.futo.org, the largest MIT-licensed swipe corpus we are aware of, containing over 1M donated swipes from more than 12k donor sessions. To generalize beyond the English QWERTY layout, we apply geometric augmentations to both the swipe trajectory and the keyboard layout at every training step, forcing the model to make predictions based on characteristics of the swipe gesture rather than the training layout. The model generalizes to layouts absent from training, in some cases more accurately than the layout it was trained on. This combines the layout-flexibility of an algorithmic decoder with the accuracy of a neural model. Trained models are publicly available.
David Lee Miller, Aleksandras Kostarevas
Jun 10, 2026cs.HC

3-Key-Input: Exploring the Theoretical Minimum Keys for Text Entry

How far can we reduce the number of physical keys if we endow an ambiguous keyboard with modern language models? Fewer keys increase hardware design freedom in constrained settings such as assistive devices and mobile form factors. This paper systematically evaluates text entry systems using 2-5 physical keys combined with language-model-based disambiguation. On a 300-sentence English corpus (100 sentences each for Business / Conversational / Technical), we compare key counts (2-5), letter-to-key mappings (layout-based / frequency-based / intentionally worst-case), and decoders (Trie-only, GPT-2 beam search, GPT-4o selection). We find that 3 keys + GPT-4o achieves character error rate (CER) 9.46% and word error rate (WER) 12.20%, reducing CER by 59% relative to 2 keys (CER 23.3%). At 3 keys, the key-stream entropy is 1.54 bits/char; while increasing to 5 keys improves accuracy (CER 5.4%), the marginal gains diminish. Mapping choice has a small impact under standard designs (ΔCER < 0.5 pp), and even an intentionally worst mapping degrades CER by only +0.5 pp, whereas Technical sentences yield roughly twice the error rate of Business. These results suggest that, in our evaluated offline setting under a strong LM prior, 3 keys are a practical minimum for general English.
Naoki Kimura
Jun 4, 2026cs.CV

MemoVAD: Resource-Efficient Video Anomaly Detection via Dynamic Semantic Memory in Edge Computing Scenarios

Deploying Video Anomaly Detection (VAD) in real-world surveillance faces a fundamental tension between the demand for high-level semantics to ensure effectiveness and the limited computational resources of edge devices. Vision-Language Models (VLMs) provide rich open-vocabulary semantics, but their latency and computational cost preclude on-device deployment. To address the challenge, we propose MemoVAD, an edge-cloud collaborative framework that selectively incorporates VLM semantics into streaming VAD. MemoVAD runs most inference on the edge with a lightweight detector and a causal Temporal Context Encoder (TCE) to model temporal dependencies. Specifically, we introduce an Uncertainty-Aware Gating (UAG) policy grounded in Subjective Logic to model perceived uncertainty and query the cloud-based VLM only for high-uncertainty and semantically novel clips. Besides, a Dynamic Semantic Memory (DSM) is designed to cache VLM-verified prototypes for efficient retrieval, enabling the edge model to progressively incorporate VLM-level semantics via a semantic adapter. Experiments on UCF-Crime and XD-Violence datasets via a real edge device show that MemoVAD substantially reduces communication overhead while surpassing state-of-the-art performance.
Guo Li, Jiandian Zeng, Yang Li +3
Jun 1, 2026cs.CV

Detecting Pen-In-Air States from Video: A Proof-of-Concept Toward Complementary Handwriting Analysis

Dynamic aspects of handwriting are critical for assessing developmental disorders such as dysgraphia and are typically captured using digitizing tablets. However, tablet-based sensing restricts analysis of Pen-Up behavior to a short proximity range above the writing surface, potentially missing high-lift in-air movements. As a proof of concept, we investigate whether top-view video can provide a complementary source of information for inferring pen-contact states without relying on tablet proximity sensing. We propose an interpretable hybrid pipeline combining pen-tip tracking using a YOLO-based detector with kinematic feature extraction and machine learning classification. A pilot dataset of diverse handwriting videos was manually annotated at the frame level and evaluation used a Leave-One-Video-Out (LOVO) protocol. The method achieved reliable event-level detection of Pen-Up segments, with an F_2 score up to 0.805, consistent with the emphasis on recall in a screening-oriented setting. These results support the feasibility of video-based Pen-Up detection as a low-cost and non-intrusive complement to digitizing tablets, and provide a foundation for future large-scale studies.
Lauren Sismeiro, Remy Plastre, Binbin Xu +2
May 28, 2026cs.AI

Cookie-Bench: Continuous On-screen Key Interaction Evaluation for Web Generation

Front-end web code has become a core product surface for every frontier LLM release, yet evaluating these interactive applications at development speed remains costly because human-judged leaderboards like Arena do not scale. Existing automated proxies typically lean on reference implementations, test suites, or rigid checklists, and tend to miss the reasoned synthesis a human reviewer performs over a live session. We articulate a new evaluation regime that is simultaneously reference-free, autonomously driven, and holistically reasoned, and instantiate it through two artifacts. \textbf{\dataname} is an 11-domain, 54-leaf, 1,000-query WebDev benchmark spanning both static-presentation and interactive-application tasks, balanced across three difficulty tiers and three target-language groups, with briefs rewritten to resist recall from circulated prompts. \textbf{\framename}, grounded in Flavell's metacognitive monitoring, separates evidence accumulation from judgment across three stages: Static Perception forms a first impression from passive observation; Agent-Driven Interaction explores the application autonomously while capturing continuous screen video, audio, and per-step screenshots; Dynamic Scoring issues holistic functionality and aesthetics verdicts with structured failure attribution only after the evidence chain is complete. On \dataname, \framename aligns closely with expert human ratings while surfacing substantial headroom across 13 frontier LLMs on interactive web generation. \noindenthttps://anonymous.4open.science/r/Cookie-3CE/
Haoyue Yang, Zhangxiao Shen, Fan Ding +8
May 16, 2026cs.SD

MusicSynth: An Automated Pipeline for Generating Violin Fingerboard Animations from Sheet Music Using Optical Music Recognition

Learning the violin is harder than it looks. Unlike piano keys or guitar frets, the violin neck has no markings at all, so a beginner cannot tell by looking where to place each finger. MusicSynth is an open-source web tool that tries to fix that: user uploads a photo of any violin sheet music (or a digital score file), and the system automatically produces a video showing a violin fingerboard with each note highlighted at the right moment -- no software to install, no manual note entry required. The system connects three existing open-source tools into one pipeline: an optical music recognition (OMR) library reads the notes from the uploaded image, a MusicXML parser extracts timing information from digital scores, and a video renderer draws the fingerboard frame by frame. The only part built from scratch is the lookup table that maps each musical note to a string and finger position on the violin. Tested across 110 public-domain violin scores, MusicSynth correctly identified 91.2,% of notes in clean printed music and assigned the right finger position 99.1,% of the time when given a digital score file. To the author's knowledge, no freely available tool currently turns a sheet music image into an animated violin fingerboard tutorial automatically and in a single browser-based step.
Abhimanyu Kaushik
May 12, 2026cs.SD

STRUM: A Spectral Transcription and Rhythm Understanding Model for End-to-End Generation of Playable Rhythm-Game Charts

We present STRUM (Spectral Transcription and Rhythm Understanding Model), an audio-to-chart pipeline that converts raw recordings into playable Clone Hero / YARG charts for drums, guitar, bass, vocals, and keys without any oracle metadata. STRUM is a multi-stage hybrid: a two-stage CRNN onset detector and a six-model ensemble classifier for drums; neural onset detectors with monophonic pitch tracking for guitar and bass; word-aligned ASR for vocals; and spectral keyboard detection for keys. We evaluate on a 30-song in-envelope benchmark constructed by screening candidate songs on a single audio-quality criterion -- the median 1-second drum-stem RMS after htdemucs_6s source separation. On this benchmark STRUM achieves drums onset F1 = 0.838, bass F1 = 0.694, guitar F1 = 0.651, and vocals F1 = 0.539 at a +/- 100 ms tolerance with per-song global offset search. We report a complete ablation of seven drum-pipeline components with paired per-song Wilcoxon tests, an analysis of ground-truth-to-audio timing distributions in community Clone Hero charts, and a per-class confusion matrix for the drum classifier. Code, model weights, and the full benchmark manifest are released.
Joshua Opria
May 12, 2026cs.LG

MaskTab: Scalable Masked Tabular Pretraining with Scaling Laws and Distillation for Industrial Classification

Tabular data forms the backbone of high-stakes decision systems in finance, healthcare, and beyond. Yet industrial tabular datasets are inherently difficult: high-dimensional, riddled with missing entries, and rarely labeled at scale. While foundation models have revolutionized vision and language, tabular learning still leans on handcrafted features and lacks a general self-supervised framework. We present MaskTab, a unified pre-training framework designed specifically for industrial-scale tabular data. MaskTab encodes missing values via dedicated learnable tokens, enabling the model to distinguish structural absence from random dropout. It jointly optimizes a hybrid supervised pre-training scheme--utilizing a twin-path architecture to reconcile masked reconstruction with task-specific supervision--and an MoE-augmented loss that adaptively routes features through specialized subnetworks. On industrial-scale benchmarks, it achieves +5.04% AUC and +8.28% KS over prior art under rigorous scaling. Moreover, its representations distill effectively into lightweight models, yielding +2.55% AUC and +4.85% KS under strict latency and interpretability constraints, while improving robustness to distribution shifts. Our work demonstrates that tabular data admits a foundation-model treatment--when its structural idiosyncrasies are respected.
Bo Zheng, Yudong Chen, Zihua Xiong +4
May 5, 2026cs.CR

DECKER: Domain-invariant Embedding for Cross-Keyboard Extraction and Recognition

Acoustic side-channel attacks (ASCA) on keyboards pose a significant security risk, as keystrokes can be inferred from typing acoustics, revealing sensitive information. Prior ASCA studies are limited by small-scale datasets with restricted diversity in users, keyboards, and environments, constraining analysis across devices, microphones, and noise conditions. We introduce HEAR, a dataset designed to study ASCA along three axes: keyboard generalization, noise adaptation, and user bias. HEAR contains recordings from 53 participants using 37 laptop keyboards, collected in three realistic settings: (1) external microphone capture, (2) device microphone capture without network noise, and (3) VoIP-based streaming capture. This enables controlled evaluation across users, keyboards, and environments. On HEAR, we establish an ASCA benchmark spanning conventional features and pre-trained representations from raw audio and spectrograms in unimodal and multimodal settings. We propose DECKER, a domain-invariant keystroke inference framework with four stages: (1) Keyboard Signature Normalization to reduce device coloration, (2) domain-adversarial disentanglement to suppress keyboard identity, (3) supervised cross-keyboard contrastive alignment to enforce key consistency, and (4) Acoustic Style Randomization to synthesize unseen keyboard responses. We further explore sentence-level inference using an LLM-based post-processing layer to refine keystroke sequences via linguistic context. Results on HEAR show DECKER improves keystroke identification over strong baselines, particularly in cross-keyboard and cross-user settings, with further gains from language-model rectification. These findings highlight that ASCA remains effective across diverse users, devices, and noisy environments, underscoring its practical security risk.
Bikrant Bikram Pratap Maurya, Nitin Choudhury, Daksh Agarwal +1
Apr 28, 2026cs.SD

Huí Sù: Co-constructing a Dual Feedback Apparatus

This performance presents a duet between two intelligent musical instruments, Sù (to trace back; to go upstream) and Agentier (playing on agentic clavier), and their human performers, connected through feedback loops. Rather than treating AI as a tool that responds predictably to input, both systems operate recursively, where past actions continuously influence future behaviour. The Sù operates in the audio space through latent representation. Its performer uses Make Noise 0-series synthesisers and MIDI controllers to work with a neural feedback synthesis system based on a RAVE model, with a latent feedback loop embedded within the model's internal structure. This allows the instrument to remember and reuse its own internal states, influencing ongoing sound generation through its recent sonic history. The Agentier functions in the control space. Its performer interacts with the system using a Roland S-1 synthesiser and Keith McMillen QuNeo touchpad, where control gestures are routed into a recurrent neural network that feeds back into the synthesis process. Through this feedback loop, the system actively shapes the evolution of control signals over time. Contrasting feedback in the audio and control domains, the performance explores shared agency, resistance, and negotiation between humans and intelligent musical systems. Musical phenomena are co-produced through the entangled states of interaction, rather than through pre-existing system configuration or fixed mappings.
Yichen Wang, Charles Patrick Martin