Q-Learning

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7 papers in the last 28 days · 0.1% of indexed attention

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Period ending 2026-09-21

6 new papers

A weekly snapshot of new work published in Q-Learning.

73 papers

Latest in Q-Learning

Sep 17, 2026cs.LG

Mitigating Retaliatory Algorithmic Collusion in Repeated Games

Reinforcement learning agents trained to maximize their own reward in repeated interactions can converge to supra-competitive outcomes resembling explicit collusion, without communication or shared design. Existing mitigation approaches are largely tied to specific economic settings, like two-sided platforms and auctions, leaving open how to design interventions for general repeated games. We address this gap by formalizing the connection between empirical observations from prior work on Q-learning collusion and classical theory of Simple Penal Codes (SPCs). We show any non-trivial SPC induces a quantifiable conditional dependence in agents' policies, detectable via the total variation distance between an agent's action distributions across cooperation and defection histories. Building on this connection, we propose CURB (Collusion Unwinding via Reward shaping and Belief injection), a reward-shaping framework that penalizes this Total Variation (TV) distance signal during Q-learning and is guaranteed to convert any SPC fixed point of the dynamics into a trivial one, thus precluding collusive equilibria sustained by punishment threats. Empirically, CURB substantially reduces collusion by Q-learning agents in both Bertrand and Cournot Competition Repeated Games. We further demonstrate that CURB extends to deep Q-network agents in Bertrand competition, suggesting the mechanism generalizes beyond tabular Q-learning.
Karthik Sivachandran, Rohan Paleja
Sep 16, 2026cs.LG

A Convergence Framework for Deep VV-Learning: Error Propagation and Sharp Action-Gap Bounds

We establish convergence bounds for deep VV-learning with horizon HH. The algorithm fits a scalar value function to targets from executed transitions and selects actions using a predictive model and the value function. For current observed-successor targets with fresh true-kernel outcomes, the conditional mean is TβV\mathcal{T}^βV, which averages over behavior-policy actions. The Bellman optimality update is TV\mathcal{T} V. We decompose the update error into six residuals: fitting, transition reuse, target construction, replay, action selection, and exploration. Under LsL^s concentrability, their LpL^p norms (p=s/(s1)p=s/(s-1)) control expected L1L^1 policy loss. The bound explicitly weights residuals from only the last H1H-1 update blocks, plus an initialization term for shorter runs. We quantify the cost of a shared sampling distribution across horizon levels. For statistical error bounds of order nνn^{-ν}, we derive optimal continuous allocations and an integer allocation whose objective is within a factor 2ν2^ν of the constrained optimum. A margin condition with exponent αα gives action error of order Λ1+α/pΛ^{1+α/p}, where ΛΛ combines network drift and score error; a one-step construction proves the exponent sharp. Bounds on the distance between frozen and optimal scores transfer an optimal-gap condition to frozen-iterate gap bounds while retaining the mass of optimal ties. Survival probabilities and coverage conditions at deployment yield bounds for policies selected with approximate scores. Separate spatial ReLU networks per horizon level give a conditional neural regression rate, and the finite-state case gives a log-free expected fit rate. These results give expected policy-loss consistency for the fixed-horizon generative-reset approximate-ERM procedure with exact action scores and provide an explicit residual-decay criterion for FIFO/interleaved SGD.
Yury Kolomeytsev
Sep 16, 2026cs.LG

APGEM: Adaptive Policy-Guided Error Mitigation for Quantum Reinforcement Learning on a Real-World CVRP Case Study

Quantum Reinforcement Learning (QRL) represents policies as variational quantum circuits (VQCs), making it attractive for combinatorial optimization such as the Capacitated Vehicle Routing Problem (CVRP). On noisy intermediate-scale quantum (NISQ) hardware, however, decoherence degrades fidelity and destabilizes learning, and conventional error mitigation is applied statically without regard to the learning context. We introduce Adaptive Policy-Guided Error Mitigation (APGEM), a controller that selects among Zero-Noise Extrapolation (ZNE), Probabilistic Error Cancellation (PEC), Clifford Data Regression (CDR), and Readout Error Mitigation (REM) online, driven by a fidelity, entropy, and cost aware utility function and an epsilon-greedy rule over temporal-difference Q-scores. We evaluate on a realistic urban-logistics testbed, a Delhi-based CVRP over real landmarks with geodesic inter-node costs, exercised across five noise families and four severity levels. On this instance, the QRL agent outperforms constructive heuristics and approaches metaheuristics, while mitigation restores approximation ratios from 0.84-0.87 to 0.92-0.94 under high noise. The controller shifts from a CDR-dominated regime under short training horizons to a balanced deployment across all four techniques under longer horizons, indicating genuine regime-dependent selection. These preliminary results position adaptive, learning-aware mitigation as a practical route to noise-resilient QRL.
Shabir Ahmad Sofi, Bisma Majid, Mir Mohammad Yousuf
Sep 14, 2026quant-ph

Towards Surrogate Based Dequantization of Quantum Reinforcement Learning

In recent years, the utility of parameterized quantum circuits as function approximators has been widely studied. In the context of reinforcement learning, this approach has led to variational quantum algorithms such as quantum Q-learning. While these methods show promising empirical results, and can provide provable advantages for artificial problems, it remains unclear whether they can provide a provable quantum advantage over classical approaches for problems of practical relevance. A natural way to investigate this question is through the lens of dequantization: The construction of efficient classical algorithms capable of matching the performance of quantum variational methods. Building on recent kernel-based dequantization results for supervised learning, we take steps towards extending this surrogate-based dequantization program to reinforcement learning. Specifically, we study the simplified setting of reinforcement learning with a uniform generative model in which uniformly random state-action samples are available, which models the regime of sampling from a large experience replay buffer after sufficient exploration. Within this setting, we provide finite sample guarantees for classical kernelized Fitted Q-Iteration, with classical kernels designed to match the inductive bias of particular parameterized quantum circuits. Using these results, we then provide a set of sufficient conditions, on the data-encoding strategy of a parameterized quantum circuit, the corresponding classical kernel, and the problem structure, under which kernelized Fitted Q-Iteration provides a meaningful dequantization of quantum Q-learning, in this simplified setting. Apart from providing rigorous dequantization guarantees when these conditions are met, these results also motivate the use of kernelized fitted Q-iteration as a dequantization heuristic when these sufficient conditions cannot be verified.
Pablo Rodriguez-Grasa, Sofiene Jerbi, Mikel Sanz +1
Sep 14, 2026cs.AI

SCQ: Stabilizing Conservative Q-Learning with Sigmoid-Bounded Entropy

Offline-to-online reinforcement learning reduces interaction cost for real-world robot learning but suffers from persistent value estimation instability. Existing methods address this through pessimistic regularization, lower-bound calibration, and architectural normalization, but an overlooked source of instability lies in the entropy formulation: the standard log-entropy term can become negative, destabilizing policy updates. We introduce SCQ (Sigmoid-Bounded Conservative Q-Learning), which replaces this term with a sigmoid-bounded formulation that stays strictly positive. SCQ retains conservative Q regularization and return-based lower-bound calibration, stabilizing policy optimization without sacrificing exploration. We evaluate SCQ on D4RL (Minari) benchmarks under both single-demonstration and standard dataset settings, as well as on simulation and real-world visual tasks. SCQ matches or exceeds baseline performance while exhibiting more stable training dynamics across state-based and visual benchmarks, and transfers to four real-robot platforms including manipulation, wheeled, quadruped, and humanoid systems. A direct clipping intervention that removes negative log-probability contributions, together with gradient-matched positive-score controls, indicates that positivity rather than a particular score shape alone drives much of the improvement. Project website: https://scq-rl.github.io.
Xiefeng Wu, Shu Zhang, Zhaojie Chu +1
Sep 14, 2026eess.SY

Adaptive Agent Design

We consider an agent acting against a general non-Markovian environment. The agent maintains its agent states, but is free to choose a transition kernel across those states and optimize its state-feedback control policies. We study the bi-level agent design problem that optimizes the transition kernel and the policy it induces, given said kernel with offline data of observations and actions obtained via a behavioral policy. For general environments, we show that a soft QQ-learning algorithm converges almost surely to the fixed point of a soft Bellman equation defined by the stationary averages that the behavioral policy and the chosen kernel induce, and we delineate what separates the resulting policy from an optimal one. In partially observed Markov decision problems, we analyze convergence properties of parametrized transition kernel design via zero-th order and Bayesian optimization techniques.
Raj Kiriti Velicheti, Subhonmesh Bose, Tamer Başar
Sep 7, 2026eess.SY

Decentralized Safe Multi-Agent Reinforcement Learning via Predictive Shielding

Environments are increasingly populated by multiple robots performing independent tasks with limited prior knowledge of each other. Deploying such multi-agent systems presents significant challenges. Specifically, shifts in deployment states compared to training data can lead to poor policy performance and compromised safety. While safety shields exist to mitigate these risks, they are typically reactive, which degrades performance near unseen obstacles,and centralized, limiting their scalability. To address this, we propose a decentralized framework that integrates predictive shielding with model-based finite horizon Q-learning. This approach allows agents to safely adapt their pre-trained policies during deployment. Furthermore, to mitigate livelocks in symmetric scenarios, we introduce a communication- free protocol for conflict resolution
Yacine El Yamani, Hanna Krasowski, Elena Vanneaux
Aug 13, 2026cs.LG

Revisiting Overestimation Bias Problem of Q-learning: Settling Large Discrete Action Space via Action Intersection

This paper considers the overestimation bias problem of Q-learning in the setting of a large action space, for the purpose of relieving the bottleneck of existing methods. We find that the large action space increases the randomness in Q-value estimation. The randomness makes two paradigms that drive the major literature on the overestimation problem have their own bottlenecks: the coupling paradigm, i.e., the optimal action and its Q-value are estimated with the same Q-function, always has a positive bias. This is because randomness leads to some actions having abnormally high estimated values than their true values, and the coupling methods prefer these actions. The decoupling paradigm, i.e., the optimal action and its Q-value are estimated with two independent Q-functions, always has a negative bias. This is because randomness increases the estimation gap between the two independent Q-tables for the same action. This paper shows that action intersection can be a simple yet powerful strategy to relieve these bottlenecks. The action intersection strategy enables semi-decoupling via two designs: (1) it allows two Q-functions to share a certain fraction of trajectory data; (2) if a data sample is shared, each Q-function is updated using the coupling paradigm; otherwise, using the decoupling paradigm. Two properties make the action intersection strategy powerful: (1) attaining a large bias range, i.e., varying the data sharing fraction, the estimation bias varies from underestimating to overestimating; (2) fine granularity: the action intersection size can be made arbitrarily finer to enable finer control. We consider two experiment settings, i.e., tabular and deep RL, deep RL experiments show that our method outperforms several SOTA baselines drastically; tabular experiments reveal why our method can achieve superior performance.
Pu Li, Tao Tan, Hong Xie +2
Aug 13, 2026cs.LG

Decentralized Multi-Player Q-Learning in Episodic Markov Decision Processes with Information Asymmetry

We study decentralized multi-player reinforcement learning in episodic tabular Markov decision processes (MDPs) under three forms of information asymmetry: (A) unobserved actions with common rewards, (B) observed actions with independent rewards, and (C) unobserved actions with independent rewards. Players cannot communicate during learning but may agree on a protocol a priori. For Problems A and B we propose \texttt{mQ-learning} and \texttt{mQ-learning-intervals}, achieving O~(H4SAjointT)\tilde{O}(\sqrt{H^4 S A_{\text{joint}}\, T}) regret, where HH is the horizon, SS the state count, T=KHT = KH the total steps, and Ajoint=i=1MAiA_{\text{joint}} = \prod_{i=1}^M |\mathcal{A}_i| the joint action space across MM players. For Problem C we give \texttt{mEXC} and \texttt{mEXC-Bellman}, two-phase explore-then-commit algorithms with regret O~(H(SAjoint)1/3T2/3)\tilde{O}(H (S A_{\text{joint}})^{1/3} T^{2/3}). Against the centralized joint-action benchmark, decentralized learning under information asymmetry matches the single-agent Q-learning rate of \cite{jin2018q} up to logarithmic factors. Because AjointA_{\text{joint}} grows exponentially in MM, the bounds are most meaningful for small MM or small per-player action sets.
Larissa Xu, King Bi, William Chang
Aug 11, 2026cs.CV

Language-Structured Relational Q-Learning for Threat-Aware Control in Safety-Critical Driving

Natural-language-based scenario generation offers an intuitive means of describing rare and complex driving interactions, yet it is still uncertain whether training with language-structured data leads to truly adaptive control policies. We propose Language-Structured Relational Q-Learning, instantiated through an Ego-Centric Relational Q-Network (ERQ-Net), which jointly learns inter-vehicle relevance and action values from dynamic traffic graphs. Language descriptions define surrounding-vehicle behaviours during training, while prompts and semantic actor roles are hidden from the policy. ERQ-Net must therefore infer threat relevance solely from observable kinematics and interactions. Across 2,500 safety-critical scenarios, language-structured training improves test success from 49-52% to 55-58% and increases adversary-focused attention from 1.2x to 2.1x, demonstrating emergent threat awareness. However, this representational gain does not consistently translate into adaptive control: trained policies perform similarly to the best constant action, while a portfolio of simple policies solves 76% of scenarios. We formalise this discrepancy as a recognition-control gap and show that reward reweighting and margin shaping do not eliminate the resulting policy collapse. Evaluations of realism, criticality, semantic accuracy, and transfer of state-interface representations to CARLA further highlight both the strengths and the constraints of language-structured relational policy learning in safety-critical driving scenarios.
Aditya Humnabadkar, Huaizhong Zhang, Ardhendu Behera
Aug 11, 2026cs.CR

Dueling Deep Q-Learning for Intrusion Detection

Intrusion detection systems (IDS) and automated systems for detecting and reporting cyber threats, are commonly handled via supervised machine learning methods. Though effective, these models struggle to effectively adapt to new attack types. This study proposes a novel approach by employing a reward-based, dueling Q-learning model for IDS, achieving an average accuracy of 99.68% across multiple attack classes. The proposed model has a dueling network architecture which separates its predictions into value and advantage streams. This has the benefit of improving learning efficiency and stability. The model was trained on the CIC-IDS2018, a benchmark dataset based on real-world intrusion detection scenarios, having multiple attack classes such as DDoS, botnets, and brute-force attacks. Furthermore, Explainable AI (XAI), specifically SHAP (SHapley Additive exPlanations), was also integrated into the training and evaluation process to provide interpretability into the model's predictions.
Logan Luna, Matthew P. Berkowitz, Laxima Niure Kandel +1
Aug 5, 2026cs.LG

Adaptive Finite-Budget Training for CVaR Risk-Aware Q-Learning

Risk-aware Q-learning (RaQL) provides a model-free, two-timescale estimator for dynamic risk objectives, but its finite-budget behavior remains fragile: fixed inner-loop hyperparameters can produce unstable value estimates, persistent Bellman residuals, and inefficient sample reuse. This paper proposes an adaptive training controller for Conditional Value-at-Risk (CVaR) RaQL and evaluates it on a daily Bitcoin trading task. The controller preserves the original CVaR estimator and Bellman fixed point; instead, it redesigns the training procedure through six coordinated mechanisms: per-cell inner-step sizing, outer-rate-matched decay synchronization, a short early correction for the VaR-like inner variable, a coverage-first-then-greedy sample allocation rule, progressive suffix aggregation of mature inner estimates, and data-driven calibration of key scales from online-observable quantities. Across 20 random seeds and 856,000 inner-transition samples, the controller reduces the mean empirical CVaR Bellman residual by approximately 85% relative to the fixed-parameter baseline (MeanBEQ: 1.2202 to 0.1854; MeanBEV: 1.1624 to 0.0535) and maintains stability across CVaR levels, discount factors, and training budgets. On the chronological out-of-sample test set, the learned policy attains a Sharpe ratio of 0.9281 with a maximum drawdown of 6.46% after transaction costs. Although buy-and-hold yields a higher cumulative return (35.43% vs. 23.61%), the adaptive policy achieves far lower volatility (9.57% vs. 47.93%), drawdown, and CVaR loss. These results demonstrate that adaptive finite-budget training design, applied solely to the training procedure without altering the risk objective, can materially improve the reliability and risk-adjusted performance of risk-aware Q-learning in financial applications.
Yifan Wu, Junjie Lei, Wenjie Huang
Aug 4, 2026cs.LG

Revisiting TD Target Aggregation under Uncertainty in Q-Learning

Deep Q-Networks (DQNs) learn value functions through bootstrapped temporal-difference updates, where future returns are approximated using a greedy maximization over next-state action values. While effective, this aggregation rule is inherently sensitive to estimation noise: when Q-values are uncertain, the maximization operator deterministically favors the largest estimate, regardless of its reliability, leading to amplified errors through bootstrapping. In this work, we propose the \textbf{S}uccessor Rollout \textbf{A}ggregation \textbf{D}eep \textbf{Q}-Network (SADQ), a simple modification to Q-learning that regularizes how the TD target is formed. SADQ uses one-step rollout predictions from a learned dynamics model to guide the comparison among candidate next-state actions, introducing additional structure into the aggregation step without altering the underlying learning framework. The resulting mixed Bellman update attenuates unreliable maxima while preserving the standard fixed point under diminishing model error. We provide theoretical analysis showing that SADQ reduces bootstrap-induced overestimation in a pointwise manner. Empirically, SADQ consistently improves training stability across classical control tasks, real-world vector-based environments, and Atari benchmarks when compared to strong DQN variants.
Lipeng Zu, Xiaonan Zhang
Aug 3, 2026quant-ph

Improved Quantum Algorithms for Reinforcement Learning Under a Generative Model

Reinforcement learning is a subfield of machine learning that studies how an agent interacts with an environment in order to extract as large a reward as possible. A standard approach to study such interaction is through Markov Decision Processes (MDPs) and the task of choosing an optimal policy --- a function that tells the agent which action to take. In this work, we study two types of MDPs --- finite-horizon and infinite-horizon discounted --- and propose new quantum algorithms for computing approximate optimal policies. Our quantum algorithms are based on a new combination of standard value iteration and quantum subroutines like quantum mean estimation and quantum maximum finding, overall enhanced with techniques from sample-optimal classical algorithms. Our resulting query complexities improve upon previous works, thus approaching already established quantum lower bounds.
Joao F. Doriguello
Aug 3, 2026cs.LG

Upper-Expectile Multi-Step Q-Learning for Off-Policy Reinforcement Learning

Multi-step returns accelerate reward propagation in off-policy reinforcement learning, but couple the evaluation of each decision to the suboptimal logged actions that follow it, inducing a pessimistic bias that grows with the horizon. We propose Expectile nn-step Q-learning (ENQ), which replaces the symmetric nn-step temporal-difference (TD) loss with an asymmetric expectile loss on the action-value error, with expectile level ττ as the only method-specific hyperparameter added beyond nn-step TD. We prove that the ENQ operator is a γnγ^{n}-contraction. Under deterministic dynamics, at τ=1τ=1, its bias vanishes at the optimal action-value function QQ^* on covered in-support pairs, and the corresponding fixed point satisfies the separation-nn instance and its multiples of the lower-bound inequality used by Long-Horizon Q-learning (LQL). Under stochastic dynamics, the operator bias admits two-sided bounds with horizon-independent noise constants. Using a single expectile level τ=0.8τ=0.8 and a fixed backup horizon across 27 manipulation and navigation task instances, ENQ is competitive with LQL on aggregate, achieves higher measured training-step throughput in our profiling study, and benefits more from a ten-critic ensemble in a controlled scaling experiment.
Abdelghani Ghanem, Mounir Ghogho
Jul 31, 2026cs.LG

Gated Q-learning: Add Off-Policy Bias to Taste

Multistep credit assignment is critical for sample-efficient reinforcement learning, yet managing off-policy bias in Q-learning remains a fundamental challenge. For 30 years, practitioners have been limited to a binary choice: eliminate the bias at the cost of severely truncated eligibility traces (Watkins' Q(λλ)), or ignore the bias to learn faster while injecting detrimental errors into the value estimates (Peng's Q(λλ)). Modern off-policy estimators fail to resolve this tension, as importance-sampling ratios collapse under Q-learning's greedy target policy. We introduce Gated Q-learning, a novel algorithmic framework that ends this dilemma by smoothly interpolating between the two historical extremes. Rather than relying on importance sampling, our approach employs a continuous, state-action-dependent gating mechanism to selectively attenuate eligibility traces in an exploration-aware manner. We provide a rigorous theoretical foundation for this mechanism, proving that the expected operator remains a contraction mapping and deriving its exact fixed point. Empirical evaluations verify that intermediate gating safely enables longer credit-assignment horizons, yielding faster initial learning than either extreme. Gated Q-learning offers a simple alternative to importance sampling while enabling customization of the effective multistep horizon and the amount of off-policy bias in Q-learning agents.
Brett Daley
Jul 23, 2026cs.LG

Robust Asynchronous Q-Learning under Reward and State Corruption via Batching

Motivated by reinforcement learning in harsh environments, we consider the problem of learning an optimal policy subject to adversarially corrupted feedback. Specifically, at each time-step, an adversary can perturb both the reward and state observations of the learner following the Huber contamination model. To defend against such data corruption, we propose BR-Async-Q: a novel, epoch-based, robust Q-learning algorithm built upon two key ideas: (i) partitioning the online data stream into batches to reduce variance, and (ii) constructing robust estimates of the Bellman optimality operator using such batched data. We prove a high-probability \ell_\infty error bound for BR-Async-Q that matches that for vanilla Q-learning, up to a small additive term that scales with the fraction of corrupted samples. To our knowledge, this provides the first robustness guarantee for asynchronous Q-learning subject to both reward and state corruption. Furthermore, when only rewards are corrupted, the dependence of our algorithm's bound on the corruption fraction is minimax optimal.
Sreejeet Maity, Aritra Mitra
Jul 15, 2026cs.MA

Equilibrium stability as a driver of cooperation among Q-learners

Algorithmic collusion among pricing algorithms has raised concerns about sustained supra-competitive prices and their implications for social welfare. Existing work has largely focused on the probability that reinforcement-learning algorithms converge to cooperative strategies, typically under the assumption that exploration vanishes over time. Motivated by the observation that algorithms deployed in practice are likely to continue exploring in order to remain adaptive to changing environments, we study learning dynamics under constant exploration. In this setting, the relevant question is no longer whether an algorithm converges to a particular strategy profile, but rather what fraction of time the algorithms spend playing cooperative strategies. Even in the benchmark case of the repeated Prisoner's Dilemma with one-period memory, this yields high-dimensional stochastic learning dynamics, for which a complete analytic treatment is intractable. We show that cooperative strategies can be dominant in this time-averaged sense and derive a boundary predicting when such dominance arises, based on the expected dynamics of the Q-learning process. Extensive simulations show that this boundary is a strong predictor for non-defection-dominated behaviour under epsilon-greedy Q-learning.
Janusz M. Meylahn, Maximilian Schäfer
Jul 12, 2026cs.CY

Q-Learning Lab: Teaching Reinforcement Learning Through Learner-Generated Trace Analysis

Reinforcement learning is usually introduced through the Bellman update, yet the equation often remains abstract to undergraduates: they watch policy arrows converge but rarely observe how each value is computed or why an action is chosen. We present Q-Learning Lab, a single-file, browser-based, bilingual (Thai/English) tool for teaching tabular Q-learning that requires no installation. Beyond the usual gridworld visualization - color-coded Q-values and policy arrows on a 5×55 \times 5 world - the tool exposes a live Bellman-substitution panel showing the numeric update at every step, and logs each transition, including the full pre-action Q-row, the greedy-versus-random decision under ε\varepsilon-greedy exploration, and wall-collision events, into an exportable trace. The central contribution is a learn-export-analyze loop: learners run their own agent, export the complete trace as CSV, and analyze it themselves, producing learning curves, value heatmaps, and visitation maps, turning a passive demonstration into a source of learner-generated data for reflective inquiry. We validate the tool without human-subject data through three complementary evaluations: (i) correctness of the learned values and policy against a value-iteration ground truth on the identical MDP; (ii) hyperparameter sweeps over αα, γγ, and ε\varepsilon showing that every pedagogical claim the tool makes is reproducible; and (iii) a reward-editing study that uses the ground-truth optimal policy to separate two behaviorally identical but diagnostically opposite failure modes - an exploration failure versus genuine reward misspecification - that a single edited reward can produce. We also compare the tool against existing gridworld visualizers, describe its grounding in learning-by-doing pedagogy, and include a 50-minute lesson plan. The tool and all experiment code are openly available.
Ekkachai Jueng
Jul 9, 2026cs.LG

Spectral Analysis of Dueling Q-Learning

Q-learning is a fundamental algorithm in reinforcement learning (RL) for solving discounted Markov decision processes (MDPs) when the transition kernel is unknown. The deep Q-network (DQN) extends Q-learning by using a deep neural network for Q-function approximation, which makes Q-learning applicable to more practical high-dimensional problems. Dueling Q-learning decomposes the Q-function into a value function and an advantage function and learns the two components jointly, which can improve learning efficiency. However, the theoretical understanding of dueling Q-learning is still limited. Recent work has initiated an analysis of tabular dueling Q-learning, but existing guarantees focus on a regularized formulation and leave the pure tabular update less completely understood. This paper strengthens that line of analysis by adding a direct interpretation of the centered tabular decomposition and by establishing convergence guarantees for the unregularized, unprojected constant step-size recursion. In particular, we derive an exact switching linear system representation for deterministic dueling Q-learning and a finite-time error bound in expectation for the sampled stochastic version. The analysis clarifies how the value and advantage updates act as different gains on the action-common (value function) and action-differential (advantage function) components of the Q-function.
Donghwan Lee
Jul 2, 2026cs.NE

Hybridizing a Grouping Metaheuristic with Reinforcement Learning for the One-Dimensional Bin Packing Problem

The one-dimensional bin packing problem (1D-BPP) is a canonical NP-hard combinatorial optimization problem with broad industrial applications. We propose RL-HGGA, a hybrid algorithm that integrates Falkenauer's Hybrid Grouping Genetic Algorithm (HGGA) with a tabular Q-learning controller. Rather than applying genetic operators at fixed probabilities, a Q-learning agent dynamically selects among eight macro-actions -- including BPCX crossover, light and heavy mutation, Martello-Toth local search, and population restart -- based on an eight-dimensional state representation encoding generation progress, stagnation level, optimality gap, average fitness, population variance, and average bin fill rate. The agent is trained with an epsilon-greedy policy over 400 episodes, with epsilon decaying to 0.05. Experiments on standard benchmark families (Falkenauer T/U, Scholl 1-3, Hard28) show that RL-HGGA achieves an average optimality gap of 0.95% -- competitive with HGGA (0.75%) and well below FFD (2.47%) -- while reducing mean computation time from 64.22 s to 1.29 s, a 50x speedup. These results demonstrate that learned adaptive operator selection can achieve near-HGGA solution quality at a fraction of the computational cost.
Zitouni Rania, Mostefai Mounir Sofiane, Tati Youcef +3
Jun 29, 2026cs.LG

Accelerating Q-learning through Efficient Value-Sharing across Actions

Action values are foundational to many control algorithms such as Q-learning. Therefore, efficient action-value learning is central to reinforcement learning (RL). However, learning them can be slow, requiring many updates to move values from their initialization, typically near zero, to their true values, which may be far from zero. Moreover, action-value learning algorithms typically update each state-action pair independently, without learning a value that is common to all actions within a state. In this paper, we address these inefficiencies by introducing the mean-expansion layer, which accelerates action-value learning by sharing values across actions within a state and by changing the problem from directly learning potentially large action-values to learning a lower-norm representation of them. In deep RL, this layer can be applied as a parameter-free addition to Q-network architectures without altering the underlying algorithm. Applied to deep Q-networks and implicit quantile networks, it improves aggregate performance across 57 Atari 2600 games while increasing action gaps and dramatically reducing value overestimation.
Prabhat Nagarajan, Brett Daley, Martha White +1
Jun 28, 2026cs.LG

Reinforcement Learning in Super Mario Bros: Curriculum, Pedagogy, and Optimal Level Design in World 1-1

World 1-1 of Super Mario Bros is widely celebrated as a masterclass in game design: its progressive structure is credited with teaching players core mechanics through the level itself. We ask whether that structure is empirically measurable using reinforcement learning. We implement World 1-1 from scratch as a fully discrete environment and compare four algorithms -- Q-Learning, SARSA, Monte Carlo, and Deep Q-Network (DQN) -- across three progressively complex versions of the same level. Monte Carlo emerges as the strongest agent (94.9% ±\pm 1.5% win rate), outperforming DQN (76.4% ±\pm 3.4%) by learning to maximize intermediate rewards along winning paths rather than taking the most direct route. We then use Monte Carlo in a curriculum experiment permuting World 1-1's six canonical segments across twelve conditions. Canonical ordering converges fastest, achieves the highest learning efficiency, and is the only condition with zero catastrophic failures; no random permutation matches all three criteria simultaneously. These results provide, to the best of our knowledge, the first empirical validation that World 1-1's canonical design encodes genuine pedagogical structure: one that measurably accelerates learning and cannot be replicated by chance.
Jesse Ponnock, Lucas Ho
Jun 25, 2026cs.LG

Heavy-Ball Q-Learning with Residual Weighting Correction

This paper proposes a corrected heavy-ball Q-learning method for reinforcement learning (RL) and establishes convergence of its deterministic mean dynamics. It also identifies conditions under which the method is theoretically guaranteed to converge faster than standard Q-learning. The same construction is then extended to Q-learning with linear function approximation, where analogous convergence and acceleration statements are derived for the corresponding corrected fixed point. The sampled stochastic versions are treated through conditional-mean recursions and, in the stated linear-function-approximation setting, finite-time bounds. The analysis is based on a switched linear system (SLS) representation of Q-learning algorithms and on the joint spectral radius (JSR) of the associated switching families. This SLS viewpoint is not commonly used in standard analyses of Q-learning, and it provides a complementary framework and new insight into how heavy-ball momentum can accelerate Q-learning.
Donghwan Lee
Jun 24, 2026cs.LG

Mesh-RL: Coupled subgrid reinforcement learning

Reinforcement learning in large or sparse-reward environments suffers from slow temporal-difference reward propagation, as value information spreads only locally across the state space. We propose Mesh-RL, a spatial domain-decomposition framework inspired by the finite element method and domain decomposition theory, which partitions the environment into overlapping subgrids and enforces boundary-consistent temporal-difference updates. Such an approach enables localized learning while ensuring globally coherent value propagation. Unlike hierarchical or model-based approaches, Mesh-RL accelerates long-range credit assignment without modifying the reward function, Bellman operator, or introducing explicit planning mechanisms. We evaluate Mesh-RL on hazard-dense grid-world environments with varying geometries and mesh resolutions. Across Q-learning, SARSA, and Dyna-Q, Mesh-RL consistently improves convergence speed, cumulative reward, and learning stability. Higher mesh resolutions sustain exploration, prevent premature convergence, and substantially accelerate value propagation to distant states. While Dyna-Q already benefits from internal planning, it still achieves additional gains under structured decomposition. Overall, Mesh-RL introduces a principled spatial domain-decomposition mechanism for accelerating temporal-difference learning. Our framework bridges finite element method-inspired boundary-consistency techniques from scientific computing with reinforcement learning to improve sample efficiency in sparse-reward environments. We will release source code of the study.
Behnam Gheshlaghi, Bahador Rashidi, Shahin Atakishiyev
Jun 19, 2026cs.LG

NASDAQ: Normalized Observation Space Dynamics-Augmented Q-Learning

Augmenting model-free reinforcement learning (RL) with representations learned through observation dynamics prediction (observation-predictive RL) can improve sample efficiency and performance, with minor modifications and limited additional computation. However, this approach still struggles in challenging tasks with low-dimensional observations. In this paper, we identify a key factor behind this problem: unbalanced reconstruction losses across observation dimensions, where dimensions with larger value ranges dominate the loss. This encourages the agent to neglect dimensions with relatively small ranges, leading to degraded performance. To address this issue, we propose a novel normalization method tailored to online RL, which normalizes low-dimensional observations and balances the resulting losses and gradients. Beyond balancing reconstruction losses, observation normalization enables dynamics prediction to be performed in a normalized observation space, thereby providing a unified treatment of low- and high-dimensional inputs (e.g., physical states and images). Building on this idea, we further introduce Normalized Observation Space Dynamics-Augmented Q-learning (NASDAQ), a framework for observation-predictive RL applicable across diverse domains. NASDAQ learns state-action representations by coupling value learning with two auxiliary tasks: short-term value prediction and next normalized observation prediction. Extensive experiments demonstrate that NASDAQ achieves competitive or superior performance compared with state-of-the-art model-based and self-predictive RL methods, while requiring significantly less training wall-time.
Xinwei Liu, Junyuan Liang, Zicong Hong +2
Jun 18, 2026math.OC

Robust QQ-learning for mean-field control under Wasserstein uncertainty in common noise

In this article, we present a robust QQ-learning algorithm for discrete-time mean-field control problems under Wasserstein uncertainty in the common noise law. The algorithm combines a quantization-and-projection scheme with a Wasserstein dual reformulation on the common-noise space. We establish its convergence together with finite-time iteration bounds for both synchronous and asynchronous learning schemes. Numerical experiments on systemic risk and epidemic models compare the asynchronous implementation with an idealized Bellman iteration, illustrate the robustness-performance tradeoff under common-noise misspecification, and report the observed convergence behavior of the asynchronous QQ-learning algorithm.
Mathieu Laurière, Ariel Neufeld, Kyunghyun Park
Jun 17, 2026cs.LG

Pareto Q-Learning with Reward Machines

We present Pareto Q-Learning with Reward Machines (PQLRM), a multi-objective reinforcement learning algorithm for tasks whose reward structure is specified by a set of reward machines (RMs). PQLRM combines Pareto Q-Learning (PQL), which maintains sets of vector-valued Q-estimates to approximate the Pareto front, with enhancements from Q-Learning with Reward Machines (QRM), which exploits the factored automaton structure of the reward signal. This yields a multi-policy algorithm that remains sample-efficient under non-Markovian, RM-encoded rewards. Experimental trials show that PQLRM converges faster than a naive PQL baseline applied to the cross-product MDP and can synthesize Pareto-optimal policies that QRM cannot.
Arnaud Lequen, Clément Legrand-Lixon, Léo Saulières
Jun 17, 2026cs.LG

Reinforcement Learning Foundation Models Should Already Be A Thing

Foundation models for language and vision are powered by internet-scale data, while structured domains such as tabular prediction are powered by synthetic data. This substitute shifts the challenge from collection to prior design. Such priors already exist for many structured tasks: TabPFN and its successors solve tabular classification with a transformer pretrained on a synthetic Bayesian prior. We make two points. \textbf{First}, reinforcement learning is the conspicuous gap: sampling a synthetic MDP is as feasible as sampling a synthetic tabular dataset, yet no in-context RL work treats prior design as a primary objective. \textbf{Second}, MDPs admit a fixed-size sufficient statistic, independent of the episodes observed and tabular in shape, which makes them directly amenable to the attention-based architectures used for tabular foundation models, with a policy head replacing the supervised target. Together these define the agenda for an RL foundation model. As a proof of concept, we train a Graph Attention Network entirely on synthetic MDPs and show that, with no task-specific tuning, it solves held-out tabular benchmarks in context, both online and offline: online, in far fewer episodes than UCB-VI and tabular Q-learning, and offline, competitively with VI-LCB.
Abdelrahman Zighem, Jill-Jênn Vie
Jun 16, 2026cs.LG

Quantum Annealing Enhanced Reinforcement Learning for Accurate Remaining Useful Lifetime Prediction

Remaining useful life (RUL) estimation is central to predictive maintenance, where an unplanned failure can cost far more than the asset itself. Statistical degradation models miss the strong nonlinearity of real systems, and data-driven models often converge to suboptimal solutions in high-dimensional, non-convex search spaces. We propose a Quantum Annealing enhanced Q-Learning (QAQL) framework that couples the sampling behaviour of quantum annealing with the sequential decision making of Q-learning. Each Q-value update is encoded as a small quadratic unconstrained binary optimization (QUBO) whose ground state is the greedy action; rather than acting as a deterministic optimizer, the annealer returns a distribution over near-optimal actions across many reads, and this stochastic action selection supplies the exploration that curbs premature convergence on nonlinear degradation trajectories. The QUBO is solved on the D-Wave Advantage system using minor embedding, with the annealer woven into the reinforcement-learning loop rather than bolted on after training. We validate QAQL on two public benchmarks: the NASA C-MAPSS turbofan engine datasets and a device-fleet predictive maintenance dataset. Averaged over many independent runs and across six error metrics, QAQL outperforms the classical and quantum baselines considered in this study, with statistically significant improvements. The results indicate that quantum annealing is a usable, not merely theoretical, optimizer inside a reinforcement-learning loop for industrial predictive-maintenance applications.
Manoranjan Gandhudi, Arunkumar V., G. R. Anil +1
Jun 16, 2026cs.LG

Reversal Q-Learning

Iterative generative modeling techniques, such as flow matching, provide powerful tools to model complex behaviors for effective offline reinforcement learning (RL). In this work, we propose a new off-policy RL algorithm that trains a flow policy based on prior data. Our idea starts from the "expanded" Markov decision process (MDP) framework, which treats individual flow refinement steps as separate actions in an MDP. To enable off-policy RL within this framework, we apply two techniques: we generate virtual on-policy trajectories (by "reversing" flows) to make this framework compatible with prior data, and we apply a bias-and-variance reduction technique to mitigate the curse of horizon in off-policy RL. We call the resulting algorithm Reversal Q-learning (RQL). RQL has several advantages over previous flow-based RL methods: it does not suffer from backpropagation through time, makes better use of the learned value function, and directly trains the full, expressive flow policy. Through our experiments on 50 challenging simulated robotic tasks, we show that RQL leads to the best average offline RL performance compared to state-of-the-art flow-based offline RL algorithms.
Aditya Oberai, Seohong Park, Sergey Levine
Jun 15, 2026cs.LG

Deep Q-Learning on Hölder Spaces

We study the operator-theoretic core of Q-learning in continuous-time stochastic control with continuous states and actions. In value-based reinforcement learning, each Q-learning or DQN update is built from a Bellman optimality target; our analysis isolates this target in a diffusion setting and studies its regularity and approximation complexity. Under uniform ellipticity and Hölder-regular coefficients, we show that a Bellman update maps bounded inputs into an anisotropic regularity class, smoothing the state variable while leaving only Lipschitz dependence on the action variable. This yields a compact family of Bellman iterates and motivates a tensor-product DeepONet architecture adapted to the mixed regularity of the problem. We then derive explicit approximation and resource bounds, together with a stiffness--complexity trade-off as the time step δ0δ\to 0. The resulting theory makes a direct contribution to Q-learning theory at the level of Bellman target regularity and approximation in continuous stochastic control. At the same time, we do not claim a full convergence theorem for practical sampled Q-learning with exploration, replay, and stochastic gradient updates.
Qian Qi
Jun 15, 2026cs.LG

Diffusion Offline Reinforcement Learning for Fair and Energy-Efficient UAV-Assisted Wireless Networks

The integration of generative artificial intelligence with wireless communication and signal processing systems has opened new avenues for intelligent, data-driven decision-making in future 6G networks. This work proposes a diffusion soft actor-critic (Diffusion-SAC) approach that leverages offline reinforcement learning (RL) enhanced by denoising diffusion probabilistic models (DDPMs) to optimize trajectory and scheduling control in unmanned aerial vehicle (UAV) networks. While offline RL methods, such as conservative Q-learning (CQL), can learn from static datasets, they often struggle to generalize in low-data or dynamic conditions. To address this, we combine the robustness of CQL with the generative power of diffusion models, enabling expressive and signal-aware policy learning that generalizes beyond behavior policies. Applied to a UAV-assisted wireless network, the proposed framework minimizes transmission energy and improves fairness among devices. Simulations show that Diffusion-SAC outperforms standard offline RL baselines, achieving more stable convergence and higher rewards even with limited datasets. The method enhances data efficiency, reduces energy consumption, and increases throughput by more than 35 % compared to existing algorithms, demonstrating its potential for robust policy learning in next-generation wireless control systems.
Eslam Eldeeb, Hirley Alves
Jun 11, 2026cs.LG

QPILOTS: Efficient Test-Time Q-Steering for Flow Policies

Flow-matching and diffusion policies are expressive action generators, but optimizing them with temporal-difference reinforcement learning (RL) remains difficult. Effective policy extraction requires exploiting the critic's action gradient, yet directly backpropagating this signal through a multi-step denoising process can be numerically unstable. Existing methods work around this either by discarding gradient information, distilling the policy into a simpler one-step actor, or repeatedly fine-tuning the denoising policy as the critic improves. We propose QPILOTS, a method that leaves the original policy unmodified and steers the denoising process at inference time. At each denoising step, instead of evaluating the critic on the noisy intermediate action where critic predictions are unreliable, we first project that intermediate state to an estimate of the final clean action and compute the critic gradient there. We introduce two variants: QPILOTS-U uses a fast single-point approximation, while QPILOTS-M draws differentiable posterior samples via a learned auxiliary network. On a standard offline-to-online RL benchmark, QPILOTS achieves the best aggregate performance, reaching an average success rate of 90% across 50 tasks. We also apply QPILOTS to steer a large, frozen, pretrained Vision-Language Action (VLA) foundation model, outperforming or matching prior inference-time approaches across six manipulation tasks in simulation.
Yifan Ruan, Chenyang Cao, Andreas Burger +7
Jun 11, 2026cs.LG

SymQNet: Amortized Acquisition for Low-Latency Adaptive Hamiltonian Learning

Adaptive Hamiltonian learning is central to calibrating and characterizing quantum devices. In an adaptive controller, choosing the next experiment is itself a computation. Bayesian design rules are recomputed after every posterior update, and that step can take seconds. Across hundreds of shots, those seconds become a significant wall-clock cost for adaptivity. We introduce SymQNet, an amortized reinforcement-learning approach for low-latency adaptive Hamiltonian learning. SymQNet learns a posterior-conditioned acquisition policy offline, then uses a fast policy forward pass online while retaining Bayesian posterior feedback. On transverse-field Ising benchmarks, SymQNet substantially reduces acquisition latency relative to bounded Fisher-information search and bounded two-step Bayesian active learning by disagreement (BALD). At five qubits, it reduces acquisition-only decision latency by 47.1×47.1\times and 72.6×72.6\times relative to these online baselines; at twelve qubits, full simulated steps take 1.021.02 s for SymQNet versus 13.2713.27 s for bounded two-step BALD. Overall, we show that learned acquisition can make adaptive Hamiltonian learning practical for repeated low-latency workloads.
Yash Vardhan Tomar, Dheeraj Peddireddy
Jun 9, 2026cs.LG

Geometrically Averaged Hard Target Updates for Linear Q-Learning

Periodic hard target updates are among the most common stabilization devices in modern deep Q-learning. Recent studies suggest that target updates can improve stability in Q-learning with function approximation, including linear function approximation. We introduce and analyze the so-called λλ-target update, obtained by averaging the mm-periodic target update maps with λλ-geometric weights (1λ)λm1(1-λ)λ^{m-1}, λ[0,1]λ\in [0,1]. The endpoint λ=0λ=0 recovers the one-period target update, while the continuous endpoint λ1λ\uparrow1 recovers projected Q-value iteration. We study this mechanism for Q-learning with linear function approximation, namely linear Q-learning, using a switching-system model and related tools. For clarity, the paper treats a deterministic version; the formulation extends to stochastic reinforcement-learning settings.
Donghwan Lee
Jun 9, 2026cs.LG

Fast and Highly Expressive Policy Learning for Offline Reinforcement Learning via Bootstrapped Flow Q-Learning

Diffusion-based Q-learning has emerged as a powerful paradigm for offline reinforcement learning, but its reliance on multi-step denoising makes both training and inference computationally expensive and brittle. Recent efforts to accelerate diffusion Q-learning toward single-step action generation typically introduce auxiliary networks, policy distillation, or multi-phase training, which frequently compromise simplicity, stability, or performance. To address these limitations, we introduce Bootstrapped Flow Q-Learning (BFQ), a novel framework that enables accurate single-step action generation during both training and inference, without auxiliary networks or distillation procedures. BFQ adopts a divide-and-conquer view of the displacement vector along the flow path: it begins by learning short-range displacements that can be accurately estimated from the Flow Matching marginal velocity, and bootstraps these components to directly learn a noise-to-action mapping in a single step. This formulation eliminates multi-step denoising, resulting in a learning procedure that is substantially faster, simpler, and more robust. Extensive D4RL evaluations show that BFQ improves performance while significantly reducing computational cost compared to multi-step diffusion baselines, demonstrating that single-step action generation suffices for high-performance offline Reinforcement Learning.
Thanh Nguyen, Tri Ton, Hongbin Choe +2
Jun 6, 2026quant-ph

QnRL: Quantum-Native Reinforcement Learning

Quantum reinforcement learning (QRL) is a promising approach to learn effective decision strategies across several applications with stochastic environments. Instead of directly modeling the random variables that govern these environments, existing QRL architectures indirectly approximate environment behavior by estimating expected outcomes, which limits their expressive power and adaptive potential. Overcoming such challenges requires a novel QRL approach that exploits the distributional nature of quantum computers to directly model environment random variables as quantum state distributions. Hence, in this paper, a novel framework dubbed quantum-native reinforcement learning (QnRL) is proposed. QnRL is a distributional RL framework that learns conditional distributions naturally in Hilbert space via superimposed and entangled quantum states. Thus, QnRL can directly model the behavior of stochastic learning environments via the natural properties of quantum systems. QnRL accomplishes this via a novel, proposed quantum amplitude kickback (QuAK) algorithm that enables comparing the nn-th power of the mm-th moment of multiple superimposed distributions. It is theoretically proven that a conditional action policy distribution is distilled from the moments of a quantum generative model entirely within Hilbert space via QuAK, and optimized via QnRL. This complex distribution composition is also shown to provide extra dimensions for expressing environment correlations that are unknown to purely classical and classically-sampled quantum distributional models. Experimental results across diverse environments show that QnRL achieves up to 82.9%82.9\% higher evaluation scores, with up to 94.3%94.3\% fewer parameters on average, more accurately estimates the expected return for unseen observations, and better adapts to varying stochastic conditions compared to the baseline.
Alexander DeRieux, Walid Saad
Jun 3, 2026cs.RO

COP-Q: Safety-First Reinforcement Learning for Robot Control via Cholesky-Ordered Projection

Safe robot control requires maximizing return while satisfying safety constraints. In off-policy safe reinforcement learning, reward and safety Q-values are commonly learned by separate critic ensembles, with uncertainty handled independently for each objective. This objective-wise treatment neglects inter-objective correlation and can lead to overly conservative value estimates, thereby reducing sample efficiency. To address this issue, we propose Cholesky-Ordered Projection Q-learning (COP-Q), a safety-first method that incorporates inter-objective covariance into vector-valued Q-value estimation. COP-Q constructs a generalized confidence bound in the joint Q-value space and uses Cholesky factorization to encode objective priority in a sequential form. This preserves conservatism on safety while adaptively reducing excessive conservatism on the reward objective. The resulting estimate is used in both temporal-difference target computation and actor optimization. COP-Q incurs minimal computational overhead and is readily compatible with most existing deep Q-learning frameworks. Experiments on robot locomotion in Brax and safe navigation in Safety-Gymnasium, covering both hard- and soft-safety settings, demonstrate that COP-Q achieves strong safety performance together with competitive or improved sample efficiency relative to representative baselines.
Guopeng Li, Moritz A. Zanger, Matthijs T. J. Spaan +1
May 31, 2026cs.RO

Autopilot-Preserving Residual Q-Learning with HJB-Inspired Finite-Action Risk Filtering for Fixed-Wing UAV Command Supervision

A fixed-wing UAV must hold airspeed, altitude, and heading references under wind, gusts, and turbulence, channels coupled so that correcting one can degrade another. Classical autopilots stabilize the airframe well but adapt poorly when a hard crosswind meets an aggressive turn, while reinforcement-learning (RL) policies acting directly on the surfaces concentrate exploration risk at the actuator interface. We place a learned supervisor above an unchanged autopilot rather than inside it: it selects a residual from a finite, bounded action set on the commanded airspeed, altitude, and heading; the modified reference is projected into an admissible command envelope before reaching the autopilot, which stays the only actuator-facing controller. What is new is how the residual is chosen. HJB residual scores candidates with a semi-discrete value-iteration critic in the spirit of the Hamilton-Jacobi-Bellman (HJB) equation, ranks them by a no-op-relative Hamiltonian advantage, and filters them through a control-Lyapunov- and control-barrier-inspired finite-action shield that always keeps a no-op fallback. On a shared 12-state runtime holding the plant, autopilot, and actuator model fixed, so the comparison is at the package level, HJB residual lowers mean RMS path-tracking error to 44.809 m, against 338.617 m for the baseline autopilot and 88.809 m for a tabular-Q residual, an 86.77% reduction over the baseline and 49.54% over Q-learning. The gain concentrates where the baseline fails worst and comes with a measured rise in airspeed error, so no method dominates every metric. We present this autopilot-preserving residual command-supervision design and benchmark with its trade-offs reported intact.
Mehmet Iscan, Batuhan Temiz
May 31, 2026stat.ML

Target Updates May Stabilize Linear Q-Learning: Periodic and Soft Dynamics

Periodic target updates in Q-learning and soft target updates in actor-critic methods are empirically well established stabilization mechanisms, but their precise theoretical explanation is still incomplete. This paper gives a rigorous and exact analysis of these mechanisms for Q-learning with linear function approximation (linear Q-learning) using the exact switched linear system (SLS) dynamics induced by the Bellman maximum and the joint spectral radius (JSR) of the resulting switching matrix families. Although linear Q-learning can fail to converge in general, we prove that, under explicit spectral and step-size conditions, periodic hard target updates and soft target updates can guarantee convergence to the exact projected Q-Bellman solution. The main analysis is carried out for deterministic linear Q-learning, where the target-update mechanism is most transparent. Once the corresponding JSR certificate is established for the mean recursion, the stochastic reinforcement-learning setting can be treated by replacing deterministic modes with sampled stochastic modes and adding the corresponding stochastic-noise analysis.
Donghwan Lee
May 28, 2026cs.MA

Delayed Repression and Emergent Instability in Adaptive Multi-Agent Systems

Regulatory institutions (from content moderation platforms to financial supervisors) observe, deliberate, and intervene only after a characteristic delay. We ask whether this processing lag alone can destabilize a multi-agent system that would otherwise remain stable, without exogenous shocks, coordination among agents, or malicious actors. We study this in two stages. First, we analyze a delayed replicator equation in which autonomous agents benefit from radical behavior but face punishment based on a lagged institutional alarm signal. We derive a closed-form critical delay beyond which the unique interior equilibrium loses stability through a Hopf bifurcation, and prove via center manifold reduction that the bifurcation is supercritical (bounded oscillations, not explosive growth) for the entire sigmoid response family. Second, we embed N=240 agents on a network with reinforcement learning (tabular Q-learning) and cross institutional delay with three decision architectures: fixed-policy, reactive (a memoryless threshold heuristic), and Q-learning. The hierarchy is opposite to the naive expectation that learning amplifies instability. Reactive agents are perfectly stable without delay yet collapse once delay is introduced (96% runaway by delay >= 8); fixed-policy agents are immune (0% at all delays); Q-learning agents are only partially resilient (66% at delay 20). The destabilizing ingredient is reactivity to delayed signals, not learning: agents that immediately exploit low-alarm windows trigger oscillatory feedback loops, while learning buffers this through punishment memory encoded in value functions. Throughout, "runaway" denotes bounded large-amplitude oscillation crossing a radical-fraction threshold, consistent with the supercritical bifurcation, not unbounded growth.
Igor Itkin
May 27, 2026cs.LG

Moment Matching Q-Learning

Score-based and flow-based generative models exhibit remarkable expressive capacity in capturing complex distributions, and have been extensively deployed in tasks ranging from image generation to reinforcement learning. Nevertheless, these models suffer from prolonged inference latency, which imposes a significant computational bottleneck in RL with iterative sampling. To overcome this limitation, we propose a new framework named Moment Matching Q-Learning (MoMa QL), which utilizes a technique from statistical hypothesis testing known as maximum mean discrepancy (MMD) that intend to match all orders of statistics between the original and target distribution. By enforcing strong regularization on all moment statistics, this algorithm guarantees distribution-level convergence for conditional score function and remains stable under various hyperparameters. Empirically, we show that our method MoMa QL is more computationally efficient with a comparable if not competitive performance in various D4RL tasks. Remarkably, by accelerating the action sampling process for flow-based policies, MoMa QL demonstrates superior performance in offline-to-online RL tasks because of faster and stronger adaptability for online interactive finetuning.
Yiyan, Liang, Sifei Liu +1
May 27, 2026cs.LG

Return-to-Go Is More Than a Number: Q-Guided Alignment for Return-Conditioned Supervised Learning

Conditioned Sequence Models (CSMs) learn policies by treating return-to-go (RTG) as a control signal. However, existing CSMs often treat the RTGs as simple numerical inputs rather than aligning them with the performance of their policies. In this paper, we propose Q-ALIGN DT, a framework that enforces this alignment by ensuring the QQ-value of the output policy is consistent with the input RTG. By leveraging a QQ function to provide dense guidance to CSMs and further fine-tuning it using an RTG-perturbation technique with the CSM, our method ensures that higher RTGs are consistently mapped to trajectories with higher expected returns. Theoretically, we show that Q-ALIGN DT can efficiently learn the desired policy and output a near-optimal one when the RTG is sufficiently high. Empirically, we demonstrate through extensive experiments that Q-ALIGN DT achieves superior controllability and performance across the D4RL benchmark. Remarkably, our model effectively learns a structured family of policies that maintains precise alignment and generalizes to tasks like velocity-tracking where prior methods fail.
Yuxiao Yang, Weitong Zhang
May 27, 2026cs.LG

Commit to the Bit: Reactive Reinforcement Learning Done Right

Reinforcement learning algorithms are commonly analyzed (and designed) under the Markov assumption. This is unrealistic, as most environments encountered in practice are either partially observable, or require function approximation that restricts the agent to access non-Markovian state features. We consider the problem of learning an optimal reactive policy in a finite environment with deterministic observations (or equivalently, hard state aggregation). We introduce a new algorithm, Committed Q-learning, and prove almost-sure convergence to the optimal reactive policy under an intuitive assumption we call rewire-robustness. This assumption is strictly weaker than the qq_\star-realizability condition used in prior work. Our algorithm is a variant of classical Q-learning in which the behavior policy commits to a single action upon entering a feature, and only resamples actions when the observed feature changes. A crucial part of our analysis is the introduction of quasi-Markov environments.
Onno Eberhard, Claire Vernade, Michael Muehlebach
May 26, 2026cs.LG

Trust Region Q Adjoint Matching

Off-policy reinforcement learning of pretrained flow policies remains challenging due to the instability of optimization arising from the multi-step sampling process. Recently, Q-learning with Adjoint Matching (QAM) addressed this issue by reformulating into a memoryless stochastic optimal control (SOC) problem with a learned critic. However, QAM inherits a fundamental fragility of critic-guided improvement: small critic errors are amplified when critics are ill-conditioned, often leading to model collapse. This paper introduces Trust Region Q-Adjoint Matching (TRQAM), a stable off-policy fine-tuning algorithm that adaptively controls the path-space KL with pretrained flow policies through projected dual descent. Specifically, we optimize the trust-region parameter λλ in SOC dynamics, and theoretically show that the path-space KL can be represented by a closed-form function of λλ. As a result, our method can precisely control the exact deviation from pretrained flow policies, achieving stable off-policy RL. Through experiments on 50 OGBench tasks, TRQAM consistently outperforms prior arts in both offline RL and offline-to-online RL. In particular, TRQAM achieves an overall success rate of 68% in offline RL, substantially improves the strongest baseline at 46%.
Yonghoon Dong, Kyungmin Lee, Changyeon Kim +2
May 20, 2026cs.LG

ReversedQ: Opportunities for Faster Q-Learning in Episodic Online Reinforcement Learning

We study model-free Q-learning in finite-horizon episodic Markov Decision Processes (MDPs) with stationary dynamics across episodes. We identify a central issue in nascent model-free posterior-sampling works: the reliance on delayed learning in order to prove theoretical guarantees. In particular, we identify three opportunities for faster learning - (i) value-function update order, (ii) update frequencies, and (iii) value-function initialization. Using Wang et al.'s RandomizedQ as a basis, we illustrate these changes and their individual (as well as cumulative) impact in multiple empirical studies. We find that our combined modifications, termed ReversedQ, improve scaled mean cumulative reward compared to RandomizedQ, from 9.53% to 78.78% in the Bidirectional Diabolical Combination Lock (BDCL), and from 21.76% to 61.81% in a chain MDP.
Sofia R. Miskala-Dinc, Aviva Prins
May 18, 2026cs.AI

Learning to Hand Off: Provably Convergent Workflow Learning under Interface Constraints

We study workflow learning in a setting where specialized agents hand off control through a shared artifact, each agent observes only a local function of that artifact and its own private state, and no centralized learner accesses joint trajectories -- the operating regime of multi-agent LLM pipelines that span organizational, vendor, or trust boundaries. We formalize this regime as an interface-constrained semi-Markov decision process (IC-SMDP), whose decision epochs occur at handoff times, and design IC-QQ, an asynchronous decentralized QQ-learning algorithm in which cross-agent coordination at every handoff is exactly one scalar. Our main result is a finite-sample bound for neural IC-QQ that decomposes into three independently controllable error sources: neural function-approximation error, interface representation gap, and a mixing-time residual, under the random option-duration discount. Establishing this bound requires lifting the approximate information state (AIS) framework from single-agent primitive-step MDPs to multi-agent SMDPs and controlling Markovian noise under random duration, neither of which has been done in prior work. To our knowledge this is the first finite-sample guarantee for neural QQ-learning under decentralized partial observability. Four experiments: a controlled synthetic IC-SMDP that validates the bound term-by-term, multi-LLM mathematical reasoning, multi-agent routing, and multi-agent CPU programming, show that IC-QQ matches a centralized oracle without any agent observing joint trajectories, with each of the three error sources scaling along its corresponding axis as the bound predicts.
Jiayu Li, Enpei Zhang, Dawei Zhou +2
May 18, 2026cs.LG

TabQL: In-Context Q-Learning with Tabular Foundation Models

We propose Tabular Q-Learning (TabQL), a reinforcement learning framework that replaces the conventional parametric Q-network in Deep Q-Learning (DQN) with a tabular foundation model endowed with in-context learning capabilities. The key idea is to represent Q-values through a sequence-to-sequence foundation model operating over a tabularized representation of state-action-Q-value tuples, enabling rapid adaptation from limited online interaction by conditioning on recent experience. TabQL departs from classical DQN by leveraging (i) zero- or few-shot Q-value inference via in-context updates, and (ii) a warm-up phase using standard DQN to bootstrap high-quality context. Particularly, to enhance the context quality, new transitions are generated by executing actions output by TabQL with predicted Q values from DQN. We formalize TabQL, analyze its convergence and sample complexity under mild assumptions, and show that TabQL interpolates between vanilla Q-learning and DQN with in-context learning. Our analysis demonstrates that TabQL achieves improved efficiency compared to DQN by amortizing Bellman updates through in-context learning. Extensive numerical experiments with several benchmarks showcase the effectiveness and efficacy of the proposed TabQL.
Qisai Liu, Zhanhong Jiang, Timilehin Ayanlade +4
May 17, 2026stat.ML

On Gaussian approximation for entropy-regularized Q-learning with function approximation

In this paper, we derive rates of convergence in the high-dimensional central limit theorem for Polyak--Ruppert averaged iterates generated by entropy-regularized asynchronous Q-learning with linear function approximation and a polynomial stepsize kωk^{-ω}, ω(1/2,1)ω\in (1/2,1). Assuming that the sequence of observed triples (sk,ak,sk+1)k0(s_k,a_k,s_{k+1})_{k \geq 0} forms a uniformly geometrically ergodic Markov chain, and under suitable regularity conditions for the projected soft Bellman equation, we establish a Gaussian approximation bound in the convex distance with rate of order n1/4n^{-1/4}, up to polylogarithmic factors in nn, where nn is the number of samples used by the algorithm. To obtain this result, we combine a linearization of the soft Bellman recursion with a Gaussian approximation for the leading martingale term. Finally, we derive high-order moment bounds for the algorithm's last iterate, which might be of independent interest.
Artemy Rubtsov, Rahul Singh, Eric Moulines +2
May 15, 2026cs.AI

Sign-Separated Asymmetric Finite-Time Error Analysis of Q-Learning

Q-learning is known to suffer from overestimation bias: because the Bellman update maximizes noisy or imperfect action-value estimates, positive errors can be selected and propagated, causing learned values to exceed the true optimal values. This bias can slow learning, degrade policy quality, and make value estimates unreliable. Although the convergence of Q-learning has been studied extensively, convergence theory that explicitly reflects this overestimation mechanism remains limited. This paper studies the asymmetric convergence behavior of Q-learning induced by overestimation bias. We decompose the Q-learning error into its componentwise positive and negative parts and derive separate finite-time rates for the two components. The resulting certificates can assign a slower exponential envelope to the positive component than to the negative component. This rate separation provides indirect theoretical evidence for max-induced overestimation: positive errors can be amplified through the maximization step, whereas negative errors admit a sharper comparison with an optimal-policy system. The separation is a difference between upper bounds, so it need not hold for every realized Q-learning trajectory. Nevertheless, we construct examples in which the predicted asymmetry appears in the actual trajectory. The analysis gives deterministic and stochastic constant-step-size bounds and clarifies how overestimation enters the switching-system dynamics of Q-learning.
Donghwan Lee
May 15, 2026physics.bio-ph

Clock-state olfactory search in turbulent flows using Q-learning: The geometry of plume recovery

Finding an odor source in a turbulent flow requires effectively leveraging the history of olfactory observations into a robust navigation strategy. In this work, we use tabular Q-learning to train an olfactory search agent with a minimal memory of past observations: only a running clock since the last whiff. This agent learns an interpretable strategy to recover the plume which combines well-known behaviors observed in insects: surging, casting, and a return downwind. While achieving good performance on data from direct numerical simulations of turbulence, the agent is limited by an inability to adapt its strategy to the local intermittency level; we show that providing more flexibility improves robustness.
Marco Rando, Robin A. Heinonen, Yujia Qi +1
May 14, 2026cs.LG

QuantFPFlow: Quantum Amplitude Estimation for Fokker--Planck Policy Optimisation in Continuous Reinforcement Learning

We introduce \textbf{QuantFPFlow}, a reinforcement learning framework that integrates quantum amplitude estimation into the Fokker--Planck~(FP) formulation of stochastic policy optimisation. Classical continuous-space RL agents must estimate the FP partition function Z=eV(x)/DdxZ = \int e^{-V(\mathbf{x})/D}\,d\mathbf{x} at cost \calO(1/ε2)\calO(1/\varepsilon^{2}); QuantFPFlow replaces this with a Grover-amplified amplitude estimator achieving \calO(1/ε)\calO(1/\varepsilon) -- a provable quadratic speedup. While the full quantum acceleration requires fault-tolerant hardware, the quantum-inspired classical simulation demonstrated here already exhibits the \calO(1/ε)\calO(1/\varepsilon) algorithmic structure. The estimated stationary distribution \rhostar\rhostar drives a theoretically grounded exploration bonus \Raug=\Renv+αlog(1/\rhostar(s))\Raug = \Renv + α\log(1/\rhostar(s)). This bonus steers the agent toward globally optimal regions of multimodal reward landscapes while simultaneously constraining policy variance through FP diffusion matching. On a continuous-control task specifically designed to expose local-optima failure, QuantFPFlow achieves mean reward 1,295.7±423.21{,}295.7 \pm 423.2 versus 1,284.0±474.01{,}284.0 \pm 474.0 for Soft Actor-Critic~(SAC), while discovering the global optimum \textbf{10.4,% more frequently} (33.9,% vs.\ 30.7,%). Policy entropy remains near H(π)6.5H(π)\approx 6.5,nats throughout training, whereas SAC collapses to 1.51.5,nats, confirming that FP diffusion matching actively prevents premature convergence. Dimensionality experiments further show computational scaling of \calO(d0.35)\calO(d^{0.35}) for QuantFPFlow versus \calO(d0.76)\calO(d^{0.76}) for classical FP estimation.
Abraham Itzhak Weinberg
May 14, 2026cs.LG

ROAD: Adaptive Data Mixing for Offline-to-Online Reinforcement Learning via Bi-Level Optimization

Offline-to-online reinforcement learning harnesses the stability of offline pretraining and the flexibility of online fine-tuning. A key challenge lies in the non-stationary distribution shift between offline datasets and the evolving online policy. Common approaches often rely on static mixing ratios or heuristic-based replay strategies, which lack adaptability to different environments and varying training dynamics, resulting in suboptimal tradeoff between stability and asymptotic performance. In this work, we propose Reinforcement Learning with Optimized Adaptive Data-mixing (ROAD), a dynamic plug-and-play framework that automates the data replay process. We identify a fundamental objective misalignment in existing approaches. To tackle this, we formulate the data selection problem as a bi-level optimization process, interpreting the data mixing strategy as a meta-decision governing the policy performance (outer-level) during online fine-tuning, while the conventional Q-learning updates operate at the inner level. To make it tractable, we propose a practical algorithm using a multi-armed bandit mechanism. This is guided by a surrogate objective approximating the bi-level gradient, which simultaneously maintains offline priors and prevents value overestimation. Our empirical results demonstrate that this approach consistently outperforms existing data replay methods across various datasets, eliminating the need for manual, context-specific adjustments while achieving superior stability and asymptotic performance.
Letian Yang, Xu Liu, Yiqiang Lu +3
May 12, 2026cs.RO

Learning What Matters: Adaptive Information-Theoretic Objectives for Robot Exploration

Designing learnable information-theoretic objectives for robot exploration remains challenging. Such objectives aim to guide exploration toward data that reduces uncertainty in model parameters, yet it is often unclear what information the collected data can actually reveal. Although reinforcement learning (RL) can optimize a given objective, constructing objectives that reflect parametric learnability is difficult in high-dimensional robotic systems. Many parameter directions are weakly observable or unidentifiable, and even when identifiable directions are selected, omitted directions can still influence exploration and distort information measures. To address this challenge, we propose Quasi-Optimal Experimental Design (Q{\footnotesize OED}), an adaptive information objective grounded in optimal experimental design. Q{\footnotesize OED} (i) performs eigenspace analysis of the Fisher information matrix to identify an observable subspace and select identifiable parameter directions, and (ii) modifies the exploration objective to emphasize these directions while suppressing nuisance effects from non-critical parameters. Under bounded nuisance influence and limited coupling between critical and nuisance directions, Q{\footnotesize OED} provides a constant-factor approximation to the ideal information objective that explores all parameters. We evaluate Q{\footnotesize OED} on simulated and real-world navigation and manipulation tasks, where identifiable-direction selection and nuisance suppression yield performance improvements of \SI{35.23}{\percent} and \SI{21.98}{\percent}, respectively. When integrated as an exploration objective in model-based policy optimization, Q{\footnotesize OED} further improves policy performance over established RL baselines.
Youwei Yu, Jionghao Wang, Zhengming Yu +2
May 12, 2026cs.LG

Debiased Model-based Representations for Sample-efficient Continuous Control

Model-based representations recently stand out as a promising framework that embeds latent dynamics information into the representations for downstream off-policy actor-critic learning. It implicitly combines the advantages of both model-free and model-based approaches while avoiding the training costs associated with model-based methods. Nevertheless, existing model-based representation methods can fail to capture sufficient information about relevant variables and can overfit to early experiences in the replay buffer. These incur biases in representation and actor-critic learning, leading to inferior performance. To address this, we propose Debiased model-based Representations for Q-learning, tagged DR.Q algorithm. DR.Q explicitly maximizes the mutual information between the representations of the current state-action pair and the next state besides minimizing their deviations, and samples transitions with faded prioritized experience replay. We evaluate DR.Q on numerous continuous control benchmarks with a single set of hyperparameters, and the results demonstrate that DR.Q can match or surpass recent strong baselines, sometimes outperforming them by a large margin. Our code is available at https://github.com/dmksjfl/DR.Q.
Jiafei Lyu, Zichuan Lin, Scott Fujimoto +5
May 12, 2026cs.RO

Rainbow Deep Q-Learning with Kinematics-Aware Design for Cooperative Delta and 3-RRS Parallel Robot Insertion

This paper presents a kinematics-aware deep reinforcement learning framework based on Rainbow Deep Q-Networks (DQN) for cooperative peg-in-hole manipulation by a Delta parallel robot and a 3-RRS (Revolute--Revolute--Spherical) parallel manipulator. A key contribution is the integration of a geometric design-optimization stage that precedes learning: the 3-RRS geometry is tuned to maximize the singularity-free workspace and improve conditioning, which in turn enlarges the safe region in which the reinforcement learning policy can explore. Together the two manipulators expose a 6~degree-of-freedom (DoF) controllable subspace (three Delta translations, two 3-RRS rotations, and one 3-RRS vertical translation); the peg-in-hole task is invariant to rotation about the peg axis, so the task-relevant manifold is five dimensional. The cooperative insertion problem is cast as a Markov Decision Process with a 12-dimensional state vector and a discrete action set containing 6×2=126 \times 2 = 12 incremental commands (one positive and one negative per controlled DoF). A shaped reward combines dense proximity guidance, penalties for kinematic and workspace violations, and sparse bonuses for successful insertions. The Rainbow DQN -- integrating double Q-learning, dueling architecture, prioritized replay, multi-step returns, noisy linear layers for exploration, and a distributional value head -- is trained with a two-stage curriculum. The co-designed framework is validated in a high-fidelity kinematic simulator, where it achieves stable policy convergence, reliable insertions, and reduced constraint violations compared against a vanilla DQN agent and a classical sampling-based planner.
Hassen Nigatu, Gaokun Shi, Jituo Li +2
May 11, 2026math.OC

Switching-Geometry Analysis of Deflated Q-Value Iteration

This paper develops a joint spectral radius (JSR) framework for analyzing rank-one deflated Q-value iteration (Q-VI) in discounted Markov decision process control. Focusing on an all-ones residual correction, we interpret the resulting algorithm through the geometry of switching systems and, to the best of our knowledge, give the first JSR-based convergence analysis of deflated Q-VI for policy optimization problems. Our analysis reveals that the standard Q-VI switching system model has JSR exactly the discount factor γ(0,1)γ\in (0,1), since all admissible subsystems share the all-ones vector as an invariant direction. By passing to the quotient space that removes this direction, we obtain a projected switching system model whose JSR governs the relevant error dynamics and may be strictly smaller than γγ. Therefore, the deflated Q-VI admits a potentially sharper convergence-rate characterization than the ambient-space γγ-bound. Finally, we prove that the correction is equivalent to a scalar recentering of standard Q-VI. Hence, the projected trajectory, and therefore the greedy-policy sequence, is unchanged relative to standard Q-VI initialized from the same point. The benefit of deflation is not a change in the induced decision-making problem, but a more precise JSR-based description of the convergence geometry after the redundant all-ones component is removed.
Donghwan Lee
May 10, 2026cs.LG

A Switching System Theory of Q-Learning with Linear Function Approximation

Q-learning is a fundamental algorithmic primitive in reinforcement learning. This paper develops a new framework for analyzing linear Q-learning from a switching linear system (SLS) viewpoint, where linear Q-learning denotes Q-learning with linear function approximation. We derive a stochastic SLS representation of the linear Q-learning error and obtain a finite-time error analysis for linear Q-learning through the joint spectral radius (JSR) of the associated SLS family; the JSR is the exact worst-case exponential rate of the corresponding SLSs. The JSR-based rate is tied to the intrinsic worst-case exponential rate of the SLS representation. Moreover, we provide a JSR-based certificate for convergence of linear Q-learning, which can be less conservative than one-step norm bounds.
Donghwan Lee, Han-Dong Lim
May 8, 2026cs.AI

MemQ: Integrating Q-Learning into Self-Evolving Memory Agents over Provenance DAGs

Episodic memory allows LLM agents to accumulate and retrieve experience, but current methods treat each memory independently, i.e., evaluating retrieval quality in isolation without accounting for the dependency chains through which memories enable the creation of future memories. We introduce MemQ, which applies TD(λλ) eligibility traces to memory Q-values, propagating credit backward through a provenance DAG that records which memories were retrieved when each new memory was created. Credit weight decays as (γλ)d(γλ)^d with DAG depth dd, replacing temporal distance with structural proximity. We formalize the setting as an Exogenous-Context MDP, whose factored transition decouples the exogenous task stream from the endogenous memory store. Across six benchmarks, spanning OS interaction, function calling, code generation, multimodal reasoning, embodied reasoning, and expert-level QA, MemQ achieves the highest success rate on all six in generalization evaluation and runtime learning, with gains largest on multi-step tasks that produce deep and relevant provenance chains (up to +5.7pp) and smallest on single-step classification (+0.77pp) where single-step updates already suffice. We further study how γγ and λλ interact with the EC-MDP structure, providing principled guidance for parameter selection and future research. Code is available at https://github.com/jwliao-ai/MemQ.
Junwei Liao, Haoting Shi, Ruiwen Zhou +9