Reinforcement Learning

Also known as RL

Momentum

144 papers in the last four weeks, up 243% on the four weeks before. 1.4% of all new papers.

Jul 13Week of Sep 28

Latest papers 1,138

Sep 23, 2026cs.LG

Policy Complexity, Reaction Time, and Bounded Rationality in Reinforcement Learning

Biological agents do not learn under conditions of unlimited computation. For humans, learning and choice are shaped by constraints on perception, attention, and working memory, which limit how much state information guides behavior and therefore bound policy complexity. Standard reinforcement learning models typically optimize reward without explicitly representing these internal costs, making them less suitable as models of biological intelligence. We derive MI-SARSA, an on-policy temporal-difference algorithm that incorporates mutual-information regularization through a learned marginal action prior and a penalty on state-specific deviations from that prior. This yields a sequential learning model in which state information is used selectively when its expected return benefit justifies the added informational cost. Critically, the same state-specific information cost that governs policy compression also generates trial-level predictions for reaction time, distinguishing MI-SARSA from most reinforcement learning models, which predict choices or returns but not latency. Empirically, MI-SARSA produces a reward-complexity tradeoff, and stronger information penalties produce simpler policies with lower control costs and faster reaction times. Under environment shift, increasing regularization reduces post-switch performance degradation but also lowers asymptotic return, revealing a robustness-capacity tradeoff. Together, these results position MI-SARSA as a model of bounded sequential learning under cognitive constraints.
Sep 23, 2026cs.LG

RLVR landscapes for iterated multiplications can be benign: Insights from spin-glass theory

Despite the importance of reinforcement learning with verifiable rewards (RLVR), the extent to which it can learn new reasoning capabilities remains debated. Here we study the optimization landscape of RLVR on algorithmic tasks, such as iterated group and quasigroup multiplication. To this end, we map entropy-regularized RLVR over myopic tabular policies onto an energy-based (spin-glass) model over deterministic policies. This mapping upper-bounds what RLVR can achieve, and lets us rigorously characterize the landscape in this tabular setting. We show, both theoretically and experimentally, that for a wide class of models and tasks with uncorrelated inputs, this landscape is benign, containing no local minima that could trap RLVR training. Rather, the practical difficulty of these tasks appears to stem, at least in part, from issues such as diffusive barriers and gradient-estimation error in traversing the landscape. These are genuine obstacles that can prevent a solution from being found, but they are distinct from the landscape itself being rugged. We show that these obstacles can often be mitigated through the choice of entropy regulator. Consistent with this theory, we find that a transformer trained from scratch, using only last-token rewards, successfully learns an algorithmic chain of thought for iterated non-Abelian group multiplications.
Sep 23, 2026cs.LG

RL Starts before RL: On Policy Distillation for Better Reinforcement Learning

Reinforcement learning (RL) improves reasoning, but its performance depends on the policy from which training begins. We study on-policy distillation (OPD) as a preparation stage for RL and ask whether its benefits extend beyond improvements in the distilled model's initial accuracy. Under shared RL settings, students initialized with OPD reach higher final performance than those trained with direct RL or supervised fine-tuning followed by RL. This advantage can emerge even when OPD produces little immediate improvement in accuracy. Pre-RL Pass@k does not fully explain the benefit: similar or even higher values do not necessarily lead to better performance after RL. Behavioral analyses point to alignment with the teacher's distribution beyond top-1 agreement as a possible explanation. Such alignment may favor higher-quality reasoning paths while retaining alternatives that RL can further refine using outcome feedback. We further examine how trajectory sources and divergence objectives affect the value of distillation for subsequent RL. Standard reverse-KL OPD performs better before RL, but forward-KL OPD overtakes it afterward; with teacher-generated distillation trajectories, reverse KL remains ahead at both stages. These findings suggest that the preferred distillation objective depends on both the trajectory source and the training that follows. Our results support evaluating OPD as preparation for RL and selecting distillation choices by the performance achieved after subsequent training.
Sep 23, 2026cs.LG

Curriculum Learning with GNN-based Reinforcement Learning for Job Shop Scheduling

The job shop scheduling problem is a challenging combinatorial optimization problem, and recent reinforcement learning approaches using graph neural networks have shown promise for learning scheduling policies directly from problem instances. However, training on large instances remains computationally expensive, and generalization across instance sizes remains challenging. This paper studies curriculum learning for graph neural network-based reinforcement learning in the job shop scheduling problem by comparing it with single-size training across three target sizes: 20 x 20, 25 x 25, and 30 x 30. In the curriculum setting, the policy is first trained on smaller instances and then progressively adapted to larger target sizes, allowing scheduling behavior learned in earlier stages to support learning on larger instances. Models are evaluated on unseen instances from 8 x 8 to 30 x 30 using the optimality gap, considering both generalization across all evaluation sizes and specialization on the target size. Results show that curriculum learning consistently reduces wall-clock training time, with larger benefits as the target size increases. The strongest advantage is observed at 30 x 30, where curriculum learning reduces the mean optimality gap across all evaluation sizes by approximately 8.1 percentage points, reduces the target-size mean optimality gap by approximately 8.6 percentage points, and saves approximately 50 hours of training time.
Sep 23, 2026cs.LG

Auditability Is Not One Property: Rule Overlap, Behavioural Agreement, and Composition in Reinforcement Learning

Reinforcement-learning (RL) policies are often distributed as opaque neural checkpoints, while training logs show that a run occurred without explaining what the policy learned. We study whether independently trained policies can be represented and composed through auditable discrete behavioral rules. We define auditability as six separately testable predicates: trace integrity, lossless coding, rule coverage, behavioral agreement, composition quality, and value-model reliability. Our protocol uses a shared frozen symbolizer, passive rule extraction, an append-only hash-bound ledger, exact environment replay, and offline confidence-ranked arbitration with an explicit blind-spot fallback. The results place strict limits on this description layer. Rule-set overlap does not imply behavioral agreement: policies may share symbolic rules while choosing near-chance-matching actions on fresh states. The fused policy therefore selects among existing rules rather than generating a new skill. On a conflict-dominated task, an apparent fusion failure is traced to an induction/deployment mismatch: rules induced from sampled actions were evaluated under argmax actions, and deployment-consistent re-induction reverses the arbitration ordering. A fitted-Q generalized-policy-improvement diagnostic also fails in both environments, limiting claims that rule fusion is superior to value-based composition. One exploratory comparison favors rule fusion, but its comparator is post hoc, the task is partly saturated, and the fused policy remains below the strongest held-out actor. We contribute an evidence-bounded audit and composition protocol, not a claim of universal interpretability or autonomous skill generation. Future work must add temporally extended skills, cross-skill interfaces, composition search, and independent novelty audits.
Sep 23, 2026cs.LG

Robust Adversarial Reinforcement Learning with Risk Sensitivity and Critic Consistency Regularization

Reinforcement learning (RL) achieves strong performance in sequential decision-making but remains brittle under dynamic uncertainty and distributional shifts. Robust Adversarial Reinforcement Learning (RARL) improves robustness via worst-case perturbations, but existing approaches frequently suffer from unstable optimization and degraded value estimation. In particular, overly aggressive adversaries can drive the agent toward uninformative failure states, while adversarial perturbations amplify disagreement between double critics and introduce biased value targets. We propose a unified framework, RACER (Risk-sensitive robust Adversarial critic ConsistEncy-regularized Reinforcement learning), that revisits adversarial RL from a risk-sensitive perspective. First, we introduce a state-dependent adversarial objective that adaptively regulates perturbation strength, suppressing harmful disturbances while preserving informative exploration. Second, we propose critic consistency regularization to reduce disagreement between Q-value estimators and stabilize learning. Comprehensive experiments on challenging continuous control benchmarks demonstrate that RACER consistently improves performance, robustness, and training stability over strong robust RL baselines.
Sep 23, 2026cs.LG

DCRL: Decoupling and Coupling Reinforcement Learning via Policy-Reward Manifold Alignment

Reinforcement learning (RL) has emerged as a key paradigm for improving the reasoning capabilities of large language models (LLMs). However, existing reward systems, such as rule-based and reward-model-based, often exhibit issues such as unstable optimization and reward hacking. In this work, we revisit the general reasoning of LLMs from a geometric perspective, conceptualizing it as a coupled manifold composed of three interdependent sub-manifolds: logical deduction, evaluation, and representation. Based on this perspective, response generation in RL can be interpreted as a decoupling process from the evaluation manifold, while reward estimation corresponds to a decoupling process from the logical deduction manifold. The limitations of rule-based and reward-model RL systems can be geometrically interpreted as the mismatch of policy-reward manifolds during RL process. To address the aforementioned misalignment, we propose Decoupling and Coupling Reinforcement Learning (DCRL) framework, which incorporates two key components: (1) a syllogistic logic-based prompt evolution mechanism that dynamically refines reward rubrics to enhance the expressiveness of the reward manifold; and (2) a policy-reward re-coupling mechanism that jointly updates the reward and policy models, ensuring consistent evaluation and mitigating manifold mismatch during training. Theoretical analysis and extensive experiments across multiple reasoning domains demonstrate that DCRL consistently outperforms both rule-based and reward-model baselines. Notably, a Qwen3-4B model trained under DCRL surpasses a Qwen3-32B baseline and approaches the performance of a Qwen3-235B model, highlighting superior effectiveness and generalization in RL.
Sep 23, 2026cs.LG

EBRL: Asynchronous Embodied RL by Multi-Grained Resource Management

Embodied reinforcement learning (RL) improves model capabilities with a pipeline of environment simulation, action generation, and model updates. These stages show heterogeneous CPU and GPU demands, making efficient resource utilization difficult. Recent systems overlap rollout (simulation and generation) with training for efficiency, but exclusive GPU allocation and synchronized barrier in rollout still leave substantial hardware resource waste. In this paper, we present EBRL, an asynchronous embodied RL training system with two core techniques. The asynchronous pipelined scheduler overlaps rollout and training, pipelines simulation and generation across environment groups, and carries out each environment independently, eliminating synchronization stalls. The fine-grained resource manager pools CPU cores and GPU streaming multiprocessors, and uses stage profiles and runtime feedback to adjust resource quotas and batch sizes to meet the shifting demands among stages. We implement EBRL on RLinf and evaluate it with four embodied policies and four simulation benchmarks across heterogeneous GPU testbeds. Experiments show that EBRL achieves 1.30-3.47 times the end-to-end rollout throughput and 2.5 times of training convergency compared to the SOTA embodied RL systems.
Sep 23, 2026cs.AI

Verifiable Hidden Dynamics Play: Generating Agentic RL Environments from Solved Mechanisms

Language-model agents increasingly face long-horizon tasks with evolving state, interdependent decisions, and delayed outcomes. Scaling their training requires diverse agentic environments, dependable outcome signals, and low extension cost. Existing generation pipelines commonly construct an environment before defining its outcome rule or annotating its trajectories, leaving dynamics and evaluation to be aligned post hoc. VHD-Play reverses this dependency by sampling and solving a mathematical model before a corpus-grounded setter renders its decision process as stateful tools. The executable dynamics and trajectory-scoring reference are inherited from the same solved model. The pipeline produces 3,300 diverse agentic environments at a cost of a few cents each. Training Qwen3.6-35B-A3B on three families raises its mean agentic score from 0.204 to 0.815 in a five-family diagnostic. Gains also appear on held-out instances from all three training families and eight unseen mechanism families, then extend beyond the generated substrate to external benchmarks for general function calling, travel planning, and 365-day e-commerce. On E-Commerce Bench, the trained checkpoint completes every run without bankruptcy and exceeds Qwen3.7-Max. We compare written-out problems with stateful versions that reveal or hide their parameters. The comparison shows that most of the learnable gap lies in stateful interaction rather than underlying problem solving. A frozen 35B setter realizes larger environments, and scale-matched training retains gains as mechanism size and horizon grow, indicating the potential for an evolving training substrate.
Sep 23, 2026cs.RO

Turning Safety into Competence: Minimally Exploitable Robot Policies via Safety-Filtered Reinforcement Learning

Robots deployed for competitive tasks must outmaneuver their opponents without sacrificing safety. Existing approaches, including safe reinforcement learning (RL), train a single policy to achieve task success and avoid failures simultaneously. This coupling can complicate training and leave the learned policy exploitable by deliberate attacks. We propose Safety to Competence (S2C), a two-stage RL framework that separates safety synthesis from competitive task learning. We formulate competitive interactions as safety-critical Markov games and prove that perfect filtering preserves policy non-exploitability when all players commit to safe maneuvers. S2C learns a robust safety filter via adversarial RL, embeds it in the environment during task policy training, and retains the same filter at deployment. In simulated touchdown games, S2C outperforms eight safe RL baselines, achieving the highest win rate and Elo rating, and the lowest exploitability. Hardware stress tests against a human opponent confirm S2C's competence.
Sep 22, 2026cs.LG

WTF?! Simulation-Free Reinforcement Learning with Wasserstein-Tilted Flow Maps

Reward fine-tuning aims to update a pre-trained flow-based generative model to improve the downstream reward of its generated samples. Existing methods typically formulate this problem as sampling from a reward-tilted distribution, the solution to a KL-regularized reward-maximization problem. Here, we introduce an optimal transport regularizer built directly from the pre-trained drift. Unlike KL reward tilting, the resulting objective transports individual samples toward higher reward rather than reweighting the base distribution. We show that the resulting problem is equivalent to a deterministic optimal control problem on the flow. Given a pre-trained flow map, this equivalence yields a simulation-free reinforcement learning algorithm for fine-tuning generative flows. We call the resulting framework Wasserstein-Tilted Flow Maps (WTF), the first end-to-end fine-tuning recipe native to flow maps. The output is a fine-tuned flow map that retains strong reward-aligned performance at few-step inference budgets without post-hoc distillation. Experiments on ImageNet-256 and text-to-image show that WTF achieves higher reward with comparable or higher diversity than baselines, while requiring up to 280×280\times less training compute. More broadly, we argue that accelerated samplers such as flow maps are essential infrastructure for efficient post-training, and that the dominant KL-regularized formulation is only one of many choices worth revisiting.
Sep 22, 2026cs.LG

PACT: From Credit Assignment to Critic Alignment

Reinforcement learning has become a central component of large language model (LLM) post-training, yet token-level credit lacks a generally accepted mathematical definition, leaving its relationship to commonly used training signals unclear. We formulate three regularity conditions, namely Completeness, Prefix Consistency, and Neutrality, and prove that they uniquely determine token-level credit. This characterization provides a unified basis for explaining phenomena across existing algorithms and guides the development of an improved actor-critic training procedure. Through this lens, an ideal teacher in On-Policy Distillation (OPD) acts as an implicit critic, yielding an expected policy gradient proportional to that induced by token-level credit. Response-level REINFORCE Leave-One-Out (RLOO) signals match the expected policy-gradient contribution of token-level credit despite their coarser granularity. We further establish approximate credit sparsity under bounded outcome rewards and show how intermediate critic errors in Generalized Advantage Estimation (GAE) can become comparable to the underlying credit. These motivate Policy Aligned Critic Training (PACT), which adopts an Actor-then-Critic update order to apply importance sampling correction to critic training and better align the critic with the updated policy. In agentic mathematical reasoning, PACT achieves 72.87% average accuracy across four benchmarks, outperforming GRPO and PPO by 8.80 and 13.16 percentage points, respectively. On SWE-bench Verified, PACT achieves a pass rate of 67.4%, outperforming PPO, GRPO, and SAO by 2.4, 2.0, and 3.8 percentage points, respectively.
Sep 21, 2026cs.AI

Rollout Efficiency in Reinforcement Learning for Reasoning Large Language Models: A Taxonomy and Future Directions

Reasoning-oriented reinforcement learning enables large language models to solve mathematical, coding, and other multi-step tasks, but shifts a substantial portion of the training cost to rollout, where trajectories are generated for policy updates. Efficient rollout mechanisms are therefore essential to reduce this cost while maintaining the freshness, consistency, and statistical validity of training data. This survey provides a systematic taxonomy of recent research on rollout efficiency for reasoning-oriented reinforcement learning, classifying existing approaches from both mechanism and bottleneck perspectives. Based on this taxonomy, we analyze how different technique families address distinct sources of rollout inefficiency, examine opportunities and potential conflicts for combining them, identify gaps in the evaluation and reporting of efficiency gains, and discuss open challenges and future research directions.
Sep 21, 2026cs.LG

Correcting Within-Group Self-Selection Bias in Prioritized Replay

Prioritized experience replay (PER) improves sample efficiency by replaying high-priority transitions, usually according to absolute temporal-difference error. In stochastic environments, PER can distort the distribution of realized outcomes replayed from transitions with the same state-action pair. We call this within-group self-selection. We quantify the resulting changes in within-group outcome frequencies and mean Bellman targets. We decompose PER into between-group allocation and conditional sibling selection, and derive fixed-buffer corrections that preserve current group-level priority mass: SAMPLE selects a group through PER and trains on a uniformly sampled sibling; AVG averages sibling Bellman targets; and MODEL samples from an empirical full-outcome model. In exact state-action environments with rare high-magnitude outcomes, sibling-aware replay improves learning efficiency over PER, although matched parameter sweeps show that tuning can narrow some gaps. In MinAtar, approximate VQ-VAE groups with SAMPLE mitigate degradation under mean-preserving reward tails in four of five games. Sibling-aware replay thus retains the focus on high-priority state-action regions while recovering their empirical outcome frequencies.
Sep 21, 2026cs.RO

Learning to Plan in Human-Robot Collaboration: Multimodal Reinforcement Learning for Adaptive Interaction

Robot assistants for older adults and people with disabilities need to perform collaborative tasks with users effectively. The core component of these systems is an interaction manager whose job is to observe and assess the task and infer the state of the human and their intent for the robot to choose the best course of action. Due to the sparseness of the data in this domain, the policy for such multimodal systems is often crafted by hand; as the complexity of interactions grows, this process is not scalable. This paper proposes a reinforcement learning (RL) approach to automatically generate the multimodal policy of the robot. Our system focuses on a realistic scenario where a robot assists a user in locating objects within a home environment, managing multimodal signals, including language and physical actions, to select the best action. In contrast to traditional dialog systems, our agent is trained with a simulator that uses human data and can deal with multiple modalities. We use a simple high-level reward function that needs no fine-tuning and enforce some preconditions to speed up the training process. A human study evaluating the system in a real-world setting demonstrates promising results, indicating high usability and effective task completion. This RL-based approach offers a scalable and interpretable alternative for designing interaction managers in multimodal human-robot collaborations.
Sep 21, 2026cs.LG

Critical-State RL: Diagnosing Trainable States for Multi-Turn Tool Use

Multi-turn tool-use failures can hinge on a single model call, yet reward variation alone does not reveal which call would benefit from training. When rewards depend on later interactions, their variation can reflect downstream randomness rather than differences between the current actions. We introduce Critical-State RL to identify trainable states in multi-turn interactions. Given task-defined candidate calls and local rewards, the method assesses whether each reward captures the action's effect on task success and whether improvement over a reference policy is possible. It then uses nested sampling to separate action-dependent reward variation from continuation noise and optimizes the policy at the selected states using contextual-bandit training. Experiments on the Berkeley Function Calling Leaderboard (BFCL) v4 compare training at diagnostic-selected states with training at alternative states. For missing-function tasks, the diagnostic selects the response after the tool becomes available; for missing-argument tasks, it selects the response before the missing argument is supplied. Training the selected responses improves performance, including about 14 percentage points on the missing-function task, while training the alternatives leaves performance flat or worse. We further apply the recipe across models and tasks, including logged repeat-call avoidance and memory management.
Sep 21, 2026math.OC

Reinforcement Learning in Operational Research: A Technical Review and Practical Roadmap

The growing demand for real-time, data-driven decision-making in complex and dynamic systems is placing increasing pressure on traditional Operational Research (OR) methodologies. Reinforcement learning (RL) has emerged as a complementary approach, offering strong learning and computational capabilities for sequential decision-making in dynamic and uncertain environments. Recent research shows an increasing interest in integrating RL with OR to address dynamic decision-making problems, enhance heuristic and exact methods for combinatorial optimization, and support the development of digital replicas of operational systems. The overarching goal across these efforts is to leverage the learning capabilities of RL to strengthen traditional OR algorithms, improving solution quality, computational efficiency, and robustness. Given the diversity of integration approaches and application settings, there is a clear need for a systematic and technically detailed review of how RL empowers OR methods. To address this gap, this paper presents a structured review of three key roles that RL plays in empowering OR: (i) solving sequential decision-making problems in dynamic environments, (ii) serving as an end-to-end solution method or as a component integrated within heuristic and exact OR methods for combinatorial optimization problems, and (iii) facilitating extended reality analysis through integration with digital twin systems. We critically synthesize recent advances across these roles, highlighting their advantages, implementation requirements, limitations, and challenges. Finally, based on these insights, we outline a roadmap for future research to further advance the methodological and practical integration of RL and OR.
Sep 21, 2026cs.LG

Lifted Bellman Linear Programming for Offline Reinforcement Learning

Offline reinforcement learning (RL) typically trains a critic by minimizing a regression loss against bootstrapped value targets stabilized by target networks with exponential moving average (EMA) updates. Multi-step targets incorporate behavior-policy actions and therefore require off-policy correction. We instead impose in-sample Bellman optimality on the critic through inequality constraints. We formulate the Lifted Bellman Linear Program (LBLP), which lifts the linear programming characterization of Bellman optimality to the joint (Q,V)(Q,V) space so that every constraint involves only state-action pairs in the dataset. Its unique minimizer is the in-sample optimal pair, and constraints along KK-step segments of dataset trajectories leave this minimizer unchanged for any rollout policy and horizon. Under deterministic dynamics, this minimizer lies between the best dataset return and the optimal value. Relaxing the constraints into hinge penalties recovers the same solution above a finite penalty coefficient in the tabular case. Approximate Lifted Bellman Unconstrained Minimization (ALBUM) implements this relaxation with neural networks and detaches the KK-step rollout targets by stop gradient. Its objective contains no squared regression onto bootstrapped targets, so it can be trained without target networks or EMA updates. Under deterministic dynamics, the LBLP solution is a stationary point of the detached update under a coefficient condition independent of γγ and KK, and the inequality constraints allow discounted returns along dataset trajectories to serve as lower bounds without off-policy correction or action chunking. On OGBench, ALBUM uses a single critic with a Gaussian policy, matches the average performance of FQL, and is comparable to recent action-chunking methods, while using the fewest parameters and the least peak GPU memory among all compared methods.
Sep 21, 2026cs.LG

Information-Time Proximal Policy Optimization

RLVR has substantially improved the reasoning capabilities of LLMs. However, existing methods typically parameterize temporal progression in the Markov Decision Process by token-by-token generation, despite the highly non-uniform information flow along autoregressive trajectories. In this paper, we propose InfoPPO, which reparameterizes temporal progression using information density rather than raw token count. This reparameterization induces a common state-dependent structure for both temporal credit propagation and policy updates. InfoPPO restores the effectiveness of non-trivial discounting in long-horizon reasoning, retaining effective-horizon contraction while avoiding excessive attenuation of terminal supervision over long token sequences. Moreover, the information-time policy-improvement analysis naturally leads to a state-dependent update constraint, which we implement through adaptive clipping. By adapting the clipping threshold at each token position to the information density of its corresponding state, this mechanism enables more targeted policy updates while preserving proximal control. Theoretically, we extend performance-difference and policy-improvement analyses to the information-time MDP, deriving a policy-improvement lower bound when policy changes are regulated by information density. We further connect the general information-time analysis to practical LLM policy optimization by relating state-wise information density to local policy movement, while also providing theoretical grounding for the adaptive update mechanism. Experiments on Qwen3 models demonstrate consistent gains over competitive baselines across five challenging competition-style mathematical reasoning benchmarks. InfoPPO also maintains stable accuracy and response length across non-trivial discount settings under which token-time PPO deteriorates.
Sep 21, 2026cs.RO

Performance-Preserving Online Adaptation in Social Navigation via Diffusion Steering

In social navigation, modeling the complex interactions between humans and robots is difficult, and deep reinforcement learning has therefore been actively studied. However, because simulation alone cannot fully reproduce diverse scenarios, robot dynamics, and the social conventions that vary across deployment environments, fine-tuning in the deployment environment is promising. In doing so, learning that preserves the base model's performance is required, so as not to compromise the primary objective of navigation, namely avoiding pedestrians and reaching the destination. In this study, we propose a method that applies diffusion steering via reinforcement learning (DSRL), which trains only the noise policy while keeping the diffusion policy fixed, thereby achieving learning that preserves performance. Furthermore, we integrate diffusion-based RL policies trained with multiple seeds to construct the base policy, improving learning performance. Our evaluation shows that, compared with other methods, the proposed method enables efficient learning while preserving performance, and we confirm flexible behavior control through adaptation to social conventions, as well as its effectiveness on a physical robot through hardware-in-the-loop simulation.
Sep 21, 2026cs.RO

MimicAgent: Quadruped Skills via Prompt-to-Trajectory Generation

We present MimicAgent, a prompt-to-trajectory generation framework for learning dynamic quadruped skills. Although reward shaping is extensively used when training quadruped policies, navigating the resulting reward landscape is notoriously difficult, requiring hours of "graduate student descent". Eureka attempts to automate reward design with LLMs, but we find that it struggles to generalize across diverse skills and morphologies. Our key observation is that it is far easier for a human - and by association, an LLM - to generate reference motions than to shape reward functions. Our hypothesis is motivated by the success of example-guided RL for humanoids, which exploits large-scale motion capture datasets as references for training locomotion policies. Unlike humanoids, quadrupeds lack such reference motion data. Towards this end, we propose MimicAgent, an agentic harness that, given a skill prompt, generates quadruped reference trajectories with coding agents. These coarse reference trajectories are then used to train example-guided RL policies that are deployable in simulation and in the real-world. Notably, we find that when prompting Claude Fable 5.1 within our agentic harness, 87% of prompts yield semantically aligned reference trajectories.
Sep 20, 2026cs.LG

Statistical Convergence of Transformer Encoder-Accelerated Robust Reinforcement Learning

Obtaining the optimal action-value function in Markov decision processes is computationally intensive in large state--action spaces. In this study, we present statistically rigorous convergence results for a robust reinforcement learning algorithm warm-started by a transformer-based action-value function prediction, where natural language prompts encode task specifications. Our framework adopts the R-contamination model to characterize uncertainty in the state transition kernel, and employs conformal prediction to certify convergence via trajectory-level nonconformity scores constructed from the contracting Bellman residual. The resulting conformal quantile bounds the gap between the running and optimal action-value functions simultaneously over all iterations, thereby yielding a pre-certified stopping rule that requires little knowledge of the true transition kernel. Numerical case studies on perturbed maze environments of varying size and contamination level confirm that the transformer-based warm start measurably reduces the initial error and accelerates convergence, while the proposed conformal bounds track the true error trajectory more tightly than existing guarantees.
Sep 18, 2026cs.RO

From Pretraining to Proficiency: Real-World Subtask RL for Long-Horizon Manipulation with Minimal Human Intervention

A pretrained robot foundation policy may execute most of a long-horizon task yet repeatedly fail at a few critical subtasks. Collecting additional full-task demonstrations for supervised fine-tuning (SFT) requires operators to repeat behaviors the policy already performs well. Reinforcement learning (RL) fine-tuning offers a promising path to bridge this gap, but existing approaches struggle to solve long-horizon tasks using only sparse rewards. We present PARTS (Policy Adaptation with RL on Targeted Subtasks), a real-world subtask RL framework that concentrates practice at these bottlenecks while allowing training rollouts to proceed with minimal human intervention. The frozen pretrained policy supplies nominal actions throughout execution, while agent-generated selectors and success verifiers activate residual corrections and provide local outcome rewards. These rewards support learning from successful subtasks even when complete-task successes are scarce. Training combines online RL with success-reweighted retraining, and each retrained residual policy is redeployed to collect further experience. Humans identify bottlenecks during setup and perform physical resets when needed. On bimanual YAM and single-arm Franka tasks, PARTS improves complete-task success from 32% to 61% and from 50% to 95%, respectively, using tens of minutes of real-world RL rollouts per task on average. Compared with existing real-world RL fine-tuning methods, PARTS raises full-task success by more than 25% under the same robot-rollout budget while requiring less human involvement.
Sep 18, 2026eess.AS

OmniVChat: Synthesizing, Benchmarking, and Training for Native Audio-Visual Dialogue

We define OmniVChat (Omni Video Chat) as the task of native audio-visual dialogue between a user and an omni model. In OmniVChat, omni models directly and simultaneously receive audio and video from a user and return text. The user's query is embedded in the audio and video, without a separate text question, external captioning, or speech recognition. Direct audio-visual input reduces external latency and computation while preserving perceptual cues. However, research on OmniVChat faces two constraints: data availability and evaluation. Recordings of people using their own devices are scarce. Furthermore, good replies often depend on multimodal context and can be phrased in many ways, making keyword matching unreliable for evaluation. Recent progress in agent systems and video generation makes generation for comprehension viable, which means using synthesized dialogues for training and evaluation. Therefore, we present OmniVChat-Studio, a multi-agent data engine for synthesizing single- and multi-turn audio-visual dialogues. We use synthesized dialogues to build OmniVChat-Bench, an evaluation benchmark that evaluates omni models' basic dialogue abilities across five ability categories. Replies are judged by a large language model based on explicit scoring criteria. We also present OmniVChat-RL, a reinforcement learning reward design that jointly targets reply correctness, efficiency, and style in OmniVChat. Training Qwen3-Omni-Instruct with OmniVChat-RL on synthesized dialogues improves its performance on both OmniVChat-Bench and the human-recorded OmniVChat-Bench-Human. These gains validate the reward design and show transfer to real-world dialogues in training and evaluation.
Sep 17, 2026cs.LG

Don't Mask the Environment: Observation Supervision Changes How Agents Explore Under RL

Agent trajectories record what an agent does and what happens next. Yet standard supervised fine-tuning (SFT) applies loss only to agent-authored action tokens, using environment observations as context but not as prediction targets. We ask whether this convention provides the best initialization for subsequent reinforcement learning. We introduce ActObs, which also supervises the observation tokens already present in each trajectory. Although deployed agents never generate observations, learning to predict them encourages the policy to model action consequences without adding data, parameters, sequence tokens, or forward passes. The methods perform similarly after SFT but diverge after GRPO. On Qwen3-4B, GRPO from ActObs achieves higher pass@k at every evaluated sampling budget than its action-only counterpart on Terminal-Bench 2.0. On Qwen3-8B, it trades some pass@1 reliability for higher pass@k (+3.4 pp at pass@16) and solves more distinct tasks. The advantage extends to cross-domain code editing on aider-polyglot (+4.2 pp at pass@1 at 4B), whose tasks are unseen during SFT and RL. ActObs retains more entropy during RL while requiring less policy movement, leaving the final policy closer to its SFT initialization. Our analysis traces this difference to SFT: action and observation gradients rapidly become orthogonal, while action-only training leaves a large residual observation gradient and degrades environment prediction below the base model. Joint supervision prevents this one-sided specialization, preserving consequence prediction and preparing the policy for downstream exploration.
Sep 17, 2026q-bio.NC

A Mathematical Model of Motivated Emotional Mind - Cognitive Embodied System

This article presents a mathematical model of the Motivated Emotional Mind cognitive architecture developed for embodied intelligent systems. Such a system learns to maintain its homeostasis through a generalized form of reinforcement learning based on its internal motivations, termed motivated learning (ML). The principal contribution of this article is a rigorous formalization of the re-entrant loop integrating feedforward processing, lateral interactions, and feedback pathways, together with the representational selection mechanisms that govern adaptive system responses. The model specifies how ongoing exteroceptive and interoceptive signals, bodily-motivational context, and memory traces are bound into associative memory structures termed semblions, which compete for access to further processing and top-down reconstruction. The formalization encompasses secondary perception, representational competition, curiosity, procedural gaps, and action selection directed toward limiting allostatic violations. Within this framework, motivated learning is tailored to embodied systems whose dynamics are shaped by needs, affect, and the current regulatory state. Unlike standard reinforcement-learning models, the proposed approach incorporates need thresholds, goal generation and shifting goals, bodily state, resource constraints, and action uncertainty, thereby providing a more adequate account of response selection under regulatory pressure. Global affect functions as a central control signal, modulating the learning rate, representational valence, and the balance between exploration and exploitation. The model presented here is a step toward a more rigorous formalization of cognitive phenomena and may provide a basis for further theoretical analysis, computer simulation, and implementation in artificial-intelligence systems inspired by biological processes.
Sep 17, 2026stat.ML

Model-based Bootstrap for Offline Policy Evaluation in Tabular Reinforcement Learning

Offline policy evaluation (OPE) is crucial in high-stakes reinforcement learning applications, where new policies must be assessed reliably before deployment. In such settings, point estimates alone are insufficient; principled uncertainty quantification, such as confidence intervals and variance estimates, is essential for safe and risk-aware decision-making. A comprehensive way to unify these tasks is to estimate the sampling distribution of the evaluation error. Existing approaches, however, often suffer from limited robustness, scalability, or finite-sample validity. In this paper, we propose a model-based bootstrap framework for uncertainty quantification of OPE in finite-horizon, time-inhomogeneous Markov decision processes (MDPs). Unlike classical bootstrap methods that rely on resampling complete episodes, the proposed method regenerates trajectories from an estimated MDP and can therefore accommodate a much broader range of offline data formats, including complete trajectories, transition-level observations, and trajectory fragments. This flexibility further improves finite-sample statistical efficiency. We establish bootstrap distributional consistency, asymptotically valid confidence intervals, and consistent variance estimation for the target policy value. Extensive simulations show that the proposed method accurately captures the sampling distribution of the OPE estimator, yielding tighter confidence intervals and more accurate variance estimates in most settings.
Sep 17, 2026cs.RO

GR2PO: Group Relative Return Policy Optimization for Continuous Robot Control

Actor-critic architecture has been widely used in continuous robot control. However, they rely on learning a value network, introducing additional computational overhead during training. Moreover, policy learning may also be affected by the approximation error of value estimation. Critic-free group relative policy optimization methods provide a simpler training approach by removing the need for a critic. However, they fail to learn long-term action outcomes when directly applying immediate rewards to policy optimization in dense-reward environments. To address these problems, we propose Group Relative Return Policy Optimization (GR2PO), a critic-free reinforcement learning framework for continuous robot control. GR2PO estimates the discounted returns from the parallelly collected trajectories, performs group normalization at each rollout time index, and uses relative advantages and clipped targets to update the policy. To evaluate the effectiveness of the proposed framework, we instantiate it on robot control simulation environments and deploy the model to a real-world edge device. The results show that GR2PO significantly outperforms critic-free baselines that use immediate rewards and performs competitively against state-of-the-art actor-critic methods. Furthermore, GR2PO demonstrates competitive training efficiency. Inference tests on NVIDIA Jetson TX2 demonstrate the feasibility of deploying the learned policies on edge platforms. Further ablation experiments analyze the effects of parallel group size, return estimation methods, and target clipping ratio on learning performance. To support follow-up research, we will make the complete code publicly available after the paper is accepted, including the framework implementation, experimental configuration, and training and evaluation scripts.
Sep 17, 2026cs.RO

EmbodiedMind: Adaptive Data Curation and Prefix-Tree Reinforcement Learning for Efficient Embodied Intelligence

Training embodied foundation models typically requires massive-scale datasets and extensive computational resources, yet often suffers from three critical limitations: (1) inefficient sample utilization due to low-informative samples; (2) imbalanced gradient contributions across heterogeneous tasks; and (3) severe credit assignment problem in long-horizon planning, where trajectory-level rewards indiscriminately penalize all tokens. To address these issues, we propose an efficient training paradigm that achieves state-of-the-art average performance through strategic data selection and hierarchical policy optimization. Our approach consists of three synergistic stages. First, Rejection Sampling-based Fine-Tuning (RSFT) filters out low-informative samples to establish robust behavioral priors while preventing distributional collapse. Second, Iterative Rejection GRPO (IR-GRPO) employs task-specific queues stratified by difficulty to keep datasets balanced across reinforcement learning iterations, coupled with a hybrid reward mechanism for precise cross-task feedback. Third, to enhance long-horizon task planning, we introduce Trie-GRPO, a novel reinforcement learning algorithm based on action prefix trees, which enables step-level advantage estimation. This resolves the credit assignment problem by isolating intermediate correct decisions from downstream errors, while effectively balancing exploration efficiency and depth compared to conventional search trees. As a result, EmbodiedMind achieves a state-of-the-art average performance of 70.02% across 18 benchmarks, and significantly outperforms other embodied foundation models in long-horizon task planning accuracy. Our project will be released for reproducibility.
Sep 16, 2026cs.LG

RLLBC-Lib: An Educational Code Library for Reinforcement Learning and Learning-Based Control

Reinforcement learning (RL) is an exciting concept as well as a remarkable success story worth sharing. However, RL builds on rather complex interactions between different objects that play out over several cycles. Such dynamics are often best explained with an easily accessible implementation. We present RLLBC-Lib, a carefully crafted code library with the goal of lowering the entry barrier for students and other learners of RL in the context of learning-based control. At its heart, RLLBC-Lib comprises a comprehensive library of tabular RL approaches to enforce a clear understanding of the theoretical foundations. A deep RL library follows the same design principles, underscoring the parallels between simple tabular and state-of-the-art deep RL approaches. Additionally, RLLBC-Lib provides a collection of implementations illustrating core RL principles and contrasting RL to other learning-based control approaches. Finally, RLLBC-Lib provides an ideal basis for creating programming assignments with automated grading.